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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dreadball</id>
	<title>Dreadball - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dreadball"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;action=history"/>
	<updated>2026-04-24T15:43:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184592&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 6 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184592&amp;oldid=prev"/>
		<updated>2023-06-21T03:16:38Z</updated>

		<summary type="html">&lt;p&gt;6 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:16, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184585&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184585&amp;oldid=prev"/>
		<updated>2023-06-18T23:23:17Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:23, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184584&amp;oldid=prev</id>
		<title>104.220.162.108 at 14:28, 11 January 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184584&amp;oldid=prev"/>
		<updated>2022-01-11T14:28:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:28, 11 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dreadball is [[Mantic Games]]&amp;#039; most exciting game by far, a marvelous mix of design and theme that blends sports with warfare in a great way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dreadball is [[Mantic Games]]&amp;#039; most exciting game by far, a marvelous mix of design and theme that blends sports with warfare in a great way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Originally, Dreadball appeared to be a joke, and used to be compared to [[Blood Bowl]]. But, over 8 years since its original publication, with 2 editions (and one really XTREME wargamish spinoff) and 7 seasons worth of teams, Dreadball is becoming its own creation. If Blood Bowl is the grandfather of grid based miniature sports games(that&#039;s a weird title to be honest), Dreadball is the angsty teenager that is finally becoming &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;own man. A very violent and fast &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old &lt;/del&gt;man.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Originally, Dreadball appeared to be a joke, and used to be compared to [[Blood Bowl]]. But, over 8 years since its original publication, with 2 editions (and one really XTREME wargamish spinoff) and 7 seasons worth of teams, Dreadball is becoming its own creation. If Blood Bowl is the grandfather of grid based miniature sports games(that&#039;s a weird title to be honest), Dreadball is the angsty teenager that is finally becoming &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;own man. A very violent and fast man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thing is, comparing dreadball to blood bowl could be a great way of comparing how eurogame mechanics have meshed with traditional mini wargame design, as well as how wargames have changed in their scale and scope. Dreadball is a game where the player controls fewer players than in blood bowl (6 instead of 14, actually 14 is the maximum amount of players a roster can have) and instead of activating all of them, he uses activation tokens, a really euro mechanic. Also instead of scoring touchdowns, players need to score strikes, which means, yes, shooting on goal rather than running towards it. And players don&amp;#039;t reset their formation after a strike is scored. So in dreadball players don&amp;#039;t just need to score, they are also required to defend properly, and since scoring ends a player turn, planning is vital. Oh, and did we mention the part where strikes are recorded in a shared score track, where the marker is moved towards one part or the other, and if a player ever reaches 7 unopposed points he wins by a landslide? Yep, in dreadball the scoring mechanism is more dynamic while being no less brutal than in Bloodbowl.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thing is, comparing dreadball to blood bowl could be a great way of comparing how eurogame mechanics have meshed with traditional mini wargame design, as well as how wargames have changed in their scale and scope. Dreadball is a game where the player controls fewer players than in blood bowl (6 instead of 14, actually 14 is the maximum amount of players a roster can have) and instead of activating all of them, he uses activation tokens, a really euro mechanic. Also instead of scoring touchdowns, players need to score strikes, which means, yes, shooting on goal rather than running towards it. And players don&amp;#039;t reset their formation after a strike is scored. So in dreadball players don&amp;#039;t just need to score, they are also required to defend properly, and since scoring ends a player turn, planning is vital. Oh, and did we mention the part where strikes are recorded in a shared score track, where the marker is moved towards one part or the other, and if a player ever reaches 7 unopposed points he wins by a landslide? Yep, in dreadball the scoring mechanism is more dynamic while being no less brutal than in Bloodbowl.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>104.220.162.108</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184591&amp;oldid=prev</id>
		<title>37.163.78.29 at 19:05, 7 August 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184591&amp;oldid=prev"/>
		<updated>2020-08-07T19:05:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:05, 7 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DreadZine Cover.jpg|thumb|400px|[[Heresy|Love is about to happen]] between those two in the center.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DreadZine Cover.jpg|thumb|400px|[[Heresy|Love is about to happen]] between those two in the center.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dreadball is [[Mantic Games]]&#039; most exciting game by far, a marvelous mix of design and theme&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. That &lt;/del&gt;blends sports with warfare in a great way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dreadball is [[Mantic Games]]&#039; most exciting game by far, a marvelous mix of design and theme &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;blends sports with warfare in a great way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Originally, Dreadball appeared to be a joke, and used to be compared to [[Blood Bowl]]. But, over 8 years since its original publication, with 2 editions (and one really XTREME wargamish spinoff) and 7 seasons worth of teams, Dreadball is becoming its own creation. If Blood Bowl is the grandfather of grid based miniature sports games(that&amp;#039;s a weird title to be honest), Dreadball is the angsty teenager that is finally becoming it&amp;#039;s own man. A very violent and fast old man.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Originally, Dreadball appeared to be a joke, and used to be compared to [[Blood Bowl]]. But, over 8 years since its original publication, with 2 editions (and one really XTREME wargamish spinoff) and 7 seasons worth of teams, Dreadball is becoming its own creation. If Blood Bowl is the grandfather of grid based miniature sports games(that&amp;#039;s a weird title to be honest), Dreadball is the angsty teenager that is finally becoming it&amp;#039;s own man. A very violent and fast old man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>37.163.78.29</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184590&amp;oldid=prev</id>
		<title>77.96.200.154 at 21:12, 24 September 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184590&amp;oldid=prev"/>
		<updated>2019-09-24T21:12:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 24 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, Dreadball teams are quite streamlined when it comes to composition, having only 3 types of player (guard, jack and striker) who are unevenly distributed in all teams, some have all 3, others just 2 out of three and 2 teams (Tsudochan and Zee) only have jacks. This makes the game easy to memorize when it comes to it&amp;#039;s core mechanics, while not taking away flavour from the teams, since each has its own rules and stats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, Dreadball teams are quite streamlined when it comes to composition, having only 3 types of player (guard, jack and striker) who are unevenly distributed in all teams, some have all 3, others just 2 out of three and 2 teams (Tsudochan and Zee) only have jacks. This makes the game easy to memorize when it comes to it&amp;#039;s core mechanics, while not taking away flavour from the teams, since each has its own rules and stats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With 30 teams, dreadball offers a lot of variety to whoever desires to test the game. Teams go from the classical fantasy races IN SPAAACE, such as [[elves]] (offered in high and wood flavour), [[dwarves]] (offered in highborn and lowborn flavour, sort of), [[orcs and goblins&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Orc&lt;/del&gt;]] (offered in orcs and goblins and hobgoblin with troll flavour), [[humans]] (in three variants, generic male, generic female and [[The Last Chancers|CONVICTS!!!!!]], skaven and now sumo reptilians, to more sci fi themed games such as robots (in no less than three variants, 4 if you consider the cyborg zombie team), martians (of the &#039;&#039;Mars Attack&#039;&#039; variety) and mutants. And somewhere in the middle we have &quot;original&quot; mantic races such as the Tsudochan (yoda like creatures who can use the force. No really, they push people around telepathically), Judwan (air caste [[Tau]] who are actual pacifist instead of pretended pacifists), Sphyr (hammerhead sharkmen), Ada Lorana (beings made of energy), yindij (a race that has simian and feline like traits and lives in Khasshyk (That name is suspiciously similar to a [[Star Wars]] planet)), Crystallans (rock people that hate dwarves (think the trolls of [[Discworld]])) and finally the just plain weird Koris(i don&#039;t really know how to describe them). Oh and also rebels in space and space chimps because why not.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With 30 teams, dreadball offers a lot of variety to whoever desires to test the game. Teams go from the classical fantasy races IN SPAAACE, such as [[elves]] (offered in high and wood flavour), [[dwarves]] (offered in highborn and lowborn flavour, sort of), [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Orc|&lt;/ins&gt;orcs and goblins]] (offered in orcs and goblins and hobgoblin with troll flavour), [[humans]] (in three variants, generic male, generic female and [[The Last Chancers|CONVICTS!!!!!]], skaven and now sumo reptilians, to more sci fi themed games such as robots (in no less than three variants, 4 if you consider the cyborg zombie team), martians (of the &#039;&#039;Mars Attack&#039;&#039; variety) and mutants. And somewhere in the middle we have &quot;original&quot; mantic races such as the Tsudochan (yoda like creatures who can use the force. No really, they push people around telepathically), Judwan (air caste [[Tau]] who are actual pacifist instead of pretended pacifists), Sphyr (hammerhead sharkmen), Ada Lorana (beings made of energy), yindij (a race that has simian and feline like traits and lives in Khasshyk (That name is suspiciously similar to a [[Star Wars]] planet)), Crystallans (rock people that hate dwarves (think the trolls of [[Discworld]])) and finally the just plain weird Koris(i don&#039;t really know how to describe them). Oh and also rebels in space and space chimps because why not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay wise, you have roughly 4 types of teams, teams made for versatility (any human or robot team), teams made for scoring (judwan, elves yindij and skaven if they could actually hit something with their shit pass and shooting accuracy), teams made for hitting and turtling (dwarves, crystalans, reptilians and orcs and goblins) and finally teams that have a gimmicky but deadly ability (tsudochan, Monkeys and Koris mainly).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay wise, you have roughly 4 types of teams, teams made for versatility (any human or robot team), teams made for scoring (judwan, elves yindij and skaven if they could actually hit something with their shit pass and shooting accuracy), teams made for hitting and turtling (dwarves, crystalans, reptilians and orcs and goblins) and finally teams that have a gimmicky but deadly ability (tsudochan, Monkeys and Koris mainly).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But, the great thing about Dreadball is that while a team may have advantages favouring a certain play style, that doesn&amp;#039;t mean that said team can only play said style, thus enabling the player to adapt and reform his play style to counter his opponent without the need for tailoring his team roster. EG: Orcs can&amp;#039;t play their natural tackling game against dwarves, because they would be outclassed, hence they can adapt to use a more scoring focused ability, or wood elves (Kalishy) can&amp;#039;t defeat judwan in a scoring competition, unless they use their attacking bonuses to maximum efficiency, thus becoming more of a hitting team rather than a scoring one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But, the great thing about Dreadball is that while a team may have advantages favouring a certain play style, that doesn&amp;#039;t mean that said team can only play said style, thus enabling the player to adapt and reform his play style to counter his opponent without the need for tailoring his team roster. EG: Orcs can&amp;#039;t play their natural tackling game against dwarves, because they would be outclassed, hence they can adapt to use a more scoring focused ability, or wood elves (Kalishy) can&amp;#039;t defeat judwan in a scoring competition, unless they use their attacking bonuses to maximum efficiency, thus becoming more of a hitting team rather than a scoring one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>77.96.200.154</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184589&amp;oldid=prev</id>
		<title>77.96.200.154 at 21:12, 24 September 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184589&amp;oldid=prev"/>
		<updated>2019-09-24T21:12:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 24 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, Dreadball teams are quite streamlined when it comes to composition, having only 3 types of player (guard, jack and striker) who are unevenly distributed in all teams, some have all 3, others just 2 out of three and 2 teams (Tsudochan and Zee) only have jacks. This makes the game easy to memorize when it comes to it&amp;#039;s core mechanics, while not taking away flavour from the teams, since each has its own rules and stats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, Dreadball teams are quite streamlined when it comes to composition, having only 3 types of player (guard, jack and striker) who are unevenly distributed in all teams, some have all 3, others just 2 out of three and 2 teams (Tsudochan and Zee) only have jacks. This makes the game easy to memorize when it comes to it&amp;#039;s core mechanics, while not taking away flavour from the teams, since each has its own rules and stats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With 30 teams, dreadball offers a lot of variety to whoever desires to test the game. Teams go from the classical fantasy races IN SPAAACE, such as [[elves]] (offered in high and wood flavour), [[dwarves]] (offered in highborn and lowborn flavour, sort of), [[orcs and goblins]] (offered in orcs and goblins and hobgoblin with troll flavour), [[humans]] (in three variants, generic male, generic female and [[The Last Chancers|CONVICTS!!!!!]], skaven and now sumo reptilians, to more sci fi themed games such as robots (in no less than three variants, 4 if you consider the cyborg zombie team), martians (of the &#039;&#039;Mars Attack&#039;&#039; variety) and mutants. And somewhere in the middle we have &quot;original&quot; mantic races such as the Tsudochan (yoda like creatures who can use the force. No really, they push people around telepathically), Judwan (air caste [[Tau]] who are actual pacifist instead of pretended pacifists), Sphyr (hammerhead sharkmen), Ada Lorana (beings made of energy), yindij (a race that has simian and feline like traits and lives in Khasshyk (That name is suspiciously similar to a [[Star Wars]] planet)), Crystallans (rock people that hate dwarves (think the trolls of [[Discworld]])) and finally the just plain weird Koris(i don&#039;t really know how to describe them). Oh and also rebels in space and space chimps because why not.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With 30 teams, dreadball offers a lot of variety to whoever desires to test the game. Teams go from the classical fantasy races IN SPAAACE, such as [[elves]] (offered in high and wood flavour), [[dwarves]] (offered in highborn and lowborn flavour, sort of), [[orcs and goblins&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Orc&lt;/ins&gt;]] (offered in orcs and goblins and hobgoblin with troll flavour), [[humans]] (in three variants, generic male, generic female and [[The Last Chancers|CONVICTS!!!!!]], skaven and now sumo reptilians, to more sci fi themed games such as robots (in no less than three variants, 4 if you consider the cyborg zombie team), martians (of the &#039;&#039;Mars Attack&#039;&#039; variety) and mutants. And somewhere in the middle we have &quot;original&quot; mantic races such as the Tsudochan (yoda like creatures who can use the force. No really, they push people around telepathically), Judwan (air caste [[Tau]] who are actual pacifist instead of pretended pacifists), Sphyr (hammerhead sharkmen), Ada Lorana (beings made of energy), yindij (a race that has simian and feline like traits and lives in Khasshyk (That name is suspiciously similar to a [[Star Wars]] planet)), Crystallans (rock people that hate dwarves (think the trolls of [[Discworld]])) and finally the just plain weird Koris(i don&#039;t really know how to describe them). Oh and also rebels in space and space chimps because why not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay wise, you have roughly 4 types of teams, teams made for versatility (any human or robot team), teams made for scoring (judwan, elves yindij and skaven if they could actually hit something with their shit pass and shooting accuracy), teams made for hitting and turtling (dwarves, crystalans, reptilians and orcs and goblins) and finally teams that have a gimmicky but deadly ability (tsudochan, Monkeys and Koris mainly).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay wise, you have roughly 4 types of teams, teams made for versatility (any human or robot team), teams made for scoring (judwan, elves yindij and skaven if they could actually hit something with their shit pass and shooting accuracy), teams made for hitting and turtling (dwarves, crystalans, reptilians and orcs and goblins) and finally teams that have a gimmicky but deadly ability (tsudochan, Monkeys and Koris mainly).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But, the great thing about Dreadball is that while a team may have advantages favouring a certain play style, that doesn&amp;#039;t mean that said team can only play said style, thus enabling the player to adapt and reform his play style to counter his opponent without the need for tailoring his team roster. EG: Orcs can&amp;#039;t play their natural tackling game against dwarves, because they would be outclassed, hence they can adapt to use a more scoring focused ability, or wood elves (Kalishy) can&amp;#039;t defeat judwan in a scoring competition, unless they use their attacking bonuses to maximum efficiency, thus becoming more of a hitting team rather than a scoring one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But, the great thing about Dreadball is that while a team may have advantages favouring a certain play style, that doesn&amp;#039;t mean that said team can only play said style, thus enabling the player to adapt and reform his play style to counter his opponent without the need for tailoring his team roster. EG: Orcs can&amp;#039;t play their natural tackling game against dwarves, because they would be outclassed, hence they can adapt to use a more scoring focused ability, or wood elves (Kalishy) can&amp;#039;t defeat judwan in a scoring competition, unless they use their attacking bonuses to maximum efficiency, thus becoming more of a hitting team rather than a scoring one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>77.96.200.154</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184588&amp;oldid=prev</id>
		<title>1d4chan&gt;Mistermano: Lots of grammar and spelling fixes, plus a nice image</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184588&amp;oldid=prev"/>
		<updated>2019-06-14T03:36:27Z</updated>

		<summary type="html">&lt;p&gt;Lots of grammar and spelling fixes, plus a nice image&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:36, 14 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dreadball &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mantic games most exciting game by far, a marvelous mix of design and theme. That blends sports with warfare &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a gret way&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:DreadZine Cover.jpg|thumb|400px|[[Heresy|Love &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about to happen]] between those two &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the center&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Originally &lt;/del&gt;Dreadball &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appeared to be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;joke, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used to be compared to Blood Bowl&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But over 8 years since its original publication, &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 editions(and one really XTREME wargamish spinoff) and 7 seasons worth of teams, dreadball is becoming its own creation. If BloodBowl is the grandfather of grid based miniature sports games(that&#039;s a weird title to be honest), Dreadball is the angsty teenager that is finally becoming it&#039;s own man &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very violent and fast old man&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dreadball &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is [[Mantic Games]]&#039; most exciting game by far, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marvelous mix of design &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theme&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That blends sports &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warfare in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great way&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thing is comparing dreadball &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bloodbowl could &lt;/del&gt;be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great way of comparing how eurogame mechanics have meshed with traditional mini wargame design&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as how wargames have changed in their scale &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scope&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dreadball is a game where the player controls fewer players than in blood bowl&lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 instead of 14, actually 14 is the maximum amount of players a roster can have&lt;/del&gt;) and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead of activating all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he uses activation tokens, a really euro mechanic&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scoring touchdowns, players need to score strikes, which means, yes shooting on goal rather than running towards it. And players don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t reset their formation after &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike is scored. So in dreadball players don&#039;t just need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;score&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are also required to defend properly, and since scoring ends a player turn, planning &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vital. Oh and did we miss &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part where strikes are recorded in a shared score track, where the marker &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moved towards one part or the other, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if a player ever reaches 7 unopposed points he wins by a landslide, yep, in dreadball the scoring mechanism is more dynamic while being no less brutal than in Bloodbowl&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Originally, Dreadball appeared &lt;/ins&gt;to be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;joke&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used to be compared to [[Blood Bowl]]&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But, over 8 years since its original publication, with 2 editions &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and one really XTREME wargamish spinoff&lt;/ins&gt;) and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7 seasons worth &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teams&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dreadball is becoming its own creation&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Blood Bowl is the grandfather &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grid based miniature sports games(that&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weird title &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be honest)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dreadball &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;angsty teenager that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finally becoming it&#039;s own man. A very violent &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fast old man&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally Dreadball teams are quite streamlined when it comes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;composition&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having only 3 types of &lt;/del&gt;player(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guard&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jack &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;striker) who are unevenly distributed in &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teams&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some have all 3&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 out of three &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 teams(Tsudochan &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zee) only have jacks. This makes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game easy to memorize when it comes to it&#039;s core mechanics&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while not taking away flavour from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teams&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since each has its own rules &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thing is, comparing dreadball &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blood bowl could be a great way of comparing how eurogame mechanics have meshed with traditional mini wargame design&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as how wargames have changed in their scale and scope. Dreadball is a game where the &lt;/ins&gt;player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls fewer players than in blood bowl &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 instead of 14&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually 14 is the maximum amount of players a roster can have) &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead of activating &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of them, he uses activation tokens, a really euro mechanic. Also instead of scoring touchdowns&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players need to score strikes, which means, yes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooting on goal rather than running towards it. And players don&#039;t reset their formation after a strike is scored. So in dreadball players don&#039;t &lt;/ins&gt;just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to score, they are also required to defend properly, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since scoring ends a player turn, planning is vital. Oh, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did we mention &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part where strikes are recorded in a shared score track&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where the marker is moved towards one part or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if a player ever reaches 7 unopposed points he wins by a landslide? Yep, in dreadball the scoring mechanism is more dynamic while being no less brutal than in Bloodbowl&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With 30 &lt;/del&gt;teams, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dreadball offers a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety to whoever desires to test the game. Teams go from the classical fantasy races......IN SPACE such as elves&lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offered in high &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wood flavour&lt;/del&gt;), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dwarves(offered in highborn and lowborn flavour&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sort &lt;/del&gt;of&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), orcs &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goblins&lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offered in orcs and goblins &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hobgoblin with troll flavour&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, humans(in three variants, generic male, generic female and [[CONVICTS!!!!!]https://1d4chan&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;org/wiki/The_Last_Chancers]), skaven and now sumo reptilians, &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more sci fi themed games such as robots(in no less than three variants&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 if you consider &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cyborg zombie team ), martians(of the mars attack variety) and mutants. And somewhere in the middle we have &quot;original&quot; mantic races such as the Tsudochan(yoda like creatures who can use the force, no really they push people around telepathically)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judwan(air caste Tau who are actual pacifist instead of pretended pacifists), Sphyr(hammerhead sharkmen), Ada Lorana(beings made of energy), yindij(a race that &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simian and feline like traits &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lives in Khasshyk), Crystallans(rock people that hate dwarves) and finally the just plain weird Koris(i don&#039;t really know how to describe them). Oh and also rebels in space and space chimps because why not&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally, Dreadball &lt;/ins&gt;teams &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are quite streamlined when it comes to composition&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having only 3 types &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guard, jack &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;striker&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who are unevenly distributed in all teams&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some have all 3&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others just 2 out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 teams &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsudochan &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zee&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only have jacks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This makes the game easy to memorize when it comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s core mechanics&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while not taking away flavour from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teams&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since each &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own rules &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gameplay wise you have roughly 4 types &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teams&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teams made for versatility&lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any human or robot team&lt;/del&gt;), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teams made for scoring&lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;judwan&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elves yindij &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skaven if they could actually hit something &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their shit pass and shooting accuracy&lt;/del&gt;), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teams made for hitting and turtling&lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dwarves&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crystalans&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reptilians &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;orcs &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goblins&lt;/del&gt;) and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finally teams that &lt;/del&gt;have a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gimmicky but deadly ability&lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tsudochan&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monkeys &lt;/del&gt;and Koris &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainly&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With 30 teams, dreadball offers a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety to whoever desires to test the game. Teams go from the classical fantasy races IN SPAAACE&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as [[elves]] &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offered in high and wood flavour&lt;/ins&gt;), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[dwarves]] &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offered in highborn and lowborn flavour&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sort of), [[orcs and goblins]] (offered in orcs and goblins &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hobgoblin &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;troll flavour&lt;/ins&gt;), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[humans]] &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in three variants&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generic male&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generic female &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The Last Chancers|CONVICTS!!!!!]], skaven &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now sumo reptilians, to more sci fi themed games such as robots (in no less than three variants, 4 if you consider the cyborg zombie team), martians (of the &#039;&#039;Mars Attack&#039;&#039; variety&lt;/ins&gt;) and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mutants. And somewhere in the middle we &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;original&quot; mantic races such as the Tsudochan (yoda like creatures who can use the force. No really, they push people around telepathically), Judwan (air caste [[Tau]] who are actual pacifist instead of pretended pacifists), Sphyr (hammerhead sharkmen), Ada Lorana (beings made of energy), yindij (&lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;race that has simian and feline like traits and lives in Khasshyk &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That name is suspiciously similar to a [[Star Wars]] planet))&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crystallans (rock people that hate dwarves (think the trolls of [[Discworld]])) &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finally the just plain weird &lt;/ins&gt;Koris&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(i don&#039;t really know how to describe them&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Oh and also rebels in space and space chimps because why not&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But, the great thing about Dreadball is that while a team may have advantages favouring a certain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playstile&lt;/del&gt;, that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesnt &lt;/del&gt;mean that said team can only play said style, thus enabling the player to adapt and reform his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playstyle &lt;/del&gt;to counter his opponent without the need for tailoring his team roster. EG: Orcs can&#039;t play their natural tackling game against dwarves, because they would be outclassed, hence they can adapt to use a more scoring focused ability, or wood elves(Kalishy) can&#039;t defeat judwan in a scoring competition, unless they use their attacking bonuses to maximum efficiency, thus becoming more of a hitting team rather than a scoring one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gameplay wise, you have roughly 4 types of teams, teams made for versatility (any human or robot team), teams made for scoring (judwan, elves yindij and skaven if they could actually hit something with their shit pass and shooting accuracy), teams made for hitting and turtling (dwarves, crystalans, reptilians and orcs and goblins) and finally teams that have a gimmicky but deadly ability (tsudochan, Monkeys and Koris mainly).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But, the great thing about Dreadball is that while a team may have advantages favouring a certain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play style&lt;/ins&gt;, that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t &lt;/ins&gt;mean that said team can only play said style, thus enabling the player to adapt and reform his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play style &lt;/ins&gt;to counter his opponent without the need for tailoring his team roster. EG: Orcs can&#039;t play their natural tackling game against dwarves, because they would be outclassed, hence they can adapt to use a more scoring focused ability, or wood elves (Kalishy) can&#039;t defeat judwan in a scoring competition, unless they use their attacking bonuses to maximum efficiency, thus becoming more of a hitting team rather than a scoring one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mistermano</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184587&amp;oldid=prev</id>
		<title>1d4chan&gt;Caverius Rex at 13:19, 17 August 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184587&amp;oldid=prev"/>
		<updated>2018-08-17T13:19:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:19, 17 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dreadball is mantic games most exciting game by far, a marvelous mix of design and theme. That blends sports with warfare in a gret way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dreadball is mantic games most exciting game by far, a marvelous mix of design and theme. That blends sports with warfare in a gret way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Originally Dreadball appeared to be a joke, and used to be compared to Blood Bowl. But over 8 years since its original publication, with 2 editions(and one really XTREME wargamish spinoff) and 7 seasons worth of teams, dreadball is becoming &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;own creation. If BloodBowl is the grandfather of grid based miniature sports games(that&#039;s a weird title to be honest), Dreadball is the angsty teenager that is finally becoming it&#039;s own man a very violent and fast old man.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Originally Dreadball appeared to be a joke, and used to be compared to Blood Bowl. But over 8 years since its original publication, with 2 editions(and one really XTREME wargamish spinoff) and 7 seasons worth of teams, dreadball is becoming &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;own creation. If BloodBowl is the grandfather of grid based miniature sports games(that&#039;s a weird title to be honest), Dreadball is the angsty teenager that is finally becoming it&#039;s own man a very violent and fast old man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thing is comparing dreadball to bloodbowl could be a great way of comparing how eurogame mechanics have meshed with traditional mini wargame design, as well as how wargames have changed in their scale and scope. Dreadball is a game where the player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controlls &lt;/del&gt;fewer players than in blood bowl(6 instead of 14, actually 14 is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximun ammount &lt;/del&gt;of players a roster can have) and instead of activating all of them, he uses activation tokens, a really euro mechanic. Also instead of scoring touchdowns, players need to score strikes, which means, yes shooting on goal rather than running towards it. And players don&#039;t reset their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formartion &lt;/del&gt;after a strike is scored. So in dreadball players don&#039;t just need to score, they are also required to defend properly, and since scoring ends a player turn, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planing &lt;/del&gt;is vital. Oh and did we miss the part where strikes are recorded in a shared score track, where the marker is moved towards one part or the other, and if a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pleyer &lt;/del&gt;ever reaches 7 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unopossed &lt;/del&gt;points he wins by a landslide, yep, in dreadball the scoring mechanism is more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dinamic &lt;/del&gt;while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;veing &lt;/del&gt;no less brutal than in Bloodbowl.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thing is comparing dreadball to bloodbowl could be a great way of comparing how eurogame mechanics have meshed with traditional mini wargame design, as well as how wargames have changed in their scale and scope. Dreadball is a game where the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls &lt;/ins&gt;fewer players than in blood bowl(6 instead of 14, actually 14 is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum amount &lt;/ins&gt;of players a roster can have) and instead of activating all of them, he uses activation tokens, a really euro mechanic. Also instead of scoring touchdowns, players need to score strikes, which means, yes shooting on goal rather than running towards it. And players don&#039;t reset their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formation &lt;/ins&gt;after a strike is scored. So in dreadball players don&#039;t just need to score, they are also required to defend properly, and since scoring ends a player turn, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planning &lt;/ins&gt;is vital. Oh and did we miss the part where strikes are recorded in a shared score track, where the marker is moved towards one part or the other, and if a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;ever reaches 7 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unopposed &lt;/ins&gt;points he wins by a landslide, yep, in dreadball the scoring mechanism is more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dynamic &lt;/ins&gt;while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/ins&gt;no less brutal than in Bloodbowl.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally Dreadball teams are quite streamlined when it comes to composition, having only 3 types of player(guard, jack and striker) who are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unevenley &lt;/del&gt;distributed in all teams, some have all 3, others just 2 out of three and 2 teams(Tsudochan and Zee) only have jacks. This makes the game easy to memorize when it comes to it&#039;s core mechanics, while not taking away flavour from the teams, since each has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;own rules and stats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally Dreadball teams are quite streamlined when it comes to composition, having only 3 types of player(guard, jack and striker) who are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unevenly &lt;/ins&gt;distributed in all teams, some have all 3, others just 2 out of three and 2 teams(Tsudochan and Zee) only have jacks. This makes the game easy to memorize when it comes to it&#039;s core mechanics, while not taking away flavour from the teams, since each has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;own rules and stats&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With 30 teams, dreadball offers a lot of variety to whoever desires to test the game. Teams go from the classical fantasy races......IN SPACE such as elves(offered in high and wood flavour), dwarves(offered in highborn and lowborn flavour, sort of), orcs and goblins(offered in orcs and goblins and hobgoblin with troll flavour), humans(in three variants, generic male, generic female and [[CONVICTS!!!!!]https://1d4chan.org/wiki/The_Last_Chancers]), skaven and now sumo reptilians, to more sci fi themed games such as robots(in no less than three variants, 4 if you consider the cyborg zombie team ), martians(of the mars attack variety) and mutants. And somewhere in the middle we have &quot;original&quot; mantic races such as the Tsudochan(yoda like creatures who can use the force, no really they push people around telepathically), Judwan(air caste Tau who are actual pacifist instead of pretended pacifists), Sphyr(hammerhead sharkmen), Ada Lorana(beings made of energy), yindij(a race that has simian and feline like traits and lives in Khasshyk), Crystallans(rock people that hate dwarves) and finally the just plain weird Koris(i don&#039;t really know how to describe them). Oh and also rebels in space and space chimps because why not.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gameplay wise you have roughly 4 types of teams, teams made for versatility(any human or robot team), teams made for scoring(judwan, elves yindij and skaven if they could actually hit something with their shit pass and shooting accuracy), teams made for hitting and turtling(dwarves, crystalans, reptilians and orcs and goblins) and finally teams that have a gimmicky but deadly ability(tsudochan, Monkeys and Koris mainly).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But, the great thing about Dreadball is that while a team may have advantages favouring a certain playstile, that doesnt mean that said team can only play said style, thus enabling the player to adapt and reform his playstyle to counter his opponent without the need for tailoring his team roster. EG: Orcs can&#039;t play their natural tackling game against dwarves, because they would be outclassed, hence they can adapt to use a more scoring focused ability, or wood elves(Kalishy) can&#039;t defeat judwan in a scoring competition, unless they use their attacking bonuses to maximum efficiency, thus becoming more of a hitting team rather than a scoring one&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Caverius Rex</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184586&amp;oldid=prev</id>
		<title>1d4chan&gt;Caverius Rex: Created page with &quot;Dreadball is mantic games most exciting game by far, a marvelous mix of design and theme. That blends sports with warfare in a gret way.  Originally Dreadball appeared to be a...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadball&amp;diff=184586&amp;oldid=prev"/>
		<updated>2018-08-07T09:39:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Dreadball is mantic games most exciting game by far, a marvelous mix of design and theme. That blends sports with warfare in a gret way.  Originally Dreadball appeared to be a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Dreadball is mantic games most exciting game by far, a marvelous mix of design and theme. That blends sports with warfare in a gret way.&lt;br /&gt;
&lt;br /&gt;
Originally Dreadball appeared to be a joke, and used to be compared to Blood Bowl. But over 8 years since its original publication, with 2 editions(and one really XTREME wargamish spinoff) and 7 seasons worth of teams, dreadball is becoming it&amp;#039;s own creation. If BloodBowl is the grandfather of grid based miniature sports games(that&amp;#039;s a weird title to be honest), Dreadball is the angsty teenager that is finally becoming it&amp;#039;s own man a very violent and fast old man.&lt;br /&gt;
&lt;br /&gt;
Thing is comparing dreadball to bloodbowl could be a great way of comparing how eurogame mechanics have meshed with traditional mini wargame design, as well as how wargames have changed in their scale and scope. Dreadball is a game where the player controlls fewer players than in blood bowl(6 instead of 14, actually 14 is the maximun ammount of players a roster can have) and instead of activating all of them, he uses activation tokens, a really euro mechanic. Also instead of scoring touchdowns, players need to score strikes, which means, yes shooting on goal rather than running towards it. And players don&amp;#039;t reset their formartion after a strike is scored. So in dreadball players don&amp;#039;t just need to score, they are also required to defend properly, and since scoring ends a player turn, planing is vital. Oh and did we miss the part where strikes are recorded in a shared score track, where the marker is moved towards one part or the other, and if a pleyer ever reaches 7 unopossed points he wins by a landslide, yep, in dreadball the scoring mechanism is more dinamic while veing no less brutal than in Bloodbowl.&lt;br /&gt;
&lt;br /&gt;
Finally Dreadball teams are quite streamlined when it comes to composition, having only 3 types of player(guard, jack and striker) who are unevenley distributed in all teams, some have all 3, others just 2 out of three and 2 teams(Tsudochan and Zee) only have jacks. This makes the game easy to memorize when it comes to it&amp;#039;s core mechanics, while not taking away flavour from the teams, since each has it&amp;#039;s own rules and stats.&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;Caverius Rex</name></author>
	</entry>
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