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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=13th_Age</id>
	<title>13th Age - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=13th_Age"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;action=history"/>
	<updated>2026-05-07T09:12:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1009404&amp;oldid=prev</id>
		<title>73.69.193.6: Undo revision 1007662 by 171.25.193.39 (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1009404&amp;oldid=prev"/>
		<updated>2026-03-26T00:57:07Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1007662&quot; title=&quot;Special:Diff/1007662&quot;&gt;1007662&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/171.25.193.39&quot; title=&quot;Special:Contributions/171.25.193.39&quot;&gt;171.25.193.39&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:171.25.193.39&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:171.25.193.39 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;amp;diff=1009404&amp;amp;oldid=1007662&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>73.69.193.6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1007662&amp;oldid=prev</id>
		<title>171.25.193.39: Blanked the page</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1007662&amp;oldid=prev"/>
		<updated>2026-01-03T11:13:46Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;amp;diff=1007662&amp;amp;oldid=1146&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>171.25.193.39</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1146&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 34 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1146&amp;oldid=prev"/>
		<updated>2023-06-16T17:22:45Z</updated>

		<summary type="html">&lt;p&gt;34 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:22, 16 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1145&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Races */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1145&amp;oldid=prev"/>
		<updated>2023-05-21T21:39:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Races&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:39, 21 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Wood Elf: +2 Dex/Wis. The grey to the high elf white and dark elf black. They have a chance to gain extra actions as the battle goes on using the power of speed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Wood Elf: +2 Dex/Wis. The grey to the high elf white and dark elf black. They have a chance to gain extra actions as the battle goes on using the power of speed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Tiefling]]/Demontouched: +2 Str/Int. Typical touched-by-demons race with some influence by the Diabolist. Their power forces any attack or save roll of 1-5 to become a 1 and fail with some special thematic consequence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Tiefling]]/Demontouched: +2 Str/Int. Typical touched-by-demons race with some influence by the Diabolist. Their power forces any attack or save roll of 1-5 to become a 1 and fail with some special thematic consequence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Alleykin:&#039;&#039;&#039; +2 Dex/Cha. [[Catgirl]]s exist. Have the ability to reduce and redirect incoming damage once per encounter.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Arcanite:&#039;&#039;&#039; +2 Int/Cha. Magically-constructed humanoids infused with magic, these have the ability to either re-roll one save against a spell or re-roll a recharge roll on a magic item each encounter.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Beastblooded:&#039;&#039;&#039; +2 Dex/Con. Apparently at some point in a past age, the curse of [[Therianthrope|therianthropy]] was running rampant among the populace. They gain the ability to do extra damage on a melee attack once per encounter.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;[[Lizardfolk|Lizardman]]:&#039;&#039;&#039; +2 Dex/Con. Have a special encounter attack that lets them throw a barrage of attacks and only gets bigger as the battle goes on.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Space Corps Explorer:&#039;&#039;&#039; +2 Int/Dex. Because yes, this setting is fine with introducing spacemen in a fantasy setting, having been marooned here after their ship crashed. Each one has a special belt that lets them effectively cast Wizard utility spells by using various special gizmos.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Twygzog:&#039;&#039;&#039; +2 Str/Con. Sentient and friendly fungus-folk. Have a special ability to re-roll a save once per encounter and a race-exclusive talent that lets them get a fungal familiar.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Classes===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Classes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1144&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* The Icons */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1144&amp;oldid=prev"/>
		<updated>2022-12-06T05:59:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Icons&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:59, 6 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As above, you can always customize the Icons by taking various interpretations to them (i.e a more [[Chaotic Good]] Prince of Shadows or a bitter and spiteful Dwarf King who is of little use in the fight for good) if you don&amp;#039;t just make your own Icons. Hell, one issue of &amp;#039;&amp;#039;13th Age Monthly&amp;#039;&amp;#039; ran with the concept of a setting where certain icons merged together to make something bearing aspects of both parts, such as a hybridized Elf Queen/High Druid who uses the elves as representatives of various aspects of nature and the Prince of Shadows being actually the Black of the Three.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As above, you can always customize the Icons by taking various interpretations to them (i.e a more [[Chaotic Good]] Prince of Shadows or a bitter and spiteful Dwarf King who is of little use in the fight for good) if you don&amp;#039;t just make your own Icons. Hell, one issue of &amp;#039;&amp;#039;13th Age Monthly&amp;#039;&amp;#039; ran with the concept of a setting where certain icons merged together to make something bearing aspects of both parts, such as a hybridized Elf Queen/High Druid who uses the elves as representatives of various aspects of nature and the Prince of Shadows being actually the Black of the Three.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Archmage&#039;&#039;&#039;: Your typical quest-giving old wizard who is the master of all things magical. Expect lots of magical powers for those who aid him, but only in exchange for weird tasks. He&#039;s officially employed by the Emperor alongside Priestess but doesn&#039;t really care much about the High Druid and Elf Queen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Archmage&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Elminster|&lt;/ins&gt;Your typical quest-giving old wizard who is the master of all things magical&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Expect lots of magical powers for those who aid him, but only in exchange for weird tasks. He&#039;s officially employed by the Emperor alongside Priestess but doesn&#039;t really care much about the High Druid and Elf Queen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Crusader&#039;&#039;&#039;: A demon-slayer who&#039;s gotten a little too caught up with the dark gods and now wants to conquer...once all the demons are dead. Though officially loyal to the Emperor, he has no friends there and the Priestess and Great Gold Wyrm dislike that he&#039;s around, while the Diabolist is scared shitless by his mere existence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Crusader&#039;&#039;&#039;: A demon-slayer who&#039;s gotten a little too caught up with the dark gods and now wants to conquer...once all the demons are dead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or bound to his service&lt;/ins&gt;. Though officially loyal to the Emperor, he has no friends there and the Priestess and Great Gold Wyrm dislike that he&#039;s around, while the Diabolist is scared shitless by his mere existence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Diabolist&amp;#039;&amp;#039;&amp;#039;: A demon-binder and wielder of forbidden magics, dedicated to a more infernal game in dealing with the Abyss. She&amp;#039;s literally terrified of the Crusader, with the Great Gold Wyrm and Priestess being more irritants. The Prince of Shadows is possibly more of an...asset than an ally.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Diabolist&amp;#039;&amp;#039;&amp;#039;: A demon-binder and wielder of forbidden magics, dedicated to a more infernal game in dealing with the Abyss. She&amp;#039;s literally terrified of the Crusader, with the Great Gold Wyrm and Priestess being more irritants. The Prince of Shadows is possibly more of an...asset than an ally.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Dwarf King&#039;&#039;&#039;: Leader of all Dwarves and chief representative of their interests. He&#039;s also allied with the Emperor and has a tense truce with the Elf Queen, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though &lt;/del&gt;he hates the Dark Elves for what they did to the Dwarven homeland &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;wants the Prince of Shadows dead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Dwarf King&#039;&#039;&#039;: Leader of all Dwarves and chief representative of their interests. He&#039;s also allied with the Emperor and has a tense truce with the Elf Queen, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chiefly because &lt;/ins&gt;he hates the Dark Elves for what they did to the Dwarven homeland&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. He also &lt;/ins&gt;wants the Prince of Shadows dead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because he&#039;s got plenty of grudges against that thieving bastard&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Elf Queen&amp;#039;&amp;#039;&amp;#039;: The leader of all elf-kind and ruler of the one place where all three kinds of elf can call home. She&amp;#039;s also responsible for creating all Orcs via the Orc Lord, which she regrets, and imprisoned the Green, earning the ire of the other Three. She&amp;#039;s allied with the Emperor and half-sister of the High Druid, though she has issues with the Dwarf King and Archmage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Elf Queen&amp;#039;&amp;#039;&amp;#039;: The leader of all elf-kind and ruler of the one place where all three kinds of elf can call home. She&amp;#039;s also responsible for creating all Orcs via the Orc Lord, which she regrets, and imprisoned the Green, earning the ire of the other Three. She&amp;#039;s allied with the Emperor and half-sister of the High Druid, though she has issues with the Dwarf King and Archmage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Emperor&amp;#039;&amp;#039;&amp;#039;: Ruler of the Dragon Empire and leader of all things good. He has the Crusader and Great Gold Wyrm on his side for the moment, while he has the Dwarf Queen and Elf Queen in a truce and the Archmage and Priestess as staunch allies. Unfortunately, he&amp;#039;s being confronted by the Lich King, who wants to take the Empire for himself, and the Orc Lord, who just wants to destroy things.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Emperor&amp;#039;&amp;#039;&amp;#039;: Ruler of the Dragon Empire and leader of all things good. He has the Crusader and Great Gold Wyrm on his side for the moment, while he has the Dwarf Queen and Elf Queen in a truce and the Archmage and Priestess as staunch allies. Unfortunately, he&amp;#039;s being confronted by the Lich King, who wants to take the Empire for himself, and the Orc Lord, who just wants to destroy things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Great Gold Wyrm&#039;&#039;&#039;: The mightiest of metallic dragons and protector of the world from the forces of the abyss, much to the Diabolist&#039;s anger.  He also is aligned with the Emperor and has his own grudge with the Three. Unfortunately, being protector against the Abyss has become very taxing to the point where it takes all his being to keep the worst rifts shut.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Great Gold Wyrm&#039;&#039;&#039;: The mightiest of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Metallic Dragon|&lt;/ins&gt;metallic dragons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and protector of the world from the forces of the abyss, much to the Diabolist&#039;s anger.  He also is aligned with the Emperor and has his own grudge with the Three. Unfortunately, being protector against the Abyss has become very taxing to the point where it takes all his being to keep the worst rifts shut&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Of course, there&#039;s plenty of risks in having such a gigantic golden dragon sitting in one spot, and one can only wonder just how long he can hold back the tide..&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The High Druid&#039;&#039;&#039;: Ruler of the forces of nature, head of the Resurgent Wild, and half-sister to the Elf Queen. Though she&#039;s usually involved with protecting her woods, she does take issue with the Emperor&#039;s colonization efforts and the Archmage&#039;s attempts to control the wild.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The High Druid&#039;&#039;&#039;: Ruler of the forces of nature, head of the Resurgent Wild, and half-sister to the Elf Queen. Though she&#039;s usually involved with protecting her woods &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and empowering the various druids and the like&lt;/ins&gt;, she does take issue with the Emperor&#039;s colonization efforts and the Archmage&#039;s attempts to control the wild.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Lich King&#039;&#039;&#039;: An undead king who once ruled what would become the Dragon Empire. He was originally known as the Wizard King, but he was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a complete &lt;/del&gt;uncontrollable dickbag, so the humans, dwarves, and elves joined forces to kill him...and then he came back from the dead. Nobody likes him, but those who mess with the undead are tied to him and sometimes criminals will serve him just so they can cheat death. The Three particularly hate him for killing the White and resurrecting him as a zombie dragon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Lich King&#039;&#039;&#039;: An undead king who once ruled what would become the Dragon Empire. He was originally known as the Wizard King, but he was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;uncontrollable dickbag, so the humans, dwarves, and elves joined forces to kill him...and then he came back from the dead. Nobody likes him, but those who mess with the undead are tied to him and sometimes criminals will serve him just so they can cheat death. The Three particularly hate him for killing the White and resurrecting him as a zombie dragon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Orc Lord&#039;&#039;&#039;: Leader of all orcs, which bothers anyone in the Empire. Apparently, the elves created the orcs, and the original Orc Lord (or, if there hasn&#039;t been a lineage of the bastards, the same guy) slew the Wizard King, but they&#039;re still a bunch of uncontrollably chaotic barbarian types. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Empire &lt;/del&gt;dislikes the threat the Orc Lord poses but compared to all the other adversaries arrayed against him, a band of greenskins isn&#039;t as much of a threat as they could be.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Orc Lord&#039;&#039;&#039;: Leader of all orcs, which bothers anyone in the Empire. Apparently, the elves created the orcs, and the original Orc Lord (or, if there hasn&#039;t been a lineage of the bastards, the same guy) slew the Wizard King, but they&#039;re still a bunch of uncontrollably chaotic barbarian types. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Emperor &lt;/ins&gt;dislikes the threat the Orc Lord poses but compared to all the other adversaries arrayed against him, a band of greenskins isn&#039;t as much of a threat as they could be&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;..&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Priestess&#039;&#039;&#039;: Champion of the Gods of Light and most powerful holy person. She&#039;s the humanitarian priestess archetype, dedicated to good in all its forms to brave the forces of evil. She&#039;s allied with the Emperor, though she isn&#039;t always on level with the Great Gold Wyrm and has issues with the Crusader.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Priestess&#039;&#039;&#039;: Champion of the Gods of Light and most powerful holy person &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who leads from her massive Cathedral&lt;/ins&gt;. She&#039;s the humanitarian priestess archetype, dedicated to good in all its forms to brave the forces of evil. She&#039;s allied with the Emperor, though she isn&#039;t always on level with the Great Gold Wyrm and has issues with the Crusader&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s methods of demon-slaying&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Prince of Shadows&#039;&#039;&#039;: Archetypal dickass thief, now made a metaphysical legend. Though technically partnered with the Diabolist, he doesn&#039;t really &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/del&gt;much. He&#039;s also trying to hide from the Dwarf King&#039;s grudges and the Archmage&#039;s attempts to steal some magical artifacts. All said, though, he&#039;s not entirely evil, just [[edgy|a loner who takes no sides and has no friends]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Prince of Shadows&#039;&#039;&#039;: Archetypal dickass thief, now made a metaphysical legend. Though technically partnered with the Diabolist, he doesn&#039;t really &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loyalty to her&lt;/ins&gt;. He&#039;s also trying to hide from the Dwarf King&#039;s grudges and the Archmage&#039;s attempts to steal some magical artifacts. All said, though, he&#039;s not entirely evil, just [[edgy|a loner who takes no sides and has no friends]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Three&#039;&#039;&#039;: Three mega-powerful asshole [[Chromatic Dragon|chromatic dragons]], Red, Black, and Blue, who are archenemies with the Great Gold Wyrm. What of the White and Green, you ask? Well, the White was killed by the Lich King back when he was alive (which he gets his jollies off of via necromancing dragons) and the Elf Queen keeps the Green prisoner. Of the remaining three, the Red is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rampant &lt;/del&gt;murder-engine, the Blue is an arch-sorcerer who is somehow geassed into being a servant to the Empire, and the Black is a super-shadow-assassin dragon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Three&#039;&#039;&#039;: Three mega-powerful asshole [[Chromatic Dragon|chromatic dragons]], Red, Black, and Blue, who are archenemies with the Great Gold Wyrm. What of the White and Green, you ask? Well, the White was killed by the Lich King back when he was alive (which he gets his jollies off of via necromancing dragons) and the Elf Queen keeps the Green prisoner. Of the remaining three, the Red is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rampaging &lt;/ins&gt;murder-engine, the Blue is an arch-sorcerer who is somehow geassed into being a servant to the Empire &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(or was it all a ruse?)&lt;/ins&gt;, and the Black is a super-shadow-assassin dragon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. They lead from the city of Drakkenhall, pit for all forms of dragon-like beings and general rejects&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1143&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Second Edition */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1143&amp;oldid=prev"/>
		<updated>2022-11-15T20:28:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Second Edition&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:28, 15 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Improved Icon Relationships:&amp;#039;&amp;#039;&amp;#039; While the Icons have always been talked up about their impact, the execution has been...well, most people just preferred to make their own rules, if not outright ignore this part. While the devs seem stuck to this particular feature in the same way that 1D&amp;amp;D is towards inspiration, maybe there might be more concrete explanations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Improved Icon Relationships:&amp;#039;&amp;#039;&amp;#039; While the Icons have always been talked up about their impact, the execution has been...well, most people just preferred to make their own rules, if not outright ignore this part. While the devs seem stuck to this particular feature in the same way that 1D&amp;amp;D is towards inspiration, maybe there might be more concrete explanations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;More flexible handling of kin/ancestry powers:&amp;#039;&amp;#039;&amp;#039; Yes, races are now relabeled as &amp;#039;Kin&amp;#039;, just like how PF2 named them &amp;#039;Ancestries and Heritages&amp;#039;. Also, the racial powers are gaining alternatives to take, giving more variety even if you don&amp;#039;t crib one from another race.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;More flexible handling of kin/ancestry powers:&amp;#039;&amp;#039;&amp;#039; Yes, races are now relabeled as &amp;#039;Kin&amp;#039;, just like how PF2 named them &amp;#039;Ancestries and Heritages&amp;#039;. Also, the racial powers are gaining alternatives to take, giving more variety even if you don&amp;#039;t crib one from another race.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Scarier monsters and cooler treasures:&#039;&#039;&#039; The former sounds like rewriting encounter-building to make fights more challenging, the latter sounds like trying to make more enticing rules for magic items, maybe even doing something more with those purely cosmetic &#039;quirks&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Scarier monsters and cooler treasures:&#039;&#039;&#039; The former sounds like rewriting encounter-building to make fights more challenging &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(an issue they&#039;ve tried addressing after the CRB, but maybe this&#039;ll make it easier to spot) and rewriting monsters to make them more threatening&lt;/ins&gt;, the latter sounds like trying to make more enticing rules for magic items, maybe even doing something more with those purely cosmetic &#039;quirks&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;More banter, better advice:&#039;&#039;&#039; Because the rulebooks have plenty of sidenotes from both Greg and John, now let&#039;s have more with the perspective of ten years&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; &lt;/del&gt;experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;More banter, better advice:&#039;&#039;&#039; Because the rulebooks have plenty of sidenotes from both Greg and John &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as other authors&lt;/ins&gt;, now let&#039;s have more with the perspective of ten years &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;experience&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, third-party takes, and plenty of fan criticism. Oh, and of course more grey hair&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;New and better take on the fighter:&#039;&#039;&#039; So one major issue with the class was that the cooler powers were locked behind rolling high - which can prove to be infuriating if you fail to do so. As a matter of course, they switched over to the methods used in things like [[Book of Nine Swords]], where they&#039;re special attacks. Also hinted was some stuff they lifted from the Glorantha splatbook.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;New and better take on the fighter:&#039;&#039;&#039; So one major issue with the class was that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several of &lt;/ins&gt;the cooler powers were locked behind rolling high - which can prove to be infuriating if you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consistently &lt;/ins&gt;fail to do so. As a matter of course, they switched over to the methods used in things like [[Book of Nine Swords]], where they&#039;re special attacks. Also hinted was some stuff they lifted from the Glorantha splatbook.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;New cover from the original artists:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yeah&lt;/del&gt;, you&#039;d fuggin better.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;New cover from the original artists:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;...yeah&lt;/ins&gt;, you&#039;d fuggin better.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1142&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Classes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1142&amp;oldid=prev"/>
		<updated>2022-11-15T16:52:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Classes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:52, 15 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l84&quot;&gt;Line 84:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Barbarian]]: +2 Str/Con. All barbarians can rage, which lets them roll 2d20 for all attacks with crits registering if both die roll 11+ and would normally hit. While typically only a daily ability, if the barbarian rolls 1d20+Con after a battle and scores a 16+, they can do it again that day. Their talents focus on either dealing more damage, be it on one enemy or hitting multiple at the same time, or being even tankier, either by finding ways to heal themselves or finding ways to bolster their defenses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Barbarian]]: +2 Str/Con. All barbarians can rage, which lets them roll 2d20 for all attacks with crits registering if both die roll 11+ and would normally hit. While typically only a daily ability, if the barbarian rolls 1d20+Con after a battle and scores a 16+, they can do it again that day. Their talents focus on either dealing more damage, be it on one enemy or hitting multiple at the same time, or being even tankier, either by finding ways to heal themselves or finding ways to bolster their defenses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Bard]]: +2 Dex/Cha. Bards have three resources to track: Songs, which aren&amp;#039;t spells but can be prolonged via a sustain test but can end for some special boosts, Battle Cries, which trigger based on the Bard&amp;#039;s attacks and benefit others, and spells. Their talents either change the main stat from Cha to Int/Wis, gain a spare battle cry or spell/song, or find ways to use their singing to influence how the icons impact the story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Bard]]: +2 Dex/Cha. Bards have three resources to track: Songs, which aren&amp;#039;t spells but can be prolonged via a sustain test but can end for some special boosts, Battle Cries, which trigger based on the Bard&amp;#039;s attacks and benefit others, and spells. Their talents either change the main stat from Cha to Int/Wis, gain a spare battle cry or spell/song, or find ways to use their singing to influence how the icons impact the story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Chaos Mage: +2 Int/Cha. A true oddball of a class, all their spells are only picked via random rolls, while critting them makes all sorts of weird (not necessarily good) things happen, which can be dispelled by wasting a turn. Their talents allow them to poach one random spell from any of the main casting classes (Wizard, Sorcerer, Cleric) or finding a random boon based on what kind of spell they pick up. Their spells are split into Attack, Defense, and Iconic (A catch-all group of spells influenced by particular pantheons of Icons).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Wild Mage|&lt;/ins&gt;Chaos Mage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;: +2 Int/Cha. A true oddball of a class, all their spells are only picked via random rolls, while critting them makes all sorts of weird (not necessarily good) things happen, which can be dispelled by wasting a turn. Their talents allow them to poach one random spell from any of the main casting classes (Wizard, Sorcerer, Cleric) or finding a random boon based on what kind of spell they pick up. Their spells are split into Attack, Defense, and Iconic (A catch-all group of spells influenced by particular pantheons of Icons).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Cleric]]: +2 Str/Wis. While all clerics can heal allies in combat and use spells that can either be cast over several targets or focused on one, the talents they pick (Which pretty much are Domains) can see them dedicate to being either an armored warpriest or a backline supporter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Cleric]]: +2 Str/Wis. While all clerics can heal allies in combat and use spells that can either be cast over several targets or focused on one, the talents they pick (Which pretty much are Domains) can see them dedicate to being either an armored warpriest or a backline supporter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Commander: +2 Str/Cha. A [[Warlord]] with a new coat of paint. They have Commands and Tactics to use up, with the former costing Command Points (a resource which the Commander keeps track of and can gain during combat) and the latter being triggered by attack rolls. Their talents also can turn them from Cha-focused to Int-or-Wis-focused, grand new ways to support allies, or give them additional proficiences since they can only use simple weapons and light armor by default.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Warlord|&lt;/ins&gt;Commander&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;: +2 Str/Cha. A [[Warlord]] with a new coat of paint. They have Commands and Tactics to use up, with the former costing Command Points (a resource which the Commander keeps track of and can gain during combat) and the latter being triggered by attack rolls. Their talents also can turn them from Cha-focused to Int-or-Wis-focused, grand new ways to support allies, or give them additional proficiences since they can only use simple weapons and light armor by default.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Demonologist: +2 Con/Cha. Premiering in the &amp;#039;&amp;#039;Book of Demons&amp;#039;&amp;#039;, this is another oddball like the Druid, made even weirder by the fact that they have a racial feature: Tieflings can choose to make their primary stat Intelligence if they so wish. You have to split your talents between the Paths of Corruption (Diseases, Curses and being mostly mage-like), Flames (Pyromania) and Slaughter (Making you a warrior with the trappings of a mage) with the ability to spend all of your talents on any one tree. Each Path comes with their own spells, a specialized list of Daily summoning spells (That more dedicated Demonologists can recharge on a rest) and each actually has sub-talents to select based on your dedication. The troubling thing about summoning is that there&amp;#039;s a chance that a summon that dies in battle might get back up and try and kill you instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Demonologist: +2 Con/Cha. Premiering in the &amp;#039;&amp;#039;Book of Demons&amp;#039;&amp;#039;, this is another oddball like the Druid, made even weirder by the fact that they have a racial feature: Tieflings can choose to make their primary stat Intelligence if they so wish. You have to split your talents between the Paths of Corruption (Diseases, Curses and being mostly mage-like), Flames (Pyromania) and Slaughter (Making you a warrior with the trappings of a mage) with the ability to spend all of your talents on any one tree. Each Path comes with their own spells, a specialized list of Daily summoning spells (That more dedicated Demonologists can recharge on a rest) and each actually has sub-talents to select based on your dedication. The troubling thing about summoning is that there&amp;#039;s a chance that a summon that dies in battle might get back up and try and kill you instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Druid]]: +2 Str/Dex/Wis. Another major oddball, all their talents can either give them limited access in one discipline or spend two talents to give advanced proficiency in one discipline. The disciplines are: Animal Companion (Lifted from Ranger, though spending one talent means it&amp;#039;ll get lost half the time since they&amp;#039;re summoned and spending two gives constant access and special spells), Elemental Casting (Spells based on the elements, which include summoning elementals), Shifter (Your Wildshaping which allows for either benefits in combat or turning into something small to help with recon and gain some perks in the coming battle), Terrain Caster (Spells themed around the terrain they&amp;#039;re in, with feats giving spells usable anywhere),  Warrior Druid (The Fighter-lite with special abilities linked to attacks and combat buffs),  and Wild Healer (Spells for being a healer)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Druid]]: +2 Str/Dex/Wis. Another major oddball, all their talents can either give them limited access in one discipline or spend two talents to give advanced proficiency in one discipline. The disciplines are: Animal Companion (Lifted from Ranger, though spending one talent means it&amp;#039;ll get lost half the time since they&amp;#039;re summoned and spending two gives constant access and special spells), Elemental Casting (Spells based on the elements, which include summoning elementals), Shifter (Your Wildshaping which allows for either benefits in combat or turning into something small to help with recon and gain some perks in the coming battle), Terrain Caster (Spells themed around the terrain they&amp;#039;re in, with feats giving spells usable anywhere),  Warrior Druid (The Fighter-lite with special abilities linked to attacks and combat buffs),  and Wild Healer (Spells for being a healer)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1141&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Second Edition */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1141&amp;oldid=prev"/>
		<updated>2022-11-14T00:23:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Second Edition&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:23, 14 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l101&quot;&gt;Line 101:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second Edition==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second Edition==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On August 18, 2022, Pelgrane announced that they&amp;#039;d be working on a [https://pelgranepress.com/2022/08/18/announcing-13th-age-2nd-edition/ Second Edition for 13th Age], with a Kickstarter campaign slated for 2023. While they announced a good amount of changes for the game, it&amp;#039;s probably better to consider this an updated version of the existing game than a full overhaul. They&amp;#039;ve announced that they&amp;#039;re working to keep everything backwards compatible, so you don&amp;#039;t feel like you wasted 10 years&amp;#039; worth of cash for a new edition - just how much is yet to be seen but being able to follow through with it more than [[One D&amp;amp;D]] did wouldn&amp;#039;t be hard to dismiss. [https://robheinsoo.blogspot.com/2022/08/announcing-13th-age-2nd-edition.html Heinsoo&amp;#039;s own blog] [https://robheinsoo.blogspot.com/2022/08/13th-age-2e-more-info.html went a little in-depth] about what this new edition might entail.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On August 18, 2022, Pelgrane announced that they&amp;#039;d be working on a [https://pelgranepress.com/2022/08/18/announcing-13th-age-2nd-edition/ Second Edition for 13th Age], with a Kickstarter campaign slated for 2023. While they announced a good amount of changes for the game, it&amp;#039;s probably better to consider this an updated version of the existing game than a full overhaul. They&amp;#039;ve announced that they&amp;#039;re working to keep everything backwards compatible, so you don&amp;#039;t feel like you wasted 10 years&amp;#039; worth of cash for a new edition - just how much is yet to be seen but being able to follow through with it more than [[One D&amp;amp;D]] did wouldn&amp;#039;t be hard to dismiss. [https://robheinsoo.blogspot.com/2022/08/announcing-13th-age-2nd-edition.html Heinsoo&amp;#039;s own blog] [https://robheinsoo.blogspot.com/2022/08/13th-age-2e-more-info.html went a little in-depth] about what this new edition might entail.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;re too lazy to read though, let&#039;s run through these claims one by one...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&#039;&#039;&#039;Backwards Compatibility:&#039;&#039;&#039; Of course, this is a claim that&#039;s easy to boast but hard to actually accomplish without either changing too little to leave certain issues to persist if not make new ones or change too much that it alienates the audience. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#*Notably, this is only for the CRB. Considering how much &#039;&#039;13 True Ways&#039;&#039; and other books added, Greg&#039;s said that you&#039;ll be seeing another book to handle the non-core stuff. Maybe as a backer goal.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&#039;&#039;&#039;Better options for class talents, powers, and spells:&#039;&#039;&#039; Feels like general rewriting, revising certain less-than-stellar and busted options for spells and powers, while some talents get degraded into feats so you&#039;re not spending build-defining features on them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&#039;&#039;&#039;Improved Icon Relationships:&#039;&#039;&#039; While the Icons have always been talked up about their impact, the execution has been...well, most people just preferred to make their own rules, if not outright ignore this part. While the devs seem stuck to this particular feature in the same way that 1D&amp;amp;D is towards inspiration, maybe there might be more concrete explanations.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&#039;&#039;&#039;More flexible handling of kin/ancestry powers:&#039;&#039;&#039; Yes, races are now relabeled as &#039;Kin&#039;, just like how PF2 named them &#039;Ancestries and Heritages&#039;. Also, the racial powers are gaining alternatives to take, giving more variety even if you don&#039;t crib one from another race.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&#039;&#039;&#039;Scarier monsters and cooler treasures:&#039;&#039;&#039; The former sounds like rewriting encounter-building to make fights more challenging, the latter sounds like trying to make more enticing rules for magic items, maybe even doing something more with those purely cosmetic &#039;quirks&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&#039;&#039;&#039;More banter, better advice:&#039;&#039;&#039; Because the rulebooks have plenty of sidenotes from both Greg and John, now let&#039;s have more with the perspective of ten years&#039; experience.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&#039;&#039;&#039;New and better take on the fighter:&#039;&#039;&#039; So one major issue with the class was that the cooler powers were locked behind rolling high - which can prove to be infuriating if you fail to do so. As a matter of course, they switched over to the methods used in things like [[Book of Nine Swords]], where they&#039;re special attacks. Also hinted was some stuff they lifted from the Glorantha splatbook.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&#039;&#039;&#039;New cover from the original artists:&#039;&#039;&#039; Yeah, you&#039;d fuggin better.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1140&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Second Edition */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1140&amp;oldid=prev"/>
		<updated>2022-11-10T15:05:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Second Edition&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:05, 10 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot;&gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second Edition==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second Edition==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On August 18, 2022, Pelgrane announced that they&#039;d be working on a [https://pelgranepress.com/2022/08/18/announcing-13th-age-2nd-edition/ Second Edition for 13th Age], with a Kickstarter campaign slated for 2023. While they announced a good amount of changes for the game, it&#039;s probably better to consider this an updated version of the existing game than a full overhaul. They&#039;ve announced that they&#039;re &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going &lt;/del&gt;to keep everything backwards compatible so you don&#039;t feel like you wasted 10 years&#039; worth of cash for a new edition. [https://robheinsoo.blogspot.com/2022/08/announcing-13th-age-2nd-edition.html Heinsoo&#039;s own blog] [https://robheinsoo.blogspot.com/2022/08/13th-age-2e-more-info.html went a little in-depth] about what this new edition might entail.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On August 18, 2022, Pelgrane announced that they&#039;d be working on a [https://pelgranepress.com/2022/08/18/announcing-13th-age-2nd-edition/ Second Edition for 13th Age], with a Kickstarter campaign slated for 2023. While they announced a good amount of changes for the game, it&#039;s probably better to consider this an updated version of the existing game than a full overhaul. They&#039;ve announced that they&#039;re &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;working &lt;/ins&gt;to keep everything backwards compatible&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;so you don&#039;t feel like you wasted 10 years&#039; worth of cash for a new edition &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- just how much is yet to be seen but being able to follow through with it more than [[One D&amp;amp;D]] did wouldn&#039;t be hard to dismiss&lt;/ins&gt;. [https://robheinsoo.blogspot.com/2022/08/announcing-13th-age-2nd-edition.html Heinsoo&#039;s own blog] [https://robheinsoo.blogspot.com/2022/08/13th-age-2e-more-info.html went a little in-depth] about what this new edition might entail.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roleplaying]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1139&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Classes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=13th_Age&amp;diff=1139&amp;oldid=prev"/>
		<updated>2022-09-27T18:45:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Classes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:45, 27 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each class is customized using Talents. While primary casters are locked into only having three talents, others can potentially gain talents as they tier up. Spells are not only class-specific (without a particular talent or ability to poach a few spells at most) but they also scale up with level. This is because a caster&amp;#039;s limited spellslots get allocated to higher levels while abandoning lower levels as they advance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each class is customized using Talents. While primary casters are locked into only having three talents, others can potentially gain talents as they tier up. Spells are not only class-specific (without a particular talent or ability to poach a few spells at most) but they also scale up with level. This is because a caster&amp;#039;s limited spellslots get allocated to higher levels while abandoning lower levels as they advance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Multiclassing]] is also a thing, though it&#039;s more akin to AD&amp;amp;D multiclassing where you progress in two classes at once, but that progress is very watered-down. HP and Recoveries are averaged between each class, all damage die for non-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caster &lt;/del&gt;classes is dropped a size, and you have to pick one talent from each class, with the third being free for either class. Each class also has features that don&#039;t play so well with each other unless you buy a multiclass feat that can let them. In addition, the progression for all spells and other tricks like fighter maneuvers is reduced by a level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Multiclassing]] is also a thing, though it&#039;s more akin to AD&amp;amp;D multiclassing where you progress in two classes at once, but that progress is very watered-down. HP and Recoveries are averaged between each class, all damage die for non-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warrior &lt;/ins&gt;classes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Fighter, Ranger, etc.) &lt;/ins&gt;is dropped a size, and you have to pick one talent from each class, with the third being free for either class. Each class also has features that don&#039;t play so well with each other unless you buy a multiclass feat that can let them. In addition, the progression for all spells and other tricks like fighter maneuvers is reduced by a level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delve into Third Party Content on the SRD for classes like Psion, Swordmage, Warlock, or Fateweaver. Of particular interest is the [[Glorantha]] sourcebook that was written by the devs (though under Heinsoo&amp;#039;s own label), as this not only includes a lot of new classes and races but also an in-depth Hero Rune system.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delve into Third Party Content on the SRD for classes like Psion, Swordmage, Warlock, or Fateweaver. Of particular interest is the [[Glorantha]] sourcebook that was written by the devs (though under Heinsoo&amp;#039;s own label), as this not only includes a lot of new classes and races but also an in-depth Hero Rune system.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Bard]]: +2 Dex/Cha. Bards have three resources to track: Songs, which aren&amp;#039;t spells but can be prolonged via a sustain test but can end for some special boosts, Battle Cries, which trigger based on the Bard&amp;#039;s attacks and benefit others, and spells. Their talents either change the main stat from Cha to Int/Wis, gain a spare battle cry or spell/song, or find ways to use their singing to influence how the icons impact the story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Bard]]: +2 Dex/Cha. Bards have three resources to track: Songs, which aren&amp;#039;t spells but can be prolonged via a sustain test but can end for some special boosts, Battle Cries, which trigger based on the Bard&amp;#039;s attacks and benefit others, and spells. Their talents either change the main stat from Cha to Int/Wis, gain a spare battle cry or spell/song, or find ways to use their singing to influence how the icons impact the story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Chaos Mage: +2 Int/Cha. A true oddball of a class, all their spells are only picked via random rolls, while critting them makes all sorts of weird (not necessarily good) things happen, which can be dispelled by wasting a turn. Their talents allow them to poach one random spell from any of the main casting classes (Wizard, Sorcerer, Cleric) or finding a random boon based on what kind of spell they pick up. Their spells are split into Attack, Defense, and Iconic (A catch-all group of spells influenced by particular pantheons of Icons).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Chaos Mage: +2 Int/Cha. A true oddball of a class, all their spells are only picked via random rolls, while critting them makes all sorts of weird (not necessarily good) things happen, which can be dispelled by wasting a turn. Their talents allow them to poach one random spell from any of the main casting classes (Wizard, Sorcerer, Cleric) or finding a random boon based on what kind of spell they pick up. Their spells are split into Attack, Defense, and Iconic (A catch-all group of spells influenced by particular pantheons of Icons).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Cleric]]: +2 Str/Wis. While all clerics can heal allies in combat and use spells that can either be cast over several targets or focused on one, the talents they pick (Which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;pretty much Domains) can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;them dedicate to being either an armored warpriest or a backline supporter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Cleric]]: +2 Str/Wis. While all clerics can heal allies in combat and use spells that can either be cast over several targets or focused on one, the talents they pick (Which pretty much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;Domains) can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/ins&gt;them dedicate to being either an armored warpriest or a backline supporter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Commander: +2 Str/Cha. A [[Warlord]] with a new coat of paint. They have Commands and Tactics to use up, with the former costing Command Points (a resource which the Commander keeps track of and can gain during combat) and the latter being triggered by attack rolls. Their talents also can turn them from Cha-focused to Int-or-Wis-focused, grand new ways to support allies, or give them additional proficiences since they can only use simple weapons and light armor by default.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Commander: +2 Str/Cha. A [[Warlord]] with a new coat of paint. They have Commands and Tactics to use up, with the former costing Command Points (a resource which the Commander keeps track of and can gain during combat) and the latter being triggered by attack rolls. Their talents also can turn them from Cha-focused to Int-or-Wis-focused, grand new ways to support allies, or give them additional proficiences since they can only use simple weapons and light armor by default.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Demonologist: +2 Con/Cha. Premiering in the &amp;#039;&amp;#039;Book of Demons&amp;#039;&amp;#039;, this is another oddball like the Druid, made even weirder by the fact that they have a racial feature: Tieflings can choose to make their primary stat Intelligence if they so wish. You have to split your talents between the Paths of Corruption (Diseases, Curses and being mostly mage-like), Flames (Pyromania) and Slaughter (Making you a warrior with the trappings of a mage) with the ability to spend all of your talents on any one tree. Each Path comes with their own spells, a specialized list of Daily summoning spells (That more dedicated Demonologists can recharge on a rest) and each actually has sub-talents to select based on your dedication. The troubling thing about summoning is that there&amp;#039;s a chance that a summon that dies in battle might get back up and try and kill you instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Demonologist: +2 Con/Cha. Premiering in the &amp;#039;&amp;#039;Book of Demons&amp;#039;&amp;#039;, this is another oddball like the Druid, made even weirder by the fact that they have a racial feature: Tieflings can choose to make their primary stat Intelligence if they so wish. You have to split your talents between the Paths of Corruption (Diseases, Curses and being mostly mage-like), Flames (Pyromania) and Slaughter (Making you a warrior with the trappings of a mage) with the ability to spend all of your talents on any one tree. Each Path comes with their own spells, a specialized list of Daily summoning spells (That more dedicated Demonologists can recharge on a rest) and each actually has sub-talents to select based on your dedication. The troubling thing about summoning is that there&amp;#039;s a chance that a summon that dies in battle might get back up and try and kill you instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot;&gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Occultist]]: +2 Int/Wis. A less oddball class, they still have spells to work with, but their healing comes a turn after getting the spell cast on them, while their spells all seem to focus upon gaining and expending Psychic Focus, such as the mandatory spell. Their talents tend to tie either to their Iconic ties or their spells. The big focus of Occultist spells is on Interrupt actions. You Focus on your turn and interrupt the flow of combat with reality warping magic. I tend to think of them as &amp;#039;Harry Potter&amp;#039; wizards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Occultist]]: +2 Int/Wis. A less oddball class, they still have spells to work with, but their healing comes a turn after getting the spell cast on them, while their spells all seem to focus upon gaining and expending Psychic Focus, such as the mandatory spell. Their talents tend to tie either to their Iconic ties or their spells. The big focus of Occultist spells is on Interrupt actions. You Focus on your turn and interrupt the flow of combat with reality warping magic. I tend to think of them as &amp;#039;Harry Potter&amp;#039; wizards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Paladin]]: +2 Str/Cha. Unlike D&amp;amp;D, paladins here aren&amp;#039;t divine casters by default. Their only default feature is Smite Evil, which deals a bonus damage on one attack each battle. Their talents can grant limited access to a Cleric&amp;#039;s spell list and domains, while others center upon being the biggest tank you can possibly tank. The Core Paladin is a class aimed at beginners, with Dark Alleys all Paladin talents come with a new way to use Smite that gives the class much more depth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Paladin]]: +2 Str/Cha. Unlike D&amp;amp;D, paladins here aren&amp;#039;t divine casters by default. Their only default feature is Smite Evil, which deals a bonus damage on one attack each battle. Their talents can grant limited access to a Cleric&amp;#039;s spell list and domains, while others center upon being the biggest tank you can possibly tank. The Core Paladin is a class aimed at beginners, with Dark Alleys all Paladin talents come with a new way to use Smite that gives the class much more depth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Ranger]]: +2 Str/Dex/Wis. Like the paladin, these guys are also not default casters. Their talents can give them spells from the cleric or sorcerer, while others are spent on finding extra ways to bring the hurt. Spending two talents can also bring an animal companion to fight as a partner. Most Rangers focus on fishing for double attacks with either a ranged weapon or a melee weapon. Look to 3pp for a great Arcane Archer/Seeker type class.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Ranger]]: +2 Str/Dex/Wis. Like the paladin, these guys are also not default casters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;...matter of fact, they don&#039;t get &amp;lt;u&amp;gt;any&amp;lt;/u&amp;gt; features independent of talents&lt;/ins&gt;. Their talents can give them spells from the cleric or sorcerer, while others are spent on finding extra ways to bring the hurt. Spending two talents can also bring an animal companion to fight as a partner. Most Rangers focus on fishing for double attacks with either a ranged weapon or a melee weapon. Look to 3pp for a great Arcane Archer/Seeker type class.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Rogue]]: +2 Dex/Cha. These guys still get Sneak Attacks and can sense out traps, while also gaining a resource called Momentum, which is gained from hitting and lost by being hit. They have powers which focus upon having momentum, but some also need to spend it. Their talents all rely upon having some sort of sneakiness involved, like thievery or walking into shadows to teleport around.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Rogue]]: +2 Dex/Cha. These guys still get Sneak Attacks and can sense out traps, while also gaining a resource called Momentum, which is gained from hitting and lost by being hit. They have powers which focus upon having momentum, but some also need to spend it. Their talents all rely upon having some sort of sneakiness involved, like thievery or walking into shadows to teleport around.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Sorcerer]]: +2 Cha/Con. These guys have a reliance upon the random, ranging from spells that can recharge during the battle to spells that deal randomly-typed damage. They also can poach some of the wizard&amp;#039;s spells, though always at a lower level (unless you spend a talent on that). Sorcerer Talents are mostly about Heritages, not-bloodlines which grant some sort of benefit, with others being either a slightly weaker familiar or being an up-close spellslinger. The signature ability of the Sorcerer is to Gather Power, where they skip a standard action to deal double damage with their next spell as well as a random perk.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Sorcerer]]: +2 Cha/Con. These guys have a reliance upon the random, ranging from spells that can recharge during the battle to spells that deal randomly-typed damage. They also can poach some of the wizard&amp;#039;s spells, though always at a lower level (unless you spend a talent on that). Sorcerer Talents are mostly about Heritages, not-bloodlines which grant some sort of benefit, with others being either a slightly weaker familiar or being an up-close spellslinger. The signature ability of the Sorcerer is to Gather Power, where they skip a standard action to deal double damage with their next spell as well as a random perk.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
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