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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=D1-2-3%3A_Drow_Trilogy</id>
	<title>D1-2-3: Drow Trilogy - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=D1-2-3%3A_Drow_Trilogy"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;action=history"/>
	<updated>2026-06-04T17:54:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158755&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 84 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158755&amp;oldid=prev"/>
		<updated>2023-06-20T16:39:51Z</updated>

		<summary type="html">&lt;p&gt;84 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:39, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158670&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158670&amp;oldid=prev"/>
		<updated>2023-06-18T22:24:51Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:24, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158669&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel: /* Plot */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158669&amp;oldid=prev"/>
		<updated>2021-09-12T03:14:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Plot&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:14, 12 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If teeing off from &amp;#039;&amp;#039;Hall of the Fire Giant King&amp;#039;&amp;#039;, M5-138 on the Greyhawk map: the PCs were supposed to have discovered that the drow had instigated the alliance between the races of giants and their attacks on neighboring humans. The drow that survived the party&amp;#039;s incursion have fled into tunnels leading deep into the earth. The adventurers will have arrived at the bottom of the dungeon below the cave-castle of King Snurre. That, campaign-pending, is optional. Quite a lot of the following is &amp;#039;&amp;#039;intrinsically&amp;#039;&amp;#039; optional ...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If teeing off from &amp;#039;&amp;#039;Hall of the Fire Giant King&amp;#039;&amp;#039;, M5-138 on the Greyhawk map: the PCs were supposed to have discovered that the drow had instigated the alliance between the races of giants and their attacks on neighboring humans. The drow that survived the party&amp;#039;s incursion have fled into tunnels leading deep into the earth. The adventurers will have arrived at the bottom of the dungeon below the cave-castle of King Snurre. That, campaign-pending, is optional. Quite a lot of the following is &amp;#039;&amp;#039;intrinsically&amp;#039;&amp;#039; optional ...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;... but the D series doesn&#039;t let you &#039;&#039;cheat&#039;&#039; on those options. Drow (and Gygax) aren&#039;t retarded. They don&#039;t let any asshole rules-lawyer just &#039;&#039;[[teleportation|teleport]]&#039;&#039; their party ahead on their route. &quot;Pressure&quot; and &quot;powerful magnetic forces&quot; disable all teleporting short of a &#039;&#039;wish&#039;&#039; down in the underworld. You&#039;re going to walk it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;... but the D series doesn&#039;t let you &#039;&#039;cheat&#039;&#039; on those options. Drow (and Gygax) aren&#039;t retarded. They don&#039;t let any asshole rules-lawyer just &#039;&#039;[[teleportation|teleport]]&#039;&#039; their party ahead on their route. &quot;Pressure&quot; and &quot;powerful magnetic forces&quot; disable all teleporting short of a &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;wish&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039; down in the underworld. You&#039;re going to walk it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The basis of the trilogy - especially &amp;quot;D1-2&amp;quot; - is the [[Gen Con]] Tournament, XI played at 1978 to be exact. This explains the linear and three-step waltz format, fractally arranged in three steps of module: different parties get different encounters, meet back up, compare notes, then split off again. D3 at the end goes full sandbox.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The basis of the trilogy - especially &amp;quot;D1-2&amp;quot; - is the [[Gen Con]] Tournament, XI played at 1978 to be exact. This explains the linear and three-step waltz format, fractally arranged in three steps of module: different parties get different encounters, meet back up, compare notes, then split off again. D3 at the end goes full sandbox.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158754&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel: /* Plot */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158754&amp;oldid=prev"/>
		<updated>2021-09-12T03:14:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Plot&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:14, 12 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If teeing off from &amp;#039;&amp;#039;Hall of the Fire Giant King&amp;#039;&amp;#039;, M5-138 on the Greyhawk map: the PCs were supposed to have discovered that the drow had instigated the alliance between the races of giants and their attacks on neighboring humans. The drow that survived the party&amp;#039;s incursion have fled into tunnels leading deep into the earth. The adventurers will have arrived at the bottom of the dungeon below the cave-castle of King Snurre. That, campaign-pending, is optional. Quite a lot of the following is &amp;#039;&amp;#039;intrinsically&amp;#039;&amp;#039; optional ...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If teeing off from &amp;#039;&amp;#039;Hall of the Fire Giant King&amp;#039;&amp;#039;, M5-138 on the Greyhawk map: the PCs were supposed to have discovered that the drow had instigated the alliance between the races of giants and their attacks on neighboring humans. The drow that survived the party&amp;#039;s incursion have fled into tunnels leading deep into the earth. The adventurers will have arrived at the bottom of the dungeon below the cave-castle of King Snurre. That, campaign-pending, is optional. Quite a lot of the following is &amp;#039;&amp;#039;intrinsically&amp;#039;&amp;#039; optional ...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;... but the D series doesn&#039;t let you &#039;&#039;cheat&#039;&#039; on those options. Drow (and Gygax) aren&#039;t retarded. They don&#039;t let any asshole rules-lawyer just &#039;&#039;teleport&#039;&#039; their party ahead on their route. &quot;Pressure&quot; and &quot;powerful magnetic forces&quot; disable all teleporting short of a &#039;&#039;wish&#039;&#039; down in the underworld. You&#039;re going to walk it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;... but the D series doesn&#039;t let you &#039;&#039;cheat&#039;&#039; on those options. Drow (and Gygax) aren&#039;t retarded. They don&#039;t let any asshole rules-lawyer just &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[teleportation|&lt;/ins&gt;teleport&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039; their party ahead on their route. &quot;Pressure&quot; and &quot;powerful magnetic forces&quot; disable all teleporting short of a &#039;&#039;wish&#039;&#039; down in the underworld. You&#039;re going to walk it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The basis of the trilogy - especially &amp;quot;D1-2&amp;quot; - is the [[Gen Con]] Tournament, XI played at 1978 to be exact. This explains the linear and three-step waltz format, fractally arranged in three steps of module: different parties get different encounters, meet back up, compare notes, then split off again. D3 at the end goes full sandbox.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The basis of the trilogy - especially &amp;quot;D1-2&amp;quot; - is the [[Gen Con]] Tournament, XI played at 1978 to be exact. This explains the linear and three-step waltz format, fractally arranged in three steps of module: different parties get different encounters, meet back up, compare notes, then split off again. D3 at the end goes full sandbox.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158753&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime: /* Novelization */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158753&amp;oldid=prev"/>
		<updated>2021-08-16T04:33:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Novelization&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:33, 16 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since it&amp;#039;s got three times as many modules to adapt in the same timeframe, the cuts&amp;#039;re pretty ruthless compared to &amp;#039;&amp;#039;White Plume Mountain&amp;#039;&amp;#039;. This usually takes the form of one or more characters pointing out adventures that would&amp;#039;ve showed up in the original (such as the mindflayer segment in D1 or most of the drow city in D3) and &amp;quot;NOPE!&amp;quot;ing their way around them, while other party members grumble about it. There are still a few fun easter eggs, like the corpses of the poor svirfneblin from D2 chained to the wall in the kuo-toa temple because the party skipped their encounter and they tried to raid the shrine alone. The massive troglodyte warren that&amp;#039;s the major centerpiece of D1 is also reimagined as a huge boss fight, and the incredibly random lich that&amp;#039;s just there as a screw-you to overconfident tourney players is now the dark master of the blent monster colony and an ally of the drow. Ironically, despite being technically optional, D2 is one of the more completely adapted modules, right down to Escalla accidentally triggering the portal in the statue of [[Blibdoolpoolp]] in the middle of a huge fight they started because they didn&amp;#039;t want to watch the kuo-toa carve up a buncha human sacrifices, but also because Escalla tries to pose as the evil fairy, only for the one kuo-toa who has met said fairy to call her male, because she&amp;#039;s flat.  Hee.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since it&amp;#039;s got three times as many modules to adapt in the same timeframe, the cuts&amp;#039;re pretty ruthless compared to &amp;#039;&amp;#039;White Plume Mountain&amp;#039;&amp;#039;. This usually takes the form of one or more characters pointing out adventures that would&amp;#039;ve showed up in the original (such as the mindflayer segment in D1 or most of the drow city in D3) and &amp;quot;NOPE!&amp;quot;ing their way around them, while other party members grumble about it. There are still a few fun easter eggs, like the corpses of the poor svirfneblin from D2 chained to the wall in the kuo-toa temple because the party skipped their encounter and they tried to raid the shrine alone. The massive troglodyte warren that&amp;#039;s the major centerpiece of D1 is also reimagined as a huge boss fight, and the incredibly random lich that&amp;#039;s just there as a screw-you to overconfident tourney players is now the dark master of the blent monster colony and an ally of the drow. Ironically, despite being technically optional, D2 is one of the more completely adapted modules, right down to Escalla accidentally triggering the portal in the statue of [[Blibdoolpoolp]] in the middle of a huge fight they started because they didn&amp;#039;t want to watch the kuo-toa carve up a buncha human sacrifices, but also because Escalla tries to pose as the evil fairy, only for the one kuo-toa who has met said fairy to call her male, because she&amp;#039;s flat.  Hee.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking of which, Paul Kidd continues to not only flex his sense of humor and wit, but shows off a real talent for horror and gruesome imagery.  It&#039;s a weird thing to type out, but the man writes some of the best human sacrifice scenes in the business. He also does a good job of writing about dimly-lit caves and an adventuring party having to survive off water-drip and monster carcass along the way. And the major new character of Henry, a young soldier who accidentally gets teleported along on their adventure but resolves to be as useful as possible and mostly-succeeds through luck, pluck, smarts, and judicious use of his crossbow and a willingness to steal a sick svirfneblin repeater when they happen across it.  Benelux, the other, spoiler-y new character, retreads a lot of the same ground as Polt, though she has her own twists on things, mostly by being a lot more bloodthirsty than he is. Escalla gets most of the development of the existing characters, mostly regarding her growing up a bit and obliquely admitting, to herself and others, that she wouldn&#039;t mind sampling &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bit &lt;/del&gt;of steely justice &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for herself if possible&lt;/del&gt;, though Polt continues to prove bizarrely-indestructible and weirdly useful, right up until the spoiler-y end, and beyond.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking of which, Paul Kidd continues to not only flex his sense of humor and wit, but shows off a real talent for horror and gruesome imagery.  It&#039;s a weird thing to type out, but the man writes some of the best human sacrifice scenes in the business. He also does a good job of writing about dimly-lit caves and an adventuring party having to survive off water-drip and monster carcass along the way. And the major new character of Henry, a young soldier who accidentally gets teleported along on their adventure but resolves to be as useful as possible and mostly-succeeds through luck, pluck, smarts, and judicious use of his crossbow and a willingness to steal a sick svirfneblin repeater when they happen across it.  Benelux, the other, spoiler-y new character, retreads a lot of the same ground as Polt, though she has her own twists on things, mostly by being a lot more bloodthirsty than he is. Escalla gets most of the development of the existing characters, mostly regarding her growing up a bit and obliquely admitting, to herself and others, that she wouldn&#039;t mind sampling &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Justicar&#039;s &quot;&lt;/ins&gt;steely justice,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;though Polt continues to prove bizarrely-indestructible and weirdly useful, right up until the spoiler-y end, and beyond.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, unlike &amp;#039;&amp;#039;White Plume Mountain&amp;#039;&amp;#039;, where more than half the novel was over before they even started on the trip to &amp;#039;&amp;#039;White Plume Mountain&amp;#039;&amp;#039;, the gang&amp;#039;s descending into the depths of the earth by the one-third mark.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, unlike &amp;#039;&amp;#039;White Plume Mountain&amp;#039;&amp;#039;, where more than half the novel was over before they even started on the trip to &amp;#039;&amp;#039;White Plume Mountain&amp;#039;&amp;#039;, the gang&amp;#039;s descending into the depths of the earth by the one-third mark.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That said, it&#039;s not perfect.  Enid the Sphinx, despite being awesome and doing useful things, is more or less repeatedly told &quot;Enid!  Go hang out over there far away from the action and do absolutely nothing while we go have an adventure!&quot; and does it.  For no reason.  Seriously, this happens like twice, and constitutes maybe 90% of the book.  Escalla, though she has a &#039;&#039;bit&#039;&#039; of character development and a &#039;&#039;few&#039;&#039; excuses (desperately wanting to believe the Justicar has been secretly leaving gifts for her because she&#039;s fallen in love with him gets her a bit of a pass), is also even more split between her funny and annoying sides than before, and the author lets her get away with murder far too often.  Special mention for that time her pride and lack of discipline gets the Justicar&#039;s beloved signature black sword eaten by a rust monster, leaving him unarmed going into the troglodyte warren boss fight, only for the &#039;&#039;literal next scene&#039;&#039; to be the DM relenting and having a buncha ghouls show up with an even-better sword they throw down a hole where only she can retrieve it so she can use it to go save the day semi-single-handed.  (Henry helps out.) And the finale takes an effective and epic horror setpiece and... has the heroes succeed through literally getting Lolth drunk. Complete with psychic fields emanating off her and getting all her &#039;&#039;followers&#039;&#039; also drunk. It&#039;s a weird choice to end the boss fight with slapstick, is what I&#039;m getting at, though it leads into the next novel, which is &#039;&#039;[[Queen of the Demonweb Pits]]&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That said, it&#039;s not perfect.  Enid the Sphinx, despite being awesome and doing useful things, is more or less repeatedly told &quot;Enid!  Go hang out over there far away from the action and do absolutely nothing while we go have an adventure!&quot; and does it.  For no reason.  Seriously, this happens like twice, and constitutes maybe 90% of the book.  Escalla, though she has a &#039;&#039;bit&#039;&#039; of character development and a &#039;&#039;few&#039;&#039; excuses (desperately wanting to believe the Justicar has been secretly leaving gifts for her because she&#039;s fallen in love with him gets her a bit of a pass &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for failing to spot the warning signs that her shitty family is on her tail&lt;/ins&gt;), is also even more split between her funny and annoying sides than before, and the author lets her get away with murder far too often.  Special mention for that time her pride and lack of discipline gets the Justicar&#039;s beloved signature black sword eaten by a rust monster, leaving him unarmed going into the troglodyte warren boss fight, only for the &#039;&#039;literal next scene&#039;&#039; to be the DM relenting and having a buncha ghouls show up with an even-better sword they throw down a hole where only she can retrieve it so she can use it to go save the day semi-single-handed.  (Henry helps out.) And the finale takes an effective and epic horror setpiece and... has the heroes succeed through literally getting Lolth drunk. Complete with psychic fields emanating off her and getting all her &#039;&#039;followers&#039;&#039; also drunk. It&#039;s a weird choice to end the boss fight with slapstick, is what I&#039;m getting at, though it leads into the next novel, which is &#039;&#039;[[Queen of the Demonweb Pits]]&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, a pretty-good novel, and a good sequel to its predecessor. Those who bought it generally liked it, based on Amazon and Thrift Books user reviews.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, a pretty-good novel, and a good sequel to its predecessor. Those who bought it generally liked it, based on Amazon and Thrift Books user reviews.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158752&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel: /* Novelization */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158752&amp;oldid=prev"/>
		<updated>2021-08-03T02:22:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Novelization&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:22, 3 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Novelization==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Novelization==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Paul Kidd]] wrote a &#039;&#039;Descent Into the Depths of the Earth&#039;&#039; novel in June 2000, part of a series of crawls through &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic &lt;/del&gt;dungeons for the nostalgia-market &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;a sequel to his novelization of &#039;&#039;[[White Plume Mountain]]&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;also featuring the Justicar, Cinders, Polt, Escalla, and to an extent Enid the Sphinx. Because there isn&#039;t much plot behind any of this beyond GUH SMASH SPIDAH, on the way to SPIDAH the book concentrates on banter between the lead character and his feisty faerie sidekick.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Paul Kidd]] wrote a &#039;&#039;Descent Into the Depths of the Earth&#039;&#039; novel in June 2000, part of a series of crawls through &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;[[Greyhawk Classics]]&quot; - &lt;/ins&gt;dungeons for the nostalgia-market&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This one is &lt;/ins&gt;a sequel to his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own &lt;/ins&gt;novelization of &#039;&#039;[[White Plume Mountain]]&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here; &lt;/ins&gt;also featuring the Justicar, Cinders, Polt, Escalla, and to an extent Enid the Sphinx. Because there isn&#039;t much plot behind any of this beyond GUH SMASH SPIDAH, on the way to SPIDAH the book concentrates on banter between the lead character and his feisty faerie sidekick.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, because &amp;#039;&amp;#039;Against the Giants&amp;#039;&amp;#039; was getting its own novelization with its own set-up in an entirely disconnected book, &amp;#039;&amp;#039;Descent&amp;#039;&amp;#039; comes up with its own plot hooks to get the cast descending into the depths.  First, as part of her shitty faerie family&amp;#039;s politicking, Escalla has been accused of murdering her arranged husband, and they need to track the &amp;#039;&amp;#039;real&amp;#039;&amp;#039; culprit, who is plotting with the drow to empower Lolth and free an ancient and evil faerie queen, into the Underdark to clear her name, and second, trogolodytes&amp;#039;ve been raiding and kidnapping huge numbers of innocent people and herding them into the Underdark as human sacrifices for said empowering. Unlike &amp;#039;&amp;#039;White Plume Mountain&amp;#039;&amp;#039;, it&amp;#039;s more a retread than a sequel to the original modules, though all the experienced adventuring characters already know about the Underdark and drow so clearly they&amp;#039;ve had a &amp;#039;&amp;#039;bit&amp;#039;&amp;#039; of first contact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, because &amp;#039;&amp;#039;Against the Giants&amp;#039;&amp;#039; was getting its own novelization with its own set-up in an entirely disconnected book, &amp;#039;&amp;#039;Descent&amp;#039;&amp;#039; comes up with its own plot hooks to get the cast descending into the depths.  First, as part of her shitty faerie family&amp;#039;s politicking, Escalla has been accused of murdering her arranged husband, and they need to track the &amp;#039;&amp;#039;real&amp;#039;&amp;#039; culprit, who is plotting with the drow to empower Lolth and free an ancient and evil faerie queen, into the Underdark to clear her name, and second, trogolodytes&amp;#039;ve been raiding and kidnapping huge numbers of innocent people and herding them into the Underdark as human sacrifices for said empowering. Unlike &amp;#039;&amp;#039;White Plume Mountain&amp;#039;&amp;#039;, it&amp;#039;s more a retread than a sequel to the original modules, though all the experienced adventuring characters already know about the Underdark and drow so clearly they&amp;#039;ve had a &amp;#039;&amp;#039;bit&amp;#039;&amp;#039; of first contact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158751&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel: /* Plot */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158751&amp;oldid=prev"/>
		<updated>2021-07-08T03:01:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Plot&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:01, 8 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;... but the D series doesn&amp;#039;t let you &amp;#039;&amp;#039;cheat&amp;#039;&amp;#039; on those options. Drow (and Gygax) aren&amp;#039;t retarded. They don&amp;#039;t let any asshole rules-lawyer just &amp;#039;&amp;#039;teleport&amp;#039;&amp;#039; their party ahead on their route. &amp;quot;Pressure&amp;quot; and &amp;quot;powerful magnetic forces&amp;quot; disable all teleporting short of a &amp;#039;&amp;#039;wish&amp;#039;&amp;#039; down in the underworld. You&amp;#039;re going to walk it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;... but the D series doesn&amp;#039;t let you &amp;#039;&amp;#039;cheat&amp;#039;&amp;#039; on those options. Drow (and Gygax) aren&amp;#039;t retarded. They don&amp;#039;t let any asshole rules-lawyer just &amp;#039;&amp;#039;teleport&amp;#039;&amp;#039; their party ahead on their route. &amp;quot;Pressure&amp;quot; and &amp;quot;powerful magnetic forces&amp;quot; disable all teleporting short of a &amp;#039;&amp;#039;wish&amp;#039;&amp;#039; down in the underworld. You&amp;#039;re going to walk it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The basis of the trilogy - especially &quot;D1-2&quot; - is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GenCon &lt;/del&gt;Tournament, XI played at 1978 to be exact. This explains the linear and three-step waltz format, fractally arranged in three steps of module: different parties get different encounters, meet back up, compare notes, then split off again. D3 at the end goes full sandbox.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The basis of the trilogy - especially &quot;D1-2&quot; - is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Gen Con]] &lt;/ins&gt;Tournament, XI played at 1978 to be exact. This explains the linear and three-step waltz format, fractally arranged in three steps of module: different parties get different encounters, meet back up, compare notes, then split off again. D3 at the end goes full sandbox.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The network is a hex-based flowchart, one mile per hex, with three types of cavern. Single hex is a 130&amp;#039; x 130&amp;#039; map - basically just an &amp;quot;area of interest&amp;quot;. Doublehex is the endgame for D1 and D2, a map to fill a 1970s-era cover and (here) &amp;#039;&amp;#039;nowhere near&amp;#039;&amp;#039; 5820&amp;#039; x 10560&amp;#039;. Six hex is the Vault. There&amp;#039;s a &amp;quot;Sunless Sea&amp;quot; off to the northeast, from Coleridge; sporting the only fourhexer, an island. But if you&amp;#039;re there you have traveled too far to be playing this series, or blown an encounter in D2 so hard your character&amp;#039;s probably not rejoining the party.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The network is a hex-based flowchart, one mile per hex, with three types of cavern. Single hex is a 130&amp;#039; x 130&amp;#039; map - basically just an &amp;quot;area of interest&amp;quot;. Doublehex is the endgame for D1 and D2, a map to fill a 1970s-era cover and (here) &amp;#039;&amp;#039;nowhere near&amp;#039;&amp;#039; 5820&amp;#039; x 10560&amp;#039;. Six hex is the Vault. There&amp;#039;s a &amp;quot;Sunless Sea&amp;quot; off to the northeast, from Coleridge; sporting the only fourhexer, an island. But if you&amp;#039;re there you have traveled too far to be playing this series, or blown an encounter in D2 so hard your character&amp;#039;s probably not rejoining the party.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158750&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel: /* Legacy */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158750&amp;oldid=prev"/>
		<updated>2021-06-28T19:00:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Legacy&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:00, 28 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Legacy==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Legacy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As intimated above, Gary Gygax designed these encounters as pearls in a string (or glass beads if you&#039;re a skeptic), for Tournament play. As a unified &#039;&#039;story&#039;&#039; the series has some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serious problems&lt;/del&gt;: over-powered rival monsters who certainly pose more of a problem for the surface races than the drow themselves, alternative routes meandering well out of scope, and at least one cavern hinted at (ST17) too late to be any use. As we speak Aristotle is berating Gary for all this in the next world. The DM must prepare in advance. And the GDQ &quot;edition&quot; fixed nothing of this.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As intimated above, Gary Gygax designed these encounters as pearls in a string (or glass beads if you&#039;re a skeptic), for Tournament play. As a unified &#039;&#039;story&#039;&#039; the series has some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Problems&lt;/ins&gt;: over-powered rival monsters who certainly pose more of a problem for the surface races than the drow themselves, alternative routes meandering well out of scope, and at least one cavern hinted at (ST17) too late to be any use. As we speak Aristotle is berating Gary for all this in the next world. The DM must prepare in advance. And the GDQ &quot;edition&quot; fixed nothing of this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite all the flaws, the impact of these modules cannot be overstated; they literally &#039;&#039;defined&#039;&#039; the existence of the [[Underdark]] (now called) and many of its most notable denizens. These were the first ever printed stats for the [[drow]], who had prior to that simply been mentioned as an evil, underground-dwelling counterpart to the [[elf]] race; as well as the first ever revelation of lore for their goddess [[Lolth]]. The modules also provided stats for other Underdark creatures, most notably the [[svirfneblin]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite all the flaws, the impact of these modules cannot be overstated; they literally &#039;&#039;defined&#039;&#039; the existence of the [[Underdark]] (now called) and many of its most notable denizens. These were the first ever printed stats for the [[drow]], who had prior to that simply been mentioned as an evil, underground-dwelling counterpart to the [[elf]] race; as well as the first ever revelation of lore for their goddess [[Lolth]]. The modules also provided stats for other Underdark creatures, most notably the [[svirfneblin]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. And the narrative Problems are fixable: replace M12, plot out a jermlaine (or wererat) lair, do some modest preparation and you&#039;re golden. Compare the tangle that will be Q1&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The hex map, as an unholy union between a flowchart and a real caver map such as Carlsbad will sell to tourists, has been deemed a Sin Against [[Mimesis]] so is no longer employed for Underdark maps, like those in [[Douglas Niles]]&amp;#039; &amp;#039;&amp;#039;[[Dungeoneers Survival Guide]]&amp;#039;&amp;#039; and then [[Carl Lynwood Sargent]]&amp;#039;s &amp;#039;&amp;#039;[[Night Below]]&amp;#039;&amp;#039;. The choice between one, two, and six hexes is, arguably, limiting; its 2-D layout fails if we&amp;#039;re designing a full ecosystem with caverns overlaying caverns. But here (as in &amp;#039;&amp;#039;Night Below&amp;#039;&amp;#039;) - who cares? You&amp;#039;re going from point 1 to point 3, and you&amp;#039;re on the clock.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The hex map, as an unholy union between a flowchart and a real caver map such as Carlsbad will sell to tourists, has been deemed a Sin Against [[Mimesis]] so is no longer employed for Underdark maps, like those in [[Douglas Niles]]&amp;#039; &amp;#039;&amp;#039;[[Dungeoneers Survival Guide]]&amp;#039;&amp;#039; and then [[Carl Lynwood Sargent]]&amp;#039;s &amp;#039;&amp;#039;[[Night Below]]&amp;#039;&amp;#039;. The choice between one, two, and six hexes is, arguably, limiting; its 2-D layout fails if we&amp;#039;re designing a full ecosystem with caverns overlaying caverns. But here (as in &amp;#039;&amp;#039;Night Below&amp;#039;&amp;#039;) - who cares? You&amp;#039;re going from point 1 to point 3, and you&amp;#039;re on the clock.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158749&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel: /* Legacy */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158749&amp;oldid=prev"/>
		<updated>2021-05-22T04:14:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Legacy&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:14, 22 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite all the flaws, the impact of these modules cannot be overstated; they literally &amp;#039;&amp;#039;defined&amp;#039;&amp;#039; the existence of the [[Underdark]] (now called) and many of its most notable denizens. These were the first ever printed stats for the [[drow]], who had prior to that simply been mentioned as an evil, underground-dwelling counterpart to the [[elf]] race; as well as the first ever revelation of lore for their goddess [[Lolth]]. The modules also provided stats for other Underdark creatures, most notably the [[svirfneblin]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite all the flaws, the impact of these modules cannot be overstated; they literally &amp;#039;&amp;#039;defined&amp;#039;&amp;#039; the existence of the [[Underdark]] (now called) and many of its most notable denizens. These were the first ever printed stats for the [[drow]], who had prior to that simply been mentioned as an evil, underground-dwelling counterpart to the [[elf]] race; as well as the first ever revelation of lore for their goddess [[Lolth]]. The modules also provided stats for other Underdark creatures, most notably the [[svirfneblin]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The hex map, as an unholy union between a flowchart and a real caver map such as Carlsbad will sell to tourists, has been deemed a Sin Against Mimesis so is no longer employed for Underdark maps, like those in [[Douglas Niles]]&#039; &#039;&#039;[[Dungeoneers Survival Guide]]&#039;&#039; and then [[Carl Lynwood Sargent]]&#039;s &#039;&#039;[[Night Below]]&#039;&#039;. The choice between one, two, and six hexes is, arguably, limiting; its 2-D layout fails if we&#039;re designing a full ecosystem with caverns overlaying caverns. But here (as in &#039;&#039;Night Below&#039;&#039;) - who cares? You&#039;re going from point 1 to point 3, and you&#039;re on the clock.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The hex map, as an unholy union between a flowchart and a real caver map such as Carlsbad will sell to tourists, has been deemed a Sin Against &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Mimesis&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;so is no longer employed for Underdark maps, like those in [[Douglas Niles]]&#039; &#039;&#039;[[Dungeoneers Survival Guide]]&#039;&#039; and then [[Carl Lynwood Sargent]]&#039;s &#039;&#039;[[Night Below]]&#039;&#039;. The choice between one, two, and six hexes is, arguably, limiting; its 2-D layout fails if we&#039;re designing a full ecosystem with caverns overlaying caverns. But here (as in &#039;&#039;Night Below&#039;&#039;) - who cares? You&#039;re going from point 1 to point 3, and you&#039;re on the clock.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Novelization==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Novelization==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158748&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime: /* Novelization */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D1-2-3:_Drow_Trilogy&amp;diff=158748&amp;oldid=prev"/>
		<updated>2021-05-06T05:24:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Novelization&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:24, 6 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Paul Kidd]] wrote a &amp;#039;&amp;#039;Descent Into the Depths of the Earth&amp;#039;&amp;#039; novel in June 2000, part of a series of crawls through classic dungeons for the nostalgia-market and a sequel to his novelization of &amp;#039;&amp;#039;[[White Plume Mountain]]&amp;#039;&amp;#039;, also featuring the Justicar, Cinders, Polt, Escalla, and to an extent Enid the Sphinx. Because there isn&amp;#039;t much plot behind any of this beyond GUH SMASH SPIDAH, on the way to SPIDAH the book concentrates on banter between the lead character and his feisty faerie sidekick.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Paul Kidd]] wrote a &amp;#039;&amp;#039;Descent Into the Depths of the Earth&amp;#039;&amp;#039; novel in June 2000, part of a series of crawls through classic dungeons for the nostalgia-market and a sequel to his novelization of &amp;#039;&amp;#039;[[White Plume Mountain]]&amp;#039;&amp;#039;, also featuring the Justicar, Cinders, Polt, Escalla, and to an extent Enid the Sphinx. Because there isn&amp;#039;t much plot behind any of this beyond GUH SMASH SPIDAH, on the way to SPIDAH the book concentrates on banter between the lead character and his feisty faerie sidekick.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, because &#039;&#039;Against the Giants&#039;&#039; was getting its own novelization with its own set-up in an entirely disconnected book, &#039;&#039;Descent&#039;&#039; comes up with its own plot hooks to get the cast descending into the depths.  First, as part of her shitty faerie family&#039;s politicking, Escalla has been accused of murdering her arranged husband, and they need to track the &#039;&#039;real&#039;&#039; culprit, who is plotting with the drow to empower &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lilith &lt;/del&gt;and free an ancient and evil faerie queen, into the Underdark to clear her name, and second, trogolodytes&#039;ve been raiding and kidnapping huge numbers of innocent people and herding them into the Underdark as human sacrifices for said empowering. Unlike &#039;&#039;White Plume Mountain&#039;&#039;, it&#039;s more a retread than a sequel to the original modules, though all the experienced adventuring characters already know about the Underdark and drow so clearly they&#039;ve had a &#039;&#039;bit&#039;&#039; of first contact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, because &#039;&#039;Against the Giants&#039;&#039; was getting its own novelization with its own set-up in an entirely disconnected book, &#039;&#039;Descent&#039;&#039; comes up with its own plot hooks to get the cast descending into the depths.  First, as part of her shitty faerie family&#039;s politicking, Escalla has been accused of murdering her arranged husband, and they need to track the &#039;&#039;real&#039;&#039; culprit, who is plotting with the drow to empower &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lolth &lt;/ins&gt;and free an ancient and evil faerie queen, into the Underdark to clear her name, and second, trogolodytes&#039;ve been raiding and kidnapping huge numbers of innocent people and herding them into the Underdark as human sacrifices for said empowering. Unlike &#039;&#039;White Plume Mountain&#039;&#039;, it&#039;s more a retread than a sequel to the original modules, though all the experienced adventuring characters already know about the Underdark and drow so clearly they&#039;ve had a &#039;&#039;bit&#039;&#039; of first contact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since it&amp;#039;s got three times as many modules to adapt in the same timeframe, the cuts&amp;#039;re pretty ruthless compared to &amp;#039;&amp;#039;White Plume Mountain&amp;#039;&amp;#039;. This usually takes the form of one or more characters pointing out adventures that would&amp;#039;ve showed up in the original (such as the mindflayer segment in D1 or most of the drow city in D3) and &amp;quot;NOPE!&amp;quot;ing their way around them, while other party members grumble about it. There are still a few fun easter eggs, like the corpses of the poor svirfneblin from D2 chained to the wall in the kuo-toa temple because the party skipped their encounter and they tried to raid the shrine alone. The massive troglodyte warren that&amp;#039;s the major centerpiece of D1 is also reimagined as a huge boss fight, and the incredibly random lich that&amp;#039;s just there as a screw-you to overconfident tourney players is now the dark master of the blent monster colony and an ally of the drow. Ironically, despite being technically optional, D2 is one of the more completely adapted modules, right down to Escalla accidentally triggering the portal in the statue of [[Blibdoolpoolp]] in the middle of a huge fight they started because they didn&amp;#039;t want to watch the kuo-toa carve up a buncha human sacrifices, but also because Escalla tries to pose as the evil fairy, only for the one kuo-toa who has met said fairy to call her male, because she&amp;#039;s flat.  Hee.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since it&amp;#039;s got three times as many modules to adapt in the same timeframe, the cuts&amp;#039;re pretty ruthless compared to &amp;#039;&amp;#039;White Plume Mountain&amp;#039;&amp;#039;. This usually takes the form of one or more characters pointing out adventures that would&amp;#039;ve showed up in the original (such as the mindflayer segment in D1 or most of the drow city in D3) and &amp;quot;NOPE!&amp;quot;ing their way around them, while other party members grumble about it. There are still a few fun easter eggs, like the corpses of the poor svirfneblin from D2 chained to the wall in the kuo-toa temple because the party skipped their encounter and they tried to raid the shrine alone. The massive troglodyte warren that&amp;#039;s the major centerpiece of D1 is also reimagined as a huge boss fight, and the incredibly random lich that&amp;#039;s just there as a screw-you to overconfident tourney players is now the dark master of the blent monster colony and an ally of the drow. Ironically, despite being technically optional, D2 is one of the more completely adapted modules, right down to Escalla accidentally triggering the portal in the statue of [[Blibdoolpoolp]] in the middle of a huge fight they started because they didn&amp;#039;t want to watch the kuo-toa carve up a buncha human sacrifices, but also because Escalla tries to pose as the evil fairy, only for the one kuo-toa who has met said fairy to call her male, because she&amp;#039;s flat.  Hee.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
</feed>