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[[File:Trog.jpg|300px|thumb|right|Mean Smelly Lizards]] A troglodyte, in the general pop culture understanding of the term, is a nasty, vicious, twisted, stunted little monster, usually dwelling underground. In [[Dungeons & Dragons]] and [[Pathfinder]], the term is used a little... differently. Troglodytes are a subrace of [[Lizardfolk]] that dwell in the [[Underdark]], and worship their own [[Demon Prince]], making them usually [[Chaotic Evil]] cannibals - much like lizardfolk under the reign of a Lizard King. Really, the only major difference between the races is that troglodytes stink. No, seriously; troglodytes are infamous for powerful musk glands that give them a distinctly overwhelming and foul odor, so potent that it outright gives them the Stench ability. You can tell [[TSR]] was prone to scraping the creativity barrel, huh? Despite this, troglodytes did get a more nuanced appearance in [[Dragon Magazine]] #265, where they were one of the seven "Primitive PCs" for AD&D. Here, they are described as a society that is... well, still brutal, believing in might making right, but smart enough to know that cunning, stealth and knowledge also equate to strength. As such, a troglodyte PC tends to test the other members of its adventuring party in order to keep a constant understanding of who stands where in the hierarchy. This is derived from their [[alignment]] - for example, a good troglodyte would ''not'' murder its party members, but would instead engage in things like watching the fighter in combat, trying to sneak up on the scout, and questioning tactical orders. They also tend to form quick opinions, which makes them prone to prejudice, and be extremely ambitious. Traditionally, troglodytes worship [[Laogzed]], a slothful, lazy shitbag of a demon-god. In the [[Nentir Vale]] setting, they tend to worship [[Torog]] and/or the [[Primal Spirits]] of the [[Underdark]] instead. Troglodytes can breed with normal Lizardfolk to produce a hybrid called a Tren. In [[Golarion]], troglodytes are the fallen remnants of a once powerful and mighty civilized branch of [[lizardfolk]] called the Xulgath, who ultimately fell into decline. Confusing matters, whilst some of these "original" Xulgath survive as Troglodyte Paragons, there is also a species of civilized and highly intelligent troglodytes in the deeper regions of [[Underdark|the Darklands]] who possess a powerful knack for [[psionics]] and who call themselves "Xulgath", with no clear answer as to whether the original troglodytes were all psionic or not. As of the Extinction Curse Adventure Path it has been confirmed that they are one and the same, and that it was some degeneration that led to them losing said psionics and gaining their now signature musk. Oh, and they were present in [[Warhammer Fantasy Roleplay]], specifically First Edition. Back when [[Slann]] weren't fat lazy toads and just were frogmen, Troglodytes were one of the races "employed" by Slann. They were crocodilian relatives of regular Lizardmen and looked pretty similar, but were rarer, dumber and bigger - in a nod to their D&D incarnations, they were also said to possess musk glands that gave them an odor utterly foul to non-reptilians, which mechanically afflicted non-reptile foes with a -10% penalty to their Weapon Skill in a fight. When the modern [[Lizardmen]] faction was created, Troglodytes were replaced with [[Kroxigor|Kroxigors]]. ==AD&D PC Stats== [[File:Troglodyte Dragon 165.jpg|right|300px]] ::Ability Score Minimum/Maximum: Strength 1/18(75), Dexterity 3/16, Constitution 3/18, Intelligence 3/15, Wisdom 3/17, Charisma 3/12 ::Ability Score Adjustments: -1 Intelligence ::Class & Level Limits: [[Fighter]] 9, [[Thief]] 8 :::Multiclass Options: Fighter/Thief :::Available [[Kits]]: Bandit, Bounty Hunter, Brute, Gladiator, Mercenary, Mine Rowdy, Myrmidon, Pit Fighter, Sellsword, Scavenger, Shadow, Tribal Defender, Thug, Wizard Slayer :::Racial Thieving Skill Adjustments: +5% Open Locks, +5% Find/Remove Traps, -5% Move Silently, +10% Hide in Shadows ::Movement Rate: 12 ::Size: Medium ::Natural AC: 5 ::Natural Attacks: 2 claws (1d2 each) and 1 bite (1d4+1) ::Infravision 90 feet ::+3 to attack rolls made with troglodyte javelins ::By standing still for 1 round, a troglodyte can blend into its background and become effectively invisible. ::When angry or in combat, a troglodyte exudes a noxious pheromone cloud that is sickening in its potent repugnance. Creatures within 10 feet of the troglodyte must make a save vs. poison or lose 1d6 points of Strength, which returns in 10 rounds. Troglodytes can't control the secretion of this odor, nor can they directly control who it affects, which means that in close quarters, a troglodyte can affect its own party members with its stench. Other troglodytes are immune. ::Other creatures do NOT like troglodytes, assuming them to be universally evil and dangerous. ::Weapon Proficiencies: Any Sword, Battle-axe, Morningstar, Troglodyte Javelin ::Nonweapon Proficiencies: Animal Handling, Brewing, Fire-building, Flintworking Leatherworking, Mining, Pottery, Stonemasonry, Animal Lore, Endurance, Hunting, Survival (Subterranean) ==See Also== *[[Dungeons & Dragons 3rd Edition races]] ==Gallery== <gallery> Troglodyte S4 1.jpg|S4 Troglodyte 1e.jpg|1e troglodyte MM 1e 2.jpg Troglodyte Monster card.jpg|AD&D Monster Card Troglodyte MCV2.jpg|2e Troglodyte MM 2e.png Troglodyte Dragon 235.png|Dragon #235 Troglodyte 3e.jpg|3e Troglodyte A0-A4.png Troglodyte 4e.jpg|4e Troglodyte DotMM.png|''Dungeon of the Mad Mage'' Skriss.jpg|A female troglodyte from ''Out of the Abyss'' Troglodyte B1.png|PF Ghristah.jpg Xulgath skulker.png|PF 2e Xulgath deepmouth.png </gallery> [[Category: Dungeons & Dragons]] [[Category: Dungeons & Dragons Races]] [[Category: Monsters]]
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