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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dawn_of_War_Mods</id>
	<title>Dawn of War Mods - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dawn_of_War_Mods"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;action=history"/>
	<updated>2026-05-10T14:10:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169738&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 141 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169738&amp;oldid=prev"/>
		<updated>2023-06-20T16:58:45Z</updated>

		<summary type="html">&lt;p&gt;141 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:58, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169596&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169596&amp;oldid=prev"/>
		<updated>2023-06-18T22:30:23Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:30, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169595&amp;oldid=prev</id>
		<title>1d4chan&gt;Kirbanzo: /* Dawn of War Modding */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169595&amp;oldid=prev"/>
		<updated>2022-12-23T08:12:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dawn of War Modding&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:12, 23 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Dawn of War]] Modding==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Dawn of War]] Modding==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dawn of War is arguably one of the least mod-friendly games that actually allows mods. There&#039;s a number of reasons behind this, but the general gist is that the developers did not go out of their way to embrace the modding community (despite constantly touting supporting it), and never released things like the engine coding or SDKs to the public. This, paired with the fact that no mod auto-updates in Dawn of War, did a lot to make all the various mods available in the Dawn of War series fight with one another for community spotlight and run-time, with each mod having a small but bustling community attached to it. Because there&#039;s an enormous population of [[Neckbeard|fa/tg/uys and ca/tg/irls]] who still play Dawn of War, there&#039;s a sort of disconnect and general stigma against the modding community, when they&#039;ve arguably handled a lot of issues better than the original developers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dawn of War is arguably one of the least mod-friendly games that actually allows mods. There&#039;s a number of reasons behind this, but the general gist is that the developers did not go out of their way to embrace the modding community (despite constantly touting supporting it), and never released things like the engine coding or SDKs to the public. This, paired with the fact that no mod auto-updates in Dawn of War, did a lot to make all the various mods available in the Dawn of War series fight with one another for community spotlight and run-time, with each mod having a small but bustling community attached to it. Because there&#039;s an enormous population of [[Neckbeard|fa/tg/uys and ca/tg/irls]] who still play Dawn of War, there&#039;s a sort of disconnect and general stigma against the modding community, when they&#039;ve arguably handled a lot of issues better than the original developers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Though sometimes the stigma is deserved, given the bullshit that goes on behind the scenes&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But that&amp;#039;s neither here nor there. You want to know about Mods, and that&amp;#039;s why you&amp;#039;re viewing this page.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But that&amp;#039;s neither here nor there. You want to know about Mods, and that&amp;#039;s why you&amp;#039;re viewing this page.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Kirbanzo</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169737&amp;oldid=prev</id>
		<title>109.247.43.214: /* Dawn of War Modding */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169737&amp;oldid=prev"/>
		<updated>2022-08-01T20:19:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dawn of War Modding&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:19, 1 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/rage-world-eaters-warband RAGE: World Eaters Warband*]: Adds in the [[World Eaters]] and their armies of [[Khorne Berzerkers]] to DoW1. Noted for being very dedicated to Khorne with tons of melee combat and an economy that focuses more on how much you kill rather than how many listening posts/generators you spam. Yeah, [[Khorne]] be happy with this. Notable for the little details thrown in such as how most of the units even come in squads of 8, just like Khorne wanted. Later versions added a Khorne Banelord Titan, an Infernal Sicaran Battle Tank as well as new voice acting and new Khornate Engines of War,like the Kytan.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/rage-world-eaters-warband RAGE: World Eaters Warband*]: Adds in the [[World Eaters]] and their armies of [[Khorne Berzerkers]] to DoW1. Noted for being very dedicated to Khorne with tons of melee combat and an economy that focuses more on how much you kill rather than how many listening posts/generators you spam. Yeah, [[Khorne]] be happy with this. Notable for the little details thrown in such as how most of the units even come in squads of 8, just like Khorne wanted. Later versions added a Khorne Banelord Titan, an Infernal Sicaran Battle Tank as well as new voice acting and new Khornate Engines of War,like the Kytan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME. Update3: The newest release (6.9) just added the Death Korps of Krieg and Death Guard as new factions, as well as &quot;tier 2&quot; titans along with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bunch &lt;/del&gt;of other stuff. Check it out now, I guarantee you won&#039;t be disappointed.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME. Update3: The newest release (6.9) just added the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Death Korps of Krieg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Death Guard&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;as new factions, as well as &quot;tier 2&quot; titans along with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton &lt;/ins&gt;of other stuff. Check it out now, I guarantee you won&#039;t be disappointed.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Opinion of Unification has soured recently, as the egotistical behavior of the creators has caused some to become disenfranchised.[https://arch.b4k.co/vst/thread/918540/#918540 This thread]goes over the various controversies indepth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Opinion of Unification has soured recently, as the egotistical behavior of the creators has caused some to become disenfranchised.[https://arch.b4k.co/vst/thread/918540/#918540 This thread]goes over the various controversies indepth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>109.247.43.214</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169736&amp;oldid=prev</id>
		<title>109.247.43.214: /* Dawn of War II Modding */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169736&amp;oldid=prev"/>
		<updated>2022-08-01T15:47:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dawn of War II Modding&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:47, 1 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/destroyer-40k-mod Destroyer 40k] - Adds some really pretty Grey Knights and lots of new upgrades for Marines and Chaos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/destroyer-40k-mod Destroyer 40k] - Adds some really pretty Grey Knights and lots of new upgrades for Marines and Chaos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/stratagems Stratagems] - Features specialized Victory Points and other capturable assets on a 6 Player team battle map for DOW2 Retribution Multiplayer and Skirmish.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/stratagems Stratagems] - Features specialized Victory Points and other capturable assets on a 6 Player team battle map for DOW2 Retribution Multiplayer and Skirmish.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/vengeance-of-the-blood-ravens Vengeance of the Blood Ravens] - A huge and unique mod that aims to make DoW II lore-accurate; that is, a handful of Space Marines face off against hundreds of Orks/Tyranids (which is balanced by unit costs and such). In addition it also adds an absolute shit ton of new content for each faction, which greatly improves replayability. It also allows you to play as the Grey Knights, Death Korps of Krieg, Legiones Astartes (unique to this mod), and Tau. Worth a try for a bit of a different experience. Update: The latest version has added several new baneblade variants (including Banesword, Stormblade, Shadowsword and Stormsword) all of which function properly, though the plasma blastgun of the stormblade is a bit underwhelming, but that&#039;s a minor problem. The creator of the mod (DeusImperator) is also planning to add the 3 iconic SM superheavies in a later version: The almighty Fellblade, Glaive and Falchion. TL;DR: Basically considered the DoW II version of the Ultimate Apocalypse and/or Unification mod in terms of content, but different from both in that it aims to make the gameplay lore-accurate.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/vengeance-of-the-blood-ravens Vengeance of the Blood Ravens] - A huge and unique mod that aims to make DoW II lore-accurate; that is, a handful of Space Marines face off against hundreds of Orks/Tyranids (which is balanced by unit costs and such). In addition it also adds an absolute shit ton of new content for each faction, which greatly improves replayability. It also allows you to play as the Grey Knights, Death Korps of Krieg, Legiones Astartes (unique to this mod), and Tau. Worth a try for a bit of a different experience. Update: The latest version has added several new baneblade variants (including Banesword, Stormblade, Shadowsword and Stormsword) all of which function properly, though the plasma blastgun of the stormblade is a bit underwhelming, but that&#039;s a minor problem. The creator of the mod (DeusImperator) is also planning to add the 3 iconic SM superheavies in a later version: The almighty Fellblade, Glaive and Falchion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Update1: Said version which adds those superheavies along with a bunch of other relic vehicles is out&lt;/ins&gt;. TL;DR: Basically considered the DoW II version of the Ultimate Apocalypse and/or Unification mod in terms of content, but different from both in that it aims to make the gameplay lore-accurate.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://steamcommunity.com/groups/ForgottenEmerald Forgotten Emerald] - A mod for the Last Stand which aims to completely overhaul all heroes, diversify their builds and rebalance some waves. Want an autocannon Dreadnought summon? Now you can. Want to play a Marked Champion of any god? FE&amp;#039;s got you covered. Wanna be a badass and use Termie armor? It&amp;#039;s in active development. The mod&amp;#039;s in an open beta currently, and so far only the Captain, the General, the Sorcerer (renamed Chaos Champion) and the Farseer have received overhauls, along with waves 1-10 of the Colosseum. Other heroes have received minor balance changes, and Anvil is pretty much the same, except for [[RAGE|Catachans]], who can [[What|summon Terminators]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://steamcommunity.com/groups/ForgottenEmerald Forgotten Emerald] - A mod for the Last Stand which aims to completely overhaul all heroes, diversify their builds and rebalance some waves. Want an autocannon Dreadnought summon? Now you can. Want to play a Marked Champion of any god? FE&amp;#039;s got you covered. Wanna be a badass and use Termie armor? It&amp;#039;s in active development. The mod&amp;#039;s in an open beta currently, and so far only the Captain, the General, the Sorcerer (renamed Chaos Champion) and the Farseer have received overhauls, along with waves 1-10 of the Colosseum. Other heroes have received minor balance changes, and Anvil is pretty much the same, except for [[RAGE|Catachans]], who can [[What|summon Terminators]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>109.247.43.214</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169735&amp;oldid=prev</id>
		<title>109.247.43.214: /* Dawn of War Modding */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169735&amp;oldid=prev"/>
		<updated>2022-08-01T15:45:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dawn of War Modding&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:45, 1 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/rage-world-eaters-warband RAGE: World Eaters Warband*]: Adds in the [[World Eaters]] and their armies of [[Khorne Berzerkers]] to DoW1. Noted for being very dedicated to Khorne with tons of melee combat and an economy that focuses more on how much you kill rather than how many listening posts/generators you spam. Yeah, [[Khorne]] be happy with this. Notable for the little details thrown in such as how most of the units even come in squads of 8, just like Khorne wanted. Later versions added a Khorne Banelord Titan, an Infernal Sicaran Battle Tank as well as new voice acting and new Khornate Engines of War,like the Kytan.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/rage-world-eaters-warband RAGE: World Eaters Warband*]: Adds in the [[World Eaters]] and their armies of [[Khorne Berzerkers]] to DoW1. Noted for being very dedicated to Khorne with tons of melee combat and an economy that focuses more on how much you kill rather than how many listening posts/generators you spam. Yeah, [[Khorne]] be happy with this. Notable for the little details thrown in such as how most of the units even come in squads of 8, just like Khorne wanted. Later versions added a Khorne Banelord Titan, an Infernal Sicaran Battle Tank as well as new voice acting and new Khornate Engines of War,like the Kytan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Update3: The newest release (6.9) just added the Death Korps of Krieg and Death Guard as new factions, as well as &quot;tier 2&quot; titans along with a bunch of other stuff. Check it out now, I guarantee you won&#039;t be disappointed.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Opinion of Unification has soured recently, as the egotistical behavior of the creators has caused some to become disenfranchised.[https://arch.b4k.co/vst/thread/918540/#918540 This thread]goes over the various controversies indepth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Opinion of Unification has soured recently, as the egotistical behavior of the creators has caused some to become disenfranchised.[https://arch.b4k.co/vst/thread/918540/#918540 This thread]goes over the various controversies indepth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>109.247.43.214</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169734&amp;oldid=prev</id>
		<title>2001:8003:1C20:8C00:D1E2:EA4B:115A:7C17: Talk page</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169734&amp;oldid=prev"/>
		<updated>2022-07-14T09:19:49Z</updated>

		<summary type="html">&lt;p&gt;Talk page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:19, 14 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/ultimate-apocalypse-mod Ultimate Apocalypse Mod] - Another very prominent mod which introduces Titan and epic-sized units, expanding with more Advanced Buildings and a shit ton of new units for every race and making everything fucking epic. Massive battles with hundreds of units smashing into each other, very CPU intensive, but only when it wants to work. Soulstorm exclusive. The music is sort of buggy for the main mode, with only a few bits of the soundtrack playing. This will lead you to quickly turn off the music, load up youtube and play some other songs when you get tired of generic epic music. It also adds character leveling and campaign wargear. Also adds the ability to build walls and superweapons, the later in the form of nuclear strikes (IG, SM and SoB, along with a death Ray and EMP), various warp or psychic powers (Chaos and Eldar), WAAAAGH, raping your enemies souls (Dark Eldar), FUCK HUEG particle cannons (Tau), tons of RAPE in pyramid shape (Necrons) and biological bombardments (Tyranid). It also allows you to [[Creed|deepstrike Baneblades]] by manually putting spawned baneblades into mars-pattern commands, but it requires a minute or so before it&amp;#039;s ready to be deepstriked. Includes Daemons and Daemonhunters to the mod and gave the Dark Eldar a titan.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/ultimate-apocalypse-mod Ultimate Apocalypse Mod] - Another very prominent mod which introduces Titan and epic-sized units, expanding with more Advanced Buildings and a shit ton of new units for every race and making everything fucking epic. Massive battles with hundreds of units smashing into each other, very CPU intensive, but only when it wants to work. Soulstorm exclusive. The music is sort of buggy for the main mode, with only a few bits of the soundtrack playing. This will lead you to quickly turn off the music, load up youtube and play some other songs when you get tired of generic epic music. It also adds character leveling and campaign wargear. Also adds the ability to build walls and superweapons, the later in the form of nuclear strikes (IG, SM and SoB, along with a death Ray and EMP), various warp or psychic powers (Chaos and Eldar), WAAAAGH, raping your enemies souls (Dark Eldar), FUCK HUEG particle cannons (Tau), tons of RAPE in pyramid shape (Necrons) and biological bombardments (Tyranid). It also allows you to [[Creed|deepstrike Baneblades]] by manually putting spawned baneblades into mars-pattern commands, but it requires a minute or so before it&amp;#039;s ready to be deepstriked. Includes Daemons and Daemonhunters to the mod and gave the Dark Eldar a titan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Unfortunately it seems that as of late that Lord Cylarne, lead dev of the mod, [[The God-Emperor of Mankind|had the ego go to his head]] and [[Horus Heresy|literally alienated his own team to the point of quitting]]. This has led to a general decline of quality in the releases themselves as well as lengthy wait periods. It seems the future of UA is uncertain and not in a good shape.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Unfortunately it seems that as of late that Lord Cylarne, lead dev of the mod, [[The God-Emperor of Mankind|had the ego go to his head]] and [[Horus Heresy|literally alienated his own team to the point of quitting]]. This has led to a general decline of quality in the releases themselves as well as lengthy wait periods. It seems the future of UA is uncertain and not in a good shape.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**The chatlogs provided have provided an alternative point of view, in which a [[Horus Heresy|dev turned what was a relatively minor misunderstanding into a full-fledged split]], and who proceeded to smear him in order to suit their own ends. Whether Cylarne was faultless, or if the split was justified is [[Skub|contested]]. See the thread under the Unification mod for more detail.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/titanium-wars-mod-ss Titanium Wars Mod] (Also available for [http://www.moddb.com/mods/titanium-wars-mod Dark Crusade] and even backports Sisters and Dark Eldar) -(Unless you&amp;#039;re Russian, you will have quite a hard time looking for a place to download the mod) The godfather of Titan-like mods which adds a good repertory of Titans for every race at the same time it keeps it fluffy and crunchy. Also fully compatible with the campaign. But it doesn&amp;#039;t end there, no. First it merges soulstorm with daemonhunters mod, witch hunters mod and tyranid mod (which the later mods developers did not like so much, read: flamewars and bans over moddb), and adds a good bunch of new units to every faction apart from titans. Furthermore, the mod makes all races more or less balanced (by giving all of them a couple of so overpowered units that can blow each others base along with your computer in a HUEG fucking fireball), although removes air units. In its last version the Administratum was (oddly) added as a faction, based around throwing loads of PDF soldiers and old vehicles while begging for help from other factions through a radio beacon (you can ally with Chaos, smurfs, tau, Inquisition or IG).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/titanium-wars-mod-ss Titanium Wars Mod] (Also available for [http://www.moddb.com/mods/titanium-wars-mod Dark Crusade] and even backports Sisters and Dark Eldar) -(Unless you&amp;#039;re Russian, you will have quite a hard time looking for a place to download the mod) The godfather of Titan-like mods which adds a good repertory of Titans for every race at the same time it keeps it fluffy and crunchy. Also fully compatible with the campaign. But it doesn&amp;#039;t end there, no. First it merges soulstorm with daemonhunters mod, witch hunters mod and tyranid mod (which the later mods developers did not like so much, read: flamewars and bans over moddb), and adds a good bunch of new units to every faction apart from titans. Furthermore, the mod makes all races more or less balanced (by giving all of them a couple of so overpowered units that can blow each others base along with your computer in a HUEG fucking fireball), although removes air units. In its last version the Administratum was (oddly) added as a faction, based around throwing loads of PDF soldiers and old vehicles while begging for help from other factions through a radio beacon (you can ally with Chaos, smurfs, tau, Inquisition or IG).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**An Alternative download link if you don&amp;#039;t feel like reading Russian is available. [http://rutracker.org/forum/viewtopic.php?t=4859187 Though this isn&amp;#039;t password protected, it is being maintained by a third party]. If you want something by the actual dev, you&amp;#039;ll be forced to go through Yandex, with their miserable download speeds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**An Alternative download link if you don&amp;#039;t feel like reading Russian is available. [http://rutracker.org/forum/viewtopic.php?t=4859187 Though this isn&amp;#039;t password protected, it is being maintained by a third party]. If you want something by the actual dev, you&amp;#039;ll be forced to go through Yandex, with their miserable download speeds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&amp;#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&amp;#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Opinion of Unification has soured recently, as the egotistical behavior of the creators has caused some to become disenfranchised.[https://arch.b4k.co/vst/thread/918540/#918540 This thread]goes over the various controversies indepth.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/salamanders-mod-for-soulstorm Salamanders*]: As you can expect the Salamanders play a lot like regular space marines except they&amp;#039;re slower, have more health and have better melee thanks to a &amp;#039;non codex&amp;#039; squad of thunder hammers. overall not bad but don&amp;#039;t feel like you need to run out and get it now. A finalized remake version dubbed &amp;quot;Reforged&amp;quot; has been released and includes lots of new content as well as reworked units and abilities, most notably Primaris marines. Special characters are also featured, such as the [[Vulkan|friendly giant]] himself and Tu&amp;#039;shan.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/salamanders-mod-for-soulstorm Salamanders*]: As you can expect the Salamanders play a lot like regular space marines except they&amp;#039;re slower, have more health and have better melee thanks to a &amp;#039;non codex&amp;#039; squad of thunder hammers. overall not bad but don&amp;#039;t feel like you need to run out and get it now. A finalized remake version dubbed &amp;quot;Reforged&amp;quot; has been released and includes lots of new content as well as reworked units and abilities, most notably Primaris marines. Special characters are also featured, such as the [[Vulkan|friendly giant]] himself and Tu&amp;#039;shan.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/eranthis-project &amp;lt;s&amp;gt;The Eranthis Project&amp;lt;/s&amp;gt; Redux Mod]: A WIP HD overhaul for Dawn of War, upgrading both sounds and textures (and more recently, making some significant gameplay alterations) Makes the game look and sound better whilst also trying to improve certain mechanics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/eranthis-project &amp;lt;s&amp;gt;The Eranthis Project&amp;lt;/s&amp;gt; Redux Mod]: A WIP HD overhaul for Dawn of War, upgrading both sounds and textures (and more recently, making some significant gameplay alterations) Makes the game look and sound better whilst also trying to improve certain mechanics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.moddb.com/mods/the-crucible-mod The Crucible]: A spin-off of Ultimate Apocalypse made by some people who wanted to rebalance the game while maintaining the epic scale of the gameplay. Not only is this mod intending to add certain depths of gameplay where UA might have cast aside but is also intent on trying to make it a go-to choice for pvp balance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.moddb.com/mods/the-crucible-mod The Crucible]: A spin-off of Ultimate Apocalypse made by some people who wanted to rebalance the game while maintaining the epic scale of the gameplay. Not only is this mod intending to add certain depths of gameplay where UA might have cast aside but is also intent on trying to make it a go-to choice for pvp balance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;lt;s&amp;gt;Note that until the mod proper is uploaded to Moddb, your only way of downloading this mod is to go through their Discord server.&amp;lt;/s&amp;gt; There is now a proper &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version &lt;/del&gt;on Moddb.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;lt;s&amp;gt;Note that until the mod proper is uploaded to Moddb, your only way of downloading this mod is to go through their Discord server.&amp;lt;/s&amp;gt; There is now a proper &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;verison &lt;/ins&gt;on Moddb&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** It should be noted that some view The Crucible with some&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;..[[RAGE|irritation,]] as a dev who used to work on UA is the one supplying models, leading to a sense that they went against the agreement they set up with the original Ultimate Apocalypse Mod to let them be the sole devs. Whether you think this is justified or not depends on how you view the [[Skub|split.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Dawn of War II]] Modding==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Dawn of War II]] Modding==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:8003:1C20:8C00:D1E2:EA4B:115A:7C17</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169733&amp;oldid=prev</id>
		<title>77.49.244.48 at 09:02, 14 July 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169733&amp;oldid=prev"/>
		<updated>2022-07-14T09:02:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:02, 14 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&amp;#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&amp;#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/salamanders-mod-for-soulstorm Salamanders*]: As you can expect the Salamanders play a lot like regular space marines except they&amp;#039;re slower, have more health and have better melee thanks to a &amp;#039;non codex&amp;#039; squad of thunder hammers. overall not bad but don&amp;#039;t feel like you need to run out and get it now. A finalized remake version dubbed &amp;quot;Reforged&amp;quot; has been released and includes lots of new content as well as reworked units and abilities, most notably Primaris marines. Special characters are also featured, such as the [[Vulkan|friendly giant]] himself and Tu&amp;#039;shan.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/salamanders-mod-for-soulstorm Salamanders*]: As you can expect the Salamanders play a lot like regular space marines except they&amp;#039;re slower, have more health and have better melee thanks to a &amp;#039;non codex&amp;#039; squad of thunder hammers. overall not bad but don&amp;#039;t feel like you need to run out and get it now. A finalized remake version dubbed &amp;quot;Reforged&amp;quot; has been released and includes lots of new content as well as reworked units and abilities, most notably Primaris marines. Special characters are also featured, such as the [[Vulkan|friendly giant]] himself and Tu&amp;#039;shan.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>77.49.244.48</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169732&amp;oldid=prev</id>
		<title>77.49.244.48: Undo revision 835763 by 2001:8003:1C20:8C00:D1E2:EA4B:115A:7C17 (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169732&amp;oldid=prev"/>
		<updated>2022-07-14T08:57:28Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 835763 by &lt;a href=&quot;/wiki/Special:Contributions/2001:8003:1C20:8C00:D1E2:EA4B:115A:7C17&quot; title=&quot;Special:Contributions/2001:8003:1C20:8C00:D1E2:EA4B:115A:7C17&quot;&gt;2001:8003:1C20:8C00:D1E2:EA4B:115A:7C17&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:2001:8003:1C20:8C00:D1E2:EA4B:115A:7C17&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:2001:8003:1C20:8C00:D1E2:EA4B:115A:7C17 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:57, 14 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/ultimate-apocalypse-mod Ultimate Apocalypse Mod] - Another very prominent mod which introduces Titan and epic-sized units, expanding with more Advanced Buildings and a shit ton of new units for every race and making everything fucking epic. Massive battles with hundreds of units smashing into each other, very CPU intensive, but only when it wants to work. Soulstorm exclusive. The music is sort of buggy for the main mode, with only a few bits of the soundtrack playing. This will lead you to quickly turn off the music, load up youtube and play some other songs when you get tired of generic epic music. It also adds character leveling and campaign wargear. Also adds the ability to build walls and superweapons, the later in the form of nuclear strikes (IG, SM and SoB, along with a death Ray and EMP), various warp or psychic powers (Chaos and Eldar), WAAAAGH, raping your enemies souls (Dark Eldar), FUCK HUEG particle cannons (Tau), tons of RAPE in pyramid shape (Necrons) and biological bombardments (Tyranid). It also allows you to [[Creed|deepstrike Baneblades]] by manually putting spawned baneblades into mars-pattern commands, but it requires a minute or so before it&amp;#039;s ready to be deepstriked. Includes Daemons and Daemonhunters to the mod and gave the Dark Eldar a titan.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/ultimate-apocalypse-mod Ultimate Apocalypse Mod] - Another very prominent mod which introduces Titan and epic-sized units, expanding with more Advanced Buildings and a shit ton of new units for every race and making everything fucking epic. Massive battles with hundreds of units smashing into each other, very CPU intensive, but only when it wants to work. Soulstorm exclusive. The music is sort of buggy for the main mode, with only a few bits of the soundtrack playing. This will lead you to quickly turn off the music, load up youtube and play some other songs when you get tired of generic epic music. It also adds character leveling and campaign wargear. Also adds the ability to build walls and superweapons, the later in the form of nuclear strikes (IG, SM and SoB, along with a death Ray and EMP), various warp or psychic powers (Chaos and Eldar), WAAAAGH, raping your enemies souls (Dark Eldar), FUCK HUEG particle cannons (Tau), tons of RAPE in pyramid shape (Necrons) and biological bombardments (Tyranid). It also allows you to [[Creed|deepstrike Baneblades]] by manually putting spawned baneblades into mars-pattern commands, but it requires a minute or so before it&amp;#039;s ready to be deepstriked. Includes Daemons and Daemonhunters to the mod and gave the Dark Eldar a titan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Unfortunately it seems that as of late that Lord Cylarne, lead dev of the mod, [[The God-Emperor of Mankind|had the ego go to his head]] and [[Horus Heresy|literally alienated his own team to the point of quitting]]. This has led to a general decline of quality in the releases themselves as well as lengthy wait periods. It seems the future of UA is uncertain and not in a good shape.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Unfortunately it seems that as of late that Lord Cylarne, lead dev of the mod, [[The God-Emperor of Mankind|had the ego go to his head]] and [[Horus Heresy|literally alienated his own team to the point of quitting]]. This has led to a general decline of quality in the releases themselves as well as lengthy wait periods. It seems the future of UA is uncertain and not in a good shape.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**The chatlogs provided have provided an alternative point of view, in which a [[Horus Heresy|dev turned what was a relatively minor misunderstanding into a full-fledged split]], and who proceeded to smear him in order to suit their own ends. Whether Cylarne was faultless, or if the split was justified is [[Skub|contested]]. See the thread under the Unification mod for more detail.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/titanium-wars-mod-ss Titanium Wars Mod] (Also available for [http://www.moddb.com/mods/titanium-wars-mod Dark Crusade] and even backports Sisters and Dark Eldar) -(Unless you&amp;#039;re Russian, you will have quite a hard time looking for a place to download the mod) The godfather of Titan-like mods which adds a good repertory of Titans for every race at the same time it keeps it fluffy and crunchy. Also fully compatible with the campaign. But it doesn&amp;#039;t end there, no. First it merges soulstorm with daemonhunters mod, witch hunters mod and tyranid mod (which the later mods developers did not like so much, read: flamewars and bans over moddb), and adds a good bunch of new units to every faction apart from titans. Furthermore, the mod makes all races more or less balanced (by giving all of them a couple of so overpowered units that can blow each others base along with your computer in a HUEG fucking fireball), although removes air units. In its last version the Administratum was (oddly) added as a faction, based around throwing loads of PDF soldiers and old vehicles while begging for help from other factions through a radio beacon (you can ally with Chaos, smurfs, tau, Inquisition or IG).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/titanium-wars-mod-ss Titanium Wars Mod] (Also available for [http://www.moddb.com/mods/titanium-wars-mod Dark Crusade] and even backports Sisters and Dark Eldar) -(Unless you&amp;#039;re Russian, you will have quite a hard time looking for a place to download the mod) The godfather of Titan-like mods which adds a good repertory of Titans for every race at the same time it keeps it fluffy and crunchy. Also fully compatible with the campaign. But it doesn&amp;#039;t end there, no. First it merges soulstorm with daemonhunters mod, witch hunters mod and tyranid mod (which the later mods developers did not like so much, read: flamewars and bans over moddb), and adds a good bunch of new units to every faction apart from titans. Furthermore, the mod makes all races more or less balanced (by giving all of them a couple of so overpowered units that can blow each others base along with your computer in a HUEG fucking fireball), although removes air units. In its last version the Administratum was (oddly) added as a faction, based around throwing loads of PDF soldiers and old vehicles while begging for help from other factions through a radio beacon (you can ally with Chaos, smurfs, tau, Inquisition or IG).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**An Alternative download link if you don&amp;#039;t feel like reading Russian is available. [http://rutracker.org/forum/viewtopic.php?t=4859187 Though this isn&amp;#039;t password protected, it is being maintained by a third party]. If you want something by the actual dev, you&amp;#039;ll be forced to go through Yandex, with their miserable download speeds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**An Alternative download link if you don&amp;#039;t feel like reading Russian is available. [http://rutracker.org/forum/viewtopic.php?t=4859187 Though this isn&amp;#039;t password protected, it is being maintained by a third party]. If you want something by the actual dev, you&amp;#039;ll be forced to go through Yandex, with their miserable download speeds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&amp;#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&amp;#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Opinion of Unification has soured recently, as the egotistical behavior of the creators has caused some to become disenfranchised.[https://arch.b4k.co/vst/thread/918540/#918540 This thread]goes over the various controversies indepth.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/salamanders-mod-for-soulstorm Salamanders*]: As you can expect the Salamanders play a lot like regular space marines except they&amp;#039;re slower, have more health and have better melee thanks to a &amp;#039;non codex&amp;#039; squad of thunder hammers. overall not bad but don&amp;#039;t feel like you need to run out and get it now. A finalized remake version dubbed &amp;quot;Reforged&amp;quot; has been released and includes lots of new content as well as reworked units and abilities, most notably Primaris marines. Special characters are also featured, such as the [[Vulkan|friendly giant]] himself and Tu&amp;#039;shan.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/salamanders-mod-for-soulstorm Salamanders*]: As you can expect the Salamanders play a lot like regular space marines except they&amp;#039;re slower, have more health and have better melee thanks to a &amp;#039;non codex&amp;#039; squad of thunder hammers. overall not bad but don&amp;#039;t feel like you need to run out and get it now. A finalized remake version dubbed &amp;quot;Reforged&amp;quot; has been released and includes lots of new content as well as reworked units and abilities, most notably Primaris marines. Special characters are also featured, such as the [[Vulkan|friendly giant]] himself and Tu&amp;#039;shan.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/eranthis-project &amp;lt;s&amp;gt;The Eranthis Project&amp;lt;/s&amp;gt; Redux Mod]: A WIP HD overhaul for Dawn of War, upgrading both sounds and textures (and more recently, making some significant gameplay alterations) Makes the game look and sound better whilst also trying to improve certain mechanics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/eranthis-project &amp;lt;s&amp;gt;The Eranthis Project&amp;lt;/s&amp;gt; Redux Mod]: A WIP HD overhaul for Dawn of War, upgrading both sounds and textures (and more recently, making some significant gameplay alterations) Makes the game look and sound better whilst also trying to improve certain mechanics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.moddb.com/mods/the-crucible-mod The Crucible]: A spin-off of Ultimate Apocalypse made by some people who wanted to rebalance the game while maintaining the epic scale of the gameplay. Not only is this mod intending to add certain depths of gameplay where UA might have cast aside but is also intent on trying to make it a go-to choice for pvp balance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.moddb.com/mods/the-crucible-mod The Crucible]: A spin-off of Ultimate Apocalypse made by some people who wanted to rebalance the game while maintaining the epic scale of the gameplay. Not only is this mod intending to add certain depths of gameplay where UA might have cast aside but is also intent on trying to make it a go-to choice for pvp balance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;lt;s&amp;gt;Note that until the mod proper is uploaded to Moddb, your only way of downloading this mod is to go through their Discord server.&amp;lt;/s&amp;gt; There is now a proper &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;verison &lt;/del&gt;on Moddb&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;lt;s&amp;gt;Note that until the mod proper is uploaded to Moddb, your only way of downloading this mod is to go through their Discord server.&amp;lt;/s&amp;gt; There is now a proper &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version &lt;/ins&gt;on Moddb.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** It should be noted that some view The Crucible with some&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;..[[RAGE|irritation,]] as a dev who used to work on UA is the one supplying models, leading to a sense that they went against the agreement they set up with the original Ultimate Apocalypse Mod to let them be the sole devs. Whether you think this is justified or not depends on how you view the [[Skub|split.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Dawn of War II]] Modding==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Dawn of War II]] Modding==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>77.49.244.48</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169731&amp;oldid=prev</id>
		<title>2001:8003:1C20:8C00:D1E2:EA4B:115A:7C17 at 07:18, 14 July 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War_Mods&amp;diff=169731&amp;oldid=prev"/>
		<updated>2022-07-14T07:18:27Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:18, 14 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/ultimate-apocalypse-mod Ultimate Apocalypse Mod] - Another very prominent mod which introduces Titan and epic-sized units, expanding with more Advanced Buildings and a shit ton of new units for every race and making everything fucking epic. Massive battles with hundreds of units smashing into each other, very CPU intensive, but only when it wants to work. Soulstorm exclusive. The music is sort of buggy for the main mode, with only a few bits of the soundtrack playing. This will lead you to quickly turn off the music, load up youtube and play some other songs when you get tired of generic epic music. It also adds character leveling and campaign wargear. Also adds the ability to build walls and superweapons, the later in the form of nuclear strikes (IG, SM and SoB, along with a death Ray and EMP), various warp or psychic powers (Chaos and Eldar), WAAAAGH, raping your enemies souls (Dark Eldar), FUCK HUEG particle cannons (Tau), tons of RAPE in pyramid shape (Necrons) and biological bombardments (Tyranid). It also allows you to [[Creed|deepstrike Baneblades]] by manually putting spawned baneblades into mars-pattern commands, but it requires a minute or so before it&amp;#039;s ready to be deepstriked. Includes Daemons and Daemonhunters to the mod and gave the Dark Eldar a titan.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/ultimate-apocalypse-mod Ultimate Apocalypse Mod] - Another very prominent mod which introduces Titan and epic-sized units, expanding with more Advanced Buildings and a shit ton of new units for every race and making everything fucking epic. Massive battles with hundreds of units smashing into each other, very CPU intensive, but only when it wants to work. Soulstorm exclusive. The music is sort of buggy for the main mode, with only a few bits of the soundtrack playing. This will lead you to quickly turn off the music, load up youtube and play some other songs when you get tired of generic epic music. It also adds character leveling and campaign wargear. Also adds the ability to build walls and superweapons, the later in the form of nuclear strikes (IG, SM and SoB, along with a death Ray and EMP), various warp or psychic powers (Chaos and Eldar), WAAAAGH, raping your enemies souls (Dark Eldar), FUCK HUEG particle cannons (Tau), tons of RAPE in pyramid shape (Necrons) and biological bombardments (Tyranid). It also allows you to [[Creed|deepstrike Baneblades]] by manually putting spawned baneblades into mars-pattern commands, but it requires a minute or so before it&amp;#039;s ready to be deepstriked. Includes Daemons and Daemonhunters to the mod and gave the Dark Eldar a titan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Unfortunately it seems that as of late that Lord Cylarne, lead dev of the mod, [[The God-Emperor of Mankind|had the ego go to his head]] and [[Horus Heresy|literally alienated his own team to the point of quitting]]. This has led to a general decline of quality in the releases themselves as well as lengthy wait periods. It seems the future of UA is uncertain and not in a good shape.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Unfortunately it seems that as of late that Lord Cylarne, lead dev of the mod, [[The God-Emperor of Mankind|had the ego go to his head]] and [[Horus Heresy|literally alienated his own team to the point of quitting]]. This has led to a general decline of quality in the releases themselves as well as lengthy wait periods. It seems the future of UA is uncertain and not in a good shape.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**The chatlogs provided have provided an alternative point of view, in which a [[Horus Heresy|dev turned what was a relatively minor misunderstanding into a full-fledged split]], and who proceeded to smear him in order to suit their own ends. Whether Cylarne was faultless, or if the split was justified is [[Skub|contested]]. See the thread under the Unification mod for more detail.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/titanium-wars-mod-ss Titanium Wars Mod] (Also available for [http://www.moddb.com/mods/titanium-wars-mod Dark Crusade] and even backports Sisters and Dark Eldar) -(Unless you&amp;#039;re Russian, you will have quite a hard time looking for a place to download the mod) The godfather of Titan-like mods which adds a good repertory of Titans for every race at the same time it keeps it fluffy and crunchy. Also fully compatible with the campaign. But it doesn&amp;#039;t end there, no. First it merges soulstorm with daemonhunters mod, witch hunters mod and tyranid mod (which the later mods developers did not like so much, read: flamewars and bans over moddb), and adds a good bunch of new units to every faction apart from titans. Furthermore, the mod makes all races more or less balanced (by giving all of them a couple of so overpowered units that can blow each others base along with your computer in a HUEG fucking fireball), although removes air units. In its last version the Administratum was (oddly) added as a faction, based around throwing loads of PDF soldiers and old vehicles while begging for help from other factions through a radio beacon (you can ally with Chaos, smurfs, tau, Inquisition or IG).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.moddb.com/mods/titanium-wars-mod-ss Titanium Wars Mod] (Also available for [http://www.moddb.com/mods/titanium-wars-mod Dark Crusade] and even backports Sisters and Dark Eldar) -(Unless you&amp;#039;re Russian, you will have quite a hard time looking for a place to download the mod) The godfather of Titan-like mods which adds a good repertory of Titans for every race at the same time it keeps it fluffy and crunchy. Also fully compatible with the campaign. But it doesn&amp;#039;t end there, no. First it merges soulstorm with daemonhunters mod, witch hunters mod and tyranid mod (which the later mods developers did not like so much, read: flamewars and bans over moddb), and adds a good bunch of new units to every faction apart from titans. Furthermore, the mod makes all races more or less balanced (by giving all of them a couple of so overpowered units that can blow each others base along with your computer in a HUEG fucking fireball), although removes air units. In its last version the Administratum was (oddly) added as a faction, based around throwing loads of PDF soldiers and old vehicles while begging for help from other factions through a radio beacon (you can ally with Chaos, smurfs, tau, Inquisition or IG).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**An Alternative download link if you don&amp;#039;t feel like reading Russian is available. [http://rutracker.org/forum/viewtopic.php?t=4859187 Though this isn&amp;#039;t password protected, it is being maintained by a third party]. If you want something by the actual dev, you&amp;#039;ll be forced to go through Yandex, with their miserable download speeds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**An Alternative download link if you don&amp;#039;t feel like reading Russian is available. [http://rutracker.org/forum/viewtopic.php?t=4859187 Though this isn&amp;#039;t password protected, it is being maintained by a third party]. If you want something by the actual dev, you&amp;#039;ll be forced to go through Yandex, with their miserable download speeds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.&amp;lt;/s&amp;gt; Superseded by the Unification Mod below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&amp;#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it&amp;#039;s still being updated to this day.&amp;lt;s&amp;gt; Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. &amp;lt;/s&amp;gt; Update2: Said new version is out and is AWESOME.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Opinion of Unification has soured recently, as the egotistical behavior of the creators has caused some to become disenfranchised.[https://arch.b4k.co/vst/thread/918540/#918540 This thread]goes over the various controversies indepth.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they&amp;#039;re traitor guard so it fits the theme. But &amp;lt;s&amp;gt;all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and&amp;lt;/s&amp;gt; the mod uses regular Leman Russ not Malcadors, but that&amp;#039;s a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/salamanders-mod-for-soulstorm Salamanders*]: As you can expect the Salamanders play a lot like regular space marines except they&amp;#039;re slower, have more health and have better melee thanks to a &amp;#039;non codex&amp;#039; squad of thunder hammers. overall not bad but don&amp;#039;t feel like you need to run out and get it now. A finalized remake version dubbed &amp;quot;Reforged&amp;quot; has been released and includes lots of new content as well as reworked units and abilities, most notably Primaris marines. Special characters are also featured, such as the [[Vulkan|friendly giant]] himself and Tu&amp;#039;shan.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/salamanders-mod-for-soulstorm Salamanders*]: As you can expect the Salamanders play a lot like regular space marines except they&amp;#039;re slower, have more health and have better melee thanks to a &amp;#039;non codex&amp;#039; squad of thunder hammers. overall not bad but don&amp;#039;t feel like you need to run out and get it now. A finalized remake version dubbed &amp;quot;Reforged&amp;quot; has been released and includes lots of new content as well as reworked units and abilities, most notably Primaris marines. Special characters are also featured, such as the [[Vulkan|friendly giant]] himself and Tu&amp;#039;shan.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/eranthis-project &amp;lt;s&amp;gt;The Eranthis Project&amp;lt;/s&amp;gt; Redux Mod]: A WIP HD overhaul for Dawn of War, upgrading both sounds and textures (and more recently, making some significant gameplay alterations) Makes the game look and sound better whilst also trying to improve certain mechanics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.moddb.com/mods/eranthis-project &amp;lt;s&amp;gt;The Eranthis Project&amp;lt;/s&amp;gt; Redux Mod]: A WIP HD overhaul for Dawn of War, upgrading both sounds and textures (and more recently, making some significant gameplay alterations) Makes the game look and sound better whilst also trying to improve certain mechanics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.moddb.com/mods/the-crucible-mod The Crucible]: A spin-off of Ultimate Apocalypse made by some people who wanted to rebalance the game while maintaining the epic scale of the gameplay. Not only is this mod intending to add certain depths of gameplay where UA might have cast aside but is also intent on trying to make it a go-to choice for pvp balance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.moddb.com/mods/the-crucible-mod The Crucible]: A spin-off of Ultimate Apocalypse made by some people who wanted to rebalance the game while maintaining the epic scale of the gameplay. Not only is this mod intending to add certain depths of gameplay where UA might have cast aside but is also intent on trying to make it a go-to choice for pvp balance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;lt;s&amp;gt;Note that until the mod proper is uploaded to Moddb, your only way of downloading this mod is to go through their Discord server.&amp;lt;/s&amp;gt; There is now a proper &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version &lt;/del&gt;on Moddb.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;lt;s&amp;gt;Note that until the mod proper is uploaded to Moddb, your only way of downloading this mod is to go through their Discord server.&amp;lt;/s&amp;gt; There is now a proper &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;verison &lt;/ins&gt;on Moddb&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** It should be noted that some view The Crucible with some&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;..[[RAGE|irritation,]] as a dev who used to work on UA is the one supplying models, leading to a sense that they went against the agreement they set up with the original Ultimate Apocalypse Mod to let them be the sole devs. Whether you think this is justified or not depends on how you view the [[Skub|split.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Dawn of War II]] Modding==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Dawn of War II]] Modding==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:8003:1C20:8C00:D1E2:EA4B:115A:7C17</name></author>
	</entry>
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