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'''Wild Defenders''' are a [[Variant Class]] for the [[Dungeons & Dragons 3rd Edition|3.0]] version of the [[Ranger]] hidden in the pages of [[Dragon Magazine]] #324. Whilst rangers have often been associated with [[druid]]s by D&D fans, often in a similar manner to [[paladin]]s being associated with [[cleric]]s, none make that as explicit as the Wild Defender; a holy warrior who reveres the divinity of nature, either in itself or through the lens of a patron wilderness god/dess, and so dedicates their life to its defense, both alone and in the company of [[druid]]s and [[Wild Monk]]s. Mechanically, a Wild Defender uses the ranger base class, but sacrifices the Favored Enemy, Bonus Feats, Combat Style, Camouflage and Hide in Plain Sight class features, instead gaining he following. Oh, and it also has a mandatory [[alignment]] of Neutral Good or any Ethically Neutral (Lawful-Chaotic Neutral). * Smite Evil: As per the [[Paladin]], 1/day from 1st level, +1 use at every 5th level (5, 10, 15, 20). * Natural Lore (Ex): +2 bonus to Knowledge (Nature) and Survival checks, 1st level. * Trackless Step (Ex): From 3rd level, the wild defender only leaves a trackable trail in a natural surrounding if they want to do so. * Resist Nature's Lure (Ex): From 4th level, the wild defender gains a +4 bonus to saves against the spell-like abilities of [[fey]] creatures. * Rebuke Nature (Su): From 6th level, a wild defender can Rebuke Nature, which is basically [[Turn Undead|Rebuke Undead]], but it only affects animals. This can be done (3 + Charisma modifier) times per day, and the wild defender treats their ranger level as being -3 for comparison to a [[cleric]] rebuking undead. They gain the ability to rebuke [[vermin]] at 8th level, [[plant]]s at 12th level, [[fey]] at 14th level, [[slime|oozes]] at 18th level, and [[elemental]]s at 20th level. Wild defenders do gain the following ranger abilities at the indicated levels - Wild Empathy (1), Woodland Stride (2), Animal Companion (5), Evasion (11). {{D&D3e-Variant Classes}}
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