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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Challenge_Rating</id>
	<title>Challenge Rating - Revision history</title>
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	<updated>2026-05-01T04:42:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=1004223&amp;oldid=prev</id>
		<title>Sdhjk at 14:58, 30 August 2025</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=1004223&amp;oldid=prev"/>
		<updated>2025-08-30T14:58:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:58, 30 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Challenge Rating&#039;&#039;&#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It... &lt;/del&gt;didn&#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points&lt;/del&gt;]], [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output and all other abilities it might have.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Challenge Rating&#039;&#039;&#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It… &lt;/ins&gt;didn&#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Point&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;, [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and all other abilities it might have.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the concept seems simple enough, in practice it means that the times you run into low-level monsters with very high HD or AC, high damage output, or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you, it&#039;s &#039;&#039;not&#039;&#039; necessarily just the DM being a dick. Worse yet is that certain immunities are much harder to deal with for lower level characters, with wererats in particular being low in CR but high in ability to mulch first level parties with no easy way to bypass their damage reduction. [[Swarm]]s and incorporeal creatures are notorious for being low CR but impossible for low level parties to damage. A lot of monsters simply didn&#039;t have correct CR values in the first place: [[Dragon]]s were intentionally under CRed to make them boss monsters (ignoring how boss monsters are supposed to be over the party&#039;s normal CR anyways) and a [[House Cat]] is deadlier than some things twice its CR, while an [[Ogre Mage]] is totally ineffective against level appropriate foes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the concept seems simple enough, in practice&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;it means that the times you run into low-level monsters with very high HD or AC, high damage output, or have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Save or Die|&lt;/ins&gt;abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, it&#039;s &#039;&#039;not&#039;&#039; necessarily just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Killer Game Master|&lt;/ins&gt;the DM being a dick&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Worse yet is that certain immunities are much harder to deal with for lower&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;level characters, with wererats in particular being low in CR but high in ability to mulch first&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;level parties with no easy way to bypass their damage reduction. [[Swarm]]s and incorporeal creatures are notorious for being low CR but impossible for low&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;level parties to damage. A lot of monsters simply didn&#039;t have correct CR values in the first place: [[Dragon]]s were intentionally under&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;CRed to make them boss monsters (ignoring how boss monsters are supposed to be over the party&#039;s normal CR anyways) and a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cat|&lt;/ins&gt;House Cat]] is deadlier than some things twice its CR, while an [[Ogre Mage]] is totally ineffective against level appropriate foes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of this correctly utilizing CR to create balanced encounters that don&#039;t stomp your players is more of an art than a science, which ironically is the same problem that WotC tried to solve with the concept of the Challenge Rating.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of this&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;correctly utilizing CR to create balanced encounters that don&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[TPK|&lt;/ins&gt;stomp your players&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;is more of an art than a science, which ironically is the same problem that WotC tried to solve with the concept of the Challenge Rating&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet another problem, is re-calculating CR if gear of NPC/monster is altered; especially for big monsters. E.G. from Ogre with large greatclub (2d8 5e) or large morningstar (2d8 5e) — to Ogre with large Maul (4d6 5e). Or AC being buffed by wearing good armor ([[D%26D_Optimization#3.5E_Gear_titbits|resizing trick]] helps), especially &#039;&#039;if&#039;&#039; GM rules out that Natural Armor and Worn Armor stack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another problem, is what NPC&#039;s intellect is not accounted for CR. E.G. [[Commoner#Surviving_as_Commoner|mindless monsters can be turned into EXP fodder]] - while [[Story:Tucker&#039;s Kobolds|sapient creatures &#039;&#039;properly&#039;&#039; using their sapience will give you hell of a time]] - and [[Tier System|spellcasting creatures have all game-breaking abilities PC&#039;s have, what can result in truely terrifying opponent]]. Even more so if PC group or enemies are on carefully prepared, fortified position.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet another problem, is creatively using monster abilities. For example, [https://www.dandwiki.com/wiki/Burrowing_Entombing_(5e_Optimized_Character_Build) Burrowing monster can drag enemies underground (therefore burying them alive, for essentially instant defeat) while hiding most of his body underground (therefore being in Three-Quarters Cover/Improved Cover when he attacks ground target, and in Total Cover in all other times)]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==5e==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==5e==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]][[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sdhjk</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116259&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 11 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116259&amp;oldid=prev"/>
		<updated>2023-06-20T15:01:10Z</updated>

		<summary type="html">&lt;p&gt;11 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:01, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116247&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116247&amp;oldid=prev"/>
		<updated>2023-06-18T21:48:50Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:48, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116246&amp;oldid=prev</id>
		<title>174.196.131.83 at 03:25, 19 September 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116246&amp;oldid=prev"/>
		<updated>2022-09-19T03:25:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:25, 19 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Challenge Rating&#039;&#039;&#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. It... didn&#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dice&lt;/del&gt;]], [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output and all other abilities it might have.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Challenge Rating&#039;&#039;&#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. It... didn&#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Points&lt;/ins&gt;]], [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output and all other abilities it might have.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the concept seems simple enough, in practice it means that the times you run into low-level monsters with very high HD or AC, high damage output, or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you, it&amp;#039;s &amp;#039;&amp;#039;not&amp;#039;&amp;#039; necessarily just the DM being a dick. Worse yet is that certain immunities are much harder to deal with for lower level characters, with wererats in particular being low in CR but high in ability to mulch first level parties with no easy way to bypass their damage reduction. [[Swarm]]s and incorporeal creatures are notorious for being low CR but impossible for low level parties to damage. A lot of monsters simply didn&amp;#039;t have correct CR values in the first place: [[Dragon]]s were intentionally under CRed to make them boss monsters (ignoring how boss monsters are supposed to be over the party&amp;#039;s normal CR anyways) and a [[House Cat]] is deadlier than some things twice its CR, while an [[Ogre Mage]] is totally ineffective against level appropriate foes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the concept seems simple enough, in practice it means that the times you run into low-level monsters with very high HD or AC, high damage output, or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you, it&amp;#039;s &amp;#039;&amp;#039;not&amp;#039;&amp;#039; necessarily just the DM being a dick. Worse yet is that certain immunities are much harder to deal with for lower level characters, with wererats in particular being low in CR but high in ability to mulch first level parties with no easy way to bypass their damage reduction. [[Swarm]]s and incorporeal creatures are notorious for being low CR but impossible for low level parties to damage. A lot of monsters simply didn&amp;#039;t have correct CR values in the first place: [[Dragon]]s were intentionally under CRed to make them boss monsters (ignoring how boss monsters are supposed to be over the party&amp;#039;s normal CR anyways) and a [[House Cat]] is deadlier than some things twice its CR, while an [[Ogre Mage]] is totally ineffective against level appropriate foes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>174.196.131.83</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116258&amp;oldid=prev</id>
		<title>174.196.131.83 at 03:25, 19 September 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116258&amp;oldid=prev"/>
		<updated>2022-09-19T03:25:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:25, 19 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Challenge Rating&amp;#039;&amp;#039;&amp;#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. It... didn&amp;#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit Dice]], [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output and all other abilities it might have.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Challenge Rating&amp;#039;&amp;#039;&amp;#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. It... didn&amp;#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit Dice]], [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output and all other abilities it might have.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the concept seems simple enough, in practice it means that the times you run into low-level monsters with very high HD or AC, high damage output, or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you, it&#039;s &#039;&#039;not&#039;&#039; necessarily just the DM being a dick. Worse yet is that certain immunities are much harder to deal with for lower level characters, with wererats in particular being low in CR but high in ability to mulch first level parties with no easy way to bypass their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;damage reduction&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;. [[Swarm]]s and incorporeal creatures are notorious for being low CR but impossible for low level parties to damage. A lot of monsters simply didn&#039;t have correct CR values in the first place: [[Dragon]]s were intentionally under CRed to make them boss monsters (ignoring how boss monsters are supposed to be over the party&#039;s normal CR anyways) and a [[House Cat]] is deadlier than some things twice its CR, while an [[Ogre Mage]] is totally ineffective against level appropriate foes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the concept seems simple enough, in practice it means that the times you run into low-level monsters with very high HD or AC, high damage output, or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you, it&#039;s &#039;&#039;not&#039;&#039; necessarily just the DM being a dick. Worse yet is that certain immunities are much harder to deal with for lower level characters, with wererats in particular being low in CR but high in ability to mulch first level parties with no easy way to bypass their damage reduction. [[Swarm]]s and incorporeal creatures are notorious for being low CR but impossible for low level parties to damage. A lot of monsters simply didn&#039;t have correct CR values in the first place: [[Dragon]]s were intentionally under CRed to make them boss monsters (ignoring how boss monsters are supposed to be over the party&#039;s normal CR anyways) and a [[House Cat]] is deadlier than some things twice its CR, while an [[Ogre Mage]] is totally ineffective against level appropriate foes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of this correctly utilizing CR to create balanced encounters that don&amp;#039;t stomp your players is more of an art than a science, which ironically is the same problem that WotC tried to solve with the concept of the Challenge Rating.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of this correctly utilizing CR to create balanced encounters that don&amp;#039;t stomp your players is more of an art than a science, which ironically is the same problem that WotC tried to solve with the concept of the Challenge Rating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>174.196.131.83</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116257&amp;oldid=prev</id>
		<title>174.215.112.208: /* 5e */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116257&amp;oldid=prev"/>
		<updated>2022-03-04T07:43:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;5e&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:43, 4 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[5e]] solved the issue somewhat with the encounter building tables of the 10/10/2016 [[Unearthed Arcana]] article. The following table is plucked from that article, and lists the ratio of the number of adventurers needed for a monster of equal level (do note that the assumed base party size is now 5-6 members, which has led to almost across the board reassigning of CR values compared to 3.x even for monsters that didn’t have their stats or battle mechanics substantially retooled for 5e). For example, a 6th level character can handle two monsters with CR1, while a 7th level character can handle three. Do this for every character you have in your party and presto, you&amp;#039;re done. This still requires some fidgeting however: it would take four 3rd level characters to take down a CR2 monster, an example of which would be a skeletal minotaur. That thing can hit for 4d8+4 damage (22 average) on the charge, which means that with some luck it can one-shot a third level character.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[5e]] solved the issue somewhat with the encounter building tables of the 10/10/2016 [[Unearthed Arcana]] article. The following table is plucked from that article, and lists the ratio of the number of adventurers needed for a monster of equal level (do note that the assumed base party size is now 5-6 members, which has led to almost across the board reassigning of CR values compared to 3.x even for monsters that didn’t have their stats or battle mechanics substantially retooled for 5e). For example, a 6th level character can handle two monsters with CR1, while a 7th level character can handle three. Do this for every character you have in your party and presto, you&amp;#039;re done. This still requires some fidgeting however: it would take four 3rd level characters to take down a CR2 monster, an example of which would be a skeletal minotaur. That thing can hit for 4d8+4 damage (22 average) on the charge, which means that with some luck it can one-shot a third level character.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;Monster Manual&#039;&#039; itself also points out that CR isn&#039;t a substitute for brains, specifically calling out the [[rakshasa]] as an example of a monster whose immunities let it punch well above its weight class and ruin a party&#039;s day if they&#039;re not properly equipped.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;Monster Manual&#039;&#039; itself also points out that CR isn&#039;t a substitute for brains, specifically calling out the [[rakshasa]] as an example of a monster whose immunities let it punch well above its weight class and ruin a party&#039;s day if they&#039;re not properly equipped &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(which of course begs the question of why is shit like damage immunities and spell abilities still not being properly factored into CR after refining the concept)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As such, always keep an eye out for such outliers when building encounters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As such, always keep an eye out for such outliers when building encounters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>174.215.112.208</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116256&amp;oldid=prev</id>
		<title>174.215.112.208: /* 5e */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116256&amp;oldid=prev"/>
		<updated>2022-03-04T07:40:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;5e&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:40, 4 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==5e==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==5e==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[5e]] solved the issue somewhat with the encounter building tables of the 10/10/2016 [[Unearthed Arcana]] article. The following table is plucked from that article, and lists the ratio of the number of adventurers needed for a monster of equal level. For example, a 6th level character can handle two monsters with CR1, while a 7th level character can handle three. Do this for every character you have in your party and presto, you&#039;re done. This still requires some fidgeting however: it would take four 3rd level characters to take down a CR2 monster, an example of which would be a skeletal minotaur. That thing can hit for 4d8+4 damage (22 average) on the charge, which means that with some luck it can one-shot a third level character.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[5e]] solved the issue somewhat with the encounter building tables of the 10/10/2016 [[Unearthed Arcana]] article. The following table is plucked from that article, and lists the ratio of the number of adventurers needed for a monster of equal level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(do note that the assumed base party size is now 5-6 members, which has led to almost across the board reassigning of CR values compared to 3.x even for monsters that didn’t have their stats or battle mechanics substantially retooled for 5e)&lt;/ins&gt;. For example, a 6th level character can handle two monsters with CR1, while a 7th level character can handle three. Do this for every character you have in your party and presto, you&#039;re done. This still requires some fidgeting however: it would take four 3rd level characters to take down a CR2 monster, an example of which would be a skeletal minotaur. That thing can hit for 4d8+4 damage (22 average) on the charge, which means that with some luck it can one-shot a third level character.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;Monster Manual&amp;#039;&amp;#039; itself also points out that CR isn&amp;#039;t a substitute for brains, specifically calling out the [[rakshasa]] as an example of a monster whose immunities let it punch well above its weight class and ruin a party&amp;#039;s day if they&amp;#039;re not properly equipped.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;Monster Manual&amp;#039;&amp;#039; itself also points out that CR isn&amp;#039;t a substitute for brains, specifically calling out the [[rakshasa]] as an example of a monster whose immunities let it punch well above its weight class and ruin a party&amp;#039;s day if they&amp;#039;re not properly equipped.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>174.215.112.208</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116255&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 19:29, 28 December 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116255&amp;oldid=prev"/>
		<updated>2018-12-28T19:29:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:29, 28 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Challenge Rating&amp;#039;&amp;#039;&amp;#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. It... didn&amp;#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit Dice]], [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output and all other abilities it might have.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Challenge Rating&amp;#039;&amp;#039;&amp;#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. It... didn&amp;#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit Dice]], [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output and all other abilities it might have.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the concept seems simple enough, in practice it means that the times you run into low-level monsters with very high HD or AC, high damage output, or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you, it&#039;s &#039;&#039;not&#039;&#039; necessarily just the DM being a dick. Worse yet is that certain immunities are much harder to deal with for lower level characters, with wererats in particular being low in CR but high in ability to mulch first level parties with no easy way to bypass their [[damage reduction]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarms &lt;/del&gt;and incorporeal creatures are notorious for being low CR but impossible for low level parties to damage. A lot of monsters simply didn&#039;t have correct CR values in the first place: [[Dragon]]s were intentionally under CRed to make them boss monsters (ignoring how boss monsters are supposed to be over the party&#039;s normal CR anyways), while an [[Ogre Mage]] is totally ineffective against level appropriate foes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the concept seems simple enough, in practice it means that the times you run into low-level monsters with very high HD or AC, high damage output, or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you, it&#039;s &#039;&#039;not&#039;&#039; necessarily just the DM being a dick. Worse yet is that certain immunities are much harder to deal with for lower level characters, with wererats in particular being low in CR but high in ability to mulch first level parties with no easy way to bypass their [[damage reduction]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Swarm]]s &lt;/ins&gt;and incorporeal creatures are notorious for being low CR but impossible for low level parties to damage. A lot of monsters simply didn&#039;t have correct CR values in the first place: [[Dragon]]s were intentionally under CRed to make them boss monsters (ignoring how boss monsters are supposed to be over the party&#039;s normal CR anyways) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a [[House Cat]] is deadlier than some things twice its CR&lt;/ins&gt;, while an [[Ogre Mage]] is totally ineffective against level appropriate foes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of this correctly utilizing CR to create balanced encounters that don&amp;#039;t stomp your players is more of an art than a science, which ironically is the same problem that WotC tried to solve with the concept of the Challenge Rating.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of this correctly utilizing CR to create balanced encounters that don&amp;#039;t stomp your players is more of an art than a science, which ironically is the same problem that WotC tried to solve with the concept of the Challenge Rating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116254&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 21:28, 9 November 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116254&amp;oldid=prev"/>
		<updated>2018-11-09T21:28:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:28, 9 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Challenge Rating&amp;#039;&amp;#039;&amp;#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. It... didn&amp;#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit Dice]], [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output and all other abilities it might have.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Challenge Rating&amp;#039;&amp;#039;&amp;#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. It... didn&amp;#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit Dice]], [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output and all other abilities it might have.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the concept seems simple enough, in practice it means that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are &lt;/del&gt;low-level monsters with very high HD or AC, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can hit really hard &lt;/del&gt;or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you. Worse yet is that certain immunities are much harder to deal with for lower level characters. Swarms and incorporeal creatures are notorious for being low CR but impossible for low level parties to damage. A lot of monsters simply didn&#039;t have correct CR values in the first place: [[Dragon]]s were intentionally under CRed to make them boss monsters (ignoring how boss monsters are supposed to be over the party&#039;s normal CR anyways), while an [[Ogre Mage]] is totally ineffective against level appropriate foes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the concept seems simple enough, in practice it means that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the times you run into &lt;/ins&gt;low-level monsters with very high HD or AC, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high damage output, &lt;/ins&gt;or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it&#039;s &#039;&#039;not&#039;&#039; necessarily just the DM being a dick&lt;/ins&gt;. Worse yet is that certain immunities are much harder to deal with for lower level characters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with wererats in particular being low in CR but high in ability to mulch first level parties with no easy way to bypass their [[damage reduction]]&lt;/ins&gt;. Swarms and incorporeal creatures are notorious for being low CR but impossible for low level parties to damage. A lot of monsters simply didn&#039;t have correct CR values in the first place: [[Dragon]]s were intentionally under CRed to make them boss monsters (ignoring how boss monsters are supposed to be over the party&#039;s normal CR anyways), while an [[Ogre Mage]] is totally ineffective against level appropriate foes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of this correctly utilizing CR to create balanced encounters that don&amp;#039;t stomp your players is more of an art than a science, which ironically is the same problem that WotC tried to solve with the concept of the Challenge Rating.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of this correctly utilizing CR to create balanced encounters that don&amp;#039;t stomp your players is more of an art than a science, which ironically is the same problem that WotC tried to solve with the concept of the Challenge Rating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==5e==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==5e==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[5e]] solved the issue somewhat with the encounter building tables of the 10/10/2016 [[Unearthed Arcana]] article. The following table is plucked from that article, and lists the ratio of the number of adventurers needed for a monster of equal level. For example, a 6th level character can handle two monsters with CR1, while a 7th level character can handle three. Do this for every character you have in your party and presto, you&#039;re done. This still requires some fidgeting however: it would take four 3rd level characters to take down a CR2 monster, an example of which would be a skeletal minotaur. That thing can hit for 4d8+4 damage (22 average) on the charge, which means that with some luck it can one-shot a third level character. As such, always keep an eye out for such outliers when building encounters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[5e]] solved the issue somewhat with the encounter building tables of the 10/10/2016 [[Unearthed Arcana]] article. The following table is plucked from that article, and lists the ratio of the number of adventurers needed for a monster of equal level. For example, a 6th level character can handle two monsters with CR1, while a 7th level character can handle three. Do this for every character you have in your party and presto, you&#039;re done. This still requires some fidgeting however: it would take four 3rd level characters to take down a CR2 monster, an example of which would be a skeletal minotaur. That thing can hit for 4d8+4 damage (22 average) on the charge, which means that with some luck it can one-shot a third level character.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &#039;&#039;Monster Manual&#039;&#039; itself also points out that CR isn&#039;t a substitute for brains, specifically calling out the [[rakshasa]] as an example of a monster whose immunities let it punch well above its weight class and ruin a party&#039;s day if they&#039;re not properly equipped.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As such, always keep an eye out for such outliers when building encounters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|border=0 cellspacing=0 cellpadding=4 style=&amp;quot;margin: 1em; border: 1px solid black;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|border=0 cellspacing=0 cellpadding=4 style=&amp;quot;margin: 1em; border: 1px solid black;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116253&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 23:20, 8 November 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116253&amp;oldid=prev"/>
		<updated>2018-11-08T23:20:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:20, 8 November 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Challenge Rating&#039;&#039;&#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. It... didn&#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit Dice]], [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output and all other abilities it might have. While the concept seems simple enough, in practice it means that there are low-level monsters with very HD or AC, can hit really hard or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Challenge Rating&#039;&#039;&#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. It... didn&#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit Dice]], [[Armor Class]], [[Spell Resistance]], [[Damage Reduction]], damage output and all other abilities it might have.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the concept seems simple enough, in practice it means that there are low-level monsters with very &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high &lt;/ins&gt;HD or AC, can hit really hard or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Worse yet is that certain immunities are much harder to deal with for lower level characters. Swarms and incorporeal creatures are notorious for being low CR but impossible for low level parties to damage. A lot of monsters simply didn&#039;t have correct CR values in the first place: [[Dragon]]s were intentionally under CRed to make them boss monsters (ignoring how boss monsters are supposed to be over the party&#039;s normal CR anyways), while an [[Ogre Mage]] is totally ineffective against level appropriate foes&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of this correctly utilizing CR to create balanced encounters that don&amp;#039;t stomp your players is more of an art than a science, which ironically is the same problem that WotC tried to solve with the concept of the Challenge Rating.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of this correctly utilizing CR to create balanced encounters that don&amp;#039;t stomp your players is more of an art than a science, which ironically is the same problem that WotC tried to solve with the concept of the Challenge Rating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
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