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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Beasts_Of_Chaos</id>
	<title>Beasts Of Chaos - Revision history</title>
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	<updated>2026-05-10T09:19:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84801&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 51 revisions imported</title>
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		<updated>2023-06-17T22:50:20Z</updated>

		<summary type="html">&lt;p&gt;51 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:50, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84800&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:D145:6D8F:F393:33EC at 12:51, 7 May 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84800&amp;oldid=prev"/>
		<updated>2023-05-07T12:51:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:51, 7 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The biggest difference between Warhammer Fantasy Beastmen and Age of Sigmar Beastmen is their opinion on the Chaos Gods. The Old World Beastmen are zealously devoted to the Chaos Gods, despite said gods being relatively indifferent to the Cloven Ones. The Mortal Realms Beastmen however are staunch followers of Chaos Undivided, the &amp;quot;worship Chaos as a force seperate from the gods&amp;quot; kind. To them the Ruinous Powers are merely powerful beings who have limited themselves by only embodying a single aspect of Chaos, and outright worshipping them goes against the whole purpose of being Chaotic in the first place. Though Beastmen marked by the gods still exist (mostly forming their own seperate greatfrays because the other Beastmen ostracise them), in general the Beastmen believe that Chaos is something one should embody through their acts, not a pantheon to be followed. The Chaos Gods despite this still see them as useful pawns because of how they spread war, plague, rape and mutation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The biggest difference between Warhammer Fantasy Beastmen and Age of Sigmar Beastmen is their opinion on the Chaos Gods. The Old World Beastmen are zealously devoted to the Chaos Gods, despite said gods being relatively indifferent to the Cloven Ones. The Mortal Realms Beastmen however are staunch followers of Chaos Undivided, the &amp;quot;worship Chaos as a force seperate from the gods&amp;quot; kind. To them the Ruinous Powers are merely powerful beings who have limited themselves by only embodying a single aspect of Chaos, and outright worshipping them goes against the whole purpose of being Chaotic in the first place. Though Beastmen marked by the gods still exist (mostly forming their own seperate greatfrays because the other Beastmen ostracise them), in general the Beastmen believe that Chaos is something one should embody through their acts, not a pantheon to be followed. The Chaos Gods despite this still see them as useful pawns because of how they spread war, plague, rape and mutation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ironically, despite being actively ostracised by their undivided kin, from the ones we&#039;ve seen so far marked Beastmen are highly favored by human cultists, with Slaanesh worshippers revering and pampering [[Slaangor|Slaangor Fiendbloods]] and many Tzeentch worshippers (especially the Cult of the Transient Form) actively aspiring to be transformed into [[Tzaangor|Tzaangors]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ironically, despite being actively ostracised by their undivided kin, from the ones we&#039;ve seen so far marked Beastmen are highly favored by human cultists, with Slaanesh worshippers revering and pampering [[Slaangor|Slaangor Fiendbloods]] and many Tzeentch worshippers (especially the Cult of the Transient Form) actively aspiring to be transformed into [[Tzaangor|Tzaangors]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Kragnos]]’ awakening and the surging power of the Realm of Beasts has unwittingly sent the the Gor-kin into a frenzy. The Thunderscorn in particular loathe Kragnos as the last reminder of their golden age, before the Drogrukh and Draconith pushed them out of their mountain homes. The Beasts of Chaos use this new found vigor to launch more raids against the forces of Order, the Dawnbringer Crusades becoming a favored/loathed target. They see these great marches of civilization as the greatest of insults who dare to impose their civilization on lands they feel are theirs by conquest. Greatfrays will trail secretly behind the Crusades, using shamanistic magic and knowledge of the environment to influence where the colossal caravan goes, until they’re led straight into a slaughter. The Sylvaneth however are the enemies that the Beasts of Chaos despise above all others, as their drive to purify the lands are the complete opposite of their very being. With Allarielles Rite of Life reverberating across the realms the Sylvaneth are on the offensive like never before, clashing with the Beastman all over Ghyran and beyond to retake the wildnerness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Kragnos]]’ awakening and the surging power of the Realm of Beasts has unwittingly sent the the Gor-kin into a frenzy. The Thunderscorn in particular loathe Kragnos as the last reminder of their golden age, before the Drogrukh and Draconith pushed them out of their mountain homes. The Beasts of Chaos use this new found vigor to launch more raids against the forces of Order, the Dawnbringer Crusades becoming a favored/loathed target. They see these great marches of civilization as the greatest of insults who dare to impose their civilization on lands they feel are theirs by conquest. Greatfrays will trail secretly behind the Crusades, using shamanistic magic and knowledge of the environment to influence where the colossal caravan goes, until they’re led straight into a slaughter. The Sylvaneth however are the enemies that the Beasts of Chaos despise above all others, as their drive to purify the lands are the complete opposite of their very being. With Allarielles Rite of Life reverberating across the realms the Sylvaneth are on the offensive like never before, clashing with the Beastman all over Ghyran and beyond to retake the wildnerness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, rampant energies from Ghur has caused a staggering amount of feral mutations to spring up from civilized life. Livestock going savage, giving birth to hideous hybrids or even starting to whisper curses to their sleeping masters to slaughter one another are becoming increaseingly common (in addition to disturbing rumours of these curses causing isolated outposts to slaughter themselves in anarchic violence). And of course instances of humans morphing into bestial forms alike. Even more insidiously the Beastman have also released an ancient viral curse know as the Turnskin from Ghyran that was long ago sealed away until the Cygor destroyed the wards holding it at bay. When individuals are told stories of the Beastman (which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;interest many within the great cities have never seen or heard of a Beastman) they run the risk of potentially being infected by the curse. Over a period of days after hearing the stories they will begin to slowly turn into a Beastman. After which they are either killed by their fellow man or run off into the wilderness to join the Greatfrays.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, rampant energies from Ghur has caused a staggering amount of feral mutations to spring up from civilized life. Livestock going savage, giving birth to hideous hybrids or even starting to whisper curses to their sleeping masters to slaughter one another are becoming increaseingly common (in addition to disturbing rumours of these curses causing isolated outposts to slaughter themselves in anarchic violence). And of course instances of humans morphing into bestial forms alike. Even more insidiously the Beastman have also released an ancient viral curse know as the Turnskin from Ghyran that was long ago sealed away until the Cygor destroyed the wards holding it at bay. When individuals are told stories of the Beastman (which interest many within the great cities have never seen or heard of a Beastman) they run the risk of potentially being infected by the curse. Over a period of days after hearing the stories they will begin to slowly turn into a Beastman. After which they are either killed by their fellow man or run off into the wilderness to join the Greatfrays.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The “true” Beastmen accept these new recruits, but regard them as little more than fodder, calling them “gaves” or “Turnskins”. Those however that can still pass for normal with heavy clothing are sent to infiltrate the Civilizations of their enemies to try to spread the stories and legends of the Beastman. All in the hopes that it might lead more to fall under the Turnskin curse and convert them into their own kind to use their knowledge against the civilised lands (showing that the Beastman can be surprisingly cunning when they aren&#039;t just butchering everything indiscriminately). And some particularly savage gaves have even risen to leadership positions within the Greatfrays&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The “true” Beastmen accept these new recruits, but regard them as little more than fodder, calling them “gaves” or “Turnskins”. Those however that can still pass for normal with heavy clothing are sent to infiltrate the Civilizations of their enemies to try to spread the stories and legends of the Beastman. All in the hopes that it might lead more to fall under the Turnskin curse and convert them into their own kind to use their knowledge against the civilised lands (showing that the Beastman can be surprisingly cunning when they aren&#039;t just butchering everything indiscriminately). And some particularly savage gaves have even risen to leadership positions within the Greatfrays&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Greatfrays==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Greatfrays==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Allherd:&amp;#039;&amp;#039;&amp;#039; The posterboys. Arrogant and aggressive, the beasts of the Allherd believe themselves to be the true offspring of the Alpha Progenitor, the original Beastman of the Mortal Realms, ergo meaning they claim to be the only true children of Chaos. Their herds are mostly found in [[Ghur]], which when combined with the countless herdstones and glyphs bearing the Allherd’s symbols that dot every continent in the Realm of Beasts, leads many to believe that they originated from Ghur as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Allherd:&amp;#039;&amp;#039;&amp;#039; The posterboys. Arrogant and aggressive, the beasts of the Allherd believe themselves to be the true offspring of the Alpha Progenitor, the original Beastman of the Mortal Realms, ergo meaning they claim to be the only true children of Chaos. Their herds are mostly found in [[Ghur]], which when combined with the countless herdstones and glyphs bearing the Allherd’s symbols that dot every continent in the Realm of Beasts, leads many to believe that they originated from Ghur as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Darkwalkers:&#039;&#039;&#039; Much like their ancestors in the World-That-Was, the Darkwalkers rely heavily on ambush tactics and knowing the lay of the land. They seem to have an innate knowledge of the environment around them and are easily able to traverse the most treacherous of terrain and/or lure enemies into lethal surprise attacks. It’s not uncommon for herds of Darkwalkers to be “hired” by Chaos Lords from the [[Slaves to Darkness]] for their experience in navigating the Realms. Of course, the idea of even interacting with the followers of the Chaos Gods doesn&#039;t sit well with some other Greatfrays, but the Darkwalkers don&#039;t mind, since it&#039;s only natural to use any and all means when walking the path of anarchy.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Darkwalkers:&#039;&#039;&#039; Much like their ancestors in the World-That-Was, the Darkwalkers rely heavily on ambush tactics and knowing the lay of the land. They seem to have an innate knowledge of the environment around them and are easily able to traverse the most treacherous of terrain and/or lure enemies into lethal surprise attacks. It’s not uncommon for herds of Darkwalkers to be “hired” by Chaos Lords from the [[Slaves to Darkness]] for their experience in navigating the Realms. Of course, the idea of even interacting with the followers of the Chaos Gods doesn&#039;t sit well with some other Greatfrays, but the Darkwalkers don&#039;t mind, since it&#039;s only natural to use any and all means when walking the path of anarchy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gavespawn:&amp;#039;&amp;#039;&amp;#039; A somewhat heretical Greatfray who revere/worship Morghur from the original Beastman roster, who has become a symbol of rampant mutation and the warping powers of Chaos. They seek to elevate their patron to the ranks of a proper Chaos God and fight against the four brothers, which is why they are often at odds with the other Beasts of Chaos and the Slaves to Darkness. Of course with all this mutation present, Chaos SpaWAITOHGODNOFDNHKGESZYXJDS...are not only a common presence in the army, but are treated as sacred beings embodying Morghur’s power. Unique to the Gavespawn herds are the Gibbering Congregations, a trio of the most ‘blessed’ Chaos Spawn that spew corruptive bile at their enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gavespawn:&amp;#039;&amp;#039;&amp;#039; A somewhat heretical Greatfray who revere/worship Morghur from the original Beastman roster, who has become a symbol of rampant mutation and the warping powers of Chaos. They seek to elevate their patron to the ranks of a proper Chaos God and fight against the four brothers, which is why they are often at odds with the other Beasts of Chaos and the Slaves to Darkness. Of course with all this mutation present, Chaos SpaWAITOHGODNOFDNHKGESZYXJDS...are not only a common presence in the army, but are treated as sacred beings embodying Morghur’s power. Unique to the Gavespawn herds are the Gibbering Congregations, a trio of the most ‘blessed’ Chaos Spawn that spew corruptive bile at their enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Quakefray:&amp;#039;&amp;#039;&amp;#039; A relatively new Greatfray that is also quite unique in that they are primarily led by unusually intelligent Cygor Priests and contain a very high number of large Beastkin. They have an obsession with seeing all civilizations of the realms crushed flat and charge out in great herds all across the realms. The Cygors of this Greatfray even using their strange powers to cause the very land to rebel and shake and crumble to rubble.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Quakefray:&amp;#039;&amp;#039;&amp;#039; A relatively new Greatfray that is also quite unique in that they are primarily led by unusually intelligent Cygor Priests and contain a very high number of large Beastkin. They have an obsession with seeing all civilizations of the realms crushed flat and charge out in great herds all across the realms. The Cygors of this Greatfray even using their strange powers to cause the very land to rebel and shake and crumble to rubble.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:D145:6D8F:F393:33EC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84799&amp;oldid=prev</id>
		<title>1d4chan&gt;Gbc343: /* Greatfrays */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84799&amp;oldid=prev"/>
		<updated>2023-04-29T06:07:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Greatfrays&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:07, 29 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Darkwalkers:&amp;#039;&amp;#039;&amp;#039; Much like their ancestors in the World-That-Was, the Darkwalkers rely heavily on ambush tactics and knowing the lay of the land. They seem to have an innate knowledge of the environment around them and are easily able to traverse the most treacherous of terrain and/or lure enemies into lethal surprise attacks. It’s not uncommon for herds of Darkwalkers to be “hired” by Chaos Lords from the [[Slaves to Darkness]] for their experience in navigating the Realms. Of course, the idea of even interacting with the followers of the Chaos Gods doesn&amp;#039;t sit well with some other Greatfrays, but the Darkwalkers don&amp;#039;t mind, since it&amp;#039;s only natural to use any and all means when walking the path of anarchy.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Darkwalkers:&amp;#039;&amp;#039;&amp;#039; Much like their ancestors in the World-That-Was, the Darkwalkers rely heavily on ambush tactics and knowing the lay of the land. They seem to have an innate knowledge of the environment around them and are easily able to traverse the most treacherous of terrain and/or lure enemies into lethal surprise attacks. It’s not uncommon for herds of Darkwalkers to be “hired” by Chaos Lords from the [[Slaves to Darkness]] for their experience in navigating the Realms. Of course, the idea of even interacting with the followers of the Chaos Gods doesn&amp;#039;t sit well with some other Greatfrays, but the Darkwalkers don&amp;#039;t mind, since it&amp;#039;s only natural to use any and all means when walking the path of anarchy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gavespawn:&amp;#039;&amp;#039;&amp;#039; A somewhat heretical Greatfray who revere/worship Morghur from the original Beastman roster, who has become a symbol of rampant mutation and the warping powers of Chaos. They seek to elevate their patron to the ranks of a proper Chaos God and fight against the four brothers, which is why they are often at odds with the other Beasts of Chaos and the Slaves to Darkness. Of course with all this mutation present, Chaos SpaWAITOHGODNOFDNHKGESZYXJDS...are not only a common presence in the army, but are treated as sacred beings embodying Morghur’s power. Unique to the Gavespawn herds are the Gibbering Congregations, a trio of the most ‘blessed’ Chaos Spawn that spew corruptive bile at their enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gavespawn:&amp;#039;&amp;#039;&amp;#039; A somewhat heretical Greatfray who revere/worship Morghur from the original Beastman roster, who has become a symbol of rampant mutation and the warping powers of Chaos. They seek to elevate their patron to the ranks of a proper Chaos God and fight against the four brothers, which is why they are often at odds with the other Beasts of Chaos and the Slaves to Darkness. Of course with all this mutation present, Chaos SpaWAITOHGODNOFDNHKGESZYXJDS...are not only a common presence in the army, but are treated as sacred beings embodying Morghur’s power. Unique to the Gavespawn herds are the Gibbering Congregations, a trio of the most ‘blessed’ Chaos Spawn that spew corruptive bile at their enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Quakefray:&#039;&#039;&#039; A relatively new Greatfray that is also quite unique in that they are primarily led by unusually intelligent Cygor Priests and contain a very high number of large Beastkin. They have an obsession with seeing all civilizations of the realms crushed flat and charge out in great herds all across the realms. The Cygors of this Greatfray even using their strange powers to cause the very land to rebel and shake and crumble to rubble.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Slatehorns:&amp;#039;&amp;#039;&amp;#039; A Greatfray that roamed around [[Shyish]] they managed to slaughter the dragons that lived in the Betrayers Barrier in the Charnel Court before the [[Flesh-Eater Courts#The Grand Courts|Morgaunt Flesh Eater Court]] found them and wiped them out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Slatehorns:&amp;#039;&amp;#039;&amp;#039; A Greatfray that roamed around [[Shyish]] they managed to slaughter the dragons that lived in the Betrayers Barrier in the Charnel Court before the [[Flesh-Eater Courts#The Grand Courts|Morgaunt Flesh Eater Court]] found them and wiped them out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Scorchpelt:&amp;#039;&amp;#039;&amp;#039; A small Greatfray which have a particular hate-boner for the people of Tempest&amp;#039;s Eye. They have charred fur (which might indicate a prepensity for fire which is fitting as they live in [[Aqshy]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Scorchpelt:&amp;#039;&amp;#039;&amp;#039; A small Greatfray which have a particular hate-boner for the people of Tempest&amp;#039;s Eye. They have charred fur (which might indicate a prepensity for fire which is fitting as they live in [[Aqshy]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gbc343</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84798&amp;oldid=prev</id>
		<title>1d4chan&gt;GreySeerCriak: /* Greatfrays */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84798&amp;oldid=prev"/>
		<updated>2023-03-08T02:58:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Greatfrays&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:58, 8 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Allherd:&amp;#039;&amp;#039;&amp;#039; The posterboys. Arrogant and aggressive, the beasts of the Allherd believe themselves to be the true offspring of the Alpha Progenitor, the original Beastman of the Mortal Realms, ergo meaning they claim to be the only true children of Chaos. Their herds are mostly found in [[Ghur]], which when combined with the countless herdstones and glyphs bearing the Allherd’s symbols that dot every continent in the Realm of Beasts, leads many to believe that they originated from Ghur as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Allherd:&amp;#039;&amp;#039;&amp;#039; The posterboys. Arrogant and aggressive, the beasts of the Allherd believe themselves to be the true offspring of the Alpha Progenitor, the original Beastman of the Mortal Realms, ergo meaning they claim to be the only true children of Chaos. Their herds are mostly found in [[Ghur]], which when combined with the countless herdstones and glyphs bearing the Allherd’s symbols that dot every continent in the Realm of Beasts, leads many to believe that they originated from Ghur as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Darkwalkers:&amp;#039;&amp;#039;&amp;#039; Much like their ancestors in the World-That-Was, the Darkwalkers rely heavily on ambush tactics and knowing the lay of the land. They seem to have an innate knowledge of the environment around them and are easily able to traverse the most treacherous of terrain and/or lure enemies into lethal surprise attacks. It’s not uncommon for herds of Darkwalkers to be “hired” by Chaos Lords from the [[Slaves to Darkness]] for their experience in navigating the Realms. Of course, the idea of even interacting with the followers of the Chaos Gods doesn&amp;#039;t sit well with some other Greatfrays, but the Darkwalkers don&amp;#039;t mind, since it&amp;#039;s only natural to use any and all means when walking the path of anarchy.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Darkwalkers:&amp;#039;&amp;#039;&amp;#039; Much like their ancestors in the World-That-Was, the Darkwalkers rely heavily on ambush tactics and knowing the lay of the land. They seem to have an innate knowledge of the environment around them and are easily able to traverse the most treacherous of terrain and/or lure enemies into lethal surprise attacks. It’s not uncommon for herds of Darkwalkers to be “hired” by Chaos Lords from the [[Slaves to Darkness]] for their experience in navigating the Realms. Of course, the idea of even interacting with the followers of the Chaos Gods doesn&amp;#039;t sit well with some other Greatfrays, but the Darkwalkers don&amp;#039;t mind, since it&amp;#039;s only natural to use any and all means when walking the path of anarchy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Gavespawn:&#039;&#039;&#039; A somewhat heretical Greatfray who revere/worship Morghur from the original Beastman roster, who has become a symbol of rampant mutation and the warping powers of Chaos. They seek to elevate their patron to the ranks of a proper Chaos God and fight against the four brothers, which is why they are often at odds with the other Beasts of Chaos and the Slaves to Darkness. Of course with all this mutation present, Chaos SpaWAITOHGODNOFDNHKGESZYXJDS...are a common presence in the army.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Gavespawn:&#039;&#039;&#039; A somewhat heretical Greatfray who revere/worship Morghur from the original Beastman roster, who has become a symbol of rampant mutation and the warping powers of Chaos. They seek to elevate their patron to the ranks of a proper Chaos God and fight against the four brothers, which is why they are often at odds with the other Beasts of Chaos and the Slaves to Darkness. Of course with all this mutation present, Chaos SpaWAITOHGODNOFDNHKGESZYXJDS...are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not only &lt;/ins&gt;a common presence in the army&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but are treated as sacred beings embodying Morghur’s power. Unique to the Gavespawn herds are the Gibbering Congregations, a trio of the most ‘blessed’ Chaos Spawn that spew corruptive bile at their enemies&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Slatehorns:&amp;#039;&amp;#039;&amp;#039; A Greatfray that roamed around [[Shyish]] they managed to slaughter the dragons that lived in the Betrayers Barrier in the Charnel Court before the [[Flesh-Eater Courts#The Grand Courts|Morgaunt Flesh Eater Court]] found them and wiped them out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Slatehorns:&amp;#039;&amp;#039;&amp;#039; A Greatfray that roamed around [[Shyish]] they managed to slaughter the dragons that lived in the Betrayers Barrier in the Charnel Court before the [[Flesh-Eater Courts#The Grand Courts|Morgaunt Flesh Eater Court]] found them and wiped them out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Scorchpelt:&amp;#039;&amp;#039;&amp;#039; A small Greatfray which have a particular hate-boner for the people of Tempest&amp;#039;s Eye. They have charred fur (which might indicate a prepensity for fire which is fitting as they live in [[Aqshy]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Scorchpelt:&amp;#039;&amp;#039;&amp;#039; A small Greatfray which have a particular hate-boner for the people of Tempest&amp;#039;s Eye. They have charred fur (which might indicate a prepensity for fire which is fitting as they live in [[Aqshy]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;GreySeerCriak</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84797&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:6C35:CDEB:3464:D76B: /* Greatfrays */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84797&amp;oldid=prev"/>
		<updated>2023-03-04T14:21:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Greatfrays&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:21, 4 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next few Greatfrays refer to Beastmen who have chosen to follow a specific Ruinous Power and are appropriately shunned by most other Beasts of Chaos. Important note here, these names aren’t really the names of the Greatfray itself, but more like a broad classification (I.e. the Eight Horns Greatfray is a Skullfray devoted to Khorne and so on).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next few Greatfrays refer to Beastmen who have chosen to follow a specific Ruinous Power and are appropriately shunned by most other Beasts of Chaos. Important note here, these names aren’t really the names of the Greatfray itself, but more like a broad classification (I.e. the Eight Horns Greatfray is a Skullfray devoted to Khorne and so on).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Skullfrays&#039;&#039;&#039;: Beastmen devoted to [[Khorne]]. They are gifted a portion of the Blood God’s wrath, turning them all into [[World Eaters|unstoppable berserkers who rip and tear a gory trail through the Mortal Realms.]] Their herdstones are fittingly decorated with piles of skulls and no Bray Shamans are found in the Skullfrays, cause magic makes Khorne mad. The most prevalent skullfray is the Eighthorns who devour their enemies to become stronger, except the brain because it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesnt &lt;/del&gt;contain enough muscle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Skullfrays&#039;&#039;&#039;: Beastmen devoted to [[Khorne]]. They are gifted a portion of the Blood God’s wrath, turning them all into [[World Eaters|unstoppable berserkers who rip and tear a gory trail through the Mortal Realms.]] Their herdstones are fittingly decorated with piles of skulls and no Bray Shamans are found in the Skullfrays, cause magic makes Khorne mad. The most prevalent skullfray is the Eighthorns who devour their enemies to become stronger, except the brain because it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t &lt;/ins&gt;contain enough muscle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Twistfrays&amp;#039;&amp;#039;&amp;#039;: Beastmen devoted to [[Tzeentch]]. Sometimes known as Weird Horns or Warphooves, these guys were the only god-specific Beastmen with official models still in production until the recent Slaanesh Mortals update. They are the most willing to cooperate with outside factions, usually to plot and scheme the downfall of a Free City. Their herdstones are almost living twisted creatures in their own way, changing and growing the stronger their Twistfray becomes. The most infamous Twistfray is the Ulk&amp;#039;gnar which were nearly destroyed until Tzeentch got involved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Twistfrays&amp;#039;&amp;#039;&amp;#039;: Beastmen devoted to [[Tzeentch]]. Sometimes known as Weird Horns or Warphooves, these guys were the only god-specific Beastmen with official models still in production until the recent Slaanesh Mortals update. They are the most willing to cooperate with outside factions, usually to plot and scheme the downfall of a Free City. Their herdstones are almost living twisted creatures in their own way, changing and growing the stronger their Twistfray becomes. The most infamous Twistfray is the Ulk&amp;#039;gnar which were nearly destroyed until Tzeentch got involved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rotfrays&amp;#039;&amp;#039;&amp;#039;: Beastmen devoted to [[Nurgle]]. Their devotion to the Plague Father has turned these Beastmen into a [[Clan Pestilens|pestilent horde of flagellants]] who willingly cut and infect each other with disease and wade into battle as martyrs to spread their poxes upon their foes. Appropriately, the Rotfray herdstones serve as nodes for Nurgle’s corruptive influence, morphing the earth around it into a vile marsh of decay and filth. The most prevalent rotfray is the Manglegut Rotfray.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rotfrays&amp;#039;&amp;#039;&amp;#039;: Beastmen devoted to [[Nurgle]]. Their devotion to the Plague Father has turned these Beastmen into a [[Clan Pestilens|pestilent horde of flagellants]] who willingly cut and infect each other with disease and wade into battle as martyrs to spread their poxes upon their foes. Appropriately, the Rotfray herdstones serve as nodes for Nurgle’s corruptive influence, morphing the earth around it into a vile marsh of decay and filth. The most prevalent rotfray is the Manglegut Rotfray.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===“Organisation” Within the Greatfrays===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===“Organisation” Within the Greatfrays===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Greatfray may be one big group of [[Furries|beasts]] but that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesnt &lt;/del&gt;mean they are all in one place. They split down to smaller &#039;herds&#039; to make as much [[Rape |mischief]] as possible (also because the different species can barely tolerate each other at the best of times). The subtypes can be specialised to make them more focused on one type of tactic and method of slaughtering the inhabitants of the mortal realms. Each one of these is known as a beastherd and there are three types seen, each led by an Alphabeast. Despite how much they work together to make horrendous tragedies happen, they are still a might-makes-right society and weaker beastherds will be targeted by the strong and either subsumed into the stronger herd or killed outright.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Greatfray may be one big group of [[Furries|beasts]] but that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t &lt;/ins&gt;mean they are all in one place. They split down to smaller &#039;herds&#039; to make as much [[Rape |mischief]] as possible (also because the different species can barely tolerate each other at the best of times). The subtypes can be specialised to make them more focused on one type of tactic and method of slaughtering the inhabitants of the mortal realms. Each one of these is known as a beastherd and there are three types seen, each led by an Alphabeast. Despite how much they work together to make horrendous tragedies happen, they are still a might-makes-right society and weaker beastherds will be targeted by the strong and either subsumed into the stronger herd or killed outright.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Brayherd&amp;#039;&amp;#039;&amp;#039;: Ambush focused herd with a emphasis on the usage of Gors and Bestigors. This makes them the most traditional as they use the larger numbers of ungors to do the scouting and hunting as well as being used as expendible units in battle. The Gors will do most of the fighting as they are primarily the ground troops of the herds with bestigors, centigors, tuskgors and tzaangors making up the niche elite units. of course they still have their beastlords, bray shamans and great bray shamans to act as leadership.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Brayherd&amp;#039;&amp;#039;&amp;#039;: Ambush focused herd with a emphasis on the usage of Gors and Bestigors. This makes them the most traditional as they use the larger numbers of ungors to do the scouting and hunting as well as being used as expendible units in battle. The Gors will do most of the fighting as they are primarily the ground troops of the herds with bestigors, centigors, tuskgors and tzaangors making up the niche elite units. of course they still have their beastlords, bray shamans and great bray shamans to act as leadership.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6C35:CDEB:3464:D76B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84796&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:C5B1:DFB5:E2DA:268: /* The Beastfrays’ Menagerie */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84796&amp;oldid=prev"/>
		<updated>2023-02-26T19:27:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Beastfrays’ Menagerie&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:27, 26 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot;&gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;HQ&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Beastlord&#039;&#039;&#039;: The leader of the Brayherd/Beastherd burning your small village down, His whole job is to lead his warband to something and say &quot;make it disappear&quot;. the other facet is to flex hard enough so the other [[Skaven|gors &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dont &lt;/del&gt;get funny ideas]]. They will challenge anyway as is the standard for the gor-kin.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Beastlord&#039;&#039;&#039;: The leader of the Brayherd/Beastherd burning your small village down, His whole job is to lead his warband to something and say &quot;make it disappear&quot;. the other facet is to flex hard enough so the other [[Skaven|gors &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&#039;t &lt;/ins&gt;get funny ideas]]. They will challenge anyway as is the standard for the gor-kin.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Doombull&amp;#039;&amp;#039;&amp;#039;: The Doombull leads the Warherds you find in a greatfray with the same rapacious hunger and wish to despoil as his underlings. He still risks getting eaten by a Ghorgon though. Basically a minotaur lord.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Doombull&amp;#039;&amp;#039;&amp;#039;: The Doombull leads the Warherds you find in a greatfray with the same rapacious hunger and wish to despoil as his underlings. He still risks getting eaten by a Ghorgon though. Basically a minotaur lord.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:C5B1:DFB5:E2DA:268</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84795&amp;oldid=prev</id>
		<title>1d4chan&gt;Gbc343: /* Era of the Beast */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84795&amp;oldid=prev"/>
		<updated>2022-09-11T03:33:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Era of the Beast&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:33, 11 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Kragnos]]’ awakening and the surging power of the Realm of Beasts has unwittingly sent the the Gor-kin into a frenzy. The Thunderscorn in particular loathe Kragnos as the last reminder of their golden age, before the Drogrukh and Draconith pushed them out of their mountain homes. The Beasts of Chaos use this new found vigor to launch more raids against the forces of Order, the Dawnbringer Crusades becoming a favored/loathed target. They see these great marches of civilization as the greatest of insults who dare to impose their civilization on lands they feel are theirs by conquest. Greatfrays will trail secretly behind the Crusades, using shamanistic magic and knowledge of the environment to influence where the colossal caravan goes, until they’re led straight into a slaughter. The Sylvaneth however are the enemies that the Beasts of Chaos despise above all others, as their drive to purify the lands are the complete opposite of their very being. With Allarielles Rite of Life reverberating across the realms the Sylvaneth are on the offensive like never before, clashing with the Beastman all over Ghyran and beyond to retake the wildnerness.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Kragnos]]’ awakening and the surging power of the Realm of Beasts has unwittingly sent the the Gor-kin into a frenzy. The Thunderscorn in particular loathe Kragnos as the last reminder of their golden age, before the Drogrukh and Draconith pushed them out of their mountain homes. The Beasts of Chaos use this new found vigor to launch more raids against the forces of Order, the Dawnbringer Crusades becoming a favored/loathed target. They see these great marches of civilization as the greatest of insults who dare to impose their civilization on lands they feel are theirs by conquest. Greatfrays will trail secretly behind the Crusades, using shamanistic magic and knowledge of the environment to influence where the colossal caravan goes, until they’re led straight into a slaughter. The Sylvaneth however are the enemies that the Beasts of Chaos despise above all others, as their drive to purify the lands are the complete opposite of their very being. With Allarielles Rite of Life reverberating across the realms the Sylvaneth are on the offensive like never before, clashing with the Beastman all over Ghyran and beyond to retake the wildnerness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, rampant energies from Ghur has caused a staggering amount of feral mutations to spring up from civilized life. Livestock going savage, giving birth to hideous hybrids or even starting to whisper curses to their sleeping masters to slaughter one another are becoming increaseingly common (in addition to disturbing rumours of these curses causing isolated outposts to slaughter themselves in anarchic violence). And of course instances of humans morphing into bestial forms alike. Even more insidiously the Beastman have also released an ancient viral curse know as the Turnskin from Ghyran that was long ago sealed away until the Cygor destroyed the wards holding it at bay. When individuals are told stories of the Beastman (which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many are interested in as &lt;/del&gt;many within the great cities have never seen or heard of a Beastman) they run the risk of potentially being infected by the curse. Over a period of days after hearing the stories they will begin to slowly turn into a Beastman&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;either &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/del&gt;killed by their fellow man or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running &lt;/del&gt;off into the wilderness to join the Greatfrays.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, rampant energies from Ghur has caused a staggering amount of feral mutations to spring up from civilized life. Livestock going savage, giving birth to hideous hybrids or even starting to whisper curses to their sleeping masters to slaughter one another are becoming increaseingly common (in addition to disturbing rumours of these curses causing isolated outposts to slaughter themselves in anarchic violence). And of course instances of humans morphing into bestial forms alike. Even more insidiously the Beastman have also released an ancient viral curse know as the Turnskin from Ghyran that was long ago sealed away until the Cygor destroyed the wards holding it at bay. When individuals are told stories of the Beastman (which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; interest &lt;/ins&gt;many within the great cities have never seen or heard of a Beastman) they run the risk of potentially being infected by the curse. Over a period of days after hearing the stories they will begin to slowly turn into a Beastman&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. After which they are &lt;/ins&gt;either killed by their fellow man or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run &lt;/ins&gt;off into the wilderness to join the Greatfrays.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The “true” Beastmen accept these new recruits, but regard them as little more than fodder, calling them “gaves” or “Turnskins”. Those however that can still pass for normal with heavy clothing are sent to infiltrate the Civilizations of their enemies to try to spread the stories and legends of the Beastman. All in the hopes that it might lead more to fall under the Turnskin curse and convert them into their own kind to use their knowledge against the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;civilized &lt;/del&gt;lands (showing that the Beastman can be surprisingly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insidious and devious than what would be expected of them&lt;/del&gt;). And some particularly savage gaves have even risen to leadership positions within the Greatfrays&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The “true” Beastmen accept these new recruits, but regard them as little more than fodder, calling them “gaves” or “Turnskins”. Those however that can still pass for normal with heavy clothing are sent to infiltrate the Civilizations of their enemies to try to spread the stories and legends of the Beastman. All in the hopes that it might lead more to fall under the Turnskin curse and convert them into their own kind to use their knowledge against the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;civilised &lt;/ins&gt;lands (showing that the Beastman can be surprisingly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cunning when they aren&#039;t just butchering everything indiscriminately&lt;/ins&gt;). And some particularly savage gaves have even risen to leadership positions within the Greatfrays&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Greatfrays==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Greatfrays==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gbc343</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84794&amp;oldid=prev</id>
		<title>1d4chan&gt;Gbc343: /* Age of Chaos */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84794&amp;oldid=prev"/>
		<updated>2022-09-11T03:29:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Age of Chaos&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:29, 11 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Age of Chaos===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Age of Chaos===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Age of Chaos saw the Beasts have a resurgence as the forces of Chaos swept the realms. They charged from the wild places they had bade their time and unleashed their fury on the denizens of the realms. During this time they clashed with other chaotic forces, but most of their fury was directed toward the civilisations that had arisen since their defeat in the Age of Myth. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During this time the Beasts &lt;/del&gt;slaughtered their way across the Mortal Realms with particular mention of the Violet Kingdom in Hysh, where the Corporeus Chaotica Postulate was first codified; the city was surrounded, its leaders killed by their own people, the survivors swiftly went mad with hunger, turned to cannibalism and due to the warping energies began to mutate into Beasts themselves. Another victim of the Beasts was the Chamon fleet of Karak Ohrgaf who tried to flee to the clouds and found a Greatfray which slaughtered them bar one which returned to Barak-Zon and told of the Beasts who live in the clouds and worship a pillar made of aether gold. The Wanderers in Ghyran were slaughtered by the Darkwalker Greatfray before splitting up to try and elude the Beasts. They were also involved with the War of Life in Ghyran, helping the forces of Nurgle and the Pestilens Clans from the Skaven ending with the desecration of a large portion of the realm. Though beyond this the Greatfrays mostly provided support for the more powerful and favoured chaos forces and focused much of their efforts on claiming the wilds as their own, as they felt it was their right since the Age of Myth. Occasionally even clashing with the Slaves to Darkness for ownership of these savage lands all throughtout the age.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Age of Chaos saw the Beasts have a resurgence as the forces of Chaos swept the realms. They charged from the wild places they had bade their time and unleashed their fury on the denizens of the realms. During this time they clashed with other chaotic forces, but most of their fury was directed toward the civilisations that had arisen since their defeat in the Age of Myth. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Beastman &lt;/ins&gt;slaughtered their way across the Mortal Realms with particular mention of the Violet Kingdom in Hysh, where the Corporeus Chaotica Postulate was first codified; the city was surrounded, its leaders killed by their own people, the survivors swiftly went mad with hunger, turned to cannibalism and due to the warping energies began to mutate into Beasts themselves. Another victim of the Beasts was the Chamon fleet of Karak Ohrgaf who tried to flee to the clouds and found a Greatfray which slaughtered them bar one which returned to Barak-Zon and told of the Beasts who live in the clouds and worship a pillar made of aether gold. The Wanderers in Ghyran were slaughtered by the Darkwalker Greatfray before splitting up to try and elude the Beasts. They were also involved with the War of Life in Ghyran, helping the forces of Nurgle and the Pestilens Clans from the Skaven ending with the desecration of a large portion of the realm. Though beyond this the Greatfrays mostly provided support for the more powerful and favoured chaos forces and focused much of their efforts on claiming the wilds as their own, as they felt it was their right since the Age of Myth. Occasionally even clashing with the Slaves to Darkness for ownership of these savage lands all throughtout the age.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Age of Sigmar===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Age of Sigmar===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gbc343</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84793&amp;oldid=prev</id>
		<title>2603:8001:3500:CB:1D99:F90C:BB46:8874: /* The Beastfrays’ Menagerie */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84793&amp;oldid=prev"/>
		<updated>2022-03-19T04:13:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Beastfrays’ Menagerie&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:13, 19 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot;&gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Spawn&amp;#039;&amp;#039;&amp;#039;: Chaos Spawn ..damnit-EUUUUGHDSKISMNDISJNVJUNSMKRM. Are the mutated creatures that are particularly treasured by the gavespawn who believe them to be blessed by Chaos and by extension Morghur itself.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chaos Spawn&amp;#039;&amp;#039;&amp;#039;: Chaos Spawn ..damnit-EUUUUGHDSKISMNDISJNVJUNSMKRM. Are the mutated creatures that are particularly treasured by the gavespawn who believe them to be blessed by Chaos and by extension Morghur itself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cockatrice&#039;&#039;&#039;: Flying unit that petrifies those that meet its gaze and rips apart those that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avert its gaze&lt;/del&gt;. Pretty scary in both crunch and fluff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cockatrice&#039;&#039;&#039;: Flying unit that petrifies those that meet its gaze and rips apart those that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&#039;t&lt;/ins&gt;. Pretty scary in both crunch and fluff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chimera&amp;#039;&amp;#039;&amp;#039;: Chimeras are three headed monsters that have a lot of abilities; Fire Breath, Poison Claws and each head has its own personality (its also not listed on any army specific webstore, thanks GW).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Chimera&amp;#039;&amp;#039;&amp;#039;: Chimeras are three headed monsters that have a lot of abilities; Fire Breath, Poison Claws and each head has its own personality (its also not listed on any army specific webstore, thanks GW).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2603:8001:3500:CB:1D99:F90C:BB46:8874</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84792&amp;oldid=prev</id>
		<title>1d4chan&gt;Gbc343: /* Era of the Beast */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beasts_Of_Chaos&amp;diff=84792&amp;oldid=prev"/>
		<updated>2022-03-14T02:46:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Era of the Beast&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:46, 14 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, rampant energies from Ghur has caused a staggering amount of feral mutations to spring up from civilized life. Livestock going savage, giving birth to hideous hybrids or even starting to whisper curses to their sleeping masters to slaughter one another are becoming increaseingly common (in addition to disturbing rumours of these curses causing isolated outposts to slaughter themselves in anarchic violence). And of course instances of humans morphing into bestial forms alike. Even more insidiously the Beastman have also released an ancient viral curse know as the Turnskin from Ghyran that was long ago sealed away until the Cygor destroyed the wards holding it at bay. When individuals are told stories of the Beastman (which many are interested in as many within the great cities have never seen or heard of a Beastman) they run the risk of potentially being infected by the curse. Over a period of days after hearing the stories they will begin to slowly turn into a Beastman, either being killed by their fellow man or running off into the wilderness to join the Greatfrays.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, rampant energies from Ghur has caused a staggering amount of feral mutations to spring up from civilized life. Livestock going savage, giving birth to hideous hybrids or even starting to whisper curses to their sleeping masters to slaughter one another are becoming increaseingly common (in addition to disturbing rumours of these curses causing isolated outposts to slaughter themselves in anarchic violence). And of course instances of humans morphing into bestial forms alike. Even more insidiously the Beastman have also released an ancient viral curse know as the Turnskin from Ghyran that was long ago sealed away until the Cygor destroyed the wards holding it at bay. When individuals are told stories of the Beastman (which many are interested in as many within the great cities have never seen or heard of a Beastman) they run the risk of potentially being infected by the curse. Over a period of days after hearing the stories they will begin to slowly turn into a Beastman, either being killed by their fellow man or running off into the wilderness to join the Greatfrays.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The “true” Beastmen accept these new recruits, but regard them as little more than fodder, calling them “gaves” or “Turnskins”. Those however that can still pass for normal with heavy clothing are sent to infiltrate the Civilizations of their enemies to try to spread the stories and legends of the Beastman. All in the hopes that it might lead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those &lt;/del&gt;to fall under the Turnskin curse and convert &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more &lt;/del&gt;into their own kind to use their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knowlege &lt;/del&gt;against &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their former allies &lt;/del&gt;(showing that the Beastman can be surprisingly insidious and devious than what would be expected of them). And some particularly savage gaves have even risen to leadership positions within the Greatfrays&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The “true” Beastmen accept these new recruits, but regard them as little more than fodder, calling them “gaves” or “Turnskins”. Those however that can still pass for normal with heavy clothing are sent to infiltrate the Civilizations of their enemies to try to spread the stories and legends of the Beastman. All in the hopes that it might lead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more &lt;/ins&gt;to fall under the Turnskin curse and convert &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/ins&gt;into their own kind to use their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knowledge &lt;/ins&gt;against &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the civilized lands &lt;/ins&gt;(showing that the Beastman can be surprisingly insidious and devious than what would be expected of them). And some particularly savage gaves have even risen to leadership positions within the Greatfrays&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Greatfrays==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Greatfrays==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Gbc343</name></author>
	</entry>
</feed>