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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Damage_Reduction</id>
	<title>Damage Reduction - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Damage_Reduction"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;action=history"/>
	<updated>2026-04-26T16:51:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161802&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 16 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161802&amp;oldid=prev"/>
		<updated>2023-06-20T16:46:30Z</updated>

		<summary type="html">&lt;p&gt;16 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:46, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161785&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161785&amp;oldid=prev"/>
		<updated>2023-06-18T22:27:23Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:27, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161784&amp;oldid=prev</id>
		<title>204.54.33.143 at 10:28, 16 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161784&amp;oldid=prev"/>
		<updated>2023-06-16T10:28:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:28, 16 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits really hard.  Conversely, since Damage Resistance halves &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits really hard.  Conversely, since Damage Resistance halves &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that said, the Damage Resistance system of 5th Edition is not without criticism; chiefly it is rather stifling against certain damage types. So many monsters in 5th Edition, even at lower levels/CR, are resistant or (especially at higher levels/CR) immune to fire or poison (or both) damage; which if you&#039;re not level 5 yet means you can roll a 1 for fire damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on a spell against a monster with resistance means &lt;/del&gt;and actually deal 0 damage. Poison is also rather noteworthy since immunity to it almost always comes hand-in-hand with immunity to the poisoned condition as well. And despite what was said above, magic items and spells do not always penetrate damage resistance; this typically only applies to bludgeoning, piercing and slashing damage. Spells, weapons, and effects which deal fire or poison damage, or inflict the poisoned condition are thus typically unloved or unused unless they&#039;re grossly overpowered for their cost (such as fireball); poisons really get shafted since, although your player could purchase and use them they&#039;re incredibly expensive for what they do and the high risk that they become useless later on makes the investment questionable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that said, the Damage Resistance system of 5th Edition is not without criticism; chiefly it is rather stifling against certain damage types. So many monsters in 5th Edition, even at lower levels/CR, are resistant or (especially at higher levels/CR) immune to fire or poison (or both) damage; which if you&#039;re not level 5 yet means you can roll a 1 for fire damage and actually deal 0 damage. Poison is also rather noteworthy since immunity to it almost always comes hand-in-hand with immunity to the poisoned condition as well. And despite what was said above, magic items and spells do not always penetrate damage resistance; this typically only applies to bludgeoning, piercing and slashing damage. Spells, weapons, and effects which deal fire or poison damage, or inflict the poisoned condition are thus typically unloved or unused unless they&#039;re grossly overpowered for their cost (such as fireball); poisons really get shafted since, although your player could purchase and use them they&#039;re incredibly expensive for what they do and the high risk that they become useless later on makes the investment questionable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>204.54.33.143</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161801&amp;oldid=prev</id>
		<title>204.54.33.143 at 10:25, 16 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161801&amp;oldid=prev"/>
		<updated>2023-06-16T10:25:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:25, 16 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits really hard.  Conversely, since Damage Resistance halves &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits really hard.  Conversely, since Damage Resistance halves &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that said, the Damage Resistance system of 5th Edition is not without criticism; chiefly it is rather stifling against certain damage types. So many monsters in 5th Edition, even at lower levels/CR, are resistant or (especially at higher levels/CR) immune to fire or poison (or both) damage; which if you&#039;re not level 5 yet &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;means you can roll a 1 for fire damage on a spell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack &lt;/del&gt;against a monster with resistance means and actually deal 0 damage. Poison is also rather noteworthy since immunity to it almost always comes hand-in-hand with immunity to the poisoned condition as well. And despite what was said above, magic items and spells do not always penetrate damage resistance; this typically only applies to bludgeoning, piercing and slashing damage. Spells, weapons, and effects which deal fire or poison damage, or inflict the poisoned condition are thus typically unloved or unused unless they&#039;re grossly overpowered for their cost (such as fireball); poisons really get shafted since, although your player could purchase and use them they&#039;re incredibly expensive for what they do and the high risk that they become useless later on makes the investment questionable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that said, the Damage Resistance system of 5th Edition is not without criticism; chiefly it is rather stifling against certain damage types. So many monsters in 5th Edition, even at lower levels/CR, are resistant or (especially at higher levels/CR) immune to fire or poison (or both) damage; which if you&#039;re not level 5 yet means you can roll a 1 for fire damage on a spell against a monster with resistance means and actually deal 0 damage. Poison is also rather noteworthy since immunity to it almost always comes hand-in-hand with immunity to the poisoned condition as well. And despite what was said above, magic items and spells do not always penetrate damage resistance; this typically only applies to bludgeoning, piercing and slashing damage. Spells, weapons, and effects which deal fire or poison damage, or inflict the poisoned condition are thus typically unloved or unused unless they&#039;re grossly overpowered for their cost (such as fireball); poisons really get shafted since, although your player could purchase and use them they&#039;re incredibly expensive for what they do and the high risk that they become useless later on makes the investment questionable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>204.54.33.143</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161800&amp;oldid=prev</id>
		<title>204.54.33.143 at 10:24, 16 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161800&amp;oldid=prev"/>
		<updated>2023-06-16T10:24:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:24, 16 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits really hard.  Conversely, since Damage Resistance halves &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits really hard.  Conversely, since Damage Resistance halves &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that said, the Damage Resistance system of 5th Edition is not without criticism; chiefly it is rather stifling against certain damage types. So many monsters in 5th Edition, even at lower levels/CR, are resistant or (especially at higher levels/CR) immune to fire or poison (or both) damage; which if you&#039;re not level 5 yet and roll a 1 for fire damage on a spell attack against a monster with resistance means &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can &lt;/del&gt;actually deal 0 damage. Poison is also rather noteworthy since immunity to it almost always comes hand-in-hand with immunity to the poisoned condition as well. And despite what was said above, magic items and spells do not always penetrate damage resistance; this typically only applies to bludgeoning, piercing and slashing damage. Spells, weapons, and effects which deal fire or poison damage, or inflict the poisoned condition are thus typically unloved or unused unless they&#039;re grossly overpowered for their cost (such as fireball); poisons really get shafted since, although your player could purchase and use them they&#039;re incredibly expensive for what they do and the high risk that they become useless later on makes the investment questionable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that said, the Damage Resistance system of 5th Edition is not without criticism; chiefly it is rather stifling against certain damage types. So many monsters in 5th Edition, even at lower levels/CR, are resistant or (especially at higher levels/CR) immune to fire or poison (or both) damage; which if you&#039;re not level 5 yet and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means you can &lt;/ins&gt;roll a 1 for fire damage on a spell attack against a monster with resistance means &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;actually deal 0 damage. Poison is also rather noteworthy since immunity to it almost always comes hand-in-hand with immunity to the poisoned condition as well. And despite what was said above, magic items and spells do not always penetrate damage resistance; this typically only applies to bludgeoning, piercing and slashing damage. Spells, weapons, and effects which deal fire or poison damage, or inflict the poisoned condition are thus typically unloved or unused unless they&#039;re grossly overpowered for their cost (such as fireball); poisons really get shafted since, although your player could purchase and use them they&#039;re incredibly expensive for what they do and the high risk that they become useless later on makes the investment questionable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key 2d4chan:diff:1.41:old-161799:rev-161800:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>204.54.33.143</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161799&amp;oldid=prev</id>
		<title>204.54.33.143 at 10:23, 16 June 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161799&amp;oldid=prev"/>
		<updated>2023-06-16T10:23:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:23, 16 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits really hard.  Conversely, since Damage Resistance halves &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits really hard.  Conversely, since Damage Resistance halves &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With that said, the Damage Resistance system of 5th Edition is not without criticism; chiefly it is rather stifling against certain damage types. So many monsters in 5th Edition, even at lower levels/CR, are resistant or (especially at higher levels/CR) immune to fire or poison (or both) damage; which if you&#039;re not level 5 yet and roll a 1 for fire damage on a spell attack against a monster with resistance means you can actually deal 0 damage. Poison is also rather noteworthy since immunity to it almost always comes hand-in-hand with immunity to the poisoned condition as well. And despite what was said above, magic items and spells do not always penetrate damage resistance; this typically only applies to bludgeoning, piercing and slashing damage. Spells, weapons, and effects which deal fire or poison damage, or inflict the poisoned condition are thus typically unloved or unused unless they&#039;re grossly overpowered for their cost (such as fireball); poisons really get shafted since, although your player could purchase and use them they&#039;re incredibly expensive for what they do and the high risk that they become useless later on makes the investment questionable.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>204.54.33.143</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161798&amp;oldid=prev</id>
		<title>1d4chan&gt;Nubnuber at 03:23, 2 February 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161798&amp;oldid=prev"/>
		<updated>2021-02-02T03:23:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:23, 2 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Pathfinder, in keeping with its status as the [[Hackmaster]] of third edition, kept the old Damage Reduction system, it &amp;#039;&amp;#039;did&amp;#039;&amp;#039; introduce rules whereby sufficiently-powerful weapons pierced certain kinds of DR just by increasing in enhancement bonus.  This is [[skub| the source of much civilized and respectful debate]], with some arguing it&amp;#039;s conceptually stupid and cheapens the exotic materials, while others argue that, from a gameplay perspective, having so many different materials and needing a golfbag full of weapons to fight effectively in melee wasn&amp;#039;t adding that much fun to the game anyway and really hurt certain styles of play, like dual-wielding, many of which were already weak and didn&amp;#039;t need to be punished, also like dual-wielding.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Pathfinder, in keeping with its status as the [[Hackmaster]] of third edition, kept the old Damage Reduction system, it &amp;#039;&amp;#039;did&amp;#039;&amp;#039; introduce rules whereby sufficiently-powerful weapons pierced certain kinds of DR just by increasing in enhancement bonus.  This is [[skub| the source of much civilized and respectful debate]], with some arguing it&amp;#039;s conceptually stupid and cheapens the exotic materials, while others argue that, from a gameplay perspective, having so many different materials and needing a golfbag full of weapons to fight effectively in melee wasn&amp;#039;t adding that much fun to the game anyway and really hurt certain styles of play, like dual-wielding, many of which were already weak and didn&amp;#039;t need to be punished, also like dual-wielding.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, while previous editions (and Pathfinder) use this system exclusively, 2nd Edition instead had a system of &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039;, which reduced any damage of the relevant type by an associated percentage.  This wasn&#039;t unbearable, but was rather math-y.  Fifth edition brought it back in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spirit&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;instead just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;halves &lt;/del&gt;all damage of the said type given, rounding down.  It also tends to give &#039;&#039;all&#039;&#039; magic weapons the flat benefit of penetrating damage resistance of any kind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, while previous editions (and Pathfinder) use this system exclusively, 2nd Edition instead had a system of &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039;, which reduced any damage of the relevant type by an associated percentage.  This wasn&#039;t unbearable, but was rather math-y.  Fifth edition brought it back in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name only&lt;/ins&gt;, instead just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;halving &lt;/ins&gt;all damage of the said type given, rounding down.  It also tends to give &#039;&#039;all&#039;&#039; magic weapons the flat benefit of penetrating damage resistance of any kind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits really hard.  Conversely, since Damage Resistance halves &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits really hard.  Conversely, since Damage Resistance halves &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Nubnuber</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161797&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 15:30, 19 September 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161797&amp;oldid=prev"/>
		<updated>2019-09-19T15:30:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:30, 19 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Damage Reduction&amp;#039;&amp;#039;&amp;#039;, is a game mechanic popularized by [[Dungeons &amp;amp; Dragons]], although it wasn&amp;#039;t formally named as such until [[3e]]. As the name probably indicates, Damage Reduction is a way of handling the various supernatural or logical toughness-related advantages that different creatures may have, resulting in a reduction of damage inflicted, unless the damage was caused by something specifically useful for hurting that creature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Damage Reduction&amp;#039;&amp;#039;&amp;#039;, is a game mechanic popularized by [[Dungeons &amp;amp; Dragons]], although it wasn&amp;#039;t formally named as such until [[3e]]. As the name probably indicates, Damage Reduction is a way of handling the various supernatural or logical toughness-related advantages that different creatures may have, resulting in a reduction of damage inflicted, unless the damage was caused by something specifically useful for hurting that creature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The two most classic examples are skeletons being resistant to non-bludgeoning physical damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(but taking bonus damage &#039;&#039;from&#039;&#039; blunt hits) &lt;/del&gt;and [[werewolf|werewolves]] being super resilient, if not outright immune, to any damage that isn&#039;t inflicted by a silver weapon.  This is usually rendered as a set number that all incoming damage is &#039;&#039;reduced&#039;&#039; by, typically rendered thus on a stat block: DR X/Y, where X amount of damage skimmed off the top of any incoming damage not inflicted by Y and Y is the nature of the weapon or damage type necessary to ignore the damage reduction.  For instance, a wererat might have DR 5/Silver.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The two most classic examples are skeletons being resistant to non-bludgeoning physical damage and [[werewolf|werewolves]] being super resilient, if not outright immune, to any damage that isn&#039;t inflicted by a silver weapon.  This is usually rendered as a set number that all incoming damage is &#039;&#039;reduced&#039;&#039; by, typically rendered thus on a stat block: DR X/Y, where X amount of damage skimmed off the top of any incoming damage not inflicted by Y and Y is the nature of the weapon or damage type necessary to ignore the damage reduction.  For instance, a wererat might have DR 5/Silver.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Energy Resistance&amp;#039;&amp;#039;&amp;#039; follows the same principle, but specifically applies to one (or, in some creatures, more than one) form of [[element]]al damage. For example, a [[demon]] taking less damage from fire, or a [[yeti]] taking less damage from ice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Energy Resistance&amp;#039;&amp;#039;&amp;#039; follows the same principle, but specifically applies to one (or, in some creatures, more than one) form of [[element]]al damage. For example, a [[demon]] taking less damage from fire, or a [[yeti]] taking less damage from ice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161796&amp;oldid=prev</id>
		<title>128.214.138.169: It&#039;s DR 5/silver, not DR/5 silver. Also I don&#039;t think skeletons take bonus damage from smacks, but I won&#039;t change it for now.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161796&amp;oldid=prev"/>
		<updated>2019-09-19T10:04:19Z</updated>

		<summary type="html">&lt;p&gt;It&amp;#039;s DR 5/silver, not DR/5 silver. Also I don&amp;#039;t think skeletons take bonus damage from smacks, but I won&amp;#039;t change it for now.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:04, 19 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Damage Reduction&amp;#039;&amp;#039;&amp;#039;, is a game mechanic popularized by [[Dungeons &amp;amp; Dragons]], although it wasn&amp;#039;t formally named as such until [[3e]]. As the name probably indicates, Damage Reduction is a way of handling the various supernatural or logical toughness-related advantages that different creatures may have, resulting in a reduction of damage inflicted, unless the damage was caused by something specifically useful for hurting that creature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Damage Reduction&amp;#039;&amp;#039;&amp;#039;, is a game mechanic popularized by [[Dungeons &amp;amp; Dragons]], although it wasn&amp;#039;t formally named as such until [[3e]]. As the name probably indicates, Damage Reduction is a way of handling the various supernatural or logical toughness-related advantages that different creatures may have, resulting in a reduction of damage inflicted, unless the damage was caused by something specifically useful for hurting that creature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The two most classic examples are skeletons being resistant to non-bludgeoning physical damage (but taking bonus damage &#039;&#039;from&#039;&#039; blunt hits) and [[werewolf|werewolves]] being super resilient, if not outright immune, to any damage that isn&#039;t inflicted by a silver weapon.  This is usually rendered as a set number that all incoming damage is &#039;&#039;reduced&#039;&#039; by, typically rendered thus on a stat block: DR/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;X - &lt;/del&gt;Y, where X amount of damage skimmed off the top of any incoming damage not inflicted by Y and Y is the nature of the weapon or damage type necessary to ignore the damage reduction.  For instance, a wererat might have DR/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/del&gt;Silver.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The two most classic examples are skeletons being resistant to non-bludgeoning physical damage (but taking bonus damage &#039;&#039;from&#039;&#039; blunt hits) and [[werewolf|werewolves]] being super resilient, if not outright immune, to any damage that isn&#039;t inflicted by a silver weapon.  This is usually rendered as a set number that all incoming damage is &#039;&#039;reduced&#039;&#039; by, typically rendered thus on a stat block: DR &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;X&lt;/ins&gt;/Y, where X amount of damage skimmed off the top of any incoming damage not inflicted by Y and Y is the nature of the weapon or damage type necessary to ignore the damage reduction.  For instance, a wererat might have DR &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;/Silver.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Energy Resistance&amp;#039;&amp;#039;&amp;#039; follows the same principle, but specifically applies to one (or, in some creatures, more than one) form of [[element]]al damage. For example, a [[demon]] taking less damage from fire, or a [[yeti]] taking less damage from ice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Energy Resistance&amp;#039;&amp;#039;&amp;#039; follows the same principle, but specifically applies to one (or, in some creatures, more than one) form of [[element]]al damage. For example, a [[demon]] taking less damage from fire, or a [[yeti]] taking less damage from ice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>128.214.138.169</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161795&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 19:55, 13 August 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Damage_Reduction&amp;diff=161795&amp;oldid=prev"/>
		<updated>2019-08-13T19:55:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:55, 13 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, while previous editions (and Pathfinder) use this system exclusively, 2nd Edition instead had a system of &amp;#039;&amp;#039;&amp;#039;Damage Resistance&amp;#039;&amp;#039;&amp;#039;, which reduced any damage of the relevant type by an associated percentage.  This wasn&amp;#039;t unbearable, but was rather math-y.  Fifth edition brought it back in spirit, but instead just halves all damage of the said type given, rounding down.  It also tends to give &amp;#039;&amp;#039;all&amp;#039;&amp;#039; magic weapons the flat benefit of penetrating damage resistance of any kind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, while previous editions (and Pathfinder) use this system exclusively, 2nd Edition instead had a system of &amp;#039;&amp;#039;&amp;#039;Damage Resistance&amp;#039;&amp;#039;&amp;#039;, which reduced any damage of the relevant type by an associated percentage.  This wasn&amp;#039;t unbearable, but was rather math-y.  Fifth edition brought it back in spirit, but instead just halves all damage of the said type given, rounding down.  It also tends to give &amp;#039;&amp;#039;all&amp;#039;&amp;#039; magic weapons the flat benefit of penetrating damage resistance of any kind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slightly less &lt;/del&gt;really hard.  Conversely, since Damage Resistance halves &#039;&#039;all&#039;&#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, the two systems actually incentivize different methods of play a little.  For instance, Damage Reduction penalizes dual-wielding and multi-attacking in a number of subtle ways, including but not limited to having to maintain twice as many weapons to deal with it and being disproportionately affected by it, since having ten skimmed off the damage of each attack hurts the guy who swings four times for less damage more than the guy who swung once but hits really hard.  Conversely, since Damage Resistance halves &#039;&#039;all&#039;&#039; damage, it swings in the other direction a little, though not as dramatically.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Dungeons &amp;amp; Dragons]] [[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
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