Editing
Strength
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{dnd-stub}} '''Strength''' is one of the six [[Ability Scores]] used in [[Dungeons & Dragons]], alongside [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]] and [[Charisma]]. Of the six stats, Strength represents both physical might and the physical prowess to apply it properly. It is used for most hand-to-hand attack and damage rolls, most combat maneuvers like grappling or knocking enemies prone, and for breaking physical objects, as well as for less-violent tasks like determining a character's carrying capacity or a variety of physical Skills, like Climbing, Swimming, and overall Athletics. It also offers the muscle necessary to wear heavy armor without penalties and melee weapons with the thrown keyword can be used to make ranged attacks with Strength instead of Dexterity. Strength is intuitive and easy to understand, but it does suffer often in comparison to its cousin Dexterity. While it is the primary skill for melee combat, it is also fairly easy to use as a [[dump stat]] for characters who wish to avoid melee combat, since its major penalties for dumping (such as reduced carrying capacity and ability to swim/climb) are easy enough to pass off, via buying a literal or figurative packmule or casting spells to let one fly. Still, it's an overall useful and rewarding stat to specialize in, and there are at least a few things that it can do and Dexterity can not even in 5e. Strength is, obviously, one of the three "physical" stats. The classes most associated with it are the traditional heavily-armored [[fighter]] and [[paladin]], as well as the raging [[barbarian]], though any class that wishes to do damage in melee combat in editions where Dexterity can't be easily applied to melee damage should at least invest a bit into it. Spellcasters may also need it to make "touch" attacks with their spells, though these are often easier than normal melee attacks or use a different ability score. [[Category:Game Mechanics]] [[Category: Gamer Slang]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Dnd-stub
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information