Editing
Setting:Tabula Gloria/Skies/The Alchemists of the Kardosairs
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
The archipelago of the '''Southern Sea''' is dotted with rocks. These rocks levitate in the air, effectively shaping the whole society of its people. The peoples of the Southern Sea call themselves the Kardosairs and the presence of the levitating rocks fascinated them, the most adept among them, the '''Alchemists''', rising to positions of power within Kardosair society. The '''Alchemist Cult''' mastered the rocks to the point that buildings could float off the ground, offering protection from foes. As time passed by the Alchemist Cult managed to combine the levitating rocks with their native ships, creating sky-ships in the process. With these sky-ships the '''Southern Isles''' were colonized though the majority of settlements, called Covens by the Alchemists contain only a couple of buildings and are usually just supply stations for the ships. The Kardosairs are mainly interested with perfecting the use of the rocks. To this purpose they utilize Earth and Wind elements of magic for the navigation of their ships in the wind and for the harnessing and study of the rocks. The Kardosairs act as suppliers of the exotic goods found in their tropical archipelago, for example their gravestone reaches as far north as the Nation of Animar. They jealously guard the secrets of their sky-ships, the Alchemist Cult desiring isolation for their study of the rock. However, some sky-ships have gone rogue and pirate the World Itself, disappearing as quickly as they have appeared. As for the rocks themselves, the Alchemist Cult hypothesizes that they might be remnants of an errant deity that walked the Southern Sea. Due to its own size and mana limitations, it had to construct several beacons to transport it to the Other World. Fortunately for the Kardosair (and unfortunately for the deity) the Alchemists have managed to master the rocks, at least for now.. =The Alchemist Cult= The Alchemist Cult is composed of the Windweavers who master the Wind element for sky-ship navigation and weather manipulation, the Rockshakers who master the Earth element for rock-harvesting and for somewhat crude telekinesis. Finally there are the Alchemists themselves, concocting various elixirs to be sold around the World Itself and for magical and physical enhancement. ==The Windweavers== '''''THIS SECTION NEEDS WORK! PLEASE CONTRIBUTE!''''' ==The Rockshakers== '''''THIS SECTION NEEDS WORK! PLEASE CONTRIBUTE!''''' ==The Alchemists== '''''THIS SECTION NEEDS WORK! PLEASE CONTRIBUTE!'''''
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information