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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dark_Souls</id>
	<title>Dark Souls - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dark_Souls"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;action=history"/>
	<updated>2026-06-13T15:56:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166328&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 206 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166328&amp;oldid=prev"/>
		<updated>2023-06-20T16:56:23Z</updated>

		<summary type="html">&lt;p&gt;206 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:56, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166121&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166121&amp;oldid=prev"/>
		<updated>2023-06-18T22:29:00Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:29, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166120&amp;oldid=prev</id>
		<title>93.149.158.179: /* Dark Souls III */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166120&amp;oldid=prev"/>
		<updated>2023-05-18T21:09:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dark Souls III&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:09, 18 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dark Souls III===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dark Souls III===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fire is going out yet again, but it&#039;s so terribly weak now that it might not even last another cycle. In desperation, the flame uses the little power it has in a last ditch plan. This sees the rise of the Unkindled, those Undead who tried but failed to link the fire back in a previous age and were turned to ash. In practice they&#039;re pretty much the true undead. Now the Unkindled seek to gather the resurrected Lords of Cinder, four powerful badasses who did pull it off back in their day but don&#039;t feel like trying it again. So it&#039;s your job to find them, kick their asses and use the cinders you take from them to link the fire yet again, or let it fade away completely so the Age of Darkness finally happens. Whatever is your decision, you are aided in it by the Fire Keeper of the Firelink Shrine, which is your hub world of the game where you can buy stuff, level up and advance the plot. Unlike the previous games, there is a third option: scattering the sparks of the First Flame amongst all of humanity.  The Dark will then come and you will be the Lord of Hollows but the sparks will remain in everyone and as the human population increases the sparks of humanity will basically replace the fire and so the Dark will be slowly reduced as humanity rises again and Light returns to the world in a distant future.  This also has made it somewhat popular to use in various Dark Souls crossover fanfictions as superpowers (such as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aura &lt;/del&gt;in RWBY) can easily be explained by these sparks of the First Flame and also tying the Ashen One main character to the crossed series.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fire is going out yet again, but it&#039;s so terribly weak now that it might not even last another cycle. In desperation, the flame uses the little power it has in a last ditch plan. This sees the rise of the Unkindled, those Undead who tried but failed to link the fire back in a previous age and were turned to ash. In practice they&#039;re pretty much the true undead. Now the Unkindled seek to gather the resurrected Lords of Cinder, four powerful badasses who did pull it off back in their day but don&#039;t feel like trying it again. So it&#039;s your job to find them, kick their asses and use the cinders you take from them to link the fire yet again, or let it fade away completely so the Age of Darkness finally happens. Whatever is your decision, you are aided in it by the Fire Keeper of the Firelink Shrine, which is your hub world of the game where you can buy stuff, level up and advance the plot. Unlike the previous games, there is a third option: scattering the sparks of the First Flame amongst all of humanity.  The Dark will then come and you will be the Lord of Hollows but the sparks will remain in everyone and as the human population increases the sparks of humanity will basically replace the fire and so the Dark will be slowly reduced as humanity rises again and Light returns to the world in a distant future.  This also has made it somewhat popular to use in various Dark Souls crossover fanfictions as superpowers (such as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aura &lt;/ins&gt;in RWBY) can easily be explained by these sparks of the First Flame and also tying the Ashen One main character to the crossed series.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to it coming off the heels of Bloodborne, it takes many notes from its cousin; a hub world, faster combat, and several other mechanical features. The game itself is remarkably Grimdark and depressing, both in tone as well as in the story.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to it coming off the heels of Bloodborne, it takes many notes from its cousin; a hub world, faster combat, and several other mechanical features. The game itself is remarkably Grimdark and depressing, both in tone as well as in the story.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>93.149.158.179</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166327&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 12:39, 6 May 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166327&amp;oldid=prev"/>
		<updated>2023-05-06T12:39:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:39, 6 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Relevant to /tg/ mainly in that people sometimes throw it around as &amp;quot;this is how you do a [[grimdark]] setting properly&amp;quot;, &amp;quot;wouldn&amp;#039;t it be cool to set a game in this setting?&amp;quot; and &amp;quot;the material GMs can rip off file&amp;quot;. It also pops up semi-regularly as the catalyst for quest threads and more than a few worldbuilding threads, most notably [http://suptg.thisisnotatrueending.com/archive.html?tags=Lost%20Source Lost Source].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Relevant to /tg/ mainly in that people sometimes throw it around as &amp;quot;this is how you do a [[grimdark]] setting properly&amp;quot;, &amp;quot;wouldn&amp;#039;t it be cool to set a game in this setting?&amp;quot; and &amp;quot;the material GMs can rip off file&amp;quot;. It also pops up semi-regularly as the catalyst for quest threads and more than a few worldbuilding threads, most notably [http://suptg.thisisnotatrueending.com/archive.html?tags=Lost%20Source Lost Source].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both [https://boardgamegeek.com/boardgame/197831/dark-souls-board-game Dark Souls] and the younger brother [https://boardgamegeek.com/boardgame/195856/bloodborne-card-game Bloodborne] have their own board game incarnations, with the former being a exploration dungeon crawler, and the latter a card game of collecting blood tokens and defeating monsters. Dark Souls also recieved an official tabletop RPG adaptation by Steamforged Games, using the [[Dungeons &amp;amp; Dragons 5th Edition]] system. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;is kind of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contrversial &lt;/del&gt;since many don&#039;t see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5e &lt;/del&gt;as a good fit to replicate the ultra-brutal gameplay and feeling of the setting, and because the first printings came filled with spelling errors and [https://www.dicebreaker.com/games/dark-souls-the-roleplaying-game/news/dark-souls-rpg-rulebook-errors was clearly not playtested].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both [https://boardgamegeek.com/boardgame/197831/dark-souls-board-game Dark Souls] and the younger brother [https://boardgamegeek.com/boardgame/195856/bloodborne-card-game Bloodborne] have their own board game incarnations, with the former being a exploration dungeon crawler, and the latter a card game of collecting blood tokens and defeating monsters. Dark Souls also recieved an official tabletop RPG adaptation by Steamforged Games, using the [[Dungeons &amp;amp; Dragons 5th Edition]] system. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This 5E port &lt;/ins&gt;is kind of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controversial &lt;/ins&gt;since many don&#039;t see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5E &lt;/ins&gt;as a good fit to replicate the ultra-brutal gameplay and feeling of the setting, and because the first printings came filled with spelling errors and [https://www.dicebreaker.com/games/dark-souls-the-roleplaying-game/news/dark-souls-rpg-rulebook-errors was clearly not playtested]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Even more damning was that there&#039;s a different RPG that was made in Japan but never left that country because the devs thought us dumb gaijin couldn&#039;t understand anything beyond 5E...not that they&#039;re wrong about 5E&#039;s popularity but it&#039;s still looking down upon the rest of the world&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More pertinently, [[Fires Far Away]] is a homebrewed setting that owes its existence to the likes of Dark Souls, being designed for running games in a similarly-styled world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More pertinently, [[Fires Far Away]] is a homebrewed setting that owes its existence to the likes of Dark Souls, being designed for running games in a similarly-styled world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166326&amp;oldid=prev</id>
		<title>142.198.167.208: The series has official RPG tabletop games now, lol</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166326&amp;oldid=prev"/>
		<updated>2023-05-06T04:51:39Z</updated>

		<summary type="html">&lt;p&gt;The series has official RPG tabletop games now, lol&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:51, 6 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For reference, imagine a fantasy tabletop game run by a [[Gamemaster|Killer DM]] who wants your character to die if you get the least bit sloppy with your Spot checks, don&amp;#039;t [[Powergamer|optimize your build]] (though that makes things easier, it&amp;#039;s not remotely necessary), and don&amp;#039;t carefully study the rulebooks and monsters manuals before you even start playing (or you can just learn through trial and error like you&amp;#039;re supposed to). Oh, and other players in other groups will occasionally come to your table and roll some dice to kill you, often before you can even roll initiative, for some [[loot]] and [[lulz]]. At the same time though, the Killer DM is also fair by making your frequent deaths more of an inconvenience then it might be (loading screens, ugh) so that you can learn through trial and error if nothing else so that you do eventually beat his challenges. That is pretty much the Dark Souls experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For reference, imagine a fantasy tabletop game run by a [[Gamemaster|Killer DM]] who wants your character to die if you get the least bit sloppy with your Spot checks, don&amp;#039;t [[Powergamer|optimize your build]] (though that makes things easier, it&amp;#039;s not remotely necessary), and don&amp;#039;t carefully study the rulebooks and monsters manuals before you even start playing (or you can just learn through trial and error like you&amp;#039;re supposed to). Oh, and other players in other groups will occasionally come to your table and roll some dice to kill you, often before you can even roll initiative, for some [[loot]] and [[lulz]]. At the same time though, the Killer DM is also fair by making your frequent deaths more of an inconvenience then it might be (loading screens, ugh) so that you can learn through trial and error if nothing else so that you do eventually beat his challenges. That is pretty much the Dark Souls experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Relevant to /tg/ mainly in that people sometimes throw it around as &quot;this is how you do a [[grimdark]] setting properly&quot;, &quot;wouldn&#039;t it be cool to set a game in this setting?&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Answer: No, because the damn thing is so vague), &lt;/del&gt;and &quot;the material GMs can rip off file&quot;. It also pops up semi-regularly as the catalyst for quest threads and more than a few worldbuilding threads, most notably [http://suptg.thisisnotatrueending.com/archive.html?tags=Lost%20Source Lost Source].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Relevant to /tg/ mainly in that people sometimes throw it around as &quot;this is how you do a [[grimdark]] setting properly&quot;, &quot;wouldn&#039;t it be cool to set a game in this setting?&quot; and &quot;the material GMs can rip off file&quot;. It also pops up semi-regularly as the catalyst for quest threads and more than a few worldbuilding threads, most notably [http://suptg.thisisnotatrueending.com/archive.html?tags=Lost%20Source Lost Source].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both [https://boardgamegeek.com/boardgame/197831/dark-souls-board-game Dark Souls] and the younger brother [https://boardgamegeek.com/boardgame/195856/bloodborne-card-game Bloodborne] have their own board game incarnations, with the former being a exploration dungeon crawler, and the latter a card game of collecting blood tokens and defeating monsters. Dark Souls also recieved an official tabletop RPG adaptation by Steamforged Games, using the [[Dungeons &amp;amp; Dragons 5th Edition]] system. It is kind of contrversial since many don&amp;#039;t see 5e as a good fit to replicate the ultra-brutal gameplay and feeling of the setting, and because the first printings came filled with spelling errors and [https://www.dicebreaker.com/games/dark-souls-the-roleplaying-game/news/dark-souls-rpg-rulebook-errors was clearly not playtested].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both [https://boardgamegeek.com/boardgame/197831/dark-souls-board-game Dark Souls] and the younger brother [https://boardgamegeek.com/boardgame/195856/bloodborne-card-game Bloodborne] have their own board game incarnations, with the former being a exploration dungeon crawler, and the latter a card game of collecting blood tokens and defeating monsters. Dark Souls also recieved an official tabletop RPG adaptation by Steamforged Games, using the [[Dungeons &amp;amp; Dragons 5th Edition]] system. It is kind of contrversial since many don&amp;#039;t see 5e as a good fit to replicate the ultra-brutal gameplay and feeling of the setting, and because the first printings came filled with spelling errors and [https://www.dicebreaker.com/games/dark-souls-the-roleplaying-game/news/dark-souls-rpg-rulebook-errors was clearly not playtested].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>142.198.167.208</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166325&amp;oldid=prev</id>
		<title>142.161.37.144: /* Dark Souls III */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166325&amp;oldid=prev"/>
		<updated>2023-02-26T18:14:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dark Souls III&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:14, 26 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the second DLC, you look for Gael who went missing in the Ringed City, a city that Gwyn gave to the first humans as a token of gratitude for their help in the fight against the dragons, but in reality was little more than a fancy prison at the edge of the world. Gael was looking for the Dark Soul itself so that the Girl may finish a second painting that save everyone else in Lothric. When you meet Gael, so much time has passed that everything has sunk into dust. Dark Souls 3, and the trilogy ends in the most Dark Souls-esque way you can even think of: [[Grimdark|Two nobodies, fighting at the end of the world, over something that barely even exists anymore and doesn&amp;#039;t even matter.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the second DLC, you look for Gael who went missing in the Ringed City, a city that Gwyn gave to the first humans as a token of gratitude for their help in the fight against the dragons, but in reality was little more than a fancy prison at the edge of the world. Gael was looking for the Dark Soul itself so that the Girl may finish a second painting that save everyone else in Lothric. When you meet Gael, so much time has passed that everything has sunk into dust. Dark Souls 3, and the trilogy ends in the most Dark Souls-esque way you can even think of: [[Grimdark|Two nobodies, fighting at the end of the world, over something that barely even exists anymore and doesn&amp;#039;t even matter.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fight starts with Gael fighting like an animal, but after he bleeds he realizes his plan is working: His blood has become a pigment of the dark soul, appropriate for the painting. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He &lt;/del&gt;stands and fights like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an actual person once more&lt;/del&gt;. When you finish him off, you carry off his soul and his pigment and give it to the Painter. She then thanks you, says she&#039;ll name the world after you (Hopefully, nothing embarrassing, right?) and hopes that her Uncle Gael will come home soon. No, you don&#039;t tell her you just brutally murdered him for all of this to happen. You bastard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fight starts with Gael fighting like an animal, but after he bleeds he realizes his plan is working: His blood has become a pigment of the dark soul, appropriate for the painting. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With his sole purpose fulfilled, he hollows and &lt;/ins&gt;stands and fights like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a knight rather than the animal he had become in pursuit of the pigment needed for his Lady&#039;s painting&lt;/ins&gt;. When you finish him off, you carry off his soul and his pigment and give it to the Painter. She then thanks you, says she&#039;ll name the world after you (Hopefully, nothing embarrassing, right?) and hopes that her Uncle Gael will come home soon. No, you don&#039;t tell her you just brutally murdered him for all of this to happen. You bastard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So ends Dark Souls. Dark and depressing... But damn fun to destroy and be destroyed by.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So ends Dark Souls. Dark and depressing... But damn fun to destroy and be destroyed by.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>142.161.37.144</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166324&amp;oldid=prev</id>
		<title>1d4chan&gt;GT Okami: /* Dark Souls III */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166324&amp;oldid=prev"/>
		<updated>2023-02-02T13:32:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dark Souls III&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:32, 2 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fire is going out yet again, but it&amp;#039;s so terribly weak now that it might not even last another cycle. In desperation, the flame uses the little power it has in a last ditch plan. This sees the rise of the Unkindled, those Undead who tried but failed to link the fire back in a previous age and were turned to ash. In practice they&amp;#039;re pretty much the true undead. Now the Unkindled seek to gather the resurrected Lords of Cinder, four powerful badasses who did pull it off back in their day but don&amp;#039;t feel like trying it again. So it&amp;#039;s your job to find them, kick their asses and use the cinders you take from them to link the fire yet again, or let it fade away completely so the Age of Darkness finally happens. Whatever is your decision, you are aided in it by the Fire Keeper of the Firelink Shrine, which is your hub world of the game where you can buy stuff, level up and advance the plot. Unlike the previous games, there is a third option: scattering the sparks of the First Flame amongst all of humanity.  The Dark will then come and you will be the Lord of Hollows but the sparks will remain in everyone and as the human population increases the sparks of humanity will basically replace the fire and so the Dark will be slowly reduced as humanity rises again and Light returns to the world in a distant future.  This also has made it somewhat popular to use in various Dark Souls crossover fanfictions as superpowers (such as aura in RWBY) can easily be explained by these sparks of the First Flame and also tying the Ashen One main character to the crossed series.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fire is going out yet again, but it&amp;#039;s so terribly weak now that it might not even last another cycle. In desperation, the flame uses the little power it has in a last ditch plan. This sees the rise of the Unkindled, those Undead who tried but failed to link the fire back in a previous age and were turned to ash. In practice they&amp;#039;re pretty much the true undead. Now the Unkindled seek to gather the resurrected Lords of Cinder, four powerful badasses who did pull it off back in their day but don&amp;#039;t feel like trying it again. So it&amp;#039;s your job to find them, kick their asses and use the cinders you take from them to link the fire yet again, or let it fade away completely so the Age of Darkness finally happens. Whatever is your decision, you are aided in it by the Fire Keeper of the Firelink Shrine, which is your hub world of the game where you can buy stuff, level up and advance the plot. Unlike the previous games, there is a third option: scattering the sparks of the First Flame amongst all of humanity.  The Dark will then come and you will be the Lord of Hollows but the sparks will remain in everyone and as the human population increases the sparks of humanity will basically replace the fire and so the Dark will be slowly reduced as humanity rises again and Light returns to the world in a distant future.  This also has made it somewhat popular to use in various Dark Souls crossover fanfictions as superpowers (such as aura in RWBY) can easily be explained by these sparks of the First Flame and also tying the Ashen One main character to the crossed series.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to it coming off the heels of Bloodborne, it takes many notes from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;cousin; a hub world, faster combat, and several other mechanical features. The game itself is remarkably Grimdark and depressing, both in tone as well as in the story.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to it coming off the heels of Bloodborne, it takes many notes from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;cousin; a hub world, faster combat, and several other mechanical features. The game itself is remarkably Grimdark and depressing, both in tone as well as in the story.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You make your way through the ruins of nearly every location of the first two games in some form or another but everything is decidedly bleak and horrific. Eventually, you face the Avatar of all past Lords of Cinder and face one of four decisions: Link the flame, Snuff out the flame and put the World to rest, usurp the flame and become the solution Aldia so desperately looked for, or simply take the flame for your own gains. Like a dick.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You make your way through the ruins of nearly every location of the first two games in some form or another but everything is decidedly bleak and horrific. Eventually, you face the Avatar of all past Lords of Cinder and face one of four decisions: Link the flame, Snuff out the flame and put the World to rest, usurp the flame and become the solution Aldia so desperately looked for, or simply take the flame for your own gains. Like a dick.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game drives the point home that this may well be the very last time the flame could be linked, as all of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lord &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cinders &lt;/del&gt;are horrible people that were appointed out of desperation; Aldrich was a cleric who, after a fateful encounter with the Dark, began cannibalizing his fellow priests and faithful. This went so far that his bloated body decayed into undead, but still conscient slurry. His first follower, Sulyvahn, founded the church of the deep as a means to seize power in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aldrichs &lt;/del&gt;native land, the hidden realm of Irithyll in a series of deeds so absolutely dispicable that they would give [[Honsou]] a run for his money (gave Aldrich thousands of people to devour, raped and enslaved Yorshka, Gywns bastard daughter, fed Gwyn&#039;s son Gwyndolin to Aldrich just moments before you arrive in ruined Anor Londo, corrupted the remaining gods to become his servants and many, &#039;&#039;many&#039;&#039; other things) and wanted to make Aldrich a Lord of Cinder, in the hopes that this will secure his power for all eternity. As far as Aldrich is concerned, he just really wants to eat everyone as long as he still able to.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game drives the point home that this may well be the very last time the flame could be linked, as all of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lords &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cinder &lt;/ins&gt;are horrible people that were appointed out of desperation; Aldrich was a cleric who, after a fateful encounter with the Dark, began cannibalizing his fellow priests and faithful. This went so far that his bloated body decayed into undead, but still conscient slurry. His first follower, Sulyvahn, founded the church of the deep as a means to seize power in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aldrich&#039;s &lt;/ins&gt;native land, the hidden realm of Irithyll in a series of deeds so absolutely dispicable that they would give [[Honsou]] a run for his money (gave Aldrich thousands of people to devour, raped and enslaved Yorshka, Gywns bastard daughter, fed Gwyn&#039;s son Gwyndolin to Aldrich just moments before you arrive in ruined Anor Londo, corrupted the remaining gods to become his servants and many, &#039;&#039;many&#039;&#039; other things) and wanted to make Aldrich a Lord of Cinder, in the hopes that this will secure his power for all eternity. As far as Aldrich is concerned, he just really wants to eat everyone as long as he still able to.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abyss Watchers were an order of human knights descended from one of Gwyn&amp;#039;s lieutenants, called Artorias, dedicated to the eradication of the Dark by the most literal means possible, they killed, murdered and burned uncounted millions of people and destroyed entire kingdoms at the slightest hints of corruption. The collective order was made a Lord of Cinder (combining the souls of its hundreds of members into one) as a means to escape the curse of undead so that they could continue their fight against the dark, but their process of resurrection got corrupted by said dark and they are all trapped in an endless, never ending battle to the death in their keep, unable to escape.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abyss Watchers were an order of human knights descended from one of Gwyn&amp;#039;s lieutenants, called Artorias, dedicated to the eradication of the Dark by the most literal means possible, they killed, murdered and burned uncounted millions of people and destroyed entire kingdoms at the slightest hints of corruption. The collective order was made a Lord of Cinder (combining the souls of its hundreds of members into one) as a means to escape the curse of undead so that they could continue their fight against the dark, but their process of resurrection got corrupted by said dark and they are all trapped in an endless, never ending battle to the death in their keep, unable to escape.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking of the Sable Church, the first DLC centers around the story of the first of the three Sisters who founded it; disillusioned with their cause and with no hope, she retreated into the Painted World of Ariandelle, which has its own predicament: It starts to rot. Normally, the guardian of the painting, Father Ariandelle would use his version of the Lordvessel to burn the entire painting and the world within to the ground, but the Sister, called Friede, convinced him to just let the rot happen. You get sucked into the painting by the Slave Knight Gael who seeks to help the girl who originally created the Painted World to create a new one, which leads into the second DLC.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking of the Sable Church, the first DLC centers around the story of the first of the three Sisters who founded it; disillusioned with their cause and with no hope, she retreated into the Painted World of Ariandelle, which has its own predicament: It starts to rot. Normally, the guardian of the painting, Father Ariandelle would use his version of the Lordvessel to burn the entire painting and the world within to the ground, but the Sister, called Friede, convinced him to just let the rot happen. You get sucked into the painting by the Slave Knight Gael who seeks to help the girl who originally created the Painted World to create a new one, which leads into the second DLC.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the second DLC, you look for Gael who went missing in the Ringed City, a city that Gwyn gave to the first humans as a token of gratitude for their help in the fight against the dragons, but in reality was little more than a fancy prison at the edge of the world. Gael was looking for the Dark Soul itself so that the Girl may finish a second painting that save everyone else in Lothric. When you meet Gael, so much time has passed that everything has sunk into dust. Dark Souls 3, and the trilogy ends in the most Dark Souls-esque way you can even think of: [[Grimdark|Two &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nobodys&lt;/del&gt;, fighting at the end of the world, over something that barely even exists anymore and doesn&#039;t even matter.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the second DLC, you look for Gael who went missing in the Ringed City, a city that Gwyn gave to the first humans as a token of gratitude for their help in the fight against the dragons, but in reality was little more than a fancy prison at the edge of the world. Gael was looking for the Dark Soul itself so that the Girl may finish a second painting that save everyone else in Lothric. When you meet Gael, so much time has passed that everything has sunk into dust. Dark Souls 3, and the trilogy ends in the most Dark Souls-esque way you can even think of: [[Grimdark|Two &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nobodies&lt;/ins&gt;, fighting at the end of the world, over something that barely even exists anymore and doesn&#039;t even matter.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fight starts with Gael fighting like an animal, but after he bleeds he realizes his plan is working: His blood has become a pigment of the dark soul, appropriate for the painting. He stands and fights like an actual person once more. When you finish him off, you carry off his soul and his pigment and give it to the Painter. She then thanks you, says she&amp;#039;ll name the world after you (Hopefully, nothing embarrassing, right?) and hopes that her Uncle Gael will come home soon. No, you don&amp;#039;t tell her you just brutally murdered him for all of this to happen. You bastard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fight starts with Gael fighting like an animal, but after he bleeds he realizes his plan is working: His blood has become a pigment of the dark soul, appropriate for the painting. He stands and fights like an actual person once more. When you finish him off, you carry off his soul and his pigment and give it to the Painter. She then thanks you, says she&amp;#039;ll name the world after you (Hopefully, nothing embarrassing, right?) and hopes that her Uncle Gael will come home soon. No, you don&amp;#039;t tell her you just brutally murdered him for all of this to happen. You bastard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;GT Okami</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166323&amp;oldid=prev</id>
		<title>1d4chan&gt;Kirbanzo: /* Elden Ring */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166323&amp;oldid=prev"/>
		<updated>2022-12-15T21:35:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Elden Ring&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:35, 15 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l164&quot;&gt;Line 164:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 164:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Elden Ring, From decided to take everything they refined through Dark Souls, Bloodborne, and Sekiro and combine it with the open world format. The result is a game that is much, much more freeform than any prior title while still retaining the distinct style of combat and exploration that Soulsborne are known for. &amp;#039;&amp;#039;&amp;#039;But now you can JUMP.&amp;#039;&amp;#039;&amp;#039; You also ride a horse; the horse can double-jump.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Elden Ring, From decided to take everything they refined through Dark Souls, Bloodborne, and Sekiro and combine it with the open world format. The result is a game that is much, much more freeform than any prior title while still retaining the distinct style of combat and exploration that Soulsborne are known for. &amp;#039;&amp;#039;&amp;#039;But now you can JUMP.&amp;#039;&amp;#039;&amp;#039; You also ride a horse; the horse can double-jump.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With game director Hidetaka Miyazaki &amp;lt;s&amp;gt;rumored to be&amp;lt;/s&amp;gt; working on a new Armored Core game, Elden Ring represents the culmination of his dark fantasy work. As such, there are tons of callbacks, references, and cameos from other games on this page, including everyone&#039;s favorite back-kicking bastard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With game director Hidetaka Miyazaki &amp;lt;s&amp;gt;rumored to be&amp;lt;/s&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.youtube.com/watch?v=Xvgk3JJrpIg confirmed to be] &lt;/ins&gt;working on a new Armored Core game, Elden Ring represents the culmination of his dark fantasy work. As such, there are tons of callbacks, references, and cameos from other games on this page, including everyone&#039;s favorite back-kicking bastard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a real doozy of a plot...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a real doozy of a plot...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Kirbanzo</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166322&amp;oldid=prev</id>
		<title>1d4chan&gt;Kirbanzo: /* Elden Ring */ confirmed, bitches!</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166322&amp;oldid=prev"/>
		<updated>2022-12-15T21:34:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Elden Ring: &lt;/span&gt; confirmed, bitches!&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:34, 15 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l164&quot;&gt;Line 164:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 164:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Elden Ring, From decided to take everything they refined through Dark Souls, Bloodborne, and Sekiro and combine it with the open world format. The result is a game that is much, much more freeform than any prior title while still retaining the distinct style of combat and exploration that Soulsborne are known for. &amp;#039;&amp;#039;&amp;#039;But now you can JUMP.&amp;#039;&amp;#039;&amp;#039; You also ride a horse; the horse can double-jump.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Elden Ring, From decided to take everything they refined through Dark Souls, Bloodborne, and Sekiro and combine it with the open world format. The result is a game that is much, much more freeform than any prior title while still retaining the distinct style of combat and exploration that Soulsborne are known for. &amp;#039;&amp;#039;&amp;#039;But now you can JUMP.&amp;#039;&amp;#039;&amp;#039; You also ride a horse; the horse can double-jump.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With game director Hidetaka Miyazaki rumored to be working on a new Armored Core game, Elden Ring represents the culmination of his dark fantasy work. As such, there are tons of callbacks, references, and cameos from other games on this page, including everyone&#039;s favorite back-kicking bastard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With game director Hidetaka Miyazaki &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;rumored to be&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; &lt;/ins&gt;working on a new Armored Core game, Elden Ring represents the culmination of his dark fantasy work. As such, there are tons of callbacks, references, and cameos from other games on this page, including everyone&#039;s favorite back-kicking bastard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a real doozy of a plot...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a real doozy of a plot...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Kirbanzo</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166321&amp;oldid=prev</id>
		<title>1d4chan&gt;Kirbanzo at 21:32, 15 December 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Souls&amp;diff=166321&amp;oldid=prev"/>
		<updated>2022-12-15T21:32:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:32, 15 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l182&quot;&gt;Line 182:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 182:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Defile the Golden Order by cursing all life with the Dung Eater&amp;#039;s pox. When everyone is cursed... no one will be.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Defile the Golden Order by cursing all life with the Dung Eater&amp;#039;s pox. When everyone is cursed... no one will be.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Replace the Golden Order with the guidance of &amp;lt;s&amp;gt;the stars, accepting the influence of cosmic entities of great power and inhuman knowledge.&amp;lt;/s&amp;gt; the moon, shutting out the influence of all alien and eldritch Outer Gods and freeing humanity to find its own path and determine its own fate without the intervention of higher powers. Or so people claim based on the translated Japanese ending text. Which would make a lot more sense as this is thematically similar to the Lord of the Dark endings in prior Souls games.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Replace the Golden Order with the guidance of &amp;lt;s&amp;gt;the stars, accepting the influence of cosmic entities of great power and inhuman knowledge.&amp;lt;/s&amp;gt; the moon, shutting out the influence of all alien and eldritch Outer Gods and freeing humanity to find its own path and determine its own fate without the intervention of higher powers. Or so people claim based on the translated Japanese ending text. Which would make a lot more sense as this is thematically similar to the Lord of the Dark endings in prior Souls games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This ending is the most popular, and the least straightforward from a lore perspective. Especially because the English version, as mentioned above, does change words and word order, making some lines of dialogue confusion or potentially misleading.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This ending is the most popular &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(due to the character that helps achieve this ending, Ranni, being the fandom&#039;s Waifu)&lt;/ins&gt;, and the least straightforward from a lore perspective. Especially because the English version, as mentioned above, does change words and word order, making some lines of dialogue confusion or potentially misleading.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Reject the Golden Order and embrace the flames of chaos which once threatened the Erdtree itself. Kill everything. Burn it all to the ground in a frenzied firestorm, leaving only a land of fog, towering archtrees, and immortal stone dragons...  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Reject the Golden Order and embrace the flames of chaos which once threatened the Erdtree itself. Kill everything. Burn it all to the ground in a frenzied firestorm, leaving only a land of fog, towering archtrees, and immortal stone dragons..&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.wait a minute.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**This naturally has led people to believe that this ending is the starting point of the events of the Dark Souls trilogy, though this hasn&#039;t been confirmed and remains fan speculation at best&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few nuances to everything said here, including the endings. The most important detail of the lore, especially now, is that we don’t know ANYTHING. Like all FromSoft games, details are rarely told to you directly, but in the open world format of Elden Ring where massive portions of the map can be locked off because you didn’t visit a hidden village 40 hours ago, there are gaps in everyones knowledge. If you’re really into lore stuff, visit the dedicated game wiki over at Fextralife, watch some videos, etc. Translations of singular words from Japanese in the script can affect the way entire scenes are interpreted. Find some experts, accept no substitutes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few nuances to everything said here, including the endings. The most important detail of the lore, especially now, is that we don’t know ANYTHING. Like all FromSoft games, details are rarely told to you directly, but in the open world format of Elden Ring where massive portions of the map can be locked off because you didn’t visit a hidden village 40 hours ago, there are gaps in everyones knowledge. If you’re really into lore stuff, visit the dedicated game wiki over at Fextralife, watch some videos, etc. Translations of singular words from Japanese in the script can affect the way entire scenes are interpreted. Find some experts, accept no substitutes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Kirbanzo</name></author>
	</entry>
</feed>