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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Battlefleet_Gothic_Armada</id>
	<title>Battlefleet Gothic Armada - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Battlefleet_Gothic_Armada"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;action=history"/>
	<updated>2026-06-05T11:03:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82782&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 184 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82782&amp;oldid=prev"/>
		<updated>2023-06-17T22:24:27Z</updated>

		<summary type="html">&lt;p&gt;184 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:24, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82781&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:74C8:173C:80DE:549E at 22:48, 9 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82781&amp;oldid=prev"/>
		<updated>2023-06-09T22:48:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;amp;diff=82781&amp;amp;oldid=82780&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:74C8:173C:80DE:549E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82780&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:F5A1:1D7A:36B8:1246 at 19:00, 30 May 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82780&amp;oldid=prev"/>
		<updated>2023-05-30T19:00:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;amp;diff=82780&amp;amp;oldid=82779&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:F5A1:1D7A:36B8:1246</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82779&amp;oldid=prev</id>
		<title>1d4chan&gt;Derpysaurus: /* Links */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82779&amp;oldid=prev"/>
		<updated>2021-08-20T12:31:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Links&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:31, 20 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l227&quot;&gt;Line 227:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 227:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40,000]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Warhammer 40,000]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Battlefleet Gothic]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Derpysaurus</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82778&amp;oldid=prev</id>
		<title>2001:4DD7:C7EA:0:84C5:E142:4822:223D: /* Chaos */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82778&amp;oldid=prev"/>
		<updated>2021-03-08T23:27:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Chaos&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:27, 8 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slaanesh mark may be nice when dealing with Orks as it breaks their morale, this being one of their weak points, it also has a power which blocks enemies from using special abilities, which may be helpful in order to shut some Eldar pulsar weaponry but that&amp;#039;s it, one or two Slaanesh ships in your fleet may be enough for support or to hunt down one enemy ship at a time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slaanesh mark may be nice when dealing with Orks as it breaks their morale, this being one of their weak points, it also has a power which blocks enemies from using special abilities, which may be helpful in order to shut some Eldar pulsar weaponry but that&amp;#039;s it, one or two Slaanesh ships in your fleet may be enough for support or to hunt down one enemy ship at a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tzeentch mark is good if you are depending in long range attacks as it generates a (very evident) cloud which hides your ship &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;any close allies, combine it with efficient thrusters for extra sneakiness, you can also throw a false-signature beacon and switch place with it if you so want, but don&#039;t expect that much as it disappears when in visual contact with the enemy, with that said, it turns your ship into a magical flying castle which may be a fancy compensation, try it with a &#039;&#039;Despoiler&#039;&#039; or a &#039;&#039;Desolator&#039;&#039; battleship!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tzeentch mark is good if you are depending in long range attacks as it generates a (very evident) cloud which hides your ship &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;any close allies, combine it with efficient thrusters for extra sneakiness, you can also throw a false-signature beacon and switch place with it if you so want, but don&#039;t expect that much as it disappears when in visual contact with the enemy, with that said, it turns your ship into a magical flying castle which may be a fancy compensation, try it with a &#039;&#039;Despoiler&#039;&#039; or a &#039;&#039;Desolator&#039;&#039; battleship!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Orks===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Orks===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:4DD7:C7EA:0:84C5:E142:4822:223D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82777&amp;oldid=prev</id>
		<title>1d4chan&gt;Nubnuber: Removed stub template</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82777&amp;oldid=prev"/>
		<updated>2021-01-24T06:22:35Z</updated>

		<summary type="html">&lt;p&gt;Removed stub template&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:22, 24 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{stub}}&lt;/del&gt;{{/vg/}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{/vg/}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Developed by Tindalos Studios and published by [[Focus Home Interactive]] (the same guys behind [[Awesome|Blood Bowl, Mordheim, and Space Hulk Deathwing]]), this game recreates the good old specialist tabletop, pitting the different factions of Warhammer 40,000 in brutal space warfare.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Developed by Tindalos Studios and published by [[Focus Home Interactive]] (the same guys behind [[Awesome|Blood Bowl, Mordheim, and Space Hulk Deathwing]]), this game recreates the good old specialist tabletop, pitting the different factions of Warhammer 40,000 in brutal space warfare.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Nubnuber</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82776&amp;oldid=prev</id>
		<title>86.126.131.58: /* Terminology */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82776&amp;oldid=prev"/>
		<updated>2020-11-14T21:03:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Terminology&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:03, 14 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you use this skill a lot you will notice that often you will see a message saying “(boarding action/lightning strike) failed”. A ships troop value is its flat percent chance to resist boarding actions. So a ship with a troop value of 60 has a 60% chance to not take any damage from an assault action. However, for every turret a ship has left this value is raised by 1 against boarding actions only. So a ship with a troop value of 60 and 9 remaining turrets has a 69% chance to repel boarding actions. Keep in mind though that a lot of ships will have upgrades that increase the number of assault actions that are launched per use of the skill (Orks for example have a skill called More Tellyportas which causes 2 assault actions to take place per use of the lightening strike skill), so you overcome this resistance by sheer number of boarding tests you will force a ship to make. Ordinance launched boarding actions have to actually hit the ship (so they can be shot down by turrets or just plain old miss) and then are rolled against the troop value. Teleporter assaults can only cause temporary critical damages, fires, or hull-breaches (which deals 25-100 damage to the hull), while boarding actions can cause permanent crits, fires, or breaches.  In the event of, say, an enemy ship attempting to warp out, chances are best to use teleporter assaults, but really, this just depends on your ships and how you have them set up. No one-size-fits-all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you use this skill a lot you will notice that often you will see a message saying “(boarding action/lightning strike) failed”. A ships troop value is its flat percent chance to resist boarding actions. So a ship with a troop value of 60 has a 60% chance to not take any damage from an assault action. However, for every turret a ship has left this value is raised by 1 against boarding actions only. So a ship with a troop value of 60 and 9 remaining turrets has a 69% chance to repel boarding actions. Keep in mind though that a lot of ships will have upgrades that increase the number of assault actions that are launched per use of the skill (Orks for example have a skill called More Tellyportas which causes 2 assault actions to take place per use of the lightening strike skill), so you overcome this resistance by sheer number of boarding tests you will force a ship to make. Ordinance launched boarding actions have to actually hit the ship (so they can be shot down by turrets or just plain old miss) and then are rolled against the troop value. Teleporter assaults can only cause temporary critical damages, fires, or hull-breaches (which deals 25-100 damage to the hull), while boarding actions can cause permanent crits, fires, or breaches.  In the event of, say, an enemy ship attempting to warp out, chances are best to use teleporter assaults, but really, this just depends on your ships and how you have them set up. No one-size-fits-all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Critical hits&#039;&#039;&#039;: Critical hits have an additional effect when an attack isn’t negated by armor (see above). Critical hits (usually) only occur when an attack hits the actual superstructure of the ship, not its shields. All weapons have a critical hit chance that generally hovers around the 1-5% mark. While this may seem low, remember most weapon batteries fire 5 to 10 shots per salvo, all of which have a chance to crit. There are also weapons that have a *much* better chance, with some going as high as 30+%, for example the SM bombardment cannon with a maxed out master gunner crewman (nothing will make IN gamers like me cry harder than a battle barge with Master Gunner, Master of Armory, four bombardment cannons, and a means of killing shields easily. Nothing. Sodium levels WILL intensify). There are two types of critical hits: Temporary, which are shown in yellow and go away when you use the emergency repairs skill, and Permanent, which are colored red and are… well ya know. (If for whatever reason you have an unpatched version of the game, all crits are Permanent) A non-exhaustive list of critical hit effects are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Critical hits&#039;&#039;&#039;: Critical hits have an additional effect when an attack isn’t negated by armor (see above). Critical hits (usually) only occur when an attack hits the actual superstructure of the ship, not its shields. All weapons have a critical hit chance that generally hovers around the 1-5% mark. While this may seem low, remember most weapon batteries fire 5 to 10 shots per salvo, all of which have a chance to crit. There are also weapons that have a *much* better chance, with some going as high as 30+%, for example the SM bombardment cannon with a maxed out master gunner crewman (nothing will make IN gamers like me cry harder than a battle barge with Master Gunner, Master of Armory, four bombardment cannons, and a means of killing shields easily. Nothing. Sodium levels WILL intensify). There are two types of critical hits: Temporary, which are shown in yellow and go away when you use the emergency repairs skill, and Permanent, which are colored red&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, visually blow up a part of the ship, &lt;/ins&gt;and are… well ya know. (If for whatever reason you have an unpatched version of the game, all crits are Permanent) A non-exhaustive list of critical hit effects are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Generator damaged: A ship can’t use any skills which have Affinity: Generator (there are too many to list but the biggie is lightning strikes, look at the skill description to see what affinity a skill has) and loses the ability to regenerate its shields/holofields. A destroyed generator also doubles time needed to make a warp jump/faction equivalent.  A lost generator can be a death knell in certain cases; if you lose this against Space Marines or Tau...just get out, because if you don&amp;#039;t, when your ship takes too much damage and needs to get the hell outta dodge, it&amp;#039;s not going to warp out in time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Generator damaged: A ship can’t use any skills which have Affinity: Generator (there are too many to list but the biggie is lightning strikes, look at the skill description to see what affinity a skill has) and loses the ability to regenerate its shields/holofields. A destroyed generator also doubles time needed to make a warp jump/faction equivalent.  A lost generator can be a death knell in certain cases; if you lose this against Space Marines or Tau...just get out, because if you don&amp;#039;t, when your ship takes too much damage and needs to get the hell outta dodge, it&amp;#039;s not going to warp out in time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>86.126.131.58</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82775&amp;oldid=prev</id>
		<title>96.35.60.159: /* Tau */ Damocles Gulf Crusade is the page for this, not here</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82775&amp;oldid=prev"/>
		<updated>2020-09-14T18:16:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tau: &lt;/span&gt; Damocles Gulf Crusade is the page for this, not here&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:16, 14 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l177&quot;&gt;Line 177:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 177:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Best guns in the game with the longest ranges. BET YOU DIDN’T SEE THAT ONE COMING.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Best guns in the game with the longest ranges. BET YOU DIDN’T SEE THAT ONE COMING.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Surprisingly, the Tau in fluff have an absolutely terrible navy.  Their guns are more powerful for their size than Imperial weapons of the same size, but Imperial weapons fire shells the size of some Tau warships and come in dozens or hundreds of weapons batteries which each hold fifty or so of these weapons so...as you can imagine, in the fluff, the Tau die horribly in naval engagements which is the main reason the Damocles &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crusade kicked so much ass before the Navy decided they were bored and left it to the Imperial Guard instead of blowing everyone up from orbit for the umpteenth time.  The main reason they&#039;re &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem for Imperial worlds they invade is that the Imperium doesn&#039;t want to lay waste to the planet and knows the Tau will keep things intact enough that the Imperium can always just come back later and re-conquer the world when they feel like it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Surprisingly, the Tau in fluff have an absolutely terrible navy.  Their guns are more powerful for their size than Imperial weapons of the same size, but Imperial weapons fire shells the size of some Tau warships and come in dozens or hundreds of weapons batteries which each hold fifty or so of these weapons so...as you can imagine, in the fluff, the Tau die horribly in naval engagements which is the main reason the Damocles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gulf crusade was such &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;curbstomp&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this game, though, the Tau actually are dangerous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this game, though, the Tau actually are dangerous.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>96.35.60.159</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82774&amp;oldid=prev</id>
		<title>96.35.60.159: /* Eldar */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82774&amp;oldid=prev"/>
		<updated>2020-09-14T18:12:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Eldar&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:12, 14 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l143&quot;&gt;Line 143:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The second is that Eldar ships mount all of their weapons on the front of their ship. This means you have to be facing the enemy to actually do damage, which greatly reduces your maneuvering options. There are upgrades that increase the firing arc of Starcannons to 270 degrees, but only for a limited time.  Suddenly space Napoleonic navy doesn&amp;#039;t seem so dumb anymore.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The second is that Eldar ships mount all of their weapons on the front of their ship. This means you have to be facing the enemy to actually do damage, which greatly reduces your maneuvering options. There are upgrades that increase the firing arc of Starcannons to 270 degrees, but only for a limited time.  Suddenly space Napoleonic navy doesn&amp;#039;t seem so dumb anymore.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other major problem is that Eldar, as in most of their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vidja &lt;/del&gt;game incarnations, are a very ability/micro heavy fleet. Except that they don’t actually start with very many abilities, which means that until you can buy some Eldar ships are fairly underpowered. But because they are underpowered you can’t win fights, which means you don’t get renown, which means you can’t buy abilities. Its catch 22. IN SPACCCEEEE.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other major problem is that Eldar, as in most of their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vidya &lt;/ins&gt;game incarnations, are a very ability/micro heavy fleet. Except that they don’t actually start with very many abilities, which means that until you can buy some Eldar ships are fairly underpowered. But because they are underpowered you can’t win fights, which means you don’t get renown, which means you can’t buy abilities. Its catch 22. IN SPACCCEEEE.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Having said all that&amp;#039;&amp;#039;, once you do get some upgrades the Eldar become downright scary. Eldar have the highest damage potential &amp;#039;&amp;#039;bar none&amp;#039;&amp;#039; in the game making them the definition of &amp;quot;glass cannon&amp;quot;. They have the best fighters, the best ordinance and their basic weapons can decimate ships in a matter of seconds with the right upgrades. They are faster than any other faction by a fair amount which allows them to pick where the fight is gonna happen as well as zip around objectives like mosquitos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Having said all that&amp;#039;&amp;#039;, once you do get some upgrades the Eldar become downright scary. Eldar have the highest damage potential &amp;#039;&amp;#039;bar none&amp;#039;&amp;#039; in the game making them the definition of &amp;quot;glass cannon&amp;quot;. They have the best fighters, the best ordinance and their basic weapons can decimate ships in a matter of seconds with the right upgrades. They are faster than any other faction by a fair amount which allows them to pick where the fight is gonna happen as well as zip around objectives like mosquitos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>96.35.60.159</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Battlefleet_Gothic_Armada&amp;diff=82773&amp;oldid=prev</id>
		<title>96.35.60.159: /* Eldar */</title>
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		<updated>2020-09-14T01:56:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Eldar&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:56, 14 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l149&quot;&gt;Line 149:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a number of ways to build your fleet, but to start with it’s really recommended you go play against some bots on the lowest difficulty setting. Don’t take that as a comment on you or your skills, Eldar just play so differently it takes a while to adjust, and if you are losing every other battle more likely than not you will give up and go play Orks. The first thing you are going to want to grab are Stasis Bombs, probes and Augur Disruptors. Use the bombs to break up the enemy fleet so you only have to deal with one ship at a time, the probes so you can pick priority targets (that’s carriers and assault boats) and the disruptor so that whatever ship is left can’t detect anything. Try to fight near gas clouds so once you do hit something with the disruptor you can have your ships go stealthy without needing to use the running silent ability. Just keep moving, as the Aces High song says, run, live to fly, fly to live, do or die, fire your pulsars at convenient rates or get ships with launch bays so you don&amp;#039;t have to maneuver your ships to target the enemy. Don&amp;#039;t let yourself get caught or you are done. Remember to keep mashing the solar sails button, and that you don&amp;#039;t have high energy turns or broadside weapons- so feel free to sail right past the enemy ships, and turn around in their rear arc before playing chicken over and over again. Don&amp;#039;t get hit, and don’t forget the Eldar weaknesses: Bombers and Lightning Strikes ignore holofields, so having a bunch of fighters escorting your ships may be a good upgrade, Nova Cannons and plasma bombs/stasis bombs, etc will pulverize you so avoid getting in their path. Players will target your generators since without it&amp;#039;s holofields an Eldar ship will crumple with a few shots from any weapon. Eldar ships have an upgrade to give them a free fighter squadron to make up for their painful vulnerability to bombers, be careful of torpedoes which may draw those fighters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a number of ways to build your fleet, but to start with it’s really recommended you go play against some bots on the lowest difficulty setting. Don’t take that as a comment on you or your skills, Eldar just play so differently it takes a while to adjust, and if you are losing every other battle more likely than not you will give up and go play Orks. The first thing you are going to want to grab are Stasis Bombs, probes and Augur Disruptors. Use the bombs to break up the enemy fleet so you only have to deal with one ship at a time, the probes so you can pick priority targets (that’s carriers and assault boats) and the disruptor so that whatever ship is left can’t detect anything. Try to fight near gas clouds so once you do hit something with the disruptor you can have your ships go stealthy without needing to use the running silent ability. Just keep moving, as the Aces High song says, run, live to fly, fly to live, do or die, fire your pulsars at convenient rates or get ships with launch bays so you don&amp;#039;t have to maneuver your ships to target the enemy. Don&amp;#039;t let yourself get caught or you are done. Remember to keep mashing the solar sails button, and that you don&amp;#039;t have high energy turns or broadside weapons- so feel free to sail right past the enemy ships, and turn around in their rear arc before playing chicken over and over again. Don&amp;#039;t get hit, and don’t forget the Eldar weaknesses: Bombers and Lightning Strikes ignore holofields, so having a bunch of fighters escorting your ships may be a good upgrade, Nova Cannons and plasma bombs/stasis bombs, etc will pulverize you so avoid getting in their path. Players will target your generators since without it&amp;#039;s holofields an Eldar ship will crumple with a few shots from any weapon. Eldar ships have an upgrade to give them a free fighter squadron to make up for their painful vulnerability to bombers, be careful of torpedoes which may draw those fighters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don’t be afraid as well for your first couple of fights to take out one ship and then leg it. You need abilities more than anyone else, and until you get them you probably aren’t winning a fair fight, and a destroyed ship is a drain on your resources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don’t be afraid as well for your first couple of fights to take out one ship and then leg it. You need abilities more than anyone else, and until you get them you probably aren’t winning a fair fight, and a destroyed ship is a drain on your resources&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Some of the better loadouts include Favor of Biel-tan (extra protection against boarding), Maxed out Spiritstones/Bonesingers/Eagle Pilots, and plenty of probes to reacquire target on any ship that attempts to hid from you by running silent&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alternate take: Eldar have by far the best alpha strike in the game.  When combined with their superior maneuverability, speed, and stealth, they are capable of isolating and instantly crippling, if not outright destroying, anything up to a cruiser.  They can then disengage and repeat the maneuver.  This applies to ranked and higher point games, where you have access to battlecruisers at minimum. The only counter to focused pulsar fire is the shield overcharge ability, and its cooldown is significantly longer than that of pulsars.  Add to this the sustained harassment of eldar bombers, and the eldar are a fragile but dangerous faction, and if they catch a player off guard, they can destroy their ships frighteningly quickly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alternate take: Eldar have by far the best alpha strike in the game.  When combined with their superior maneuverability, speed, and stealth, they are capable of isolating and instantly crippling, if not outright destroying, anything up to a cruiser.  They can then disengage and repeat the maneuver.  This applies to ranked and higher point games, where you have access to battlecruisers at minimum. The only counter to focused pulsar fire is the shield overcharge ability, and its cooldown is significantly longer than that of pulsars.  Add to this the sustained harassment of eldar bombers, and the eldar are a fragile but dangerous faction, and if they catch a player off guard, they can destroy their ships frighteningly quickly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;None of this applies to Eldar vs Eldar, which is a degenerate escort fight due to holofields.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;None of this applies to Eldar vs Eldar, which is a degenerate escort fight due to holofields.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternater take: &lt;/del&gt;DON&#039;T PLAY FAIR! Your ships can&#039;t take it if anyone as much as looks at them funny, so do&#039;t let them. You have the fastest ships in the game and fastest turning speed and you can boost without being revealed to boot. Scout the enemy fleet, keep your distance, avoid torps and probes and zap anyone who comes uncomfortably close with an augur disruptor. And also bring nothing but carriers and upgrade your strike craft. At bigger battles, you can see cruisers melt under the weight of a concentrated bomber raid without as much as seeing you. Only get close if a ship gets separated from the pack, zap it&#039;s augurs, and pound the shit out of it with your glass canons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In summary, &lt;/ins&gt;DON&#039;T PLAY FAIR! Your ships can&#039;t take it if anyone as much as looks at them funny, so do&#039;t let them. You have the fastest ships in the game and fastest turning speed and you can boost without being revealed to boot. Scout the enemy fleet, keep your distance, avoid torps and probes and zap anyone who comes uncomfortably close with an augur disruptor. And also bring nothing but carriers and upgrade your strike craft. At bigger battles, you can see cruisers melt under the weight of a concentrated bomber raid without as much as seeing you. Only get close if a ship gets separated from the pack, zap it&#039;s augurs, and pound the shit out of it with your glass canons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Space Marines===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Space Marines===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>96.35.60.159</name></author>
	</entry>
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