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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dread_Metrol</id>
	<title>Dread Metrol - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dread_Metrol"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;action=history"/>
	<updated>2026-04-23T11:37:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184545&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 3 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184545&amp;oldid=prev"/>
		<updated>2023-06-21T03:16:38Z</updated>

		<summary type="html">&lt;p&gt;3 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:16, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184541&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184541&amp;oldid=prev"/>
		<updated>2023-06-18T23:23:17Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:23, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184540&amp;oldid=prev</id>
		<title>1d4chan&gt;The Hat That Was at 14:46, 26 August 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184540&amp;oldid=prev"/>
		<updated>2021-08-26T14:46:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:46, 26 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Mastermaker&amp;#039;&amp;#039;&amp;#039; specializes on integrating flesh and artifice, allowing the player to turn into a weird magical cyborg. They gain free proficiency on heavy armor and smith’s tools, and the bonus spells of absorb elements, thunderous smite, enhance ability, lesser restoration, blinding smite, haste, freedom of movement, stone shape, banishing smite, and greater restoration. At third level they get Prosthesis Expertise, which lets them make free magical prostheses, and Battlefist, which is a special magical prosthesis that functions as an arcane focus and a simple melee weapon that deals 1d8 damage (up to 2d8 at 9th level) and uses Int for attack and damage rolls. You get Extra Attack at 5th and Improved Battlefist at 9th, which gives a variety of improvements such as making your Battlefist count as a shield and letting you put a second infusion on it for free. At 15th level you get Construct Apotheosis, which gives resistance to poison and psychic and immunity to the poisoned condition, lets you choose to count as a construct instead of whatever other creature type you are when you get hit with a spell or effect, and lets you cast Investiture of Stone and Antilife shell for free 1/long rest each.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Mastermaker&amp;#039;&amp;#039;&amp;#039; specializes on integrating flesh and artifice, allowing the player to turn into a weird magical cyborg. They gain free proficiency on heavy armor and smith’s tools, and the bonus spells of absorb elements, thunderous smite, enhance ability, lesser restoration, blinding smite, haste, freedom of movement, stone shape, banishing smite, and greater restoration. At third level they get Prosthesis Expertise, which lets them make free magical prostheses, and Battlefist, which is a special magical prosthesis that functions as an arcane focus and a simple melee weapon that deals 1d8 damage (up to 2d8 at 9th level) and uses Int for attack and damage rolls. You get Extra Attack at 5th and Improved Battlefist at 9th, which gives a variety of improvements such as making your Battlefist count as a shield and letting you put a second infusion on it for free. At 15th level you get Construct Apotheosis, which gives resistance to poison and psychic and immunity to the poisoned condition, lets you choose to count as a construct instead of whatever other creature type you are when you get hit with a spell or effect, and lets you cast Investiture of Stone and Antilife shell for free 1/long rest each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Eberron]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:DM&#039;s Guild]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;The Hat That Was</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184544&amp;oldid=prev</id>
		<title>1d4chan&gt;Throwaway1066 at 21:24, 19 July 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184544&amp;oldid=prev"/>
		<updated>2021-07-19T21:24:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:24, 19 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dread Metrol: Into the Mists&amp;#039;&amp;#039;&amp;#039; is an [[Eberron]] [[splatbook]] released by [[Keith Baker]] for [[Dungeons &amp;amp; Dragons 5th Edition]] in July 2021, as part of Baker&amp;#039;s &amp;quot;KB Presents.&amp;quot; Like everything else under KB Presents, it&amp;#039;s not technically canon but is treated as being as official as a third-party supplement can be. It imagines the Cyran city of Metrol as a [[Domain of Dread]] with Queen Dannel as its [[Darklord]]. To those inside the city, the Day of Mourning was the day an impenetrable mist rose up around the city, totally cutting it off from all outside interference. Every night since then, the city has been attacked by near-endless hordes of undead that they believe to be Karrnathi, forcing them into a drawn-out and hopeless siege where the atrocities committed by the desperate people within the city are nearly as terrible as the horrors attacking them.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dread Metrol: Into the Mists&amp;#039;&amp;#039;&amp;#039; is an [[Eberron]] [[splatbook]] released by [[Keith Baker]] for [[Dungeons &amp;amp; Dragons 5th Edition]] in July 2021, as part of Baker&amp;#039;s &amp;quot;KB Presents.&amp;quot; Like everything else under KB Presents, it&amp;#039;s not technically canon but is treated as being as official as a third-party supplement can be. It imagines the Cyran city of Metrol as a [[Domain of Dread]] with Queen Dannel as its [[Darklord]]. To those inside the city, the Day of Mourning was the day an impenetrable mist rose up around the city, totally cutting it off from all outside interference. Every night since then, the city has been attacked by near-endless hordes of undead that they believe to be Karrnathi, forcing them into a drawn-out and hopeless siege where the atrocities committed by the desperate people within the city are nearly as terrible as the horrors attacking them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tonally, it&#039;s nowhere near as [[Grimdark]] as the typical Ravenloft fare, leaning more towards Nobledark like the rest of Eberron (albeit with a greater emphasis on the &quot;dark&quot; part). There&#039;s a mostly-heroic resistance movement working against Queen Dannel, Dannel herself is motivated largely by a genuine belief that the atrocities she is responsible for are necessary sacrifices made to save her people, and the book gives a way for players to potentially even redeem Dannel and return the city to Eberron.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The book is separated into two sections. The first, The Domain of Metrol, goes into detail of what the city of Metrol is like as a domain of dread and how to run games set in it. The second part, The Mourning After, is a level 1 to 4 [[Weekend in Hell]]-style adventure where the PCs get dragged into the city.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The book is separated into two sections. The first, The Domain of Metrol, goes into detail of what the city of Metrol is like as a domain of dread and how to run games set in it. The second part, The Mourning After, is a level 1 to 4 [[Weekend in Hell]]-style adventure where the PCs get dragged into the city.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ever since she was a child, Dannel has heard a voice whispering to her from the dark. The voice told her of her destiny, that she and she alone could lead Cyre to victory. And it revealed the secrets of the people around her—revealing just how weak the people she trusted and respected truly were. At first she had doubts, but everything the voice told her proved true, so she gradually began to trust and believe it. She could see that King Connos was failing to lead the nation to victory as it deserved. While she loved her father, she also saw all of his flaws — and decided to take Cyre’s future into her own hands. While the people believed that Connos’s death on the battlefield was by enemy hands, in truth his squire Marson killed him on Dannel’s orders and according to her plans, allowing her to rise to the throne. In the public eye, Queen Dannel was charismatic and brilliant. But the voice still whispered to her, revealing the weaknesses of those around her and reminding her of every betrayal. It promised that she alone could lead the nation to victory — but only if she was willing to walk a bloody path.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ever since she was a child, Dannel has heard a voice whispering to her from the dark. The voice told her of her destiny, that she and she alone could lead Cyre to victory. And it revealed the secrets of the people around her—revealing just how weak the people she trusted and respected truly were. At first she had doubts, but everything the voice told her proved true, so she gradually began to trust and believe it. She could see that King Connos was failing to lead the nation to victory as it deserved. While she loved her father, she also saw all of his flaws — and decided to take Cyre’s future into her own hands. While the people believed that Connos’s death on the battlefield was by enemy hands, in truth his squire Marson killed him on Dannel’s orders and according to her plans, allowing her to rise to the throne. In the public eye, Queen Dannel was charismatic and brilliant. But the voice still whispered to her, revealing the weaknesses of those around her and reminding her of every betrayal. It promised that she alone could lead the nation to victory — but only if she was willing to walk a bloody path.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A masterful Artificer, politician, and military leader, Dannel truly and honestly loves her people and wants to lead them to greatness and prosperity, and was beloved by her people in turn before Metrol was taken by the mists. But faced with an endless and unwinnable siege, her refusal to admit defeat and absolute certainty that she alone can save them all has caused her to become the iron-fisted tyrant she is now -- quite literally, since an attack by a blue dracolich forced her to replace several of her body parts with magical prostheses. She does understand, on some level, that she is feeding the people she loves to a terrible war machine, but her own arrogant pride and desperate pursuit of victory at any cost means that she &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will keep doing it anyway&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A masterful Artificer, politician, and military leader, Dannel truly and honestly loves her people and wants to lead them to greatness and prosperity, and was beloved by her people in turn before Metrol was taken by the mists. But faced with an endless and unwinnable siege, her refusal to admit defeat and absolute certainty that she alone can save them all has caused her to become the iron-fisted tyrant she is now -- quite literally, since an attack by a blue dracolich forced her to replace several of her body parts with magical prostheses. She does understand, on some level, that she is feeding the people she loves to a terrible war machine &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it would probably be better for them to just surrender at this point&lt;/ins&gt;, but her own arrogant pride and desperate pursuit of victory at any cost means that she &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;largely ignores this fact&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dannel is explicitly immortal. Even if her body is destroyed, a new, fully-mechanical one will just be built in one of her workshops. Even if all of those are destroyed, some heretofore-unknown workshop hidden under the city would do it instead. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however far less evil than most Darklords, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she explicitly could &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redeemed -- perhaps even returning &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city to Eberron in the process -- if she is made to &lt;/del&gt;realize that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she she really does care more about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well-being &lt;/del&gt;of her people than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about &lt;/del&gt;victory, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;willingly gives up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dannel is explicitly immortal. Even if her body is destroyed, a new, fully-mechanical one will just be built in one of her workshops. Even if all of those are destroyed, some heretofore-unknown workshop hidden under the city would do it instead. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only way to truly defeat her &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to break through her obstinate ignorance &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force her to recognize that the price of her victory would just &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too high, making her understand &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cost of her actions and &lt;/ins&gt;realize that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survival &lt;/ins&gt;of her people &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means more to her &lt;/ins&gt;than victory&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Doing so would likely cause the mists to lift and Metrol to return to Eberron&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though that would mean the city would be dumped right in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle of the Mournland it would still be a massive improvement&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While she has done many terrible things in pursuit of victory, exactly how far she&amp;#039;d gone before the Mourning is up to the DM. Maybe it takes hundreds of Cyran souls to power a Warforged Colossus, or perhaps the death of her first son -- the infant Prince Brusst -- was part of some scheme by her. She may have been responsible for the Mourning, whether accidentally causing it due to her recklessly ignoring the dangers of her actions or even intentionally -- that inner voice showing her her a path that would mean she would never have to surrender even if it meant destroying all of Cyre.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While she has done many terrible things in pursuit of victory, exactly how far she&amp;#039;d gone before the Mourning is up to the DM. Maybe it takes hundreds of Cyran souls to power a Warforged Colossus, or perhaps the death of her first son -- the infant Prince Brusst -- was part of some scheme by her. She may have been responsible for the Mourning, whether accidentally causing it due to her recklessly ignoring the dangers of her actions or even intentionally -- that inner voice showing her her a path that would mean she would never have to surrender even if it meant destroying all of Cyre.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The identity of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;voice is up to the DM, and there are three possibilities specifically brought up by the book. The first is that it&#039;s truly only Dannel&#039;s inner voice, and that she and she alone is responsible for her own actions. Another is that the voice is that of Tul Oreshka, known as the Truth in the Darkness — an overlord known for revealing secrets that unhinge even the strongest minds. If that&#039;s the case, its possible it was manipulating Dannel as some plot to free itself, which may have been what caused the Mourning. The strangest possibility presented is that it&#039;s the voice is that of a future Dannel, guiding her younger self to become the Darklord she is now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The identity of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;voice &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she&#039;s heard all her life &lt;/ins&gt;is up to the DM, and there are three possibilities specifically brought up by the book. The first is that it&#039;s truly only Dannel&#039;s inner voice, and that she and she alone is responsible for her own actions. Another is that the voice is that of Tul Oreshka, known as the Truth in the Darkness — an overlord known for revealing secrets that unhinge even the strongest minds. If that&#039;s the case, its possible it was manipulating Dannel as some plot to free itself, which may have been what caused the Mourning. The strangest possibility presented is that it&#039;s the voice is that of a future Dannel, guiding her younger self to become the Darklord she is now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Part 4: Forces in Metrol==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Part 4: Forces in Metrol==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Army===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Army===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The army of Metrol is an omnipresent force due to the siege, and is largely made up of civilian volunteers - or those who &#039;&#039;got&#039;&#039; volunteered by press-gangs. Since civilian volunteers and conscripts can&#039;t really be expected to stand up to an endless tide of the undead, the backbone of the city&#039;s army is in the Iron Tide. While the Iron Tide was once made up of elite soldiers and exceptional warforged troops, the horrors necessitated by the siege have caused the line between the two to blur. House Cannith, lacking a creation forge but knowing that being unable to keep their warforged fighting would likely mean the fall of the city, has fitted maimed soldiers with warforged grafts and repaired damaged warforged using alchemically infused organs and limbs to create creatures called the Reconstructed. These grafts are so extreme that it&#039;s often difficult to tell whether any given Reconstructed began life as flesh or as a warforged. While they serve in the army, there are always rumors that Lord Starrin d’Cannith has implanted subtle enchantments while working on the Iron Tide—and that should it ever suit his needs, the Gorgon could seize control of the soldiers.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players could choose to work with the army, but as the army can never really win the siege there isn&#039;t much point to it. They&#039;re more likely to act as an obstacle of some kind, though they&#039;re even more likely to remain a largely background element while the players mostly interact with the other factions.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dragonmarked Houses===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Dragonmarked Houses===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Fifth Column===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Fifth Column===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Throughout the siege, there has been persistent rumors of a society of Karrnathi spies hidden within the city, working to undermine Metrol and destroy all its citizens hold dear. While it is likely that this &quot;fifth column&quot; is nothing more than a straw-man used by the Queen&#039;s Watch to justify raids since after four years any spies that were in the city would have almost certainly either been caught or achieved something significant, the DM might choose otherwise.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===The Queen&#039;s Watch===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Queen’s Watch&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unbroken&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Part 5: Adventures in Dread Metrol==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Part 5: Adventures in Dread Metrol==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Throwaway1066</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184543&amp;oldid=prev</id>
		<title>1d4chan&gt;Throwaway1066 at 20:13, 19 July 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184543&amp;oldid=prev"/>
		<updated>2021-07-19T20:13:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:13, 19 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{dnd-stub}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{dnd-stub}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Dread Metrol&#039;&#039;&#039; is an [[Eberron]] [[splatbook]] released by [[Keith Baker]] for [[Dungeons &amp;amp; Dragons 5th Edition]] in July 2021, as part of Baker&#039;s &quot;KB Presents.&quot; Like everything else under KB Presents, it&#039;s not technically canon but is treated as being as official as a third-party supplement can be. It imagines the Cyran city of Metrol as a [[Domain of Dread]] with Queen Dannel as its [[Darklord]]. To those inside the city, the Day of Mourning was the day an impenetrable mist rose up around the city, totally cutting it off from all outside interference. Every night since then, the city has been attacked by near-endless hordes of undead that they believe to be Karrnathi, forcing them into a drawn-out and hopeless siege where the atrocities committed by the desperate people within the city are nearly as terrible as the horrors attacking them.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Dread Metrol&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Into the Mists&lt;/ins&gt;&#039;&#039;&#039; is an [[Eberron]] [[splatbook]] released by [[Keith Baker]] for [[Dungeons &amp;amp; Dragons 5th Edition]] in July 2021, as part of Baker&#039;s &quot;KB Presents.&quot; Like everything else under KB Presents, it&#039;s not technically canon but is treated as being as official as a third-party supplement can be. It imagines the Cyran city of Metrol as a [[Domain of Dread]] with Queen Dannel as its [[Darklord]]. To those inside the city, the Day of Mourning was the day an impenetrable mist rose up around the city, totally cutting it off from all outside interference. Every night since then, the city has been attacked by near-endless hordes of undead that they believe to be Karrnathi, forcing them into a drawn-out and hopeless siege where the atrocities committed by the desperate people within the city are nearly as terrible as the horrors attacking them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The book is separated into two sections. The first, The Domain of Metrol, goes into detail of what the city of Metrol is like as a domain of dread and how to run games set in it. The second part, The Mourning After, is a level 1 to 4 [[Weekend in Hell]]-style adventure where the PCs get dragged into the city.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The book is separated into two sections. The first, The Domain of Metrol, goes into detail of what the city of Metrol is like as a domain of dread and how to run games set in it. The second part, The Mourning After, is a level 1 to 4 [[Weekend in Hell]]-style adventure where the PCs get dragged into the city.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ever since she was a child, Dannel has heard a voice whispering to her from the dark. The voice told her of her destiny, that she and she alone could lead Cyre to victory. And it revealed the secrets of the people around her—revealing just how weak the people she trusted and respected truly were. At first she had doubts, but everything the voice told her proved true, so she gradually began to trust and believe it. She could see that King Connos was failing to lead the nation to victory as it deserved. While she loved her father, she also saw all of his flaws — and decided to take Cyre’s future into her own hands. While the people believed that Connos’s death on the battlefield was by enemy hands, in truth his squire Marson killed him on Dannel’s orders and according to her plans, allowing her to rise to the throne. In the public eye, Queen Dannel was charismatic and brilliant. But the voice still whispered to her, revealing the weaknesses of those around her and reminding her of every betrayal. It promised that she alone could lead the nation to victory — but only if she was willing to walk a bloody path.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ever since she was a child, Dannel has heard a voice whispering to her from the dark. The voice told her of her destiny, that she and she alone could lead Cyre to victory. And it revealed the secrets of the people around her—revealing just how weak the people she trusted and respected truly were. At first she had doubts, but everything the voice told her proved true, so she gradually began to trust and believe it. She could see that King Connos was failing to lead the nation to victory as it deserved. While she loved her father, she also saw all of his flaws — and decided to take Cyre’s future into her own hands. While the people believed that Connos’s death on the battlefield was by enemy hands, in truth his squire Marson killed him on Dannel’s orders and according to her plans, allowing her to rise to the throne. In the public eye, Queen Dannel was charismatic and brilliant. But the voice still whispered to her, revealing the weaknesses of those around her and reminding her of every betrayal. It promised that she alone could lead the nation to victory — but only if she was willing to walk a bloody path.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A masterful Artificer, politician, and military leader, Dannel truly and honestly loves her people and wants to lead them to greatness and prosperity, and was beloved by her people in turn before Metrol was taken by the mists. But faced with an endless and unwinnable siege, her refusal to admit defeat and absolute certainty that she alone can save them all has caused her to become the iron-fisted tyrant she is now -- quite literally, since an attack by a blue dracolich forced her to replace several of her body parts with magical prostheses. She does understand, on some level, that she is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coldly and brutally &lt;/del&gt;feeding the people she loves to a terrible war machine, but her own arrogant pride and desperate pursuit of victory at any cost means that she will keep doing it anyway.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A masterful Artificer, politician, and military leader, Dannel truly and honestly loves her people and wants to lead them to greatness and prosperity, and was beloved by her people in turn before Metrol was taken by the mists. But faced with an endless and unwinnable siege, her refusal to admit defeat and absolute certainty that she alone can save them all has caused her to become the iron-fisted tyrant she is now -- quite literally, since an attack by a blue dracolich forced her to replace several of her body parts with magical prostheses. She does understand, on some level, that she is feeding the people she loves to a terrible war machine, but her own arrogant pride and desperate pursuit of victory at any cost means that she will keep doing it anyway.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dannel is explicitly immortal. Even if her body is destroyed, a new, fully-mechanical one will just be built in one of her workshops. Even if all of those are destroyed, some heretofore-unknown workshop hidden under the city would do it instead. She is however far less evil than most Darklords, and she explicitly could be redeemed -- perhaps even returning the city to Eberron in the process -- if she is made to realize that she she really does care more about the well-being of her people than about victory, and willingly gives up the fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dannel is explicitly immortal. Even if her body is destroyed, a new, fully-mechanical one will just be built in one of her workshops. Even if all of those are destroyed, some heretofore-unknown workshop hidden under the city would do it instead. She is however far less evil than most Darklords, and she explicitly could be redeemed -- perhaps even returning the city to Eberron in the process -- if she is made to realize that she she really does care more about the well-being of her people than about victory, and willingly gives up the fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While she has done many terrible things in pursuit of victory, exactly how far she&amp;#039;d gone before the Mourning is up to the DM. Maybe it takes hundreds of Cyran souls to power a Warforged Colossus, or perhaps the death of her first son -- the infant Prince Brusst -- was part of some scheme by her. She may have been responsible for the Mourning, whether accidentally causing it due to her recklessly ignoring the dangers of her actions or even intentionally -- that inner voice showing her her a path that would mean she would never have to surrender even if it meant destroying all of Cyre.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While she has done many terrible things in pursuit of victory, exactly how far she&amp;#039;d gone before the Mourning is up to the DM. Maybe it takes hundreds of Cyran souls to power a Warforged Colossus, or perhaps the death of her first son -- the infant Prince Brusst -- was part of some scheme by her. She may have been responsible for the Mourning, whether accidentally causing it due to her recklessly ignoring the dangers of her actions or even intentionally -- that inner voice showing her her a path that would mean she would never have to surrender even if it meant destroying all of Cyre.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The identity of this voice is up to the DM, and there are three &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;options suggested in &lt;/del&gt;the book. The first is that it&#039;s truly only Dannel&#039;s inner voice, and that she and she alone is responsible for her own actions. Another is that the voice is that of Tul Oreshka, known as the Truth in the Darkness — an overlord known for revealing secrets that unhinge even the strongest minds. If that&#039;s the case, its possible it was manipulating Dannel as some plot to free itself, which may have been what caused the Mourning. The strangest possibility presented is that it&#039;s the voice is that of a future Dannel, guiding her younger self to become the Darklord she is now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The identity of this voice is up to the DM, and there are three &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibilities specifically brought up by &lt;/ins&gt;the book. The first is that it&#039;s truly only Dannel&#039;s inner voice, and that she and she alone is responsible for her own actions. Another is that the voice is that of Tul Oreshka, known as the Truth in the Darkness — an overlord known for revealing secrets that unhinge even the strongest minds. If that&#039;s the case, its possible it was manipulating Dannel as some plot to free itself, which may have been what caused the Mourning. The strangest possibility presented is that it&#039;s the voice is that of a future Dannel, guiding her younger self to become the Darklord she is now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Part 4: Forces in Metrol==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Part 4: Forces in Metrol==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Throwaway1066</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184542&amp;oldid=prev</id>
		<title>1d4chan&gt;Throwaway1066: Created page with &quot;{{dnd-stub}}  &#039;&#039;&#039;Dread Metrol&#039;&#039;&#039; is an Eberron splatbook released by Keith Baker for Dungeons &amp; Dragons 5th Edition in July 2021, as part of Baker&#039;s &quot;KB Presen...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dread_Metrol&amp;diff=184542&amp;oldid=prev"/>
		<updated>2021-07-17T18:04:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{dnd-stub}}  &amp;#039;&amp;#039;&amp;#039;Dread Metrol&amp;#039;&amp;#039;&amp;#039; is an &lt;a href=&quot;/wiki/Eberron&quot; title=&quot;Eberron&quot;&gt;Eberron&lt;/a&gt; &lt;a href=&quot;/wiki/Splatbook&quot; title=&quot;Splatbook&quot;&gt;splatbook&lt;/a&gt; released by &lt;a href=&quot;/wiki/Keith_Baker&quot; title=&quot;Keith Baker&quot;&gt;Keith Baker&lt;/a&gt; for &lt;a href=&quot;/wiki/Dungeons_%26_Dragons_5th_Edition&quot; title=&quot;Dungeons &amp;amp; Dragons 5th Edition&quot;&gt;Dungeons &amp;amp; Dragons 5th Edition&lt;/a&gt; in July 2021, as part of Baker&amp;#039;s &amp;quot;KB Presen...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dread Metrol&amp;#039;&amp;#039;&amp;#039; is an [[Eberron]] [[splatbook]] released by [[Keith Baker]] for [[Dungeons &amp;amp; Dragons 5th Edition]] in July 2021, as part of Baker&amp;#039;s &amp;quot;KB Presents.&amp;quot; Like everything else under KB Presents, it&amp;#039;s not technically canon but is treated as being as official as a third-party supplement can be. It imagines the Cyran city of Metrol as a [[Domain of Dread]] with Queen Dannel as its [[Darklord]]. To those inside the city, the Day of Mourning was the day an impenetrable mist rose up around the city, totally cutting it off from all outside interference. Every night since then, the city has been attacked by near-endless hordes of undead that they believe to be Karrnathi, forcing them into a drawn-out and hopeless siege where the atrocities committed by the desperate people within the city are nearly as terrible as the horrors attacking them. &lt;br /&gt;
&lt;br /&gt;
The book is separated into two sections. The first, The Domain of Metrol, goes into detail of what the city of Metrol is like as a domain of dread and how to run games set in it. The second part, The Mourning After, is a level 1 to 4 [[Weekend in Hell]]-style adventure where the PCs get dragged into the city.&lt;br /&gt;
&lt;br /&gt;
==Part 1: The Horrors of War==&lt;br /&gt;
This section details some of the horrors brought to bear by the attacking undead, as well as the more mundane horrors brought about by the fearful and desperate population.&lt;br /&gt;
&lt;br /&gt;
==Part 2: The Shape of Metrol==&lt;br /&gt;
This section details the layout of the city.&lt;br /&gt;
&lt;br /&gt;
==Part 3: Queen Dannel: Darklord of Metrol==&lt;br /&gt;
[[File:DreadMetrol_Dannel.png|200px|thumb|left|&amp;#039;&amp;#039;&amp;#039;Dannel is Watching&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
Ever since she was a child, Dannel has heard a voice whispering to her from the dark. The voice told her of her destiny, that she and she alone could lead Cyre to victory. And it revealed the secrets of the people around her—revealing just how weak the people she trusted and respected truly were. At first she had doubts, but everything the voice told her proved true, so she gradually began to trust and believe it. She could see that King Connos was failing to lead the nation to victory as it deserved. While she loved her father, she also saw all of his flaws — and decided to take Cyre’s future into her own hands. While the people believed that Connos’s death on the battlefield was by enemy hands, in truth his squire Marson killed him on Dannel’s orders and according to her plans, allowing her to rise to the throne. In the public eye, Queen Dannel was charismatic and brilliant. But the voice still whispered to her, revealing the weaknesses of those around her and reminding her of every betrayal. It promised that she alone could lead the nation to victory — but only if she was willing to walk a bloody path.&lt;br /&gt;
&lt;br /&gt;
A masterful Artificer, politician, and military leader, Dannel truly and honestly loves her people and wants to lead them to greatness and prosperity, and was beloved by her people in turn before Metrol was taken by the mists. But faced with an endless and unwinnable siege, her refusal to admit defeat and absolute certainty that she alone can save them all has caused her to become the iron-fisted tyrant she is now -- quite literally, since an attack by a blue dracolich forced her to replace several of her body parts with magical prostheses. She does understand, on some level, that she is coldly and brutally feeding the people she loves to a terrible war machine, but her own arrogant pride and desperate pursuit of victory at any cost means that she will keep doing it anyway. &lt;br /&gt;
&lt;br /&gt;
Dannel is explicitly immortal. Even if her body is destroyed, a new, fully-mechanical one will just be built in one of her workshops. Even if all of those are destroyed, some heretofore-unknown workshop hidden under the city would do it instead. She is however far less evil than most Darklords, and she explicitly could be redeemed -- perhaps even returning the city to Eberron in the process -- if she is made to realize that she she really does care more about the well-being of her people than about victory, and willingly gives up the fight.&lt;br /&gt;
&lt;br /&gt;
While she has done many terrible things in pursuit of victory, exactly how far she&amp;#039;d gone before the Mourning is up to the DM. Maybe it takes hundreds of Cyran souls to power a Warforged Colossus, or perhaps the death of her first son -- the infant Prince Brusst -- was part of some scheme by her. She may have been responsible for the Mourning, whether accidentally causing it due to her recklessly ignoring the dangers of her actions or even intentionally -- that inner voice showing her her a path that would mean she would never have to surrender even if it meant destroying all of Cyre.&lt;br /&gt;
&lt;br /&gt;
The identity of this voice is up to the DM, and there are three options suggested in the book. The first is that it&amp;#039;s truly only Dannel&amp;#039;s inner voice, and that she and she alone is responsible for her own actions. Another is that the voice is that of Tul Oreshka, known as the Truth in the Darkness — an overlord known for revealing secrets that unhinge even the strongest minds. If that&amp;#039;s the case, its possible it was manipulating Dannel as some plot to free itself, which may have been what caused the Mourning. The strangest possibility presented is that it&amp;#039;s the voice is that of a future Dannel, guiding her younger self to become the Darklord she is now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Part 4: Forces in Metrol==&lt;br /&gt;
Details the factions within the city, which the players are likely to end up working with or against.&lt;br /&gt;
&lt;br /&gt;
===The Army===&lt;br /&gt;
&lt;br /&gt;
===Dragonmarked Houses===&lt;br /&gt;
&lt;br /&gt;
===The Fifth Column===&lt;br /&gt;
&lt;br /&gt;
===The Queen’s Watch===&lt;br /&gt;
&lt;br /&gt;
==Part 5: Adventures in Dread Metrol==&lt;br /&gt;
Gives tips to DMs on running adventures in Metrol, including quest hooks, a few &lt;br /&gt;
&lt;br /&gt;
==Part 6: Adventurers from Metrol==&lt;br /&gt;
Gives players ideas on how to play a PC who has been suffering through the siege for the past four years and reflavor certain class or racial features to reflect the state of the city. It also includes a new Artificer Specialization.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Mastermaker&amp;#039;&amp;#039;&amp;#039; specializes on integrating flesh and artifice, allowing the player to turn into a weird magical cyborg. They gain free proficiency on heavy armor and smith’s tools, and the bonus spells of absorb elements, thunderous smite, enhance ability, lesser restoration, blinding smite, haste, freedom of movement, stone shape, banishing smite, and greater restoration. At third level they get Prosthesis Expertise, which lets them make free magical prostheses, and Battlefist, which is a special magical prosthesis that functions as an arcane focus and a simple melee weapon that deals 1d8 damage (up to 2d8 at 9th level) and uses Int for attack and damage rolls. You get Extra Attack at 5th and Improved Battlefist at 9th, which gives a variety of improvements such as making your Battlefist count as a shield and letting you put a second infusion on it for free. At 15th level you get Construct Apotheosis, which gives resistance to poison and psychic and immunity to the poisoned condition, lets you choose to count as a construct instead of whatever other creature type you are when you get hit with a spell or effect, and lets you cast Investiture of Stone and Antilife shell for free 1/long rest each.&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;Throwaway1066</name></author>
	</entry>
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