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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Delta_Green</id>
	<title>Delta Green - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Delta_Green"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;action=history"/>
	<updated>2026-04-21T11:40:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=1009060&amp;oldid=prev</id>
		<title>23.234.98.172: Undo revision 1009044 by 171.25.193.131 (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=1009060&amp;oldid=prev"/>
		<updated>2026-03-20T18:38:12Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1009044&quot; title=&quot;Special:Diff/1009044&quot;&gt;1009044&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/171.25.193.131&quot; title=&quot;Special:Contributions/171.25.193.131&quot;&gt;171.25.193.131&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:171.25.193.131&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:171.25.193.131 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;amp;diff=1009060&amp;amp;oldid=1009044&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>23.234.98.172</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=1009044&amp;oldid=prev</id>
		<title>171.25.193.131: Undo revision 1008772 by 103.251.26.103 (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=1009044&amp;oldid=prev"/>
		<updated>2026-03-18T09:36:33Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1008772&quot; title=&quot;Special:Diff/1008772&quot;&gt;1008772&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/103.251.26.103&quot; title=&quot;Special:Contributions/103.251.26.103&quot;&gt;103.251.26.103&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:103.251.26.103&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:103.251.26.103 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;amp;diff=1009044&amp;amp;oldid=1008772&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>171.25.193.131</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=1008772&amp;oldid=prev</id>
		<title>103.251.26.103: Undo revision 1008323 by 192.42.116.179 (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=1008772&amp;oldid=prev"/>
		<updated>2026-02-19T23:57:00Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1008323&quot; title=&quot;Special:Diff/1008323&quot;&gt;1008323&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/192.42.116.179&quot; title=&quot;Special:Contributions/192.42.116.179&quot;&gt;192.42.116.179&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:192.42.116.179&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:192.42.116.179 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;amp;diff=1008772&amp;amp;oldid=1008323&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>103.251.26.103</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=1008323&amp;oldid=prev</id>
		<title>192.42.116.179: Blanked the page</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=1008323&amp;oldid=prev"/>
		<updated>2026-02-10T23:22:10Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;amp;diff=1008323&amp;amp;oldid=173494&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>192.42.116.179</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173494&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 150 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173494&amp;oldid=prev"/>
		<updated>2023-06-20T17:05:13Z</updated>

		<summary type="html">&lt;p&gt;150 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:05, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173343&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173343&amp;oldid=prev"/>
		<updated>2023-06-18T23:13:18Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:13, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key 2d4chan:diff:1.41:old-173342:rev-173343 --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173342&amp;oldid=prev</id>
		<title>99.189.159.118: /* Basics */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173342&amp;oldid=prev"/>
		<updated>2023-02-19T02:14:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Basics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:14, 19 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Lethality rating: Basically, no weapon or attack deals more than 2d10 damage. However, weapons such as cruise missiles have a &amp;quot;lethality rating&amp;quot; of between 10 and 90 percent. If that 2d10/d100 roll is less than the lethality rating, the targeted enemy dies instantly. This saves you from rolling a bucketful of dice to determine exactly how hard you hit that Dark Young with a jury-rigged antitank mine.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Lethality rating: Basically, no weapon or attack deals more than 2d10 damage. However, weapons such as cruise missiles have a &amp;quot;lethality rating&amp;quot; of between 10 and 90 percent. If that 2d10/d100 roll is less than the lethality rating, the targeted enemy dies instantly. This saves you from rolling a bucketful of dice to determine exactly how hard you hit that Dark Young with a jury-rigged antitank mine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Bonds: Each Agent gets a number of Bonds which depends on their background. Bonds are basically friendships or relationships with NPCs (and potentially PCs) that act as both a character-expanding tool for players and a sanity-regulation mechanic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Bonds: Each Agent gets a number of Bonds which depends on their background. Bonds are basically friendships or relationships with NPCs (and potentially PCs) that act as both a character-expanding tool for players and a sanity-regulation mechanic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When things go terribly wrong on Nights at the Opera, there is a chance that Agents begin to develop bonds with each other (at the expense of already-existing ones).[[File:Captain dg.jpeg|thumb|280px|right]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When things go terribly wrong on Nights at the Opera, there is a chance that Agents begin to develop bonds with each other (at the expense of already-existing ones).[[File:Captain dg.jpeg|thumb|280px|right&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|With our powers combined, we summon CAPTAIN WARCRIMES!&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When Agents lose SAN or go temporarily insane, they can spend 1d4 from both Willpower and any Bond to try to repress the madness (&amp;quot;I&amp;#039;m doing this for my kids/wife/friend!&amp;quot;). During between-mission vignettes, the results from this coping mechanism should be played out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When Agents lose SAN or go temporarily insane, they can spend 1d4 from both Willpower and any Bond to try to repress the madness (&amp;quot;I&amp;#039;m doing this for my kids/wife/friend!&amp;quot;). During between-mission vignettes, the results from this coping mechanism should be played out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Some skills and mechanics, like Spot Hidden and Education, have been rolled into other ones.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Some skills and mechanics, like Spot Hidden and Education, have been rolled into other ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>99.189.159.118</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173493&amp;oldid=prev</id>
		<title>1d4chan&gt;Lukash: Undo revision 838091 by Hobbesattack (talk) Dark Young of Shub-Niggurath</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173493&amp;oldid=prev"/>
		<updated>2022-07-31T20:04:27Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 838091 by &lt;a href=&quot;/wiki/Special:Contributions/Hobbesattack&quot; title=&quot;Special:Contributions/Hobbesattack&quot;&gt;Hobbesattack&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:Hobbesattack&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Hobbesattack (page does not exist)&quot;&gt;talk&lt;/a&gt;) Dark Young of Shub-Niggurath&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:04, 31 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Crunch===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Crunch===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delta Green is based on the Call of Cthulhu ruleset, with some unique mechanics:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delta Green is based on the Call of Cthulhu ruleset, with some unique mechanics:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Lethality rating: Basically, no weapon or attack deals more than 2d10 damage. However, weapons such as cruise missiles have a &quot;lethality rating&quot; of between 10 and 90 percent. If that 2d10/d100 roll is less than the lethality rating, the targeted enemy dies instantly. This saves you from rolling a bucketful of dice to determine exactly how hard you hit that Dark &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One &lt;/del&gt;with a jury-rigged antitank mine.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Lethality rating: Basically, no weapon or attack deals more than 2d10 damage. However, weapons such as cruise missiles have a &quot;lethality rating&quot; of between 10 and 90 percent. If that 2d10/d100 roll is less than the lethality rating, the targeted enemy dies instantly. This saves you from rolling a bucketful of dice to determine exactly how hard you hit that Dark &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Young &lt;/ins&gt;with a jury-rigged antitank mine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Bonds: Each Agent gets a number of Bonds which depends on their background. Bonds are basically friendships or relationships with NPCs (and potentially PCs) that act as both a character-expanding tool for players and a sanity-regulation mechanic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Bonds: Each Agent gets a number of Bonds which depends on their background. Bonds are basically friendships or relationships with NPCs (and potentially PCs) that act as both a character-expanding tool for players and a sanity-regulation mechanic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When things go terribly wrong on Nights at the Opera, there is a chance that Agents begin to develop bonds with each other (at the expense of already-existing ones).[[File:Captain dg.jpeg|thumb|280px|right]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When things go terribly wrong on Nights at the Opera, there is a chance that Agents begin to develop bonds with each other (at the expense of already-existing ones).[[File:Captain dg.jpeg|thumb|280px|right]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lukash</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173492&amp;oldid=prev</id>
		<title>1d4chan&gt;Hobbesattack: /* Crunch */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173492&amp;oldid=prev"/>
		<updated>2022-07-28T23:49:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Crunch&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:49, 28 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Crunch===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Crunch===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delta Green is based on the Call of Cthulhu ruleset, with some unique mechanics:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delta Green is based on the Call of Cthulhu ruleset, with some unique mechanics:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Lethality rating: Basically, no weapon or attack deals more than 2d10 damage. However, weapons such as cruise missiles have a &quot;lethality rating&quot; of between 10 and 90 percent. If that 2d10/d100 roll is less than the lethality rating, the targeted enemy dies instantly. This saves you from rolling a bucketful of dice to determine exactly how hard you hit that Dark &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Young &lt;/del&gt;with a jury-rigged antitank mine.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Lethality rating: Basically, no weapon or attack deals more than 2d10 damage. However, weapons such as cruise missiles have a &quot;lethality rating&quot; of between 10 and 90 percent. If that 2d10/d100 roll is less than the lethality rating, the targeted enemy dies instantly. This saves you from rolling a bucketful of dice to determine exactly how hard you hit that Dark &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One &lt;/ins&gt;with a jury-rigged antitank mine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Bonds: Each Agent gets a number of Bonds which depends on their background. Bonds are basically friendships or relationships with NPCs (and potentially PCs) that act as both a character-expanding tool for players and a sanity-regulation mechanic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Bonds: Each Agent gets a number of Bonds which depends on their background. Bonds are basically friendships or relationships with NPCs (and potentially PCs) that act as both a character-expanding tool for players and a sanity-regulation mechanic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When things go terribly wrong on Nights at the Opera, there is a chance that Agents begin to develop bonds with each other (at the expense of already-existing ones).[[File:Captain dg.jpeg|thumb|280px|right]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When things go terribly wrong on Nights at the Opera, there is a chance that Agents begin to develop bonds with each other (at the expense of already-existing ones).[[File:Captain dg.jpeg|thumb|280px|right]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Hobbesattack</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173491&amp;oldid=prev</id>
		<title>68.7.34.49: /* GRU SV-8 */ fix Kremlin typo</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Delta_Green&amp;diff=173491&amp;oldid=prev"/>
		<updated>2022-06-27T01:41:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;GRU SV-8: &lt;/span&gt; fix Kremlin typo&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:41, 27 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l211&quot;&gt;Line 211:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 211:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Russian counter-paranormal agency, founded after the Red Army found ghoul cults feeding on the corpses of the Russian Civil War (Really could&amp;#039;ve just been the peasants but better safe than sorry). During the Great Patriotic War, they clashed many times with &amp;#039;&amp;#039;Smersh&amp;#039;&amp;#039;, the NKVD&amp;#039;s paranormal section, as well as destroying Karotechia projects to resurrect the dead. After the war, engaged in a mad scramble to destroy Karotechia information as &amp;#039;&amp;#039;Smersh&amp;#039;&amp;#039; tried to collect it. Later released Delta Green operatives who had been captured by the Spetsnaz to destroy Stalin&amp;#039;s life-extension projects, and destroyed &amp;#039;&amp;#039;Smersh&amp;#039;&amp;#039; in a bloody coup. Since then, they have tried to steal things from MJ-12. They allied with Delta Green and MJ-12 to destroy their common enemy of Karotechia once for all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Russian counter-paranormal agency, founded after the Red Army found ghoul cults feeding on the corpses of the Russian Civil War (Really could&amp;#039;ve just been the peasants but better safe than sorry). During the Great Patriotic War, they clashed many times with &amp;#039;&amp;#039;Smersh&amp;#039;&amp;#039;, the NKVD&amp;#039;s paranormal section, as well as destroying Karotechia projects to resurrect the dead. After the war, engaged in a mad scramble to destroy Karotechia information as &amp;#039;&amp;#039;Smersh&amp;#039;&amp;#039; tried to collect it. Later released Delta Green operatives who had been captured by the Spetsnaz to destroy Stalin&amp;#039;s life-extension projects, and destroyed &amp;#039;&amp;#039;Smersh&amp;#039;&amp;#039; in a bloody coup. Since then, they have tried to steal things from MJ-12. They allied with Delta Green and MJ-12 to destroy their common enemy of Karotechia once for all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the updated setting, the real-life restructuring of the GRU in 2008 led to the SV-8 begin &quot;discovered&quot; in 2010 by none other then Putin himself, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kremlim &lt;/del&gt;was seemingly impressed with the &quot;alien technology&quot;, kicked out the cadre of old officers into a more controlable younger generation and they were given a lot of budget, a significant improvement from their old underfunded and understaffed status from after the fall of the Soviet Union to a powerful organization. This came with a cost, however, SV-8 has deviated from their original mission, from defending Russia they became part of the Kremlim&#039;s tool to expand Russian power into the world using the supernatural.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the updated setting, the real-life restructuring of the GRU in 2008 led to the SV-8 begin &quot;discovered&quot; in 2010 by none other then Putin himself, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kremlin &lt;/ins&gt;was seemingly impressed with the &quot;alien technology&quot;, kicked out the cadre of old officers into a more controlable younger generation and they were given a lot of budget, a significant improvement from their old underfunded and understaffed status from after the fall of the Soviet Union to a powerful organization. This came with a cost, however, SV-8 has deviated from their original mission, from defending Russia they became part of the Kremlim&#039;s tool to expand Russian power into the world using the supernatural.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Fate===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Fate===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>68.7.34.49</name></author>
	</entry>
</feed>