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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Doom</id>
	<title>Doom - Revision history</title>
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	<updated>2026-06-04T20:09:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Pachinko Man: /* Monsters */</title>
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		<updated>2025-07-15T18:25:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:25, 15 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Demon&amp;#039;&amp;#039;&amp;#039;: Otherwise known as &amp;#039;&amp;#039;&amp;#039;Pinkies&amp;#039;&amp;#039;&amp;#039;. Giant hairless gorilla with a mouth that could give a [[squig]] lessons in eating. [[Derp|They can&amp;#039;t walk and bite at the same time]] so you can just step out of their way, but they tend to come in large groups and dance around like spastic toddlers (which makes them harder to shoot) as they run up to you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Demon&amp;#039;&amp;#039;&amp;#039;: Otherwise known as &amp;#039;&amp;#039;&amp;#039;Pinkies&amp;#039;&amp;#039;&amp;#039;. Giant hairless gorilla with a mouth that could give a [[squig]] lessons in eating. [[Derp|They can&amp;#039;t walk and bite at the same time]] so you can just step out of their way, but they tend to come in large groups and dance around like spastic toddlers (which makes them harder to shoot) as they run up to you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Spectre&amp;#039;&amp;#039;&amp;#039;: Demon with Predator-style optic camo. An absolute bitch to deal with in dark environments, which is naturally where you find them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Spectre&amp;#039;&amp;#039;&amp;#039;: Demon with Predator-style optic camo. An absolute bitch to deal with in dark environments, which is naturally where you find them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cacodemon&#039;&#039;&#039;: Mr. [[Astral Dreadnought]] Head. These fuckers can fly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(not entirely unlike a [[Beholder]]...) &lt;/del&gt;and you can&#039;t look up, so have fun fighting them in close quarters where they can float out of your field of view. Dangerous, but get a rapid-fire weapon and they become a joke as you stunlock them until they are all dead. &#039;&#039;The&#039;&#039; most iconic non-boss monster, partially because of its sheer WTFery but mostly because of how easy it is to chibi&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/make plushies out of&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cacodemon&#039;&#039;&#039;: Mr. [[Astral Dreadnought]] Head. These fuckers can fly and you can&#039;t look up, so have fun fighting them in close quarters where they can float out of your field of view. Dangerous, but get a rapid-fire weapon and they become a joke as you stunlock them until they are all dead. &#039;&#039;The&#039;&#039; most iconic non-boss monster, partially because of its sheer WTFery but mostly because of how easy it is to chibi.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Pain Elemental&amp;#039;&amp;#039;&amp;#039;: [[Meme|Meatball demon.]] Like a cacodemon, but instead of shooting fireballs, it shoots Lost Souls. Has the opposite problem to the pinkies in that [[Derp|you can stand in front of its face]] and prevent the lost souls from spawning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Pain Elemental&amp;#039;&amp;#039;&amp;#039;: [[Meme|Meatball demon.]] Like a cacodemon, but instead of shooting fireballs, it shoots Lost Souls. Has the opposite problem to the pinkies in that [[Derp|you can stand in front of its face]] and prevent the lost souls from spawning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lost Soul&amp;#039;&amp;#039;&amp;#039;: Floating flaming skulls that fly at you at approximately SANIC miles per hour. Fairly weak, but very fast and has a habit of nibbling at you while you focus on something more dangerous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lost Soul&amp;#039;&amp;#039;&amp;#039;: Floating flaming skulls that fly at you at approximately SANIC miles per hour. Fairly weak, but very fast and has a habit of nibbling at you while you focus on something more dangerous.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Revenant&#039;&#039;&#039;: [[Meme|Agitating skeleton &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aka &#039;&#039;&#039;DOOT&#039;&#039;&#039;&lt;/del&gt;.]] One of the few monsters that can move anywhere near as fast as you do, plus he runs up and tries to punch your head off if you move inside the minimum range of the homing rockets he shoots. It is a fact that any given Doom map is automatically casuals-only unless the mapper adds at least 100 revenants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Revenant&#039;&#039;&#039;: [[Meme|Agitating skeleton.]] One of the few monsters that can move anywhere near as fast as you do, plus he runs up and tries to punch your head off if you move inside the minimum range of the homing rockets he shoots. It is a fact that any given Doom map is automatically casuals-only unless the mapper adds at least 100 revenants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mancubus&amp;#039;&amp;#039;&amp;#039;: [[Festus the Leechlord|HELLO I&amp;#039;M FUCKING FAT.]] Slow, but very tanky, and he has dual [[Flamer|heavy flamers]] for arms that hurt like hell. Fortunately, this also applies to any nearby demons, so you can make them kill each other for your amusement just by standing between a mancubus and another monster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mancubus&amp;#039;&amp;#039;&amp;#039;: [[Festus the Leechlord|HELLO I&amp;#039;M FUCKING FAT.]] Slow, but very tanky, and he has dual [[Flamer|heavy flamers]] for arms that hurt like hell. Fortunately, this also applies to any nearby demons, so you can make them kill each other for your amusement just by standing between a mancubus and another monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Arch-vile&amp;#039;&amp;#039;&amp;#039;: One of the few monsters that that&amp;#039;s faster than the player at a full run. Sets you on fire [[Psyker|with its mind]] and revives any monsters it comes across so you have to kill them all over again. Meeting one of these guys in a slaughtermap will make you [[Khorne|hate everything forever.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Arch-vile&amp;#039;&amp;#039;&amp;#039;: One of the few monsters that that&amp;#039;s faster than the player at a full run. Sets you on fire [[Psyker|with its mind]] and revives any monsters it comes across so you have to kill them all over again. Meeting one of these guys in a slaughtermap will make you [[Khorne|hate everything forever.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Hell Knight&#039;&#039;&#039;: Now we&#039;re talking. [[Space Marine]] sized and equipped with a melee punch and moderate projectile attacks (fireballs). Shooting him in the face with a shotgun will kill him pretty quickly.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Baron of Hell&#039;&#039;&#039;: Big and equipped with nasty melee and projectile attacks. Shooting him in the face with a shotgun just &#039;&#039;&#039;pisses him off&#039;&#039;&#039;. Super shotguns will work though. Probably the best-known Barons are the &quot;Bruiser Bros&quot;, the pair of Barons you fight as the bosses of the first episode&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Doom II introduced a baby version known as the Hell Knight, which hits just as hard but has half the health&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;*&#039;&#039;&#039;Baron of Hell&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Super hell knight with double the health. &lt;/del&gt;Big and equipped with nasty melee and projectile attacks. Shooting &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;him&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;in the face with a shotgun just &#039;&#039;&#039;pisses him off&#039;&#039;&#039;. Super shotguns will work though. Probably the best-known Barons are the &quot;Bruiser Bros&quot;, the pair of Barons you fight as the bosses of the first episode.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyberdemon&amp;#039;&amp;#039;&amp;#039;: [[Rip and tear|Is huge, and therefore has huge guts.]] Basically a (Chaos possessed?) Carnifex with a rocket launcher for an arm, and significantly faster than he looks. Without a doubt the fuckingest monster in the classic game, and practically tailor-made for soaking up BFG shots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyberdemon&amp;#039;&amp;#039;&amp;#039;: [[Rip and tear|Is huge, and therefore has huge guts.]] Basically a (Chaos possessed?) Carnifex with a rocket launcher for an arm, and significantly faster than he looks. Without a doubt the fuckingest monster in the classic game, and practically tailor-made for soaking up BFG shots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Spider Mastermind&amp;#039;&amp;#039;&amp;#039;: Doom 1’s final boss, [[Derp|despite being inferior in almost every way to the Cyberdemon you fight earlier.]] Go figure. Even more XBOX HUEG than the Cyberdemon, but has a super-chaingun instead of a rocket launcher and refuses to let up until either you or it are dead. Has the critical weakness of BFG shots up the ass due to the way its hugeness interacts with the mechanics of the classic BFG.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Spider Mastermind&amp;#039;&amp;#039;&amp;#039;: Doom 1’s final boss, [[Derp|despite being inferior in almost every way to the Cyberdemon you fight earlier.]] Go figure. Even more XBOX HUEG than the Cyberdemon, but has a super-chaingun instead of a rocket launcher and refuses to let up until either you or it are dead. Has the critical weakness of BFG shots up the ass due to the way its hugeness interacts with the mechanics of the classic BFG.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Arachnotron&#039;&#039;&#039;: Baby Masterminds that go fast and shit plasma at you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Arachnotron&#039;&#039;&#039;: Baby Masterminds that go fast and shit plasma at you.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Icon of Sin&amp;#039;&amp;#039;&amp;#039;: Doom 2&amp;#039;s final boss. [[FAIL|A wall with a demon face on it]] and a hole in its forehead that serves as its weak point. Spawns monsters to attack you, but dies pretty quickly from a few well-aimed rockets... though, you need good timing to shoot them through the hole in its head. You probably know this, but the entity that takes damage is John Romero&amp;#039;s severed head on a pole.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Icon of Sin&amp;#039;&amp;#039;&amp;#039;: Doom 2&amp;#039;s final boss. [[FAIL|A wall with a demon face on it]] and a hole in its forehead that serves as its weak point. Spawns monsters to attack you, but dies pretty quickly from a few well-aimed rockets... though, you need good timing to shoot them through the hole in its head. You probably know this, but the entity that takes damage is John Romero&amp;#039;s severed head on a pole.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Weapons===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Weapons===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{topquote|I do need a gun. I need a big gun. I need a really big gun...|Doomguy, Doom comic}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{topquote|I do need a gun. I need a big gun. I need a really big gun...|Doomguy, Doom comic}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Doomguy himself shows about as much personality as your average [[Adventurer|Murderhobo]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, (there is more to him, but you don’t see it until later) &lt;/del&gt;so the game&#039;s real main characters are the weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Doomguy himself shows about as much personality as your average [[Adventurer|Murderhobo]] so the game&#039;s real main characters are the weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;: Only good at punching through the above-mentioned wet toilet paper, and complete suicide to use on anything stronger than an Imp. [[Rip and tear|Should you find a Berserk pack, though...]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Fists&amp;#039;&amp;#039;&amp;#039;: Only good at punching through the above-mentioned wet toilet paper, and complete suicide to use on anything stronger than an Imp. [[Rip and tear|Should you find a Berserk pack, though...]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;[[Chain Weapon|Chainsaw]]&amp;#039;&amp;#039;&amp;#039;: [[Meme|The great communicator.]] Stronger than your fists and capable of tearing through Cacodemons and below without much problem.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;[[Chain Weapon|Chainsaw]]&amp;#039;&amp;#039;&amp;#039;: [[Meme|The great communicator.]] Stronger than your fists and capable of tearing through Cacodemons and below without much problem.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pachinko Man</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181385&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 379 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181385&amp;oldid=prev"/>
		<updated>2023-06-21T03:10:31Z</updated>

		<summary type="html">&lt;p&gt;379 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:10, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181005&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181005&amp;oldid=prev"/>
		<updated>2023-06-18T23:20:35Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:20, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181004&amp;oldid=prev</id>
		<title>1d4chan&gt;MrPhantom: /* Super Heavy */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181004&amp;oldid=prev"/>
		<updated>2023-06-15T19:24:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Super Heavy&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:24, 15 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l298&quot;&gt;Line 298:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 298:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Armoured Barons&amp;#039;&amp;#039;&amp;#039;: Introduced in TAG Part 2, these Fireborne Barons are encased in grey/cobalt armour provided from the city of Immora, granting them outright immunity to all weaponry besides the Plasma Rifle (especially its Microwave Beam). Armoured Barons have had their right hand replaced by a studded morning star, which they will launch at the player at terrifying speeds. However, said mace also flashes green when preparing to launch, allowing a player to snipe it and instantly shatter the Baron&amp;#039;s armour. The player only has a short window to damage and kill the Armoured Baron before its shell regenerates, which can be lengthed via the application of either the Ice Bomb or Sentinel Hammer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Armoured Barons&amp;#039;&amp;#039;&amp;#039;: Introduced in TAG Part 2, these Fireborne Barons are encased in grey/cobalt armour provided from the city of Immora, granting them outright immunity to all weaponry besides the Plasma Rifle (especially its Microwave Beam). Armoured Barons have had their right hand replaced by a studded morning star, which they will launch at the player at terrifying speeds. However, said mace also flashes green when preparing to launch, allowing a player to snipe it and instantly shatter the Baron&amp;#039;s armour. The player only has a short window to damage and kill the Armoured Baron before its shell regenerates, which can be lengthed via the application of either the Ice Bomb or Sentinel Hammer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Doom Hunters&amp;#039;&amp;#039;&amp;#039;: First introduced as a boss in Eternal. A species of earth-native demons driven to extinction by the Doom Slayer and brought back by the Hell Priest Deag Ranak, the Doom Hunters resemble [[Necron Destroyer]]s with a cannon and a dual-chainsaw for arms and missiles that can be fired from its hover sled. They have an energy shield that you need to deplete to be able to damage them directly, though it&amp;#039;s possible to attack their Blood-Punch-vulnerable hover sled directly first to disconnect the main body from it. Infamous for being a boss that is lazily reused during the course of the game, as early as [[Rage|THE VERY NEXT COMBAT ARENA AFTER FIGHTING THE FIRST ONE]]. However, the mook versions don&amp;#039;t have immunity to Ice Grenades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Doom Hunters&amp;#039;&amp;#039;&amp;#039;: First introduced as a boss in Eternal. A species of earth-native demons driven to extinction by the Doom Slayer and brought back by the Hell Priest Deag Ranak, the Doom Hunters resemble [[Necron Destroyer]]s with a cannon and a dual-chainsaw for arms and missiles that can be fired from its hover sled. They have an energy shield that you need to deplete to be able to damage them directly, though it&amp;#039;s possible to attack their Blood-Punch-vulnerable hover sled directly first to disconnect the main body from it. Infamous for being a boss that is lazily reused during the course of the game, as early as [[Rage|THE VERY NEXT COMBAT ARENA AFTER FIGHTING THE FIRST ONE]]. However, the mook versions don&amp;#039;t have immunity to Ice Grenades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Marauders&#039;&#039;&#039;: [[Chaos_Space_Marine|Former Night Sentinels corrupted by Hell]], the Marauders are fast, deadly and a pain to kill. They possess energy shields that block all incoming damage, including the BFG, Crucible, and Unmakyr (though not splash damage from explosives), can pelt energy beams from long-range, blast you with their own &#039;&#039;Super Shotgun&#039;&#039; at close range, and can summon spirit wolves to hunt you down if you shoot their shield too often. If baited into sprinting at you and brought into mid-range, their eyes will flash green as they swing their axe at you: use this as an opening to blast them with your Super Shotgun or Ballista, then quickly switch between the two until their stagger expires. Repeat this, rip and tear, done. Becomes kind of a joke in TAG Part 2, since the Sentinel Hammer can lengthen the period that they remain stunned enough to kill them without resistance. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;is balanced out by the fact that they will double, and even Triple team you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Marauders&#039;&#039;&#039;: [[Chaos_Space_Marine|Former Night Sentinels corrupted by Hell]], the Marauders are fast, deadly and a pain to kill. They possess energy shields that block all incoming damage, including the BFG, Crucible, and Unmakyr (though not splash damage from explosives), can pelt energy beams from long-range, blast you with their own &#039;&#039;Super Shotgun&#039;&#039; at close range, and can summon spirit wolves to hunt you down if you shoot their shield too often. If baited into sprinting at you and brought into mid-range, their eyes will flash green as they swing their axe at you: use this as an opening to blast them with your Super Shotgun or Ballista, then quickly switch between the two until their stagger expires. Repeat this, rip and tear, done. Becomes kind of a joke in TAG Part 2, since the Sentinel Hammer can lengthen the period that they remain stunned enough to kill them without resistance. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;is balanced out by the fact that they will double, and even Triple team you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Archviles&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;OH FUCK NO, NOT THESE ASSHOLES AGAIN&amp;#039;&amp;#039;&amp;#039; receiving a buff from its previous appearance (yes you read that right) an Archvile can put up barriers of fire to keep you away while they Summon more demons. If you don&amp;#039;t interrupt them you&amp;#039;ll be facing a more difficult fight, especially if they summon a MOTHERFUCKING MARAUDER. Even when not summoning they are tough and can dish out a lot of damage, setting the ground beneath you aflame or throwing massive fireballs or sweeping fire waves in your direction, while any friends they successfully summon receives a buff that lasts until the Archvile&amp;#039;s death. In short, after taking out all Carcasses in an area, they are your next target if you want to win a fight, and no the daemons they summon &amp;#039;&amp;#039;&amp;#039;do not&amp;#039;&amp;#039;&amp;#039; go away after the Archvile dies, rip and tear it before it rips and tears you a new asshole. The buff is their ridiculous amount of health (for what they are); hit them with your BFG or crucible to save yourself the trouble.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Archviles&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;OH FUCK NO, NOT THESE ASSHOLES AGAIN&amp;#039;&amp;#039;&amp;#039; receiving a buff from its previous appearance (yes you read that right) an Archvile can put up barriers of fire to keep you away while they Summon more demons. If you don&amp;#039;t interrupt them you&amp;#039;ll be facing a more difficult fight, especially if they summon a MOTHERFUCKING MARAUDER. Even when not summoning they are tough and can dish out a lot of damage, setting the ground beneath you aflame or throwing massive fireballs or sweeping fire waves in your direction, while any friends they successfully summon receives a buff that lasts until the Archvile&amp;#039;s death. In short, after taking out all Carcasses in an area, they are your next target if you want to win a fight, and no the daemons they summon &amp;#039;&amp;#039;&amp;#039;do not&amp;#039;&amp;#039;&amp;#039; go away after the Archvile dies, rip and tear it before it rips and tears you a new asshole. The buff is their ridiculous amount of health (for what they are); hit them with your BFG or crucible to save yourself the trouble.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tyrants&amp;#039;&amp;#039;&amp;#039;: Pretty much downgraded Cyberdemons (Looking more like the classic Cyber rather than 2016&amp;#039;s beefy Balgaar monstrosity) and one of the most powerful common enemies in the game. Packing a powerful hybrid rocket launcher/laser cannon, a laser blade, and the ability to fire missile barrages, paired with a MASSIVE pool of health, these Super-Heavies should be eliminated as fast as you can so that you can deal with the rest of the demons. The fastest way to do so is with the Crucible, which will hack a Tyrant up in no time. [[FAIL|Just make sure that you actually hit the Tyrant itself and not the fodder running around it]]. Otherwise, just exploit its slow turning speed to dedicate as much ammunition you have on hand to shoot at it until it dies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tyrants&amp;#039;&amp;#039;&amp;#039;: Pretty much downgraded Cyberdemons (Looking more like the classic Cyber rather than 2016&amp;#039;s beefy Balgaar monstrosity) and one of the most powerful common enemies in the game. Packing a powerful hybrid rocket launcher/laser cannon, a laser blade, and the ability to fire missile barrages, paired with a MASSIVE pool of health, these Super-Heavies should be eliminated as fast as you can so that you can deal with the rest of the demons. The fastest way to do so is with the Crucible, which will hack a Tyrant up in no time. [[FAIL|Just make sure that you actually hit the Tyrant itself and not the fodder running around it]]. Otherwise, just exploit its slow turning speed to dedicate as much ammunition you have on hand to shoot at it until it dies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;MrPhantom</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181384&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Doom 3 */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181384&amp;oldid=prev"/>
		<updated>2023-05-21T16:53:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Doom 3&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:53, 21 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Resurrection of Evil===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Resurrection of Evil===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An expansion to Doom 3, this game takes the original game and puts a few nifty spins to make it feel unique like the gravity gun (because Half-Life 2 did it too). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic &lt;/del&gt;plot, you are now a nameless space engineer who comes across a different and wholly demonic artifact called the Hell Heart. This makes you more of a target compared to before, as Hell sends out three special hunters to reclaim the heart, each of whom gives it a special ability for you to abuse once you kill them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An expansion to Doom 3, this game takes the original game and puts a few nifty spins to make it feel unique like the gravity gun (because Half-Life 2 did it too).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Following up on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/ins&gt;plot, you are now a nameless space engineer who comes across a different and wholly demonic artifact called the Hell Heart. This makes you more of a target compared to before, as Hell sends out three special hunters to reclaim the heart, each of whom gives it a special ability for you to abuse once you kill them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. All throughout, the Maledict keeps taunting you through the artifact, insisting that he&#039;s coming to take it back.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The BFG Edition also has an additional expansion called the Lost Mission, but it&#039;s not really anything worthwhile or special&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unique Monsters===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Unique Monsters===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Doom 3 and its expansions did have some demons and zombies unique to itself not featured in other Doom games.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Doom 3 and its expansions did have some demons and zombies unique to itself not featured in other Doom games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flaming Zombie&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Flaming Zombie&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; A zombie. On fire.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fast Zombie in Medical&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Fast Zombie in Medical&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; A weird bony zombie that darts at you when you see it. For some reason they only appear in the medical facility.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fat Zombie&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Fat Zombie&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; A tankier zombie.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chainsaw Zombie&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Chainsaw Zombie&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; Zombie with chainsaw. Incidentally, some of the lore explains that those chainsaws weren&#039;t even meant to be there, as someone shipped them to Mars by mistake.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zombie Commando&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Zombie Commando&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; Comes in two variants - one has a chaingun to shoot holes in you, the other has a lashing tentacle that can only be avoided by &#039;&#039;ducking&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Maggot&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Maggot&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; An Imp variant with two faces and three arms. Pretty much a weaker but more spammable adversary.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trite&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Tick:&#039;&#039;&#039; A dismembered head with spider legs. Very annoying.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tick&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Trite&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; A slightly bigger and jumpier &lt;/ins&gt;Tick &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that looks a bit less like a head.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cherub&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Cherub&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; Creepy insect-babies, because we needed it to be scary and what&#039;s scarier than demon babies.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wraith&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Wraith&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; Imps with blade-arms that can turn invisible at will.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vagaries&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Vagary:&#039;&#039;&#039; A daemonic [[Drider]] with the upper half of what might have been a woman and the lower half of a spider. Surprisingly has some telepathic and telekinetic powers.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guardian of Hell&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Guardian of Hell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; A giant blind demon that relies on floating orbs to see,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sabaoth/Sarge&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Sabaoth/Sarge&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; Sgt. Kelly was a pretty significant NPC during the early plot, being your CO and trying to coordinate the survivors after the hell-gate opens. However, at some point, he managed to get fused into some nightmarish biomechanical monstrosity toting his BFG. Killing him is the intended way of getting your BFG.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Forgotten One&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Forgotten One&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; A retro Lost Soul, as the actual Lost Souls were transformed into the still-bleeding severed heads of survivors. Appears only in Resurrection of Evil.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vulgar&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Vulgar&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; Pretty much replaces the imp as the disposable mook in Resurrection of Evil.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bruiser&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Bruiser&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; A cybernetically-augmented Hell Knight whose face got replaced with a computer monitor. Appears only in Resurrection of Evil.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell Hunters&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Hell Hunters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; The sub-bosses of Resurrection of Evil. Each of them is a Hell-Knight with a special gift (Time-slowing, Extra damage and Invulnerability) that then transfers over to the Hell-Heart once you kill them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Maledict&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;&lt;/ins&gt;Maledict&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&#039; The final stage of Dr. Betruger, a massive demonic wyvern with the man&#039;s face in its mouth all Xenomorph style. And unlike the original game, you actually get to kill this fucker as the final boss of Resurrection of Evil.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Doom 4 (aka DOOM aka DOOD aka Brutal Doom HD)==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Doom 4 (aka DOOM aka DOOD aka Brutal Doom HD)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181383&amp;oldid=prev</id>
		<title>2603:8000:DA40:FB28:71AE:E12E:29D2:490D: /* Bosses */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181383&amp;oldid=prev"/>
		<updated>2023-05-21T03:57:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Bosses&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:57, 21 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l324&quot;&gt;Line 324:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 324:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Samur Maykr&amp;#039;&amp;#039;&amp;#039;: The Seraphim, the right-hand man of the Father who imbued the Slayer with the power of a Primeval, now having undergone total Transfiguration into a purple, winged monstrosity with an exposed brain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Samur Maykr&amp;#039;&amp;#039;&amp;#039;: The Seraphim, the right-hand man of the Father who imbued the Slayer with the power of a Primeval, now having undergone total Transfiguration into a purple, winged monstrosity with an exposed brain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Dark Lord, Davoth&#039;&#039;&#039;: The original Dark Lord created by the Father as a Primeval, one of the first gods. Doomguy&#039;s equal. Designed to truly care about his People, he spiralled out of control in the search of eternal life, to save his people from death. Formerly a caring guardian, he tortured everyone who slightly deviated from this goal. After Davoth got imprisoned in his soul sphere by the Father, demons apparently fought one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/del&gt;to claim his title while he still whispered his influence to them. The Dark Lord of the First Age after Davoth made the deal with the Khan Maykr and the most recent one, the Dark Lord of the Fourth Age is implied to have been the Spider Mastermind that possessed Olivia Pierce before getting her head blown off by BFG-9000. Davoth himself apparently prevented anyone from becoming Dark Lord of the Fifth Age as he was released from his soul sphere several months later. Currently only seen in one cutscene after his soul sphere was unlocked and everyone hoped the final fight was the same as an Unreal Tournament/ Quake Deathmatch.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Dark Lord, Davoth&#039;&#039;&#039;: The original Dark Lord created by the Father as a Primeval, one of the first gods. Doomguy&#039;s equal. Designed to truly care about his People, he spiralled out of control in the search of eternal life, to save his people from death. Formerly a caring guardian, he tortured everyone who slightly deviated from this goal. After Davoth got imprisoned in his soul sphere by the Father, demons apparently fought one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another &lt;/ins&gt;to claim his title while he still whispered his influence to them. The Dark Lord of the First Age after Davoth made the deal with the Khan Maykr and the most recent one, the Dark Lord of the Fourth Age is implied to have been the Spider Mastermind that possessed Olivia Pierce before getting her head blown off by BFG-9000. Davoth himself apparently prevented anyone from becoming Dark Lord of the Fifth Age as he was released from his soul sphere several months later. Currently only seen in one cutscene after his soul sphere was unlocked and everyone hoped the final fight was the same as an Unreal Tournament/ Quake Deathmatch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Turns out the backstory from the previous paragraph was propaganda from the Maykrs. He&amp;#039;s actually the original Father, God of all creation. The Maykrs betrayed him, stole his power to create a new Father (the one who would become VEGA), but that turned out to be a &amp;#039;&amp;#039;really&amp;#039;&amp;#039; bad idea. He&amp;#039;s been scheming various ways to get revenge for over a decillion years, up to and including engineering the decay and downfall of the Maykrs from within, ascending one lucky individual into becoming the Slayer for revenge-by-proxy (unluckily for him, that person happened to be the incorruptible Doomguy), all the while trying to turn Hell and its capital city of Immora into the immortal paradise he always envisioned. But unfortunately, his plan still involves lots and lots of demons roaming free across the universe, and the Doom Slayer can&amp;#039;t have that. Gracefully accepts his death in battle, and is actually so serene in his final words it is kind of implied that he knew that the Slayer would kill both him and the traitors but he had spent so much time in prison it is worth dying to see the bastards get killed first.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Turns out the backstory from the previous paragraph was propaganda from the Maykrs. He&amp;#039;s actually the original Father, God of all creation. The Maykrs betrayed him, stole his power to create a new Father (the one who would become VEGA), but that turned out to be a &amp;#039;&amp;#039;really&amp;#039;&amp;#039; bad idea. He&amp;#039;s been scheming various ways to get revenge for over a decillion years, up to and including engineering the decay and downfall of the Maykrs from within, ascending one lucky individual into becoming the Slayer for revenge-by-proxy (unluckily for him, that person happened to be the incorruptible Doomguy), all the while trying to turn Hell and its capital city of Immora into the immortal paradise he always envisioned. But unfortunately, his plan still involves lots and lots of demons roaming free across the universe, and the Doom Slayer can&amp;#039;t have that. Gracefully accepts his death in battle, and is actually so serene in his final words it is kind of implied that he knew that the Slayer would kill both him and the traitors but he had spent so much time in prison it is worth dying to see the bastards get killed first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2603:8000:DA40:FB28:71AE:E12E:29D2:490D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181382&amp;oldid=prev</id>
		<title>2603:8000:DA40:FB28:71AE:E12E:29D2:490D: /* Bosses */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181382&amp;oldid=prev"/>
		<updated>2023-05-21T03:55:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Bosses&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:55, 21 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l319&quot;&gt;Line 319:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 319:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Phase 2: Now vulnerable, the Gladiator goes ballistic with TWO flails, spinning one as an attack-deflecting shield before chaining all-out flail whips and leaping slams. The best approach now is to shoot at it when it isn&amp;#039;t spinning its flail, especially when its trying to force you into a game of energy jump-rope by boxing you in with both its flails. After weathering down the beast to its bones, the Slayer finishes off the last Classic Hell Knight by crushing its skull beneath its own flail.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Phase 2: Now vulnerable, the Gladiator goes ballistic with TWO flails, spinning one as an attack-deflecting shield before chaining all-out flail whips and leaping slams. The best approach now is to shoot at it when it isn&amp;#039;t spinning its flail, especially when its trying to force you into a game of energy jump-rope by boxing you in with both its flails. After weathering down the beast to its bones, the Slayer finishes off the last Classic Hell Knight by crushing its skull beneath its own flail.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Khan Maykr&amp;#039;&amp;#039;&amp;#039;: The supreme ruler of Urdak following the Father&amp;#039;s disappearance, whose speech, mannerisms and goals make her come across as a haughty, insufferable fusion of an Eldar and a C&amp;#039;Tan. Once her energy barrier is down due to sustained firepower, Slayer needs to get close to her to Blood Punch her in her Energy Sphere five times. During the encounter she has a tendency to deny Slayer the ground (quite literally) by temporary making it damage him with power surges, that get bigger after every punch. Also, the only ammo source during that encounter (not counting few ammo boxes) are Makyr Drones.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Khan Maykr&amp;#039;&amp;#039;&amp;#039;: The supreme ruler of Urdak following the Father&amp;#039;s disappearance, whose speech, mannerisms and goals make her come across as a haughty, insufferable fusion of an Eldar and a C&amp;#039;Tan. Once her energy barrier is down due to sustained firepower, Slayer needs to get close to her to Blood Punch her in her Energy Sphere five times. During the encounter she has a tendency to deny Slayer the ground (quite literally) by temporary making it damage him with power surges, that get bigger after every punch. Also, the only ammo source during that encounter (not counting few ammo boxes) are Makyr Drones.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Icon of Sin&#039;&#039;&#039;: A legendary titan, resurrected into the body of the Son of the Betrayer, [[Chaos_Spawn|deformed and warped beyond recognition]], his very existence in Realspace causing destruction and madness. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its &lt;/del&gt;described that, if left unchecked, it will drag the entire dimension to Hell through a supermassive black hole - so basically if one of the Chaos Gods themselves manifested in Realspace. The Khan Maykr thought It could be controlled using the Soul of the Betrayer&#039;s Son, putting it into [[Power_Armour|Power Armour]] for insurance. But then, the Doom Slayer stabbed the heart containing the son&#039;s soul with a dagger provided by the Betrayer ([[Matt_Ward|though without carving the Name of the Betrayer into it]]), setting the soul free and, with it, the beast from Maykr control &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over&lt;/del&gt;. The battle itself is, on paper, pretty easy: eight pieces of the Icon&#039;s armour must be destroyed (head, both upper arms, both forearms, both pectorals and abdomen) using your whole arsenal. While doing so, lesser demons will try to harass you and distract you from the Icon. Just don&#039;t forget, you&#039;re fighting a &#039;&#039;Titan&#039;&#039;, and fists that big tend to &#039;&#039;hurt&#039;&#039;. With the armour&#039;s destruction, the whole process starts again in the second phase, but this time, you chip away at the flesh and bone of those same regions until the Icon collapses, giving you time to ram your Crucible into Its Brain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Icon of Sin&#039;&#039;&#039;: A legendary titan, resurrected into the body of the Son of the Betrayer, [[Chaos_Spawn|deformed and warped beyond recognition]], his very existence in Realspace causing destruction and madness. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s &lt;/ins&gt;described that, if left unchecked, it will drag the entire dimension to Hell through a supermassive black hole - so basically if one of the Chaos Gods themselves manifested in Realspace. The Khan Maykr thought It could be controlled using the Soul of the Betrayer&#039;s Son, putting it into [[Power_Armour|Power Armour]] for insurance. But then, the Doom Slayer stabbed the heart containing the son&#039;s soul with a dagger provided by the Betrayer ([[Matt_Ward|though without carving the Name of the Betrayer into it]]), setting the soul free and, with it, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releasing &lt;/ins&gt;the beast from Maykr&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/ins&gt;control. The battle itself is, on paper, pretty easy: eight pieces of the Icon&#039;s armour must be destroyed (head, both upper arms, both forearms, both pectorals and abdomen) using your whole arsenal. While doing so, lesser demons will try to harass you and distract you from the Icon. Just don&#039;t forget, you&#039;re fighting a &#039;&#039;Titan&#039;&#039;, and fists that big tend to &#039;&#039;hurt&#039;&#039;. With the armour&#039;s destruction, the whole process starts again in the second phase, but this time, you chip away at the flesh and bone of those same regions until the Icon collapses, giving you time to ram your Crucible into Its Brain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Trial of Maligog&amp;#039;&amp;#039;&amp;#039;: An endurance test involving giant eyeballs housed in giant cubes, and the final challenge before one may be allowed passage to the Hall of Souls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Trial of Maligog&amp;#039;&amp;#039;&amp;#039;: An endurance test involving giant eyeballs housed in giant cubes, and the final challenge before one may be allowed passage to the Hall of Souls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2603:8000:DA40:FB28:71AE:E12E:29D2:490D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181381&amp;oldid=prev</id>
		<title>2603:8000:DA40:FB28:71AE:E12E:29D2:490D: /* Super Heavy */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181381&amp;oldid=prev"/>
		<updated>2023-05-21T03:45:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Super Heavy&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:45, 21 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l295&quot;&gt;Line 295:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 295:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Doom Hunters&amp;#039;&amp;#039;&amp;#039;: First introduced as a boss in Eternal. A species of earth-native demons driven to extinction by the Doom Slayer and brought back by the Hell Priest Deag Ranak, the Doom Hunters resemble [[Necron Destroyer]]s with a cannon and a dual-chainsaw for arms and missiles that can be fired from its hover sled. They have an energy shield that you need to deplete to be able to damage them directly, though it&amp;#039;s possible to attack their Blood-Punch-vulnerable hover sled directly first to disconnect the main body from it. Infamous for being a boss that is lazily reused during the course of the game, as early as [[Rage|THE VERY NEXT COMBAT ARENA AFTER FIGHTING THE FIRST ONE]]. However, the mook versions don&amp;#039;t have immunity to Ice Grenades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Doom Hunters&amp;#039;&amp;#039;&amp;#039;: First introduced as a boss in Eternal. A species of earth-native demons driven to extinction by the Doom Slayer and brought back by the Hell Priest Deag Ranak, the Doom Hunters resemble [[Necron Destroyer]]s with a cannon and a dual-chainsaw for arms and missiles that can be fired from its hover sled. They have an energy shield that you need to deplete to be able to damage them directly, though it&amp;#039;s possible to attack their Blood-Punch-vulnerable hover sled directly first to disconnect the main body from it. Infamous for being a boss that is lazily reused during the course of the game, as early as [[Rage|THE VERY NEXT COMBAT ARENA AFTER FIGHTING THE FIRST ONE]]. However, the mook versions don&amp;#039;t have immunity to Ice Grenades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Marauders&amp;#039;&amp;#039;&amp;#039;: [[Chaos_Space_Marine|Former Night Sentinels corrupted by Hell]], the Marauders are fast, deadly and a pain to kill. They possess energy shields that block all incoming damage, including the BFG, Crucible, and Unmakyr (though not splash damage from explosives), can pelt energy beams from long-range, blast you with their own &amp;#039;&amp;#039;Super Shotgun&amp;#039;&amp;#039; at close range, and can summon spirit wolves to hunt you down if you shoot their shield too often. If baited into sprinting at you and brought into mid-range, their eyes will flash green as they swing their axe at you: use this as an opening to blast them with your Super Shotgun or Ballista, then quickly switch between the two until their stagger expires. Repeat this, rip and tear, done. Becomes kind of a joke in TAG Part 2, since the Sentinel Hammer can lengthen the period that they remain stunned enough to kill them without resistance. this is balanced out by the fact that they will double, and even Triple team you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Marauders&amp;#039;&amp;#039;&amp;#039;: [[Chaos_Space_Marine|Former Night Sentinels corrupted by Hell]], the Marauders are fast, deadly and a pain to kill. They possess energy shields that block all incoming damage, including the BFG, Crucible, and Unmakyr (though not splash damage from explosives), can pelt energy beams from long-range, blast you with their own &amp;#039;&amp;#039;Super Shotgun&amp;#039;&amp;#039; at close range, and can summon spirit wolves to hunt you down if you shoot their shield too often. If baited into sprinting at you and brought into mid-range, their eyes will flash green as they swing their axe at you: use this as an opening to blast them with your Super Shotgun or Ballista, then quickly switch between the two until their stagger expires. Repeat this, rip and tear, done. Becomes kind of a joke in TAG Part 2, since the Sentinel Hammer can lengthen the period that they remain stunned enough to kill them without resistance. this is balanced out by the fact that they will double, and even Triple team you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Archviles&#039;&#039;&#039;: &#039;&#039;&#039;OH FUCK NO, NOT THESE ASSHOLES AGAIN&#039;&#039;&#039; receiving a buff from its previous appearance (yes you read that right) an Archvile can put up barriers of fire to keep you away while they Summon more demons. If you don&#039;t interrupt them you&#039;ll be facing a more difficult fight, especially if they summon a MOTHERFUCKING MARAUDER. Even when not summoning they are tough and can dish out a lot of damage, setting the ground beneath you aflame or throwing massive fireballs or sweeping fire waves in your direction, while any friends they successfully summon receives a buff that lasts until the Archvile&#039;s death. In short, after taking out all Carcasses in an area, they are your next target if you want to win a fight, and no the daemons they summon &#039;&#039;&#039;do not&#039;&#039;&#039; go away after the Archvile dies, rip and tear it before it rips and tears you a new asshole. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;buff is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/del&gt;ridiculous amount of health (for what they are) hit them with your BFG or crucible to save yourself the trouble.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Archviles&#039;&#039;&#039;: &#039;&#039;&#039;OH FUCK NO, NOT THESE ASSHOLES AGAIN&#039;&#039;&#039; receiving a buff from its previous appearance (yes you read that right) an Archvile can put up barriers of fire to keep you away while they Summon more demons. If you don&#039;t interrupt them you&#039;ll be facing a more difficult fight, especially if they summon a MOTHERFUCKING MARAUDER. Even when not summoning they are tough and can dish out a lot of damage, setting the ground beneath you aflame or throwing massive fireballs or sweeping fire waves in your direction, while any friends they successfully summon receives a buff that lasts until the Archvile&#039;s death. In short, after taking out all Carcasses in an area, they are your next target if you want to win a fight, and no the daemons they summon &#039;&#039;&#039;do not&#039;&#039;&#039; go away after the Archvile dies, rip and tear it before it rips and tears you a new asshole. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;buff is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;ridiculous amount of health (for what they are)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;hit them with your BFG or crucible to save yourself the trouble.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tyrants&#039;&#039;&#039;: Pretty much downgraded Cyberdemons (Looking more like the classic Cyber rather than 2016&#039;s beefy Balgaar monstrosity) and one of the most powerful common enemies in the game. Packing a powerful hybrid rocket launcher/laser cannon, a laser blade and the ability to fire missile barrages, paired with a MASSIVE pool of health, these Super-Heavies should be eliminated as fast as you can so that you can deal with the rest of the demons. The fastest way to do so is with the Crucible, which will hack a Tyrant up in no time. [[FAIL|Just make sure that you actually hit the Tyrant itself and not the fodder running around it]]. Otherwise, just exploit its slow turning speed to dedicate as much ammunition you have on hand to shoot at it until it dies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tyrants&#039;&#039;&#039;: Pretty much downgraded Cyberdemons (Looking more like the classic Cyber rather than 2016&#039;s beefy Balgaar monstrosity) and one of the most powerful common enemies in the game. Packing a powerful hybrid rocket launcher/laser cannon, a laser blade&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and the ability to fire missile barrages, paired with a MASSIVE pool of health, these Super-Heavies should be eliminated as fast as you can so that you can deal with the rest of the demons. The fastest way to do so is with the Crucible, which will hack a Tyrant up in no time. [[FAIL|Just make sure that you actually hit the Tyrant itself and not the fodder running around it]]. Otherwise, just exploit its slow turning speed to dedicate as much ammunition you have on hand to shoot at it until it dies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Ambient====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Ambient====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2603:8000:DA40:FB28:71AE:E12E:29D2:490D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181380&amp;oldid=prev</id>
		<title>2603:8000:DA40:FB28:71AE:E12E:29D2:490D: /* Heavy */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181380&amp;oldid=prev"/>
		<updated>2023-05-21T03:26:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Heavy&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:26, 21 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l271&quot;&gt;Line 271:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 271:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hell Knights&amp;#039;&amp;#039;&amp;#039;: [[World Eaters|Big dudes who revel in wrecking your shit]]. They are fast, closing the distance to pummel you or to perform a leaping ground slam for a short-ranged area of effect attack. Keep your distance and pump them full of lead to take them down quickly if you don&amp;#039;t want to be taken out yourself. In Eternal, they gain a crippling weakness to Chaingun fire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hell Knights&amp;#039;&amp;#039;&amp;#039;: [[World Eaters|Big dudes who revel in wrecking your shit]]. They are fast, closing the distance to pummel you or to perform a leaping ground slam for a short-ranged area of effect attack. Keep your distance and pump them full of lead to take them down quickly if you don&amp;#039;t want to be taken out yourself. In Eternal, they gain a crippling weakness to Chaingun fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Dread Knights&amp;#039;&amp;#039;&amp;#039;: Cybernetically enhanced Hell Knights. These super-soldiers are rigged with a chemical delivery system, which constantly pumps the demon full of adrenaline to keep them in a state of perpetual rage, and rewards them with massive dopamine hits for every kill they make. Appearing only in Eternal, their most prominent feature is a pair of energy blades, which considerably extends their melee range and causes their ground slams to leave a lingering, damaging energy pool for a bit. Can fire lasers from their blades at you, and shares a weakness to the Chaingun, as with other Hell Nobles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Dread Knights&amp;#039;&amp;#039;&amp;#039;: Cybernetically enhanced Hell Knights. These super-soldiers are rigged with a chemical delivery system, which constantly pumps the demon full of adrenaline to keep them in a state of perpetual rage, and rewards them with massive dopamine hits for every kill they make. Appearing only in Eternal, their most prominent feature is a pair of energy blades, which considerably extends their melee range and causes their ground slams to leave a lingering, damaging energy pool for a bit. Can fire lasers from their blades at you, and shares a weakness to the Chaingun, as with other Hell Nobles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Revenants&#039;&#039;&#039;: [[Meme|DOOT]]. Made from humans in a gruesome process, the Revenants have jetpacks that let them fly around to put themselves in the perfect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possession &lt;/del&gt;to launch missile barrages at you. They can also claw at you for significant damage, so keep your distance and take them out. In Eternal, you&#039;re able to shoot off their shoulder cannons, and doing so both permanently grounds them and restricts their attacks to the easily-evaded claw swipes. Surprisingly classified as airborne demons, making them into potent Ballista chow. Their meme potential is so great that a trumpet-equipped Revenant Battlmode skin was included as a pre-order bonus for Doom Eternal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Revenants&#039;&#039;&#039;: [[Meme|DOOT]]. Made from humans in a gruesome process, the Revenants have jetpacks that let them fly around to put themselves in the perfect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;position &lt;/ins&gt;to launch missile barrages at you. They can also claw at you for significant damage, so keep your distance and take them out. In Eternal, you&#039;re able to shoot off their shoulder cannons, and doing so both permanently grounds them and restricts their attacks to the easily-evaded claw swipes. Surprisingly classified as airborne demons, making them into potent Ballista chow. Their meme potential is so great that a trumpet-equipped Revenant Battlmode skin was included as a pre-order bonus for Doom Eternal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cacodemons&amp;#039;&amp;#039;&amp;#039;: [[Star Wars|They fly now!]] Their spit attacks slow and disorient you, and their bite attack does a lot of damage. But because they fly now you can easily pick them off with your rocket launcher or gauss cannon. In Eternal, they decided to min-max; their bite takes off a surprisingly large chunk of your health and is often paired with an aggressively distant lunge, while their shock-balls can be fired in a multi-shot volley. But it comes with devastating weakness: a single Combat Shotgun Stickybomb or Equipment Cannon Frag Grenade into their mouths causes them to swallow it, instantly staggering them for an easy glory kill. As airborne demons, they also gain a weakness to Ballista attacks, dying in one Arbalest bolt.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cacodemons&amp;#039;&amp;#039;&amp;#039;: [[Star Wars|They fly now!]] Their spit attacks slow and disorient you, and their bite attack does a lot of damage. But because they fly now you can easily pick them off with your rocket launcher or gauss cannon. In Eternal, they decided to min-max; their bite takes off a surprisingly large chunk of your health and is often paired with an aggressively distant lunge, while their shock-balls can be fired in a multi-shot volley. But it comes with devastating weakness: a single Combat Shotgun Stickybomb or Equipment Cannon Frag Grenade into their mouths causes them to swallow it, instantly staggering them for an easy glory kill. As airborne demons, they also gain a weakness to Ballista attacks, dying in one Arbalest bolt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Pain Elementals&amp;#039;&amp;#039;&amp;#039;: Meatball Daemons Returning in Doom Eternal, they endlessly summon/chuck the homing suicide bomber Lost Souls at you. While they don&amp;#039;t swallow any grenades like their Cacodemon compatriots, they &amp;#039;&amp;#039;do&amp;#039;&amp;#039; share the innate weakness of all airborne demons against the Ballista. Despite this, they are still more of a threat than their vestigial-limbed buddies could ever be, especally because they will usually be flanked by one or two of them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Pain Elementals&amp;#039;&amp;#039;&amp;#039;: Meatball Daemons Returning in Doom Eternal, they endlessly summon/chuck the homing suicide bomber Lost Souls at you. While they don&amp;#039;t swallow any grenades like their Cacodemon compatriots, they &amp;#039;&amp;#039;do&amp;#039;&amp;#039; share the innate weakness of all airborne demons against the Ballista. Despite this, they are still more of a threat than their vestigial-limbed buddies could ever be, especally because they will usually be flanked by one or two of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2603:8000:DA40:FB28:71AE:E12E:29D2:490D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181379&amp;oldid=prev</id>
		<title>2603:8000:DA40:FB28:71AE:E12E:29D2:490D: /* DOOM Eternal: The Ancient Gods Part 1 */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom&amp;diff=181379&amp;oldid=prev"/>
		<updated>2023-05-21T03:10:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;DOOM Eternal: The Ancient Gods Part 1&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:10, 21 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l212&quot;&gt;Line 212:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 212:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Big surprise; Samuel Hayden - or rather, Samur Maykr - is the Seraphim and VEGA is the Father, the creator of the Universe. However, Samur transferring his consciousness back into his old Maykr body was not all that well thought out, as he is now beginning to undergo transfiguration, a process that all Maykrs eventually succumb to without either a steady supply of Argent Energy or the physical presence of the Father.(Might have been going insane because of said transfiguration, since his personality did a whole 180.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Big surprise; Samuel Hayden - or rather, Samur Maykr - is the Seraphim and VEGA is the Father, the creator of the Universe. However, Samur transferring his consciousness back into his old Maykr body was not all that well thought out, as he is now beginning to undergo transfiguration, a process that all Maykrs eventually succumb to without either a steady supply of Argent Energy or the physical presence of the Father.(Might have been going insane because of said transfiguration, since his personality did a whole 180.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is revealed that when the Universe and the Father came to be, he created Urdak and a second greater realm, Jekkad, alongside Davoth - the first of many godlike beings known as Primevals - to rule and guide it as the Father had led Urdak. However, Davoth and the people of Jekkad grew to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become &lt;/del&gt;loathe Urdak, jealous over not being made privy to the latter&#039;s secrets of eternal life. Davoth defeated many lesser gods created by the Father, absorbing them and becoming more powerful than originally intended, forcing the Father to seal Jekkad away from the rest of the realms. Henceforth, Davoth became the ever more power-hungry, hateful and bloodthirsty [[Khorne|Dark Lord]], whose corrupted will eventually transformed Jekkad into the very same Hell that we know today. Aware that the continued existence of both him and the Dark Lord would eventually tear creation apart, the Father confronted his first creation in Hell and tore Davoth&#039;s soul out. With Samur&#039;s assistance, the Father also withdrew from the physical plane, placing his life sphere in the Hall of Souls atop Ingmore&#039;s Sanctum.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is revealed that when the Universe and the Father came to be, he created Urdak and a second greater realm, Jekkad, alongside Davoth - the first of many godlike beings known as Primevals - to rule and guide it as the Father had led Urdak. However, Davoth and the people of Jekkad grew to loathe Urdak, jealous over not being made privy to the latter&#039;s secrets of eternal life. Davoth defeated many lesser gods created by the Father, absorbing them and becoming more powerful than originally intended, forcing the Father to seal Jekkad away from the rest of the realms. Henceforth, Davoth became the ever more power-hungry, hateful and bloodthirsty [[Khorne|Dark Lord]], whose corrupted will eventually transformed Jekkad into the very same Hell that we know today. Aware that the continued existence of both him and the Dark Lord would eventually tear creation apart, the Father confronted his first creation in Hell and tore Davoth&#039;s soul out. With Samur&#039;s assistance, the Father also withdrew from the physical plane, placing his life sphere in the Hall of Souls atop Ingmore&#039;s Sanctum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To resurrect the Father, the Slayer must travel to Ingmore&amp;#039;s Sanctum, located in the heart of the Blood Swamps in Hell. While it sounds incredibly stupid to put the soul the creator of the universe in what can only be described as the worst excesses of Nurgle&amp;#039;s private Garden, the Sanctum itself can only be accessed by those who pass the Trial of Maligog, Maligog being an extremely enormous and ancient thrall-Titan. The Slayer carves through the foetid wasteland, dealing with toxic plants and tentacles the size of skyscrapers, and completes the trials with ease.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To resurrect the Father, the Slayer must travel to Ingmore&amp;#039;s Sanctum, located in the heart of the Blood Swamps in Hell. While it sounds incredibly stupid to put the soul the creator of the universe in what can only be described as the worst excesses of Nurgle&amp;#039;s private Garden, the Sanctum itself can only be accessed by those who pass the Trial of Maligog, Maligog being an extremely enormous and ancient thrall-Titan. The Slayer carves through the foetid wasteland, dealing with toxic plants and tentacles the size of skyscrapers, and completes the trials with ease.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2603:8000:DA40:FB28:71AE:E12E:29D2:490D</name></author>
	</entry>
</feed>