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{{Bad}} == What it is == [[File:Space_colony_annotated.png|thumb|right|Annotated picture of the current space colony state]] [[Image:Peak oil stratedgy.jpg|thumb|right|Peak Oil Stratedgy]] '''Stratedgy''' is a peculiar type of [[quest]], where the op [http://1d4chan.org/wiki/Drawfag#Old_Guard drawinganondude], a full-fledged artist who's worked for most successful gaming companies including [[Dawn of War|THQ]], Rare and [[Catalyst Game Labs]], draws a settlement's development as per /tg/'s suggestions. It is most notable for the exquisite quality of the op's drawing. It started out as several village-drawing quests before establishing itself as a separate genre. The development of the first village led to the settlers summoning an evil demon; second one - a benevolent river goddess. Villagers of the third settlement decided not to worship the gods, instead choosing to revere their ancestors, which nearly led to the downfall of the village as a dark emissary from the first one arrived. Fourth village preferred to skip the religious development altogether in favor of knowledge, leading to complex steam-powered mechanics. One of villagers getting a [[Dwarf_Fortress|fey mood]] and building a giant robot, akin to the manifestations of gods in the previous villages caused a massive amount of drama. However, even despite the bawwwing and advanced technological development, the village still came to untimely, if awesome, end. In a refreshing twist, several next stratedgy threads were devoted to constructing a space colony on a barren world. This development, sadly, has been abandoned or concluded The following stratedgy threads, collectively known as Peak Oil, have been about trying to survive a social melt-down, with players taking on the roles of survivors on a desolate farm. This project, however, has been abandoned as well. Next thread allowed /tg/ to become the Borg assimilating a human settlement. The most recent thread returns the players to space colonization, this time on a desolate red rock planet. In this thread a crybaby faggot reported the thread and the OP was banned for two hours for "grammar trolling" even though Stratedgy had several successful examples and is a proper noun. The next Stratedgy game theme was decided on by anonymous to be an undersea operation, possibly a contingency base for an end of the world scenario. Other options included egyptian theme or a time travel dual thread. drawinganondude also mentioned that he would probably pick up one of his previous Stratedgy games again in the future - as of seven years later, he did not. == Why strate'''d'''gy == [[File:Space_colony_underground_annotated.jpg|thumb|right|Satshot of the space colony's underground part. Visible to the right is a cargo ship loading]] Stratedgy needs a d in it because it's an edgy strategy. Also because the op apparently isn't too good with spelling. == Archives == [http://suptg.thisisnotatrueending.com/archive.html?tags=Village First four villages and the first part of the space colony]. [http://suptg.thisisnotatrueending.com/archive/9364948/ The final part of the fourth village which got archived with the wrong tags]. [http://suptg.thisisnotatrueending.com/archive.html?tags=Stratedgy%20Quest The space colony building threads]. [http://suptg.thisisnotatrueending.com/archive/11580613 Peak Oil Game thread 1], [http://suptg.thisisnotatrueending.com/archive/11611070 thread 2] [http://suptg.thisisnotatrueending.com/archive/12492304 Borg Stratedgy] [http://suptg.thisisnotatrueending.com/archive/14058999/ Space Colony 2.0] [[Category: Quests]]
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