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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=DISTRACTION_CARNIFEX</id>
	<title>DISTRACTION CARNIFEX - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=DISTRACTION_CARNIFEX"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;action=history"/>
	<updated>2026-04-24T12:30:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159577&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 318 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159577&amp;oldid=prev"/>
		<updated>2023-06-20T16:41:19Z</updated>

		<summary type="html">&lt;p&gt;318 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:41, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159576&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:E568:E67B:BF8C:96C6: /* Total War: WARHAMMER */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159576&amp;oldid=prev"/>
		<updated>2023-06-19T14:27:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Total War: WARHAMMER&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:27, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l142&quot;&gt;Line 142:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 142:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Total War: WARHAMMER===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Total War: WARHAMMER===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to how differently total war&#039;s vision for warhammer is when comparing to it&#039;s tabletop version(no toughness stats, regen has limit, poison is a debuff, physical resists gets countered by magic attack, character entity deals splash damage instead of having many attacks, etc...), while adding some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;total war &lt;/del&gt;trademark  mechanics like fatigue, and wounded (added in game 3 where single target unit gets weaker the less health they have), many units that were known for their DISTRACTION CARNIFEX status on the tabletop [[skub|may have subjected to changes]]. Not to mentioned &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;total war &lt;/del&gt;is a video game that does not have the same &quot;use dice to determine your unit&#039;s fate&quot; RNG&quot; gameplay like the tabletop. Without toughness and wound, monsters instead have high hp per model, reign supreme against the infantries with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they ap &lt;/del&gt;damage and splash attacks while routing them with fear and terror. Infantry do have some advantages by giving halberd and spear unit anti-large, which sort of works, but still not enough since monster units can splash damage and terror route those poor fuckers. Sword or anti-infantry infantries are purely garbage and snacks to the superior monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to how differently total war&#039;s vision for warhammer is when comparing to it&#039;s tabletop version (no toughness stats, regen has limit, poison is a debuff, physical resists gets countered by magic attack, character entity deals splash damage instead of having many attacks, etc...), while adding some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Total War &lt;/ins&gt;trademark  mechanics like fatigue, and wounded (added in game 3 where single target unit gets weaker the less health they have), many units that were known for their DISTRACTION CARNIFEX status on the tabletop [[skub|may have subjected to changes]]. Not to mentioned &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Total War &lt;/ins&gt;is a video game that does not have the same &quot;use dice to determine your unit&#039;s fate&quot; RNG&quot; gameplay like the tabletop. Without toughness and wound, monsters instead have high hp per model, reign supreme against the infantries with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their AP &lt;/ins&gt;damage and splash attacks while routing them with fear and terror. Infantry do have some advantages by giving halberd and spear unit anti-large, which sort of works, but still not enough since monster units can splash damage and terror route those poor fuckers. Sword or anti-infantry infantries are purely garbage and snacks to the superior monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:E568:E67B:BF8C:96C6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159258&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159258&amp;oldid=prev"/>
		<updated>2023-06-18T22:24:54Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:24, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159257&amp;oldid=prev</id>
		<title>2A02:1810:4E2C:A900:6C35:CDEB:3464:D76B: /* Necrons */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159257&amp;oldid=prev"/>
		<updated>2023-03-04T14:54:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Necrons&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:54, 4 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Necrons]]====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Necrons]]====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[C&#039;tan|C&#039;TAN SHARD]]:&#039;&#039;&#039; Now you have several flavors of C&#039;Tan shards to use: The Nightbringer, Deceiver, Void Dragon, and Transcendent C&#039;Tan. All very dangerous and capable of dealing tons of damage if left alone. They also can only take three damage per phase. An opponent will have to dedicate themselves to attacking them three phases in a row in order to deal the 9 wounds required to defeat them.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[C&#039;tan|C&#039;TAN SHARD]]:&#039;&#039;&#039; Now you have several flavors of C&#039;Tan shards to use: The Nightbringer, Deceiver, Void Dragon, and Transcendent C&#039;Tan. All very dangerous and capable of dealing tons of damage if left alone. They also can only take three damage per phase. An opponent will have to dedicate themselves to attacking them three phases in a row in order to deal the 9 wounds required to defeat them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Monolith|MONOLITH]]:&amp;#039;&amp;#039;&amp;#039; Use only if you are [[Stupid|retarded.]] &amp;quot;Could&amp;quot; be used to quickly cut line of sight on more important units and has a few nifty tricks up its sleeve, as a &amp;#039;&amp;#039;&amp;#039;DISTRACTION MONOLITH&amp;#039;&amp;#039;&amp;#039; can turn into a &amp;#039;&amp;#039;&amp;#039;DISTRACTION BLOB&amp;#039;&amp;#039;&amp;#039; if it&amp;#039;s allowed to use its gate, but in practice it&amp;#039;s more like [[Shit_twinkie|syphilis.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Monolith|MONOLITH]]:&amp;#039;&amp;#039;&amp;#039; Use only if you are [[Stupid|retarded.]] &amp;quot;Could&amp;quot; be used to quickly cut line of sight on more important units and has a few nifty tricks up its sleeve, as a &amp;#039;&amp;#039;&amp;#039;DISTRACTION MONOLITH&amp;#039;&amp;#039;&amp;#039; can turn into a &amp;#039;&amp;#039;&amp;#039;DISTRACTION BLOB&amp;#039;&amp;#039;&amp;#039; if it&amp;#039;s allowed to use its gate, but in practice it&amp;#039;s more like [[Shit_twinkie|syphilis.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[Tomb_Stalker|TOMB STALKER]]:&#039;&#039;&#039; Deep strikes reliably, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesnt &lt;/del&gt;deteriorate with damage, has good weapons and durability, and can carry a gloom prism to screw with psykers. Deep striking a T7, 9 wound MC that can make Deny the Witch rolls directly on top of your enemy&#039;s backline is sure to cause a stir.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[Tomb_Stalker|TOMB STALKER]]:&#039;&#039;&#039; Deep strikes reliably, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t &lt;/ins&gt;deteriorate with damage, has good weapons and durability, and can carry a gloom prism to screw with psykers. Deep striking a T7, 9 wound MC that can make Deny the Witch rolls directly on top of your enemy&#039;s backline is sure to cause a stir.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Skorpekh Destroyer|SKORPEKH DESTROYER]]:&amp;#039;&amp;#039;&amp;#039; Cheap, fast, and capable of eating heavy infantry, monsters, and even tanks alive in melee, they bring a 3+ save and 3 T5 wounds per model, letting them hit that perfect sweet spot of being tough enough to survive your opponent&amp;#039;s attention for a few turns while still being fragile enough to keep your opponent from feeling like they&amp;#039;re wasting their shots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Skorpekh Destroyer|SKORPEKH DESTROYER]]:&amp;#039;&amp;#039;&amp;#039; Cheap, fast, and capable of eating heavy infantry, monsters, and even tanks alive in melee, they bring a 3+ save and 3 T5 wounds per model, letting them hit that perfect sweet spot of being tough enough to survive your opponent&amp;#039;s attention for a few turns while still being fragile enough to keep your opponent from feeling like they&amp;#039;re wasting their shots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[Canoptek Doomstalker|DOOMSTALKER]]:&#039;&#039;&#039; Size matters, and at 6 inches tall this is one of the biggest regular units in the game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;This thing absolutely towers over the battlefield, and it&#039;s topped with an ECKS BAWKS HUEG gun that will surely delete everything in sight if it gets a good roll.  12 wounds isn&#039;t all that much for a tank so it&#039;s a tempting target, but T6 with a 4++ invuln and Living Metal will soak up a tremendous amount of infantry fire and damage brackets don&#039;t affect shooting stats. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;It even gets to cover nearby friendlies with a free overwatch shot from its main gun.  All this for only 130 points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[Canoptek Doomstalker|DOOMSTALKER]]:&#039;&#039;&#039; Size matters, and at 6 inches tall this is one of the biggest regular units in the game. This thing absolutely towers over the battlefield, and it&#039;s topped with an ECKS BAWKS HUEG gun that will surely delete everything in sight if it gets a good roll.  12 wounds isn&#039;t all that much for a tank so it&#039;s a tempting target, but T6 with a 4++ invuln and Living Metal will soak up a tremendous amount of infantry fire and damage brackets don&#039;t affect shooting stats. It even gets to cover nearby friendlies with a free overwatch shot from its main gun.  All this for only 130 points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Warhammer Fantasy Battles===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Warhammer Fantasy Battles===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6C35:CDEB:3464:D76B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159575&amp;oldid=prev</id>
		<title>193.138.7.203: /* Total War (Historical) */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159575&amp;oldid=prev"/>
		<updated>2023-03-01T12:00:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Total War (Historical)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:00, 1 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l138&quot;&gt;Line 138:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Total War (Historical)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Total War (Historical)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cavalry. Always cavalry. Regardless of the version, cavalry in Total War exists to be the distraction. On their own, cavalry tends to fare poorly against anything but missile infantry. But a cavalry flank attack against already engaged infantry will cause all but the most elite units to collapse instantly. If the AI has anti-cavalry units on the field expect them to brainlessly follow your cavalry around. In Shogun Total War however, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calvary &lt;/del&gt;stood no chance to [[Samurai|samurai&#039;s 1000-fold katana of destruction]] that they only exist to snipe artillery or generals, not for prolong combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cavalry. Always cavalry. Regardless of the version, cavalry in Total War exists to be the distraction. On their own, cavalry tends to fare poorly against anything but missile infantry. But a cavalry flank attack against already engaged infantry will cause all but the most elite units to collapse instantly. If the AI has anti-cavalry units on the field expect them to brainlessly follow your cavalry around. In Shogun Total War however, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cavalry &lt;/ins&gt;stood no chance to [[Samurai|samurai&#039;s 1000-fold katana of destruction]] that they only exist to snipe artillery or generals, not for prolong combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Total War: WARHAMMER===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Total War: WARHAMMER===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-159574:rev-159575:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>193.138.7.203</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159574&amp;oldid=prev</id>
		<title>2A02:A31A:E03D:4E80:4C17:C12A:8D59:DCEB: /* Orks */ kommandos are 11 points now, still very good distraction units</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159574&amp;oldid=prev"/>
		<updated>2023-02-08T17:44:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Orks: &lt;/span&gt; kommandos are 11 points now, still very good distraction units&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:44, 8 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Orks]]====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Orks]]====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Deff Dred|DEFF DRED]]&amp;#039;&amp;#039;&amp;#039; Just kit it out with a few scary looking weapons, let it stumble forward with the boys. This is really effective when your enemy takes less anti tank because you are playing a mainly infantry army.  This is also better used in smaller games, as this thing looks like a scary, choppy hulk of metal (which it is).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Deff Dred|DEFF DRED]]&amp;#039;&amp;#039;&amp;#039; Just kit it out with a few scary looking weapons, let it stumble forward with the boys. This is really effective when your enemy takes less anti tank because you are playing a mainly infantry army.  This is also better used in smaller games, as this thing looks like a scary, choppy hulk of metal (which it is).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[Ork Boy|BOYZ]]&#039;&#039;&#039; Let’s face it, as 8th is Horde Edition, a good old-fashioned Boyz mob and a [[Weirdboy]] using the psychic power Da Jump means you can deposit said Boyz Mob (almost) exactly where you want it. Just make sure the mob is 20-30 strong and they might actually survive past the DISTRACTION period. Also make sure you have several more 30-Boy mobz heading across the board. [[Ork Kommando|Kommandos]] also make an excellent DISTRACTION unit, especially being (in 9th) only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 point &lt;/del&gt;more expensive than Boyz; a deep strike and first turn charge in the backline is pure cancer to Tau and IG gunlines.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[Ork Boy|BOYZ]]&#039;&#039;&#039; Let’s face it, as 8th is Horde Edition, a good old-fashioned Boyz mob and a [[Weirdboy]] using the psychic power Da Jump means you can deposit said Boyz Mob (almost) exactly where you want it. Just make sure the mob is 20-30 strong and they might actually survive past the DISTRACTION period. Also make sure you have several more 30-Boy mobz heading across the board. [[Ork Kommando|Kommandos]] also make an excellent DISTRACTION unit, especially being (in 9th) only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 points &lt;/ins&gt;more expensive than Boyz; a deep strike and first turn charge in the backline is pure cancer to Tau and IG gunlines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Ghazghkull Mag Uruk Thraka|THRAKA]]&amp;#039;&amp;#039;&amp;#039; - Ghazghkull is now the definition of absolute unit, being both dead &amp;#039;ard and dead choppy - he&amp;#039;s got a S14 melee weapon with -4 AP and 4 flat damage, plus a 2+ to hit - and, since he is a GOFF ORK and his captain aura benefits GOFF ORKS, he&amp;#039;s re-rolling ones. He also takes a maximum of 4 wounds a turn, he&amp;#039;s rocking a 2+ save with a 4+ invuln, and - with Makari - a 6+ Feel No Pain on top of all of that. Ghaz can go toe-to-toe with Guilliman and win somewhat consistently - he&amp;#039;s most definitely a DISTRACTION if he wants to be. Granted, he&amp;#039;s got a steep points cost, but if you stick him in the Tellyporta, he&amp;#039;ll DISTRACT the hell out of his enemies and then proceed to krump the closest Knight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Ghazghkull Mag Uruk Thraka|THRAKA]]&amp;#039;&amp;#039;&amp;#039; - Ghazghkull is now the definition of absolute unit, being both dead &amp;#039;ard and dead choppy - he&amp;#039;s got a S14 melee weapon with -4 AP and 4 flat damage, plus a 2+ to hit - and, since he is a GOFF ORK and his captain aura benefits GOFF ORKS, he&amp;#039;s re-rolling ones. He also takes a maximum of 4 wounds a turn, he&amp;#039;s rocking a 2+ save with a 4+ invuln, and - with Makari - a 6+ Feel No Pain on top of all of that. Ghaz can go toe-to-toe with Guilliman and win somewhat consistently - he&amp;#039;s most definitely a DISTRACTION if he wants to be. Granted, he&amp;#039;s got a steep points cost, but if you stick him in the Tellyporta, he&amp;#039;ll DISTRACT the hell out of his enemies and then proceed to krump the closest Knight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A02:A31A:E03D:4E80:4C17:C12A:8D59:DCEB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159573&amp;oldid=prev</id>
		<title>2600:1702:560:1300:D4C8:8D95:2B0E:AF69: /* Imperium */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159573&amp;oldid=prev"/>
		<updated>2022-11-27T22:26:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Imperium&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:26, 27 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Culexus|CULEXUS]]:&amp;#039;&amp;#039;&amp;#039; While this sounds as though it shouldn&amp;#039;t work (the Culexus model is human-sized), the eighth-edition target priority rules force the enemy of an all-assassin army to shoot the closest model, even if that model is an invisible (hit on a 6+, always) culexus assassin. With a low cost (they&amp;#039;re cheaper than most armies&amp;#039; infantry squads), five wounds apiece and a 4+ invulnerable save, they&amp;#039;re almost impossible to kill too. Thankfully no longer possible with the Beta rules for targeting characters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Culexus|CULEXUS]]:&amp;#039;&amp;#039;&amp;#039; While this sounds as though it shouldn&amp;#039;t work (the Culexus model is human-sized), the eighth-edition target priority rules force the enemy of an all-assassin army to shoot the closest model, even if that model is an invisible (hit on a 6+, always) culexus assassin. With a low cost (they&amp;#039;re cheaper than most armies&amp;#039; infantry squads), five wounds apiece and a 4+ invulnerable save, they&amp;#039;re almost impossible to kill too. Thankfully no longer possible with the Beta rules for targeting characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Imperial_Ordnance#Demolisher_Cannon|DEMOLISHER CANNON]]:&amp;#039;&amp;#039;&amp;#039; Historically the [[Vindicator]] and its cousin the [[Leman Russ Demolisher]] bounces back and forth between DISTRACTION and actual killing tool. The sheer power and potential of the Demolisher cannon meant that players would focus fire on them and be at risk of over committing, especially with the Leman Russ&amp;#039;s high armor. At the same time, if ignored they could get their points back just by shooting once. They become DISTRACTIONs because if left alone they can ruin an enemy&amp;#039;s plan, allowing them to flip back and forth between DISTRACTION and asset almost at will. Sadly the lack of templates in the latest ruleset weaken their killing power, shifting them more toward DISTRACTION as their reputation from ages past means a player with any amount of beard will have had it drilled into them not to ignore them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Imperial_Ordnance#Demolisher_Cannon|DEMOLISHER CANNON]]:&amp;#039;&amp;#039;&amp;#039; Historically the [[Vindicator]] and its cousin the [[Leman Russ Demolisher]] bounces back and forth between DISTRACTION and actual killing tool. The sheer power and potential of the Demolisher cannon meant that players would focus fire on them and be at risk of over committing, especially with the Leman Russ&amp;#039;s high armor. At the same time, if ignored they could get their points back just by shooting once. They become DISTRACTIONs because if left alone they can ruin an enemy&amp;#039;s plan, allowing them to flip back and forth between DISTRACTION and asset almost at will. Sadly the lack of templates in the latest ruleset weaken their killing power, shifting them more toward DISTRACTION as their reputation from ages past means a player with any amount of beard will have had it drilled into them not to ignore them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;DISTRACTION [[Rogal Dorn Battle Tank|ROGAL DORN]]:&#039;&#039;&#039; The newest tank the Guard has access to has Toughness 9, a 2+ save, and 17 wounds. While it isn&#039;t core, it doesn&#039;t always matter. The Industrial Efficiency regimental doctrine lets it ignore AP -1. Nab the Knight of Piety Tank Ace for a 5++ and 5+++ versus mortal wounds, or Mechanical Pack Rat for a 1-3 Transhuman. Keep a Primaris Psyker nearby to require a 4+ to hit, and an [[Enginseer]] to heal it and apply a 5++.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Chaos]]====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Chaos]]====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1702:560:1300:D4C8:8D95:2B0E:AF69</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159572&amp;oldid=prev</id>
		<title>2600:1702:560:1300:D4C8:8D95:2B0E:AF69: /* Imperium */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159572&amp;oldid=prev"/>
		<updated>2022-11-27T22:12:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Imperium&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:12, 27 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Imperium]]====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Imperium]]====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Dreadnought#Chapter_Specific_Dreads|AXE DREADNOUGHT]]:&amp;#039;&amp;#039;&amp;#039; Again, drop pod one of these guys face first into the opponent&amp;#039;s army and watch your opponents cry as your Dreadnought shrugs off even the strongest of attacks with its 3++ save on top of its AV12. Be careful though, if they get your back armor you&amp;#039;re dead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Dreadnought#Chapter_Specific_Dreads|AXE DREADNOUGHT]]:&amp;#039;&amp;#039;&amp;#039; Again, drop pod one of these guys face first into the opponent&amp;#039;s army and watch your opponents cry as your Dreadnought shrugs off even the strongest of attacks with its 3++ save on top of its AV12. Be careful though, if they get your back armor you&amp;#039;re dead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[Saint Celestine|CELESTINE]]:&#039;&#039;&#039; Celestine is at first glance unimpressive in this department, what with T3 W6 Sv 2+/4++, plus two flunkies with T3 W6 Sv 2+/4++. The fun, however, begins with the abilities. On top of having a 12&quot; move with FLY and 6&quot; Heroic Intervention, all attacks automatically go to the flunkies, who don&#039;t force morale tests. Thanks to Armor of Contempt, she has a functional 1+/4++ against attacks with AP. Then, any damage dealt to Celestine is reduced by 1. She can &#039;&#039;then&#039;&#039; skip her movement and shooting phases to resurrect a flunky and heal all her wounds. And if you somehow manage to get through all this, the first time Celestine dies, she comes back on a roll of anything but one.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[Saint Celestine|CELESTINE]]:&#039;&#039;&#039; Celestine is at first glance unimpressive in this department, what with T3 W6 Sv 2+/4++, plus two flunkies with T3 W6 Sv 2+/4++. The fun, however, begins with the abilities. On top of having a 12&quot; move with FLY and 6&quot; Heroic Intervention, all attacks automatically go to the flunkies, who don&#039;t force morale tests. Thanks to Armor of Contempt, she has a functional 1+/4++ against attacks with AP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If worse comes to worst, you can always force a successful save with miracle dice&lt;/ins&gt;. Then, any damage dealt to Celestine is reduced by 1. She can &#039;&#039;then&#039;&#039; skip her movement and shooting phases to resurrect a flunky and heal all her wounds. And if you somehow manage to get through all this, the first time Celestine dies, she comes back on a roll of anything but one&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Keep a [[Sisters Hospitaller|Hospitaller]] nearby for a feel no pain if you really want to hammer it in&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Deathwing|DEATHWING KNIGHTS]]:&amp;#039;&amp;#039;&amp;#039; Put [[Belial]] with them, deepstrike them right next to all the most dangerous units in your foe&amp;#039;s army, and watch them squirm to murder them all. They may all die either by the sheer amounts of firepower or melee directed towards them, but it&amp;#039;s worth watching your foe ignore Devastators, Deathwing Terminators, Ravenwing, and other such unit, just for the sheer infamous reputation that the Knights have gained.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Deathwing|DEATHWING KNIGHTS]]:&amp;#039;&amp;#039;&amp;#039; Put [[Belial]] with them, deepstrike them right next to all the most dangerous units in your foe&amp;#039;s army, and watch them squirm to murder them all. They may all die either by the sheer amounts of firepower or melee directed towards them, but it&amp;#039;s worth watching your foe ignore Devastators, Deathwing Terminators, Ravenwing, and other such unit, just for the sheer infamous reputation that the Knights have gained.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Dreadknight|DREADKNIGHT]]:&amp;#039;&amp;#039;&amp;#039; Take a T6 W4 Termi with a weapon for ~170 points and see the enemy focus him without really damaging him fast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Dreadknight|DREADKNIGHT]]:&amp;#039;&amp;#039;&amp;#039; Take a T6 W4 Termi with a weapon for ~170 points and see the enemy focus him without really damaging him fast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1702:560:1300:D4C8:8D95:2B0E:AF69</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159571&amp;oldid=prev</id>
		<title>1d4chan&gt;Lumavah: /* Eldar */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159571&amp;oldid=prev"/>
		<updated>2022-11-08T06:46:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Eldar&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:46, 8 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l84&quot;&gt;Line 84:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Eldar]]====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Eldar]]====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[Wave &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serpent&lt;/del&gt;|WAVE SERPENT]]:&#039;&#039;&#039; The Eldar&#039;s (in)famous transport, Wave Serpents will often immediately draw your opponent&#039;s eye, especially if you loaded it up with something threatening like Wraithguard, Howling Banshees or Fire Dragons. The part that&#039;ll piss them off, however, will be how unyieldingly difficult it is for someone to crack it open; no matter what gun they point at it, nothing is scratching that wave serpent&#039;s paint on a wound roll of 1-3 and &#039;&#039;even&#039;&#039; then, you still have a 3+, 5++ profile to deflect what actually does make it through. In a bind, Lightning Fast Reflexes can make this tank yet more challenging to crack open as well. If you need to give your opponents a little more incentive to try to focus fire on the Wave Serpent, the Twin-Linked Bright Lance will punch holes in other vehicles/monsters while the Twin-Linked Scatter Laser/Shuriken Cannon will chunk most squads of infantry quite rapidly. Probably your most &#039;&#039;practical&#039;&#039; DISTRACTION, you probably were bringing one anyways.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;DISTRACTION [[Wave &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Serpent&lt;/ins&gt;|WAVE SERPENT]]:&#039;&#039;&#039; The Eldar&#039;s (in)famous transport, Wave Serpents will often immediately draw your opponent&#039;s eye, especially if you loaded it up with something threatening like Wraithguard, Howling Banshees or Fire Dragons. The part that&#039;ll piss them off, however, will be how unyieldingly difficult it is for someone to crack it open; no matter what gun they point at it, nothing is scratching that wave serpent&#039;s paint on a wound roll of 1-3 and &#039;&#039;even&#039;&#039; then, you still have a 3+, 5++ profile to deflect what actually does make it through. In a bind, Lightning Fast Reflexes can make this tank yet more challenging to crack open as well. If you need to give your opponents a little more incentive to try to focus fire on the Wave Serpent, the Twin-Linked Bright Lance will punch holes in other vehicles/monsters while the Twin-Linked Scatter Laser/Shuriken Cannon will chunk most squads of infantry quite rapidly. Probably your most &#039;&#039;practical&#039;&#039; DISTRACTION, you probably were bringing one anyways.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Wraithlord|WRAITHLORD]]:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s big, scary, has a 3+ save, is T8, subtracts 1 damage from multi-damage hits and is capable of fucking shit up. For the best results, make sure that you spring for the Ghostglaive; if your opponent wasn&amp;#039;t taking your Wraithlord seriously before, they sure as hell will once that statue tears through one of their Leman Russ tanks or an entire squad of Space Marines like they&amp;#039;re nothing. Even better, this thing is a {{W40kkeyword|core}} unit, so the full swath of psychic powers like Protect and Fortune can further enhance this thing&amp;#039;s durability while Jinx and Doom can enhance the Wraithlord&amp;#039;s lethality.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Wraithlord|WRAITHLORD]]:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s big, scary, has a 3+ save, is T8, subtracts 1 damage from multi-damage hits and is capable of fucking shit up. For the best results, make sure that you spring for the Ghostglaive; if your opponent wasn&amp;#039;t taking your Wraithlord seriously before, they sure as hell will once that statue tears through one of their Leman Russ tanks or an entire squad of Space Marines like they&amp;#039;re nothing. Even better, this thing is a {{W40kkeyword|core}} unit, so the full swath of psychic powers like Protect and Fortune can further enhance this thing&amp;#039;s durability while Jinx and Doom can enhance the Wraithlord&amp;#039;s lethality.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Wraithseer|WRAITHSEER]]:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s also big, scary, has a 3+ save with a 5++ just in case, subtracts 1 damage from multi-damage hits, is T8 and capable of fucking shit up. Its Ghostspear wrecks face at S10 AP-3 Dd3+3 and it can take a D-Cannon to slam enemies with a d3 S12 AP-4 Dd6 blast weapon that ignores line of sight. They&amp;#039;re also full-blown psykers these days and can toss a Smite or two around, or just trade it out to turn its Ghostspear into a [[Rape|Dd3+5]] weapon, make enemies trying to fend it off subtract 1 from their hit/wound rolls against it or just cause some general psychic shenanigans. They also don&amp;#039;t suffer from degrading statlines anymore, so even if it gets horribly maimed, it&amp;#039;ll keep doing its job fantastically until the bitter end.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Wraithseer|WRAITHSEER]]:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s also big, scary, has a 3+ save with a 5++ just in case, subtracts 1 damage from multi-damage hits, is T8 and capable of fucking shit up. Its Ghostspear wrecks face at S10 AP-3 Dd3+3 and it can take a D-Cannon to slam enemies with a d3 S12 AP-4 Dd6 blast weapon that ignores line of sight. They&amp;#039;re also full-blown psykers these days and can toss a Smite or two around, or just trade it out to turn its Ghostspear into a [[Rape|Dd3+5]] weapon, make enemies trying to fend it off subtract 1 from their hit/wound rolls against it or just cause some general psychic shenanigans. They also don&amp;#039;t suffer from degrading statlines anymore, so even if it gets horribly maimed, it&amp;#039;ll keep doing its job fantastically until the bitter end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lumavah</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159570&amp;oldid=prev</id>
		<title>1d4chan&gt;Lumavah: /* Eldar */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=DISTRACTION_CARNIFEX&amp;diff=159570&amp;oldid=prev"/>
		<updated>2022-11-08T06:46:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Eldar&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:46, 8 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l84&quot;&gt;Line 84:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Eldar]]====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[Eldar]]====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;DISTRACTION [[Wave serpent|WAVE SERPENT]]:&#039;&#039;&#039; The Eldar&#039;s (in)famous transport, Wave Serpents will often immediately draw your opponent&#039;s eye, especially if you loaded it up with something threatening like Wraithguard, Howling Banshees or Fire Dragons. The part that&#039;ll piss them off, however, will be how unyieldingly difficult it is for someone to crack it open; no matter what gun they point at it, nothing is scratching that wave serpent&#039;s paint on a wound roll of 1-3 and &#039;&#039;even&#039;&#039; then, you still have a 3+, 5++ profile to deflect what actually does make it through. In a bind, Lightning Fast Reflexes can make this tank yet more challenging to crack open as well. If you need to give your opponents a little more incentive to try to focus fire on the Wave Serpent, the Twin-Linked Bright Lance will punch holes in other vehicles/monsters while the Twin-Linked Scatter Laser/Shuriken Cannon will chunk most squads of infantry quite rapidly. Probably your most &#039;&#039;practical&#039;&#039; DISTRACTION, you probably were bringing one anyways.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Wraithlord|WRAITHLORD]]:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s big, scary, has a 3+ save, is T8, subtracts 1 damage from multi-damage hits and is capable of fucking shit up. For the best results, make sure that you spring for the Ghostglaive; if your opponent wasn&amp;#039;t taking your Wraithlord seriously before, they sure as hell will once that statue tears through one of their Leman Russ tanks or an entire squad of Space Marines like they&amp;#039;re nothing. Even better, this thing is a {{W40kkeyword|core}} unit, so the full swath of psychic powers like Protect and Fortune can further enhance this thing&amp;#039;s durability while Jinx and Doom can enhance the Wraithlord&amp;#039;s lethality.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Wraithlord|WRAITHLORD]]:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s big, scary, has a 3+ save, is T8, subtracts 1 damage from multi-damage hits and is capable of fucking shit up. For the best results, make sure that you spring for the Ghostglaive; if your opponent wasn&amp;#039;t taking your Wraithlord seriously before, they sure as hell will once that statue tears through one of their Leman Russ tanks or an entire squad of Space Marines like they&amp;#039;re nothing. Even better, this thing is a {{W40kkeyword|core}} unit, so the full swath of psychic powers like Protect and Fortune can further enhance this thing&amp;#039;s durability while Jinx and Doom can enhance the Wraithlord&amp;#039;s lethality.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Wraithseer|WRAITHSEER]]:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s also big, scary, has a 3+ save with a 5++ just in case, subtracts 1 damage from multi-damage hits, is T8 and capable of fucking shit up. Its Ghostspear wrecks face at S10 AP-3 Dd3+3 and it can take a D-Cannon to slam enemies with a d3 S12 AP-4 Dd6 blast weapon that ignores line of sight. They&amp;#039;re also full-blown psykers these days and can toss a Smite or two around, or just trade it out to turn its Ghostspear into a [[Rape|Dd3+5]] weapon, make enemies trying to fend it off subtract 1 from their hit/wound rolls against it or just cause some general psychic shenanigans. They also don&amp;#039;t suffer from degrading statlines anymore, so even if it gets horribly maimed, it&amp;#039;ll keep doing its job fantastically until the bitter end.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;DISTRACTION [[Wraithseer|WRAITHSEER]]:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s also big, scary, has a 3+ save with a 5++ just in case, subtracts 1 damage from multi-damage hits, is T8 and capable of fucking shit up. Its Ghostspear wrecks face at S10 AP-3 Dd3+3 and it can take a D-Cannon to slam enemies with a d3 S12 AP-4 Dd6 blast weapon that ignores line of sight. They&amp;#039;re also full-blown psykers these days and can toss a Smite or two around, or just trade it out to turn its Ghostspear into a [[Rape|Dd3+5]] weapon, make enemies trying to fend it off subtract 1 from their hit/wound rolls against it or just cause some general psychic shenanigans. They also don&amp;#039;t suffer from degrading statlines anymore, so even if it gets horribly maimed, it&amp;#039;ll keep doing its job fantastically until the bitter end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lumavah</name></author>
	</entry>
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