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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Age_of_Sigmar%2FTactics%2FChaos%2FSlaves_to_Darkness</id>
	<title>Age of Sigmar/Tactics/Chaos/Slaves to Darkness - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Age_of_Sigmar%2FTactics%2FChaos%2FSlaves_to_Darkness"/>
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	<updated>2026-05-11T09:17:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23079&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 544 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23079&amp;oldid=prev"/>
		<updated>2023-06-19T17:08:25Z</updated>

		<summary type="html">&lt;p&gt;544 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:08, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=22534&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=22534&amp;oldid=prev"/>
		<updated>2023-06-17T17:23:44Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:23, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=22533&amp;oldid=prev</id>
		<title>92.40.190.130: /* Damned Legions */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=22533&amp;oldid=prev"/>
		<updated>2023-05-24T12:20:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Damned Legions&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:20, 24 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l154&quot;&gt;Line 154:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 154:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tab name=&amp;quot;Legion of the First Prince&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;tab name=&amp;quot;Legion of the First Prince&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Bow to Be&amp;#039;lakor! First of the Daemon Princes and favored of the Four!&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Bow to Be&amp;#039;lakor! First of the Daemon Princes and favored of the Four!&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Trait - Favour of the Four: During each Hero phase, you can make one {{AOSKeyword|Undivided}} unit temporarily gain the benefits of a mark of chaos &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the rest of the turn &lt;/del&gt;on top of being Undivided. This can be plenty handy as you can cheese out the best of each mark when you need them, including Tzeentch&#039;s special spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Trait - Favour of the Four: During each Hero phase, you can make one {{AOSKeyword|Undivided}} unit temporarily gain the benefits of a mark of chaos on top of being Undivided &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until your next hero phase&lt;/ins&gt;. This can be plenty handy as you can cheese out the best of each mark when you need them, including Tzeentch&#039;s special spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Trait - Infernal Servants: Any allied Bloodletters, Daemonettes, Horrors, and Plaguebearers all benefit from the marks of their respective god.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Trait - Infernal Servants: Any allied Bloodletters, Daemonettes, Horrors, and Plaguebearers all benefit from the marks of their respective god.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>92.40.190.130</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23078&amp;oldid=prev</id>
		<title>82.69.23.156: /* Warscrolls */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23078&amp;oldid=prev"/>
		<updated>2023-05-22T01:15:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warscrolls&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:15, 22 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l247&quot;&gt;Line 247:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 247:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Chaos_Lord_on_Manticore_eng.pdf Chaos Lord on Manticore]&amp;#039;&amp;#039;&amp;#039;: (Monster, Behemoth, 270 pts.) The Lord on Manticore can have a choice between Chaos Flail and Daemon Blade, with the Flail offering twice as many Attacks as the Blade but lacking any Rend or mortal wounds generation, and a choice between Chaos Runeshield, Daggerfist, and Chaos Lance. The Lance might be awesome, but since everyone and their grandma will be gunning for your Manticore, the 3+ Save and 5+ ward against mortal wounds might be the best choice. The Manticore is no slouch itself with Damage 3 on its Claws and Jaws attacks against {{AOSKeyword|Monsters}}. Also, the Manticore no longer uses a damage table, which means maximum damage output all the time. The Lord&amp;#039;s simili command ability allows a unit to re-roll the dice determining the distance it can move when receiving the Redeploy command, which may prove handy but is mostly situational.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Chaos_Lord_on_Manticore_eng.pdf Chaos Lord on Manticore]&amp;#039;&amp;#039;&amp;#039;: (Monster, Behemoth, 270 pts.) The Lord on Manticore can have a choice between Chaos Flail and Daemon Blade, with the Flail offering twice as many Attacks as the Blade but lacking any Rend or mortal wounds generation, and a choice between Chaos Runeshield, Daggerfist, and Chaos Lance. The Lance might be awesome, but since everyone and their grandma will be gunning for your Manticore, the 3+ Save and 5+ ward against mortal wounds might be the best choice. The Manticore is no slouch itself with Damage 3 on its Claws and Jaws attacks against {{AOSKeyword|Monsters}}. Also, the Manticore no longer uses a damage table, which means maximum damage output all the time. The Lord&amp;#039;s simili command ability allows a unit to re-roll the dice determining the distance it can move when receiving the Redeploy command, which may prove handy but is mostly situational.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Deamon_Prince_eng.pdf Daemon Prince]&#039;&#039;&#039;: (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;210pts&lt;/del&gt;.) He’s gone through a reworking since his last outing. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He no longer has the ability to taken Unmarked &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the buff for killing heroes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but now &lt;/del&gt;he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gains &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique command ability &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gods&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Khorne Princes create an 18 inch aura around them that half run and charge rolls for enemy units&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tzeentch Princes add +1 to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friendly wizard’s casting roll&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nurgle Princes make a friendly unit &lt;/del&gt;within &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 inches cause d3 mortal wounds each time an enemy unit rolls at least one 6 to hit them (so if they get to attack twice they may cause a further D3 MW - errata&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d from the absurd &lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;D3 mortal wounds for each 6 rolled&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And Slaanesh Princes have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 inch aura that gives &lt;/del&gt;+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit rolls and attacks to friendly units if &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MODEL (from that unit&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so depends on getting hit first) &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slain by enemy melee&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All in all, the daemon prince now has a more clear role as General for any god-centric army&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Deamon_Prince_eng.pdf Daemon Prince]&#039;&#039;&#039;: (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;170pts&lt;/ins&gt;.) He’s gone through a reworking since his last outing. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A 3+ save with a token 6+ ward along with a drop in points. Can either take wings for a 12&quot; move &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flight&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or can take a trophy rack that provides a battleshock-immune aura that increases in range each time &lt;/ins&gt;he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fraps a hero or monster. Can take either &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sword for MW output, an axe &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consistant armour-cracking, or paired talons to mulch infantry. What makes him REALLY tasty, though, are the heroic actions he can conduct depending on his Mark&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wall of Blood&lt;/del&gt;:&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Khorne Daemon Prince sitting behind &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unit of Chaos Warriors with Runeshields makes an excellent defense against &lt;/del&gt;charge &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happy factions like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ogor Mawtribes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Fiendish Speed:&#039;&#039; UNDIVIDED only. Gives him Strike First. Gone are the days &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having this baked-in to his warscroll, but it&#039;s still here! Just means you have to now choose between lightning strikes or the boons &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other Marks provide..&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Pledge of Skulls:&#039;&#039;** KHORNE only&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each time he kills &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;model he heals one wound. Those Clanrats sure look tasty...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Eroding Miasma:&#039;&#039;** NURGLE only&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ward roles cannot be made &lt;/ins&gt;within &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&quot; of him. Absolutely fucking broken against Death armies.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eldritch Artefact:&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** TZEENTCH only&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If used in the enemy hero phase, he ignores spells on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In your phase, he gets &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast a spell like &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wizard&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;casting one extra if he already &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wizard&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cabalists LOVE this one&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ecstatic Charge&lt;/ins&gt;:&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** SLAANESH only. +1A if they made &lt;/ins&gt;a charge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same turn. Simple and no-nonsense&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Exalted_Hero_of_Chaos_eng.pdf Exalted Hero of Chaos]&amp;#039;&amp;#039;&amp;#039;: (100pts.) Completely overhauled in the new battletome, with an increase of 10 points. Can be equipped with a Rune-eched Blade dealing 4 Attacks at 3+/3+/-1 and Damage 2 paired with a Chaos Runeshield for a 3+ Save and 5+ ward against mortal wounds. Alternatively, can drop the Shield (reverting to a 4+ Save) in exchange for a pair of Axes of the Dark Champion dishing 8 Attacks at 4+/4+/-1 and Damage 2. So, gone are the random attacks and the double activation in melee when charged. The Exalted Hero no longer heals wounds when they kill a {{AOSKeyword|Hero}} but now get +1 Attack while within 3&amp;quot; of any enemy {{AOSKeyword|Hero}}  or {{AOSKeyword|Monster}}, as well as a free roll on the Eye of the Gods table at the start of the battle. Their value may lie in the cheap way of completing the Lust for Power battle tactic, but other than that they are only 15 point cheaper than the Chaos Lord on foot, who has better melee attacks and the retinue abilities (though the Chaos Lord cannot get a 5+ ward against mortal wounds, so the Exalted Hero is still a guy to consider).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Exalted_Hero_of_Chaos_eng.pdf Exalted Hero of Chaos]&amp;#039;&amp;#039;&amp;#039;: (100pts.) Completely overhauled in the new battletome, with an increase of 10 points. Can be equipped with a Rune-eched Blade dealing 4 Attacks at 3+/3+/-1 and Damage 2 paired with a Chaos Runeshield for a 3+ Save and 5+ ward against mortal wounds. Alternatively, can drop the Shield (reverting to a 4+ Save) in exchange for a pair of Axes of the Dark Champion dishing 8 Attacks at 4+/4+/-1 and Damage 2. So, gone are the random attacks and the double activation in melee when charged. The Exalted Hero no longer heals wounds when they kill a {{AOSKeyword|Hero}} but now get +1 Attack while within 3&amp;quot; of any enemy {{AOSKeyword|Hero}}  or {{AOSKeyword|Monster}}, as well as a free roll on the Eye of the Gods table at the start of the battle. Their value may lie in the cheap way of completing the Lust for Power battle tactic, but other than that they are only 15 point cheaper than the Chaos Lord on foot, who has better melee attacks and the retinue abilities (though the Chaos Lord cannot get a 5+ ward against mortal wounds, so the Exalted Hero is still a guy to consider).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.69.23.156</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23077&amp;oldid=prev</id>
		<title>92.40.213.227: /* Lore of the Damned */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23077&amp;oldid=prev"/>
		<updated>2023-05-10T07:35:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lore of the Damned&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:35, 10 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot;&gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* Very powerful if your opponent is out of unbinding attempts or doesn&amp;#039;t have any in the first place. Probably too risky in any other situation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* Very powerful if your opponent is out of unbinding attempts or doesn&amp;#039;t have any in the first place. Probably too risky in any other situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Chaotic Conduit&amp;#039;&amp;#039;&amp;#039;: CV7. Pick a visible EYE OF THE GODS unit within 12&amp;quot;. That unit immediately rolls on the Eye of The Gods table.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Chaotic Conduit&amp;#039;&amp;#039;&amp;#039;: CV7. Pick a visible EYE OF THE GODS unit within 12&amp;quot;. That unit immediately rolls on the Eye of The Gods table.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* A great way to start racking up the buffs on UNDIVIDED units. Watch your enemies shit their pants as their battlelines get swept away by superlatively god-juiced Chaos Warriors by turn 2. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;will be a fairly prioritised unbind, so give your foes a difficult choice on what to spend their unbinds on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* A great way to start racking up the buffs on UNDIVIDED units. Watch your enemies shit their pants as their battlelines get swept away by superlatively god-juiced Chaos Warriors by turn 2. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Undivided-heavy lists, this &lt;/ins&gt;will be a fairly prioritised unbind, so give your foes a difficult choice on what to spend their unbinds on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Daemonic Speed&amp;#039;&amp;#039;&amp;#039;: CV6.  Pick a visible SLAVES TO DARKNESS unit with a Mount wholly within 12&amp;quot;. They can attempt charges within 18&amp;quot; instead of 12&amp;quot; and now roll 3D6 for distance until your next hero phase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Daemonic Speed&amp;#039;&amp;#039;&amp;#039;: CV6.  Pick a visible SLAVES TO DARKNESS unit with a Mount wholly within 12&amp;quot;. They can attempt charges within 18&amp;quot; instead of 12&amp;quot; and now roll 3D6 for distance until your next hero phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* It speaks for itself. Plant this on some Varanguard or some decked-out Chaos Knights and watch them trample your enemies flat at mach-2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* It speaks for itself. Plant this on some Varanguard or some decked-out Chaos Knights and watch them trample your enemies flat at mach-2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Ruinous Vigour&amp;#039;&amp;#039;&amp;#039;: CV6. Pick a visible SLAVES TO DARKNESS MONSTER unit wholly within 12&amp;quot;. They act as though they haven&amp;#039;t taken wounds for the purposes of the wounds table.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Ruinous Vigour&amp;#039;&amp;#039;&amp;#039;: CV6. Pick a visible SLAVES TO DARKNESS MONSTER unit wholly within 12&amp;quot;. They act as though they haven&amp;#039;t taken wounds for the purposes of the wounds table.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* Now that our Manticores aren&#039;t just vehicles for their riders and can actually do damage, this is fairly nice&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but the casting value is far too high for the effect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* Now that our Manticores aren&#039;t just vehicles for their riders and can actually do damage, this is fairly nice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Endless Spells====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Endless Spells====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>92.40.213.227</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23076&amp;oldid=prev</id>
		<title>2601:1C0:4500:A540:20CF:FC13:ED5D:61DD: /* Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23076&amp;oldid=prev"/>
		<updated>2023-02-08T08:08:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:08, 8 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l286&quot;&gt;Line 286:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 286:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Gorebeast_Chariots_eng.pdf Gorebeast Chariot]&amp;#039;&amp;#039;&amp;#039;: (150pts) a lot slower then a normal Chariot but a better base attack profile (the riders are the same but the gorebeast has heaveier hits than the horses). Same as regular chariot in being able to take a unit champion in bigger squads but the real change up comes with its mortal wound effect. If this unit successfully made a charge move at the end of the subsequent combat phase if the unit is still alive it may immediately make a normal move even if it is within 3&amp;quot; of an enemy unit. In additon it can pass over enemy units with a wounds characteristic of 4 or less as if the unit fan fly. If it does so you roll a dice for each model in the Gorebeast chariot unit and on each 3+ that enemy unit suffers d6 mortal wounds. Yup you heard that right, a potential 3d6 mortal wounds to a single unit. Now mind you a lot has to happen before it goes off (survive combat, be against a unit with 4 or less wounds, be able to place the bases, etc) but the abilty to remove yourself from combat and deal a but-load of mortal wounds is pretty cool. And atleast finally gives them a gimmick that distincly sets them apart from Chaos Chariots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Gorebeast_Chariots_eng.pdf Gorebeast Chariot]&amp;#039;&amp;#039;&amp;#039;: (150pts) a lot slower then a normal Chariot but a better base attack profile (the riders are the same but the gorebeast has heaveier hits than the horses). Same as regular chariot in being able to take a unit champion in bigger squads but the real change up comes with its mortal wound effect. If this unit successfully made a charge move at the end of the subsequent combat phase if the unit is still alive it may immediately make a normal move even if it is within 3&amp;quot; of an enemy unit. In additon it can pass over enemy units with a wounds characteristic of 4 or less as if the unit fan fly. If it does so you roll a dice for each model in the Gorebeast chariot unit and on each 3+ that enemy unit suffers d6 mortal wounds. Yup you heard that right, a potential 3d6 mortal wounds to a single unit. Now mind you a lot has to happen before it goes off (survive combat, be against a unit with 4 or less wounds, be able to place the bases, etc) but the abilty to remove yourself from combat and deal a but-load of mortal wounds is pretty cool. And atleast finally gives them a gimmick that distincly sets them apart from Chaos Chariots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Varanguard_eng.pdf Varanguard]&#039;&#039;&#039;: (Battleline in Hosts of the Everchosen Min:3, Max:12, 280pts) Super Warriors lent out by Archaon. They are giant chaos knights with 5 wounds 3+ armour. Have the great ability to fight to fight twice once per game, though only when it is your turn to pick a unit to fight again. Has lost their ability to ignore spells as before but now ignore mortal wounds on a 4+. Has recieved great weapon upgrades from previous incarnations. Each model can be armed with an Ensorcelled Weapon for consistency from more attack output, Fellspear for better charge damage and rend, or Daemonforged Blade can inflict more Damage and MW potentail. Overall all weapon options have merit and each model in the unit can be armed with a different weapon, so feel free to mix and match however you choose. In addition their mounts also attack with tearing fangs. This unit is also ELITE so can give commands to itself. Overall a solid anvil and hammer in one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Varanguard_eng.pdf Varanguard]&#039;&#039;&#039;: (Battleline in Hosts of the Everchosen &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Knights of the Empty Throne. &lt;/ins&gt;Min:3, Max:12, 280pts) Super Warriors lent out by Archaon. They are giant chaos knights with 5 wounds 3+ armour. Have the great ability to fight to fight twice once per game, though only when it is your turn to pick a unit to fight again. Has lost their ability to ignore spells as before but now ignore mortal wounds on a 4+. Has recieved great weapon upgrades from previous incarnations. Each model can be armed with an Ensorcelled Weapon for consistency from more attack output, Fellspear for better charge damage and rend, or Daemonforged Blade can inflict more Damage and MW potentail. Overall all weapon options have merit and each model in the unit can be armed with a different weapon, so feel free to mix and match however you choose. In addition their mounts also attack with tearing fangs. This unit is also ELITE so can give commands to itself. Overall a solid anvil and hammer in one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Legionnaires:&amp;#039;&amp;#039;&amp;#039; (Battleline Min: 8 110 pts) The devout followers of Be&amp;#039;lakor. New unit introduced in warcry but is not a cultist unit. Comes stock with with unit champion to issuing commands and more attacks and another model in unit gains an additional attack as well. In addition 3 in 8 models in this unit add 1 to their damage characteristic giving them pretty good damage potential. Besides them the units attack profile is pretty good and with a 4+ save they are reasonable on defense. Their best ability however is their ability to pick a unit within 6&amp;quot; and roll a 4+ if successful that enemy cannot receive or issue command abilities. An excellent way to troll you opponent. In addition they add 1 to their wound rolls if within 12&amp;quot; of a friendly Be&amp;#039;lakor. This along with other synergies obviously encourages their use in Legion of the First Prince armies. Overall not the best combat unit in the book but they definitely have their uses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Legionnaires:&amp;#039;&amp;#039;&amp;#039; (Battleline Min: 8 110 pts) The devout followers of Be&amp;#039;lakor. New unit introduced in warcry but is not a cultist unit. Comes stock with with unit champion to issuing commands and more attacks and another model in unit gains an additional attack as well. In addition 3 in 8 models in this unit add 1 to their damage characteristic giving them pretty good damage potential. Besides them the units attack profile is pretty good and with a 4+ save they are reasonable on defense. Their best ability however is their ability to pick a unit within 6&amp;quot; and roll a 4+ if successful that enemy cannot receive or issue command abilities. An excellent way to troll you opponent. In addition they add 1 to their wound rolls if within 12&amp;quot; of a friendly Be&amp;#039;lakor. This along with other synergies obviously encourages their use in Legion of the First Prince armies. Overall not the best combat unit in the book but they definitely have their uses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2601:1C0:4500:A540:20CF:FC13:ED5D:61DD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23075&amp;oldid=prev</id>
		<title>120.159.204.226: /* Named */ updated be&#039;lakor point cost.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23075&amp;oldid=prev"/>
		<updated>2023-02-08T05:09:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Named: &lt;/span&gt; updated be&amp;#039;lakor point cost.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:09, 8 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l229&quot;&gt;Line 229:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 229:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heroes===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heroes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Named====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Named====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/BR_Belakor_Warscroll_Belakor_eng.pdf Be&#039;lakor, the Dark Master]:&#039;&#039;&#039; (DAEMON, UNDIVIDED, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;240pts&lt;/del&gt;.) Having somehow escaped Alarielle&#039;s ruby from The End Times, the Dark Master is back and trolling with the best of them. Has Ghostly immunity to save modifiers and heals from failed enemy Battleshocks.  His best ability is The Dark Master: During deployment, pick 1 enemy unit, then reveal which unit you picked to your opponent at the start of one of their hero phases.  Every time that unit wants to move, shoot, cast a spell or attack in combat, they have to roll a dice and can only do so on a 5+.  This ability is straight-busted but only works for 1 turn - unless the enemy gets a double turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/BR_Belakor_Warscroll_Belakor_eng.pdf Be&#039;lakor, the Dark Master]:&#039;&#039;&#039; (DAEMON, UNDIVIDED, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;355pts&lt;/ins&gt;.) Having somehow escaped Alarielle&#039;s ruby from The End Times, the Dark Master is back and trolling with the best of them. Has Ghostly immunity to save modifiers and heals from failed enemy Battleshocks.  His best ability is The Dark Master: During deployment, pick 1 enemy unit, then reveal which unit you picked to your opponent at the start of one of their hero phases.  Every time that unit wants to move, shoot, cast a spell or attack in combat, they have to roll a dice and can only do so on a 5+.  This ability is straight-busted but only works for 1 turn - unless the enemy gets a double turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**With the new model and role as the title character for the next Broken Realms book, expect this boss to gain a power boost proportional to the scale-up to his size. His Dark Master ability now triggers on a 3+. He gains some supporting attacks with his claw and tail, the claw standing out with an absurd -3 Rend and insane 1+ to wound that degrades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**With the new model and role as the title character for the next Broken Realms book, expect this boss to gain a power boost proportional to the scale-up to his size. His Dark Master ability now triggers on a 3+. He gains some supporting attacks with his claw and tail, the claw standing out with an absurd -3 Rend and insane 1+ to wound that degrades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Archaon_eng.pdf Archaon The Everchosen]&amp;#039;&amp;#039;&amp;#039;: (DAEMON, UNDIVIDED, MORTAL, MONSTER, WIZARD, HERO 860pts.)  Still the same stone wall and beatstick that he&amp;#039;s always been, just with more streamlined rules and Dorghar getting dynamite strapped to his claws, trading the D6 damage for an eye-watering FLAT 5 DAMAGE per smack!  Gets to pick one additional Chaos Mark alongside being Undivided, because he just looooves making Be&amp;#039;lakor&amp;#039;s veins pop at the blatant theft of his Legion rule. The heads no longer work all at once, but one of the three abilities can be used once as a monstrous rampage; the Khorne head can instantly slay a model if you beat the wounds characteristic, and heals Archaon in kind wound-for-wound, the Tzeentch head can stop one endless spell within 12&amp;quot; on a 2+ which also rebounds D3MW onto the caster, whilst the Nurgle head has a breath weapon that lets you roll a number of dice equal to enemy models within 6&amp;quot; (to a maximum of 7). Each 3+ is a MW.  Archaon is as tanky as ever with a whopping 25 wounds and a juicy 5+ ward but can also rebound Mortal Wounds on a 6+ (note this doesn&amp;#039;t specify combat, so it affects wizards and shooting units too).  The Eye of Sheerian actually does its fucking job of seeing the future, as once per game, it can be used in your hero phase to act as the Host of the Everchosen CA of old, and let you predetermine who goes first next turn, which can decide the outcome of a match when used at the right time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Archaon_eng.pdf Archaon The Everchosen]&amp;#039;&amp;#039;&amp;#039;: (DAEMON, UNDIVIDED, MORTAL, MONSTER, WIZARD, HERO 860pts.)  Still the same stone wall and beatstick that he&amp;#039;s always been, just with more streamlined rules and Dorghar getting dynamite strapped to his claws, trading the D6 damage for an eye-watering FLAT 5 DAMAGE per smack!  Gets to pick one additional Chaos Mark alongside being Undivided, because he just looooves making Be&amp;#039;lakor&amp;#039;s veins pop at the blatant theft of his Legion rule. The heads no longer work all at once, but one of the three abilities can be used once as a monstrous rampage; the Khorne head can instantly slay a model if you beat the wounds characteristic, and heals Archaon in kind wound-for-wound, the Tzeentch head can stop one endless spell within 12&amp;quot; on a 2+ which also rebounds D3MW onto the caster, whilst the Nurgle head has a breath weapon that lets you roll a number of dice equal to enemy models within 6&amp;quot; (to a maximum of 7). Each 3+ is a MW.  Archaon is as tanky as ever with a whopping 25 wounds and a juicy 5+ ward but can also rebound Mortal Wounds on a 6+ (note this doesn&amp;#039;t specify combat, so it affects wizards and shooting units too).  The Eye of Sheerian actually does its fucking job of seeing the future, as once per game, it can be used in your hero phase to act as the Host of the Everchosen CA of old, and let you predetermine who goes first next turn, which can decide the outcome of a match when used at the right time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>120.159.204.226</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23074&amp;oldid=prev</id>
		<title>85.233.196.58: /* Generic */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23074&amp;oldid=prev"/>
		<updated>2023-01-10T17:51:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Generic&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:51, 10 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l250&quot;&gt;Line 250:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 250:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Wall of Blood:&amp;#039;&amp;#039; A Khorne Daemon Prince sitting behind a unit of Chaos Warriors with Runeshields makes an excellent defense against charge happy factions like the Ogor Mawtribes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Wall of Blood:&amp;#039;&amp;#039; A Khorne Daemon Prince sitting behind a unit of Chaos Warriors with Runeshields makes an excellent defense against charge happy factions like the Ogor Mawtribes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Exalted_Hero_of_Chaos_eng.pdf Exalted Hero of Chaos]&#039;&#039;&#039;: (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90pts&lt;/del&gt;.) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Largely unchanged from pre-tome&lt;/del&gt;, with an increase of 10 points. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;D6 attacks make this unit &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variance engine &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either amazing or garbage, down &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;luck&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though he activates twice &lt;/del&gt;in melee when charged. Their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real &lt;/del&gt;value &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is cheaply emitting a God&#039;s aura rather than reliable killing&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next cheapest is &lt;/del&gt;the Chaos &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lords only 20 points more&lt;/del&gt;, who has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more (and &lt;/del&gt;better&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) guaranteed &lt;/del&gt;attacks and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;command ability to make a unit fight twice. Though &lt;/del&gt;the Lord &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t &lt;/del&gt;get a 5+ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save from &lt;/del&gt;mortal wounds, so the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;champ &lt;/del&gt;is still a guy to consider.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Exalted_Hero_of_Chaos_eng.pdf Exalted Hero of Chaos]&#039;&#039;&#039;: (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100pts&lt;/ins&gt;.) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Completely overhauled in the new battletome&lt;/ins&gt;, with an increase of 10 points. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Can be equipped with a Rune-eched Blade dealing 4 Attacks at 3+/3+/-1 and Damage 2 paired with a Chaos Runeshield for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3+ Save and 5+ ward against mortal wounds. Alternatively, can drop the Shield &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reverting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 4+ Save&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in exchange for a pair of Axes of the Dark Champion dishing 8 Attacks at 4+/4+/-1 and Damage 2. So, gone are the random attacks and the double activation &lt;/ins&gt;in melee when charged&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The Exalted Hero no longer heals wounds when they kill a {{AOSKeyword|Hero}} but now get +1 Attack while within 3&quot; of any enemy {{AOSKeyword|Hero}}  or {{AOSKeyword|Monster}}, as well as a free roll on the Eye of the Gods table at the start of the battle&lt;/ins&gt;. Their value &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may lie in the cheap way of completing the Lust for Power battle tactic&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other than that they are only 15 point cheaper than &lt;/ins&gt;the Chaos &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lord on foot&lt;/ins&gt;, who has better &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee &lt;/ins&gt;attacks and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retinue abilities (though &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chaos &lt;/ins&gt;Lord &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannot &lt;/ins&gt;get a 5+ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ward against &lt;/ins&gt;mortal wounds, so the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exalted Hero &lt;/ins&gt;is still a guy to consider&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Chaos_Sorcerer_Lord_eng.pdf Chaos Sorcerer Lord]&amp;#039;&amp;#039;&amp;#039;: (120pts.) The support wizard had a slight increase in points and dubious buff in power in the last battletome. His Oracular Visions ability and Daemonic Power spell have gone from flat rerolls for units to 6+ ward and +1 to hit and to wound respectively. Remains an appealing option for a backfield objective holder who can cast spells to buff combat units (and cause damage with endless spells, as the case may be). Further made dangerous under Cabalists Legion (additional casting attenmpt and spell) and with Mark of {{AOSKeyword|Tzeentch}}. Potential for several to be taken for mass-buffs as they are cheap enough to pseudo-spam. May need casting buffs (such as the Master of Magic universal command trait or the Draw on Power heroic action) since Lore of the Damned spells have rather high casting values.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Chaos_Sorcerer_Lord_eng.pdf Chaos Sorcerer Lord]&amp;#039;&amp;#039;&amp;#039;: (120pts.) The support wizard had a slight increase in points and dubious buff in power in the last battletome. His Oracular Visions ability and Daemonic Power spell have gone from flat rerolls for units to 6+ ward and +1 to hit and to wound respectively. Remains an appealing option for a backfield objective holder who can cast spells to buff combat units (and cause damage with endless spells, as the case may be). Further made dangerous under Cabalists Legion (additional casting attenmpt and spell) and with Mark of {{AOSKeyword|Tzeentch}}. Potential for several to be taken for mass-buffs as they are cheap enough to pseudo-spam. May need casting buffs (such as the Master of Magic universal command trait or the Draw on Power heroic action) since Lore of the Damned spells have rather high casting values.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>85.233.196.58</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23073&amp;oldid=prev</id>
		<title>1d4chan&gt;Gbc343: /* Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23073&amp;oldid=prev"/>
		<updated>2023-01-05T22:31:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:31, 5 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l290&quot;&gt;Line 290:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 290:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Legionnaires:&amp;#039;&amp;#039;&amp;#039; (Battleline Min: 8 110 pts) The devout followers of Be&amp;#039;lakor. New unit introduced in warcry but is not a cultist unit. Comes stock with with unit champion to issuing commands and more attacks and another model in unit gains an additional attack as well. In addition 3 in 8 models in this unit add 1 to their damage characteristic giving them pretty good damage potential. Besides them the units attack profile is pretty good and with a 4+ save they are reasonable on defense. Their best ability however is their ability to pick a unit within 6&amp;quot; and roll a 4+ if successful that enemy cannot receive or issue command abilities. An excellent way to troll you opponent. In addition they add 1 to their wound rolls if within 12&amp;quot; of a friendly Be&amp;#039;lakor. This along with other synergies obviously encourages their use in Legion of the First Prince armies. Overall not the best combat unit in the book but they definitely have their uses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Legionnaires:&amp;#039;&amp;#039;&amp;#039; (Battleline Min: 8 110 pts) The devout followers of Be&amp;#039;lakor. New unit introduced in warcry but is not a cultist unit. Comes stock with with unit champion to issuing commands and more attacks and another model in unit gains an additional attack as well. In addition 3 in 8 models in this unit add 1 to their damage characteristic giving them pretty good damage potential. Besides them the units attack profile is pretty good and with a 4+ save they are reasonable on defense. Their best ability however is their ability to pick a unit within 6&amp;quot; and roll a 4+ if successful that enemy cannot receive or issue command abilities. An excellent way to troll you opponent. In addition they add 1 to their wound rolls if within 12&amp;quot; of a friendly Be&amp;#039;lakor. This along with other synergies obviously encourages their use in Legion of the First Prince armies. Overall not the best combat unit in the book but they definitely have their uses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ogroid Theridons:&#039;&#039;&#039; (One unit Battleline Per Ogroid &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mermidon &lt;/del&gt;in army Min: 3 190 pts) The new Ogroid unit taking the place as the resident frontal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assualt &lt;/del&gt;troops of the army. All come stock with either Goroan Falchion and shield giving them a 4+ save instead of 5+ or a Goroan Great Axe for a better attack profile. Unit comes stock with a unit champion, standard bearer for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bravey &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;musican &lt;/del&gt;for slightly better charge range. When fighting if any wounds or mortal wound were allocated to the unit  you can add one to  wound rolls if during the same phase. In addition once per battle you can add 1 to their attacks characteristic for one combat phase. However if you do this you can not use the Inspiring Presence command on them in the following battleshock phase. Overall a pretty solid unit, though does have a somewhat low &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armour &lt;/del&gt;save that is offset by their high wound density (5 base).  While it is possible to make them battleline an army of these guys probably wouldn&#039;t be the most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versatile, &lt;/del&gt;but would hit pretty hard. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fill an niche in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;army &lt;/del&gt;as a points-efficient frontal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assualt &lt;/del&gt;squad that can draw attention away from more valuable targets and great for counter-charges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ogroid Theridons:&#039;&#039;&#039; (One unit Battleline Per Ogroid &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Myrmidon &lt;/ins&gt;in army Min: 3 190 pts) The new Ogroid unit taking the place as the resident frontal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assault &lt;/ins&gt;troops of the army. All come stock with either Goroan Falchion and shield giving them a 4+ save instead of 5+ or a Goroan Great Axe for a better attack profile. Unit comes stock with a unit champion, standard bearer for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bravery &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;musician &lt;/ins&gt;for slightly better charge range. When fighting if any wounds or mortal wound were allocated to the unit  you can add one to  wound rolls if during the same phase. In addition once per battle you can add 1 to their attacks characteristic for one combat phase. However if you do this you can not use the Inspiring Presence command on them in the following battleshock phase. Overall a pretty solid unit, though does have a somewhat low &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor &lt;/ins&gt;save that is offset by their high wound density (5 base).  While it is possible to make them battleline an army of these guys probably wouldn&#039;t be the most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competitive (plus you would need a lot of Ogroid Myrmidons) &lt;/ins&gt;but would hit pretty hard. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fills &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role &lt;/ins&gt;as a points-efficient frontal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assault &lt;/ins&gt;squad that can draw attention away from more valuable targets and great for counter-charges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Furies_eng.pdf Furies]&amp;#039;&amp;#039;&amp;#039;: (Min:6, Max:18, 90pts Battleline in Legion of the First Prince) Returning to their undivided roots, They are speedy winged imps, they may have sharp claws and two wounds, but they will die quickly. Recently updated to include a 6+ save for whatever thats worth. They perfected and fused the Skink and clanrat tactic of slingshotting off Enemies. Essentially when they are picked to fight they can immediately retreat instead of fighting. So with the right manuevering they can make a move, charge, then retreat even further onto an objective (so essentially a potential 12+2d6+12 move in one turn) but bears repeating they need to actually need to not get hit first. Beyond that they also have an interaction ability with the new named Hero Eternus in that if they are within 1&amp;quot; of him at the start of the hero phase you get 1 additional command point. So honeslty if you want to bring him too they might be worth it as CP generators of all things.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Furies_eng.pdf Furies]&amp;#039;&amp;#039;&amp;#039;: (Min:6, Max:18, 90pts Battleline in Legion of the First Prince) Returning to their undivided roots, They are speedy winged imps, they may have sharp claws and two wounds, but they will die quickly. Recently updated to include a 6+ save for whatever thats worth. They perfected and fused the Skink and clanrat tactic of slingshotting off Enemies. Essentially when they are picked to fight they can immediately retreat instead of fighting. So with the right manuevering they can make a move, charge, then retreat even further onto an objective (so essentially a potential 12+2d6+12 move in one turn) but bears repeating they need to actually need to not get hit first. Beyond that they also have an interaction ability with the new named Hero Eternus in that if they are within 1&amp;quot; of him at the start of the hero phase you get 1 additional command point. So honeslty if you want to bring him too they might be worth it as CP generators of all things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gbc343</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23072&amp;oldid=prev</id>
		<title>1d4chan&gt;Gbc343: /* Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness&amp;diff=23072&amp;oldid=prev"/>
		<updated>2023-01-05T22:28:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:28, 5 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l289&quot;&gt;Line 289:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 289:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Legionnaires:&amp;#039;&amp;#039;&amp;#039; (Battleline Min: 8 110 pts) The devout followers of Be&amp;#039;lakor. New unit introduced in warcry but is not a cultist unit. Comes stock with with unit champion to issuing commands and more attacks and another model in unit gains an additional attack as well. In addition 3 in 8 models in this unit add 1 to their damage characteristic giving them pretty good damage potential. Besides them the units attack profile is pretty good and with a 4+ save they are reasonable on defense. Their best ability however is their ability to pick a unit within 6&amp;quot; and roll a 4+ if successful that enemy cannot receive or issue command abilities. An excellent way to troll you opponent. In addition they add 1 to their wound rolls if within 12&amp;quot; of a friendly Be&amp;#039;lakor. This along with other synergies obviously encourages their use in Legion of the First Prince armies. Overall not the best combat unit in the book but they definitely have their uses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Legionnaires:&amp;#039;&amp;#039;&amp;#039; (Battleline Min: 8 110 pts) The devout followers of Be&amp;#039;lakor. New unit introduced in warcry but is not a cultist unit. Comes stock with with unit champion to issuing commands and more attacks and another model in unit gains an additional attack as well. In addition 3 in 8 models in this unit add 1 to their damage characteristic giving them pretty good damage potential. Besides them the units attack profile is pretty good and with a 4+ save they are reasonable on defense. Their best ability however is their ability to pick a unit within 6&amp;quot; and roll a 4+ if successful that enemy cannot receive or issue command abilities. An excellent way to troll you opponent. In addition they add 1 to their wound rolls if within 12&amp;quot; of a friendly Be&amp;#039;lakor. This along with other synergies obviously encourages their use in Legion of the First Prince armies. Overall not the best combat unit in the book but they definitely have their uses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Ogroid Theridons:&#039;&#039;&#039; (One unit Battleline Per Ogroid Mermidon in army Min: 3 190 pts) The new Ogroid unit taking the place as the resident frontal assualt troops of the army. All come stock with either Goroan Falchion and shield giving them a 4+ save instead of 5+ or a Goroan Great Axe for a better attack profile. Unit comes stock with a unit champion, standard bearer for bravey and musican for slightly better charge range. When fighting if any wounds or mortal wound were allocated to the unit  you can add one to  wound rolls if during the same phase. In addition once per battle you can add 1 to their attacks characteristic for one combat phase. However if you do this you can not use the Inspiring Presence command on them in the following battleshock phase. Overall a pretty solid unit, though does have a somewhat low armour save that is offset by their high wound density (5 base).  While it is possible to make them battleline an army of these guys probably wouldn&#039;t be the most versatile, but would hit pretty hard. Fill an niche in the army as a points-efficient frontal assualt squad that can draw attention away from more valuable targets and great for counter-charges.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Furies_eng.pdf Furies]&amp;#039;&amp;#039;&amp;#039;: (Min:6, Max:18, 90pts Battleline in Legion of the First Prince) Returning to their undivided roots, They are speedy winged imps, they may have sharp claws and two wounds, but they will die quickly. Recently updated to include a 6+ save for whatever thats worth. They perfected and fused the Skink and clanrat tactic of slingshotting off Enemies. Essentially when they are picked to fight they can immediately retreat instead of fighting. So with the right manuevering they can make a move, charge, then retreat even further onto an objective (so essentially a potential 12+2d6+12 move in one turn) but bears repeating they need to actually need to not get hit first. Beyond that they also have an interaction ability with the new named Hero Eternus in that if they are within 1&amp;quot; of him at the start of the hero phase you get 1 additional command point. So honeslty if you want to bring him too they might be worth it as CP generators of all things.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Furies_eng.pdf Furies]&amp;#039;&amp;#039;&amp;#039;: (Min:6, Max:18, 90pts Battleline in Legion of the First Prince) Returning to their undivided roots, They are speedy winged imps, they may have sharp claws and two wounds, but they will die quickly. Recently updated to include a 6+ save for whatever thats worth. They perfected and fused the Skink and clanrat tactic of slingshotting off Enemies. Essentially when they are picked to fight they can immediately retreat instead of fighting. So with the right manuevering they can make a move, charge, then retreat even further onto an objective (so essentially a potential 12+2d6+12 move in one turn) but bears repeating they need to actually need to not get hit first. Beyond that they also have an interaction ability with the new named Hero Eternus in that if they are within 1&amp;quot; of him at the start of the hero phase you get 1 additional command point. So honeslty if you want to bring him too they might be worth it as CP generators of all things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gbc343</name></author>
	</entry>
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