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Warhammer 40,000/4th Edition Tactics/Space Marines
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This is an [[Warhammer_40,000/4th_Edition_Tactics|old Edition's]] Space Marine tactics. [[https://1d4chan.org/wiki/Warhammer_40,000/5th_Edition_Tactics/Space_Marines| 5th Edition Tactics are here.]] ==Why Play Space Marines== ==Wargear== ==Unit Analysis== ===HQ Units=== *'''Commander:''' Both the Chapter Master and Captain come with the rites of war ability, allowing space marines to use their leadership whilst the commander is on the table. At leadership 10 this can be quite handy for helping with target priority tests. *'''Librarian''' *'''Chaplain''' ===Troops=== *'''Tactical Squad''' *'''Scout Squad''' ===Elites=== *'''Terminator Squad''' 2+/5++ and can take Furious charge or tank hunters for +3pts a model. Furious charge isn't worth it, given your power fists strength and making you fight last. Tank hunters can be handy. Two models can take either an assault cannon, heavy flamer or a cyclone missile launcher. That's two models regardless of squad size. Two assault cannons can put out a lot of hurt given how rending works in this edition. *'''Terminator Assault Squad''' *'''Space Marine Veteran Squad''' *'''Dreadnought''' ===Fast Attack=== *'''Assault Squad''' *'''Bike Squad''' *'''Attack Bike Squad''' *'''Scout Bike Squad''' *'''Land Speeder Squad''' *'''Land Speeder Tornado''' *'''Land Speeder Typhoon''' ===Heavy Support=== *'''Devastator Squad''' *'''Predator Annihilator''' *'''Predator Destructor''' *'''Vindicator''' *'''Land Raider''' *'''Land Raider Crusader''' *'''Whirlwind''' ===Dedicated Transports=== *'''Rhino''': The reliable metal box. If its immobilized it can self repair on a D6 roll of 6 instead of shooting. Smoke launchers are a recommended must to give you a turn of protection from being bailed out by a penetrating hit. *'''Razorback''' *'''Drop Pod''' == Chapters == Ultramarines Imperial Fists White Scars Iron Hands Ravenguard Salamanders [[Category: Warhammer Tactics/Old]] {{Warhammer_40k_Tactics}}
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