<?xml version="1.0"?>
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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dump_Stat</id>
	<title>Dump Stat - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Dump_Stat"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;action=history"/>
	<updated>2026-04-24T10:15:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187727&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 37 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187727&amp;oldid=prev"/>
		<updated>2023-06-21T03:20:20Z</updated>

		<summary type="html">&lt;p&gt;37 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:20, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187689&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187689&amp;oldid=prev"/>
		<updated>2023-06-18T23:32:04Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:32, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187688&amp;oldid=prev</id>
		<title>1d4chan&gt;2DLove: typo</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187688&amp;oldid=prev"/>
		<updated>2022-01-08T18:35:36Z</updated>

		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:35, 8 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The traditional example is the [[Charisma]] [[Ability Scores|ability score]] from &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons]]&amp;#039;&amp;#039;, particularly in its popular Third Edition which was the first to use point buy as a default method of stat generation rather than random generation. All the other stats contribute some sort of primary or secondary gameplay or combat benefit beyond the skills associated with them: [[Strength]] decides melee ability and carrying capacity (with some impact on certain aspects of ranged combat), [[Dexterity]] adds to Armor Class, Reflex saving throws, Initiative checks, and ranged ability (along with some forms of melee combat), [[Constitution]] grants extra hitpoints and bonuses to Fortitude saves, [[Intelligence]] gives out extra skill points, and [[Wisdom]] increases Will saves. Conversely, Charisma &amp;#039;&amp;#039;only&amp;#039;&amp;#039; has a fundamental impact when the DM says it does. Unless the player wants to focus on having social skills or has class features that use the attribute, such as spellcasting, Charisma is always the stat that incurs the least penalties for dumping for any character.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The traditional example is the [[Charisma]] [[Ability Scores|ability score]] from &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons]]&amp;#039;&amp;#039;, particularly in its popular Third Edition which was the first to use point buy as a default method of stat generation rather than random generation. All the other stats contribute some sort of primary or secondary gameplay or combat benefit beyond the skills associated with them: [[Strength]] decides melee ability and carrying capacity (with some impact on certain aspects of ranged combat), [[Dexterity]] adds to Armor Class, Reflex saving throws, Initiative checks, and ranged ability (along with some forms of melee combat), [[Constitution]] grants extra hitpoints and bonuses to Fortitude saves, [[Intelligence]] gives out extra skill points, and [[Wisdom]] increases Will saves. Conversely, Charisma &amp;#039;&amp;#039;only&amp;#039;&amp;#039; has a fundamental impact when the DM says it does. Unless the player wants to focus on having social skills or has class features that use the attribute, such as spellcasting, Charisma is always the stat that incurs the least penalties for dumping for any character.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The problem with Charisma &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ring &lt;/del&gt;a safe dump has been around since the earliest days of &#039;&#039;D&amp;amp;D&#039;&#039;, but in early &#039;&#039;D&amp;amp;D&#039;&#039;, skills largely didn’t exist and stats were overall less important since the penalties for below-average and the bonuses for above-average were comparatively slight, particularly for the mental stats, and the over-the-top bonuses for high stats were rare to see ([[Honest Rolls Character|if the players didn’t have stupidly good luck anyway]]).  Ironically, in the Companion Set&#039;s War Machine and [[BATTLESYSTEM]], CHA was actually something of a God Stat, if only wargaming was something the party wanted to play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The problem with Charisma &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/ins&gt;a safe dump has been around since the earliest days of &#039;&#039;D&amp;amp;D&#039;&#039;, but in early &#039;&#039;D&amp;amp;D&#039;&#039;, skills largely didn’t exist and stats were overall less important since the penalties for below-average and the bonuses for above-average were comparatively slight, particularly for the mental stats, and the over-the-top bonuses for high stats were rare to see ([[Honest Rolls Character|if the players didn’t have stupidly good luck anyway]]).  Ironically, in the Companion Set&#039;s War Machine and [[BATTLESYSTEM]], CHA was actually something of a God Stat, if only wargaming was something the party wanted to play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, both subsequent editions of the game reworked the stat system to make Charisma a more attractive choice for PCs, [[Dungeons &amp;amp; Dragons 4th Edition|4e]] by allowing either Wisdom &amp;#039;&amp;#039;or&amp;#039;&amp;#039; Charisma to improve Will defenses and the Power system making it a direct component of many character classes&amp;#039; combat ability, [[Dungeons &amp;amp; Dragons 5th Edition|5e]] by attaching Charisma saves to a variety of comparatively rare but deeply nasty effects, including resisting possession by outsiders and ghosts, avoiding planar or dimensional displacement, and preventing life drain by various undead monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, both subsequent editions of the game reworked the stat system to make Charisma a more attractive choice for PCs, [[Dungeons &amp;amp; Dragons 4th Edition|4e]] by allowing either Wisdom &amp;#039;&amp;#039;or&amp;#039;&amp;#039; Charisma to improve Will defenses and the Power system making it a direct component of many character classes&amp;#039; combat ability, [[Dungeons &amp;amp; Dragons 5th Edition|5e]] by attaching Charisma saves to a variety of comparatively rare but deeply nasty effects, including resisting possession by outsiders and ghosts, avoiding planar or dimensional displacement, and preventing life drain by various undead monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;2DLove</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187726&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 13:00, 17 October 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187726&amp;oldid=prev"/>
		<updated>2021-10-17T13:00:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:00, 17 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A better system is probably attempting to make &amp;#039;&amp;#039;all&amp;#039;&amp;#039; stats important and useful for the core mechanics the game is built around (which for most games means combat).   Look to &amp;#039;&amp;#039;[[7th Sea]]&amp;#039;&amp;#039; for a good example of such a system.  Since all five stats have a direct impact on combat, dumping any one of them causes harsh, punishing penalties; virtually every new player is advised to buy every stat up to at least two, and most veterans do the same for all but the most gimmicky of characters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A better system is probably attempting to make &amp;#039;&amp;#039;all&amp;#039;&amp;#039; stats important and useful for the core mechanics the game is built around (which for most games means combat).   Look to &amp;#039;&amp;#039;[[7th Sea]]&amp;#039;&amp;#039; for a good example of such a system.  Since all five stats have a direct impact on combat, dumping any one of them causes harsh, punishing penalties; virtually every new player is advised to buy every stat up to at least two, and most veterans do the same for all but the most gimmicky of characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The traditional example is the [[Charisma]] [[Ability Scores|ability score]] from &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;, particularly in its popular Third Edition which was the first to use point buy as a default method of stat generation rather than random generation. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While all &lt;/del&gt;the other stats contribute some sort of primary or secondary gameplay or combat benefit beyond the skills associated with them: [[Strength]] decides melee ability and carrying capacity (with some impact on certain aspects of ranged combat), [[Dexterity]] adds to Armor Class, Reflex saving throws, Initiative checks, and ranged ability (along with some forms of melee combat), [[Constitution]] grants extra hitpoints and bonuses to Fortitude saves, [[Intelligence]] gives out extra skill points, and [[Wisdom]] increases Will saves. Conversely, Charisma &#039;&#039;only&#039;&#039; has a fundamental impact when the DM says it does. Unless the player wants to focus on having social skills or has class features that use the attribute, such as spellcasting, Charisma is always the stat that incurs the least penalties for dumping for any character.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The traditional example is the [[Charisma]] [[Ability Scores|ability score]] from &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;, particularly in its popular Third Edition which was the first to use point buy as a default method of stat generation rather than random generation. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/ins&gt;the other stats contribute some sort of primary or secondary gameplay or combat benefit beyond the skills associated with them: [[Strength]] decides melee ability and carrying capacity (with some impact on certain aspects of ranged combat), [[Dexterity]] adds to Armor Class, Reflex saving throws, Initiative checks, and ranged ability (along with some forms of melee combat), [[Constitution]] grants extra hitpoints and bonuses to Fortitude saves, [[Intelligence]] gives out extra skill points, and [[Wisdom]] increases Will saves. Conversely, Charisma &#039;&#039;only&#039;&#039; has a fundamental impact when the DM says it does. Unless the player wants to focus on having social skills or has class features that use the attribute, such as spellcasting, Charisma is always the stat that incurs the least penalties for dumping for any character.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The problem with Charisma ring a safe dump has been around since the earliest days of &amp;#039;&amp;#039;D&amp;amp;D&amp;#039;&amp;#039;, but in early &amp;#039;&amp;#039;D&amp;amp;D&amp;#039;&amp;#039;, skills largely didn’t exist and stats were overall less important since the penalties for below-average and the bonuses for above-average were comparatively slight, particularly for the mental stats, and the over-the-top bonuses for high stats were rare to see ([[Honest Rolls Character|if the players didn’t have stupidly good luck anyway]]).  Ironically, in the Companion Set&amp;#039;s War Machine and [[BATTLESYSTEM]], CHA was actually something of a God Stat, if only wargaming was something the party wanted to play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The problem with Charisma ring a safe dump has been around since the earliest days of &amp;#039;&amp;#039;D&amp;amp;D&amp;#039;&amp;#039;, but in early &amp;#039;&amp;#039;D&amp;amp;D&amp;#039;&amp;#039;, skills largely didn’t exist and stats were overall less important since the penalties for below-average and the bonuses for above-average were comparatively slight, particularly for the mental stats, and the over-the-top bonuses for high stats were rare to see ([[Honest Rolls Character|if the players didn’t have stupidly good luck anyway]]).  Ironically, in the Companion Set&amp;#039;s War Machine and [[BATTLESYSTEM]], CHA was actually something of a God Stat, if only wargaming was something the party wanted to play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187725&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 12:59, 17 October 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187725&amp;oldid=prev"/>
		<updated>2021-10-17T12:59:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:59, 17 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A better system is probably attempting to make &amp;#039;&amp;#039;all&amp;#039;&amp;#039; stats important and useful for the core mechanics the game is built around (which for most games means combat).   Look to &amp;#039;&amp;#039;[[7th Sea]]&amp;#039;&amp;#039; for a good example of such a system.  Since all five stats have a direct impact on combat, dumping any one of them causes harsh, punishing penalties; virtually every new player is advised to buy every stat up to at least two, and most veterans do the same for all but the most gimmicky of characters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A better system is probably attempting to make &amp;#039;&amp;#039;all&amp;#039;&amp;#039; stats important and useful for the core mechanics the game is built around (which for most games means combat).   Look to &amp;#039;&amp;#039;[[7th Sea]]&amp;#039;&amp;#039; for a good example of such a system.  Since all five stats have a direct impact on combat, dumping any one of them causes harsh, punishing penalties; virtually every new player is advised to buy every stat up to at least two, and most veterans do the same for all but the most gimmicky of characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The traditional example is the [[Charisma]] [[Ability Scores|ability score]] from &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Consider &lt;/del&gt;Third Edition&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, where &lt;/del&gt;all the other stats contribute some sort of primary or secondary gameplay or combat benefit beyond the skills associated with them: [[Strength]] decides melee ability and carrying capacity (with some impact on certain aspects of ranged combat), [[Dexterity]] adds to Armor Class, Reflex saving throws, Initiative checks, and ranged ability (along with some forms of melee combat), [[Constitution]] grants extra hitpoints and bonuses to Fortitude saves, [[Intelligence]] gives out extra skill points, and [[Wisdom]] increases Will saves. Conversely, Charisma &#039;&#039;only&#039;&#039; has a fundamental impact when the DM says it does. Unless the player wants to focus on having social skills or has class features that use the attribute, such as spellcasting, Charisma is always the stat that incurs the least penalties for dumping for any character.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The traditional example is the [[Charisma]] [[Ability Scores|ability score]] from &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, particularly in its popular &lt;/ins&gt;Third Edition &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which was the first to use point buy as a default method of stat generation rather than random generation. While &lt;/ins&gt;all the other stats contribute some sort of primary or secondary gameplay or combat benefit beyond the skills associated with them: [[Strength]] decides melee ability and carrying capacity (with some impact on certain aspects of ranged combat), [[Dexterity]] adds to Armor Class, Reflex saving throws, Initiative checks, and ranged ability (along with some forms of melee combat), [[Constitution]] grants extra hitpoints and bonuses to Fortitude saves, [[Intelligence]] gives out extra skill points, and [[Wisdom]] increases Will saves. Conversely, Charisma &#039;&#039;only&#039;&#039; has a fundamental impact when the DM says it does. Unless the player wants to focus on having social skills or has class features that use the attribute, such as spellcasting, Charisma is always the stat that incurs the least penalties for dumping for any character.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The problem with Charisma ring a safe dump has been around since the earliest days of &#039;&#039;D&amp;amp;D&#039;&#039;, but in early &#039;&#039;D&amp;amp;D&#039;&#039;, skills largely didn’t exist and stats were overall less important ([[Honest Rolls Character| if the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/del&gt;didn’t have stupidly good luck anyway]]).  Ironically, in the Companion Set&#039;s War Machine and [[BATTLESYSTEM]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/del&gt;CHA was actually something of a God Stat, if only wargaming was something the party wanted to play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The problem with Charisma ring a safe dump has been around since the earliest days of &#039;&#039;D&amp;amp;D&#039;&#039;, but in early &#039;&#039;D&amp;amp;D&#039;&#039;, skills largely didn’t exist and stats were overall less important &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since the penalties for below-average and the bonuses for above-average were comparatively slight, particularly for the mental stats, and the over-the-top bonuses for high stats were rare to see &lt;/ins&gt;([[Honest Rolls Character|if the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/ins&gt;didn’t have stupidly good luck anyway]]).  Ironically, in the Companion Set&#039;s War Machine and [[BATTLESYSTEM]], CHA was actually something of a God Stat, if only wargaming was something the party wanted to play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, both subsequent editions of the game reworked the stat system to make Charisma a more attractive choice for PCs, [[Dungeons &amp;amp; Dragons 4th Edition|4e]] by allowing either Wisdom &amp;#039;&amp;#039;or&amp;#039;&amp;#039; Charisma to improve Will defenses and the Power system making it a direct component of many character classes&amp;#039; combat ability, [[Dungeons &amp;amp; Dragons 5th Edition|5e]] by attaching Charisma saves to a variety of comparatively rare but deeply nasty effects, including resisting possession by outsiders and ghosts, avoiding planar or dimensional displacement, and preventing life drain by various undead monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, both subsequent editions of the game reworked the stat system to make Charisma a more attractive choice for PCs, [[Dungeons &amp;amp; Dragons 4th Edition|4e]] by allowing either Wisdom &amp;#039;&amp;#039;or&amp;#039;&amp;#039; Charisma to improve Will defenses and the Power system making it a direct component of many character classes&amp;#039; combat ability, [[Dungeons &amp;amp; Dragons 5th Edition|5e]] by attaching Charisma saves to a variety of comparatively rare but deeply nasty effects, including resisting possession by outsiders and ghosts, avoiding planar or dimensional displacement, and preventing life drain by various undead monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187724&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime: Poorly written and mostly wrong besides.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187724&amp;oldid=prev"/>
		<updated>2021-10-17T12:54:31Z</updated>

		<summary type="html">&lt;p&gt;Poorly written and mostly wrong besides.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:54, 17 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A better system is probably attempting to make &amp;#039;&amp;#039;all&amp;#039;&amp;#039; stats important and useful for the core mechanics the game is built around (which for most games means combat).   Look to &amp;#039;&amp;#039;[[7th Sea]]&amp;#039;&amp;#039; for a good example of such a system.  Since all five stats have a direct impact on combat, dumping any one of them causes harsh, punishing penalties; virtually every new player is advised to buy every stat up to at least two, and most veterans do the same for all but the most gimmicky of characters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A better system is probably attempting to make &amp;#039;&amp;#039;all&amp;#039;&amp;#039; stats important and useful for the core mechanics the game is built around (which for most games means combat).   Look to &amp;#039;&amp;#039;[[7th Sea]]&amp;#039;&amp;#039; for a good example of such a system.  Since all five stats have a direct impact on combat, dumping any one of them causes harsh, punishing penalties; virtually every new player is advised to buy every stat up to at least two, and most veterans do the same for all but the most gimmicky of characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The traditional example is the [[Charisma]] [[Ability Scores|ability score]] from &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/del&gt;the other stats contribute some sort of primary or secondary gameplay or combat benefit beyond the skills associated with them: [[Strength]] decides melee ability and carrying capacity (with some impact on certain aspects of ranged combat), [[Dexterity]] adds to Armor Class, Reflex saving throws, Initiative checks, and ranged ability (along with some forms of melee combat), [[Constitution]] grants extra hitpoints and bonuses to Fortitude saves, [[Intelligence]] gives out extra skill points, and [[Wisdom]] increases Will saves. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In classic 1970s-era D&amp;amp;D &lt;/del&gt;Charisma &#039;&#039;only&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had an &lt;/del&gt;impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outside of its associated skills checks &lt;/del&gt;when the DM says it does. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In those &quot;core&quot; rules, unless &lt;/del&gt;the player wants to focus on having social skills or has class features that use the attribute, such as spellcasting, Charisma is always the stat that incurs the least penalties for dumping for any character.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The traditional example is the [[Charisma]] [[Ability Scores|ability score]] from &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consider Third Edition, where all &lt;/ins&gt;the other stats contribute some sort of primary or secondary gameplay or combat benefit beyond the skills associated with them: [[Strength]] decides melee ability and carrying capacity (with some impact on certain aspects of ranged combat), [[Dexterity]] adds to Armor Class, Reflex saving throws, Initiative checks, and ranged ability (along with some forms of melee combat), [[Constitution]] grants extra hitpoints and bonuses to Fortitude saves, [[Intelligence]] gives out extra skill points, and [[Wisdom]] increases Will saves. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conversely, &lt;/ins&gt;Charisma &#039;&#039;only&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a fundamental &lt;/ins&gt;impact when the DM says it does. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unless &lt;/ins&gt;the player wants to focus on having social skills or has class features that use the attribute, such as spellcasting, Charisma is always the stat that incurs the least penalties for dumping for any character.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This was realised very &lt;/del&gt;early &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so several attempts &lt;/del&gt;were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;floated to give high-CHA players something to do. &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AD&amp;amp;D]] floated &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Bard&lt;/del&gt;]].&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.. LOL. Then came &lt;/del&gt;the Companion Set&#039;s War Machine and [[BATTLESYSTEM]], where CHA was actually something of a God Stat, if only wargaming was something the party wanted to play&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Then Third Edition proposed the [[Sorcerer]], if only the Sorcerer was something that wasn&#039;t totally broken&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The problem with Charisma ring a safe dump has been around since the earliest days of &#039;&#039;D&amp;amp;D&#039;&#039;, but in &lt;/ins&gt;early &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;D&amp;amp;D&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills largely didn’t exist and stats &lt;/ins&gt;were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall less important (&lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Honest Rolls Character| if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player didn’t have stupidly good luck anyway&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Ironically, in &lt;/ins&gt;the Companion Set&#039;s War Machine and [[BATTLESYSTEM]], where CHA was actually something of a God Stat, if only wargaming was something the party wanted to play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, both subsequent editions of the game reworked the stat system to make Charisma a more attractive choice for PCs, [[Dungeons &amp;amp; Dragons 4th Edition|4e]] by allowing either Wisdom &amp;#039;&amp;#039;or&amp;#039;&amp;#039; Charisma to improve Will defenses and the Power system making it a direct component of many character classes&amp;#039; combat ability, [[Dungeons &amp;amp; Dragons 5th Edition|5e]] by attaching Charisma saves to a variety of comparatively rare but deeply nasty effects, including resisting possession by outsiders and ghosts, avoiding planar or dimensional displacement, and preventing life drain by various undead monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, both subsequent editions of the game reworked the stat system to make Charisma a more attractive choice for PCs, [[Dungeons &amp;amp; Dragons 4th Edition|4e]] by allowing either Wisdom &amp;#039;&amp;#039;or&amp;#039;&amp;#039; Charisma to improve Will defenses and the Power system making it a direct component of many character classes&amp;#039; combat ability, [[Dungeons &amp;amp; Dragons 5th Edition|5e]] by attaching Charisma saves to a variety of comparatively rare but deeply nasty effects, including resisting possession by outsiders and ghosts, avoiding planar or dimensional displacement, and preventing life drain by various undead monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187723&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel at 23:44, 11 August 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187723&amp;oldid=prev"/>
		<updated>2021-08-11T23:44:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:44, 11 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, both subsequent editions of the game reworked the stat system to make Charisma a more attractive choice for PCs, [[Dungeons &amp;amp; Dragons 4th Edition|4e]] by allowing either Wisdom &amp;#039;&amp;#039;or&amp;#039;&amp;#039; Charisma to improve Will defenses and the Power system making it a direct component of many character classes&amp;#039; combat ability, [[Dungeons &amp;amp; Dragons 5th Edition|5e]] by attaching Charisma saves to a variety of comparatively rare but deeply nasty effects, including resisting possession by outsiders and ghosts, avoiding planar or dimensional displacement, and preventing life drain by various undead monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, both subsequent editions of the game reworked the stat system to make Charisma a more attractive choice for PCs, [[Dungeons &amp;amp; Dragons 4th Edition|4e]] by allowing either Wisdom &amp;#039;&amp;#039;or&amp;#039;&amp;#039; Charisma to improve Will defenses and the Power system making it a direct component of many character classes&amp;#039; combat ability, [[Dungeons &amp;amp; Dragons 5th Edition|5e]] by attaching Charisma saves to a variety of comparatively rare but deeply nasty effects, including resisting possession by outsiders and ghosts, avoiding planar or dimensional displacement, and preventing life drain by various undead monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If we&#039;re looking for a cautionary-tale on what happens if you dump-stat the wrong thing and then go to the wrong place: [[X12: Skarda&#039;s Mirror]]. Whether it was Mallek&#039;s WIS 13 or his CHA 15, it wasn&#039;t enough against the last thoughts of a dying &#039;&#039;god&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187722&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel at 02:52, 24 May 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187722&amp;oldid=prev"/>
		<updated>2021-05-24T02:52:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:52, 24 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A better system is probably attempting to make &amp;#039;&amp;#039;all&amp;#039;&amp;#039; stats important and useful for the core mechanics the game is built around (which for most games means combat).   Look to &amp;#039;&amp;#039;[[7th Sea]]&amp;#039;&amp;#039; for a good example of such a system.  Since all five stats have a direct impact on combat, dumping any one of them causes harsh, punishing penalties; virtually every new player is advised to buy every stat up to at least two, and most veterans do the same for all but the most gimmicky of characters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A better system is probably attempting to make &amp;#039;&amp;#039;all&amp;#039;&amp;#039; stats important and useful for the core mechanics the game is built around (which for most games means combat).   Look to &amp;#039;&amp;#039;[[7th Sea]]&amp;#039;&amp;#039; for a good example of such a system.  Since all five stats have a direct impact on combat, dumping any one of them causes harsh, punishing penalties; virtually every new player is advised to buy every stat up to at least two, and most veterans do the same for all but the most gimmicky of characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The traditional example is the [[Charisma]] [[Ability Scores|ability score]] from &#039;&#039;[[Dungeons &amp;amp; Dragons &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3rd Edition&lt;/del&gt;]]&#039;&#039;.  All the other stats contribute some sort of primary or secondary gameplay or combat benefit beyond the skills associated with them: [[Strength]] decides melee ability and carrying capacity (with some impact on certain aspects of ranged combat), [[Dexterity]] adds to Armor Class, Reflex saving throws, Initiative checks, and ranged ability (along with some forms of melee combat), [[Constitution]] grants extra hitpoints and bonuses to Fortitude saves, [[Intelligence]] gives out extra skill points, and [[Wisdom]] increases Will saves. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;Charisma &#039;&#039;only&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;an impact outside of its associated skills checks when the DM says it does. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Thus&lt;/del&gt;, unless the player wants to focus on having social skills or has class features that use the attribute, such as spellcasting, Charisma is always the stat that incurs the least penalties for dumping for any character.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The traditional example is the [[Charisma]] [[Ability Scores|ability score]] from &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039;.  All the other stats contribute some sort of primary or secondary gameplay or combat benefit beyond the skills associated with them: [[Strength]] decides melee ability and carrying capacity (with some impact on certain aspects of ranged combat), [[Dexterity]] adds to Armor Class, Reflex saving throws, Initiative checks, and ranged ability (along with some forms of melee combat), [[Constitution]] grants extra hitpoints and bonuses to Fortitude saves, [[Intelligence]] gives out extra skill points, and [[Wisdom]] increases Will saves. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In classic 1970s-era D&amp;amp;D &lt;/ins&gt;Charisma &#039;&#039;only&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had &lt;/ins&gt;an impact outside of its associated skills checks when the DM says it does. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In those &quot;core&quot; rules&lt;/ins&gt;, unless the player wants to focus on having social skills or has class features that use the attribute, such as spellcasting, Charisma is always the stat that incurs the least penalties for dumping for any character.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This was realised very early on, so several attempts were floated to give high-CHA players something to do. [[AD&amp;amp;D]] floated the [[Bard]]... LOL. Then came the Companion Set&#039;s War Machine and [[BATTLESYSTEM]], where CHA was actually something of a God Stat, if only wargaming was something the party wanted to play. Then Third Edition proposed the [[Sorcerer]], if only the Sorcerer was something that wasn&#039;t totally broken.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, both subsequent editions of the game reworked the stat system to make Charisma a more attractive choice for PCs, [[Dungeons &amp;amp; Dragons 4th Edition|4e]] by allowing either Wisdom &amp;#039;&amp;#039;or&amp;#039;&amp;#039; Charisma to improve Will defenses and the Power system making it a direct component of many character classes&amp;#039; combat ability, [[Dungeons &amp;amp; Dragons 5th Edition|5e]] by attaching Charisma saves to a variety of comparatively rare but deeply nasty effects, including resisting possession by outsiders and ghosts, avoiding planar or dimensional displacement, and preventing life drain by various undead monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, both subsequent editions of the game reworked the stat system to make Charisma a more attractive choice for PCs, [[Dungeons &amp;amp; Dragons 4th Edition|4e]] by allowing either Wisdom &amp;#039;&amp;#039;or&amp;#039;&amp;#039; Charisma to improve Will defenses and the Power system making it a direct component of many character classes&amp;#039; combat ability, [[Dungeons &amp;amp; Dragons 5th Edition|5e]] by attaching Charisma saves to a variety of comparatively rare but deeply nasty effects, including resisting possession by outsiders and ghosts, avoiding planar or dimensional displacement, and preventing life drain by various undead monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187721&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 19:06, 31 May 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187721&amp;oldid=prev"/>
		<updated>2020-05-31T19:06:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:06, 31 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Dump Stat]] is roleplaying gamer slang for a character [[statistic]] with a less overall impact compared to the other characteristics. It is the opposite of a [[God Stat]]. Dump stats may be specific to a campaign (for example, an action-focused campaign where most interaction is of the fist-to-face variety will render a character&amp;#039;s charming social skills mostly irrelevant), a [[GM]]&amp;#039;s house rules (GMs who cleave to the &amp;quot;roleplaying not &amp;#039;&amp;#039;roll&amp;#039;&amp;#039;playing&amp;quot; defense often make social skills totally redundant, calling every social encounter entirely based on the player&amp;#039;s acting and word choice rather than asking for or allowing social skill rolls and letting the character be better than the player at something), or can be present in the system [[RAW]]. Dump stats are often tied to a character&amp;#039;s primary class or focus; combat-oriented characters tend to get little benefit from a high [[Charisma]] attribute, for example, whereas spellcasting classes who are usually expected to stay out of frontline combat likewise benefit little from having high [[Strength]].  Conversely, a dump stat could result from minimal penalties for having it low: a fighter can use [[cleric|other]] [[bard|party]] [[sorcerer|members]] to do the talking for him (and paying hookers with gold negates bad social stats altogether), while a weak wizard can get a literal or metaphorical pack mule to carry things for him and not worry about the problems of having low Strength.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Dump Stat]] is roleplaying gamer slang for a character [[statistic]] with a less overall impact compared to the other characteristics. It is the opposite of a [[God Stat]]. Dump stats may be specific to a campaign (for example, an action-focused campaign where most interaction is of the fist-to-face variety will render a character&amp;#039;s charming social skills mostly irrelevant), a [[GM]]&amp;#039;s house rules (GMs who cleave to the &amp;quot;roleplaying not &amp;#039;&amp;#039;roll&amp;#039;&amp;#039;playing&amp;quot; defense often make social skills totally redundant, calling every social encounter entirely based on the player&amp;#039;s acting and word choice rather than asking for or allowing social skill rolls and letting the character be better than the player at something), or can be present in the system [[RAW]]. Dump stats are often tied to a character&amp;#039;s primary class or focus; combat-oriented characters tend to get little benefit from a high [[Charisma]] attribute, for example, whereas spellcasting classes who are usually expected to stay out of frontline combat likewise benefit little from having high [[Strength]].  Conversely, a dump stat could result from minimal penalties for having it low: a fighter can use [[cleric|other]] [[bard|party]] [[sorcerer|members]] to do the talking for him (and paying hookers with gold negates bad social stats altogether), while a weak wizard can get a literal or metaphorical pack mule to carry things for him and not worry about the problems of having low Strength.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a dump stat is obvious as a result of class selection or rules, if possible, many players will use it to ensure they have high scores in their important abilities (either by placing their lowest score in that stat or by neglecting to improve it in points-buy systems). Some consider this to be [[powergamer|powergaming]], but the practice is very widespread. No matter how you feel about the practice, it&#039;s hard to argue that players should be forced to spend finite resources on something that provides them radically lower benefits than anything else you can spend on. Some systems have made level up models which mitigate this a little, making additional points of high attributes more expensive, while low ones are very cheap, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least &lt;/del&gt;allowing players to spend left over experience, rather than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the full rate for &lt;/del&gt;them.  Unfortunately, [[Linear Build Quadratic EXP| this carries its own problems]].   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a dump stat is obvious as a result of class selection or rules, if possible, many players will use it to ensure they have high scores in their important abilities (either by placing their lowest score in that stat or by neglecting to improve it in points-buy systems). Some consider this to be [[powergamer|powergaming]], but the practice is very widespread. No matter how you feel about the practice, it&#039;s hard to argue that players should be forced to spend finite resources on something that provides them radically lower benefits than anything else you can spend on. Some systems have made level up models which mitigate this a little, making additional points of high attributes more expensive, while low ones are very cheap, allowing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and incentivizing &lt;/ins&gt;players to spend left over experience &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to improve them on the cheap&lt;/ins&gt;, rather than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;directly give up improving their &quot;core&quot; stats&lt;/ins&gt;.  Unfortunately, [[Linear Build Quadratic EXP| this carries its own problems]].   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A better system is probably attempting to make &amp;#039;&amp;#039;all&amp;#039;&amp;#039; stats important and useful for the core mechanics the game is built around (which for most games means combat).   Look to &amp;#039;&amp;#039;[[7th Sea]]&amp;#039;&amp;#039; for a good example of such a system.  Since all five stats have a direct impact on combat, dumping any one of them causes harsh, punishing penalties; virtually every new player is advised to buy every stat up to at least two, and most veterans do the same for all but the most gimmicky of characters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A better system is probably attempting to make &amp;#039;&amp;#039;all&amp;#039;&amp;#039; stats important and useful for the core mechanics the game is built around (which for most games means combat).   Look to &amp;#039;&amp;#039;[[7th Sea]]&amp;#039;&amp;#039; for a good example of such a system.  Since all five stats have a direct impact on combat, dumping any one of them causes harsh, punishing penalties; virtually every new player is advised to buy every stat up to at least two, and most veterans do the same for all but the most gimmicky of characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187720&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime at 19:04, 31 May 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dump_Stat&amp;diff=187720&amp;oldid=prev"/>
		<updated>2020-05-31T19:04:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:04, 31 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Dump Stat]] is roleplaying gamer slang for a character [[statistic]] with a less overall impact compared to the other characteristics. It is the opposite of a [[God Stat]]. Dump stats may be specific to a campaign (for example, an action-focused campaign where most interaction is of the fist-to-face variety will render a character&#039;s charming social skills mostly irrelevant), a [[GM]]&#039;s house rules (GMs who cleave to the &quot;roleplaying not &#039;&#039;roll&#039;&#039;playing defense often make social skills totally redundant, calling every social encounter entirely based on the player&#039;s acting and word choice rather than asking for or allowing social skill rolls and letting the character be better than the player at something), or can be present in the system [[RAW]]. Dump stats are often tied to a character&#039;s primary class or focus; combat-oriented characters tend to get little benefit from a high [[Charisma]] attribute, for example, whereas spellcasting classes who are usually expected to stay out of frontline combat likewise benefit little from having high [[Strength]].  Conversely, a dump stat could result from minimal penalties for having it low: a fighter can use [[cleric|other]] [[bard|party]] [[sorcerer|members]] to do the talking for him (and paying hookers with gold negates bad social stats altogether), while a weak wizard can get a literal or metaphorical pack mule to carry things for him and not worry about the problems of having low Strength.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Dump Stat]] is roleplaying gamer slang for a character [[statistic]] with a less overall impact compared to the other characteristics. It is the opposite of a [[God Stat]]. Dump stats may be specific to a campaign (for example, an action-focused campaign where most interaction is of the fist-to-face variety will render a character&#039;s charming social skills mostly irrelevant), a [[GM]]&#039;s house rules (GMs who cleave to the &quot;roleplaying not &#039;&#039;roll&#039;&#039;playing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;defense often make social skills totally redundant, calling every social encounter entirely based on the player&#039;s acting and word choice rather than asking for or allowing social skill rolls and letting the character be better than the player at something), or can be present in the system [[RAW]]. Dump stats are often tied to a character&#039;s primary class or focus; combat-oriented characters tend to get little benefit from a high [[Charisma]] attribute, for example, whereas spellcasting classes who are usually expected to stay out of frontline combat likewise benefit little from having high [[Strength]].  Conversely, a dump stat could result from minimal penalties for having it low: a fighter can use [[cleric|other]] [[bard|party]] [[sorcerer|members]] to do the talking for him (and paying hookers with gold negates bad social stats altogether), while a weak wizard can get a literal or metaphorical pack mule to carry things for him and not worry about the problems of having low Strength.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a dump stat is obvious as a result of class selection or rules, if possible, many players will use it to ensure they have high scores in their important abilities (either by placing their lowest score in that stat or by neglecting to improve it in points-buy systems). Some consider this to be [[powergamer|powergaming]], but the practice is very widespread. No matter how you feel about the practice, it&amp;#039;s hard to argue that players should be forced to spend finite resources on something that provides them radically lower benefits than anything else you can spend on. Some systems have made level up models which mitigate this a little, making additional points of high attributes more expensive, while low ones are very cheap, at least allowing players to spend left over experience, rather than the full rate for them.  Unfortunately, [[Linear Build Quadratic EXP| this carries its own problems]].   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a dump stat is obvious as a result of class selection or rules, if possible, many players will use it to ensure they have high scores in their important abilities (either by placing their lowest score in that stat or by neglecting to improve it in points-buy systems). Some consider this to be [[powergamer|powergaming]], but the practice is very widespread. No matter how you feel about the practice, it&amp;#039;s hard to argue that players should be forced to spend finite resources on something that provides them radically lower benefits than anything else you can spend on. Some systems have made level up models which mitigate this a little, making additional points of high attributes more expensive, while low ones are very cheap, at least allowing players to spend left over experience, rather than the full rate for them.  Unfortunately, [[Linear Build Quadratic EXP| this carries its own problems]].   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
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