<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Buff</id>
	<title>Buff - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Buff"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Buff&amp;action=history"/>
	<updated>2026-04-23T23:16:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106224&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 11 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106224&amp;oldid=prev"/>
		<updated>2023-06-20T14:42:47Z</updated>

		<summary type="html">&lt;p&gt;11 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:42, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106212&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106212&amp;oldid=prev"/>
		<updated>2023-06-18T21:36:12Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:36, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106211&amp;oldid=prev</id>
		<title>1d4chan&gt;NathanielPrime at 01:12, 4 September 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106211&amp;oldid=prev"/>
		<updated>2018-09-04T01:12:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:12, 4 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being stuck with a weak, outdated codex throughout 5th edition [[Tau]] became the most powerful army in 6th edition. The codex alone was great, giving them Riptides and the farsight bomb on top of making Etherals and Kroot actually useful, but it was 6th ed&amp;#039;s addition of overwatch and changes to assault that made them ridiculous. The enemy already had to eat a ton of very powerful, crazy accurate, cover ignoring shots. Now they had to roll their charge range randomly, and eat another around of shooting from several units just for trying.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being stuck with a weak, outdated codex throughout 5th edition [[Tau]] became the most powerful army in 6th edition. The codex alone was great, giving them Riptides and the farsight bomb on top of making Etherals and Kroot actually useful, but it was 6th ed&amp;#039;s addition of overwatch and changes to assault that made them ridiculous. The enemy already had to eat a ton of very powerful, crazy accurate, cover ignoring shots. Now they had to roll their charge range randomly, and eat another around of shooting from several units just for trying.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made almost every warrior aspect good and almost every single unit in the codex useable, and let them spam scatterbikes (one of the best troops in the game). It also gave them one of the game&amp;#039;s most cost-effective Lords of War choices (the [[Wraithknight]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! They can be really strong even without too much high intensity fine-tuning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made almost every warrior aspect good and almost every single unit in the codex useable, and let them spam scatterbikes (one of the best troops in the game). It also gave them one of the game&amp;#039;s most cost-effective Lords of War choices (the [[Wraithknight]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! They can be really strong even without too much high intensity fine-tuning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every single unit &lt;/del&gt;good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a ton of units really &lt;/ins&gt;good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Angel of Death Warlord trait in 6th ed Vanilla marines was fairly underwhelming. In 7th it was changed so that the Fear test is on 3d6, making it more likely to matter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Angel of Death Warlord trait in 6th ed Vanilla marines was fairly underwhelming. In 7th it was changed so that the Fear test is on 3d6, making it more likely to matter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** After being used as the beta test for Vanilla marines in 6th ed, Dark Angels came back with a vengeance in 7th. Army wide BS2 on overwatch, Ravenwing re-rolling jink saves(this includes the fliers), access to grav weapons, buffs to the fliers(though the Nephilim is still shit), and their own psykic discipline. The demi-company makes greenwing overwatch at BS3, while the Deathwing and Ravenwing strike forces let Deathwing shoot and run the turn they drop, and allows Ravenwing to ignore the snap fire from jinking for a turn.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** After being used as the beta test for Vanilla marines in 6th ed, Dark Angels came back with a vengeance in 7th. Army wide BS2 on overwatch, Ravenwing re-rolling jink saves(this includes the fliers), access to grav weapons, buffs to the fliers(though the Nephilim is still shit), and their own psykic discipline. The demi-company makes greenwing overwatch at BS3, while the Deathwing and Ravenwing strike forces let Deathwing shoot and run the turn they drop, and allows Ravenwing to ignore the snap fire from jinking for a turn.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;NathanielPrime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106223&amp;oldid=prev</id>
		<title>1d4chan&gt;NathanielPrime: Eldar are not THAT Mary Sue level good. Nobody can beat &quot;any other army&quot;, let alone with half-baked army compositions.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106223&amp;oldid=prev"/>
		<updated>2018-09-04T01:10:27Z</updated>

		<summary type="html">&lt;p&gt;Eldar are not THAT Mary Sue level good. Nobody can beat &amp;quot;any other army&amp;quot;, let alone with half-baked army compositions.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:10, 4 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Armies in Warhammer 40k tend to leap frog one another in power thanks to the codex power creep.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Armies in Warhammer 40k tend to leap frog one another in power thanks to the codex power creep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being stuck with a weak, outdated codex throughout 5th edition [[Tau]] became the most powerful army in 6th edition. The codex alone was great, giving them Riptides and the farsight bomb on top of making Etherals and Kroot actually useful, but it was 6th ed&amp;#039;s addition of overwatch and changes to assault that made them ridiculous. The enemy already had to eat a ton of very powerful, crazy accurate, cover ignoring shots. Now they had to roll their charge range randomly, and eat another around of shooting from several units just for trying.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being stuck with a weak, outdated codex throughout 5th edition [[Tau]] became the most powerful army in 6th edition. The codex alone was great, giving them Riptides and the farsight bomb on top of making Etherals and Kroot actually useful, but it was 6th ed&amp;#039;s addition of overwatch and changes to assault that made them ridiculous. The enemy already had to eat a ton of very powerful, crazy accurate, cover ignoring shots. Now they had to roll their charge range randomly, and eat another around of shooting from several units just for trying.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made every warrior aspect good&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;every single unit in the codex &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very seable&lt;/del&gt;, and let them spam scatterbikes (the best troops in the game)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and &lt;/del&gt;gave them one of the game&#039;s most cost-effective Lords of War choices (the [[Wraithknight]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even without a competitive list or any allies, they &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beat any other army, often &lt;/del&gt;without &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tailoring &lt;/del&gt;too much.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost &lt;/ins&gt;every warrior aspect good &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and almost &lt;/ins&gt;every single unit in the codex &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useable&lt;/ins&gt;, and let them spam scatterbikes (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the best troops in the game)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It also &lt;/ins&gt;gave them one of the game&#039;s most cost-effective Lords of War choices (the [[Wraithknight]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be really strong even &lt;/ins&gt;without too much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high intensity fine-tuning&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Angel of Death Warlord trait in 6th ed Vanilla marines was fairly underwhelming. In 7th it was changed so that the Fear test is on 3d6, making it more likely to matter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Angel of Death Warlord trait in 6th ed Vanilla marines was fairly underwhelming. In 7th it was changed so that the Fear test is on 3d6, making it more likely to matter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-106222:rev-106223:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;NathanielPrime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106222&amp;oldid=prev</id>
		<title>1d4chan&gt;PlasmaTalon: /* Examples of Buffing */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106222&amp;oldid=prev"/>
		<updated>2015-10-07T16:39:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Examples of Buffing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:39, 7 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Angel of Death Warlord trait in 6th ed Vanilla marines was fairly underwhelming. In 7th it was changed so that the Fear test is on 3d6, making it more likely to matter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The Angel of Death Warlord trait in 6th ed Vanilla marines was fairly underwhelming. In 7th it was changed so that the Fear test is on 3d6, making it more likely to matter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** After being used as the beta test for Vanilla marines in 6th ed, Dark Angels came back with a vengeance in 7th. Army wide BS2 on overwatch, Ravenwing re-rolling jink saves(this includes the fliers), access to grav weapons, buffs to the fliers(though the Nephilim is still shit), and their own psykic discipline. The demi-company makes greenwing overwatch at BS3, while the Deathwing and Ravenwing strike forces let Deathwing shoot and run the turn they drop, and allows Ravenwing to ignore the snap fire from jinking for a turn. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Khador of Warmachine has the infamous &amp;quot;clam-jacks&amp;quot; that boast crazy ARM as long as you don&amp;#039;t attack, severally handicapping it at the same time. Then its rules were errated, allowing it to make Slams, Tramples, and Headbutts, without losing the ARM bonus, letting it run over infantry, knockdown jacks, and push other models around while being just as durable as ever.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Khador of Warmachine has the infamous &amp;quot;clam-jacks&amp;quot; that boast crazy ARM as long as you don&amp;#039;t attack, severally handicapping it at the same time. Then its rules were errated, allowing it to make Slams, Tramples, and Headbutts, without losing the ARM bonus, letting it run over infantry, knockdown jacks, and push other models around while being just as durable as ever.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-106221:rev-106222:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;PlasmaTalon</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106221&amp;oldid=prev</id>
		<title>1d4chan&gt;PlasmaTalon: /* Examples of Buffing */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106221&amp;oldid=prev"/>
		<updated>2015-07-09T12:32:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Examples of Buffing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:32, 9 July 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made every warrior aspect good, every single unit in the codex very seable, and let them spam scatterbikes (the best troops in the game), and gave them one of the game&amp;#039;s most cost-effective Lords of War choices (the [[Wraithknight]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! Even without a competitive list or any allies, they can beat any other army, often without tailoring too much.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made every warrior aspect good, every single unit in the codex very seable, and let them spam scatterbikes (the best troops in the game), and gave them one of the game&amp;#039;s most cost-effective Lords of War choices (the [[Wraithknight]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! Even without a competitive list or any allies, they can beat any other army, often without tailoring too much.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**The Angel of Death Warlord trait in 6th ed Vanilla marines was fairly underwhelming. In 7th it was changed so that the Fear test is on 3d6, making it more likely to matter.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Khador of Warmachine has the infamous &amp;quot;clam-jacks&amp;quot; that boast crazy ARM as long as you don&amp;#039;t attack, severally handicapping it at the same time. Then its rules were errated, allowing it to make Slams, Tramples, and Headbutts, without losing the ARM bonus, letting it run over infantry, knockdown jacks, and push other models around while being just as durable as ever.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Khador of Warmachine has the infamous &amp;quot;clam-jacks&amp;quot; that boast crazy ARM as long as you don&amp;#039;t attack, severally handicapping it at the same time. Then its rules were errated, allowing it to make Slams, Tramples, and Headbutts, without losing the ARM bonus, letting it run over infantry, knockdown jacks, and push other models around while being just as durable as ever.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;PlasmaTalon</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106220&amp;oldid=prev</id>
		<title>1d4chan&gt;PlasmaTalon: added a non-40k example</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106220&amp;oldid=prev"/>
		<updated>2015-07-07T16:50:26Z</updated>

		<summary type="html">&lt;p&gt;added a non-40k example&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:50, 7 July 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made every warrior aspect good, every single unit in the codex very seable, and let them spam scatterbikes (the best troops in the game), and gave them one of the game&amp;#039;s most cost-effective Lords of War choices (the [[Wraithknight]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! Even without a competitive list or any allies, they can beat any other army, often without tailoring too much.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made every warrior aspect good, every single unit in the codex very seable, and let them spam scatterbikes (the best troops in the game), and gave them one of the game&amp;#039;s most cost-effective Lords of War choices (the [[Wraithknight]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! Even without a competitive list or any allies, they can beat any other army, often without tailoring too much.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Khador of Warmachine has the infamous &quot;clam-jacks&quot; that boast crazy ARM as long as you don&#039;t attack, severally handicapping it at the same time. Then its rules were errated, allowing it to make Slams, Tramples, and Headbutts, without losing the ARM bonus, letting it run over infantry, knockdown jacks, and push other models around while being just as durable as ever.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;PlasmaTalon</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106219&amp;oldid=prev</id>
		<title>1d4chan&gt;Crazy Cryptek: /* Examples of Buffing */ Mistake corrected</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106219&amp;oldid=prev"/>
		<updated>2015-06-24T10:37:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Examples of Buffing: &lt;/span&gt; Mistake corrected&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:37, 24 June 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Armies in Warhammer 40k tend to leap frog one another in power thanks to the codex power creep.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Armies in Warhammer 40k tend to leap frog one another in power thanks to the codex power creep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being stuck with a weak, outdated codex throughout 5th edition [[Tau]] became the most powerful army in 6th edition. The codex alone was great, giving them Riptides and the farsight bomb on top of making Etherals and Kroot actually useful, but it was 6th ed&amp;#039;s addition of overwatch and changes to assault that made them ridiculous. The enemy already had to eat a ton of very powerful, crazy accurate, cover ignoring shots. Now they had to roll their charge range randomly, and eat another around of shooting from several units just for trying.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being stuck with a weak, outdated codex throughout 5th edition [[Tau]] became the most powerful army in 6th edition. The codex alone was great, giving them Riptides and the farsight bomb on top of making Etherals and Kroot actually useful, but it was 6th ed&amp;#039;s addition of overwatch and changes to assault that made them ridiculous. The enemy already had to eat a ton of very powerful, crazy accurate, cover ignoring shots. Now they had to roll their charge range randomly, and eat another around of shooting from several units just for trying.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made every warrior aspect good, every single unit in the codex very seable, and let them spam scatterbikes (the best troops in the game), and gave them one of the game&#039;s most cost-effective Lords of War choices (the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraithlord&lt;/del&gt;]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! Even without a competitive list or any allies, they can beat any other army, often without tailoring too much.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made every warrior aspect good, every single unit in the codex very seable, and let them spam scatterbikes (the best troops in the game), and gave them one of the game&#039;s most cost-effective Lords of War choices (the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraithknight&lt;/ins&gt;]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! Even without a competitive list or any allies, they can beat any other army, often without tailoring too much.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Crazy Cryptek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106218&amp;oldid=prev</id>
		<title>1d4chan&gt;PlasmaTalon: /* Examples of Buffing */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106218&amp;oldid=prev"/>
		<updated>2015-06-24T06:21:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Examples of Buffing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:21, 24 June 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Examples of Buffing==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Examples of Buffing==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(tabletop/traditional games only please)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(tabletop/traditional games only please)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*After being stuck with a weak, outdated codex throughout 5th edition [[Tau]] became the most powerful army in 6th edition. The codex alone &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made them &lt;/del&gt;great, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;Riptides&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;making Etherals and Kroot actually useful&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and giving them the Farsight Bomb&lt;/del&gt;, but 6th ed&#039;s addition of overwatch and changes to assault made them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best armies in the game. Not only was their shooting ungodly &lt;/del&gt;powerful, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nullifying cover or making shots &lt;/del&gt;crazy accurate, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armies trying to assault them &lt;/del&gt;had to roll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;their charge &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranges&lt;/del&gt;, and eat several &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unit&#039;s overwatch &lt;/del&gt;just for trying &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to assault them&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Armies in Warhammer 40k tend to leap frog one another in power thanks to the codex power creep.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;*After being stuck with a weak, outdated codex throughout 5th edition [[Tau]] became the most powerful army in 6th edition. The codex alone &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;great, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving them &lt;/ins&gt;Riptides &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the farsight bomb on top of &lt;/ins&gt;making Etherals and Kroot actually useful, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was &lt;/ins&gt;6th ed&#039;s addition of overwatch and changes to assault &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;made them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ridiculous. The enemy already had to eat a ton &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very &lt;/ins&gt;powerful, crazy accurate, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover ignoring shots. Now they &lt;/ins&gt;had to roll their charge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range randomly&lt;/ins&gt;, and eat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another around of shooting from &lt;/ins&gt;several &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;units &lt;/ins&gt;just for trying.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made every warrior aspect good, every single unit in the codex very seable, and let them spam scatterbikes (the best troops in the game), and gave them one of the game&#039;s most cost-effective Lords of War choices (the [[Wraithlord]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! Even without a competitive list or any allies, they can beat any other army, often without tailoring too much.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;*After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made every warrior aspect good, every single unit in the codex very seable, and let them spam scatterbikes (the best troops in the game), and gave them one of the game&#039;s most cost-effective Lords of War choices (the [[Wraithlord]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! Even without a competitive list or any allies, they can beat any other army, often without tailoring too much.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;*After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;PlasmaTalon</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106217&amp;oldid=prev</id>
		<title>1d4chan&gt;Talon of Anathrax: /* Examples of Buffing */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Buff&amp;diff=106217&amp;oldid=prev"/>
		<updated>2015-05-23T13:47:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Examples of Buffing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:47, 23 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Examples of Buffing==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Examples of Buffing==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(tabletop/traditional games only please)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(tabletop/traditional games only please)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*After being stuck with a weak, outdated codex throughout 5th edition Tau became the most powerful army in 6th edition. The codex alone made them great, with Riptides, making Etherals and Kroot actually useful, and giving them the Farsight Bomb, but 6th ed&#039;s addition of overwatch and changes to assault made them the best &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;army &lt;/del&gt;in the game. Not only was their shooting ungodly powerful, nullifying cover or making shots crazy accurate, armies trying to assault them had to roll for their charge ranges, and eat several unit&#039;s overwatch just for trying to assault them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*After being stuck with a weak, outdated codex throughout 5th edition &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Tau&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;became the most powerful army in 6th edition. The codex alone made them great, with Riptides, making Etherals and Kroot actually useful, and giving them the Farsight Bomb, but 6th ed&#039;s addition of overwatch and changes to assault made them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armies &lt;/ins&gt;in the game. Not only was their shooting ungodly powerful, nullifying cover or making shots crazy accurate, armies trying to assault them had to roll for their charge ranges, and eat several unit&#039;s overwatch just for trying to assault them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*After being one of the best armies around for most of 6th edition, [[Eldar]] got buffed even more with the nex Codex:[[Craftworld]] Eldar, which made every warrior aspect good, every single unit in the codex very seable, and let them spam scatterbikes (the best troops in the game), and gave them one of the game&#039;s most cost-effective Lords of War choices (the [[Wraithlord]]), fantastic new decurion-style detachments, along with ranged S:D weapons everywhere! Even without a competitive list or any allies, they can beat any other army, often without tailoring too much.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*After spending waaay too many editions with their old codex, [[Necrons]] finally got a new codex with 7th edition. Boy, was it [[Awesome]]! It made every single unit good, often tremendously buffing them either directly like the [[Flayed Ones]], or through their new Decurion detachments (like wraiths). It also insanely buffed the already excellent Necron durability with the changes to Reanimation Protocols - making Necrons the hardest to kill army in the game&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Talon of Anathrax</name></author>
	</entry>
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