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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Age_of_Sigmar%2FTactics%2FEdition_1.1%2FKhorne_Bloodbound</id>
	<title>Age of Sigmar/Tactics/Edition 1.1/Khorne Bloodbound - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Age_of_Sigmar%2FTactics%2FEdition_1.1%2FKhorne_Bloodbound"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;action=history"/>
	<updated>2026-05-11T01:21:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28147&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 40 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28147&amp;oldid=prev"/>
		<updated>2023-06-19T17:28:13Z</updated>

		<summary type="html">&lt;p&gt;40 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:28, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28106&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28106&amp;oldid=prev"/>
		<updated>2023-06-17T17:23:47Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:23, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28105&amp;oldid=prev</id>
		<title>1d4chan&gt;Raltara: /* Heroes */  The Mighty Lord can only unbind one spell per Hero Phase.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28105&amp;oldid=prev"/>
		<updated>2019-01-09T22:47:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Heroes: &lt;/span&gt;  The Mighty Lord can only unbind one spell per Hero Phase.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:47, 9 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heroes===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heroes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Mighty Lord of Khorne:&#039;&#039;&#039; The Mightiest of Khorne Lords (we assume), your standard Lord of Khorne has a dog friend to accompany him on the battlefield. The Juggernaut he takes along with him is all well and good with 4 3+/4+ attacks (Even more if the blood is flowing). The real feature here is the Lord&#039;s Axe, which has a possibility to rip a hole in the fabric of reality to suck in a victim after they take an unsaved wound (Watch Nagash go POOF!). That means all you need to do is Inflict one wound on your opponent&#039;s Lord-Celestant and roll a 5+ to send one of Sigmar&#039;s finest to the Realm of Khorne himself. You might not be able to pull this off in every skirmish, but the look on your opponents face when you do is well worth the price of admission. Stormcast Eternals will be giving your Mighty Lord of Khorne a wider berth after witnessing that once or twice. And do not underestimate his Command Ability: vastly improving the charge of three &#039;&#039;&#039;MORTAL KHORNE&#039;&#039;&#039; units within 24&quot; AND himself can make or break many a game, and is less of a one-time thing than you may think. You should also consider the incredible gift of his Flesh Hound&#039;s collar, which lets him unbind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &lt;/del&gt;like a Wizard &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with no limits&lt;/del&gt;. You know how with Wizards you have to do a careful dance of positioning to make sure they&#039;re close enough to the other Wizard to unbind but far enough not to get ripped to shreds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? You know how normal Wizards have to pick and choose what to unbind because they can only unbind a certain number of spells per turn&lt;/del&gt;? Well, not so for your Mighty Lord. Charge him right into the fray and unbind everything those magic pansies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;throw at you. Between him and the Bloodsecrator, no spell should ever work against you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Mighty Lord of Khorne:&#039;&#039;&#039; The Mightiest of Khorne Lords (we assume), your standard Lord of Khorne has a dog friend to accompany him on the battlefield. The Juggernaut he takes along with him is all well and good with 4 3+/4+ attacks (Even more if the blood is flowing). The real feature here is the Lord&#039;s Axe, which has a possibility to rip a hole in the fabric of reality to suck in a victim after they take an unsaved wound (Watch Nagash go POOF!). That means all you need to do is Inflict one wound on your opponent&#039;s Lord-Celestant and roll a 5+ to send one of Sigmar&#039;s finest to the Realm of Khorne himself. You might not be able to pull this off in every skirmish, but the look on your opponents face when you do is well worth the price of admission. Stormcast Eternals will be giving your Mighty Lord of Khorne a wider berth after witnessing that once or twice. And do not underestimate his Command Ability: vastly improving the charge of three &#039;&#039;&#039;MORTAL KHORNE&#039;&#039;&#039; units within 24&quot; AND himself can make or break many a game, and is less of a one-time thing than you may think. You should also consider the incredible gift of his Flesh Hound&#039;s collar, which lets him unbind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one spell &lt;/ins&gt;like a Wizard. You know how with Wizards you have to do a careful dance of positioning to make sure they&#039;re close enough to the other Wizard to unbind but far enough not to get ripped to shreds? Well, not so for your Mighty Lord. Charge him right into the fray and unbind everything those magic pansies throw at you. Between him and the Bloodsecrator, no spell should ever work against you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pair this up with Fateweaver and Sayl the Faithless if you don&amp;#039;t mind unlikely alliances. Sayl makes him fly far. And Fateweaver ensures your Dice is that specific 5 or higher to instagib anyone. Assuming they failed at least one save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pair this up with Fateweaver and Sayl the Faithless if you don&amp;#039;t mind unlikely alliances. Sayl makes him fly far. And Fateweaver ensures your Dice is that specific 5 or higher to instagib anyone. Assuming they failed at least one save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Raltara</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28146&amp;oldid=prev</id>
		<title>1d4chan&gt;A74xhx at 08:28, 5 December 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28146&amp;oldid=prev"/>
		<updated>2018-12-05T08:28:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:28, 5 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;These are the rules for Khorne &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rules &lt;/del&gt;prior to the release of the [[Age of Sigmar/Tactics/Chaos/Blades of Khorne|Blades of Khorne]] Battletome, and as such are no longer matched play valid.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;These are the rules for Khorne &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodbound &lt;/ins&gt;prior to the release of the [[Age of Sigmar/Tactics/Chaos/Blades of Khorne|Blades of Khorne]] Battletome, and as such are no longer matched play valid.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Khorne]]-exclusive army in the [[Age of Sigmar]] rules&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Khorne]]-exclusive army in the [[Age of Sigmar]] rules&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;A74xhx</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28145&amp;oldid=prev</id>
		<title>1d4chan&gt;A74xhx at 08:25, 5 December 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28145&amp;oldid=prev"/>
		<updated>2018-12-05T08:25:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:25, 5 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;[[Khorne]]-exclusive army in the [[Age of Sigmar]] rules&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;These are the rules for Khorne rules prior to the release of the [[Age of Sigmar/Tactics/Chaos/Blades of Khorne|Blades of Khorne]] Battletome, and as such are no longer matched play valid.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Khorne]]-exclusive army in the [[Age of Sigmar]] rules&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Field your Bloodsecrator and Bloodstoker near your Blood Warriors and Blood Reavers and when blood flows the Blood God doesn&amp;#039;t care from whence the blood flows so you get more blood attacks with your Blood Warrior&amp;#039;s Goreaxes and your Blood Reavers&amp;#039; Reaver Blades/Meatripper Axes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Field your Bloodsecrator and Bloodstoker near your Blood Warriors and Blood Reavers and when blood flows the Blood God doesn&amp;#039;t care from whence the blood flows so you get more blood attacks with your Blood Warrior&amp;#039;s Goreaxes and your Blood Reavers&amp;#039; Reaver Blades/Meatripper Axes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;A74xhx</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28144&amp;oldid=prev</id>
		<title>1d4chan&gt;Dark Angel 2020: Undo revision 470323 by Dark Angel 2020 (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28144&amp;oldid=prev"/>
		<updated>2018-01-28T08:08:11Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 470323 by &lt;a href=&quot;/wiki/Special:Contributions/Dark_Angel_2020&quot; title=&quot;Special:Contributions/Dark Angel 2020&quot;&gt;Dark Angel 2020&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:Dark_Angel_2020&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Dark Angel 2020 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;amp;diff=28144&amp;amp;oldid=28143&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>1d4chan&gt;Dark Angel 2020</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28143&amp;oldid=prev</id>
		<title>1d4chan&gt;Dark Angel 2020: Redirected page to Age of Sigmar/Tactics/Chaos/Blades of Khorne</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28143&amp;oldid=prev"/>
		<updated>2018-01-28T07:44:02Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/wiki/Age_of_Sigmar/Tactics/Chaos/Blades_of_Khorne&quot; title=&quot;Age of Sigmar/Tactics/Chaos/Blades of Khorne&quot;&gt;Age of Sigmar/Tactics/Chaos/Blades of Khorne&lt;/a&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;amp;diff=28143&amp;amp;oldid=28142&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>1d4chan&gt;Dark Angel 2020</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28142&amp;oldid=prev</id>
		<title>198.84.154.108: /* Cavalry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28142&amp;oldid=prev"/>
		<updated>2017-08-05T17:05:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Cavalry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:05, 5 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/Mazarall-The-Butcher.pdf Mazarall the Butcher, Daemon Prince of Khorne] (Forge World)&amp;#039;&amp;#039;&amp;#039;: Another surprise monster, another Khorne addition for AoS...as if there aren&amp;#039;t enough already. Has the basic trappings, 12 wounds, 4+ re-rollable save, the ability to unbind a spell per turn, and a move speed that weakens with damage. However, he at least has a missile attack...that&amp;#039;s rather tough to hit, but offers d6 attacks at -1 Rending. He also has a wicked axe that gains more attacks the more it kills and less rending the more damage he takes and a shield with a variable number of attacks (d6 to d3 to 1 depending on damage). Charging also makes him deadly, as he gets to roll a d6 for any enemy next to him in combat and deals d3 mortal wounds on a 4+. His Command Ability allows a single &amp;#039;&amp;#039;&amp;#039;Khorne&amp;#039;&amp;#039;&amp;#039; unit to re-roll wound rolls of 1. Rather unimpressive, really.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/Mazarall-The-Butcher.pdf Mazarall the Butcher, Daemon Prince of Khorne] (Forge World)&amp;#039;&amp;#039;&amp;#039;: Another surprise monster, another Khorne addition for AoS...as if there aren&amp;#039;t enough already. Has the basic trappings, 12 wounds, 4+ re-rollable save, the ability to unbind a spell per turn, and a move speed that weakens with damage. However, he at least has a missile attack...that&amp;#039;s rather tough to hit, but offers d6 attacks at -1 Rending. He also has a wicked axe that gains more attacks the more it kills and less rending the more damage he takes and a shield with a variable number of attacks (d6 to d3 to 1 depending on damage). Charging also makes him deadly, as he gets to roll a d6 for any enemy next to him in combat and deals d3 mortal wounds on a 4+. His Command Ability allows a single &amp;#039;&amp;#039;&amp;#039;Khorne&amp;#039;&amp;#039;&amp;#039; unit to re-roll wound rolls of 1. Rather unimpressive, really.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Korghos Khul:&#039;&#039;&#039; You can take your Mighty Lord of Khorne as Korgos Khul (the lord from the basic set that always fights with Vandus Hammerhand and all that), with the restrictions that he must be in a Goretide battalion as the lord if you take it, and if he is in any battalion, all other Khorne Mortal models in it must come from the Goretide. Well, and you have to paint him in Goretide colors, I suppose... Apart from that, he&#039;s exactly like a Mighty Lord, but has an additional ability, Aqshy&#039;s Bane. It lets him re-roll all failed hit rolls (because he and his dog, Grizzlemaw, HATE EVERYTHING!) and, in each of your Hero phases, he can pile in up to 8&quot; and attack. Let that sink in: it&#039;s like he has a 13&quot; Move (5+8), he attacks two times in your turn, and the first time the enemy can&#039;t even respond! First strike, baby! Coupled with his Command Ability to make better charges, he can easily kill multiple units each turn. But there&#039;s more: he still has the Axe that instakills anything it wounds on 5+. Coupled with his re-rolls to hit, and because the instakill happens at the end of the phase where he wounds, that means each turn you have 2/3 chance of killing anything! Well, some things have saves-after-the-save that makes the two wounds a turn more difficult, but most of those Monsters your opponent has that costed him 300 or more points will get a no-return ticket to the Realm of Khorne! This means that your opponent will either keep his expensive guys out of reach from Korghos, or he&#039;ll try to kill him in one shot. Both outcomes are great, because they force the hand of your opponent and lets you make him play your game. To sum all up, always take Korgos if you can: he&#039;s fast and killy as hell, he supports very well your army if he&#039;s the General, he&#039;s a perfect counter to expensive models, and he&#039;s even very cheap to get in monetary terms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Korghos Khul:&#039;&#039;&#039; You can take your Mighty Lord of Khorne as Korgos Khul (the lord from the basic set that always fights with Vandus Hammerhand and all that), with the restrictions that he must be in a Goretide battalion as the lord if you take it, and if he is in any battalion, all other Khorne Mortal models in it must come from the Goretide. Well, and you have to paint him in Goretide colors, I suppose... Apart from that, he&#039;s exactly like a Mighty Lord, but has an additional ability, Aqshy&#039;s Bane. It lets him re-roll all failed hit rolls &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during the hero phase &lt;/ins&gt;(because he and his dog, Grizzlemaw, HATE EVERYTHING!) and, in each of your Hero phases, he can pile in up to 8&quot; and attack. Let that sink in: it&#039;s like he has a 13&quot; Move (5+8), he attacks two times in your turn, and the first time the enemy can&#039;t even respond! First strike, baby! Coupled with his Command Ability to make better charges, he can easily kill multiple units each turn. But there&#039;s more: he still has the Axe that instakills anything it wounds on 5+. Coupled with his re-rolls to hit, and because the instakill happens at the end of the phase where he wounds, that means each turn you have 2/3 chance of killing anything! Well, some things have saves-after-the-save that makes the two wounds a turn more difficult, but most of those Monsters your opponent has that costed him 300 or more points will get a no-return ticket to the Realm of Khorne! This means that your opponent will either keep his expensive guys out of reach from Korghos, or he&#039;ll try to kill him in one shot. Both outcomes are great, because they force the hand of your opponent and lets you make him play your game. To sum all up, always take Korgos if you can: he&#039;s fast and killy as hell, he supports very well your army if he&#039;s the General, he&#039;s a perfect counter to expensive models, and he&#039;s even very cheap to get in monetary terms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heroes===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heroes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>198.84.154.108</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28141&amp;oldid=prev</id>
		<title>198.84.154.108: /* Cavalry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28141&amp;oldid=prev"/>
		<updated>2017-08-05T16:11:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Cavalry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:11, 5 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cavalry===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cavalry===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Mighty Skullcrushers:&#039;&#039;&#039; (Battleline in a &#039;&#039;&#039;KHORNE &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MORTAL&lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-only army with &lt;/del&gt;a Lord of Khorne on Juggernaut as your general) Your cavalry. Their mounts do more damage than the riders, striking pretty much with the same profile as a Skullreaper. The riders themselves have 2 attacks with either the same profile or with more Rend but worse Hit rolls. Your choice really. Their banners are pretty fun, too: At first, they grant +1 Bravery, but as soon as they kill one model, it grants +3, taking them up to 9. Also, the Juggernauts have a chance of inflicting mortal wounds to stuff they charged, so if at all possible, make sure to charge as many units as possible to capitalize on this ability. Do however remember that despite being Cavalry, your Skullcrushers aren&#039;t all that fast, moving only 8&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Mighty Skullcrushers:&#039;&#039;&#039; (Battleline in a &#039;&#039;&#039;KHORNE &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BLOODBOUND&lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has &lt;/ins&gt;a Lord of Khorne on Juggernaut as your general) Your cavalry. Their mounts do more damage than the riders, striking pretty much with the same profile as a Skullreaper. The riders themselves have 2 attacks with either the same profile or with more Rend but worse Hit rolls. Your choice really. Their banners are pretty fun, too: At first, they grant +1 Bravery, but as soon as they kill one model, it grants +3, taking them up to 9. Also, the Juggernauts have a chance of inflicting mortal wounds to stuff they charged, so if at all possible, make sure to charge as many units as possible to capitalize on this ability. Do however remember that despite being Cavalry, your Skullcrushers aren&#039;t all that fast, moving only 8&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Quick modeling tip: After the reboxing, Skullcrushers now come in boxes of 6, but their Warscroll still specifies that they come in units of 3+, so you can comfortably take one of those six and make him into a Juggerlord, which would normally be a resin model that costs an arm and a leg.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Quick modeling tip: After the reboxing, Skullcrushers now come in boxes of 6, but their Warscroll still specifies that they come in units of 3+, so you can comfortably take one of those six and make him into a Juggerlord, which would normally be a resin model that costs an arm and a leg.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>198.84.154.108</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28140&amp;oldid=prev</id>
		<title>198.84.154.108: /* Battalions */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound&amp;diff=28140&amp;oldid=prev"/>
		<updated>2017-08-05T16:09:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Battalions&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:09, 5 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Skulltake:&amp;#039;&amp;#039;&amp;#039; Because obviously Bloodstoker and Skullreapers didn&amp;#039;t work well enough together already. Take two units of Skullreapers, a Bloodstoker and a unit of Khorgoraths. As long as the Khorgoraths stick close to the Skullreapers, they make 8 attacks instead of 5, making them sort of useful and as long as the Skullreapers stick close to the Bloodstoker, each Wound roll of 6 they make deals one more damage. Sweet.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Skulltake:&amp;#039;&amp;#039;&amp;#039; Because obviously Bloodstoker and Skullreapers didn&amp;#039;t work well enough together already. Take two units of Skullreapers, a Bloodstoker and a unit of Khorgoraths. As long as the Khorgoraths stick close to the Skullreapers, they make 8 attacks instead of 5, making them sort of useful and as long as the Skullreapers stick close to the Bloodstoker, each Wound roll of 6 they make deals one more damage. Sweet.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Red Headsmen:&amp;#039;&amp;#039;&amp;#039; This one is risky, but potentially absolutely amazing. You take an Aspiring Deathbringer, a Skullgrinder and 3 units of Blood Warriors. Then you nominate 3 Heroes or Monsters in your opponent&amp;#039;s army. They are your targets. These targets reroll To Hit. Yes, you give YOUR OPPONENT REROLLS. If this formation slays any of them, they gain a bonus attack on all their weapons for the rest of the game. This is cumulative. Also, the entire formation always counts as being in range of the Skullgrinder&amp;#039;s ability (thanks to the wording, this affects the Skullgrinder himself too) even if they&amp;#039;re not. If the Skullgrinder kills one of the targets, he doubles the actual range so that more of your other stuff gets the boost. Yes, this is potentially amazing, but if your opponent only has powerful Heroes, you might get your own army murdered thanks to the boost you gave them. Still, it&amp;#039;s fun and it&amp;#039;s fluffy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Red Headsmen:&amp;#039;&amp;#039;&amp;#039; This one is risky, but potentially absolutely amazing. You take an Aspiring Deathbringer, a Skullgrinder and 3 units of Blood Warriors. Then you nominate 3 Heroes or Monsters in your opponent&amp;#039;s army. They are your targets. These targets reroll To Hit. Yes, you give YOUR OPPONENT REROLLS. If this formation slays any of them, they gain a bonus attack on all their weapons for the rest of the game. This is cumulative. Also, the entire formation always counts as being in range of the Skullgrinder&amp;#039;s ability (thanks to the wording, this affects the Skullgrinder himself too) even if they&amp;#039;re not. If the Skullgrinder kills one of the targets, he doubles the actual range so that more of your other stuff gets the boost. Yes, this is potentially amazing, but if your opponent only has powerful Heroes, you might get your own army murdered thanks to the boost you gave them. Still, it&amp;#039;s fun and it&amp;#039;s fluffy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Bloodbound Warband:&#039;&#039;&#039; This one&#039;s big. An Aspiring Deathbringer, a Bloodsecrator, a unit of Skullreapers, a unit of Bloodreavers and 3 units of Blood Warriors join together. The first ability is kind of &quot;too little, too late&quot; as it makes the whole formation immune to Battleshock if at least 3 units of it are in melee range. You know, one of the things the Bloodsecrator could already do? The other&#039;s much more potent as it gives you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40k&#039;s charge rules. On any turn you charge, you get &lt;/del&gt;an extra attack with all your weapons. All in all, it&#039;s nice, but some of these Battalions are much nicer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Bloodbound Warband:&#039;&#039;&#039; This one&#039;s big. An Aspiring Deathbringer, a Bloodsecrator, a unit of Skullreapers, a unit of Bloodreavers and 3 units of Blood Warriors join together. The first ability is kind of &quot;too little, too late&quot; as it makes the whole formation immune to Battleshock if at least 3 units of it are in melee range. You know, one of the things the Bloodsecrator could already do? The other&#039;s much more potent as it gives you an extra attack with all your weapons &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on any turn you charge&lt;/ins&gt;. All in all, it&#039;s nice, but some of these Battalions are much nicer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Goreblade Warband:&amp;#039;&amp;#039;&amp;#039; The one from the starter set. You know it, you love it. If at least one unit from the formation charges successfully, all others get to reroll failed charges for that turn. If a unit dies in melee, the whole formation gets extra attacks. Always awesome.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Goreblade Warband:&amp;#039;&amp;#039;&amp;#039; The one from the starter set. You know it, you love it. If at least one unit from the formation charges successfully, all others get to reroll failed charges for that turn. If a unit dies in melee, the whole formation gets extra attacks. Always awesome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Found in the starter set booklet and also in the Mighty Battles in an Age of Unending War campaign book.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Found in the starter set booklet and also in the Mighty Battles in an Age of Unending War campaign book.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>198.84.154.108</name></author>
	</entry>
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