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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Chronicles_of_Aeres</id>
	<title>Chronicles of Aeres - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Chronicles_of_Aeres"/>
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	<updated>2026-05-08T11:02:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125208&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 3 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125208&amp;oldid=prev"/>
		<updated>2023-06-20T15:09:12Z</updated>

		<summary type="html">&lt;p&gt;3 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:09, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125204&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125204&amp;oldid=prev"/>
		<updated>2023-06-18T21:53:03Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:53, 18 June 2023&lt;/td&gt;
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		<author><name>imported&gt;Administrator</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125203&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser: Added details about the races from the 1st expansion splat.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125203&amp;oldid=prev"/>
		<updated>2022-08-31T06:44:09Z</updated>

		<summary type="html">&lt;p&gt;Added details about the races from the 1st expansion splat.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:44, 31 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l209&quot;&gt;Line 209:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 209:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Minotaur]]s, [[satyr]]s and [[faun]]s actually do exist, but they&amp;#039;re native to a different continent and being saved for future expansions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Minotaur]]s, [[satyr]]s and [[faun]]s actually do exist, but they&amp;#039;re native to a different continent and being saved for future expansions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lizardfolk]], [[tortle]]s and [[grippli]] (or other frog-folk) don&amp;#039;t exist on Aeres, althoug they could represent one-of-a-kind wilderkind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lizardfolk]], [[tortle]]s and [[grippli]] (or other frog-folk) don&amp;#039;t exist on Aeres, althoug they could represent one-of-a-kind wilderkind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Races of Astreas===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Across the sea from Areas lies the dark and cursed land of Astreas, which is home to its own unique Human subrace - the &#039;&#039;&#039;Atrathians&#039;&#039;&#039;, as well as four races of unique [[beastfolk]]; tribes who were corrupted by the powers of the mad immordran Drakmorla, but not to the extent of joining her legions of Horg -the [[Always Chaotic Evil]] [[Beastmen|Chaos-warped mutant man-beasts]] of Asreas.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Arathians&#039;&#039;&#039; are a blocky, sinewy, hardy human subrace with mostly ashen or dusk-colored hair, ruddy complexions, and eyes that vary from sky blue to dark olive. They share very distant bloodlines with the humans of Aeres, being linked to the elder human bloodline of the Jaermoorians, but have developed f or generations in isolation and so are far more racially homogenous in stature and demeanor.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Natural Inclinations: Strength, Constitution, Charisma&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Size: Medium&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Speed: 30 feet&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Withstand the Fall of Time: Your Unarmored AC is 10 + your Constitution modifier + your Proficiency bonus. In the case of a class-based unarmored AC modifier, take the higher value.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Stronger Than Ice, Stronger Than Stone: You have Proficiency with Athletics, and Advantage on Strength checks used to break, topple or destroy inanimate objects.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::One By One: Choose either the Blind to Death trait or Blaze of Steel trait. Whichever you choose, you don&#039;t gain access to it until 3rd level. Both abilities can be used 1/short rest, increasing to 2/short at at 9th level and 3/short rest at 15th level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Blind to Death:&#039;&#039; Invoke this ability to force an opponent re-roll a single offensive dice roll against you (attack roll, damage roll, or otherwise), and take the result you choose.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Blaze of Steel:&#039;&#039; Invoke this ability to re-roll a single offensive dice roll of yours (attack roll, damage roll, or otherwise), and take the result you choose.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &#039;&#039;&#039;Froskvir&#039;&#039;&#039; are a race of humanoid frogs who once inhabited a beautiful jungle realm called Elusius... before the coming of the mad immordran warped their home into a dark and twisted bog. Whilst some of their people have gone mad and become little better than the Sorcerer-Queen&#039;s Horg servants, most Froskvir are wise, peaceful-natured mystics who carefully cultivate the untainted magical flows of their swampy homeland.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Natural Inclination: Dexterity, Constitution, or Wisdom&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Size: Medium&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Speed: 30 feet&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Earthblooded: You have Advantage on saves vs. non-magical diseases.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Slurping Tongue: You can freely grab or move tiny objects from up to 2 feet away, thanks to your prehensile tongue.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Amphibian Grace: You can remain submerged in water without needing to breathe for (Constitution score) minutes, at which point you start holding your breath. You also take no movement penalties from watery or muddy terrain. So long as you are not wearing Heavy Armor, you double the distance for your Long Jumps and High Jumps. So long as you are barefoot, you have a Swim speed of 30 feet.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::The Pulse of the Land: YOu have Proficiency with Nature, and can re-roll natural 1s on Nature checks made in swamp environments.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Wild Swamp Spirits: From 3rd level, once per short rest, you can invoke one of three racial magics:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Aetherian Gust:&#039;&#039; As a bonus action, blast a target within 10 feet with powerful winds. The target must pass a Constitution save (DC 8 + your Proficiency bonus + your Wisdom modifier) or be pushed back 10 feet. From 9th level, the pushback is 15 feet. From 15th level, a target pushed back by Aetherian Gust is also knocked prone if they are Medium or smaller.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Sinking Depth:&#039;&#039; As an action, turn any natural earthern terrain within your line of site into a 15ft wide pit of sucking mud. Medium or smaller creatures treat this sucking mud as Difficult Terrain. The diameter increases to 25ft at 6th level, and 40ft at 9th level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Stinging Deluge:&#039;&#039; As a bonus action, unleash a 1-ft cone of high-velocity brackish water. Attack using Proficiency bonus + your Wisdom modifier. Targets hit by it take 1d4 Bludgeoning damage. The size (+5ft) and damage (+1d4) increase at levels 6 and 9.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &#039;&#039;&#039;Sliskvir&#039;&#039;&#039; are a race of [[lizardfolk]] with featrues similar to claw-killer [[dinosaurs]]. Once, they were a proud human civilization known as the Strythians, who were warlike and bloodthirsty despite inhabiting the paradise of Strythe, the Valley of Life. Since the Sorcerer-Queen burned the once-verdant plains into the barren, rocky Desolation of Astreas and warped them into man-beasts, their savagery has only increased, with many others regarding them as little better than the Horg. The Sliskvir care nothing for the opinions of the weak; they are beings of pure passion, recognizing only the laws of the wilderness and the needs of the pack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Natural Inclinations: Strength, Dexterity, Constitution&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Size: Medium&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Speed: 30 feet&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Sun-Parched Hide: You automatically succeed on your first saving throw against Exhaustion caused by weather exposure.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Life Finds A Way: You can add your Proficiency bonus to any Survival check made in wastelands, barrens or deserts. If you already have Proficiency with Survival, you double your bonus in this areas.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Spring-Coiled Haunches: You add +10 feet of movement to any Dash action.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Natural Weapons: You can choose to attack with finger-claws (1d4 Slashing), bite (1d4 Piercing) or toe-mounted sickle-claw (1d6 Slashing, Crits on a 19-20). You add your Proficiency bonus to any attack with these natural weapons, and add Strength bonus to both attack rolls and damage rolls. However, you suffer a -1 penalty to Stealth checks due to the uncontrollable clicking of your sickle-claw.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Murderous Hunter: From 3rd level, once per encounter, you can evoke the Murderous Hunter technique. This lets you Dash towards an enemy as the first movement action during your turn (Spring-Coiled Haunches adds +10ft to this distance). If you successfully close on your target, you add your Proficiency bonus on your first attack roll against the charged target (this stacks with your weapon proficiency, if any). Finally, you can then use a bonus action to attack with your sickle-claw.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arrogant, haughty and obsessed with the rule of the law, in many ways the &#039;&#039;&#039;Orinvir&#039;&#039;&#039; are a borderline parody of the proud clans of Keras-Thul they once were, who descended from Eros-worshipping Jaermoorians. Viewing their transformation into half-man half-eagle creatures as a blessing, the Orinvir may seem easy to ridicule for their pomposity and braggadociousness, but one must remember that their fighting skills are all too real, and have preserved their lands from all outside threats for countless centuries.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Natrual Inclination: Dexterity, Constitution or Intelligence&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Size: Medium&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Speed: 30 feet&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Natural Weapons: You can use either your hands or feet to make claw attacks; treat as Unarmed Strikes (apply Proficiency bonus) keying off of Dexterity that do 1d4 Slashing damage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Warcry of the Everlasting Sky: By spending a bonus action to let out an ear-piercing avian shriek, you can grant yourself Advantage on an Intimidation check.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Eternal Command of Eros: You Have Proficiency with Persuasion, and Persuasion or Intimidation checks made against you by Evil-aligned creatures or character have Disadvantage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::WIngs of the Sun: You have a Fly speed of 60 feet. However, you can only fly for a number of turns per short rest equal to your Constitution score. Landing and then taking flight again counts as 1 turn. Armor does not inherently affect your ability to fly, but can lower your flight speed, as per the usual Encumberance rules.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Classes &amp;amp; Subclasses==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Classes &amp;amp; Subclasses==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125207&amp;oldid=prev</id>
		<title>1d4chan&gt;The Hat That Was at 18:40, 18 August 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125207&amp;oldid=prev"/>
		<updated>2021-08-18T18:40:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:40, 18 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l229&quot;&gt;Line 229:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 229:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==New Mechanics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==New Mechanics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Chronicles of Aeres have an abundance of new mechanics to try and make their setting more flavorful. These include rules based on the nature of magic as an expression of the mystical element aether, rules for earning (and losing) divine favor, and rules for temporarily gaining the powers of the mysterious rune-stones scattered around the world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Chronicles of Aeres have an abundance of new mechanics to try and make their setting more flavorful. These include rules based on the nature of magic as an expression of the mystical element aether, rules for earning (and losing) divine favor, and rules for temporarily gaining the powers of the mysterious rune-stones scattered around the world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{D&amp;amp;D-3rd-Party-Settings}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;The Hat That Was</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125206&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser at 22:29, 27 May 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125206&amp;oldid=prev"/>
		<updated>2021-05-27T22:29:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;amp;diff=125206&amp;amp;oldid=125205&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125205&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser: Added a very brief summation of this new campaign setting for D&amp;D 5e. Needs categories and expansion.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chronicles_of_Aeres&amp;diff=125205&amp;oldid=prev"/>
		<updated>2021-05-24T22:42:19Z</updated>

		<summary type="html">&lt;p&gt;Added a very brief summation of this new campaign setting for D&amp;amp;D 5e. Needs categories and expansion.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Chronicles of Aeres&amp;#039;&amp;#039;&amp;#039; is a third-party setting for [[Dungeons &amp;amp; Dragons 5th Edition]] published by Dueling Dragon Adventures, inspired by the classical [[Heroic Fantasy]] and [[High Fantasy]] works of the 70s and 80s.&lt;br /&gt;
&lt;br /&gt;
In its corebook, its themes are summarized as:&lt;br /&gt;
* The Small vs. The Strong&lt;br /&gt;
* Magic vs. Ignorance&lt;br /&gt;
* The Noble Monster&lt;br /&gt;
* The Temptations of Honor&lt;br /&gt;
&lt;br /&gt;
==The World of Aeres==&lt;br /&gt;
Aeres is a young world, as such things go; the gods were walking the lands of men only a few centuries ago. The past century, the so-called &amp;quot;Heroic Age&amp;quot;, is the most tumultuous time; only a few months ago (as the corebook is set), the legendary &amp;quot;Dragon of Darkness&amp;quot; was defeated by the draconic protector of Aeres, Saeyos the Silver Champion, after she was was awakened by an unlikely alliance of mortal heroes. The result is a setting of turmoil, as malevolent powers that had flourished under the reign of the Dragon of Darkness struggle to cling to what they had, whilst more benevolent forces seek to rebuild and push the malign influences from the land.&lt;br /&gt;
&lt;br /&gt;
==The Immordran==&lt;br /&gt;
The gods of Aeres are beings known as the Immordran, titanic entities that emerged from the swirling storms of aether that made up all of existence at the dawn of everything and gave solid form to all things. Unlike in other worls, the Immordran mostly appear as titanic animals rather than humanoids, with only Gipta, Aeolas and Orthrak appearing as humans... well, okay, Orthrak appears as a demonic figure, half-skeleton and half-shadow fiend, but still.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eros, The Bastion of the Sun:&amp;#039;&amp;#039;&amp;#039; Courageous god of Light, the Harvest, Craftsmanship and Fraternity.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Karadas, The Bronze Ox:&amp;#039;&amp;#039;&amp;#039; Stubborn god of Stone, Fire, Steam, Wrath and the Vault.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lornifas, the Nest Watcher:&amp;#039;&amp;#039;&amp;#039; Gentle Goddess of the World Tree, Maternity, Color and Curiosity.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ardrisyr, the Hawk of the Boughs:&amp;#039;&amp;#039;&amp;#039; Fierce goddess of the Wild Hunt, the Forest, Wind, and Natural Beauty.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tolgamyr, the Lord of Beasts:&amp;#039;&amp;#039;&amp;#039; Wild God of the Rhythm of Nature, Abundance, Animal Instinct and Transformation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brena the Imp:&amp;#039;&amp;#039;&amp;#039; Trickster God of Illusion, Theatre, Mischief, Riddles and the Sky.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gipta, Maiden of Fate:&amp;#039;&amp;#039;&amp;#039; Twilight goddess of Fortune-Tellingr, Luck, Starlight and Music.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aeolas the Chronicler:&amp;#039;&amp;#039;&amp;#039; Stoic god of Dreams, Eternal Knowledge and Wisdom, and Imagination.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Orthrak the Dreamstalker:&amp;#039;&amp;#039;&amp;#039; Grim God of Nightmares, Fear, Shadow, Hunger and the Murky Depths.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
Aeres is a race of diverse lifeforms, and many of them are playable. When it comes to mechanics, one unusual thing about the setting is that it takes an approach to racial ability score modifiers halfway between &amp;quot;early&amp;quot; 5e and its later &amp;quot;Lineage&amp;quot; systems; races come with a Natural Aptitude (a +2 modifier to one of three ability scores), and can then place a +1 modifier on any other score they like.&lt;br /&gt;
&lt;br /&gt;
Also, there&amp;#039;s a houserule in place that further modifies the Small size: it grants +1 to AC and a +4 bonus to Stealth checks, but inflicts a -4 penalty on special attacks like Grapple and reduces their weight capacity by -25%. The designer evidently hadn&amp;#039;t quite studied how skills work in 5e.&lt;br /&gt;
&lt;br /&gt;
[[Human]]s: Different nationalities function as specific subraces. These are the &amp;#039;&amp;#039;Erosir&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Ormurians&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Hesmoorians&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[Dwarf]]: Subraces are &amp;#039;&amp;#039;Gray Dwarf&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Frostvaegyr&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[Kobold]]: Subraces are &amp;#039;&amp;#039;Mystic Kobold&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Stygian Kobold&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[Elf]]: Subraces are &amp;#039;&amp;#039;Silverleaf&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Twilight&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[Half-Elf]] and [[Half-Dwarf]]&lt;br /&gt;
&lt;br /&gt;
[[Gnome]]: Subraces are the &amp;#039;&amp;#039;Draemyr&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Drauglir&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[Halfling]]: Subraces are the &amp;#039;&amp;#039;Hinterfolk&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Wanderlings&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Wilderkind: The family of [[beastfolk]] races, created by Tolgamyr. They consist of the following races:&lt;br /&gt;
* Bjornvir (bearfolk)&lt;br /&gt;
* Draconvir (dragonkin)&lt;br /&gt;
* Ekornvir (squirrelfolk)&lt;br /&gt;
* Grevinvir (badgerkin)&lt;br /&gt;
* Kaeninvir (rabbitfolk)&lt;br /&gt;
* Klovir (catfolk - specifially wildcats)&lt;br /&gt;
* Mustvir (weaselfolk and otterfolk)&lt;br /&gt;
* Raevir (foxfolk)&lt;br /&gt;
* Rattevir (ratfolk)&lt;br /&gt;
* Ravenvir (ravenfolk)&lt;br /&gt;
* Ulvir (wolfkin)&lt;br /&gt;
&lt;br /&gt;
===Forbidden Races===&lt;br /&gt;
As wide as the PC racial options are in Aeres, there are a few races that the DM is advised to prohibit:&lt;br /&gt;
* [[Tiefling]]s and [[Aasimar]] don&amp;#039;t exist because the iconic [[fiend]]s and [[angel]]s of D&amp;amp;D don&amp;#039;t exist here.&lt;br /&gt;
* [[Goblinoid]]s (and [[Orc]]s, which are a branch of the goblinoid family tree here) are pretty much universally evil, and whilst there &amp;#039;&amp;#039;could&amp;#039;&amp;#039; be good specimens, the race has such a universally negative reputation as cannibalistic savages that worship dark powers that they&amp;#039;d basically be killed on sight.&lt;br /&gt;
* [[Gnoll]]s are magic-spawned, inherently evil monsters, and superfluous with the Ulvir anyway.&lt;br /&gt;
* [[Minotaur]]s, [[satyr]]s and [[faun]]s actually do exist, but they&amp;#039;re native to a different continent and being saved for future expansions.&lt;br /&gt;
* [[Lizardfolk]], [[tortle]]s and [[grippli]] (or other frog-folk) don&amp;#039;t exist on Aeres, althoug they could represent one-of-a-kind wilderkind.&lt;br /&gt;
&lt;br /&gt;
==Classes &amp;amp; Subclasses==&lt;br /&gt;
Aeres of course has some new crunchy class related goodness to go with its racial offerings.&lt;br /&gt;
&lt;br /&gt;
===New Classes===&lt;br /&gt;
Witch&lt;br /&gt;
&lt;br /&gt;
Dreamcaller&lt;br /&gt;
&lt;br /&gt;
Alchemist&lt;br /&gt;
&lt;br /&gt;
===Restricted Classes==&lt;br /&gt;
[[Monk]]s don&amp;#039;t exist here.&lt;br /&gt;
&lt;br /&gt;
[[Ranger]]s cannot take celestials, fiends or fey as their favored enemy.&lt;br /&gt;
&lt;br /&gt;
Due to how [[dragon]]s work in Aeres, only Draconvir can take the [[Sorcerer (Dungeons &amp;amp; Dragons)|Draconic Sorcerer]] subclass.&lt;br /&gt;
&lt;br /&gt;
==New Mechanics==&lt;br /&gt;
The Chronicles of Aeres have an abundance of new mechanics to try and make their setting more flavorful. These include rules based on the nature of magic as an expression of the mystical element aether, rules for earning (and losing) divine favor, and rules for temporarily gaining the powers of the mysterious rune-stones scattered around the world.&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
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