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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=EVE_Online</id>
	<title>EVE Online - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=EVE_Online"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;action=history"/>
	<updated>2026-05-10T09:35:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192147&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 38 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192147&amp;oldid=prev"/>
		<updated>2023-06-21T03:34:21Z</updated>

		<summary type="html">&lt;p&gt;38 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:34, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192108&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192108&amp;oldid=prev"/>
		<updated>2023-06-18T23:33:27Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:33, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192107&amp;oldid=prev</id>
		<title>2001:14BA:A439:1500:9CC2:D9AF:FE9E:CEA4 at 09:36, 26 June 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192107&amp;oldid=prev"/>
		<updated>2022-06-26T09:36:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:36, 26 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[MMORPG|MMO]] that [[World of Warcraft]] couldn&amp;#039;t kill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[MMORPG|MMO]] that [[World of Warcraft]] couldn&amp;#039;t kill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EVE Online is what you&#039;d get if you combine [[Traveller]] with &#039;&#039;Microsoft Excel&#039;&#039;, &#039;&#039;Euro Truck Simulator&#039;&#039;, and a cliff notes version of Machiavelli&#039;s &#039;&#039;The Prince&#039;&#039;.  Developed by Icelandic studio &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CCP Games&lt;/del&gt;, the company that briefly bought [[White Wolf]] with delusions of making a [[World of Darkness]] MMO before realizing that building an actual mmo is much harder than making spreadsheets fly in space.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EVE Online is what you&#039;d get if you combine [[Traveller]] with &#039;&#039;Microsoft Excel&#039;&#039;, &#039;&#039;Euro Truck Simulator&#039;&#039;, and a cliff notes version of Machiavelli&#039;s &#039;&#039;The Prince&#039;&#039;.  Developed by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CCP Games (no, not that [[China#Modern China|CCP]]), an &lt;/ins&gt;Icelandic studio, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;the company that briefly bought [[White Wolf]] with delusions of making a [[World of Darkness]] MMO before realizing that building an actual mmo is much harder than making spreadsheets fly in space.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EVE is set in the distant future after humans left Earth through a giant wormhole which subsequently closed, stranding them and causing a dark age for the newly formed colonies until they were able to develop back to the level they&amp;#039;d been at, whereupon they immediately set to fighting each other.  Technology wise it&amp;#039;s somewhere around the level of [[Star*Drive]] or [[Babylon 5]] where big ships are able to jump around unassisted but smaller ships need some help to cover interstellar distances.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EVE is set in the distant future after humans left Earth through a giant wormhole which subsequently closed, stranding them and causing a dark age for the newly formed colonies until they were able to develop back to the level they&amp;#039;d been at, whereupon they immediately set to fighting each other.  Technology wise it&amp;#039;s somewhere around the level of [[Star*Drive]] or [[Babylon 5]] where big ships are able to jump around unassisted but smaller ships need some help to cover interstellar distances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:14BA:A439:1500:9CC2:D9AF:FE9E:CEA4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192146&amp;oldid=prev</id>
		<title>1d4chan&gt;Piroko: /* Gallente */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192146&amp;oldid=prev"/>
		<updated>2021-09-13T15:36:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gallente&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:36, 13 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Stupid Good|Noblebright democracy]], flies curvy ships with drones and blasters.  Gallente kinda suck; blasters are short ranged and power hungry, while drones work slower and can be destroyed.  They&amp;#039;re armor tanked, but with an emphasis on active self-repair (which is shit) as opposed to having a really beefy buffer (which increases the chance you&amp;#039;ll survive a single alpha strike and be healed).  Generally regarded as a PvE choice on account of having the best drone/fighter carriers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Stupid Good|Noblebright democracy]], flies curvy ships with drones and blasters.  Gallente kinda suck; blasters are short ranged and power hungry, while drones work slower and can be destroyed.  They&amp;#039;re armor tanked, but with an emphasis on active self-repair (which is shit) as opposed to having a really beefy buffer (which increases the chance you&amp;#039;ll survive a single alpha strike and be healed).  Generally regarded as a PvE choice on account of having the best drone/fighter carriers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gallente ships have a bipolar tendency, which can be illustrated by looking at two of their cruisers, the Vexor and the Thorax.  The Vexor is a slow, tough, amorphous blob that can carry a lot of drones, but will mostly sit around watching things very gradually die.  The Thorax resembles a flying &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;erection &lt;/del&gt;that wants nothing more than to get to point blank range and violate the enemy with neutron blasters.  Most Gallente ships fall into one of these two camps.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gallente ships have a bipolar tendency, which can be illustrated by looking at two of their cruisers, the Vexor and the Thorax.  The Vexor is a slow, tough, amorphous blob that can carry a lot of drones, but will mostly sit around watching things very gradually die.  The Thorax resembles a flying &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phallus &lt;/ins&gt;that wants nothing more than to get to point blank range and violate the enemy with neutron blasters.  Most Gallente ships fall into one of these two camps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Minmatar===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Minmatar===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Piroko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192145&amp;oldid=prev</id>
		<title>1d4chan&gt;Piroko: /* Character Archetypes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192145&amp;oldid=prev"/>
		<updated>2021-09-01T21:03:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Character Archetypes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:03, 1 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Alliance Leaders&amp;#039;&amp;#039;&amp;#039;: Leadership in EVE is essentially about cult of personality.  It&amp;#039;s not actually necessary to have much competency at the game to be a leader in EVE, what really matters is having the personality for it.  Alliance leaders inspire their members, set a goal, and oversee the middle management layer that makes an alliance actually tick.  In most alliances, the leader has some competency as an FC or logistician, although in the largest alliances management, propaganda, and diplomacy becomes their primary job.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Alliance Leaders&amp;#039;&amp;#039;&amp;#039;: Leadership in EVE is essentially about cult of personality.  It&amp;#039;s not actually necessary to have much competency at the game to be a leader in EVE, what really matters is having the personality for it.  Alliance leaders inspire their members, set a goal, and oversee the middle management layer that makes an alliance actually tick.  In most alliances, the leader has some competency as an FC or logistician, although in the largest alliances management, propaganda, and diplomacy becomes their primary job.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fleet Commanders (FCs)&#039;&#039;&#039;: FCs lead the alliance members on the field.  To be a successful FC requires several key traits.  First, personality; a fleet commander has to have an entertaining persona that can keep a group of dozens or hundreds of players engaged and wanting to participate.  Second, extensive knowledge of EVE&#039;s combat mechanics and a stable of alts with the necessary skills to fill the roles needed to support a fleet on the field.  This typically means a titan or black ops alt&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a boosting alt, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one or &lt;/del&gt;several fast or cloaky recon and cyno-beacon alts, possibly with spy alts as well.  These give the FC the tools to find a fight and make the fight happen.  Lastly, they need to be self-motivating; FCs spend as much of their time doing solo recon and basic spy work as they do leading fleets.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fleet Commanders (FCs)&#039;&#039;&#039;: FCs lead the alliance members on the field.  To be a successful FC requires several key traits.  First, personality; a fleet commander has to have an entertaining persona that can keep a group of dozens or hundreds of players engaged and wanting to participate.  Second, extensive knowledge of EVE&#039;s combat mechanics and a stable of alts with the necessary skills to fill the roles needed to support a fleet on the field.  This typically means a titan or black ops alt and several fast or cloaky recon and cyno-beacon alts, possibly with spy alts as well.  These give the FC the tools to find a fight and make the fight happen.  Lastly, they need to be self-motivating; FCs spend as much of their time doing solo recon and basic spy work as they do leading fleets.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Logisticians&amp;#039;&amp;#039;&amp;#039;: The money-makers.  The HOW of making money in EVE has varied over time, but the role has changed little.  Logisticians are the trusted few with the keys.  They build and fuel outposts, manage capital ship production, and coordinate the movement of assets.  The key qualities of a logistician are trustworthiness and long term ambition.  Logistics work in EVE tends to be agonizingly boring but is absolutely vital for the largest alliances, many of which pay logisticians a stipend for their efforts (usually paying for their account subscription via plex).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Logisticians&amp;#039;&amp;#039;&amp;#039;: The money-makers.  The HOW of making money in EVE has varied over time, but the role has changed little.  Logisticians are the trusted few with the keys.  They build and fuel outposts, manage capital ship production, and coordinate the movement of assets.  The key qualities of a logistician are trustworthiness and long term ambition.  Logistics work in EVE tends to be agonizingly boring but is absolutely vital for the largest alliances, many of which pay logisticians a stipend for their efforts (usually paying for their account subscription via plex).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Piroko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192144&amp;oldid=prev</id>
		<title>1d4chan&gt;Piroko: /* Gallente */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192144&amp;oldid=prev"/>
		<updated>2021-08-07T20:14:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gallente&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:14, 7 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Stupid Good|Noblebright democracy]], flies curvy ships with drones and blasters.  Gallente kinda suck; blasters are short ranged and power hungry, while drones work slower and can be destroyed.  They&amp;#039;re armor tanked, but with an emphasis on active self-repair (which is shit) as opposed to having a really beefy buffer (which increases the chance you&amp;#039;ll survive a single alpha strike and be healed).  Generally regarded as a PvE choice on account of having the best drone/fighter carriers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Stupid Good|Noblebright democracy]], flies curvy ships with drones and blasters.  Gallente kinda suck; blasters are short ranged and power hungry, while drones work slower and can be destroyed.  They&amp;#039;re armor tanked, but with an emphasis on active self-repair (which is shit) as opposed to having a really beefy buffer (which increases the chance you&amp;#039;ll survive a single alpha strike and be healed).  Generally regarded as a PvE choice on account of having the best drone/fighter carriers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gallente ships have a bipolar tendency, which can be illustrated by looking at two of their cruisers, the Vexor and the Thorax.  The Vexor is a slow, tough, amorphous blob that can carry a lot of drones, but will mostly sit around watching things very gradually die.  The Thorax resembles a flying &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;penis &lt;/del&gt;that wants nothing more than to get to point blank range and violate the enemy with neutron blasters.  Most Gallente ships fall into one of these two camps. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gallente ships have a bipolar tendency, which can be illustrated by looking at two of their cruisers, the Vexor and the Thorax.  The Vexor is a slow, tough, amorphous blob that can carry a lot of drones, but will mostly sit around watching things very gradually die.  The Thorax resembles a flying &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;erection &lt;/ins&gt;that wants nothing more than to get to point blank range and violate the enemy with neutron blasters.  Most Gallente ships fall into one of these two camps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Minmatar===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Minmatar===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Piroko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192143&amp;oldid=prev</id>
		<title>1d4chan&gt;Piroko: /* Character Archetypes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192143&amp;oldid=prev"/>
		<updated>2021-07-27T22:51:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Character Archetypes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:51, 27 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Alliance Leaders&amp;#039;&amp;#039;&amp;#039;: Leadership in EVE is essentially about cult of personality.  It&amp;#039;s not actually necessary to have much competency at the game to be a leader in EVE, what really matters is having the personality for it.  Alliance leaders inspire their members, set a goal, and oversee the middle management layer that makes an alliance actually tick.  In most alliances, the leader has some competency as an FC or logistician, although in the largest alliances management, propaganda, and diplomacy becomes their primary job.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Alliance Leaders&amp;#039;&amp;#039;&amp;#039;: Leadership in EVE is essentially about cult of personality.  It&amp;#039;s not actually necessary to have much competency at the game to be a leader in EVE, what really matters is having the personality for it.  Alliance leaders inspire their members, set a goal, and oversee the middle management layer that makes an alliance actually tick.  In most alliances, the leader has some competency as an FC or logistician, although in the largest alliances management, propaganda, and diplomacy becomes their primary job.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fleet Commanders (FCs)&#039;&#039;&#039;: FCs lead the alliance members on the field.  To be a successful FC requires several key traits.  First, personality; a fleet commander has to have an entertaining persona that can keep a group of dozens or hundreds of players engaged and wanting to participate.  Second, extensive knowledge of EVE&#039;s combat mechanics and a stable of alts with the necessary skills to fill the roles needed to support a fleet on the field.  This typically means a titan or black ops alt, a boosting alt, and one or several fast or cloaky recon and cyno-beacon alts, possibly with spy alts as well.  Lastly, they need to be self-motivating; FCs spend as much of their time doing solo recon and basic spy work as they do leading fleets.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fleet Commanders (FCs)&#039;&#039;&#039;: FCs lead the alliance members on the field.  To be a successful FC requires several key traits.  First, personality; a fleet commander has to have an entertaining persona that can keep a group of dozens or hundreds of players engaged and wanting to participate.  Second, extensive knowledge of EVE&#039;s combat mechanics and a stable of alts with the necessary skills to fill the roles needed to support a fleet on the field.  This typically means a titan or black ops alt, a boosting alt, and one or several fast or cloaky recon and cyno-beacon alts, possibly with spy alts as well&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  These give the FC the tools to find a fight and make the fight happen&lt;/ins&gt;.  Lastly, they need to be self-motivating; FCs spend as much of their time doing solo recon and basic spy work as they do leading fleets.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Logisticians&amp;#039;&amp;#039;&amp;#039;: The money-makers.  The HOW of making money in EVE has varied over time, but the role has changed little.  Logisticians are the trusted few with the keys.  They build and fuel outposts, manage capital ship production, and coordinate the movement of assets.  The key qualities of a logistician are trustworthiness and long term ambition.  Logistics work in EVE tends to be agonizingly boring but is absolutely vital for the largest alliances, many of which pay logisticians a stipend for their efforts (usually paying for their account subscription via plex).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Logisticians&amp;#039;&amp;#039;&amp;#039;: The money-makers.  The HOW of making money in EVE has varied over time, but the role has changed little.  Logisticians are the trusted few with the keys.  They build and fuel outposts, manage capital ship production, and coordinate the movement of assets.  The key qualities of a logistician are trustworthiness and long term ambition.  Logistics work in EVE tends to be agonizingly boring but is absolutely vital for the largest alliances, many of which pay logisticians a stipend for their efforts (usually paying for their account subscription via plex).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Piroko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192142&amp;oldid=prev</id>
		<title>1d4chan&gt;Piroko: /* Character Archetypes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192142&amp;oldid=prev"/>
		<updated>2021-07-27T22:49:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Character Archetypes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:49, 27 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Alliance Leaders&amp;#039;&amp;#039;&amp;#039;: Leadership in EVE is essentially about cult of personality.  It&amp;#039;s not actually necessary to have much competency at the game to be a leader in EVE, what really matters is having the personality for it.  Alliance leaders inspire their members, set a goal, and oversee the middle management layer that makes an alliance actually tick.  In most alliances, the leader has some competency as an FC or logistician, although in the largest alliances management, propaganda, and diplomacy becomes their primary job.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Alliance Leaders&amp;#039;&amp;#039;&amp;#039;: Leadership in EVE is essentially about cult of personality.  It&amp;#039;s not actually necessary to have much competency at the game to be a leader in EVE, what really matters is having the personality for it.  Alliance leaders inspire their members, set a goal, and oversee the middle management layer that makes an alliance actually tick.  In most alliances, the leader has some competency as an FC or logistician, although in the largest alliances management, propaganda, and diplomacy becomes their primary job.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fleet Commanders (FCs)&#039;&#039;&#039;: FCs lead the alliance members on the field.  To be a successful FC requires several key traits.  First, personality; a fleet commander has to have an entertaining persona that can keep a group of dozens or hundreds of players engaged and wanting to participate.  Second, extensive knowledge of EVE&#039;s combat mechanics and a stable of alts with the necessary skills to fill the roles needed to support a fleet on the field.  Lastly, they need to be self-motivating; FCs spend as much of their time doing solo recon and basic spy work as they do leading fleets.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fleet Commanders (FCs)&#039;&#039;&#039;: FCs lead the alliance members on the field.  To be a successful FC requires several key traits.  First, personality; a fleet commander has to have an entertaining persona that can keep a group of dozens or hundreds of players engaged and wanting to participate.  Second, extensive knowledge of EVE&#039;s combat mechanics and a stable of alts with the necessary skills to fill the roles needed to support a fleet on the field&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  This typically means a titan or black ops alt, a boosting alt, and one or several fast or cloaky recon and cyno-beacon alts, possibly with spy alts as well&lt;/ins&gt;.  Lastly, they need to be self-motivating; FCs spend as much of their time doing solo recon and basic spy work as they do leading fleets.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Logisticians&amp;#039;&amp;#039;&amp;#039;: The money-makers.  The HOW of making money in EVE has varied over time, but the role has changed little.  Logisticians are the trusted few with the keys.  They build and fuel outposts, manage capital ship production, and coordinate the movement of assets.  The key qualities of a logistician are trustworthiness and long term ambition.  Logistics work in EVE tends to be agonizingly boring but is absolutely vital for the largest alliances, many of which pay logisticians a stipend for their efforts (usually paying for their account subscription via plex).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Logisticians&amp;#039;&amp;#039;&amp;#039;: The money-makers.  The HOW of making money in EVE has varied over time, but the role has changed little.  Logisticians are the trusted few with the keys.  They build and fuel outposts, manage capital ship production, and coordinate the movement of assets.  The key qualities of a logistician are trustworthiness and long term ambition.  Logistics work in EVE tends to be agonizingly boring but is absolutely vital for the largest alliances, many of which pay logisticians a stipend for their efforts (usually paying for their account subscription via plex).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Piroko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192141&amp;oldid=prev</id>
		<title>1d4chan&gt;Piroko: /* Character Archetypes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192141&amp;oldid=prev"/>
		<updated>2021-07-27T22:47:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Character Archetypes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:47, 27 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fleet Commanders (FCs)&amp;#039;&amp;#039;&amp;#039;: FCs lead the alliance members on the field.  To be a successful FC requires several key traits.  First, personality; a fleet commander has to have an entertaining persona that can keep a group of dozens or hundreds of players engaged and wanting to participate.  Second, extensive knowledge of EVE&amp;#039;s combat mechanics and a stable of alts with the necessary skills to fill the roles needed to support a fleet on the field.  Lastly, they need to be self-motivating; FCs spend as much of their time doing solo recon and basic spy work as they do leading fleets.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Fleet Commanders (FCs)&amp;#039;&amp;#039;&amp;#039;: FCs lead the alliance members on the field.  To be a successful FC requires several key traits.  First, personality; a fleet commander has to have an entertaining persona that can keep a group of dozens or hundreds of players engaged and wanting to participate.  Second, extensive knowledge of EVE&amp;#039;s combat mechanics and a stable of alts with the necessary skills to fill the roles needed to support a fleet on the field.  Lastly, they need to be self-motivating; FCs spend as much of their time doing solo recon and basic spy work as they do leading fleets.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Logisticians&#039;&#039;&#039;: The money-makers.  The HOW of making money in EVE has varied over time, but the role has changed little.  Logisticians are the trusted few with the keys &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and codes&lt;/del&gt;.  They build and fuel outposts, manage capital ship production, and coordinate the movement of assets.  The key qualities of a logistician are trustworthiness and long term ambition.  Logistics work in EVE tends to be agonizingly boring but is absolutely vital for the largest alliances, many of which pay logisticians a stipend for their efforts (usually paying for their account subscription via plex).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Logisticians&#039;&#039;&#039;: The money-makers.  The HOW of making money in EVE has varied over time, but the role has changed little.  Logisticians are the trusted few with the keys.  They build and fuel outposts, manage capital ship production, and coordinate the movement of assets.  The key qualities of a logistician are trustworthiness and long term ambition.  Logistics work in EVE tends to be agonizingly boring but is absolutely vital for the largest alliances, many of which pay logisticians a stipend for their efforts (usually paying for their account subscription via plex).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;IT&amp;#039;&amp;#039;&amp;#039;: A 100% meta skill.  The largest alliances in EVE have genuine IT departments running web servers, forums, and streaming apps.  Like logisticians, these players are often compensated with plex.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;IT&amp;#039;&amp;#039;&amp;#039;: A 100% meta skill.  The largest alliances in EVE have genuine IT departments running web servers, forums, and streaming apps.  Like logisticians, these players are often compensated with plex.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Piroko</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192140&amp;oldid=prev</id>
		<title>1d4chan&gt;Piroko: /* Character Archetypes */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=EVE_Online&amp;diff=192140&amp;oldid=prev"/>
		<updated>2021-07-27T22:46:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Character Archetypes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:46, 27 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;IT&amp;#039;&amp;#039;&amp;#039;: A 100% meta skill.  The largest alliances in EVE have genuine IT departments running web servers, forums, and streaming apps.  Like logisticians, these players are often compensated with plex.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;IT&amp;#039;&amp;#039;&amp;#039;: A 100% meta skill.  The largest alliances in EVE have genuine IT departments running web servers, forums, and streaming apps.  Like logisticians, these players are often compensated with plex.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Spies&#039;&#039;&#039;: Another completely meta activity.  Spies in EVE function much like spies in real life, infiltrating a target to monitor their activities, rob them of assets, or even dismantle them from the inside.  And just like in real life, the principal skill is meticulous attention to detail in covering their tracks.  The largest alliances have counterintelligence operations, and lazy spies who don&#039;t do enough to obfuscate their digital identity can and do get identified.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Spies&#039;&#039;&#039;: Another completely meta activity.  Spies in EVE function much like spies in real life, infiltrating a target to monitor their activities, rob them of assets, or even dismantle them from the inside.  And just like in real life, the principal skill is meticulous attention to detail in covering their tracks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and telling convincing lies that never disagree with observable facts&lt;/ins&gt;.  The largest alliances have counterintelligence operations, and lazy spies who don&#039;t do enough to obfuscate their digital identity can and do get identified.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most spy players maintain a conveyor belt of alts in development, with no attachment to any single identity.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Line Members:&amp;#039;&amp;#039;&amp;#039; The rank and file boyz.  Active line members are what every alliance wants to attract, players who will log in and team up to do things for the alliance.  Player attention is an abstract form of wealth in EVE, one which alliances go to great lengths to acquire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Line Members:&amp;#039;&amp;#039;&amp;#039; The rank and file boyz.  Active line members are what every alliance wants to attract, players who will log in and team up to do things for the alliance.  Player attention is an abstract form of wealth in EVE, one which alliances go to great lengths to acquire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Piroko</name></author>
	</entry>
</feed>