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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Daelkyr</id>
	<title>Daelkyr - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Daelkyr"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;action=history"/>
	<updated>2026-06-10T17:39:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159966&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 20 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159966&amp;oldid=prev"/>
		<updated>2023-06-20T16:42:32Z</updated>

		<summary type="html">&lt;p&gt;20 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:42, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159945&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159945&amp;oldid=prev"/>
		<updated>2023-06-18T22:26:49Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:26, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159944&amp;oldid=prev</id>
		<title>1d4chan&gt;Mezmerro at 19:17, 6 October 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159944&amp;oldid=prev"/>
		<updated>2022-10-06T19:17:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:17, 6 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daelkyr are insane totally-not-Lovecraftian Outsiders from Xoriat, the realm of madness. They invaded the Eberron something like 9000 years ago for reasons unknown to anyone (probably including themselves) and caused one of the most horrific conflicts in the history of Khorvaire. While few in number, daelkyr are powerful to an almost godlike degree, capable of reshaping reality on local level, reforging the forms and minds of creatures with a thought, barely contained by time and space so they don&#039;t really move in the way sane creatures can comprehend, looking like they teleport (they don&#039;t, they time-travel to move, don&#039;t ask how). And yet they are technically mortal and could be killed. Which is actually an advantage in Eberron cosmology, as all true immortals are unchanging and cannot learn. Daelkyr can and do learn and change, which makes them even more dangerous. No one knows what they really look like - those who&#039;ve seen them described them as angelically beautiful humanoids clad in living armour, but everyone sees them as members of their own race. Some tried looking on them using True Sight to pierce through this glamour and every one of them instantly went insane.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daelkyr are insane totally-not-Lovecraftian Outsiders from Xoriat, the realm of madness. They invaded the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Eberron&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;something like 9000 years ago for reasons unknown to anyone (probably including themselves) and caused one of the most horrific conflicts in the history of Khorvaire. While few in number, daelkyr are powerful to an almost godlike degree, capable of reshaping reality on local level, reforging the forms and minds of creatures with a thought, barely contained by time and space so they don&#039;t really move in the way sane creatures can comprehend, looking like they teleport (they don&#039;t, they time-travel to move, don&#039;t ask how). And yet they are technically mortal and could be killed. Which is actually an advantage in Eberron cosmology, as all true immortals are unchanging and cannot learn. Daelkyr can and do learn and change, which makes them even more dangerous. No one knows what they really look like - those who&#039;ve seen them described them as angelically beautiful humanoids clad in living armour, but everyone sees them as members of their own race. Some tried looking on them using True Sight to pierce through this glamour and every one of them instantly went insane.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daelkyr are the source of almost all aberrations in Eberron. They created [[Illithid|illythids]] by mutating Gish they kidnapped from the astral plane, dolgrims, dolgaunts and dolgarr by mutating captured goblinoids, [[Choker|chokers]] by mutating captured halflings, [[neogi]] and [[derro]] by mutating captured dwarfs, and beholders, gibbering beasts and slimes from the sludge that was left in the fleshcrafting cauldrons. Some even say they also created basilisks and medusae - a theory medusae themselves object to vehemently. About the only major aberrations they didn&amp;#039;t create are Aboleths who, as always, predate everything. Using their vast and ever growing armies of fleshcrafted horrors the daelkyr waged a war against everyone on Khorvaire, but mostly the Dhakaani empire, who were the most organized and powerful force on the continent. Dhakaani goblinoids fought the daelkyr threat for thousands of years, slowly losing ground and sanity, and it&amp;#039;s rumored daelkyr broke the eusocial bond between goblinoids to weaken them. Still, Dhakaani managed to kill a lot of daelkyr until only six of them remained. Unfortunately those six were the trickiest ones with multiple contingencies and proved to be either unkillable or capable of resurrecting themselves. With their empire crumbling around them it looked like Dhakaani would eventually lose, until suddenly some orc druids from the ass end of nowhere started teleporting around and binding the remaining daelkyr to prison demiplanes in Khyber, saving Khorvaire and probably the entirety of Eberron.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daelkyr are the source of almost all aberrations in Eberron. They created [[Illithid|illythids]] by mutating Gish they kidnapped from the astral plane, dolgrims, dolgaunts and dolgarr by mutating captured goblinoids, [[Choker|chokers]] by mutating captured halflings, [[neogi]] and [[derro]] by mutating captured dwarfs, and beholders, gibbering beasts and slimes from the sludge that was left in the fleshcrafting cauldrons. Some even say they also created basilisks and medusae - a theory medusae themselves object to vehemently. About the only major aberrations they didn&amp;#039;t create are Aboleths who, as always, predate everything. Using their vast and ever growing armies of fleshcrafted horrors the daelkyr waged a war against everyone on Khorvaire, but mostly the Dhakaani empire, who were the most organized and powerful force on the continent. Dhakaani goblinoids fought the daelkyr threat for thousands of years, slowly losing ground and sanity, and it&amp;#039;s rumored daelkyr broke the eusocial bond between goblinoids to weaken them. Still, Dhakaani managed to kill a lot of daelkyr until only six of them remained. Unfortunately those six were the trickiest ones with multiple contingencies and proved to be either unkillable or capable of resurrecting themselves. With their empire crumbling around them it looked like Dhakaani would eventually lose, until suddenly some orc druids from the ass end of nowhere started teleporting around and binding the remaining daelkyr to prison demiplanes in Khyber, saving Khorvaire and probably the entirety of Eberron.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mezmerro</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159965&amp;oldid=prev</id>
		<title>1d4chan&gt;Mezmerro: /* Daelkyr creations */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159965&amp;oldid=prev"/>
		<updated>2022-09-15T13:27:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Daelkyr creations&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:27, 15 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Akleu:&amp;#039;&amp;#039;&amp;#039; Xoriat natives that look like a humanoid shark with translucent skin and too-many joints in their arms and legs. VIcious, sadistic pack-hunters with incredible agility and a fascination with gems.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Akleu:&amp;#039;&amp;#039;&amp;#039; Xoriat natives that look like a humanoid shark with translucent skin and too-many joints in their arms and legs. VIcious, sadistic pack-hunters with incredible agility and a fascination with gems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Dolgrue:&amp;#039;&amp;#039;&amp;#039; An alternative to the Dolgarr, this mutated [[bugbear]] was created as a heavy assault trooper, with a bestial muzzle, giant crab claws for hands, and bony plates growing through its skin. Like the Dolgarr, it exists in constant pain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Dolgrue:&amp;#039;&amp;#039;&amp;#039; An alternative to the Dolgarr, this mutated [[bugbear]] was created as a heavy assault trooper, with a bestial muzzle, giant crab claws for hands, and bony plates growing through its skin. Like the Dolgarr, it exists in constant pain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Kyra:&#039;&#039;&#039; Another Xoriat native, resembles a Huge-sized disembodied brain and spinal column/tentacle suspended by eight bat-like wings. Unlike these other apocryphal daelkyr minions, they are &#039;&#039;pissed&#039;&#039; at the daelkyr for getting them stranded on Eberron when Xoriat was sealed away, and now work against them. They still hate all life, they just the daelkyr more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Kyra:&#039;&#039;&#039; Another Xoriat native, resembles a Huge-sized disembodied brain and spinal column/tentacle suspended by eight bat-like wings. Unlike these other apocryphal daelkyr minions, they are &#039;&#039;pissed&#039;&#039; at the daelkyr for getting them stranded on Eberron when Xoriat was sealed away, and now work against them. They still hate all life, they just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hate &lt;/ins&gt;the daelkyr more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Opabinia:&amp;#039;&amp;#039;&amp;#039; Originally a tiny, primeval aquatic arthropod, now grown into a giant beast used as an amphibious attack animal. Is actually based on a real-life primordial crustacean and looks almost as weird, but now has dozens of tiny legs to let it crawl about on land. Fun fact; the opabinia previous appeared in 2e in the article &amp;quot;Creatures That Time Forgot&amp;quot; in Dragon #204.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Opabinia:&amp;#039;&amp;#039;&amp;#039; Originally a tiny, primeval aquatic arthropod, now grown into a giant beast used as an amphibious attack animal. Is actually based on a real-life primordial crustacean and looks almost as weird, but now has dozens of tiny legs to let it crawl about on land. Fun fact; the opabinia previous appeared in 2e in the article &amp;quot;Creatures That Time Forgot&amp;quot; in Dragon #204.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Xenostelid:&amp;#039;&amp;#039;&amp;#039; A nightmarish amalgamation of giant scorpion, giant spider and giant centipede engineered by the Daelkyr as a living siege weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Xenostelid:&amp;#039;&amp;#039;&amp;#039; A nightmarish amalgamation of giant scorpion, giant spider and giant centipede engineered by the Daelkyr as a living siege weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mezmerro</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159964&amp;oldid=prev</id>
		<title>1d4chan&gt;Mezmerro: /* Daelkyr creations */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159964&amp;oldid=prev"/>
		<updated>2022-09-15T13:14:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Daelkyr creations&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:14, 15 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Daelkyr creations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Daelkyr creations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dol&amp;#039;&amp;#039;&amp;#039; - the most mass-produced of daelkyr aberrations, Dol are (at least initially) made of [[goblinoid]] stock and form the backbone of their armies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dol&amp;#039;&amp;#039;&amp;#039; - the most mass-produced of daelkyr aberrations, Dol are (at least initially) made of [[goblinoid]] stock and form the backbone of their armies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgrim&#039;&#039;&#039; is made of two [[goblin]]s smacked into one, so they have two sets of arms, eyes and mouths, as well as two brains, but their legs and torsos are fused together. Unlike most other aberrations, Dolgims use armor and weapons, typically armed with a shield, spear, morning star and hand crossbow. Despite having two brains, they&#039;re not particularly bright and require supervision from more intelligent aberrations in order to use tactics more advanced than zerg-rushing the opposition and overwhelming them with sheer number of attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Dolgrim&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; is made of two [[goblin]]s smacked into one, so they have two sets of arms, eyes and mouths, as well as two brains, but their legs and torsos are fused together. Unlike most other aberrations, Dolgims use armor and weapons, typically armed with a shield, spear, morning star and hand crossbow. Despite having two brains, they&#039;re not particularly bright and require supervision from more intelligent aberrations in order to use tactics more advanced than zerg-rushing the opposition and overwhelming them with sheer number of attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Dolgarr&amp;#039;&amp;#039;&amp;#039; is made of a [[Bugbear]] pumped with growth hormones, then flayed and his hide grafted back inside-out. Dolgarrs live in constant pain, only slightly dulled when they cause pain to someone else and are covered in skin fat and puss which makes them slick and somewhat resistant to fire. They&amp;#039;re archetypal &amp;quot;dumb brutes&amp;quot;, but with an unhealthy dose of body horror on top.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Dolgarr&amp;#039;&amp;#039;&amp;#039; is made of a [[Bugbear]] pumped with growth hormones, then flayed and his hide grafted back inside-out. Dolgarrs live in constant pain, only slightly dulled when they cause pain to someone else and are covered in skin fat and puss which makes them slick and somewhat resistant to fire. They&amp;#039;re archetypal &amp;quot;dumb brutes&amp;quot;, but with an unhealthy dose of body horror on top.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgaunt&#039;&#039;&#039; is made out of &#039;&#039;heavily&#039;&#039; mutated [[hobgoblin]]. It grows a pair of of tentacles out of the back and have no eyes, instead relying on hypersensitive tines covering it&#039;s entire body, granting it blind-sight. Dolgaunts are highly intelligent and are usually commanding hordes of other Dol or even other aberrations. They don&#039;t use armor or weapons and instead hone monastic fighting skills, which are further improved by their 360° &quot;vision&quot; and ability to suck moisture out of their victims with their back tentacles, hurting the foe and rejuvenating themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Dolgaunt&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; is made out of &#039;&#039;heavily&#039;&#039; mutated [[hobgoblin]]. It grows a pair of of tentacles out of the back and have no eyes, instead relying on hypersensitive tines covering it&#039;s entire body, granting it blind-sight. Dolgaunts are highly intelligent and are usually commanding hordes of other Dol or even other aberrations. They don&#039;t use armor or weapons and instead hone monastic fighting skills, which are further improved by their 360° &quot;vision&quot; and ability to suck moisture out of their victims with their back tentacles, hurting the foe and rejuvenating themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Choker]]s&amp;#039;&amp;#039;&amp;#039; were originally created from Talenta Halflings, and are not solitary ambush predators like in other settings, but scouts and sentries for daelkyr armies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Choker]]s&amp;#039;&amp;#039;&amp;#039; were originally created from Talenta Halflings, and are not solitary ambush predators like in other settings, but scouts and sentries for daelkyr armies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Illithid]]s&amp;#039;&amp;#039;&amp;#039; were created way before the invasion into Khorvaire by mutating Gish from Astral plane. They usually serve as elite strike teams and commanders of daelkyr forces. Unlike in other DnD settings, Illithids of Eberron don&amp;#039;t form hives and are strictly part of daelkyr armies, although they still use mind-controlled slaves and a variety of Ceremorphs. Curiously, Ulitharids in daelkyr armies outrank Elder Brains, and Neothelids are not hated but used as siege beasts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Illithid]]s&amp;#039;&amp;#039;&amp;#039; were created way before the invasion into Khorvaire by mutating Gish from Astral plane. They usually serve as elite strike teams and commanders of daelkyr forces. Unlike in other DnD settings, Illithids of Eberron don&amp;#039;t form hives and are strictly part of daelkyr armies, although they still use mind-controlled slaves and a variety of Ceremorphs. Curiously, Ulitharids in daelkyr armies outrank Elder Brains, and Neothelids are not hated but used as siege beasts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mezmerro</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159963&amp;oldid=prev</id>
		<title>1d4chan&gt;Mezmerro: /* Daelkyr creations */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159963&amp;oldid=prev"/>
		<updated>2022-05-29T17:47:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Daelkyr creations&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:47, 29 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Daelkyr creations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Daelkyr creations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dol&amp;#039;&amp;#039;&amp;#039; - the most mass-produced of daelkyr aberrations, Dol are (at least initially) made of [[goblinoid]] stock and form the backbone of their armies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dol&amp;#039;&amp;#039;&amp;#039; - the most mass-produced of daelkyr aberrations, Dol are (at least initially) made of [[goblinoid]] stock and form the backbone of their armies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgrim&#039;&#039;&#039; is made of two [[goblin]]s smacked into one, so they have two sets of arms, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ayes &lt;/del&gt;and mouths, as well as two brains, but their legs and torsos are fused together. Unlike most other aberrations, Dolgims use armor and weapons, typically armed with a shield, spear, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;morgenstern &lt;/del&gt;and hand crossbow. Despite having two brains, they&#039;re not particularly bright and require supervision from more intelligent aberrations in order to use tactics more advanced than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zerg0rushing &lt;/del&gt;the opposition and overwhelming them with sheer number of attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgrim&#039;&#039;&#039; is made of two [[goblin]]s smacked into one, so they have two sets of arms, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eyes &lt;/ins&gt;and mouths, as well as two brains, but their legs and torsos are fused together. Unlike most other aberrations, Dolgims use armor and weapons, typically armed with a shield, spear, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;morning star &lt;/ins&gt;and hand crossbow. Despite having two brains, they&#039;re not particularly bright and require supervision from more intelligent aberrations in order to use tactics more advanced than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zerg-rushing &lt;/ins&gt;the opposition and overwhelming them with sheer number of attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgarr&#039;&#039;&#039; is made of a [[Bugbear]] pumped with growth hormones, then flayed and his hide grafted back inside-out. Dolgarrs live in constant pain, only slightly dulled when they cause pain to someone else and are covered in skin fat and puss which makes them slick and somewhat resistant to fire. They&#039;re &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archetypical &lt;/del&gt;&quot;dumb brutes&quot;, but with an unhealthy dose of body horror on top.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgarr&#039;&#039;&#039; is made of a [[Bugbear]] pumped with growth hormones, then flayed and his hide grafted back inside-out. Dolgarrs live in constant pain, only slightly dulled when they cause pain to someone else and are covered in skin fat and puss which makes them slick and somewhat resistant to fire. They&#039;re &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archetypal &lt;/ins&gt;&quot;dumb brutes&quot;, but with an unhealthy dose of body horror on top.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgaunt&#039;&#039;&#039; is made out of &#039;&#039;heavily&#039;&#039; mutated [[hobgoblin]]. It grows a pair of of tentacles out of the back and have no eyes, instead relying on hypersensitive tines covering it&#039;s entire body, granting it blind-sight. Dolgaunts are highly intelligent and are usually commanding hordes of other Dol or even other aberrations. They don&#039;t use armor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;weapons and instead hone monastic fighting skills, which are further improved by their 360° &quot;vision&quot; and ability to suck moisture out of their victims with their back tentacles, hurting the foe and rejuvenating themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgaunt&#039;&#039;&#039; is made out of &#039;&#039;heavily&#039;&#039; mutated [[hobgoblin]]. It grows a pair of of tentacles out of the back and have no eyes, instead relying on hypersensitive tines covering it&#039;s entire body, granting it blind-sight. Dolgaunts are highly intelligent and are usually commanding hordes of other Dol or even other aberrations. They don&#039;t use armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;weapons and instead hone monastic fighting skills, which are further improved by their 360° &quot;vision&quot; and ability to suck moisture out of their victims with their back tentacles, hurting the foe and rejuvenating themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Choker]]s&#039;&#039;&#039; were originally created from Talenta Halflings, and are not solitary ambush predators &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line &lt;/del&gt;in other settings, but scouts and sentries for daelkyr armies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Choker]]s&#039;&#039;&#039; were originally created from Talenta Halflings, and are not solitary ambush predators &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/ins&gt;in other settings, but scouts and sentries for daelkyr armies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Illithid]]s&#039;&#039;&#039; were created way before the invasion into Khorvaire by mutating Gish from Astral plane. They usually serve as elite strike teams and commanders of daelkyr forces. Unlike in other DnD settings, Illithids of Eberron don&#039;t form hives and are strictly part of daelkyr &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amries&lt;/del&gt;, although they still use mind-controlled slaves and a variety of Ceremorphs. Curiously, Ulitharids in daelkyr armies outrank Elder Brains, and Neothelids are not hated but used as siege beasts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Illithid]]s&#039;&#039;&#039; were created way before the invasion into Khorvaire by mutating Gish from Astral plane. They usually serve as elite strike teams and commanders of daelkyr forces. Unlike in other DnD settings, Illithids of Eberron don&#039;t form hives and are strictly part of daelkyr &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armies&lt;/ins&gt;, although they still use mind-controlled slaves and a variety of Ceremorphs. Curiously, Ulitharids in daelkyr armies outrank Elder Brains, and Neothelids are not hated but used as siege beasts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Neogi]]&amp;#039;&amp;#039;&amp;#039; are about the most mutated of humanoids-turned-aberrations and are made off Dwarves. They&amp;#039;re not as terminally xenophobic as in other settings and in fact are made to be a support faction, running logistics and trade for daelkyr armies. Neogi psyche is made out of 100% greed (making them supreme &amp;lt;s&amp;gt;anarcho&amp;lt;/s&amp;gt; arachno-capitalists) and they&amp;#039;re purpose made to see daelkyr symbionts as the most valuable commodity. Even though they have absolutely zero loyalty to the lords of madness that created them, they fulfill their task nonetheless, running slave raids on surface world or even trading with surfacers (usually through mind-controlled or cultist intermediaries).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;[[Neogi]]&amp;#039;&amp;#039;&amp;#039; are about the most mutated of humanoids-turned-aberrations and are made off Dwarves. They&amp;#039;re not as terminally xenophobic as in other settings and in fact are made to be a support faction, running logistics and trade for daelkyr armies. Neogi psyche is made out of 100% greed (making them supreme &amp;lt;s&amp;gt;anarcho&amp;lt;/s&amp;gt; arachno-capitalists) and they&amp;#039;re purpose made to see daelkyr symbionts as the most valuable commodity. Even though they have absolutely zero loyalty to the lords of madness that created them, they fulfill their task nonetheless, running slave raids on surface world or even trading with surfacers (usually through mind-controlled or cultist intermediaries).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Beholder]]kin&#039;&#039;&#039; - were created as magic artillery and some are still used as such in daelkyr &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amries&lt;/del&gt;, but after their creator get trapped most went on their own, being just as paranoid and xenophobic as in other settings and only kept in check by beings more powerful than them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[Beholder]]kin&#039;&#039;&#039; - were created as magic artillery and some are still used as such in daelkyr &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armies&lt;/ins&gt;, but after their creator get trapped most went on their own, being just as paranoid and xenophobic as in other settings and only kept in check by beings more powerful than them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to the above creatures, which are canonical and have been canon across multiple editions, [[Dragon Magazine]] #348 features the 3e article &amp;quot;Horrors of the Daelkyr&amp;quot;, which presents six more minions commonly used by the Daelkyr that still plague Eberron today, although they range from lesser denizens of [[Xoriat]] summoned to Eberron to the traditional mutants. These &amp;quot;apocryphal&amp;quot; daelkyr-minions are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to the above creatures, which are canonical and have been canon across multiple editions, [[Dragon Magazine]] #348 features the 3e article &amp;quot;Horrors of the Daelkyr&amp;quot;, which presents six more minions commonly used by the Daelkyr that still plague Eberron today, although they range from lesser denizens of [[Xoriat]] summoned to Eberron to the traditional mutants. These &amp;quot;apocryphal&amp;quot; daelkyr-minions are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mezmerro</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159962&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser: /* Daelkyr creations */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159962&amp;oldid=prev"/>
		<updated>2022-05-29T10:51:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Daelkyr creations&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:51, 29 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Daelkyr creations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Daelkyr creations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dol&#039;&#039;&#039; - the most mass-produced of daelkyr aberrations, Dol are (at least &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initally&lt;/del&gt;) made of goblinoid stock and form the backbone of their armies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dol&#039;&#039;&#039; - the most mass-produced of daelkyr aberrations, Dol are (at least &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initially&lt;/ins&gt;) made of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;goblinoid&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;stock and form the backbone of their armies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgrim&#039;&#039;&#039; is made of two &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goblins &lt;/del&gt;smacked into one, so they have two sets of arms, ayes and mouths, as well as two brains, but their legs and torsos are fused together. Unlike most other aberrations, Dolgims use armor and weapons, typically armed with a shield, spear, morgenstern and hand crossbow. Despite having two brains, they&#039;re not particularly bright and require supervision from more intelligent aberrations in order to use tactics more advanced than zerg0rushing the opposition and overwhelming them with sheer number of attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgrim&#039;&#039;&#039; is made of two &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[goblin]]s &lt;/ins&gt;smacked into one, so they have two sets of arms, ayes and mouths, as well as two brains, but their legs and torsos are fused together. Unlike most other aberrations, Dolgims use armor and weapons, typically armed with a shield, spear, morgenstern and hand crossbow. Despite having two brains, they&#039;re not particularly bright and require supervision from more intelligent aberrations in order to use tactics more advanced than zerg0rushing the opposition and overwhelming them with sheer number of attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgarr&#039;&#039;&#039; is made of a Bugbear pumped with growth hormones, then flayed and his hide grafted back inside-out. Dolgarrs live in constant pain, only slightly dulled when they cause pain to someone else and are covered in skin fat and puss which makes them slick and somewhat resistant to fire. They&#039;re archetypical &quot;dumb brutes&quot;, but with an unhealthy dose of body horror on top.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgarr&#039;&#039;&#039; is made of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Bugbear&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;pumped with growth hormones, then flayed and his hide grafted back inside-out. Dolgarrs live in constant pain, only slightly dulled when they cause pain to someone else and are covered in skin fat and puss which makes them slick and somewhat resistant to fire. They&#039;re archetypical &quot;dumb brutes&quot;, but with an unhealthy dose of body horror on top.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgaunt&#039;&#039;&#039; is made out of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;heavily&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/del&gt;mutated hobgoblin. It grows a pair of of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tantacles &lt;/del&gt;out of the back and have no eyes, instead relying on hypersensitive tines covering it&#039;s entire body, granting it blind-sight. Dolgaunts are highly intelligent and are usually commanding hordes of other Dol or even other aberrations. They don&#039;t use armor on weapons and instead hone monastic fighting skills, which are further improved by their 360° &quot;vision&quot; and ability to suck moisture out of their victims with their back tentacles, hurting the foe and rejuvenating themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Dolgaunt&#039;&#039;&#039; is made out of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;heavily&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;mutated &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;hobgoblin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. It grows a pair of of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tentacles &lt;/ins&gt;out of the back and have no eyes, instead relying on hypersensitive tines covering it&#039;s entire body, granting it blind-sight. Dolgaunts are highly intelligent and are usually commanding hordes of other Dol or even other aberrations. They don&#039;t use armor on weapons and instead hone monastic fighting skills, which are further improved by their 360° &quot;vision&quot; and ability to suck moisture out of their victims with their back tentacles, hurting the foe and rejuvenating themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chokers&lt;/del&gt;&#039;&#039;&#039; were originally created from Talenta Halflings, and are not solitary ambush predators line in other settings, but scouts and sentries for daelkyr armies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Choker]]s&lt;/ins&gt;&#039;&#039;&#039; were originally created from Talenta Halflings, and are not solitary ambush predators line in other settings, but scouts and sentries for daelkyr armies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Illitids&lt;/del&gt;&#039;&#039;&#039; were created way before the invasion into Khorvaire by mutating Gish from Astral plane. They usually serve as elite strike teams and commanders of daelkyr forces. Unlike in other DnD settings, Illithids of Eberron don&#039;t form hives and are strictly part of daelkyr amries, although they still use mind-controlled slaves and a variety of Ceremorphs. Curiously, Ulitharids in daelkyr armies outrank Elder Brains, and Neothelids are not hated but used as siege beasts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Illithid]]s&lt;/ins&gt;&#039;&#039;&#039; were created way before the invasion into Khorvaire by mutating Gish from Astral plane. They usually serve as elite strike teams and commanders of daelkyr forces. Unlike in other DnD settings, Illithids of Eberron don&#039;t form hives and are strictly part of daelkyr amries, although they still use mind-controlled slaves and a variety of Ceremorphs. Curiously, Ulitharids in daelkyr armies outrank Elder Brains, and Neothelids are not hated but used as siege beasts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Neogi&#039;&#039;&#039; are about the most mutated of humanoids-turned-aberrations and are made off Dwarves. They&#039;re not as terminally xenophobic as in other settings and in fact are made to be a support faction, running logistics and trade for daelkyr armies. Neogi psyche is made out of 100% greed (making them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suprememe &lt;/del&gt;&amp;lt;s&amp;gt;anarcho&amp;lt;/s&amp;gt; arachno-capitalists) and they&#039;re purpose made to see daelkyr symbionts as the most valuable commodity. Even though they have absolutely zero loyalty to the lords of madness that created them, they fulfill their task nonetheless, running slave raids on surface world or even trading with surfacers (usually through mind-controlled or cultist intermediaries).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Neogi&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; are about the most mutated of humanoids-turned-aberrations and are made off Dwarves. They&#039;re not as terminally xenophobic as in other settings and in fact are made to be a support faction, running logistics and trade for daelkyr armies. Neogi psyche is made out of 100% greed (making them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supreme &lt;/ins&gt;&amp;lt;s&amp;gt;anarcho&amp;lt;/s&amp;gt; arachno-capitalists) and they&#039;re purpose made to see daelkyr symbionts as the most valuable commodity. Even though they have absolutely zero loyalty to the lords of madness that created them, they fulfill their task nonetheless, running slave raids on surface world or even trading with surfacers (usually through mind-controlled or cultist intermediaries).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beholderkin&lt;/del&gt;&#039;&#039;&#039; - were created as magic artillery and some are still used as such in daelkyr amries, but after their creator get trapped most went on their own, being just as paranoid and xenophobic as in other settings and only kept in check by beings more powerful than them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Beholder]]kin&lt;/ins&gt;&#039;&#039;&#039; - were created as magic artillery and some are still used as such in daelkyr amries, but after their creator get trapped most went on their own, being just as paranoid and xenophobic as in other settings and only kept in check by beings more powerful than them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to the above creatures, which are canonical and have been canon across multiple editions, [[Dragon Magazine]] #348 features the 3e article &quot;Horrors of the Daelkyr&quot;, which presents six more minions commonly used by the Daelkyr that still plague Eberron today, although they range from lesser denizens of [[Xoriat]] summoned to Eberron to the traditional mutants. These &quot;apocryphal&quot; daelkyr-minions are:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Akleu:&#039;&#039;&#039; Xoriat natives that look like a humanoid shark with translucent skin and too-many joints in their arms and legs. VIcious, sadistic pack-hunters with incredible agility and a fascination with gems.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Dolgrue:&#039;&#039;&#039; An alternative to the Dolgarr, this mutated [[bugbear]] was created as a heavy assault trooper, with a bestial muzzle, giant crab claws for hands, and bony plates growing through its skin. Like the Dolgarr, it exists in constant pain.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Kyra:&#039;&#039;&#039; Another Xoriat native, resembles a Huge-sized disembodied brain and spinal column/tentacle suspended by eight bat-like wings. Unlike these other apocryphal daelkyr minions, they are &#039;&#039;pissed&#039;&#039; at the daelkyr for getting them stranded on Eberron when Xoriat was sealed away, and now work against them. They still hate all life, they just the daelkyr more.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Opabinia:&#039;&#039;&#039; Originally a tiny, primeval aquatic arthropod, now grown into a giant beast used as an amphibious attack animal. Is actually based on a real-life primordial crustacean and looks almost as weird, but now has dozens of tiny legs to let it crawl about on land. Fun fact; the opabinia previous appeared in 2e in the article &quot;Creatures That Time Forgot&quot; in Dragon #204.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Xenostelid:&#039;&#039;&#039; A nightmarish amalgamation of giant scorpion, giant spider and giant centipede engineered by the Daelkyr as a living siege weapon.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Xorbeast:&#039;&#039;&#039; A monstrous ooze-dripping many-mawed &#039;&#039;thing&#039;&#039; that was created to capture humanoids and animals to serve as fodder for the Daelkyr&#039;s experiments. Noted to be so disgusting that even the Daelkyr find them repulsive&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Eberron]][[Category:Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Eberron]][[Category:Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159961&amp;oldid=prev</id>
		<title>1d4chan&gt;Mezmerro at 09:19, 29 May 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159961&amp;oldid=prev"/>
		<updated>2022-05-29T09:19:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:19, 29 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Valaara, the Crawling Queen&amp;#039;&amp;#039;&amp;#039;: the daelkyr responsible for creating most of the monstrous insectoids and insectoid symbionts. Canon materials haven&amp;#039;t said much more about it, but Keith Baker&amp;#039;s &amp;#039;&amp;#039;Exploring Eberron&amp;#039;&amp;#039;, which most fans pretty much take as canon, does go a bit more in-depth. Her minions unsurprisingly mostly consist of buglike creatures, and her humanoid worshipers often fall under the delusion that they are insects transformed into or trapped in a humanoid body or that they are being controlled by parasites.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Valaara, the Crawling Queen&amp;#039;&amp;#039;&amp;#039;: the daelkyr responsible for creating most of the monstrous insectoids and insectoid symbionts. Canon materials haven&amp;#039;t said much more about it, but Keith Baker&amp;#039;s &amp;#039;&amp;#039;Exploring Eberron&amp;#039;&amp;#039;, which most fans pretty much take as canon, does go a bit more in-depth. Her minions unsurprisingly mostly consist of buglike creatures, and her humanoid worshipers often fall under the delusion that they are insects transformed into or trapped in a humanoid body or that they are being controlled by parasites.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Avassh, the Twister of Roots&amp;#039;&amp;#039;&amp;#039;: the daelkyr credited with creating monstrous plants. Again, not much above that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Avassh, the Twister of Roots&amp;#039;&amp;#039;&amp;#039;: the daelkyr credited with creating monstrous plants. Again, not much above that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Daelkyr creations==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Dol&#039;&#039;&#039; - the most mass-produced of daelkyr aberrations, Dol are (at least initally) made of goblinoid stock and form the backbone of their armies.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Dolgrim&#039;&#039;&#039; is made of two goblins smacked into one, so they have two sets of arms, ayes and mouths, as well as two brains, but their legs and torsos are fused together. Unlike most other aberrations, Dolgims use armor and weapons, typically armed with a shield, spear, morgenstern and hand crossbow. Despite having two brains, they&#039;re not particularly bright and require supervision from more intelligent aberrations in order to use tactics more advanced than zerg0rushing the opposition and overwhelming them with sheer number of attacks.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Dolgarr&#039;&#039;&#039; is made of a Bugbear pumped with growth hormones, then flayed and his hide grafted back inside-out. Dolgarrs live in constant pain, only slightly dulled when they cause pain to someone else and are covered in skin fat and puss which makes them slick and somewhat resistant to fire. They&#039;re archetypical &quot;dumb brutes&quot;, but with an unhealthy dose of body horror on top.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Dolgaunt&#039;&#039;&#039; is made out of **heavily** mutated hobgoblin. It grows a pair of of tantacles out of the back and have no eyes, instead relying on hypersensitive tines covering it&#039;s entire body, granting it blind-sight. Dolgaunts are highly intelligent and are usually commanding hordes of other Dol or even other aberrations. They don&#039;t use armor on weapons and instead hone monastic fighting skills, which are further improved by their 360° &quot;vision&quot; and ability to suck moisture out of their victims with their back tentacles, hurting the foe and rejuvenating themselves.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Chokers&#039;&#039;&#039; were originally created from Talenta Halflings, and are not solitary ambush predators line in other settings, but scouts and sentries for daelkyr armies.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Illitids&#039;&#039;&#039; were created way before the invasion into Khorvaire by mutating Gish from Astral plane. They usually serve as elite strike teams and commanders of daelkyr forces. Unlike in other DnD settings, Illithids of Eberron don&#039;t form hives and are strictly part of daelkyr amries, although they still use mind-controlled slaves and a variety of Ceremorphs. Curiously, Ulitharids in daelkyr armies outrank Elder Brains, and Neothelids are not hated but used as siege beasts.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Neogi&#039;&#039;&#039; are about the most mutated of humanoids-turned-aberrations and are made off Dwarves. They&#039;re not as terminally xenophobic as in other settings and in fact are made to be a support faction, running logistics and trade for daelkyr armies. Neogi psyche is made out of 100% greed (making them suprememe &amp;lt;s&amp;gt;anarcho&amp;lt;/s&amp;gt; arachno-capitalists) and they&#039;re purpose made to see daelkyr symbionts as the most valuable commodity. Even though they have absolutely zero loyalty to the lords of madness that created them, they fulfill their task nonetheless, running slave raids on surface world or even trading with surfacers (usually through mind-controlled or cultist intermediaries).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Beholderkin&#039;&#039;&#039; - were created as magic artillery and some are still used as such in daelkyr amries, but after their creator get trapped most went on their own, being just as paranoid and xenophobic as in other settings and only kept in check by beings more powerful than them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Eberron]][[Category:Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Eberron]][[Category:Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mezmerro</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159960&amp;oldid=prev</id>
		<title>1d4chan&gt;Throwaway1066: /* Known Daelkyr */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159960&amp;oldid=prev"/>
		<updated>2021-06-28T03:58:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Known Daelkyr&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:58, 28 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kyrzin, the Prince of Slime&amp;#039;&amp;#039;&amp;#039;: the guy responsible for creating all the slimes and gibbering beasts. Orc cultists of Shadow Marches mostly worship this guy and it grants their followers powers over disease and poison, both to inflict it and cure it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kyrzin, the Prince of Slime&amp;#039;&amp;#039;&amp;#039;: the guy responsible for creating all the slimes and gibbering beasts. Orc cultists of Shadow Marches mostly worship this guy and it grants their followers powers over disease and poison, both to inflict it and cure it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Orlassk, the Lord of Stone&amp;#039;&amp;#039;&amp;#039;: the guy credited with creating all the monsters that can turn flesh to stone. You probably should not mention that to any Medusa as they consider this theory heretical. Its cults are rare and are mostly Wizards of Transmutation as it grants their followers increased understanding of transmutation magic. It managed to bind their prison to a giant gargoyle and is generally content with traveling and messing with people in deep Khyber, not interested much in the world above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Orlassk, the Lord of Stone&amp;#039;&amp;#039;&amp;#039;: the guy credited with creating all the monsters that can turn flesh to stone. You probably should not mention that to any Medusa as they consider this theory heretical. Its cults are rare and are mostly Wizards of Transmutation as it grants their followers increased understanding of transmutation magic. It managed to bind their prison to a giant gargoyle and is generally content with traveling and messing with people in deep Khyber, not interested much in the world above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Valaara, the Crawling Queen&#039;&#039;&#039;: the daelkyr responsible for creating most of the monstrous insectoids and insectoid symbionts. Canon materials haven&#039;t said much more about it, but Keith Baker&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;Exploring Eberron&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;, which most fans pretty much take as canon, does go a bit more in-depth. Her minions unsurprisingly mostly consist of buglike creatures, and her humanoid worshipers often fall under the delusion that they are insects transformed into or trapped in a humanoid body or that they are being controlled by parasites.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Valaara, the Crawling Queen&#039;&#039;&#039;: the daelkyr responsible for creating most of the monstrous insectoids and insectoid symbionts. Canon materials haven&#039;t said much more about it, but Keith Baker&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Exploring Eberron&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;, which most fans pretty much take as canon, does go a bit more in-depth. Her minions unsurprisingly mostly consist of buglike creatures, and her humanoid worshipers often fall under the delusion that they are insects transformed into or trapped in a humanoid body or that they are being controlled by parasites.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Avassh, the Twister of Roots&amp;#039;&amp;#039;&amp;#039;: the daelkyr credited with creating monstrous plants. Again, not much above that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Avassh, the Twister of Roots&amp;#039;&amp;#039;&amp;#039;: the daelkyr credited with creating monstrous plants. Again, not much above that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Eberron]][[Category:Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Eberron]][[Category:Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Throwaway1066</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159959&amp;oldid=prev</id>
		<title>1d4chan&gt;Throwaway1066: /* Known Daelkyr */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daelkyr&amp;diff=159959&amp;oldid=prev"/>
		<updated>2021-06-28T03:55:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Known Daelkyr&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:55, 28 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kyrzin, the Prince of Slime&amp;#039;&amp;#039;&amp;#039;: the guy responsible for creating all the slimes and gibbering beasts. Orc cultists of Shadow Marches mostly worship this guy and it grants their followers powers over disease and poison, both to inflict it and cure it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kyrzin, the Prince of Slime&amp;#039;&amp;#039;&amp;#039;: the guy responsible for creating all the slimes and gibbering beasts. Orc cultists of Shadow Marches mostly worship this guy and it grants their followers powers over disease and poison, both to inflict it and cure it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Orlassk, the Lord of Stone&amp;#039;&amp;#039;&amp;#039;: the guy credited with creating all the monsters that can turn flesh to stone. You probably should not mention that to any Medusa as they consider this theory heretical. Its cults are rare and are mostly Wizards of Transmutation as it grants their followers increased understanding of transmutation magic. It managed to bind their prison to a giant gargoyle and is generally content with traveling and messing with people in deep Khyber, not interested much in the world above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Orlassk, the Lord of Stone&amp;#039;&amp;#039;&amp;#039;: the guy credited with creating all the monsters that can turn flesh to stone. You probably should not mention that to any Medusa as they consider this theory heretical. Its cults are rare and are mostly Wizards of Transmutation as it grants their followers increased understanding of transmutation magic. It managed to bind their prison to a giant gargoyle and is generally content with traveling and messing with people in deep Khyber, not interested much in the world above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Valaara, the Crawling Queen&#039;&#039;&#039;: the daelkyr responsible for creating most of the monstrous insectoids and insectoid symbionts. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not &lt;/del&gt;much &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;else is known &lt;/del&gt;about it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Valaara, the Crawling Queen&#039;&#039;&#039;: the daelkyr responsible for creating most of the monstrous insectoids and insectoid symbionts. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Canon materials haven&#039;t said &lt;/ins&gt;much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more &lt;/ins&gt;about it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but Keith Baker&#039;s *Exploring Eberron*, which most fans pretty much take as canon, does go a bit more in-depth. Her minions unsurprisingly mostly consist of buglike creatures, and her humanoid worshipers often fall under the delusion that they are insects transformed into or trapped in a humanoid body or that they are being controlled by parasites&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Avassh, the Twister of Roots&amp;#039;&amp;#039;&amp;#039;: the daelkyr credited with creating monstrous plants. Again, not much above that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Avassh, the Twister of Roots&amp;#039;&amp;#039;&amp;#039;: the daelkyr credited with creating monstrous plants. Again, not much above that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Eberron]][[Category:Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Eberron]][[Category:Dungeons &amp;amp; Dragons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Throwaway1066</name></author>
	</entry>
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