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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=D20_Modern</id>
	<title>D20 Modern - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=D20_Modern"/>
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	<updated>2026-05-03T10:38:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1007271&amp;oldid=prev</id>
		<title>66.138.93.94: /* Spycraft 2.0 */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1007271&amp;oldid=prev"/>
		<updated>2025-11-22T01:33:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Spycraft 2.0&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:33, 22 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Firstly nobody writing it understood how pointless a +1 or +2 bonus was (it increases the total chance of success by 5% and 10% respectively) and they&amp;#039;re &amp;#039;&amp;#039;everywhere&amp;#039;&amp;#039; and treated like they&amp;#039;re important. Coming from a system where a feat that gave +2 to two skills was well known to be one of the worst possible options in any moderately normal build, throwing out a bunch of options with +1 and +2 bonuses to skills attached was pretty lame and hard to keep track of.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Firstly nobody writing it understood how pointless a +1 or +2 bonus was (it increases the total chance of success by 5% and 10% respectively) and they&amp;#039;re &amp;#039;&amp;#039;everywhere&amp;#039;&amp;#039; and treated like they&amp;#039;re important. Coming from a system where a feat that gave +2 to two skills was well known to be one of the worst possible options in any moderately normal build, throwing out a bunch of options with +1 and +2 bonuses to skills attached was pretty lame and hard to keep track of.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Secondly all guns have a recoil value that&#039;s effectively a minimum strength value. This is quite a reasonable &#039;&#039;idea&#039;&#039; but the values make absolutely no sense and these values seem to be purely based on the weight of the firearm with little understanding of the characteristics of even common cartridges. This means 7.62x39 firearms (which has quite harsh recoil for an intermediate cartridge) tend to have &#039;&#039;less&#039;&#039; recoil than 5.56 (considered the mildest recoiling centerfire rifle cartridge in common use) firearms since their all steel construction weighs more. This is absolutely &#039;&#039;&#039;not&#039;&#039;&#039; the case in reality. Other crazy standouts being Glocks have insanely high recoil values due to their light weight while most versions of the Desert Eagle have values approaching &#039;&#039;half&#039;&#039; the Glock&#039;s. [[Fail|A Glock 22 in .40 S&amp;amp;W has more recoil than a Glock 20 in 10mm]], which is retarded because having less recoil than the Glock 20 is &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;literally &lt;/del&gt;the entire reason it exists&#039;&#039;&#039; ([[-4 Strength|Female FBI agents couldn&#039;t handle 10mm]] and .40 S&amp;amp;W was developed purely to have less recoil). Even within the nonsensical system of recoil being primarily determined by weight (rather than cartridge), the scaling isn&#039;t consistent across firearms in the slightest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Secondly all guns have a recoil value that&#039;s effectively a minimum strength value. This is quite a reasonable &#039;&#039;idea&#039;&#039; but the values make absolutely no sense and these values seem to be purely based on the weight of the firearm with little understanding of the characteristics of even common cartridges. This means 7.62x39 firearms (which has quite harsh recoil for an intermediate cartridge) tend to have &#039;&#039;less&#039;&#039; recoil than 5.56 (considered the mildest recoiling centerfire rifle cartridge in common use) firearms since their all steel construction weighs more. This is absolutely &#039;&#039;&#039;not&#039;&#039;&#039; the case in reality. Other crazy standouts being Glocks have insanely high recoil values due to their light weight while most versions of the Desert Eagle have values approaching &#039;&#039;half&#039;&#039; the Glock&#039;s. [[Fail|A Glock 22 in .40 S&amp;amp;W has more recoil than a Glock 20 in 10mm]], which is retarded because having less recoil than the Glock 20 is &#039;&#039;&#039;the entire reason it exists&#039;&#039;&#039; ([[-4 Strength|Female FBI agents couldn&#039;t handle 10mm]] and .40 S&amp;amp;W was developed purely to have less recoil). Even within the nonsensical system of recoil being primarily determined by weight (rather than cartridge), the scaling isn&#039;t consistent across firearms in the slightest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Spinoffs/Subgames/Settings==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Spinoffs/Subgames/Settings==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>66.138.93.94</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1006340&amp;oldid=prev</id>
		<title>Sdhjk: /* Differences from D&amp;D */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1006340&amp;oldid=prev"/>
		<updated>2025-10-11T19:44:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences from D&amp;amp;D&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:44, 11 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* While magic items aren&amp;#039;t excepted, &amp;#039;&amp;#039;mastercraft&amp;#039;&amp;#039; ones are trivial to get for someone who can craft, but GM&amp;#039;s whims for one who can&amp;#039;t, and give the same bonuses. This reinforces the only crafting skill worth a damn being mechanical, as that covers weapons, armors and vehicles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* While magic items aren&amp;#039;t excepted, &amp;#039;&amp;#039;mastercraft&amp;#039;&amp;#039; ones are trivial to get for someone who can craft, but GM&amp;#039;s whims for one who can&amp;#039;t, and give the same bonuses. This reinforces the only crafting skill worth a damn being mechanical, as that covers weapons, armors and vehicles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Oddly not changed is that you can&amp;#039;t coup de grace with a ranged weapon. Reasonable with slings and bows, but the inability to shoot a tied up or unconscious man in the head at point blank is bizzare.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Oddly not changed is that you can&amp;#039;t coup de grace with a ranged weapon. Reasonable with slings and bows, but the inability to shoot a tied up or unconscious man in the head at point blank is bizzare.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lots of weapons, which are strictly better than other weapons. If we sort them all out, we get rather small amount of worthwhile choices. Especially if every weapon in all books - or at least, all weapons in &quot;[https://beta.the-eye.eu/public/Books/rpg.rem.uz/Dungeons%20&amp;amp;%20Dragons/d20%20Modern/ Weapons Locker]&quot; book - are analyzed and compared. Large-sized SMG&#039;s and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shotguns &lt;/del&gt;are worse than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assault/&lt;/del&gt;battle rifles, LMG&#039;s and GpMG&#039;s are the best. Though, that may be intentional - as in real life, some weapons &#039;&#039;are&#039;&#039; strictly better than others of same class. E.G. 6G-30 for grenade launchers, Glock 19 and Reutech ADP Mk II for Tiny pistols, Glock 18C for Small full-auto pistols, MAS M50 and Ruger Service-Six for small pistols with PDC 14, FN Five-seveN for 2d8 pistols, Galil LMG for battle rifles, AW/AWP for sniper rifles, FN P90 for large SMG&#039;s, H&amp;amp;K 21E for machineguns, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lots of weapons, which are strictly better than other weapons. If we sort them all out, we get rather small amount of worthwhile choices. Especially if every weapon in all books - or at least, all weapons in &quot;[https://beta.the-eye.eu/public/Books/rpg.rem.uz/Dungeons%20&amp;amp;%20Dragons/d20%20Modern/ Weapons Locker]&quot; book - are analyzed and compared. Large-sized SMG&#039;s&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, shotguns &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intermediate-cartridge assault rifles &lt;/ins&gt;are worse than battle &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rifles, sniper &lt;/ins&gt;rifles, LMG&#039;s and GpMG&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- which &lt;/ins&gt;are the best. Though, that may be intentional - as in real life, some weapons &#039;&#039;are&#039;&#039; strictly better than others of same class. E.G. 6G-30 for grenade launchers, Glock 19 and Reutech ADP Mk II for Tiny pistols, Glock 18C for Small full-auto pistols, MAS M50 and Ruger Service-Six for small pistols with PDC 14, FN Five-seveN for 2d8 pistols, Galil LMG for battle rifles, AW/AWP for sniper rifles, FN P90 for large SMG&#039;s, H&amp;amp;K 21E for machineguns, etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** It doesn&amp;#039;t help matters that, because of Wealth system - unless PC&amp;#039;s are using infinite Wealth loop, are planning to bankrupt themselves, lend weapons via Requisition, and/or got their weapons as loot/gift from NPC&amp;#039;s - they would gravitate to weapons/gear with trivial cost (14 PDC or smaller). As such, amount of worthwhile choices shrinks even further, to only &amp;quot;Boring, But Practical&amp;quot; things. Good choices include AK-47 (PL4), Tommy Gun (PL4), Browning High Power (&amp;#039;&amp;#039;Weapons Locker&amp;#039;&amp;#039; variant, PL4), Tec-9 (&amp;#039;&amp;#039;Basic Set&amp;#039;&amp;#039; variant), tiny concealable pistols (e.g. CZ 92, Pathfinder), range rifles (e.g. Springfield M1903, Winchester 94 - PL4), PL4 Repeating Shotgun.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** It doesn&amp;#039;t help matters that, because of Wealth system - unless PC&amp;#039;s are using infinite Wealth loop, are planning to bankrupt themselves, lend weapons via Requisition, and/or got their weapons as loot/gift from NPC&amp;#039;s - they would gravitate to weapons/gear with trivial cost (14 PDC or smaller). As such, amount of worthwhile choices shrinks even further, to only &amp;quot;Boring, But Practical&amp;quot; things. Good choices include AK-47 (PL4), Tommy Gun (PL4), Browning High Power (&amp;#039;&amp;#039;Weapons Locker&amp;#039;&amp;#039; variant, PL4), Tec-9 (&amp;#039;&amp;#039;Basic Set&amp;#039;&amp;#039; variant), tiny concealable pistols (e.g. CZ 92, Pathfinder), range rifles (e.g. Springfield M1903, Winchester 94 - PL4), PL4 Repeating Shotgun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some gear options are rather imbalanced:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some gear options are rather imbalanced:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;quot;Future Tech&amp;quot; weapon modification. &amp;quot;Electrified&amp;quot; modification for melee weapons which increases damage by 4d6 for +2 PDC, &amp;quot;Extended Range&amp;quot; doubling weapon&amp;#039;s range for +2 PDC, Improved Stopping Power for +10 PDC of ammo for extra damage die, cheap but effective ammo modifications, etc. Note than, unless noted otherwise, modifications are available at any PL.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;quot;Future Tech&amp;quot; weapon modification. &amp;quot;Electrified&amp;quot; modification for melee weapons which increases damage by 4d6 for +2 PDC, &amp;quot;Extended Range&amp;quot; doubling weapon&amp;#039;s range for +2 PDC, Improved Stopping Power for +10 PDC of ammo for extra damage die, cheap but effective ammo modifications, etc. Note than, unless noted otherwise, modifications are available at any PL.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** D20 Future, Compact and Miniaturized: makes weapon 1 or 2 sizes smaller respectively, for +2 PDC and +5 PDC respectively. So you could, for example, have assault rifle or anti-material rifle shrunken to size of magnum pistol, while keeping the firepower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** D20 Future, Compact and Miniaturized: makes weapon 1 or 2 sizes smaller respectively, for +2 PDC and +5 PDC respectively. So you could, for example, have assault rifle or anti-material rifle shrunken to size of magnum pistol, while keeping the firepower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Minor weapon workings errors; many parts need to be house-ruled to make sense. E.G. &quot;Weapons Locker&quot; - the gun book - has [[Derp|machineguns overheating faster than assault rifles, and impossibility of using MG belts longer than 50 bullets without assistant]] (IRL machineguns overheat slower than other automatic weapons; it is possible to use long MG belts without assistant - especially if belts are loaded into machinegun backpack).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Minor weapon workings errors; many parts need to be house-ruled to make sense. E.G. &quot;Weapons Locker&quot; - the gun book - has [[Derp|machineguns overheating faster than assault rifles, and impossibility of using MG belts longer than 50 bullets without assistant]] (IRL machineguns overheat slower than other automatic weapons; it is possible to use long MG belts without assistant - especially if belts are loaded into machinegun backpack&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; though those rules are optional&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* About unbalanced species/races/templates/subspecies (benefits for free):&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* About unbalanced species/races/templates/subspecies (benefits for free):&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;quot;Half-Fraal&amp;quot; template (&amp;quot;Fraals&amp;quot; are &amp;quot;gray&amp;quot; aliens) from Menace Manual. +4 Intellect, +4 Wisdom, +2 Charisma; better psionics (at will - lesser mindlink, suggestion; manifester level can&amp;#039;t be less than 5); Fraal language. Only minuses are -2 Strength and -2 Constitution. For any Intellect, Wisdom or Charisma-based character, this is must-have, especially if he&amp;#039;s psionic. If combined with &amp;quot;Franks&amp;quot; from D20 Future (human sub-species for stat min-maxing; +2 to one stat, -2 to other, low-light vision), Intellect or Wisdom can be boosted to +6 at start from species alone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;quot;Half-Fraal&amp;quot; template (&amp;quot;Fraals&amp;quot; are &amp;quot;gray&amp;quot; aliens) from Menace Manual. +4 Intellect, +4 Wisdom, +2 Charisma; better psionics (at will - lesser mindlink, suggestion; manifester level can&amp;#039;t be less than 5); Fraal language. Only minuses are -2 Strength and -2 Constitution. For any Intellect, Wisdom or Charisma-based character, this is must-have, especially if he&amp;#039;s psionic. If combined with &amp;quot;Franks&amp;quot; from D20 Future (human sub-species for stat min-maxing; +2 to one stat, -2 to other, low-light vision), Intellect or Wisdom can be boosted to +6 at start from species alone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-1003706:rev-1006340:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Sdhjk</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003706&amp;oldid=prev</id>
		<title>Sdhjk: /* Differences from D&amp;D */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003706&amp;oldid=prev"/>
		<updated>2025-08-21T15:53:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences from D&amp;amp;D&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:53, 21 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The system tried to represent things getting less expensive over time with &amp;quot;[[GURPS|&amp;lt;s&amp;gt;Tech&amp;lt;/s&amp;gt; Progress Levels]]&amp;quot;; Purchase DCs for things invented farther in the past were lower than modern stuff (-2 per PL), assuming the thing in question isn&amp;#039;t an antique, while cutting-edge equipment had a +5 &amp;quot;penalty&amp;quot; to the DC until the rest of the world caught up. Many mundane devices date back to the Late Cold War/Industrial Revolution or even the Bronze Age/Stone Age, meaning a player who knows his trivia and/or can fast-talk the DM can push a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of very useful equipment into trivial-cost territory. Also, the system is very rough and oversimplified (PL&amp;#039;s are meaninglessly vague, especially futuristic ones - and that makes it hard to determine &amp;#039;&amp;#039;when exactly&amp;#039;&amp;#039; one PL ends and another starts - which complicates PDC and availability; late PL3 and early PL4 have big overlap; a lot of epochs are lumped in PL4, from flintlocks to assault rifles).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The system tried to represent things getting less expensive over time with &amp;quot;[[GURPS|&amp;lt;s&amp;gt;Tech&amp;lt;/s&amp;gt; Progress Levels]]&amp;quot;; Purchase DCs for things invented farther in the past were lower than modern stuff (-2 per PL), assuming the thing in question isn&amp;#039;t an antique, while cutting-edge equipment had a +5 &amp;quot;penalty&amp;quot; to the DC until the rest of the world caught up. Many mundane devices date back to the Late Cold War/Industrial Revolution or even the Bronze Age/Stone Age, meaning a player who knows his trivia and/or can fast-talk the DM can push a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of very useful equipment into trivial-cost territory. Also, the system is very rough and oversimplified (PL&amp;#039;s are meaninglessly vague, especially futuristic ones - and that makes it hard to determine &amp;#039;&amp;#039;when exactly&amp;#039;&amp;#039; one PL ends and another starts - which complicates PDC and availability; late PL3 and early PL4 have big overlap; a lot of epochs are lumped in PL4, from flintlocks to assault rifles).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Talk:D20_Modern#When_PL4_ends_and_PL5_starts|Depending on how you define PL4 and PL5 by RAW]], you could [[Scub|argue]] that pretty much all modern war gear is PL4 - unless it has complex computers/electronics (PL5) or if it&amp;#039;s invented even earlier (PL0-3). By examining key technologies listed in book, it was determined that the only PL5 things are computer/electronics-related; most important things are late PL4. For example, all but the most overcomplicated and computerized (e.g. OICW) modern guns work on same principles as guns of 1960-1980&amp;#039;s, so are PL4.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[Talk:D20_Modern#When_PL4_ends_and_PL5_starts|Depending on how you define PL4 and PL5 by RAW]], you could [[Scub|argue]] that pretty much all modern war gear is PL4 - unless it has complex computers/electronics (PL5) or if it&amp;#039;s invented even earlier (PL0-3). By examining key technologies listed in book, it was determined that the only PL5 things are computer/electronics-related; most important things are late PL4. For example, all but the most overcomplicated and computerized (e.g. OICW) modern guns work on same principles as guns of 1960-1980&amp;#039;s, so are PL4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** Other methods include civilian model rifles (&#039;&#039;Weapons Locker&#039;&#039;; -2 PDC, -1 restriction, no autofire; manageable), gear flaws (&#039;&#039;Future Tech&#039;&#039;; generally too bad for their PDC decrease - like halved range, increased size, -1 to rolls, increased weight, or -1 damage dice). Downgrading/worsening the weapon just so it&#039;s of Trivial Cost, if PL&#039;s are not enough.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Another option for acquiring gear, is &amp;quot;Requisition&amp;quot;. Roll to acquire gear from organization, based on character level, charisma bonus, and item&amp;#039;s importance/relevant for mission, and item&amp;#039;s PDC. But it doesn&amp;#039;t fully circumvent the problem - as requisition needs a lot of time to arrive, and it requires the PC&amp;#039;s to work for - or at least, be backed by/be allied with - organization/faction.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Another option for acquiring gear, is &amp;quot;Requisition&amp;quot;. Roll to acquire gear from organization, based on character level, charisma bonus, and item&amp;#039;s importance/relevant for mission, and item&amp;#039;s PDC. But it doesn&amp;#039;t fully circumvent the problem - as requisition needs a lot of time to arrive, and it requires the PC&amp;#039;s to work for - or at least, be backed by/be allied with - organization/faction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No alignment system; instead you had an &amp;quot;allegiance.&amp;quot; You could have an allegiance to a religion, a nation (patriotism), an organization, a philosophy... and you&amp;#039;d get a +2 circumstance bonus when dealing with people that have the same allegiance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No alignment system; instead you had an &amp;quot;allegiance.&amp;quot; You could have an allegiance to a religion, a nation (patriotism), an organization, a philosophy... and you&amp;#039;d get a +2 circumstance bonus when dealing with people that have the same allegiance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-1003628:rev-1003706:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Sdhjk</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003628&amp;oldid=prev</id>
		<title>Sdhjk: /* Differences from D&amp;D */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003628&amp;oldid=prev"/>
		<updated>2025-08-12T12:59:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences from D&amp;amp;D&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:59, 12 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Urban Arcana]] offered the option to play a reverse [[Isekai]] character. This gave you extra wealth (2d6+occupation+profession skill bonus) at character generation in exchange for having your bonus go to +0 afterwards ([[What|apparently the several pounds of gold a fantasy character carries is worthless in the modern era]]). This was hilariously easy to cheese since you could bypass the &amp;quot;magic items are rare&amp;quot; thing and buy expensive magic items (indeed, you sorta had too since there&amp;#039;s little other fantasy appropriate gear at high enough price you don&amp;#039;t get it for free) like a magic jacket that gave you DR10 against non-magic attacks, enough to pretty much nullify all damage for several levels (an attack would need to kill a 1st level character outright to even scratch you). Since wealth increased quickly at level up if it was low, this isn&amp;#039;t much of a disadvantage in the long run.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Urban Arcana]] offered the option to play a reverse [[Isekai]] character. This gave you extra wealth (2d6+occupation+profession skill bonus) at character generation in exchange for having your bonus go to +0 afterwards ([[What|apparently the several pounds of gold a fantasy character carries is worthless in the modern era]]). This was hilariously easy to cheese since you could bypass the &amp;quot;magic items are rare&amp;quot; thing and buy expensive magic items (indeed, you sorta had too since there&amp;#039;s little other fantasy appropriate gear at high enough price you don&amp;#039;t get it for free) like a magic jacket that gave you DR10 against non-magic attacks, enough to pretty much nullify all damage for several levels (an attack would need to kill a 1st level character outright to even scratch you). Since wealth increased quickly at level up if it was low, this isn&amp;#039;t much of a disadvantage in the long run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The system tried to represent things getting less expensive over time with &amp;quot;[[GURPS|&amp;lt;s&amp;gt;Tech&amp;lt;/s&amp;gt; Progress Levels]]&amp;quot;; Purchase DCs for things invented farther in the past were lower than modern stuff (-2 per PL), assuming the thing in question isn&amp;#039;t an antique, while cutting-edge equipment had a +5 &amp;quot;penalty&amp;quot; to the DC until the rest of the world caught up. Many mundane devices date back to the Late Cold War/Industrial Revolution or even the Bronze Age/Stone Age, meaning a player who knows his trivia and/or can fast-talk the DM can push a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of very useful equipment into trivial-cost territory. Also, the system is very rough and oversimplified (PL&amp;#039;s are meaninglessly vague, especially futuristic ones - and that makes it hard to determine &amp;#039;&amp;#039;when exactly&amp;#039;&amp;#039; one PL ends and another starts - which complicates PDC and availability; late PL3 and early PL4 have big overlap; a lot of epochs are lumped in PL4, from flintlocks to assault rifles).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The system tried to represent things getting less expensive over time with &amp;quot;[[GURPS|&amp;lt;s&amp;gt;Tech&amp;lt;/s&amp;gt; Progress Levels]]&amp;quot;; Purchase DCs for things invented farther in the past were lower than modern stuff (-2 per PL), assuming the thing in question isn&amp;#039;t an antique, while cutting-edge equipment had a +5 &amp;quot;penalty&amp;quot; to the DC until the rest of the world caught up. Many mundane devices date back to the Late Cold War/Industrial Revolution or even the Bronze Age/Stone Age, meaning a player who knows his trivia and/or can fast-talk the DM can push a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of very useful equipment into trivial-cost territory. Also, the system is very rough and oversimplified (PL&amp;#039;s are meaninglessly vague, especially futuristic ones - and that makes it hard to determine &amp;#039;&amp;#039;when exactly&amp;#039;&amp;#039; one PL ends and another starts - which complicates PDC and availability; late PL3 and early PL4 have big overlap; a lot of epochs are lumped in PL4, from flintlocks to assault rifles).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** [[Talk:D20_Modern#When_PL4_ends_and_PL5_starts|Depending on how you define PL4 and PL5 by RAW]], you could [[Scub|argue]] that pretty much all modern war gear is PL4 - unless it has complex computers/electronics (PL5) or if it&#039;s invented even earlier (PL0-3). By examining key technologies listed in book, it was determined that the only PL5 things are computer/electronics-related; most important things are late PL4. For example, all but the most overcomplicated and computerized (e.g. OICW) modern guns work on same principles as guns of 1960-1980&#039;s, so are PL4.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Another option for acquiring gear, is &amp;quot;Requisition&amp;quot;. Roll to acquire gear from organization, based on character level, charisma bonus, and item&amp;#039;s importance/relevant for mission, and item&amp;#039;s PDC. But it doesn&amp;#039;t fully circumvent the problem - as requisition needs a lot of time to arrive, and it requires the PC&amp;#039;s to work for - or at least, be backed by/be allied with - organization/faction.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Another option for acquiring gear, is &amp;quot;Requisition&amp;quot;. Roll to acquire gear from organization, based on character level, charisma bonus, and item&amp;#039;s importance/relevant for mission, and item&amp;#039;s PDC. But it doesn&amp;#039;t fully circumvent the problem - as requisition needs a lot of time to arrive, and it requires the PC&amp;#039;s to work for - or at least, be backed by/be allied with - organization/faction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No alignment system; instead you had an &amp;quot;allegiance.&amp;quot; You could have an allegiance to a religion, a nation (patriotism), an organization, a philosophy... and you&amp;#039;d get a +2 circumstance bonus when dealing with people that have the same allegiance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No alignment system; instead you had an &amp;quot;allegiance.&amp;quot; You could have an allegiance to a religion, a nation (patriotism), an organization, a philosophy... and you&amp;#039;d get a +2 circumstance bonus when dealing with people that have the same allegiance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sdhjk</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003627&amp;oldid=prev</id>
		<title>Sdhjk: /* Differences from D&amp;D */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003627&amp;oldid=prev"/>
		<updated>2025-08-10T19:21:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences from D&amp;amp;D&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:21, 10 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Minor weapon workings errors; many parts need to be house-ruled to make sense. E.G. &amp;quot;Weapons Locker&amp;quot; - the gun book - has [[Derp|machineguns overheating faster than assault rifles, and impossibility of using MG belts longer than 50 bullets without assistant]] (IRL machineguns overheat slower than other automatic weapons; it is possible to use long MG belts without assistant - especially if belts are loaded into machinegun backpack).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Minor weapon workings errors; many parts need to be house-ruled to make sense. E.G. &amp;quot;Weapons Locker&amp;quot; - the gun book - has [[Derp|machineguns overheating faster than assault rifles, and impossibility of using MG belts longer than 50 bullets without assistant]] (IRL machineguns overheat slower than other automatic weapons; it is possible to use long MG belts without assistant - especially if belts are loaded into machinegun backpack).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* About unbalanced species/races/templates/subspecies (benefits for free):&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* About unbalanced species/races/templates/subspecies (benefits for free):&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &quot;Half-Fraal&quot; template (&quot;Fraals&quot; are &quot;gray&quot; aliens) from Menace Manual. +4 Intellect, +4 Wisdom, +2 Charisma; better psionics (at will - lesser mindlink, suggestion; manifester level can&#039;t be less than 5); Fraal language. Only minuses are -2 Strength and -2 Constitution. For any Intellect, Wisdom or Charisma-based character, this is must-have, especially if he&#039;s psionic. If combined with &quot;Franks&quot; from D20 Future (human sub-species for stat min-maxing; +2 to one stat, -2 to other, low-light vision), Intellect or Wisdom can be boosted to +6 at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chargen&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &quot;Half-Fraal&quot; template (&quot;Fraals&quot; are &quot;gray&quot; aliens) from Menace Manual. +4 Intellect, +4 Wisdom, +2 Charisma; better psionics (at will - lesser mindlink, suggestion; manifester level can&#039;t be less than 5); Fraal language. Only minuses are -2 Strength and -2 Constitution. For any Intellect, Wisdom or Charisma-based character, this is must-have, especially if he&#039;s psionic. If combined with &quot;Franks&quot; from D20 Future (human sub-species for stat min-maxing; +2 to one stat, -2 to other, low-light vision), Intellect or Wisdom can be boosted to +6 at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start from species alone&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;quot;Extraterrestrial&amp;quot; template from D20 Future. CR is rounded up/down to nearest whole number - you can take one &amp;quot;+1/3 CR modifier&amp;quot; special quality freely. Also, can replace 1 movement mode with other (burrow dirt/climb/fly poor/swim); land movement is retained since they key off &amp;quot;base land speed&amp;quot; - so you can essentially replace &amp;quot;walking&amp;quot; with &amp;quot;walking + extra mode&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;quot;Extraterrestrial&amp;quot; template from D20 Future. CR is rounded up/down to nearest whole number - you can take one &amp;quot;+1/3 CR modifier&amp;quot; special quality freely. Also, can replace 1 movement mode with other (burrow dirt/climb/fly poor/swim); land movement is retained since they key off &amp;quot;base land speed&amp;quot; - so you can essentially replace &amp;quot;walking&amp;quot; with &amp;quot;walking + extra mode&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Mutations, which give little-to-no harm for free mutation points: &amp;quot;Neutrad Dependency&amp;quot;, &amp;quot;Poisonous blood&amp;quot; (both make character dependent on cheap readily available commodities - not problem unless in &amp;#039;&amp;#039;D20 Apocalypse&amp;#039;&amp;#039;), &amp;quot;Festering Sores&amp;quot; (decreases bonus from armor - doesn&amp;#039;t matter to character who doesn&amp;#039;t wear armor).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Mutations, which give little-to-no harm for free mutation points: &amp;quot;Neutrad Dependency&amp;quot;, &amp;quot;Poisonous blood&amp;quot; (both make character dependent on cheap readily available commodities - not problem unless in &amp;#039;&amp;#039;D20 Apocalypse&amp;#039;&amp;#039;), &amp;quot;Festering Sores&amp;quot; (decreases bonus from armor - doesn&amp;#039;t matter to character who doesn&amp;#039;t wear armor).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sdhjk</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003626&amp;oldid=prev</id>
		<title>Sdhjk: /* Differences from D&amp;D */ Trying to keeping it short. Plus, whether or not &quot;replacing&quot; normal land movement with Burrowing or Climbing does remove ability to walk? like, if i replace Human&#039;s &quot;walk&quot; with &quot;climb&quot;, so he can climb on walls and ceilings - will he still be able to move on the floors, or he&#039;ll be the &quot;can climb, but not walk&quot; creature like Sidehill Gouger? i think walking is retained, so we just get 1 extra movement mode.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003626&amp;oldid=prev"/>
		<updated>2025-08-10T16:21:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences from D&amp;amp;D: &lt;/span&gt; Trying to keeping it short. Plus, whether or not &amp;quot;replacing&amp;quot; normal land movement with Burrowing or Climbing does remove ability to walk? like, if i replace Human&amp;#039;s &amp;quot;walk&amp;quot; with &amp;quot;climb&amp;quot;, so he can climb on walls and ceilings - will he still be able to move on the floors, or he&amp;#039;ll be the &amp;quot;can climb, but not walk&amp;quot; creature like Sidehill Gouger? i think walking is retained, so we just get 1 extra movement mode.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:21, 10 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** D20 Future, Compact and Miniaturized: makes weapon 1 or 2 sizes smaller respectively, for +2 PDC and +5 PDC respectively. So you could, for example, have assault rifle or anti-material rifle shrunken to size of magnum pistol, while keeping the firepower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** D20 Future, Compact and Miniaturized: makes weapon 1 or 2 sizes smaller respectively, for +2 PDC and +5 PDC respectively. So you could, for example, have assault rifle or anti-material rifle shrunken to size of magnum pistol, while keeping the firepower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Minor weapon workings errors; many parts need to be house-ruled to make sense. E.G. &amp;quot;Weapons Locker&amp;quot; - the gun book - has [[Derp|machineguns overheating faster than assault rifles, and impossibility of using MG belts longer than 50 bullets without assistant]] (IRL machineguns overheat slower than other automatic weapons; it is possible to use long MG belts without assistant - especially if belts are loaded into machinegun backpack).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Minor weapon workings errors; many parts need to be house-ruled to make sense. E.G. &amp;quot;Weapons Locker&amp;quot; - the gun book - has [[Derp|machineguns overheating faster than assault rifles, and impossibility of using MG belts longer than 50 bullets without assistant]] (IRL machineguns overheat slower than other automatic weapons; it is possible to use long MG belts without assistant - especially if belts are loaded into machinegun backpack).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* About unbalanced species/races/templates/subspecies (benefits for free):&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &quot;Half-Fraal&quot; template (&quot;Fraals&quot; are &quot;gray&quot; aliens) from Menace Manual. +4 Intellect, +4 Wisdom, +2 Charisma; better psionics (at will - lesser mindlink, suggestion; manifester level can&#039;t be less than 5); Fraal language. Only minuses are -2 Strength and -2 Constitution. For any Intellect, Wisdom or Charisma-based character, this is must-have, especially if he&#039;s psionic. If combined with &quot;Franks&quot; from D20 Future (human sub-species for stat min-maxing; +2 to one stat, -2 to other, low-light vision), Intellect or Wisdom can be boosted to +6 at chargen.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &quot;Extraterrestrial&quot; template from D20 Future. CR is rounded up/down to nearest whole number - you can take one &quot;+1/3 CR modifier&quot; special quality freely. Also, can replace 1 movement mode with other (burrow dirt/climb/fly poor/swim); land movement is retained since they key off &quot;base land speed&quot; - so you can essentially replace &quot;walking&quot; with &quot;walking + extra mode&quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Mutations, which give little-to-no harm for free mutation points: &quot;Neutrad Dependency&quot;, &quot;Poisonous blood&quot; (both make character dependent on cheap readily available commodities - not problem unless in &#039;&#039;D20 Apocalypse&#039;&#039;), &quot;Festering Sores&quot; (decreases bonus from armor - doesn&#039;t matter to character who doesn&#039;t wear armor).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* For non-technical character, &quot;Technophobe&quot; flaw is good - minus to skills you aren&#039;t trained anyways (can&#039;t use), extra Feat. For low-strenght character, &quot;Skinny&quot; and &quot;Slippery&quot; are good: bonuses to Escape Artist, penalties to being bull-rushed and grappling (don&#039;t matter).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spycraft 2.0 ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spycraft 2.0 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-1003624:rev-1003626:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Sdhjk</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003624&amp;oldid=prev</id>
		<title>Sdhjk: D20 Future increases robot&#039;s ECL for pretty much every upgrade over basic biodroid/bioreplica. Got +5 feet of movement - get +1 ECL. And such. One of the best parts of playing as robot/cyborg, is practically limitless possibility for self-modification and self-upgrading; D20 Future botched it</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003624&amp;oldid=prev"/>
		<updated>2025-08-10T12:35:56Z</updated>

		<summary type="html">&lt;p&gt;D20 Future increases robot&amp;#039;s ECL for pretty much every upgrade over basic biodroid/bioreplica. Got +5 feet of movement - get +1 ECL. And such. One of the best parts of playing as robot/cyborg, is practically limitless possibility for self-modification and self-upgrading; D20 Future botched it&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:35, 10 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Had several supplements, including d20 Future and d20 Past. d20 Future had rules for playing (you guessed it) in the future and also had several supplements (d20 Apocalypse, d20 Cyberscape and Future Tech). d20 Past, meanwhile, had rules for playing the past. Obviously. The supplements allowed players to engage in updated-for-a-new-generation games that [[Gary Gygax]] had put out, including [[Gamma World]], [[Boot Hill]], [[Star Frontiers]], [[Age of Exploration]], a Zombie-Apocalypse variant, and many, &amp;#039;&amp;#039;many&amp;#039;&amp;#039; others. Suffice to say, these supplements, unlike their counterparts in [[Dungeons and Dragons]], were actually worth buying and checking out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Had several supplements, including d20 Future and d20 Past. d20 Future had rules for playing (you guessed it) in the future and also had several supplements (d20 Apocalypse, d20 Cyberscape and Future Tech). d20 Past, meanwhile, had rules for playing the past. Obviously. The supplements allowed players to engage in updated-for-a-new-generation games that [[Gary Gygax]] had put out, including [[Gamma World]], [[Boot Hill]], [[Star Frontiers]], [[Age of Exploration]], a Zombie-Apocalypse variant, and many, &amp;#039;&amp;#039;many&amp;#039;&amp;#039; others. Suffice to say, these supplements, unlike their counterparts in [[Dungeons and Dragons]], were actually worth buying and checking out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** d20 Past is a fantastic reference for when things first existed and first became common and even had a bibliography of citations available as a download.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** d20 Past is a fantastic reference for when things first existed and first became common and even had a bibliography of citations available as a download.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** d20 Future however was utter shit, with horrific balancing both in &quot;useless&quot; (You can play as an android! But your ability scores suck &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;you lose &#039;&#039;&#039;three&#039;&#039;&#039; feats for a handful of immunities) and &quot;horrifically overpowered&quot; (There are feats to get &#039;&#039;two&#039;&#039; extra talents, which are better than a feat if you pick halfway intelligently, and you don&#039;t even need to have been in the base class.), has horrifically bad ship combat rules, most of the sci-fi gear is just magic gear but not magic, and hilariously includes the (already out of date and poor preforming at time of publishing) OICW as a high-end future weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** d20 Future however was utter shit, with horrific balancing both in &quot;useless&quot; (You can play as an android! But your ability scores suck&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;you lose &#039;&#039;&#039;three&#039;&#039;&#039; feats for a handful of immunities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, being/becoming anything better than basic biodroid/bioreplica gets too big [[Level Adjustment|ECL]]&lt;/ins&gt;) and &quot;horrifically overpowered&quot; (There are feats to get &#039;&#039;two&#039;&#039; extra talents, which are better than a feat if you pick halfway intelligently, and you don&#039;t even need to have been in the base class.), has horrifically bad ship combat rules, most of the sci-fi gear is just magic gear but not magic, and hilariously includes the (already out of date and poor preforming at time of publishing) OICW as a high-end future weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Child character are explicitly playable, but it&amp;#039;s impossible to complete character creation with one unless their dexterity was high or their strength &amp;#039;&amp;#039;&amp;#039;really&amp;#039;&amp;#039;&amp;#039; high. Fixed in splat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Child character are explicitly playable, but it&amp;#039;s impossible to complete character creation with one unless their dexterity was high or their strength &amp;#039;&amp;#039;&amp;#039;really&amp;#039;&amp;#039;&amp;#039; high. Fixed in splat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* While magic items aren&amp;#039;t excepted, &amp;#039;&amp;#039;mastercraft&amp;#039;&amp;#039; ones are trivial to get for someone who can craft, but GM&amp;#039;s whims for one who can&amp;#039;t, and give the same bonuses. This reinforces the only crafting skill worth a damn being mechanical, as that covers weapons, armors and vehicles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* While magic items aren&amp;#039;t excepted, &amp;#039;&amp;#039;mastercraft&amp;#039;&amp;#039; ones are trivial to get for someone who can craft, but GM&amp;#039;s whims for one who can&amp;#039;t, and give the same bonuses. This reinforces the only crafting skill worth a damn being mechanical, as that covers weapons, armors and vehicles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sdhjk</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003620&amp;oldid=prev</id>
		<title>Sdhjk: /* Differences from D&amp;D */ arguments for PL definitions in talk page. make counter-arguments there</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003620&amp;oldid=prev"/>
		<updated>2025-08-09T20:38:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences from D&amp;amp;D: &lt;/span&gt; arguments for PL definitions in talk page. make counter-arguments there&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:38, 9 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You couldn&amp;#039;t take 10 or take 20 for wealth checks or take average wealth decreases during character creation, meaning you had to make your character with the GM present wasting everyone&amp;#039;s time and rendering the OGL nature of the system moot. This was thankfully axed in errata.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You couldn&amp;#039;t take 10 or take 20 for wealth checks or take average wealth decreases during character creation, meaning you had to make your character with the GM present wasting everyone&amp;#039;s time and rendering the OGL nature of the system moot. This was thankfully axed in errata.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Urban Arcana]] offered the option to play a reverse [[Isekai]] character. This gave you extra wealth (2d6+occupation+profession skill bonus) at character generation in exchange for having your bonus go to +0 afterwards ([[What|apparently the several pounds of gold a fantasy character carries is worthless in the modern era]]). This was hilariously easy to cheese since you could bypass the &amp;quot;magic items are rare&amp;quot; thing and buy expensive magic items (indeed, you sorta had too since there&amp;#039;s little other fantasy appropriate gear at high enough price you don&amp;#039;t get it for free) like a magic jacket that gave you DR10 against non-magic attacks, enough to pretty much nullify all damage for several levels (an attack would need to kill a 1st level character outright to even scratch you). Since wealth increased quickly at level up if it was low, this isn&amp;#039;t much of a disadvantage in the long run.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Urban Arcana]] offered the option to play a reverse [[Isekai]] character. This gave you extra wealth (2d6+occupation+profession skill bonus) at character generation in exchange for having your bonus go to +0 afterwards ([[What|apparently the several pounds of gold a fantasy character carries is worthless in the modern era]]). This was hilariously easy to cheese since you could bypass the &amp;quot;magic items are rare&amp;quot; thing and buy expensive magic items (indeed, you sorta had too since there&amp;#039;s little other fantasy appropriate gear at high enough price you don&amp;#039;t get it for free) like a magic jacket that gave you DR10 against non-magic attacks, enough to pretty much nullify all damage for several levels (an attack would need to kill a 1st level character outright to even scratch you). Since wealth increased quickly at level up if it was low, this isn&amp;#039;t much of a disadvantage in the long run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The system tried to represent things getting less expensive over time with &quot;[[GURPS|&amp;lt;s&amp;gt;Tech&amp;lt;/s&amp;gt; Progress Levels]]&quot;; Purchase DCs for things invented farther in the past were lower than modern stuff (-2 per PL), assuming the thing in question isn&#039;t an antique, while cutting-edge equipment had a +5 &quot;penalty&quot; to the DC until the rest of the world caught up. Many mundane devices date back to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;World &lt;/del&gt;War &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;/Industrial Revolution or even the Bronze Age/Stone Age, meaning a player who knows his trivia and/or can fast-talk the DM can push a &#039;&#039;lot&#039;&#039; of very useful equipment into trivial-cost territory. Also, the system is very rough and oversimplified (PL&#039;s are meaninglessly vague, especially futuristic ones - and that makes it hard to determine &#039;&#039;when exactly&#039;&#039; one PL ends and another starts - which complicates PDC and availability; late PL3 and early PL4 have big overlap; a lot of epochs are lumped in PL4, from flintlocks to assault rifles).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The system tried to represent things getting less expensive over time with &quot;[[GURPS|&amp;lt;s&amp;gt;Tech&amp;lt;/s&amp;gt; Progress Levels]]&quot;; Purchase DCs for things invented farther in the past were lower than modern stuff (-2 per PL), assuming the thing in question isn&#039;t an antique, while cutting-edge equipment had a +5 &quot;penalty&quot; to the DC until the rest of the world caught up. Many mundane devices date back to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Late Cold &lt;/ins&gt;War/Industrial Revolution or even the Bronze Age/Stone Age, meaning a player who knows his trivia and/or can fast-talk the DM can push a &#039;&#039;lot&#039;&#039; of very useful equipment into trivial-cost territory. Also, the system is very rough and oversimplified (PL&#039;s are meaninglessly vague, especially futuristic ones - and that makes it hard to determine &#039;&#039;when exactly&#039;&#039; one PL ends and another starts - which complicates PDC and availability; late PL3 and early PL4 have big overlap; a lot of epochs are lumped in PL4, from flintlocks to assault rifles).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Another option for acquiring gear, is &amp;quot;Requisition&amp;quot;. Roll to acquire gear from organization, based on character level, charisma bonus, and item&amp;#039;s importance/relevant for mission, and item&amp;#039;s PDC. But it doesn&amp;#039;t fully circumvent the problem - as requisition needs a lot of time to arrive, and it requires the PC&amp;#039;s to work for - or at least, be backed by/be allied with - organization/faction.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Another option for acquiring gear, is &amp;quot;Requisition&amp;quot;. Roll to acquire gear from organization, based on character level, charisma bonus, and item&amp;#039;s importance/relevant for mission, and item&amp;#039;s PDC. But it doesn&amp;#039;t fully circumvent the problem - as requisition needs a lot of time to arrive, and it requires the PC&amp;#039;s to work for - or at least, be backed by/be allied with - organization/faction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No alignment system; instead you had an &amp;quot;allegiance.&amp;quot; You could have an allegiance to a religion, a nation (patriotism), an organization, a philosophy... and you&amp;#039;d get a +2 circumstance bonus when dealing with people that have the same allegiance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No alignment system; instead you had an &amp;quot;allegiance.&amp;quot; You could have an allegiance to a religion, a nation (patriotism), an organization, a philosophy... and you&amp;#039;d get a +2 circumstance bonus when dealing with people that have the same allegiance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-1003496:rev-1003620:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Sdhjk</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003496&amp;oldid=prev</id>
		<title>Sdhjk: /* Differences from D&amp;D */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003496&amp;oldid=prev"/>
		<updated>2025-07-29T18:36:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences from D&amp;amp;D&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:36, 29 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You couldn&amp;#039;t take 10 or take 20 for wealth checks or take average wealth decreases during character creation, meaning you had to make your character with the GM present wasting everyone&amp;#039;s time and rendering the OGL nature of the system moot. This was thankfully axed in errata.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You couldn&amp;#039;t take 10 or take 20 for wealth checks or take average wealth decreases during character creation, meaning you had to make your character with the GM present wasting everyone&amp;#039;s time and rendering the OGL nature of the system moot. This was thankfully axed in errata.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Urban Arcana]] offered the option to play a reverse [[Isekai]] character. This gave you extra wealth (2d6+occupation+profession skill bonus) at character generation in exchange for having your bonus go to +0 afterwards ([[What|apparently the several pounds of gold a fantasy character carries is worthless in the modern era]]). This was hilariously easy to cheese since you could bypass the &amp;quot;magic items are rare&amp;quot; thing and buy expensive magic items (indeed, you sorta had too since there&amp;#039;s little other fantasy appropriate gear at high enough price you don&amp;#039;t get it for free) like a magic jacket that gave you DR10 against non-magic attacks, enough to pretty much nullify all damage for several levels (an attack would need to kill a 1st level character outright to even scratch you). Since wealth increased quickly at level up if it was low, this isn&amp;#039;t much of a disadvantage in the long run.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Urban Arcana]] offered the option to play a reverse [[Isekai]] character. This gave you extra wealth (2d6+occupation+profession skill bonus) at character generation in exchange for having your bonus go to +0 afterwards ([[What|apparently the several pounds of gold a fantasy character carries is worthless in the modern era]]). This was hilariously easy to cheese since you could bypass the &amp;quot;magic items are rare&amp;quot; thing and buy expensive magic items (indeed, you sorta had too since there&amp;#039;s little other fantasy appropriate gear at high enough price you don&amp;#039;t get it for free) like a magic jacket that gave you DR10 against non-magic attacks, enough to pretty much nullify all damage for several levels (an attack would need to kill a 1st level character outright to even scratch you). Since wealth increased quickly at level up if it was low, this isn&amp;#039;t much of a disadvantage in the long run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The system tried to represent things getting less expensive over time with &quot;[[GURPS|&amp;lt;s&amp;gt;Tech&amp;lt;/s&amp;gt; Progress Levels]]&quot;; Purchase DCs for things invented farther in the past were lower than modern stuff (-2 per PL), assuming the thing in question isn&#039;t an antique, while cutting-edge equipment had a +5 &quot;penalty&quot; to the DC until the rest of the world caught up. Many mundane devices date back to the World War 2/Industrial Revolution or even the Bronze Age/Stone Age, meaning a player who knows his trivia and/or can fast-talk the DM can push a &#039;&#039;lot&#039;&#039; of very useful equipment into trivial-cost territory. Also, the system is very rough and oversimplified (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;futuristic &lt;/del&gt;PL&#039;s are meaninglessly vague; late PL3 and early PL4 have big overlap; a lot of epochs are lumped in PL4, from flintlocks to assault rifles).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The system tried to represent things getting less expensive over time with &quot;[[GURPS|&amp;lt;s&amp;gt;Tech&amp;lt;/s&amp;gt; Progress Levels]]&quot;; Purchase DCs for things invented farther in the past were lower than modern stuff (-2 per PL), assuming the thing in question isn&#039;t an antique, while cutting-edge equipment had a +5 &quot;penalty&quot; to the DC until the rest of the world caught up. Many mundane devices date back to the World War 2/Industrial Revolution or even the Bronze Age/Stone Age, meaning a player who knows his trivia and/or can fast-talk the DM can push a &#039;&#039;lot&#039;&#039; of very useful equipment into trivial-cost territory. Also, the system is very rough and oversimplified (PL&#039;s are meaninglessly vague&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, especially futuristic ones - and that makes it hard to determine &#039;&#039;when exactly&#039;&#039; one PL ends and another starts - which complicates PDC and availability&lt;/ins&gt;; late PL3 and early PL4 have big overlap; a lot of epochs are lumped in PL4, from flintlocks to assault rifles).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Another option for acquiring gear, is &amp;quot;Requisition&amp;quot;. Roll to acquire gear from organization, based on character level, charisma bonus, and item&amp;#039;s importance/relevant for mission, and item&amp;#039;s PDC. But it doesn&amp;#039;t fully circumvent the problem - as requisition needs a lot of time to arrive, and it requires the PC&amp;#039;s to work for - or at least, be backed by/be allied with - organization/faction.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Another option for acquiring gear, is &amp;quot;Requisition&amp;quot;. Roll to acquire gear from organization, based on character level, charisma bonus, and item&amp;#039;s importance/relevant for mission, and item&amp;#039;s PDC. But it doesn&amp;#039;t fully circumvent the problem - as requisition needs a lot of time to arrive, and it requires the PC&amp;#039;s to work for - or at least, be backed by/be allied with - organization/faction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No alignment system; instead you had an &amp;quot;allegiance.&amp;quot; You could have an allegiance to a religion, a nation (patriotism), an organization, a philosophy... and you&amp;#039;d get a +2 circumstance bonus when dealing with people that have the same allegiance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No alignment system; instead you had an &amp;quot;allegiance.&amp;quot; You could have an allegiance to a religion, a nation (patriotism), an organization, a philosophy... and you&amp;#039;d get a +2 circumstance bonus when dealing with people that have the same allegiance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-1003495:rev-1003496:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Sdhjk</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003495&amp;oldid=prev</id>
		<title>Sdhjk at 18:14, 29 July 2025</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=D20_Modern&amp;diff=1003495&amp;oldid=prev"/>
		<updated>2025-07-29T18:14:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:14, 29 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Urban Arcana]] offered the option to play a reverse [[Isekai]] character. This gave you extra wealth (2d6+occupation+profession skill bonus) at character generation in exchange for having your bonus go to +0 afterwards ([[What|apparently the several pounds of gold a fantasy character carries is worthless in the modern era]]). This was hilariously easy to cheese since you could bypass the &amp;quot;magic items are rare&amp;quot; thing and buy expensive magic items (indeed, you sorta had too since there&amp;#039;s little other fantasy appropriate gear at high enough price you don&amp;#039;t get it for free) like a magic jacket that gave you DR10 against non-magic attacks, enough to pretty much nullify all damage for several levels (an attack would need to kill a 1st level character outright to even scratch you). Since wealth increased quickly at level up if it was low, this isn&amp;#039;t much of a disadvantage in the long run.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Urban Arcana]] offered the option to play a reverse [[Isekai]] character. This gave you extra wealth (2d6+occupation+profession skill bonus) at character generation in exchange for having your bonus go to +0 afterwards ([[What|apparently the several pounds of gold a fantasy character carries is worthless in the modern era]]). This was hilariously easy to cheese since you could bypass the &amp;quot;magic items are rare&amp;quot; thing and buy expensive magic items (indeed, you sorta had too since there&amp;#039;s little other fantasy appropriate gear at high enough price you don&amp;#039;t get it for free) like a magic jacket that gave you DR10 against non-magic attacks, enough to pretty much nullify all damage for several levels (an attack would need to kill a 1st level character outright to even scratch you). Since wealth increased quickly at level up if it was low, this isn&amp;#039;t much of a disadvantage in the long run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The system tried to represent things getting less expensive over time with &amp;quot;[[GURPS|&amp;lt;s&amp;gt;Tech&amp;lt;/s&amp;gt; Progress Levels]]&amp;quot;; Purchase DCs for things invented farther in the past were lower than modern stuff (-2 per PL), assuming the thing in question isn&amp;#039;t an antique, while cutting-edge equipment had a +5 &amp;quot;penalty&amp;quot; to the DC until the rest of the world caught up. Many mundane devices date back to the World War 2/Industrial Revolution or even the Bronze Age/Stone Age, meaning a player who knows his trivia and/or can fast-talk the DM can push a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of very useful equipment into trivial-cost territory. Also, the system is very rough and oversimplified (futuristic PL&amp;#039;s are meaninglessly vague; late PL3 and early PL4 have big overlap; a lot of epochs are lumped in PL4, from flintlocks to assault rifles).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The system tried to represent things getting less expensive over time with &amp;quot;[[GURPS|&amp;lt;s&amp;gt;Tech&amp;lt;/s&amp;gt; Progress Levels]]&amp;quot;; Purchase DCs for things invented farther in the past were lower than modern stuff (-2 per PL), assuming the thing in question isn&amp;#039;t an antique, while cutting-edge equipment had a +5 &amp;quot;penalty&amp;quot; to the DC until the rest of the world caught up. Many mundane devices date back to the World War 2/Industrial Revolution or even the Bronze Age/Stone Age, meaning a player who knows his trivia and/or can fast-talk the DM can push a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of very useful equipment into trivial-cost territory. Also, the system is very rough and oversimplified (futuristic PL&amp;#039;s are meaninglessly vague; late PL3 and early PL4 have big overlap; a lot of epochs are lumped in PL4, from flintlocks to assault rifles).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Another option for acquiring gear, is &quot;Requisition&quot;. Roll to acquire gear from organization, based on character level, charisma bonus, and item&#039;s importance/relevant for mission, and item&#039;s PDC. But it doesn&#039;t fully circumvent the problem - as requisition needs a lot of time to arrive, and it requires the PC&#039;s to work for - or at least, be backed by/be allied with - organization/faction.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No alignment system; instead you had an &amp;quot;allegiance.&amp;quot; You could have an allegiance to a religion, a nation (patriotism), an organization, a philosophy... and you&amp;#039;d get a +2 circumstance bonus when dealing with people that have the same allegiance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No alignment system; instead you had an &amp;quot;allegiance.&amp;quot; You could have an allegiance to a religion, a nation (patriotism), an organization, a philosophy... and you&amp;#039;d get a +2 circumstance bonus when dealing with people that have the same allegiance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In fact, you could have multiple allegiances, although most people were too dumb to take advantage of that fact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** In fact, you could have multiple allegiances, although most people were too dumb to take advantage of that fact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Sdhjk</name></author>
	</entry>
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