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[[File:Speed Freeks red.webp|thumb|right|300px]] There are many different categories of [[Ork]] [[Oddboys]], but one of the more obscure classifications of such in recent editions are the '''Speed Freekz'''. See, whereas most Orks place "going fast" under "fighting" in their list of Da Most Fun Stuff Ta Do, Speed Freekz are the other way around. These Orks ''love'' to go fast - the faster, the better. They're addicted to riding machines, and their own hierarchy is based less on who's the biggest and strongest and more on who's got the snazziest, fastest, loudest rig to use. Really, Speed Freek [[Warboss]]es and [[Big Mek]]z tend to be larger mostly because they're still Orky enough that "beat up everyone else and prove you deserve/can keep the best rig" is their natural instinct. As a side-effect, importance in a Speed Freek warband also plays into whether or not you own your own machine; [[Wartrakk]] and [[Warbuggy]] riders are better than common [[Ork_Boy|Boyz]], who have to share a single [[Trukk]] between them, but bikers are better than buggies, because they're lone-Ork operations. Just remember to always have a bunch of [[Oily Squig]]s at a ready in case things go south and have some [[Paint Squig]]s to paint the vehicles extra red to make it go fast. Other Orks regard Speed Freekz as arrogant, annoying, and generally touched in the head, but they're Orky enough to get tolerated, a lot like [[Flash Gitz]] and [[Stormboyz]]. And it can't be denied that Speed Freekz are useful; in a [[WAAAGH]]! it is the Speed Freekz who provide the reconnaissance, fast attack and aerial support of the orky forces. Particularly the last one; most Orks are rather leery of flying a plane, but Speed Freekz consider it the one thing that might be better than being a biker. [[Mekboy]]z are the only Orks who really like the Kult of Speed, and often have sympathies towards it, if not active membership. Like a lot of Oddboys, Speed Freekz are associated with a particular Ork clan, in their case the speed-loving, mechanically-minded [[Evil Sunz]] clan. == On the Tabletop == Speed Freekz came into their own during the Third War for [[Armageddon]] global campaign in 2000, [[Warhammer_40,000/3rd_Edition_Tactics/Orks/Kult_of_Speed|where they got their own "sub-army" list from the core 3rd Edition Ork list]]. Aside from special rules reflecting their mechanized infantry status - all non-biker/trak/flying units have to start with a transport, they mobbed up by falling back towards the nearest free transport, all vehicles had to buy the [[Grot]] Riggers upgrade, and their Fast Response made them start drawing up reserves earlier - they got some unique upgrades, unique units, and a whole new array of units. The Kult of Speed army introduced the Biker [[Nob]]z, Warbike Outriders (Ork Warbikes with the Scouts special rule), Deth Koptas (the original form of [[Deffkoptas]]), and [[Big_Trakks|Guntrukkz]], with a later [[White Dwarf]] issue finally adding the obvious [[Deffkilla_Wartrike|Biker Warboss]] to the list. They could take Warbosses, Big Meks, and Biker Nobz as HQ; Stormboyz, [['Ardboyz]] and [[Skarboy]]z as Elites; Warbikes, Warbuggies/Wartraks, Trukk Boyz and mounted squads of [[Tankbustas]] and [[Burna Boyz]] as Troops; Deth Koptas, [[Fighta-Bommer]]z and Warbike Outriders as Fast Attack, and [[Battlewagon]]s, [[Looted Wagon]]s and Guntrukks as Heavy Support. As editions moved past, the Speed Freekz stopped being overtly supported, much like the entire Ork Clanz structure (with attendant sub-army lists) of earlier editions. Still, their influence can still be felt in the modern Ork army options and, to a lesser extent, the fluff, so if you like your Orkz Mad Max style, then all it takes is a little tinkering before the mob'z a good 'un! More recently, they've gotten a whole boxed game to themselves aptly named "Speed Freeks", which allows players to reenact some of their "races". Since the 8e Codex, it's also possible to set up a Speed Freekz themed list with the Evil Sunz Clan Kultur and the multiple vehicle options added with it. === Update === As of the [[War_of_Beasts|Vigilus Defiant]] supplement, the Kult of Speed is back in the form of a Specialist Detachment, which gives certain {{W40kKeyword|Speed Freeks}} units (Deffkilla Wartrikes, non-independent character Warbikers, and the new replacement buggies) the {{W40kKeyword|Kult of Speed}} Keyword. Doing this gives you access to two Stratagems that let a single friendly {{W40kKeyword|Kult of Speed}} unit double their Movement instead of rolling a [[Die|die]] when they Advance, and Consolidate 2d6" instead of 3", as well as a Warlord Trait that makes all friendly {{W40kKeyword|Kult of Speed}} units within 12" '''Fearless''' as long as they Advance, and a Shiny Gubbin that gives a friendly {{W40kKeyword|Kult of Speed}} Deffkilla Wartrike an additional point of Toughness and a 5++ Invulnerable Save. == Gallery == <gallery> File:Speed Freeks box.jpg|The Speed Freeks boxed game. </gallery> [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Orks]] [[Category: Kult of Speed]] [[Category: Vehicles]] {{Template:Ork-Clans}} {{Template:Orks-Forces}}
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