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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Atmosfear</id>
	<title>Atmosfear - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Atmosfear"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;action=history"/>
	<updated>2026-06-11T00:13:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55662&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 8 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55662&amp;oldid=prev"/>
		<updated>2023-06-17T19:59:15Z</updated>

		<summary type="html">&lt;p&gt;8 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:59, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55661&amp;oldid=prev</id>
		<title>1d4chan&gt;Thannak: /* Super Atmosfear */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55661&amp;oldid=prev"/>
		<updated>2020-04-27T07:34:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Super Atmosfear&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:34, 27 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An Atmosfear/Nightmare game was being produced for the Super Nintendo by Beam Software, who created some of the better-recieved licenesed titles for the console (including the SNES [[Shadowrun]] game). It was advertised in 1993 and 1994, but then all references to it were dropped. For unknown reasons the game was canceled, and was largely forgotten until a ROM of the game was discovered (which can be found [https://hiddenpalace.org/Atmosfear_(Jul_12,_1994_prototype) here]). Rather than a board game, it was turned into a platformer where a boy wanders into the Other Side by sneaking into a cemetery and has to escape through the realms of the Harbingers, who are content to toy with him while he massacres their minions. The Gatekeeper similarly is there to fuck with the kid, and is very on brand in how he&amp;#039;ll step in to throw challenges at him and taunt him when he&amp;#039;s succeeding at his job of, you know, not being murdered in a hellscape while trying to get home. The state of the game was mostly finished, with Bathory&amp;#039;s level being the most incomplete. The version linked above has been finished by fans, and due to the difficulty gives the player more lives than the real version likely would have. The game is largely maze-like, requiring backtracking and memory while trying to beat the timer and deal with the random challenges the Gatekeeper throws at you.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An Atmosfear/Nightmare game was being produced for the Super Nintendo by Beam Software, who created some of the better-recieved licenesed titles for the console (including the SNES [[Shadowrun]] game). It was advertised in 1993 and 1994, but then all references to it were dropped. For unknown reasons the game was canceled, and was largely forgotten until a ROM of the game was discovered (which can be found [https://hiddenpalace.org/Atmosfear_(Jul_12,_1994_prototype) here]). Rather than a board game, it was turned into a platformer where a boy wanders into the Other Side by sneaking into a cemetery and has to escape through the realms of the Harbingers, who are content to toy with him while he massacres their minions. The Gatekeeper similarly is there to fuck with the kid, and is very on brand in how he&amp;#039;ll step in to throw challenges at him and taunt him when he&amp;#039;s succeeding at his job of, you know, not being murdered in a hellscape while trying to get home. The state of the game was mostly finished, with Bathory&amp;#039;s level being the most incomplete. The version linked above has been finished by fans, and due to the difficulty gives the player more lives than the real version likely would have. The game is largely maze-like, requiring backtracking and memory while trying to beat the timer and deal with the random challenges the Gatekeeper throws at you.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don&#039;t want to play it, you can watch it [https://www.youtube.com/watch?v=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EwKCEG2lBgs&amp;amp;feature=emb_logo &lt;/del&gt;here].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don&#039;t want to play it, you can watch it [https://www.youtube.com/watch?v=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mlCkrJs1kgE &lt;/ins&gt;here].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Thannak</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55660&amp;oldid=prev</id>
		<title>1d4chan&gt;Thannak at 07:25, 27 April 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55660&amp;oldid=prev"/>
		<updated>2020-04-27T07:25:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:25, 27 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l84&quot;&gt;Line 84:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Atmosfear: The Third Dimension==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Atmosfear: The Third Dimension==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The computer game version of the original Atmosfear, released in 1995. Aside from having graphics of a 1995 video game, its a good adaptation and has at times been easier to find than the original game complete with three or more friends to play it with and a VHS player that won&amp;#039;t eat the tape.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The computer game version of the original Atmosfear, released in 1995. Aside from having graphics of a 1995 video game, its a good adaptation and has at times been easier to find than the original game complete with three or more friends to play it with and a VHS player that won&amp;#039;t eat the tape.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;gallery&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Image:Third Dimension Back Cover.jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/gallery&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Super Atmosfear==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An Atmosfear/Nightmare game was being produced for the Super Nintendo by Beam Software, who created some of the better-recieved licenesed titles for the console (including the SNES [[Shadowrun]] game). It was advertised in 1993 and 1994, but then all references to it were dropped. For unknown reasons the game was canceled, and was largely forgotten until a ROM of the game was discovered (which can be found [https://hiddenpalace.org/Atmosfear_(Jul_12,_1994_prototype) here]). Rather than a board game, it was turned into a platformer where a boy wanders into the Other Side by sneaking into a cemetery and has to escape through the realms of the Harbingers, who are content to toy with him while he massacres their minions. The Gatekeeper similarly is there to fuck with the kid, and is very on brand in how he&#039;ll step in to throw challenges at him and taunt him when he&#039;s succeeding at his job of, you know, not being murdered in a hellscape while trying to get home. The state of the game was mostly finished, with Bathory&#039;s level being the most incomplete. The version linked above has been finished by fans, and due to the difficulty gives the player more lives than the real version likely would have. The game is largely maze-like, requiring backtracking and memory while trying to beat the timer and deal with the random challenges the Gatekeeper throws at you. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you don&#039;t want to play it, you can watch it [https://www.youtube.com/watch?v=EwKCEG2lBgs&amp;amp;feature=emb_logo here]. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;gallery&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Image:Gatekeeper Promises Child Free Candy.png|Mighty Max Versus The Aussie Troll!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Image:Other Side SNES.png|&quot;I removed the acid lakes and informed the Harbingers Chris Hansen is wandering the realms, the rest is up to you kid.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/gallery&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Misc==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Misc==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Thannak</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55659&amp;oldid=prev</id>
		<title>1d4chan&gt;Thannak at 07:06, 27 April 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55659&amp;oldid=prev"/>
		<updated>2020-04-27T07:06:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:06, 27 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-- wins the game. Given his tendency to take players out of commission for long periods in time-outs for anything from being the youngest player to not saying &amp;quot;YES MY GATEKEEPER&amp;quot; as he appears (and taking keys from players), he is in fact the one most likely to win the game.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-- wins the game. Given his tendency to take players out of commission for long periods in time-outs for anything from being the youngest player to not saying &amp;quot;YES MY GATEKEEPER&amp;quot; as he appears (and taking keys from players), he is in fact the one most likely to win the game.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tokens were all gravestones in different colors. The graves came in two styles; crosses, and rounded. Players represented souls caught in the &quot;Other Side&quot; wandering the realm of the Gatekeeper.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tokens were all gravestones in different colors. The graves came in two styles; crosses, and rounded. Players represented souls caught in the &quot;Other Side&quot; wandering the realm of the Gatekeeper&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and are assigned a character by drawing their headstone blindly out of the bag that the fears are placed in&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A coin and six numbered dice were included for the Gatekeeper&#039;s various challenges, as well as a dotted dice for movement. In addition, &quot;Fate&quot; &quot;Chance&quot; and &quot;Time&quot; cards take a part in gameplay, as well as &quot;Nightmare&quot; cards. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formers &lt;/del&gt;are drawn and obeyed when a player lands on a tile naming a type of card. Time cards require players to perform certain actions (such as suddenly bursting out into screaming &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when a certain condition is met, &lt;/del&gt;making the other players piss themselves) to avoid or gain their effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A coin and six numbered dice were included for the Gatekeeper&#039;s various challenges, as well as a dotted dice for movement. In addition, &quot;Fate&quot; &quot;Chance&quot; and &quot;Time&quot; cards take a part in gameplay, as well as &quot;Nightmare&quot; cards. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;former two &lt;/ins&gt;are drawn and obeyed when a player lands on a tile naming a type of card. Time cards require players to perform certain actions (such as suddenly bursting out into screaming making the other players piss themselves) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when a certain time is reached on the tape &lt;/ins&gt;to avoid or gain their effects&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Unfortunately, drawing Time cards for time that has already passed isn&#039;t uncommon&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the tape was the same each time, the game had limited replayability for hardcore gamers; while being dug out a few times in October players would still be surprised by the Gatekeeper, periodic play lead to predictability. As a result, expansion packs were added to the game. Rather than the Gatekeeper, the games were narrated by the characters said to control the realms of the Other Side, but were subservient to the Gatekeeper.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the tape was the same each time, the game had limited replayability for hardcore gamers; while being dug out a few times in October players would still be surprised by the Gatekeeper, periodic play lead to predictability. As a result, expansion packs were added to the game. Rather than the Gatekeeper, the games were narrated by the characters said to control the realms of the Other Side, but were subservient to the Gatekeeper.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nightmare IV was hosted by [https://www.youtube.com/watch?v=mWF59ONqudc| Elizabeth Bathory].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nightmare IV was hosted by [https://www.youtube.com/watch?v=mWF59ONqudc| Elizabeth Bathory].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Nightmare V was planned, starring Khufu, but was never officially released. Many years later a whole Khufu game was made instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Nightmare V was planned, starring Khufu, but was never officially released. Many years later a whole Khufu game was made instead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(see below)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A movie was planned at one point, but the sales of the games didn&#039;t provide enough capital to invest in it. To boost the sales, a planned successor game was released immediately.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most of the expansions are largely the same with a unique tape, something new to call out when the host appears, and a mechanic involving a deck of cards; one of the problems with this is that fans of the series wound up with a LOT of decks to keep track of, making finding complete sets a bit difficult nowadays in some cases. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A movie was planned at one point, but the sales of the games didn&#039;t provide enough capital to invest in it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the sales of the expansions saw diminishing returns due to needing the core game&lt;/ins&gt;. To boost the sales, a planned successor game was released immediately.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second game played very similar to the first, with some major differences. Rather than a single square board, the board came in the shape of a spiderweb wwith different regions for each character (now called &amp;quot;Harbingers&amp;quot;) which could be assembled in any order and connect to a large plastic hub to represent the chaotic nature of the Other Side (even though they&amp;#039;re not all that different in any meaningful way). The hub now contains a well with a lid to hold fears, and players can travel the inner road around the hub to shorten the trip to other sections of the board (although tactically this is a good spot to be ambushed or bottleneck each other).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second game played very similar to the first, with some major differences. Rather than a single square board, the board came in the shape of a spiderweb wwith different regions for each character (now called &amp;quot;Harbingers&amp;quot;) which could be assembled in any order and connect to a large plastic hub to represent the chaotic nature of the Other Side (even though they&amp;#039;re not all that different in any meaningful way). The hub now contains a well with a lid to hold fears, and players can travel the inner road around the hub to shorten the trip to other sections of the board (although tactically this is a good spot to be ambushed or bottleneck each other).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To obtain a key (now plastic tokens) you must land on a marked location in each Harbinger&#039;s territory rather than just get lucky. Black Holes are landed on and escaped from in a manner similar to the Jail of Monopoly rather than being entirely removed from game board, and walls are put up and moved around the board to block progress through different routes.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To obtain a key (now plastic tokens) you must land on a marked location in each Harbinger&#039;s territory rather than just get lucky. Black Holes are landed on and escaped from in a manner similar to the Jail of Monopoly rather than being entirely removed from game board, and walls &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&quot;Gates&quot;, fittingly placed by the Gatekeeper) &lt;/ins&gt;are put up and moved around the board to block progress through different routes.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game featured a decent amount of story, where the Harbingers are the most prominent creatures who fight for control of the Other Side to expand their territory while trying to avoid angering the Gatekeeper. The Gatekeeper is the one who keeps them in the Other Side so they don&amp;#039;t escape into the world of the living, but he enjoys abusing his authority and making their lives difficult as they go about their lives there. The Harbingers have artwork based on the appearance in video sequels and are given description, while there is no indication in the game that they transform like they did in their video tapes for the preceding game. The tokens are also unique for each Harbinger.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game featured a decent amount of story, where the Harbingers are the most prominent creatures who fight for control of the Other Side to expand their territory while trying to avoid angering the Gatekeeper. The Gatekeeper is the one who keeps them in the Other Side so they don&amp;#039;t escape into the world of the living, but he enjoys abusing his authority and making their lives difficult as they go about their lives there. The Harbingers have artwork based on the appearance in video sequels and are given description, while there is no indication in the game that they transform like they did in their video tapes for the preceding game. The tokens are also unique for each Harbinger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://www.youtube.com/watch?v=rRMphkKF3M0| The tape for Harbingers] actually began with a tutorial given partially by the Gatekeeper himself, although for an odd reason it was included at the end in some versions. For those familiar with VHS tapes, that presents the challenge of fast-forwarding without damaging the tape and stopping at the right time to not spoil the Gatekeeper taunting players for losing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://www.youtube.com/watch?v=rRMphkKF3M0| The tape for Harbingers] actually began with a tutorial given partially by the Gatekeeper himself, although for an odd reason it was included at the end in some versions. For those familiar with VHS tapes, that presents the challenge of fast-forwarding without damaging the tape and stopping at the right time to not spoil the Gatekeeper taunting players for losing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Otherwise, the game remains the same; collect each color of key, reach the middle on an exact roll and hope for anyone else&#039;s fear to stop the clock or the Gatekeeper wins. The Gatekeeper himself was given a makeover and playing the first game then the second gives the impression he has continued to grow more monster-y, with the natural aging of the actor aiding in the effect. By the end he&#039;s more frightening visually than anyone other than Bathory, but his personality is FAR more intimidating which really makes you see why he&#039;s the big boss.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Otherwise, the game remains the same; collect each color of key, reach the middle on an exact roll and hope for anyone else&#039;s fear to stop the clock or the Gatekeeper wins. The Gatekeeper himself was given a makeover and playing the first game then the second gives the impression he has continued to grow more monster-y, with the natural aging of the actor aiding in the effect. By the end he&#039;s more frightening visually than anyone other than Bathory, but his personality is FAR more intimidating which really makes you see why he&#039;s the big boss. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All cards but Fate were removed, and Gatekeeper interactions now sometimes involve choices such as between two punishments or what other player to fuck over. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only other type of cards are Duel Cards which are printed with the numbers 1-7, which Harbingers who land on lightning bolt spaces on the board can use to attack any other Harbinger by the two of them drawing a card from the deck, higher number wins with the 1 beating the 7. Landing on a skull space lets you attack Soul Rangers by rolling a die each, higher number wins. In either case the winner steals a Keystone of their choice from another player.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keystones grant powers, making it more likely for players who are winning to keep winning and thus make it more imperative for everyone else to dogpile them with misfortune. These include choosing whether to roll one or two dice when moving, being able to immediately leave Black Holes, being able to pass through Gates, or being able to use the compass icon to fly to any other compass on the board.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game was heavily advertised, with MTV giving a promotion campaign for the game as advertisement. As a result, Harbingers is still one of the top ten most sold board games of all time (obviously dethroned by [[Settlers of Catan]] in recent decades, and not counting the million fucking reskins of Monopoly, Risk, and Clue).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game was heavily advertised, with MTV giving a promotion campaign for the game as advertisement. As a result, Harbingers is still one of the top ten most sold board games of all time (obviously dethroned by [[Settlers of Catan]] in recent decades, and not counting the million fucking reskins of Monopoly, Risk, and Clue).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Thannak</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55658&amp;oldid=prev</id>
		<title>1d4chan&gt;Thannak: /* Atmosfear/The Harbingers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55658&amp;oldid=prev"/>
		<updated>2020-04-27T06:52:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Atmosfear/The Harbingers&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;amp;diff=55658&amp;amp;oldid=55657&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>1d4chan&gt;Thannak</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55657&amp;oldid=prev</id>
		<title>1d4chan&gt;Thannak at 06:07, 27 April 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55657&amp;oldid=prev"/>
		<updated>2020-04-27T06:07:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:07, 27 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Atmosfear.png|thumb|right|400px|Turn the volume up and the lights down.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Atmosfear.png|thumb|right|400px|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&#039;&#039;&#039;&lt;/ins&gt;Turn the volume up and the lights down&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Atmosfear&amp;#039;&amp;#039;&amp;#039; is a series of games, with expansion packs, from the back of bourke land of &amp;lt;strike&amp;gt;The Emu&amp;#039;s Republic of Polynesia&amp;lt;/strike&amp;gt; Australia.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Atmosfear&amp;#039;&amp;#039;&amp;#039; is a series of games, with expansion packs, from the back of bourke land of &amp;lt;strike&amp;gt;The Emu&amp;#039;s Republic of Polynesia&amp;lt;/strike&amp;gt; Australia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Thannak</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55656&amp;oldid=prev</id>
		<title>1d4chan&gt;Thannak: /* Atmosfear/The Harbingers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55656&amp;oldid=prev"/>
		<updated>2020-04-27T06:05:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Atmosfear/The Harbingers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:05, 27 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Image:Reboot Harbingers.jpg|The artwork of reboot Harbingers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Image:Reboot Harbingers.jpg|The artwork of reboot Harbingers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Atmosfear: The Third Dimension==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The computer game version of the original Atmosfear, released in 1995. Aside from having graphics of a 1995 video game, its a good adaptation and has at times been easier to find than the original game complete with three or more friends to play it with and a VHS player that won&#039;t eat the tape.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Misc==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Misc==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Thannak</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55655&amp;oldid=prev</id>
		<title>1d4chan&gt;LGX-000 at 07:30, 19 September 2016</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55655&amp;oldid=prev"/>
		<updated>2016-09-19T07:30:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:30, 19 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Atmosfear.png|thumb|right|400px|Turn the volume up and the lights down.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Atmosfear.png|thumb|right|400px|Turn the volume up and the lights down.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Atmosfear is a series of games, with expansion packs, from the back of bourke land of &amp;lt;strike&amp;gt;The Emu&#039;s Republic of Polynesia&amp;lt;/strike&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Australia&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Atmosfear&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;is a series of games, with expansion packs, from the back of bourke land of &amp;lt;strike&amp;gt;The Emu&#039;s Republic of Polynesia&amp;lt;/strike&amp;gt; Australia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Creation==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Creation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back in the late 80&#039;s, it was a magical time. Being the most batshit insane dressed jackass in the room was high fashion, video games were a thing so you were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;the first generation of kids you could raise on quarters and fast food, and the tabletops we all know and [[skub]] were starting to shape up. None of this applied to the land of Australia, where the Emu war against mankind had forced the remaining humans below the surface.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back in the late 80&#039;s, it was a magical time. Being the most batshit insane dressed jackass in the room was high fashion, video games were a thing so you were the first generation of kids you could raise on quarters and fast food, and the tabletops we all know and [[skub]] were starting to shape up. None of this applied to the land of Australia, where the Emu war against mankind had forced the remaining humans below the surface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It was there that two men, named Phillip Tanner and Brett Clements, met. Nobody knows what conspired, but a few years later, at the end of the decade and before the great hero Sydney lead his army to retake a city of the ancients that would be renamed in his honor, a message was sent to Spear&amp;#039;s Games in England and Village Roadshow in the Australian resistance base. In it was a video tape, produced by the two men and their coven, and instructions on the assembly of a ritual square.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It was there that two men, named Phillip Tanner and Brett Clements, met. Nobody knows what conspired, but a few years later, at the end of the decade and before the great hero Sydney lead his army to retake a city of the ancients that would be renamed in his honor, a message was sent to Spear&amp;#039;s Games in England and Village Roadshow in the Australian resistance base. In it was a video tape, produced by the two men and their coven, and instructions on the assembly of a ritual square.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Nightmare/Atmosfear==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Nightmare/Atmosfear==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Contained in a decorated box like a coffin guarded by demonic bats, Atmosfear, originally titled &quot;Nightmare&quot; but renamed in locations where the name was already a copyright, centered around a [https://www.youtube.com/watch?v=IcWL8rqPpMw| VHS tape with a one hour timer]. The master of the game, called the &quot;Gatekeeper&quot;, appears suddenly without warning and commands players to stop playing, then gives them instructions (as well as verbal harassment) which usually result in a player being punished or inconvenienced. The point of the game is to travel around the board and collect a paper key of each color. Once attained, players attempt to reach the center of the board. At the start of the game, each player writes their greatest fear (or what they&#039;ll admit anyway) on a scrap of paper and puts it in a felt bag. A player attempting to win draws a piece of paper, and wins if it is anyone else&#039;s fear. If nobody wins by the end of the hour (the clock continues to count down while the Gatekeeper painfully eats up the clock during his appearances) the Gatekeeper himself-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Contained in a decorated box like a coffin guarded by demonic bats, Atmosfear, originally titled &quot;Nightmare&quot; but renamed in locations where the name was already a copyright, centered around a [https://www.youtube.com/watch?v=IcWL8rqPpMw|VHS tape with a one&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;hour timer]. The master of the game, called the &quot;Gatekeeper&quot;, appears suddenly without warning and commands players to stop playing, then gives them instructions (as well as verbal harassment) which usually result in a player being punished or inconvenienced. The point of the game is to travel around the board and collect a paper key of each color. Once attained, players attempt to reach the center of the board. At the start of the game, each player writes their greatest fear (or what they&#039;ll admit anyway) on a scrap of paper and puts it in a felt bag. A player attempting to win draws a piece of paper, and wins if it is anyone else&#039;s fear. If nobody wins by the end of the hour (the clock continues to count down while the Gatekeeper painfully eats up the clock during his appearances) the Gatekeeper himself &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:STOP.jpg|thumb|center|300px|[https://www.youtube.com/watch?v=ouCKRhNTJsI| &#039;&#039;&#039;STOP! WHO&#039;S TURN IS IT NEXT? ANSWER ME MAGGOT! ANSWER ME &quot;YES MY GATEKEEPER!&quot; ...IF ANY OF YOU FAILED TO ANSWER, YOU ARE BANISHED TO THE BLACK HOLE UNTIL YOU ROLL A MISERABLE &quot;ONE&quot; ON YOUR TURN. YOU MORE ATTENTIVE WORMS ARE IN NEED OF DISCIPLINING AS WELL. EACH OF YOU, ROLL THE DICE. LOWEST NUMBER MAY JOIN YOUR DIM-WITTED FRIENDS IN THE BLACK HOLE...&#039;&#039;&#039;]]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:STOP.jpg|thumb|center|300px|[https://www.youtube.com/watch?v=ouCKRhNTJsI|&#039;&#039;&#039;STOP! WHO&#039;S TURN IS IT NEXT? ANSWER ME MAGGOT! ANSWER ME &quot;YES MY GATEKEEPER!&quot; ...IF ANY OF YOU FAILED TO ANSWER, YOU ARE BANISHED TO THE BLACK HOLE UNTIL YOU ROLL A MISERABLE &quot;ONE&quot; ON YOUR TURN. YOU MORE ATTENTIVE WORMS ARE IN NEED OF DISCIPLINING AS WELL. EACH OF YOU, ROLL THE DICE. LOWEST NUMBER MAY JOIN YOUR DIM-WITTED FRIENDS IN THE BLACK HOLE...&#039;&#039;&#039;]]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-wins the game. Given his tendency to take players out of commission for long periods in time-outs for anything from being the youngest player to not saying &quot;YES MY GATEKEEPER&quot; as he appears&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to take &lt;/del&gt;keys &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;away &lt;/del&gt;from players he is in fact the one most likely to win the game.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;- wins the game. Given his tendency to take players out of commission for long periods in time-outs for anything from being the youngest player to not saying &quot;YES MY GATEKEEPER&quot; as he appears &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking &lt;/ins&gt;keys from players&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), &lt;/ins&gt;he is in fact the one most likely to win the game.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tokens &lt;/del&gt;were all gravestones in different colors. The graves came in two styles; crosses, and rounded. Players represented souls caught in the &quot;Other Side&quot; wandering the realm of the Gatekeeper.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The tokens &lt;/ins&gt;were all gravestones in different colors. The graves came in two styles; crosses, and rounded. Players represented souls caught in the &quot;Other Side&quot; wandering the realm of the Gatekeeper.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A coin and six numbered dice were included for the Gatekeeper&amp;#039;s various challenges, as well as a dotted dice for movement. In addition, &amp;quot;Fate&amp;quot; &amp;quot;Chance&amp;quot; and &amp;quot;Time&amp;quot; cards take a part in gameplay, as well as &amp;quot;Nightmare&amp;quot; cards. The formers are drawn and obeyed when a player lands on a tile naming a type of card. Time cards require players to perform certain actions (such as suddenly bursting out into screaming when a certain condition is met, making the other players piss themselves) to avoid or gain their effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A coin and six numbered dice were included for the Gatekeeper&amp;#039;s various challenges, as well as a dotted dice for movement. In addition, &amp;quot;Fate&amp;quot; &amp;quot;Chance&amp;quot; and &amp;quot;Time&amp;quot; cards take a part in gameplay, as well as &amp;quot;Nightmare&amp;quot; cards. The formers are drawn and obeyed when a player lands on a tile naming a type of card. Time cards require players to perform certain actions (such as suddenly bursting out into screaming when a certain condition is met, making the other players piss themselves) to avoid or gain their effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each tape, including the first, feature the host transforming into a monstrous appearance while lights dim and glowing effects (mostly from paint and black lights) are used, while a winning host has become a full and very menacing monster. Another feature present is the background with the clock growing more and more ominous (skies darken, the moon becomes full, candles melt, and so on). In each tape, the host picks a player at the start who will be their bitch the rest of the game. Gatekeepers often announce themselves and require responses from players in the same manner, for example the Gatekeeper opening each interruption with &amp;quot;STOP!&amp;quot; and expecting a &amp;quot;YES MY GATEKEEPER&amp;quot; from players he addresses.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each tape, including the first, feature the host transforming into a monstrous appearance while lights dim and glowing effects (mostly from paint and black lights) are used, while a winning host has become a full and very menacing monster. Another feature present is the background with the clock growing more and more ominous (skies darken, the moon becomes full, candles melt, and so on). In each tape, the host picks a player at the start who will be their bitch the rest of the game. Gatekeepers often announce themselves and require responses from players in the same manner, for example the Gatekeeper opening each interruption with &amp;quot;STOP!&amp;quot; and expecting a &amp;quot;YES MY GATEKEEPER&amp;quot; from players he addresses.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nightmare II was hosted by [https://www.youtube.com/watch?v=aj1_sotPJJo| Baron Samedi], and was accompanied with a multi-national campaign sponsored by Pepsi. Samedi even had a [https://www.youtube.com/watch?v=a2VyqY-x3ME| music video] (that in itself dating the game) with a song called &quot;Thrill Me&quot;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nightmare II was hosted by [https://www.youtube.com/watch?v=aj1_sotPJJo|Baron Samedi], and was accompanied with a multi-national campaign sponsored by Pepsi. Samedi even had a [https://www.youtube.com/watch?v=a2VyqY-x3ME| music video] (that in itself dating the game) with a song called &quot;Thrill Me&quot;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nightmare III was hosted by [https://www.youtube.com/watch?v=RM5cA2U4R08| Anne de Chantraine].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nightmare III was hosted by [https://www.youtube.com/watch?v=RM5cA2U4R08| Anne de Chantraine].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;LGX-000</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55654&amp;oldid=prev</id>
		<title>1d4chan&gt;Thannak: Created page with &quot;Turn the volume up and the lights down. Atmosfear is a series of games, with expansion packs, from the back of bourke land of &lt;strike&gt;...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Atmosfear&amp;diff=55654&amp;oldid=prev"/>
		<updated>2015-02-05T07:38:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Atmosfear.png&quot; title=&quot;File:Atmosfear.png&quot;&gt;thumb|right|400px|Turn the volume up and the lights down.&lt;/a&gt; Atmosfear is a series of games, with expansion packs, from the back of bourke land of &amp;lt;strike&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Atmosfear.png|thumb|right|400px|Turn the volume up and the lights down.]]&lt;br /&gt;
Atmosfear is a series of games, with expansion packs, from the back of bourke land of &amp;lt;strike&amp;gt;The Emu&amp;#039;s Republic of Polynesia&amp;lt;/strike&amp;gt; [[Australia]]. &lt;br /&gt;
==Creation==&lt;br /&gt;
Back in the late 80&amp;#039;s, it was a magical time. Being the most batshit insane dressed jackass in the room was high fashion, video games were a thing so you were on the first generation of kids you could raise on quarters and fast food, and the tabletops we all know and [[skub]] were starting to shape up. None of this applied to the land of Australia, where the Emu war against mankind had forced the remaining humans below the surface. &lt;br /&gt;
It was there that two men, named Phillip Tanner and Brett Clements, met. Nobody knows what conspired, but a few years later, at the end of the decade and before the great hero Sydney lead his army to retake a city of the ancients that would be renamed in his honor, a message was sent to Spear&amp;#039;s Games in England and Village Roadshow in the Australian resistance base. In it was a video tape, produced by the two men and their coven, and instructions on the assembly of a ritual square. &lt;br /&gt;
&lt;br /&gt;
In 1991, the first game was released. Many groups of Cultists throughout the land of Emus traded any precious cans of beer they had for a copy of the game, and soon Tanner and Clements were able to retire atop their can-thrones. Overseas, the taint of darkness spread further, making their foul creation one of the most successful [[/tg/]] related medias in the era.&lt;br /&gt;
&lt;br /&gt;
==Nightmare/Atmosfear==&lt;br /&gt;
Contained in a decorated box like a coffin guarded by demonic bats, Atmosfear, originally titled &amp;quot;Nightmare&amp;quot; but renamed in locations where the name was already a copyright, centered around a [https://www.youtube.com/watch?v=IcWL8rqPpMw| VHS tape with a one hour timer]. The master of the game, called the &amp;quot;Gatekeeper&amp;quot;, appears suddenly without warning and commands players to stop playing, then gives them instructions (as well as verbal harassment) which usually result in a player being punished or inconvenienced. The point of the game is to travel around the board and collect a paper key of each color. Once attained, players attempt to reach the center of the board. At the start of the game, each player writes their greatest fear (or what they&amp;#039;ll admit anyway) on a scrap of paper and puts it in a felt bag. A player attempting to win draws a piece of paper, and wins if it is anyone else&amp;#039;s fear. If nobody wins by the end of the hour (the clock continues to count down while the Gatekeeper painfully eats up the clock during his appearances) the Gatekeeper himself-&lt;br /&gt;
[[File:STOP.jpg|thumb|center|300px|[https://www.youtube.com/watch?v=ouCKRhNTJsI| &amp;#039;&amp;#039;&amp;#039;STOP! WHO&amp;#039;S TURN IS IT NEXT? ANSWER ME MAGGOT! ANSWER ME &amp;quot;YES MY GATEKEEPER!&amp;quot; ...IF ANY OF YOU FAILED TO ANSWER, YOU ARE BANISHED TO THE BLACK HOLE UNTIL YOU ROLL A MISERABLE &amp;quot;ONE&amp;quot; ON YOUR TURN. YOU MORE ATTENTIVE WORMS ARE IN NEED OF DISCIPLINING AS WELL. EACH OF YOU, ROLL THE DICE. LOWEST NUMBER MAY JOIN YOUR DIM-WITTED FRIENDS IN THE BLACK HOLE...&amp;#039;&amp;#039;&amp;#039;]]]&lt;br /&gt;
-wins the game. Given his tendency to take players out of commission for long periods in time-outs for anything from being the youngest player to not saying &amp;quot;YES MY GATEKEEPER&amp;quot; as he appears, and to take keys away from players he is in fact the one most likely to win the game. &lt;br /&gt;
&lt;br /&gt;
Tokens were all gravestones in different colors. The graves came in two styles; crosses, and rounded. Players represented souls caught in the &amp;quot;Other Side&amp;quot; wandering the realm of the Gatekeeper. &lt;br /&gt;
&lt;br /&gt;
A coin and six numbered dice were included for the Gatekeeper&amp;#039;s various challenges, as well as a dotted dice for movement. In addition, &amp;quot;Fate&amp;quot; &amp;quot;Chance&amp;quot; and &amp;quot;Time&amp;quot; cards take a part in gameplay, as well as &amp;quot;Nightmare&amp;quot; cards. The formers are drawn and obeyed when a player lands on a tile naming a type of card. Time cards require players to perform certain actions (such as suddenly bursting out into screaming when a certain condition is met, making the other players piss themselves) to avoid or gain their effects.&lt;br /&gt;
&lt;br /&gt;
As the tape was the same each time, the game had limited replayability for hardcore gamers; while being dug out a few times in October players would still be surprised by the Gatekeeper, periodic play lead to predictability. As a result, expansion packs were added to the game. Rather than the Gatekeeper, the games were narrated by the characters said to control the realms of the Other Side, but were subservient to the Gatekeeper. &lt;br /&gt;
&lt;br /&gt;
Each tape, including the first, feature the host transforming into a monstrous appearance while lights dim and glowing effects (mostly from paint and black lights) are used, while a winning host has become a full and very menacing monster. Another feature present is the background with the clock growing more and more ominous (skies darken, the moon becomes full, candles melt, and so on). In each tape, the host picks a player at the start who will be their bitch the rest of the game. Gatekeepers often announce themselves and require responses from players in the same manner, for example the Gatekeeper opening each interruption with &amp;quot;STOP!&amp;quot; and expecting a &amp;quot;YES MY GATEKEEPER&amp;quot; from players he addresses. &lt;br /&gt;
&lt;br /&gt;
Nightmare II was hosted by [https://www.youtube.com/watch?v=aj1_sotPJJo| Baron Samedi], and was accompanied with a multi-national campaign sponsored by Pepsi. Samedi even had a [https://www.youtube.com/watch?v=a2VyqY-x3ME| music video] (that in itself dating the game) with a song called &amp;quot;Thrill Me&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Nightmare III was hosted by [https://www.youtube.com/watch?v=RM5cA2U4R08| Anne de Chantraine].&lt;br /&gt;
&lt;br /&gt;
Nightmare IV was hosted by [https://www.youtube.com/watch?v=mWF59ONqudc| Elizabeth Bathory].&lt;br /&gt;
&lt;br /&gt;
A Nightmare V was planned, starring Khufu, but was never officially released. Many years later a whole Khufu game was made instead.&lt;br /&gt;
&lt;br /&gt;
A movie was planned at one point, but the sales of the games didn&amp;#039;t provide enough capital to invest in it. To boost the sales, a planned successor game was released immediately. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Nightmare Contents.jpg|The game itself.&lt;br /&gt;
Image:Nightmare Board.png|The original board.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Atmosfear/The Harbingers==&lt;br /&gt;
The second game played very similar to the first, with some major differences. In regions where the game was called Nightmare the game was called Atmosfear, and in regions where the first game was called Atmosfear it was called &amp;quot;The Harbingers&amp;quot;. &lt;br /&gt;
Rather than a single square board, the board came in different regions for each character (now called &amp;quot;Harbingers&amp;quot;) which could be assembled in any order and connected to a large plastic hub (called the &amp;quot;hub&amp;quot;). The hub now contains a well with a lid to hold fears, and players can travel the inner road around the hub to shorten the trip to other sections of the board. &lt;br /&gt;
To obtain a key (now plastic tokens) you must land on a marked location in each Harbinger&amp;#039;s territory rather than get lucky. Black Holes can be landed on rather than being a temporary removal from game and each section contains them, and walls are put up and moved around the board to block progress through different routes. &lt;br /&gt;
&lt;br /&gt;
In the story of the game, the Harbingers fight for control of the Other Side to expand their territory while trying to avoid angering the Gatekeeper. The Gatekeeper is the one who keeps them in the Other Side, but he enjoys abusing his authority and making their lives difficult. The Harbingers have artwork, based on the appearance in video sequels and are given description. The tokens are also unique for each Harbinger.&lt;br /&gt;
Elizabeth Bathory is...exactly who you think she is. But a giant bat monster. Her token is a bat.&lt;br /&gt;
Baron Samedi is a Zombie party animal. His token is a top hat.&lt;br /&gt;
Khufu is a Egyptian Pharaoh who relocated his pyramid to the Other Side and established it as a casino. His token is a snake.&lt;br /&gt;
Gevauden is a werewolf, and his territory is a large forest. His token is a wolf tooth.&lt;br /&gt;
Anne became a witch after she was burned to the death for being one wrongly. Her token is a cauldron.&lt;br /&gt;
Hellin was a child who caused herself to have an aneurysm during a tantrum, and on the Other Side built a giant playground carnival. Her token is a children&amp;#039;s toy lettered block.&lt;br /&gt;
&lt;br /&gt;
Players do not begin as a Harbinger; at the start of the game, small plastic skulls (called &amp;quot;Numbskulls&amp;quot;) with numbers are placed in a bag. Players begin as them on the Hub and go in order of their turns, trying to reach and land on the center of a Harbinger&amp;#039;s area to become them. When the first ten minutes of the game end, any players who have not become a Harbinger becomes &amp;quot;Soul Rangers&amp;quot;, outlaw skeleton bikers who exist to fuck things up for Harbingers and each other. Soul Rangers cannot collect Keystones the traditional way, and must steal them from Harbingers or each other. &lt;br /&gt;
[https://www.youtube.com/watch?v=rRMphkKF3M0| The tape for Harbingers actually began with a tutorial given partially by the Gatekeeper himself, although for an odd reason it was included at the end. For those familiar with VHS tapes, that presents the challenge of fast-forwarding without damaging the tape and stopping at the right time to not spoil the Gatekeeper taunting players for losing.] &lt;br /&gt;
&lt;br /&gt;
Otherwise, the game remains the same; collect each color of key, reach the middle on an exact roll and hope for anyone else&amp;#039;s fear to stop the clock or the Gatekeeper wins. The Gatekeeper himself was given a makeover and playing the first game then the second gives the impression he has continued to grow more monster-y, with the natural aging of the actor aiding in the effect.&lt;br /&gt;
&lt;br /&gt;
The game was heavily advertised, with MTV giving a promotion campaign for the game as advertisement. As a result, Harbingers is still one of the top ten most sold board games of all time. &lt;br /&gt;
Due to the complexity of the game rules, the Gatekeeper is far more likely to win than any player making the game a hard mode for ANYONE to win at, even if cooperating rather than fucking each other over. &lt;br /&gt;
&lt;br /&gt;
Two expansions to the game were added. Only being 45 minutes long each, they altered the rules slightly in the acquisition of Keystones. The Gatekeeper continued to host these tapes.&lt;br /&gt;
&lt;br /&gt;
After market research, players were found to greatly enjoy being Soul Rangers and trolling other players, so another addon was made where players ONLY play as them. [https://www.youtube.com/watch?v=YG9PXwRw_dM| Dr. Mastiff, leader of the Soul Rangers, was the host as he has (temporarily) banished the Gatekeeper which has caused the Harbingers to hunker down and hide until his return, allowing the Soul Rangers to sow absolute chaos in the meantime.] &lt;br /&gt;
&lt;br /&gt;
In 2009 the game was rebooted with less-fightening artwork under the title [https://www.youtube.com/watch?v=QdD83tua4Wc| &amp;quot;Atmosfear: The Gatekeeper&amp;quot;]. The Gatekeeper received a major appearance change and became more lively and energetic, and the tape was replaced by a DVD that allowed players to select different responses based on their results (rather than the Gatekeeper pausing and assuming you are speaking to the television). The rules were identical, although players had to draw their own fear rather than someone else&amp;#039;s. It proved highly unpopular with original fans of the game as the game was no longer frightening in any matter, with artwork, aesthetics, and game pieces being much lower in quality. The Gatekeeper does not transform as time goes on and simply appears to be a zombie in the video.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=1hWxdBvGwNE| also received his own game which had it&amp;#039;s own board and rules], but was largely unpopular as it was far less frightening and actually comedic (in an awkward pun-based manner). Khufu was replaced in the game (as he was playing the part of the Gatekeeper) by Medusa the Gorgon. Like the Gatekeeper, Khufu begins as a mummy and does not change at all. &lt;br /&gt;
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With the failures of the successor games, many fans have taken to making videos for the original game, including the Harbingers who never received a video; [https://www.youtube.com/watch?v=QLIjqIOCFIE| Hellin], and [https://www.youtube.com/watch?v=2_tyMxO4yzo| Gevauden], as well as OCDONUTSTEAL new Harbingers; their quality varies greatly, and thanks to worldwide popularity come in many different languages. &lt;br /&gt;
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Image:&lt;br /&gt;
Image:Reboot Harbingers.jpg|The artwork of reboot Harbingers.&lt;br /&gt;
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==Misc==&lt;br /&gt;
*[https://www.youtube.com/watch?v=bzmmpQCgA0g| A news special about the game, during the launch of Nightmare II.] &lt;br /&gt;
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[[Category:Board Games]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;Thannak</name></author>
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