<?xml version="1.0"?>
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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dexterity</id>
	<title>Dexterity - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dexterity"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;action=history"/>
	<updated>2026-06-04T20:21:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175525&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 20 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175525&amp;oldid=prev"/>
		<updated>2023-06-20T17:14:24Z</updated>

		<summary type="html">&lt;p&gt;20 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:14, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175504&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175504&amp;oldid=prev"/>
		<updated>2023-06-18T23:14:53Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:14, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175503&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 18:12, 20 January 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175503&amp;oldid=prev"/>
		<updated>2021-01-20T18:12:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:12, 20 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &amp;quot;speed&amp;quot; stat, Dexterity is usually, pound for pound, one of the most powerful and generally-useful stats in the game. Ranged weapon users and [[skill monkey| sneaking and trapfinding characters]] rely on it as their [[God Stat]], all lightly armored classes need it to make up for their lack of armor, casters need it to go first and hit enemies while they&amp;#039;re all bunched up together, and even the more heavily armored classes usually want the highest dex modifier that their armor will allow them to benefit from.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &amp;quot;speed&amp;quot; stat, Dexterity is usually, pound for pound, one of the most powerful and generally-useful stats in the game. Ranged weapon users and [[skill monkey| sneaking and trapfinding characters]] rely on it as their [[God Stat]], all lightly armored classes need it to make up for their lack of armor, casters need it to go first and hit enemies while they&amp;#039;re all bunched up together, and even the more heavily armored classes usually want the highest dex modifier that their armor will allow them to benefit from.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a big boost. Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only consolation given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and that casters &lt;/del&gt;no longer need it for their spell-based ranged attacks, though many might still want it for the other bonuses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a big boost. Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only consolation given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Casters also &lt;/ins&gt;no longer need it for their spell-based ranged attacks, though many might still want it for the other bonuses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &amp;quot;physical&amp;quot; stat, since it comes from a character&amp;#039;s body. It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]]. However, because of its wide range of benefits, most classes benefit from having a high dex score. [[SAD]] classes will want to pour all of their leftover stat points into constitution and dexterity after maxing out their god stat. Only heavily armored [[MAD]] melee classes like the [[Paladin]] and [[Psychic Warrior]] find themselves forced to treat dexterity as a [[dump stat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &amp;quot;physical&amp;quot; stat, since it comes from a character&amp;#039;s body. It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]]. However, because of its wide range of benefits, most classes benefit from having a high dex score. [[SAD]] classes will want to pour all of their leftover stat points into constitution and dexterity after maxing out their god stat. Only heavily armored [[MAD]] melee classes like the [[Paladin]] and [[Psychic Warrior]] find themselves forced to treat dexterity as a [[dump stat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175524&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 18:11, 20 January 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175524&amp;oldid=prev"/>
		<updated>2021-01-20T18:11:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:11, 20 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &amp;quot;speed&amp;quot; stat, Dexterity is usually, pound for pound, one of the most powerful and generally-useful stats in the game. Ranged weapon users and [[skill monkey| sneaking and trapfinding characters]] rely on it as their [[God Stat]], all lightly armored classes need it to make up for their lack of armor, casters need it to go first and hit enemies while they&amp;#039;re all bunched up together, and even the more heavily armored classes usually want the highest dex modifier that their armor will allow them to benefit from.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &amp;quot;speed&amp;quot; stat, Dexterity is usually, pound for pound, one of the most powerful and generally-useful stats in the game. Ranged weapon users and [[skill monkey| sneaking and trapfinding characters]] rely on it as their [[God Stat]], all lightly armored classes need it to make up for their lack of armor, casters need it to go first and hit enemies while they&amp;#039;re all bunched up together, and even the more heavily armored classes usually want the highest dex modifier that their armor will allow them to benefit from.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive &lt;/del&gt;boost. Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only consolation given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously, and that casters no longer need it for their spell-based ranged attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big &lt;/ins&gt;boost. Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only consolation given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously, and that casters no longer need it for their spell-based ranged attacks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, though many might still want it for the other bonuses&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &amp;quot;physical&amp;quot; stat, since it comes from a character&amp;#039;s body. It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]]. However, because of its wide range of benefits, most classes benefit from having a high dex score. [[SAD]] classes will want to pour all of their leftover stat points into constitution and dexterity after maxing out their god stat. Only heavily armored [[MAD]] melee classes like the [[Paladin]] and [[Psychic Warrior]] find themselves forced to treat dexterity as a [[dump stat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &amp;quot;physical&amp;quot; stat, since it comes from a character&amp;#039;s body. It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]]. However, because of its wide range of benefits, most classes benefit from having a high dex score. [[SAD]] classes will want to pour all of their leftover stat points into constitution and dexterity after maxing out their god stat. Only heavily armored [[MAD]] melee classes like the [[Paladin]] and [[Psychic Warrior]] find themselves forced to treat dexterity as a [[dump stat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175523&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 18:10, 20 January 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175523&amp;oldid=prev"/>
		<updated>2021-01-20T18:10:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:10, 20 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &amp;quot;speed&amp;quot; stat, Dexterity is usually, pound for pound, one of the most powerful and generally-useful stats in the game. Ranged weapon users and [[skill monkey| sneaking and trapfinding characters]] rely on it as their [[God Stat]], all lightly armored classes need it to make up for their lack of armor, casters need it to go first and hit enemies while they&amp;#039;re all bunched up together, and even the more heavily armored classes usually want the highest dex modifier that their armor will allow them to benefit from.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &amp;quot;speed&amp;quot; stat, Dexterity is usually, pound for pound, one of the most powerful and generally-useful stats in the game. Ranged weapon users and [[skill monkey| sneaking and trapfinding characters]] rely on it as their [[God Stat]], all lightly armored classes need it to make up for their lack of armor, casters need it to go first and hit enemies while they&amp;#039;re all bunched up together, and even the more heavily armored classes usually want the highest dex modifier that their armor will allow them to benefit from.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a massive boost. Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only consolation given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a massive boost. Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only consolation given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and that casters no longer need it for their spell-based ranged attacks&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &amp;quot;physical&amp;quot; stat, since it comes from a character&amp;#039;s body. It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]]. However, because of its wide range of benefits, most classes benefit from having a high dex score. [[SAD]] classes will want to pour all of their leftover stat points into constitution and dexterity after maxing out their god stat. Only heavily armored [[MAD]] melee classes like the [[Paladin]] and [[Psychic Warrior]] find themselves forced to treat dexterity as a [[dump stat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &amp;quot;physical&amp;quot; stat, since it comes from a character&amp;#039;s body. It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]]. However, because of its wide range of benefits, most classes benefit from having a high dex score. [[SAD]] classes will want to pour all of their leftover stat points into constitution and dexterity after maxing out their god stat. Only heavily armored [[MAD]] melee classes like the [[Paladin]] and [[Psychic Warrior]] find themselves forced to treat dexterity as a [[dump stat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175522&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 18:10, 20 January 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175522&amp;oldid=prev"/>
		<updated>2021-01-20T18:10:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:10, 20 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the six stats Dexterity is a sort of &amp;quot;fused stat,&amp;quot; representing a character&amp;#039;s ability to move not only precisely and gracefully, as the name would suggest, but quickly and reactively. It is associated with many Skills, more than both the other physical stats combined (though this is mostly because no or almost no skills are Con-based), like Sleight of Hand, Use Rope, Acrobatics, Balance, Tumble, Disable Device, and, perhaps most famously, Stealth. Unusually, many of these skills are actually quite useful in combat, such as Acrobatics and Tumble to move over difficult terrain and prevent free attacks from enemies as characters pass, or making Stealth tests to hide and set up sneak attacks or escape sticky situations. It also has a high impact on combat by virtue of offering benefits to Armor Class and Initiative, with the former representing a character&amp;#039;s ability to avoid attacks and the latter a character&amp;#039;s quick reflexes letting them strike first, and is the stat that governs ranged attacks. Modern editions also allow it to affect saving throws or defenses to avoid area-of-effect spells and traps; in 3.X it is the ability score used to calculate Reflex saves and even in 5e it&amp;#039;s one of the three most common saves in the game.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the six stats Dexterity is a sort of &amp;quot;fused stat,&amp;quot; representing a character&amp;#039;s ability to move not only precisely and gracefully, as the name would suggest, but quickly and reactively. It is associated with many Skills, more than both the other physical stats combined (though this is mostly because no or almost no skills are Con-based), like Sleight of Hand, Use Rope, Acrobatics, Balance, Tumble, Disable Device, and, perhaps most famously, Stealth. Unusually, many of these skills are actually quite useful in combat, such as Acrobatics and Tumble to move over difficult terrain and prevent free attacks from enemies as characters pass, or making Stealth tests to hide and set up sneak attacks or escape sticky situations. It also has a high impact on combat by virtue of offering benefits to Armor Class and Initiative, with the former representing a character&amp;#039;s ability to avoid attacks and the latter a character&amp;#039;s quick reflexes letting them strike first, and is the stat that governs ranged attacks. Modern editions also allow it to affect saving throws or defenses to avoid area-of-effect spells and traps; in 3.X it is the ability score used to calculate Reflex saves and even in 5e it&amp;#039;s one of the three most common saves in the game.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &quot;speed&quot; stat, Dexterity is usually, pound for pound, one of the most powerful and generally-useful stats in the game. Ranged weapon users and [[skill monkey]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;rely on it as their [[God Stat]], all lightly armored classes need it to make up for their lack of armor, casters need it to go first and hit enemies while they&#039;re all bunched up together, and even the more heavily armored classes usually want the highest dex modifier that their armor will allow them to benefit from.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &quot;speed&quot; stat, Dexterity is usually, pound for pound, one of the most powerful and generally-useful stats in the game. Ranged weapon users and [[skill monkey&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| sneaking and trapfinding characters&lt;/ins&gt;]] rely on it as their [[God Stat]], all lightly armored classes need it to make up for their lack of armor, casters need it to go first and hit enemies while they&#039;re all bunched up together, and even the more heavily armored classes usually want the highest dex modifier that their armor will allow them to benefit from.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a massive boost. Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &amp;quot;finesse&amp;quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &amp;quot;flat-footed&amp;quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only consolation given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a massive boost. Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &amp;quot;finesse&amp;quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &amp;quot;flat-footed&amp;quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only consolation given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175521&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 04:51, 10 March 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175521&amp;oldid=prev"/>
		<updated>2020-03-10T04:51:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:51, 10 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the six stats Dexterity is a sort of &amp;quot;fused stat,&amp;quot; representing a character&amp;#039;s ability to move not only precisely and gracefully, as the name would suggest, but quickly and reactively. It is associated with many Skills, more than both the other physical stats combined (though this is mostly because no or almost no skills are Con-based), like Sleight of Hand, Use Rope, Acrobatics, Balance, Tumble, Disable Device, and, perhaps most famously, Stealth. Unusually, many of these skills are actually quite useful in combat, such as Acrobatics and Tumble to move over difficult terrain and prevent free attacks from enemies as characters pass, or making Stealth tests to hide and set up sneak attacks or escape sticky situations. It also has a high impact on combat by virtue of offering benefits to Armor Class and Initiative, with the former representing a character&amp;#039;s ability to avoid attacks and the latter a character&amp;#039;s quick reflexes letting them strike first, and is the stat that governs ranged attacks. Modern editions also allow it to affect saving throws or defenses to avoid area-of-effect spells and traps; in 3.X it is the ability score used to calculate Reflex saves and even in 5e it&amp;#039;s one of the three most common saves in the game.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the six stats Dexterity is a sort of &amp;quot;fused stat,&amp;quot; representing a character&amp;#039;s ability to move not only precisely and gracefully, as the name would suggest, but quickly and reactively. It is associated with many Skills, more than both the other physical stats combined (though this is mostly because no or almost no skills are Con-based), like Sleight of Hand, Use Rope, Acrobatics, Balance, Tumble, Disable Device, and, perhaps most famously, Stealth. Unusually, many of these skills are actually quite useful in combat, such as Acrobatics and Tumble to move over difficult terrain and prevent free attacks from enemies as characters pass, or making Stealth tests to hide and set up sneak attacks or escape sticky situations. It also has a high impact on combat by virtue of offering benefits to Armor Class and Initiative, with the former representing a character&amp;#039;s ability to avoid attacks and the latter a character&amp;#039;s quick reflexes letting them strike first, and is the stat that governs ranged attacks. Modern editions also allow it to affect saving throws or defenses to avoid area-of-effect spells and traps; in 3.X it is the ability score used to calculate Reflex saves and even in 5e it&amp;#039;s one of the three most common saves in the game.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &quot;speed&quot; stat, Dexterity is usually, pound for pound, one of the most powerful and generally-useful stats in the game. Ranged weapon users and [[skill monkey]]s rely on it as their [[God Stat]], all lightly armored classes need it to make up for their lack of armor, and even the more heavily armored classes usually want the highest dex modifier that their armor will allow them to benefit from.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &quot;speed&quot; stat, Dexterity is usually, pound for pound, one of the most powerful and generally-useful stats in the game. Ranged weapon users and [[skill monkey]]s rely on it as their [[God Stat]], all lightly armored classes need it to make up for their lack of armor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, casters need it to go first and hit enemies while they&#039;re all bunched up together&lt;/ins&gt;, and even the more heavily armored classes usually want the highest dex modifier that their armor will allow them to benefit from.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a massive boost. Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sop &#039;&#039;[???]&#039;&#039; &lt;/del&gt;given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a massive boost. Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consolation &lt;/ins&gt;given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &amp;quot;physical&amp;quot; stat, since it comes from a character&amp;#039;s body. It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]]. However, because of its wide range of benefits, most classes benefit from having a high dex score. [[SAD]] classes will want to pour all of their leftover stat points into constitution and dexterity after maxing out their god stat. Only heavily armored [[MAD]] melee classes like the [[Paladin]] and [[Psychic Warrior]] find themselves forced to treat dexterity as a [[dump stat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &amp;quot;physical&amp;quot; stat, since it comes from a character&amp;#039;s body. It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]]. However, because of its wide range of benefits, most classes benefit from having a high dex score. [[SAD]] classes will want to pour all of their leftover stat points into constitution and dexterity after maxing out their god stat. Only heavily armored [[MAD]] melee classes like the [[Paladin]] and [[Psychic Warrior]] find themselves forced to treat dexterity as a [[dump stat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175520&amp;oldid=prev</id>
		<title>73.70.13.107 at 03:47, 10 March 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175520&amp;oldid=prev"/>
		<updated>2020-03-10T03:47:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:47, 10 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six [[Ability Scores]] used in [[Dungeons &amp;amp; Dragons]], alongside [[Strength]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six [[Ability Scores]] used in [[Dungeons &amp;amp; Dragons]], alongside [[Strength]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the six stats Dexterity is a sort of &quot;fused stat,&quot; representing a character&#039;s ability to move not only precisely and gracefully, as the name would suggest, but quickly and reactively. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;It is associated with many Skills, more than both the other physical stats combined, like Sleight of Hand, Use Rope, Acrobatics, Balance, Tumble, Disable Device, and, perhaps most famously, Stealth. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;Unusually, many of these skills are actually quite useful in combat, such as Acrobatics and Tumble to move over difficult terrain and prevent free attacks from enemies as characters pass, or making Stealth tests to hide and set up sneak attacks or escape sticky situations. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;It also has a high impact on combat by virtue of offering benefits to Armor Class and Initiative, with the former representing a character&#039;s ability to avoid attacks and the latter a character&#039;s quick reflexes letting them strike first, and is the stat that governs ranged attacks. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;Modern editions also allow it to affect saving throws or defenses to avoid area-of-effect spells and traps; in 3.X it is the ability score used to calculate Reflex saves and even in 5e it&#039;s one of the three most common saves in the game.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the six stats Dexterity is a sort of &quot;fused stat,&quot; representing a character&#039;s ability to move not only precisely and gracefully, as the name would suggest, but quickly and reactively. It is associated with many Skills, more than both the other physical stats combined &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(though this is mostly because no or almost no skills are Con-based)&lt;/ins&gt;, like Sleight of Hand, Use Rope, Acrobatics, Balance, Tumble, Disable Device, and, perhaps most famously, Stealth. Unusually, many of these skills are actually quite useful in combat, such as Acrobatics and Tumble to move over difficult terrain and prevent free attacks from enemies as characters pass, or making Stealth tests to hide and set up sneak attacks or escape sticky situations. It also has a high impact on combat by virtue of offering benefits to Armor Class and Initiative, with the former representing a character&#039;s ability to avoid attacks and the latter a character&#039;s quick reflexes letting them strike first, and is the stat that governs ranged attacks. Modern editions also allow it to affect saving throws or defenses to avoid area-of-effect spells and traps; in 3.X it is the ability score used to calculate Reflex saves and even in 5e it&#039;s one of the three most common saves in the game.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &quot;speed&quot; stat, Dexterity is usually, pound for pound, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[God Stat|&lt;/del&gt;the most powerful and generally-useful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stat &lt;/del&gt;in the game]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  No other stat incurs more penalties for &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dump stat|dumping&lt;/del&gt;]], and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no other stat offers &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefits for focusing on.  I mean, just read &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paragraph above!  Compare &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength and weep&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &quot;speed&quot; stat, Dexterity is usually, pound for pound, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the most powerful and generally-useful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats &lt;/ins&gt;in the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Ranged weapon users and [[skill monkey&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s rely on it as their &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;God Stat&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, all lightly armored classes need it to make up for their lack of armor&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even the &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavily armored classes usually want the highest dex modifier &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their armor will allow them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefit from&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a massive boost. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only sop given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a massive boost. Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their stat bonus to damage rolls, ensuring a Strength-based character could at least usually hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise, restraints, or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only sop &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[???]&#039;&#039; &lt;/ins&gt;given to Strength characters is that at least wearing heavy armor removes the AC penalty for low Dexterity, which was not the case previously.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &quot;physical&quot; stat, since it comes from a character&#039;s body. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;However, because &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no other stat offers more &lt;/del&gt;benefits &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;a high score &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or harsher penalties for a low one, literally any class in the game benefits from high Dexterity, whether it&#039;s spellcasters who can&#039;t wear armor, enjoy high-impact spells that function better at higher initiative, and sometimes need it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make ranged attacks with &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic, or just any fighting class character hoping to specialize in ranged weaponry &lt;/del&gt;and&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/or go earlier in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn order.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &quot;physical&quot; stat, since it comes from a character&#039;s body. It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]]. However, because &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of its wide range of &lt;/ins&gt;benefits&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, most classes benefit from having &lt;/ins&gt;a high &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dex &lt;/ins&gt;score&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. [[SAD]] classes will want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pour all of &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leftover stat points into constitution &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dexterity after maxing out their god stat. Only heavily armored [[MAD]] melee classes like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Paladin]] and [[Psychic Warrior]] find themselves forced to treat dexterity as a [[dump stat]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>73.70.13.107</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175519&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 14:25, 22 January 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175519&amp;oldid=prev"/>
		<updated>2020-01-22T14:25:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:25, 22 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &amp;quot;speed&amp;quot; stat, Dexterity is usually, pound for pound, [[God Stat|the most powerful and generally-useful stat in the game]].  No other stat incurs more penalties for [[dump stat|dumping]], and no other stat offers more benefits for focusing on.  I mean, just read that paragraph above!  Compare to Strength and weep.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &amp;quot;speed&amp;quot; stat, Dexterity is usually, pound for pound, [[God Stat|the most powerful and generally-useful stat in the game]].  No other stat incurs more penalties for [[dump stat|dumping]], and no other stat offers more benefits for focusing on.  I mean, just read that paragraph above!  Compare to Strength and weep.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a massive boost.  Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;score &lt;/del&gt;to damage rolls, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least meaning &lt;/del&gt;a Strength-based character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/del&gt;hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefit &lt;/del&gt;given to Strength characters is that at least wearing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavier armors &lt;/del&gt;removes the AC penalty for low Dexterity, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use to be &lt;/del&gt;the case.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In particular, [[5e]] gave it a massive boost.  Traditionally, it was somewhat-difficult for a Dexterity-based fighting character to add their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stat bonus &lt;/ins&gt;to damage rolls, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensuring &lt;/ins&gt;a Strength-based character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could at least usually &lt;/ins&gt;hit harder. In 5e, any ranged weapon or any weapon with the &quot;finesse&quot; keyword can just flat-out use Dexterity for attack and damage rolls instead. And while previous editions made relying on Dexterity for defense a bit of a risk, via incorporating mechanics that could strip away the benefits of Dexterity to AC by catching a character &quot;flat-footed&quot; via surprise&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, restraints, &lt;/ins&gt;or skillful maneuvering, 5e does not. All this on top of Dexterity still offering some of the only combat-useful skills in the game, more skills overall than any other non-mental stat, and more combat benefits overall via its bonuses to various combat functions. The only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sop &lt;/ins&gt;given to Strength characters is that at least wearing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy armor &lt;/ins&gt;removes the AC penalty for low Dexterity, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;not the case &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previously&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &amp;quot;physical&amp;quot; stat, since it comes from a character&amp;#039;s body.  It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]].  However, because no other stat offers more benefits for a high score or harsher penalties for a low one, literally any class in the game benefits from high Dexterity, whether it&amp;#039;s spellcasters who can&amp;#039;t wear armor, enjoy high-impact spells that function better at higher initiative, and sometimes need it to make ranged attacks with their magic, or just any fighting class character hoping to specialize in ranged weaponry and/or go earlier in the turn order.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dexterity is also a &amp;quot;physical&amp;quot; stat, since it comes from a character&amp;#039;s body.  It is the traditional stat-of-choice for the sneaky [[rogue]], the swashbuckling versions of the [[bard]], and the dodgy, unarmored [[monk]].  However, because no other stat offers more benefits for a high score or harsher penalties for a low one, literally any class in the game benefits from high Dexterity, whether it&amp;#039;s spellcasters who can&amp;#039;t wear armor, enjoy high-impact spells that function better at higher initiative, and sometimes need it to make ranged attacks with their magic, or just any fighting class character hoping to specialize in ranged weaponry and/or go earlier in the turn order.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]] [[Category: Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175518&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 14:20, 22 January 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dexterity&amp;diff=175518&amp;oldid=prev"/>
		<updated>2020-01-22T14:20:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:20, 22 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six [[Ability Scores]] used in [[Dungeons &amp;amp; Dragons]], alongside [[Strength]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six [[Ability Scores]] used in [[Dungeons &amp;amp; Dragons]], alongside [[Strength]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the six stats Dexterity is a sort of &quot;fused stat,&quot; representing a character&#039;s ability to move not only precisely and gracefully, as the name would suggest, but quickly and reactively.  It is associated with many Skills, more than both the other physical stats combined, like Sleight of Hand, Use Rope, Acrobatics, Balance, Tumble, Disable Device, and, perhaps most famously, Stealth.  Unusually, many of these skills are actually quite useful in combat, such as Acrobatics and Tumble to move over difficult terrain and prevent free attacks from enemies as characters pass, or making Stealth tests to hide and set up sneak attacks or escape sticky situations.  It also has a high impact on combat by virtue of offering benefits to Armor Class and Initiative, with the former representing a character&#039;s ability to avoid attacks and the latter a character&#039;s quick reflexes letting them strike first, and is the stat that governs ranged attacks.  Modern editions also allow it to affect saving throws or defenses to avoid area-of-effect spells and traps.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the six stats Dexterity is a sort of &quot;fused stat,&quot; representing a character&#039;s ability to move not only precisely and gracefully, as the name would suggest, but quickly and reactively.  It is associated with many Skills, more than both the other physical stats combined, like Sleight of Hand, Use Rope, Acrobatics, Balance, Tumble, Disable Device, and, perhaps most famously, Stealth.  Unusually, many of these skills are actually quite useful in combat, such as Acrobatics and Tumble to move over difficult terrain and prevent free attacks from enemies as characters pass, or making Stealth tests to hide and set up sneak attacks or escape sticky situations.  It also has a high impact on combat by virtue of offering benefits to Armor Class and Initiative, with the former representing a character&#039;s ability to avoid attacks and the latter a character&#039;s quick reflexes letting them strike first, and is the stat that governs ranged attacks.  Modern editions also allow it to affect saving throws or defenses to avoid area-of-effect spells and traps&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; in 3&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;X it is the ability score used to calculate Reflex saves and even in 5e it&#039;s one of the three most common saves in the game.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &amp;quot;speed&amp;quot; stat, Dexterity is usually, pound for pound, [[God Stat|the most powerful and generally-useful stat in the game]].  No other stat incurs more penalties for [[dump stat|dumping]], and no other stat offers more benefits for focusing on.  I mean, just read that paragraph above!  Compare to Strength and weep.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many a &amp;quot;speed&amp;quot; stat, Dexterity is usually, pound for pound, [[God Stat|the most powerful and generally-useful stat in the game]].  No other stat incurs more penalties for [[dump stat|dumping]], and no other stat offers more benefits for focusing on.  I mean, just read that paragraph above!  Compare to Strength and weep.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
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