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This is the page with Tactics for Warhammer 40,000 Path to Glory. Please edit where necessary. =Why Play Path To Glory= Because it's Chaos vs. Chaos, plus it's a skirmish to combat patrol level game with actual character progression and is a great example of your dudes. To play you'll need the Warband Roster here:www.blacklibrary.com/path-to-glory-pdf.html Plus the actual supplement which is like 3 Euro/Bucks/Pounds =Unit Info= When generating/picking your units you can have as many vehicles and heroes as you want. ==HQ== Chaos Lord When creating your warband you have to take one as your warband leader. Same as stock with 4 restrictions: *Only gear represented on the model *Roll a D3 to determine how many chaos rewards you can have. *If you take an artefact (Burning Brand, Dimensional Key, etc.) you have to take one less unit of followers. *If you take a mark, your first Retinue Followers have to be that god's special unit. ==Retinue== These are your rank and file nobodies. To determine how many you may have, roll a D3+3 (This Covers How many total Units you can have including vehicles and heroes). The Units you can have are: *Cultists *Chaos Space Marines *Plague Marines *Khorne Berserkers *Thousand Sons *Noise Marines *Raptors *Warp Talons *A Hellbrute *Chosen *Obliterators *Mutilators *Havocs *Possessed *Terminators ==Heroes== These are your more unique guys, they are: *Spawn *Warpsmiths *Dark Apostles *Sorcerers (Who will have the same mastery level and powers the whole game) *Chaos Lord *One of the above with a gift of mutation ==Vehicles== These are your tanks and fliers, you have: *Predators *Heldrakes *Vindicators *Forge/Maulerfiends *Land Raiders *Defilers [[Category:Warhammer 40000 Tactics(7E)]]
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