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	<title>Age of Sigmar/Tactics/Order/Stormcast Eternals - Revision history</title>
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	<updated>2026-04-26T01:18:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37366&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 773 revisions imported</title>
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		<updated>2023-06-20T03:29:26Z</updated>

		<summary type="html">&lt;p&gt;773 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:29, 20 June 2023&lt;/td&gt;
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		<author><name>imported&gt;Administrator</name></author>
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		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-17T17:23:52Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:23, 17 June 2023&lt;/td&gt;
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		<author><name>imported&gt;Administrator</name></author>
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		<title>87.52.108.0: /* Named Leaders */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=36591&amp;oldid=prev"/>
		<updated>2023-06-11T17:59:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Named Leaders&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:59, 11 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l246&quot;&gt;Line 246:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Krondys, Son of Dracothion:&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;600pts&lt;/del&gt;, Unaligned) Apparently the dragon with Sigmar&#039;s ear, aside from being a big dragon with lots of wounds, fire breathing, and nasty claw and fang attacks, apparently can cast spells as his armor boosts his magical ability. Stormcast&#039;s first level 2 wizard with 2 casts and unbinds, and a +3 to cast before he starts taking wounds. This doesn&#039;t extend to his unbinds, but oh well. Notably, he only knows one Stormcast lore spell, so choose wisely. His unique spell is interesting, as it requires a 9 to cast at 24&quot; range, with 4 different effects to choose from. Subtract 1 from target&#039;s hit rolls with all attacks, subtract 1 from the rend of that unit&#039;s attacks, subtract 1 from the attacks characteristic of missile weapons, or subtract 1 from save rolls. You should seriously consider his ability to worsen rend or subtract from saves, but this spell can be a real swiss-army knife if you need it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Krondys, Son of Dracothion:&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;550pts&lt;/ins&gt;, Unaligned) Apparently the dragon with Sigmar&#039;s ear, aside from being a big dragon with lots of wounds, fire breathing, and nasty claw and fang attacks, apparently can cast spells as his armor boosts his magical ability. Stormcast&#039;s first level 2 wizard with 2 casts and unbinds, and a +3 to cast before he starts taking wounds. This doesn&#039;t extend to his unbinds, but oh well. Notably, he only knows one Stormcast lore spell, so choose wisely. His unique spell is interesting, as it requires a 9 to cast at 24&quot; range, with 4 different effects to choose from. Subtract 1 from target&#039;s hit rolls with all attacks, subtract 1 from the rend of that unit&#039;s attacks, subtract 1 from the attacks characteristic of missile weapons, or subtract 1 from save rolls. You should seriously consider his ability to worsen rend or subtract from saves, but this spell can be a real swiss-army knife if you need it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Just because Krondys is the wizard, doesn&amp;#039;t mean that he&amp;#039;s a slouch in a fight. Most notably, the attack characteristic of his tail attack is equal to the number of enemy models within 3&amp;quot;. At 600 points, he&amp;#039;s easily the biggest and most impressive of the large Stormcast Models, and seems to be perfectly ready to rip open your enemies a new one. Enemies also get -1 to hit him with melee weapons, and he more or less has the same attack profiles as Karazai, but with slighty worse damage. He continues the trend of all Stormcast wizards also being combat wizards, by virtue of being a big monster who can probably easily handle almost anything thrown at him. Just don&amp;#039;t try to throw him against Nagash or Skarbrand in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Just because Krondys is the wizard, doesn&amp;#039;t mean that he&amp;#039;s a slouch in a fight. Most notably, the attack characteristic of his tail attack is equal to the number of enemy models within 3&amp;quot;. At 600 points, he&amp;#039;s easily the biggest and most impressive of the large Stormcast Models, and seems to be perfectly ready to rip open your enemies a new one. Enemies also get -1 to hit him with melee weapons, and he more or less has the same attack profiles as Karazai, but with slighty worse damage. He continues the trend of all Stormcast wizards also being combat wizards, by virtue of being a big monster who can probably easily handle almost anything thrown at him. Just don&amp;#039;t try to throw him against Nagash or Skarbrand in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Karazai, the Scarred:&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;600pts&lt;/del&gt;, Unaligned) While Krondys seems to bring his mind to the battlefield, Karazai is all brawn. Not a wizard at all, but that&#039;s fine since Karazai wants to get up close and personal to [[Rip and Tear]]. All melee weapons target him subtract 1 from their attack characteristic to a minimum of 1. It seems he prefers his jaw attacks, as it has a terrifying 6/3+/1+(at 8 wounds or less)/-3 rend and 3 damage an attack, and then use his Talons to finish off whatever is left behind. He also gets tail attacks equal to the amount of enemy models within 3&quot; of him, and his own fire breath attack, which will at least deal out a single mortal wound. Whenever Karazai kills an enemy unit, he then gets an effect depending on what that unit was. If it was a Monster or Hero, then he gets +1 attacks on all weapons. If it was a unit with 3+ wounds, he gets +1 to run and charge rolls, and units with 2 or less wounds simply heal 1 wound. Not quite what we were expecting, but Karazai promises to be a melee terror on the battlefield.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Karazai, the Scarred:&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;550pts&lt;/ins&gt;, Unaligned) While Krondys seems to bring his mind to the battlefield, Karazai is all brawn. Not a wizard at all, but that&#039;s fine since Karazai wants to get up close and personal to [[Rip and Tear]]. All melee weapons target him subtract 1 from their attack characteristic to a minimum of 1. It seems he prefers his jaw attacks, as it has a terrifying 6/3+/1+(at 8 wounds or less)/-3 rend and 3 damage an attack, and then use his Talons to finish off whatever is left behind. He also gets tail attacks equal to the amount of enemy models within 3&quot; of him, and his own fire breath attack, which will at least deal out a single mortal wound. Whenever Karazai kills an enemy unit, he then gets an effect depending on what that unit was. If it was a Monster or Hero, then he gets +1 attacks on all weapons. If it was a unit with 3+ wounds, he gets +1 to run and charge rolls, and units with 2 or less wounds simply heal 1 wound. Not quite what we were expecting, but Karazai promises to be a melee terror on the battlefield.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[http://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-celestantprime-en.pdf Celestant-Prime]:&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;325pts&lt;/del&gt;, Unaligned) While not exactly &#039;&#039;named&#039;&#039;, this here is your army&#039;s big model that also acts as a centerpiece. The &#039;first&#039; Stormcast Eternal, this is one bad dude. Prime has a very powerful shooting attack, dramatically one-upping the Lord-Celestant on Dracoth by tossing a comet onto the battlefield. His close combat potential seems to have potential, having 3 attacks base. That said, have him deep-strike and add 2 to the attacks characteristic of Ghal Maraz until the end of the game. This is cumulative so he gains more the longer you keep him off the stronger he gets. However this can be a trap as keeping off the board for even turns can be risky as a lot can happen in that time and you actually want him to contribute when he arrives. He now has a 4+ ward so he is far more durable than before, so he can much more reliably land behind enemy lines to smash face. In addition he has the super-rare ability to actually choice types of die rolls instead of rerolling. Which is perfect for guantee long charges or needed save rolls. Ovearll stronger than before defensively and offensively, however lost some inherent army buffing as he lost his universal +1 to bravery for ORDER units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[http://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-celestantprime-en.pdf Celestant-Prime]:&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;330pts&lt;/ins&gt;, Unaligned) While not exactly &#039;&#039;named&#039;&#039;, this here is your army&#039;s big model that also acts as a centerpiece. The &#039;first&#039; Stormcast Eternal, this is one bad dude. Prime has a very powerful shooting attack, dramatically one-upping the Lord-Celestant on Dracoth by tossing a comet onto the battlefield. His close combat potential seems to have potential, having 3 attacks base. That said, have him deep-strike and add 2 to the attacks characteristic of Ghal Maraz until the end of the game. This is cumulative so he gains more the longer you keep him off the stronger he gets. However this can be a trap as keeping off the board for even turns can be risky as a lot can happen in that time and you actually want him to contribute when he arrives. He now has a 4+ ward so he is far more durable than before, so he can much more reliably land behind enemy lines to smash face. In addition he has the super-rare ability to actually choice types of die rolls instead of rerolling. Which is perfect for guantee long charges or needed save rolls. Ovearll stronger than before defensively and offensively, however lost some inherent army buffing as he lost his universal +1 to bravery for ORDER units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**In fact, the Prime is a lot better than it would seem at first glance. With his &amp;quot;Orrery of Celestial Fates,&amp;quot; once per turn, you can CHOOSE one of his rolls (to be precise, a save roll, hit roll or wound roll, a run or charge roll. So no heroic action, for example, or anything else) to any result you want. Meaning, each turn you can either: almost guarantee 3 Damage in combat if you change the Hit dice (Ghal Maraz wounds on 2+ and has -3 Rend), or almost guarantee that 9&amp;quot; charge the turn he enters play, or avoid one non-mortal wound to him if you change the Save roll (even against -3 Rend opponents!). Your second turn is ideal for this: most of your units will be engaged, and with 5 Ghal Maraz attacks, if you change the hit dice, the Prime deals each turn something like 9 wounds in combat (except against a handful of super-protected units, like Stonehorns or Phoenix Guard), which is MIGHTY.This guy requires a lot of skill to play, but if you do it right, his 325 points cost will be repaid in no time.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**In fact, the Prime is a lot better than it would seem at first glance. With his &amp;quot;Orrery of Celestial Fates,&amp;quot; once per turn, you can CHOOSE one of his rolls (to be precise, a save roll, hit roll or wound roll, a run or charge roll. So no heroic action, for example, or anything else) to any result you want. Meaning, each turn you can either: almost guarantee 3 Damage in combat if you change the Hit dice (Ghal Maraz wounds on 2+ and has -3 Rend), or almost guarantee that 9&amp;quot; charge the turn he enters play, or avoid one non-mortal wound to him if you change the Save roll (even against -3 Rend opponents!). Your second turn is ideal for this: most of your units will be engaged, and with 5 Ghal Maraz attacks, if you change the hit dice, the Prime deals each turn something like 9 wounds in combat (except against a handful of super-protected units, like Stonehorns or Phoenix Guard), which is MIGHTY.This guy requires a lot of skill to play, but if you do it right, his 325 points cost will be repaid in no time.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Yndrasta, the Celestial Spear:&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;320 &lt;/del&gt;pts, Unaligned) Dominion&#039;s big centerpiece [[Sanguinius]]-chan is quite a dangerous showing. She&#039;s a flying {{AOSKeyword|Thunderstrike}} hero with a 3+/4++ save and equipped with some very dangerous weapons. Both of them wound on a 2+ with -2 Rend, but the spear deals d6 wounds at range while the sword only deals 3. This is especially a problem for monsters, as she also has a 3&quot; aura that forces any monsters she faces to act as if they&#039;ve suffered 10 additional wounds, meaning that her very presence can nerf greater daemons and other monsters before she attacks them. That said, she&#039;s not entirely offensive. Friendly Stormcast and Cities of Sigmar units within 12&quot; can ignore battleshock and once per turn she can raise one model for a Stormcast unit with a wounds characteristic of 3 or less - incredibly useful since now you aren&#039;t only gaining back those models for attacking but also to act as reloading kamikazes. Send her monster hunting for best results, then send her after enemy heroes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Yndrasta, the Celestial Spear:&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;280 &lt;/ins&gt;pts, Unaligned) Dominion&#039;s big centerpiece [[Sanguinius]]-chan is quite a dangerous showing. She&#039;s a flying {{AOSKeyword|Thunderstrike}} hero with a 3+/4++ save and equipped with some very dangerous weapons. Both of them wound on a 2+ with -2 Rend, but the spear deals d6 wounds at range while the sword only deals 3. This is especially a problem for monsters, as she also has a 3&quot; aura that forces any monsters she faces to act as if they&#039;ve suffered 10 additional wounds, meaning that her very presence can nerf greater daemons and other monsters before she attacks them. That said, she&#039;s not entirely offensive. Friendly Stormcast and Cities of Sigmar units within 12&quot; can ignore battleshock and once per turn she can raise one model for a Stormcast unit with a wounds characteristic of 3 or less - incredibly useful since now you aren&#039;t only gaining back those models for attacking but also to act as reloading kamikazes. Send her monster hunting for best results, then send her after enemy heroes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Do note that while she ruins almost every monster in the game, do not under any circumstances have her engage Skarbrand, as ol&amp;#039; big red at -10 wounds will delete Yndrasta and any other unit engaging him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Do note that while she ruins almost every monster in the game, do not under any circumstances have her engage Skarbrand, as ol&amp;#039; big red at -10 wounds will delete Yndrasta and any other unit engaging him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads/Vandus_Hammerhand_CB_Web%20-%20cropped.pdf Vandus Hammerhand]:&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;215pts&lt;/del&gt;, {{AOSKeyword|Hammers of Sigmar}}) Dracoth-borne Lord-Celestant of the Hammerhands, the first chamber of the Hammers of Sigmar. He&#039;s Sigmar&#039;s favorite Stormcast, and it shows. His tempestos hammer, Heldensen, deals 3 wounds rather than D3. In addition he has a ranged attack that always deals d3 mortal wounds on a 4+, making for a nice shot for softening up enemies, but nevery something to rely upon. He gets 2 extra attacks if he&#039;s charged, and he automatically grants battleshock immunity to all {{AOSKeyword|Hammers of Sigmar}} units within 24&quot;. Curiously, he&#039;s picked up a new trick this edition, allowing you to grant 1 {{AOSKeyword|Hammers of Sigmar Redeemer}} unit wholly within 12&quot; of him an extra attack for all their weapons. If you take Vandus to the field, run him alongside your Battleline as a linebreaker, where he can deal the most damage. Sadly, despite a decrease in points, he&#039;s not as useful as the generic option in a dragons-only list.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads/Vandus_Hammerhand_CB_Web%20-%20cropped.pdf Vandus Hammerhand]:&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;190pts&lt;/ins&gt;, {{AOSKeyword|Hammers of Sigmar}}) Dracoth-borne Lord-Celestant of the Hammerhands, the first chamber of the Hammers of Sigmar. He&#039;s Sigmar&#039;s favorite Stormcast, and it shows. His tempestos hammer, Heldensen, deals 3 wounds rather than D3. In addition he has a ranged attack that always deals d3 mortal wounds on a 4+, making for a nice shot for softening up enemies, but nevery something to rely upon. He gets 2 extra attacks if he&#039;s charged, and he automatically grants battleshock immunity to all {{AOSKeyword|Hammers of Sigmar}} units within 24&quot;. Curiously, he&#039;s picked up a new trick this edition, allowing you to grant 1 {{AOSKeyword|Hammers of Sigmar Redeemer}} unit wholly within 12&quot; of him an extra attack for all their weapons. If you take Vandus to the field, run him alongside your Battleline as a linebreaker, where he can deal the most damage. Sadly, despite a decrease in points, he&#039;s not as useful as the generic option in a dragons-only list.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Astreia_Solbright.pdf Astreia Solbright]&#039;&#039;&#039;: (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;195pts&lt;/del&gt;, {{AOSKeyword|Hammers of Sigmar}}) A named Lord Arcanum on a Dracoline. Not only can she stave off death for a Stormcast unit, but she can also add +1 to saves for {{AOSKeyword|Hammers of Sigmar Sacrosanct}} units hit in melee, offsetting their weaker saves. In addition, she can re-roll her charges and her unique spell is a debuff bubble that deals -1 to hit rolls on all enemies within 6&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Astreia_Solbright.pdf Astreia Solbright]&#039;&#039;&#039;: (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;170pts&lt;/ins&gt;, {{AOSKeyword|Hammers of Sigmar}}) A named Lord Arcanum on a Dracoline. Not only can she stave off death for a Stormcast unit, but she can also add +1 to saves for {{AOSKeyword|Hammers of Sigmar Sacrosanct}} units hit in melee, offsetting their weaker saves. In addition, she can re-roll her charges and her unique spell is a debuff bubble that deals -1 to hit rolls on all enemies within 6&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Aventis_Firestrike.pdf Aventis Firestrike]&#039;&#039;&#039;: (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;325pts&lt;/del&gt;, {{AOSKeyword|Hammers of Sigmar}}/{{AOSKeyword|Hammerhal}}) A named Lord Arcanum on a Tauralon, unique in that he&#039;s also capable of supporting a Cities of Sigmar army just as effectively. One of your few wizards who gets 2 casts and unbinds, he&#039;s gained quite a few new tricks this battletome, including the ability to stave off death for one model within 18&quot; and restoring a wound on them - though it&#039;s not sure if this will still trigger Blaze of Glory. While ineffective on himself, he can heal d3 wounds each hero phase anyways. His last ability lets him normal moves give +1 to hit for nearby {{AOSKeyword|Hammers of Sigmar}} and {{AOSKeyword|Hammerhal}} units. His unique spell has a 7+ CV and a rather short range of 9&quot;, but it&#039;s a blast that deals d3 MWs to enemies within 3&quot; of the chosen location.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Aventis_Firestrike.pdf Aventis Firestrike]&#039;&#039;&#039;: (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;270pts&lt;/ins&gt;, {{AOSKeyword|Hammers of Sigmar}}/{{AOSKeyword|Hammerhal}}) A named Lord Arcanum on a Tauralon, unique in that he&#039;s also capable of supporting a Cities of Sigmar army just as effectively. One of your few wizards who gets 2 casts and unbinds, he&#039;s gained quite a few new tricks this battletome, including the ability to stave off death for one model within 18&quot; and restoring a wound on them - though it&#039;s not sure if this will still trigger Blaze of Glory. While ineffective on himself, he can heal d3 wounds each hero phase anyways. His last ability lets him normal moves give +1 to hit for nearby {{AOSKeyword|Hammers of Sigmar}} and {{AOSKeyword|Hammerhal}} units. His unique spell has a 7+ CV and a rather short range of 9&quot;, but it&#039;s a blast that deals d3 MWs to enemies within 3&quot; of the chosen location.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/BR_Belakor_Warscroll_GardusSteelSoul_eng.pdf Gardus Steel Soul:]&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;160 &lt;/del&gt;pts, {{AOSKeyword|Hallowed Knights}}) Named Lord-Celestant of the {{AOSKeyword|Hallowed Knights}} who has been the main character of a few novels and has a starring role in Broken Realms: Be&#039;lakor. While he&#039;s only as fast as your regular battleline, he has a 5+ ward save that spreads to other {{AOSKeyword|Hallowed Knights}} units within 12&quot;. On top of that, he has a once-per-game ability to re-roll charges for any heroes within 12&quot; and add an an extra attack, and Martyr&#039;s Strength, which gives him the ability to fight again on a 2+. All in all, very solid choice for a melee leader for your Hallowed Knights, if you want a dedicated named character for the job. However, he&#039;s 30 more points expensive than the default Lord-Celestant, and lacks the generic version&#039;s abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/BR_Belakor_Warscroll_GardusSteelSoul_eng.pdf Gardus Steel Soul:]&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;170 &lt;/ins&gt;pts, {{AOSKeyword|Hallowed Knights}}) Named Lord-Celestant of the {{AOSKeyword|Hallowed Knights}} who has been the main character of a few novels and has a starring role in Broken Realms: Be&#039;lakor. While he&#039;s only as fast as your regular battleline, he has a 5+ ward save that spreads to other {{AOSKeyword|Hallowed Knights}} units within 12&quot;. On top of that, he has a once-per-game ability to re-roll charges for any heroes within 12&quot; and add an an extra attack, and Martyr&#039;s Strength, which gives him the ability to fight again on a 2+. All in all, very solid choice for a melee leader for your Hallowed Knights, if you want a dedicated named character for the job. However, he&#039;s 30 more points expensive than the default Lord-Celestant, and lacks the generic version&#039;s abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads/aos-warscroll-Gavriel-Sureheart-en.pdf Gavriel Sureheart]:&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;130pts&lt;/del&gt;, {{AOSKeyword|Hammers of Sigmar}}) Lord-Celestant and yet another member of the Hammers of Sigmar. Not only can he re-roll his charges, but he can also make a free Forward to Victory command each turn for {{AOSKeyword|Hammers of Sigmar}} units. He trades the Lord Celestant&#039;s regular weapons with 2 damage -1 rend sword with 5 attacks (that deals 2 MWs on a crit 6 to hit) and a Thundershield that deals out mortal wounds when you roll 6s to save. Same price as the default lord-celestant, and arguably an alternative pick for when you play Hammers of Sigmar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads/aos-warscroll-Gavriel-Sureheart-en.pdf Gavriel Sureheart]:&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;110pts&lt;/ins&gt;, {{AOSKeyword|Hammers of Sigmar}}) Lord-Celestant and yet another member of the Hammers of Sigmar. Not only can he re-roll his charges, but he can also make a free Forward to Victory command each turn for {{AOSKeyword|Hammers of Sigmar}} units. He trades the Lord Celestant&#039;s regular weapons with 2 damage -1 rend sword with 5 attacks (that deals 2 MWs on a crit 6 to hit) and a Thundershield that deals out mortal wounds when you roll 6s to save. Same price as the default lord-celestant, and arguably an alternative pick for when you play Hammers of Sigmar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads/Neave_Blacktalon_ENG.pdf Neave Blacktalon]:&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;120pts&lt;/del&gt;, {{AOSKeyword|Hammers of Sigmar}}) The Stormcast Eternals Hero Hunter who&#039;s no longer as supporting for allies. Her boltstorm pistol allows her to run and shoot. Her real damage comes from the whirlwind axes, providing a dizzying 8 attacks that add +d3 more attacks on the charge with -1 Rend. Her standout ability is Windrider, which lets her re-deploy wherever she wishes and ensures that she can always be close to some prey. Much more identical to the default Knight-Zephyros now, even being the same price as her. The real question is if you think those extra attacks will help in the long run.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads/Neave_Blacktalon_ENG.pdf Neave Blacktalon]:&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;110pts&lt;/ins&gt;, {{AOSKeyword|Hammers of Sigmar}}) The Stormcast Eternals Hero Hunter who&#039;s no longer as supporting for allies. Her boltstorm pistol allows her to run and shoot. Her real damage comes from the whirlwind axes, providing a dizzying 8 attacks that add +d3 more attacks on the charge with -1 Rend. Her standout ability is Windrider, which lets her re-deploy wherever she wishes and ensures that she can always be close to some prey. Much more identical to the default Knight-Zephyros now, even being the same price as her. The real question is if you think those extra attacks will help in the long run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//aos_warscroll_stormsires_cursebreakers_en.pdf Averon Stormsire]:&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;230pts&lt;/del&gt;) Only usable with Stormsire&#039;s Cursebreakers. A buffed Knight-Incantor with a buffed spell, adding d3 wounds to enemies within 6&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//aos_warscroll_stormsires_cursebreakers_en.pdf Averon Stormsire]:&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;210pts&lt;/ins&gt;) Only usable with Stormsire&#039;s Cursebreakers. A buffed Knight-Incantor with a buffed spell, adding d3 wounds to enemies within 6&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lynus Ghalmorian:&amp;#039;&amp;#039;&amp;#039; (240pts, {{AOSKeyword|Anvils of the Heldenhammer}}) Named Lord Arcanum on Gryph-Charger for the {{AOSKeyword|Anvils of the Heldenhammer}}, found in the August 2019 White Dwarf. Almost identical to the base one, but makes every friendly {{AOSKeyword|Anvils of the Heldenhammer}} unit within 12&amp;quot; reroll save rolls of 1 against missile weapons, replaces the healing spell with one that is cast on a 6+ and deals D3 mortal wounds to a unit within 12&amp;quot; while also giving it -1 to hit rolls until your next hero phase and haves a command ability that gives every friendly Anvils of the Heldenhammer unit within 12&amp;quot; +1 to their hit rolls. 240 points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lynus Ghalmorian:&amp;#039;&amp;#039;&amp;#039; (240pts, {{AOSKeyword|Anvils of the Heldenhammer}}) Named Lord Arcanum on Gryph-Charger for the {{AOSKeyword|Anvils of the Heldenhammer}}, found in the August 2019 White Dwarf. Almost identical to the base one, but makes every friendly {{AOSKeyword|Anvils of the Heldenhammer}} unit within 12&amp;quot; reroll save rolls of 1 against missile weapons, replaces the healing spell with one that is cast on a 6+ and deals D3 mortal wounds to a unit within 12&amp;quot; while also giving it -1 to hit rolls until your next hero phase and haves a command ability that gives every friendly Anvils of the Heldenhammer unit within 12&amp;quot; +1 to their hit rolls. 240 points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>87.52.108.0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37365&amp;oldid=prev</id>
		<title>87.52.108.0: /* Others */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37365&amp;oldid=prev"/>
		<updated>2023-06-11T17:57:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Others&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;amp;diff=37365&amp;amp;oldid=37364&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>87.52.108.0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37364&amp;oldid=prev</id>
		<title>87.52.108.0: /* Others */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37364&amp;oldid=prev"/>
		<updated>2023-06-11T17:48:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Others&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:48, 11 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l355&quot;&gt;Line 355:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 355:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lord-Imperitant:&amp;#039;&amp;#039;&amp;#039; (175 pts) The commander among Dominion&amp;#039;s generic heroes. His weapons aren&amp;#039;t too bad, with a ranged weapon that spits out random attacks and a pet gryph-hound to support him. Most useful of his abilities is that he can issue a command each turn without spending CP, which is quite useful. Also helpful is their ability to guide fellow Thunderstrike Eternals in deep-striking, letting them arrive within 7&amp;quot; of an enemy unit rather than the typical 9&amp;quot; - in case your unit REALLY needs to get stuck in immediately. In the fluff he&amp;#039;s the strategist leader, in play seems to confirm him as this, as his most useful features is his free command ability and reduced deep strike. While he can reliably pump out four attacks with his hammer, and has an 18&amp;quot; shooting with his baton with fairly reliable hit, wound, and rend, he&amp;#039;s not exactly a damage dealer, or a tank. Stick him into the thick of it at your peril, since he would be better positioned behind your Vindicators. That said, consider bubble-wrapping him with Praetors so he doesn&amp;#039;t get focused-fired before you can drop your Annihilators. The biggest drawback to this lord is just that his deepstrike ability only works with keyword Thunderstrike, meaning you&amp;#039;re going to have to bring all the new toys along to get any mileage out of it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lord-Imperitant:&amp;#039;&amp;#039;&amp;#039; (175 pts) The commander among Dominion&amp;#039;s generic heroes. His weapons aren&amp;#039;t too bad, with a ranged weapon that spits out random attacks and a pet gryph-hound to support him. Most useful of his abilities is that he can issue a command each turn without spending CP, which is quite useful. Also helpful is their ability to guide fellow Thunderstrike Eternals in deep-striking, letting them arrive within 7&amp;quot; of an enemy unit rather than the typical 9&amp;quot; - in case your unit REALLY needs to get stuck in immediately. In the fluff he&amp;#039;s the strategist leader, in play seems to confirm him as this, as his most useful features is his free command ability and reduced deep strike. While he can reliably pump out four attacks with his hammer, and has an 18&amp;quot; shooting with his baton with fairly reliable hit, wound, and rend, he&amp;#039;s not exactly a damage dealer, or a tank. Stick him into the thick of it at your peril, since he would be better positioned behind your Vindicators. That said, consider bubble-wrapping him with Praetors so he doesn&amp;#039;t get focused-fired before you can drop your Annihilators. The biggest drawback to this lord is just that his deepstrike ability only works with keyword Thunderstrike, meaning you&amp;#039;re going to have to bring all the new toys along to get any mileage out of it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Knight-Judicator:&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;205 &lt;/del&gt;pts) The newest lieutenant-type hero. The Knight-Judicator&#039;s the big brother to all your little Judicators, and allows you to take the new Vigilors as battleline when you field him as your general. He&#039;s got a greatbow that has a range of 30&quot; with 2 attacks at rend -3 and 3 damage a piece. He also has a once per game ability to pick a point on the field and deal D3 Mortal Wounds to all enemy units with 6&quot; on a 4+. He also comes with two gryph-hounds, which come with Warning Cry. If you intend to run a ranged Stormcast army, this one is an auto-include.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Knight-Judicator:&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;200 &lt;/ins&gt;pts) The newest lieutenant-type hero. The Knight-Judicator&#039;s the big brother to all your little Judicators, and allows you to take the new Vigilors as battleline when you field him as your general. He&#039;s got a greatbow that has a range of 30&quot; with 2 attacks at rend -3 and 3 damage a piece. He also has a once per game ability to pick a point on the field and deal D3 Mortal Wounds to all enemy units with 6&quot; on a 4+. He also comes with two gryph-hounds, which come with Warning Cry. If you intend to run a ranged Stormcast army, this one is an auto-include.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Knight-Draconis:&amp;#039;&amp;#039;&amp;#039; (255 pts) The new hero mounted on a dragon, and the one to take to make Stormdrake Guard Battleline. He can make one unit of Stormdrake Guard battleline. He hits hard, with his dragon&amp;#039;s breath weapon dealing mortal wounds, even giving out a single mortal wound on rolls of one. He also comes with a 4+ spell ignore. Also note that after this hero attacks, your opponent picks 1 model in the unit that was attacked, then you roll a die. If you rolled greater than the wounds characteristic of the model that was picked, it is instantly slain. Once per battle you can also pick 1 Stormdrake Guard unit if they are wholly within 12&amp;quot;, and they can shoot their mortal wound breath. The Knight-Draconis wants to be leading your Stormdrake Guard into the thick of it, and while he doesn&amp;#039;t get a bevy of customization options, he does get the Aeonfire Blade, one of the nastiest weapons with 2 damage, and rend -3. Give him all-out attack, and there&amp;#039;s a good chance your enemies will be tacking 10 wounds just from the rider alone. Not to be outdone, the Stormdrake is a force to be reckoned with as well, who only has slightly worse attacks, wounding ability, and rend than the rider. Oh yea, and he gets Monstrous Rampage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Knight-Draconis:&amp;#039;&amp;#039;&amp;#039; (255 pts) The new hero mounted on a dragon, and the one to take to make Stormdrake Guard Battleline. He can make one unit of Stormdrake Guard battleline. He hits hard, with his dragon&amp;#039;s breath weapon dealing mortal wounds, even giving out a single mortal wound on rolls of one. He also comes with a 4+ spell ignore. Also note that after this hero attacks, your opponent picks 1 model in the unit that was attacked, then you roll a die. If you rolled greater than the wounds characteristic of the model that was picked, it is instantly slain. Once per battle you can also pick 1 Stormdrake Guard unit if they are wholly within 12&amp;quot;, and they can shoot their mortal wound breath. The Knight-Draconis wants to be leading your Stormdrake Guard into the thick of it, and while he doesn&amp;#039;t get a bevy of customization options, he does get the Aeonfire Blade, one of the nastiest weapons with 2 damage, and rend -3. Give him all-out attack, and there&amp;#039;s a good chance your enemies will be tacking 10 wounds just from the rider alone. Not to be outdone, the Stormdrake is a force to be reckoned with as well, who only has slightly worse attacks, wounding ability, and rend than the rider. Oh yea, and he gets Monstrous Rampage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>87.52.108.0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37363&amp;oldid=prev</id>
		<title>87.116.165.157: /* Spell Lore */ fix formatting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37363&amp;oldid=prev"/>
		<updated>2023-05-03T20:55:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Spell Lore: &lt;/span&gt; fix formatting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:55, 3 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l183&quot;&gt;Line 183:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 183:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Stormcast_Everblaze_Comet.pdf Everblaze Comet]:&amp;#039;&amp;#039;&amp;#039; (100pts) Comet of Cassandora, Stormcasts edition. When it comes down, it hits everything within 10&amp;quot; for a bunch of Mortal Wounds determined by a D6 roll - on a 1, the unit takes a single Mortal Wound. On a 2-5, the Unit takes D3 Mortal Wounds, and on a 6, the Unit takes D6 Mortal Wounds! Also, all Wizards must subtract 1 from their casting rolls while they are 10 inches or closer to the comet. This spell got, well, reduced in points, and in value. It can no longer keep spitting out mortal wounds round after round, this combined with the fact that it costs 100 points, forces you to be &amp;#039;&amp;#039;&amp;#039;extremely&amp;#039;&amp;#039;&amp;#039; cautious about where and when to put it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Stormcast_Everblaze_Comet.pdf Everblaze Comet]:&amp;#039;&amp;#039;&amp;#039; (100pts) Comet of Cassandora, Stormcasts edition. When it comes down, it hits everything within 10&amp;quot; for a bunch of Mortal Wounds determined by a D6 roll - on a 1, the unit takes a single Mortal Wound. On a 2-5, the Unit takes D3 Mortal Wounds, and on a 6, the Unit takes D6 Mortal Wounds! Also, all Wizards must subtract 1 from their casting rolls while they are 10 inches or closer to the comet. This spell got, well, reduced in points, and in value. It can no longer keep spitting out mortal wounds round after round, this combined with the fact that it costs 100 points, forces you to be &amp;#039;&amp;#039;&amp;#039;extremely&amp;#039;&amp;#039;&amp;#039; cautious about where and when to put it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Stormcast_Celestian_Vortex.pdf Celestian Vortex]&amp;#039;&amp;#039;&amp;#039; (80pts) &amp;#039;&amp;#039;&amp;#039;(AKA the HAMMERNADO):&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a Hurricane of Hammers that dispenses Mortal Wounds (12 dice on 6+) and gives any Unit within 6&amp;quot; of it -1 to hit with Missile Weapons. Thanks to its 8 inch movement (14&amp;quot; if you&amp;#039;re controlling it with a Lord-Arcanum) the Hammernado proves to be a relatively cheap and effective way to damage forces that lack mortal wound protection and screw ranged units (If you manage to cast it against a Tzeentch or Skaven army, they are in for a bad time).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Stormcast_Celestian_Vortex.pdf Celestian Vortex]&amp;#039;&amp;#039;&amp;#039; (80pts) &amp;#039;&amp;#039;&amp;#039;(AKA the HAMMERNADO):&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a Hurricane of Hammers that dispenses Mortal Wounds (12 dice on 6+) and gives any Unit within 6&amp;quot; of it -1 to hit with Missile Weapons. Thanks to its 8 inch movement (14&amp;quot; if you&amp;#039;re controlling it with a Lord-Arcanum) the Hammernado proves to be a relatively cheap and effective way to damage forces that lack mortal wound protection and screw ranged units (If you manage to cast it against a Tzeentch or Skaven army, they are in for a bad time).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Stormcast_Dais_Arcanum.pdf Dais Arcanum]:&#039;&#039;&#039; (55pts) This is what is known as a {{AOSKeyword&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}&lt;/del&gt;STORMCAST ETERNAL WIZARD}} that has ascended past a {{AOSKeyword|STORMCAST ETERNAL WIZARD}}. A big disk for your Wizard to ride on: it grants them Fly, 12&quot; movement and an additional Unbind. For just 55 points, you can hop in a Knight-Incantor or a Lord-Exorcist, and make them go even further beyond. Your opponents are going to love it, trust me...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Stormcast_Dais_Arcanum.pdf Dais Arcanum]:&#039;&#039;&#039; (55pts) This is what is known as a {{AOSKeyword&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;STORMCAST ETERNAL WIZARD}} that has ascended past a {{AOSKeyword|STORMCAST ETERNAL WIZARD}}. A big disk for your Wizard to ride on: it grants them Fly, 12&quot; movement and an additional Unbind. For just 55 points, you can hop in a Knight-Incantor or a Lord-Exorcist, and make them go even further beyond. Your opponents are going to love it, trust me...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tab&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tab&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tabs&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tabs&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>87.116.165.157</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37362&amp;oldid=prev</id>
		<title>202.160.36.16: /* Cities of Sigmar */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37362&amp;oldid=prev"/>
		<updated>2022-11-11T07:49:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Cities of Sigmar&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:49, 11 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l525&quot;&gt;Line 525:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 525:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{AOSKeyword|The Phonecium}}: Kinda hard to work with here. Stormcast are expensive. Sure, you can send packs of chaff to fuel your big boys&amp;#039; strikes, but that&amp;#039;s just whack. Aetherwings can make decent enough chaff, tho, and the anti-charge ability can give you some control about when they die. Plus, you can paint them as mini Phoenixes!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{AOSKeyword|The Phonecium}}: Kinda hard to work with here. Stormcast are expensive. Sure, you can send packs of chaff to fuel your big boys&amp;#039; strikes, but that&amp;#039;s just whack. Aetherwings can make decent enough chaff, tho, and the anti-charge ability can give you some control about when they die. Plus, you can paint them as mini Phoenixes!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;As we wait for Cities of Sigmar (or Dawnbringer Crusades, or Redeemers, or whatever GW wants to call the soup faction now) to get a new exclusive book, Stormcast got several new options for taking Cities of Sigmar units in a {{AOSKeyword|Stormkeep}} list instead of the other way around, and there is the Sacred Charge Grand Strategy and Pioneers of the Realm Battle Tactic that you can get mileage out of, if you&#039;re feeling up for it. Potentially, this is a good way to take something from the Cities list that can do just as good as Stormcast (if not a little better, or more specialized than Stormcast are) and save on points, or potentially just make an interesting, weird list using some of the unique options from Cities of Sigmar. Just remember that your mortal companions aren&#039;t as tough and as enduring as Stormcast are, and that additional protections will be needed to ensure that they survive the fight- especially if you&#039;re playing with the Sacred Charge Grand Strategy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As we wait for Cities of Sigmar (or Dawnbringer Crusades, or Redeemers, or whatever GW wants to call the soup faction now) to get a new exclusive book, Stormcast got several new options for taking Cities of Sigmar units in a {{AOSKeyword|Stormkeep}} list instead of the other way around, and there is the Sacred Charge Grand Strategy and Pioneers of the Realm Battle Tactic that you can get mileage out of, if you&#039;re feeling up for it. Potentially, this is a good way to take something from the Cities list that can do just as good as Stormcast (if not a little better, or more specialized than Stormcast are) and save on points, or potentially just make an interesting, weird list using some of the unique options from Cities of Sigmar. Just remember that your mortal companions aren&#039;t as tough and as enduring as Stormcast are, and that additional protections will be needed to ensure that they survive the fight- especially if you&#039;re playing with the Sacred Charge Grand Strategy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>202.160.36.16</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37361&amp;oldid=prev</id>
		<title>2001:8003:D91A:7600:7CC6:2AAD:73A7:82EA: /* Named Leaders */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37361&amp;oldid=prev"/>
		<updated>2022-08-20T16:14:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Named Leaders&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:14, 20 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l255&quot;&gt;Line 255:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 255:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Yndrasta, the Celestial Spear:&amp;#039;&amp;#039;&amp;#039; (320 pts, Unaligned) Dominion&amp;#039;s big centerpiece [[Sanguinius]]-chan is quite a dangerous showing. She&amp;#039;s a flying {{AOSKeyword|Thunderstrike}} hero with a 3+/4++ save and equipped with some very dangerous weapons. Both of them wound on a 2+ with -2 Rend, but the spear deals d6 wounds at range while the sword only deals 3. This is especially a problem for monsters, as she also has a 3&amp;quot; aura that forces any monsters she faces to act as if they&amp;#039;ve suffered 10 additional wounds, meaning that her very presence can nerf greater daemons and other monsters before she attacks them. That said, she&amp;#039;s not entirely offensive. Friendly Stormcast and Cities of Sigmar units within 12&amp;quot; can ignore battleshock and once per turn she can raise one model for a Stormcast unit with a wounds characteristic of 3 or less - incredibly useful since now you aren&amp;#039;t only gaining back those models for attacking but also to act as reloading kamikazes. Send her monster hunting for best results, then send her after enemy heroes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Yndrasta, the Celestial Spear:&amp;#039;&amp;#039;&amp;#039; (320 pts, Unaligned) Dominion&amp;#039;s big centerpiece [[Sanguinius]]-chan is quite a dangerous showing. She&amp;#039;s a flying {{AOSKeyword|Thunderstrike}} hero with a 3+/4++ save and equipped with some very dangerous weapons. Both of them wound on a 2+ with -2 Rend, but the spear deals d6 wounds at range while the sword only deals 3. This is especially a problem for monsters, as she also has a 3&amp;quot; aura that forces any monsters she faces to act as if they&amp;#039;ve suffered 10 additional wounds, meaning that her very presence can nerf greater daemons and other monsters before she attacks them. That said, she&amp;#039;s not entirely offensive. Friendly Stormcast and Cities of Sigmar units within 12&amp;quot; can ignore battleshock and once per turn she can raise one model for a Stormcast unit with a wounds characteristic of 3 or less - incredibly useful since now you aren&amp;#039;t only gaining back those models for attacking but also to act as reloading kamikazes. Send her monster hunting for best results, then send her after enemy heroes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Do note that while she ruins almost every monster in the game, do not under any circumstances have her engage Skarbrand, as ol&#039; big red at -10 wounds will delete Yndrasta and any other unit engaging him.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/Downloads/Vandus_Hammerhand_CB_Web%20-%20cropped.pdf Vandus Hammerhand]:&amp;#039;&amp;#039;&amp;#039; (215pts, {{AOSKeyword|Hammers of Sigmar}}) Dracoth-borne Lord-Celestant of the Hammerhands, the first chamber of the Hammers of Sigmar. He&amp;#039;s Sigmar&amp;#039;s favorite Stormcast, and it shows. His tempestos hammer, Heldensen, deals 3 wounds rather than D3. In addition he has a ranged attack that always deals d3 mortal wounds on a 4+, making for a nice shot for softening up enemies, but nevery something to rely upon. He gets 2 extra attacks if he&amp;#039;s charged, and he automatically grants battleshock immunity to all {{AOSKeyword|Hammers of Sigmar}} units within 24&amp;quot;. Curiously, he&amp;#039;s picked up a new trick this edition, allowing you to grant 1 {{AOSKeyword|Hammers of Sigmar Redeemer}} unit wholly within 12&amp;quot; of him an extra attack for all their weapons. If you take Vandus to the field, run him alongside your Battleline as a linebreaker, where he can deal the most damage. Sadly, despite a decrease in points, he&amp;#039;s not as useful as the generic option in a dragons-only list.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/Downloads/Vandus_Hammerhand_CB_Web%20-%20cropped.pdf Vandus Hammerhand]:&amp;#039;&amp;#039;&amp;#039; (215pts, {{AOSKeyword|Hammers of Sigmar}}) Dracoth-borne Lord-Celestant of the Hammerhands, the first chamber of the Hammers of Sigmar. He&amp;#039;s Sigmar&amp;#039;s favorite Stormcast, and it shows. His tempestos hammer, Heldensen, deals 3 wounds rather than D3. In addition he has a ranged attack that always deals d3 mortal wounds on a 4+, making for a nice shot for softening up enemies, but nevery something to rely upon. He gets 2 extra attacks if he&amp;#039;s charged, and he automatically grants battleshock immunity to all {{AOSKeyword|Hammers of Sigmar}} units within 24&amp;quot;. Curiously, he&amp;#039;s picked up a new trick this edition, allowing you to grant 1 {{AOSKeyword|Hammers of Sigmar Redeemer}} unit wholly within 12&amp;quot; of him an extra attack for all their weapons. If you take Vandus to the field, run him alongside your Battleline as a linebreaker, where he can deal the most damage. Sadly, despite a decrease in points, he&amp;#039;s not as useful as the generic option in a dragons-only list.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:8003:D91A:7600:7CC6:2AAD:73A7:82EA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37360&amp;oldid=prev</id>
		<title>2001:8003:1C20:8C00:D968:F0D6:A0A8:ED8B: /* Sacrosanct Chamber */ Damage spills over in AoS</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37360&amp;oldid=prev"/>
		<updated>2022-07-27T08:07:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sacrosanct Chamber: &lt;/span&gt; Damage spills over in AoS&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:07, 27 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l445&quot;&gt;Line 445:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 445:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Celestar_Ballista_Stromcast_2018.pdf Celestar Ballista]:&amp;#039;&amp;#039;&amp;#039; (140pts, Artillery) Did someone want Quad Heavy Bolters in AOS? Well here you go- The Mustash man now doesn&amp;#039;t have to import his guns, and with the advent of a new Battletome, this thing has gone from ok, to terrifying. The Ballista has two firing modes, you have to pick one when you shoot with it. The first is a single 36&amp;quot; shot at 3+/2+/-3/D6 damage. The second is 2d6 shots at 18&amp;quot; at 4+/3+/-2/1 damage. Use the first firing mode to take out heroes, monsters, and chip damage at multiwound infantry, use the latter to lay the pain against hordes. Similarly, don&amp;#039;t forget to put this thing close behind your Battleline so it can Unleash Hell on your opponents. An enemy hero getting a surprise Lightning-charged Shot to the face right before combat will not be particularly pleasant for them. Otherwise, consider keeping a spare hero (like one of your wizards, or the Lord-Imperitant) near the ballista, so it can benefit from all-out attack while it puts rapid fire volley after volley into the enemy hordes. Dakka has never tasted so good.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Celestar_Ballista_Stromcast_2018.pdf Celestar Ballista]:&amp;#039;&amp;#039;&amp;#039; (140pts, Artillery) Did someone want Quad Heavy Bolters in AOS? Well here you go- The Mustash man now doesn&amp;#039;t have to import his guns, and with the advent of a new Battletome, this thing has gone from ok, to terrifying. The Ballista has two firing modes, you have to pick one when you shoot with it. The first is a single 36&amp;quot; shot at 3+/2+/-3/D6 damage. The second is 2d6 shots at 18&amp;quot; at 4+/3+/-2/1 damage. Use the first firing mode to take out heroes, monsters, and chip damage at multiwound infantry, use the latter to lay the pain against hordes. Similarly, don&amp;#039;t forget to put this thing close behind your Battleline so it can Unleash Hell on your opponents. An enemy hero getting a surprise Lightning-charged Shot to the face right before combat will not be particularly pleasant for them. Otherwise, consider keeping a spare hero (like one of your wizards, or the Lord-Imperitant) near the ballista, so it can benefit from all-out attack while it puts rapid fire volley after volley into the enemy hordes. Dakka has never tasted so good.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Evocators_Stormcast_2018.pdf Evocators]:&#039;&#039;&#039; (230pts, Min:5) A cabal of Magical &quot;Paladins&quot; (No Paladin Keyword, so no battleline, sorry). Each Evocator model can choose between Tempest Blade and Stormstave or Grandstave - the paired weapons get 4 attacks at 3+/3+/-1/1 with 1&quot; range, the Grandstave gets 3 attacks at 3+/3+/no rend/2/ with 1&quot; range. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the Mathhammer of old was still technically viable, the problem is nowadays that they&#039;ve lost a way to shit on Death and Daemons like they used to. Here&#039;s the long and short of it, the Tempest Blade and Stormstave is better against infantry, while Grandstaves are better against multi-wound elites- the only problem is that the Grandstaves still don&#039;t have rend!!! &lt;/del&gt;With Stormcast going back down to just Lore of the STorm, Evocators only know Empower, but they can still unbind a spell just like the good old days- it&#039;s just that they don&#039;t have the Wizard keyword for Prized Sorcery Grand Strategy. Let&#039;s go over Empower first. Pick a friendly {{AOSKeyword|Redeemer}} or {{AOSKeyword|Sancrosanct}} unit within 12&quot;, if you cast Empower on them, they get +1 to wound until your next hero phase. This spell turns Liberators into fairly offensive infantry, and Sequitors and Vindictors into efficient infantry when paired with All-Out Attack. Their other ability is Celestial Lightning Arc. After the Evocators fight in combat, pick an enemy unit within 3&quot;, and roll 2 dice for each model in that unit- for each 4+, that enemy takes a mortal wound. Not as powerful as they once were, Evocators are still a force to be reckoned with. Specifically, these guys are well at-home on the ground, moving up the battlefield with your infantry, buffing them and aiding them in battle. Just remember to activate these guys first for combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Evocators_Stormcast_2018.pdf Evocators]:&#039;&#039;&#039; (230pts, Min:5) A cabal of Magical &quot;Paladins&quot; (No Paladin Keyword, so no battleline, sorry). Each Evocator model can choose between Tempest Blade and Stormstave or Grandstave - the paired weapons get 4 attacks at 3+/3+/-1/1 with 1&quot; range, the Grandstave gets 3 attacks at 3+/3+/no rend/2/ with 1&quot; range. With Stormcast going back down to just Lore of the STorm, Evocators only know Empower, but they can still unbind a spell just like the good old days- it&#039;s just that they don&#039;t have the Wizard keyword for Prized Sorcery Grand Strategy. Let&#039;s go over Empower first. Pick a friendly {{AOSKeyword|Redeemer}} or {{AOSKeyword|Sancrosanct}} unit within 12&quot;, if you cast Empower on them, they get +1 to wound until your next hero phase. This spell turns Liberators into fairly offensive infantry, and Sequitors and Vindictors into efficient infantry when paired with All-Out Attack. Their other ability is Celestial Lightning Arc. After the Evocators fight in combat, pick an enemy unit within 3&quot;, and roll 2 dice for each model in that unit- for each 4+, that enemy takes a mortal wound. Not as powerful as they once were, Evocators are still a force to be reckoned with. Specifically, these guys are well at-home on the ground, moving up the battlefield with your infantry, buffing them and aiding them in battle. Just remember to activate these guys first for combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/Downloads//aos_warscroll_stormsires_cursebreakers_en.pdf Stormsire&amp;#039;s Cursebreakers]:&amp;#039;&amp;#039;&amp;#039; Only usable alongside Averon Stormsire. A pair of Evocators with 1 extra attack each. They still have Empower, an Unbind, and Celestial Lightning Arc, meaning that they&amp;#039;re not completely useless, only an Evocator unit of 2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[https://www.games-workshop.com/resources/PDF/Downloads//aos_warscroll_stormsires_cursebreakers_en.pdf Stormsire&amp;#039;s Cursebreakers]:&amp;#039;&amp;#039;&amp;#039; Only usable alongside Averon Stormsire. A pair of Evocators with 1 extra attack each. They still have Empower, an Unbind, and Celestial Lightning Arc, meaning that they&amp;#039;re not completely useless, only an Evocator unit of 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:8003:1C20:8C00:D968:F0D6:A0A8:ED8B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37359&amp;oldid=prev</id>
		<title>1d4chan&gt;Kimarous: GOOD GRIEF! So much out-of-date strike-through natter on this page! This whole article almost needs a complete rewrite to cut through all the yapyap!</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Stormcast_Eternals&amp;diff=37359&amp;oldid=prev"/>
		<updated>2022-06-26T03:00:40Z</updated>

		<summary type="html">&lt;p&gt;GOOD GRIEF! So much out-of-date strike-through natter on this page! This whole article almost needs a complete rewrite to cut through all the yapyap!&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:00, 26 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l311&quot;&gt;Line 311:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 311:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Other Wizards====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Other Wizards====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Stormcast_Lord_exorcist.pdf  Lord Exorcist]:&#039;&#039;&#039; (170pts) A Wizard that Specializes in Close Quarters Exorcising. He has the same stats and weapon Profile as the Lord-Arcanum. His abilities have changed up now enemy units cannot return slain models while within 9&quot;. His Unique spell Rolls a dice for each enemy unit within 12&quot;. If (d6 + enemy&#039;s unit&#039;s Bravery &amp;lt;= 12 ) than that unit takes d3 Mortal wounds. Overall he&#039;s lost his unique bonuses against Daemons or Nighthaunt, but gained better utility overall&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &amp;lt;strike&amp;gt;Received a 20 point decrease in the GHB 2019 &amp;lt;/strike&amp;gt;&lt;/del&gt;. He is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;the cheapest Wizard in the army as of 2020 2021 Pitched Battle updates, sitting pretty at only 90 95 points&amp;lt;/strike&amp;gt; &lt;/del&gt;the unfortunate recipient of one of the largest points increases of any Stormcast character from the last edition to this one, putting his current price at an alarming 170 pts! While his utility may have increased, his greatest strength was that he was insanely cheap and a solid wizard to boot. Post nerf, he&#039;s 35 pts more expensive than just shooting for a second Lord-Arcanum on foot. Not saying he&#039;s useless, but he has to earn his points now and its hard to imagine a world where he&#039;s worth that much more than the other footslogging wizards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Stormcast_Lord_exorcist.pdf  Lord Exorcist]:&#039;&#039;&#039; (170pts) A Wizard that Specializes in Close Quarters Exorcising. He has the same stats and weapon Profile as the Lord-Arcanum. His abilities have changed up now enemy units cannot return slain models while within 9&quot;. His Unique spell Rolls a dice for each enemy unit within 12&quot;. If (d6 + enemy&#039;s unit&#039;s Bravery &amp;lt;= 12 ) than that unit takes d3 Mortal wounds. Overall he&#039;s lost his unique bonuses against Daemons or Nighthaunt, but gained better utility overall. He is the unfortunate recipient of one of the largest points increases of any Stormcast character from the last edition to this one, putting his current price at an alarming 170 pts! While his utility may have increased, his greatest strength was that he was insanely cheap and a solid wizard to boot. Post nerf, he&#039;s 35 pts more expensive than just shooting for a second Lord-Arcanum on foot. Not saying he&#039;s useless, but he has to earn his points now and its hard to imagine a world where he&#039;s worth that much more than the other footslogging wizards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Knight_Incantor_Stormcast_2018.pdf Knight-Incantor]:&#039;&#039;&#039; (125pts) The on-foot wizard from Soul Wars. Nothing to write home about in melee, and not a particularly impressive caster with only 1 each cast and deny with no bonus. The Knight Incantor does, on the other hand, come with a Voidstorm Scroll, a once-per-game ability that can be used before rolling to make an Unbinding roll automatically succeed. This can deny your opponent a critical spell, breaking a combo or saving one of your units&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &amp;lt;strike&amp;gt;Also equipped with Spirit Flasks - once per game at the beginning of a combat phase, the Knight Incantor can choose to shatter up to three spirit flasks. For each one broken, each unit (friendly or enemy, including the Knight Incantor herself) suffers 1 mortal wound, or d3 if there are 10 or more models in the unit&amp;lt;/strike&amp;gt; sorry folks, no more blowing yourself up for tacticool advantage&lt;/del&gt;. Finally, Her unique spell creates a Storm that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;inflicts a mortal wound and&amp;lt;/strike&amp;gt; &lt;/del&gt;gives -1 to Charge and Run of all enemies within 18&quot;. The Knight Incantor is a decent all-around wizard who doesn&#039;t stand out in any one area, but can also do almost any task you ask of her. Also a solid ally to any Order faction that doesn&#039;t have wizards of their own&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &amp;lt;strike&amp;gt;Has gained a small merit to note now that Spirit Flasks can be used to dish out mortal wounds to an enemy, and then potentially kill the Knight-Incantor, proccing Blaze of Glory. Is it really worth it though? Probably not&amp;lt;/strike&amp;gt; Alas, none of this is a thing anymore, nothing to see here&lt;/del&gt;. Anywho, they&#039;re best taken as your budget wizard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Knight_Incantor_Stormcast_2018.pdf Knight-Incantor]:&#039;&#039;&#039; (125pts) The on-foot wizard from Soul Wars. Nothing to write home about in melee, and not a particularly impressive caster with only 1 each cast and deny with no bonus. The Knight Incantor does, on the other hand, come with a Voidstorm Scroll, a once-per-game ability that can be used before rolling to make an Unbinding roll automatically succeed. This can deny your opponent a critical spell, breaking a combo or saving one of your units. Finally, Her unique spell creates a Storm that gives -1 to Charge and Run of all enemies within 18&quot;. The Knight Incantor is a decent all-around wizard who doesn&#039;t stand out in any one area, but can also do almost any task you ask of her. Also a solid ally to any Order faction that doesn&#039;t have wizards of their own. Anywho, they&#039;re best taken as your budget wizard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Knight-Arcanum:&amp;#039;&amp;#039;&amp;#039; (135 pts) From the Dominion Boxset. An otherwise ordinary wizard who acts as a 3&amp;quot; bubble of denial for predatory Endless Spells - no spell can go into or through this space, which can give you a bit of breathing room. Their unique spell acts like an Arcane Bolt that can pick who it hits in exchange for any overcasting benefits, and its range is boosted for every {{AOSKeyword|Thunderstrike}} unit wholly within 12&amp;quot; of the caster. The Knight-Arcanum&amp;#039;s melee abilities are notably a worse iteration of both the Knight-Incantor and the Lord-Arcanum&amp;#039;s melee. While promising d3 wounds, having to wound on 4+s means that the Knight-Arcanum is best spent away from the thick of it. At the end of the day, the Knight-Arcanum&amp;#039;s real role is endless spell denial, put her in her back line where your opponent is liable to drop their predatory spells, and keep her with your battleline that you want to stay alive. Any honestly, she has to compete with the Knight-Incantor, who is both cheaper and better at shutting down enemy magic at the source with her voidstorm scroll.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Knight-Arcanum:&amp;#039;&amp;#039;&amp;#039; (135 pts) From the Dominion Boxset. An otherwise ordinary wizard who acts as a 3&amp;quot; bubble of denial for predatory Endless Spells - no spell can go into or through this space, which can give you a bit of breathing room. Their unique spell acts like an Arcane Bolt that can pick who it hits in exchange for any overcasting benefits, and its range is boosted for every {{AOSKeyword|Thunderstrike}} unit wholly within 12&amp;quot; of the caster. The Knight-Arcanum&amp;#039;s melee abilities are notably a worse iteration of both the Knight-Incantor and the Lord-Arcanum&amp;#039;s melee. While promising d3 wounds, having to wound on 4+s means that the Knight-Arcanum is best spent away from the thick of it. At the end of the day, the Knight-Arcanum&amp;#039;s real role is endless spell denial, put her in her back line where your opponent is liable to drop their predatory spells, and keep her with your battleline that you want to stay alive. Any honestly, she has to compete with the Knight-Incantor, who is both cheaper and better at shutting down enemy magic at the source with her voidstorm scroll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Kimarous</name></author>
	</entry>
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