Editing
Solitaire
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Solitaire.png|right|300px|thumb|The Dudebro counterparts. Channeling [[Video game|Ezio Auditore.]]]] :''Not to be confused with the [[card game]], which we'll call [[Patience]] because we lack any.'' '''Solitaires''' , known in the Space Elves' language as '''Arebennian''', are a type of [[Eldar]] [[Harlequin]]. Incredibly powerful (even amongst the already crazy powerful Harlequins), the Solitaires are also an anti-psychic madhouse, inspiring psycho like [[Blanks]] do, and Eldar, who are all psykers, feel incredibly depressed in their presence. While not stated in canon, the probable reason for this is because without a soul, the solitaire is capable of using their psychic powers without restraint. Eldar psykers have to control their warp signatures as tapping too much power can cause them be suddenly molested by a Slaaneshi daemon. Without the threat of their souls turning into an "eat all you can" sign when they delve into the warp for power however, for Solitaires, their psychic potential is the only limit left. The truth about their condition is, sadly, even more [[grimdark]]. Unlike the others, who are protected by their faith in [[Cegorach]] upon their death, the Solitaires are already doomed to be devoured by [[Slaanesh]] once they die. This is perhaps what allows them to play Her role in the Harlequins' performances. The only hope they have is Cegorach's last trump card, wherein He is allowed to challenge She Who Thirsts for their souls. [[grimdark|He does not always win]]. However, every time Slaanesh wins, Cegorach was revealed to have lost on purpose, on account of him replacing the soul in question with a realistic blow-up sex doll while Slaanesh was distracted. As the Prince of Pleasure attempts to fornicate with it, it bursts open, giving him/her/it the coldest of showers that would spoil any excitement he/she/it has built up. It also warps in Khorne for a short while in his realm so he can relive his "Piledriving Slaanesh into oblivion" times during the fall of the Eldar, minus Khaine. [[Slaanesh]], [[/d/|for some reason]], [[EPIC FAIL|keeps falling for it every time.]] Because of their close combat nature, Solitaires are usually armed with weapons to go full [[Choppa]] onto an enemy's face. This includes the mundane [[Shuriken Pistol]] to the more exotic [[Harlequin's Embrace]], [[Harlequin's Kiss]] or even a [[Power weapon#Harlequin's Caress|Harlequin's Caress]]. An interesting note on their plays: only a Solitaire can play the role of [[Slaanesh]], as attempts by anyone else results in insanity (according to lore this manifested as [[Grimdark|cannibalism, sometimes even while their victim was still alive, and psychosis leading them to attack any other Eldar around them]]). Generally loners even among the [[Harlequin]], they do not usually travel with a Troupe permanently. ===Want to Join the Harlequins? Then Fuck You!=== It's not known if recruiting for the Harlequins is done actively, or if they just take in any dispossessed Eldar. And it's not known what sort of criteria they look for (e.g. you're under threat of death by the Autarch for having a genuine sense of humor, the Laughing God is strong with one, etc.). However, any recruit has to pass the trial to become a Harlequin, and it's one of their best kept secrets. A leaked bit of old and probably retconed fluff was that this trial involved becoming possessed by a daemon of Slaanesh and casting it off through sheer willpower. Obviously, [[Grimdark|the attrition rate was pretty high,]] with many just getting killed in the process, and those who succumbed to the possession were euthanized with a [[Blam|Kevorkian shuriken pistol]]. However, back in those days, [[Exorcists|if anybody got possessed and exorcised, it made them untouchable by Chaos]]; and for the Eldar, this would mean Slaanesh would lose the claim on that Eldar's soul. Sometimes, however, this process would result in an Eldar losing his soul, but surviving nonetheless. These soulless, pants-shittingly terrifying individuals became the Solitaires. But y'know. Old fluff. This old fluff however is backed up by the [[Exorcists]] marine chapter who do the same thing of "possessed and exorcised" by Demons so demons can't see them. ===On the Tabletop (a.k.a. the Ballroom Blitz)=== For the younger players just joining us (Hi! Welcome to the game!) that might have only been introduced to the Solitaire in recent editions, know they are almost as old as the game itself. Seriously, these guys had an entry in the 1st Ed. Compendium. While they have always had a fairly standard space elf stat-line, albeit one with rather high weapon skill and initiative, the one thing that has always made them stand out is their signature Blitz ability which was introduced sometime after second edition and essentially turned the Solitaire into a tornado made of knives. Previously, Blitz allowed a Solitaire to charge 12" rather then the standard 6", but the kicker was that they gained an extra attack for every inch of movement they ''didn't'' use, so if you charged something 8" away you gained 4 extra attacks. This allowed them to have ''19'' attacks (base 6 + 12 if you were practically humping your enemy's legs at the end of the shooting phase + 1 for dual wielding) on the charge, which has definitely got to be close to the record for "most number of attacks from one model". 7ed turned this into a "once per game" ability where you roll turn number X d6 dice and add them together to get your total movement distance for the turn. Which is fairly impressive IF you save it until turn 6 since the average move will be 21" with a maximum of 36", however the best part is the move ignores all terrain and enemy units, officially cementing the Solitaire as the 40k answer to Sonic the Hedgehog. In 8ed, it retained its "once per game" status, but changed to add a flat 2d6" to their movement value and 10 attacks for that turn. This, combined with Harlequin's universal 6" advance move and a Solitaire's default 12" movement value, can give them an absurd maximum charge range of 48" if you roll nothing but 6s. On average, it would be more like 32" which is definitely nothing to scoff at. == Gallery == <gallery> Image:Solitaire_and_Seer.jpg|Solitaire and Shadowseer. One wearing latex clothing and the other wearing super-tight leotards. Image:Harlequin 2.jpg|Emphasis on 'colorful'. 99070111003 Solitaire01.webp|This Solitaire ain't clowning around. </gallery> [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Eldar]] {{Harlequin}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Harlequin
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information