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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Favored_Class</id>
	<title>Favored Class - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Favored_Class"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;action=history"/>
	<updated>2026-04-20T11:56:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211061&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 10 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211061&amp;oldid=prev"/>
		<updated>2023-06-21T04:24:55Z</updated>

		<summary type="html">&lt;p&gt;10 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:24, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211050&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211050&amp;oldid=prev"/>
		<updated>2023-06-18T23:55:59Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:55, 18 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211049&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 18:43, 14 May 2023</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211049&amp;oldid=prev"/>
		<updated>2023-05-14T18:43:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:43, 14 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RPGA]] added an exploit to these rules. RPGA kept high level characters in limited numbers by retiring them once they hit high enough level. By extensively multiclassing as you got near the level cap, a character could acquire 100% EXP penalty and never risk hitting the cap. This allowed a character to play through infinite scenarios and build power by acquiring theoretically unlimited wealth instead of a higher level (though for caster preferred to abuse spells with an XP cost).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RPGA]] added an exploit to these rules. RPGA kept high level characters in limited numbers by retiring them once they hit high enough level. By extensively multiclassing as you got near the level cap, a character could acquire 100% EXP penalty and never risk hitting the cap. This allowed a character to play through infinite scenarios and build power by acquiring theoretically unlimited wealth instead of a higher level (though for caster preferred to abuse spells with an XP cost).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, [[Pathfinder]] First Edition had its own variation of the concept. Instead of placing some arbitrary XP handicap on various classes for each race, PF Favored Classes instead allowed for each race to gain a particular minor bonus for each level they take in one class (two for Half-Elves because snowflake), which vary in usefulness from more spells and extra class features to...a situational bonus for a skill test. This is hampered further by the rather vast array of races available to Pathfinder, of which about 60% of the non-core races will lack Favored Class Bonuses for certain classes because Paizo can&#039;t be arsed to write for all of them. Of course, these guys aren&#039;t entirely SOL as that Class Bonus could still be used for a skill rank (which is pretty much a crutch for classes with abysmal skill ranks like Fighter and Cleric) or a spare point of HP. (a crutch for the classes with low hitdie) It wasn&#039;t as widely despised as WotC&#039;s iteration, but Paizo&#039;s lack of coverage and the flaws in the construction of other things for the classes did hamper the mechanic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, [[Pathfinder]] First Edition had its own variation of the concept. Instead of placing some arbitrary XP handicap on various classes for each race, PF Favored Classes instead allowed for each race to gain a particular minor bonus for each level they take in one class (two for Half-Elves because snowflake), which vary in usefulness from more spells and extra &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uses of &lt;/ins&gt;class features to...a situational bonus for a skill test. This is hampered further by the rather vast array of races available to Pathfinder, of which about 60% of the non-core races will lack Favored Class Bonuses for certain classes because Paizo can&#039;t be arsed to write for all of them. Of course, these guys aren&#039;t entirely SOL as that Class Bonus could still be used for a skill rank (which is pretty much a crutch for classes with abysmal skill ranks like Fighter and Cleric) or a spare point of HP. (a crutch for the classes with low hitdie) It wasn&#039;t as widely despised as WotC&#039;s iteration, but Paizo&#039;s lack of coverage and the flaws in the construction of other things for the classes did hamper the mechanic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Come Second Edition, Paizo would similarly discontinue use of Favored Class, if only because there was no way for them to implement it as a feat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Come Second Edition, Paizo would similarly discontinue use of Favored Class, if only because there was no way for them to implement it as a feat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{D&amp;amp;D3-Classes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{D&amp;amp;D3-Classes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mechanics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Dungeons &amp;amp; Dragons &lt;/ins&gt;Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211060&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek: Undo revision 626357 by 73.70.13.107 (talk): It&#039;s not a &quot;perceived problems&quot; that they work that way, it&#039;s an actual problem.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211060&amp;oldid=prev"/>
		<updated>2020-01-08T22:45:38Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 626357 by &lt;a href=&quot;/wiki/Special:Contributions/73.70.13.107&quot; title=&quot;Special:Contributions/73.70.13.107&quot;&gt;73.70.13.107&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:73.70.13.107&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:73.70.13.107 (page does not exist)&quot;&gt;talk&lt;/a&gt;): It&amp;#039;s not a &amp;quot;perceived problems&amp;quot; that they work that way, it&amp;#039;s an actual problem.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:45, 8 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recognition of that, when [[Wizards of the Coast]] took over the D&amp;amp;D license and decided to produce a new edition of the game, they decided to junk that rubbish - at least, partially. Fearful of arousing too much purist [[grognard]] rage, they created the system of the Favored Class, which would encourage players to stay closer to these archetypical classes. Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recognition of that, when [[Wizards of the Coast]] took over the D&amp;amp;D license and decided to produce a new edition of the game, they decided to junk that rubbish - at least, partially. Fearful of arousing too much purist [[grognard]] rage, they created the system of the Favored Class, which would encourage players to stay closer to these archetypical classes. Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;criticism &lt;/del&gt;focused on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perceived problems with &lt;/del&gt;the multiclassing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;penalties themselves&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most focused on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that it literally had no effect unless you were &lt;/ins&gt;multiclassing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and worked retardedly even when it did apply: You could take 1 or 2 levels in &#039;&#039;every&#039;&#039; class without penalty, but a character that took two levels in barbarian and four in ranger (both wilderness focused martial classes) did. Furthermore, it handicapped non-humans who were already weaker than the bonus feat equipped humans and required tracking everyone&#039;s experience separately, which was a huge pain in the ass for no real benefit. And thus, the mechanic was cancelled with 4th edition&#039;s release, and doesn&#039;t look like it&#039;s returning any time soon&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RPGA]] added an exploit to these rules. RPGA kept high level characters in limited numbers by retiring them once they hit high enough level. By extensively multiclassing as you got near the level cap, a character could acquire 100% EXP penalty and never risk hitting the cap. This allowed a character to play through infinite scenarios and build power by acquiring theoretically unlimited wealth instead of a higher level (though for caster preferred to abuse spells with an XP cost).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RPGA]] added an exploit to these rules. RPGA kept high level characters in limited numbers by retiring them once they hit high enough level. By extensively multiclassing as you got near the level cap, a character could acquire 100% EXP penalty and never risk hitting the cap. This allowed a character to play through infinite scenarios and build power by acquiring theoretically unlimited wealth instead of a higher level (though for caster preferred to abuse spells with an XP cost).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211059&amp;oldid=prev</id>
		<title>73.70.13.107 at 22:10, 8 January 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211059&amp;oldid=prev"/>
		<updated>2020-01-08T22:10:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:10, 8 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recognition of that, when [[Wizards of the Coast]] took over the D&amp;amp;D license and decided to produce a new edition of the game, they decided to junk that rubbish - at least, partially. Fearful of arousing too much purist [[grognard]] rage, they created the system of the Favored Class, which would encourage players to stay closer to these archetypical classes. Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recognition of that, when [[Wizards of the Coast]] took over the D&amp;amp;D license and decided to produce a new edition of the game, they decided to junk that rubbish - at least, partially. Fearful of arousing too much purist [[grognard]] rage, they created the system of the Favored Class, which would encourage players to stay closer to these archetypical classes. Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most focused on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that it literally had no effect unless you were &lt;/del&gt;multiclassing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and worked retardedly even when it did apply: You could take 1 or 2 levels in &#039;&#039;every&#039;&#039; class without penalty, but a character that took two levels in barbarian and four in ranger (both wilderness focused martial classes) did. Furthermore, it handicapped non-humans who were already weaker than the bonus feat equipped humans and required tracking everyone&#039;s experience separately, which was a huge pain in the ass for no real benefit. And thus, the mechanic was cancelled with 4th edition&#039;s release, and doesn&#039;t look like it&#039;s returning any time soon&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;criticism &lt;/ins&gt;focused on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perceived problems with &lt;/ins&gt;the multiclassing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;penalties themselves&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RPGA]] added an exploit to these rules. RPGA kept high level characters in limited numbers by retiring them once they hit high enough level. By extensively multiclassing as you got near the level cap, a character could acquire 100% EXP penalty and never risk hitting the cap. This allowed a character to play through infinite scenarios and build power by acquiring theoretically unlimited wealth instead of a higher level (though for caster preferred to abuse spells with an XP cost).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RPGA]] added an exploit to these rules. RPGA kept high level characters in limited numbers by retiring them once they hit high enough level. By extensively multiclassing as you got near the level cap, a character could acquire 100% EXP penalty and never risk hitting the cap. This allowed a character to play through infinite scenarios and build power by acquiring theoretically unlimited wealth instead of a higher level (though for caster preferred to abuse spells with an XP cost).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>73.70.13.107</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211058&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 22:01, 19 December 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211058&amp;oldid=prev"/>
		<updated>2019-12-19T22:01:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:01, 19 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recognition of that, when [[Wizards of the Coast]] took over the D&amp;amp;D license and decided to produce a new edition of the game, they decided to junk that rubbish - at least, partially. Fearful of arousing too much purist [[grognard]] rage, they created the system of the Favored Class, which would encourage players to stay closer to these archetypical classes. Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recognition of that, when [[Wizards of the Coast]] took over the D&amp;amp;D license and decided to produce a new edition of the game, they decided to junk that rubbish - at least, partially. Fearful of arousing too much purist [[grognard]] rage, they created the system of the Favored Class, which would encourage players to stay closer to these archetypical classes. Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most focused on the fact that it literally had no effect unless you were multiclassing and worked retardedly even when it did apply: You could take 1 or 2 levels in &#039;&#039;every&#039;&#039; class without penalty, but a character that took two levels in barbarian and four in ranger (both wilderness focused martial classes) did. And thus, the mechanic was cancelled with 4th edition&#039;s release, and doesn&#039;t look like returning any time soon.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most focused on the fact that it literally had no effect unless you were multiclassing and worked retardedly even when it did apply: You could take 1 or 2 levels in &#039;&#039;every&#039;&#039; class without penalty, but a character that took two levels in barbarian and four in ranger (both wilderness focused martial classes) did&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Furthermore, it handicapped non-humans who were already weaker than the bonus feat equipped humans and required tracking everyone&#039;s experience separately, which was a huge pain in the ass for no real benefit&lt;/ins&gt;. And thus, the mechanic was cancelled with 4th edition&#039;s release, and doesn&#039;t look like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/ins&gt;returning any time soon.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RPGA]] added an exploit to these rules. RPGA kept high level characters in limited numbers by retiring them once they hit high enough level. By extensively multiclassing as you got near the level cap, a character could acquire 100% EXP penalty and never risk hitting the cap. This allowed a character to play through infinite scenarios and build power by acquiring theoretically unlimited wealth instead of a higher level (though for caster preferred to abuse spells with an XP cost).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RPGA]] added an exploit to these rules. RPGA kept high level characters in limited numbers by retiring them once they hit high enough level. By extensively multiclassing as you got near the level cap, a character could acquire 100% EXP penalty and never risk hitting the cap. This allowed a character to play through infinite scenarios and build power by acquiring theoretically unlimited wealth instead of a higher level (though for caster preferred to abuse spells with an XP cost).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211057&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 21:06, 19 December 2019</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211057&amp;oldid=prev"/>
		<updated>2019-12-19T21:06:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:06, 19 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{dnd-stub}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Favored Class&#039;&#039;&#039; is a games mechanic native to [[Dungeons &amp;amp; Dragons 3rd edition]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Favored Class&#039;&#039;&#039; is a games mechanic native to [[Dungeons &amp;amp; Dragons 3rd edition]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which has yet to resurface&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a nutshell, Favored Class was developed from the principles of Racial Class Restrictions pioneered in [[Advanced Dungeons &amp;amp; Dragons]]: perhaps because of its origins, D&amp;amp;D has traditionally had an issue with pigeonholing races into classes based on what the designers thought were archetypical. For example, all [[gnome]]s will only use illusion magic if they study to become [[wizard]]s, a [[dwarf]] would never use non-[[cleric]]al magic, only a [[human]] has the purity of soul to be a [[paladin]], and so forth. Needless to say, this idea was [[skub|hugely contentious]] amongst the fanbase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a nutshell, Favored Class was developed from the principles of Racial Class Restrictions pioneered in [[Advanced Dungeons &amp;amp; Dragons]]: perhaps because of its origins, D&amp;amp;D has traditionally had an issue with pigeonholing races into classes based on what the designers thought were archetypical. For example, all [[gnome]]s will only use illusion magic if they study to become [[wizard]]s, a [[dwarf]] would never use non-[[cleric]]al magic, only a [[human]] has the purity of soul to be a [[paladin]], and so forth. Needless to say, this idea was [[skub|hugely contentious]] amongst the fanbase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recognition of that, when [[Wizards of the Coast]] took over the D&amp;amp;D license and decided to produce a new edition of the game, they decided to junk that rubbish - at least, partially. Fearful of arousing too much [[grognard]] rage, they created the system of the Favored Class, which would encourage players to stay closer to these archetypical classes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recognition of that, when [[Wizards of the Coast]] took over the D&amp;amp;D license and decided to produce a new edition of the game, they decided to junk that rubbish - at least, partially. Fearful of arousing too much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purist &lt;/ins&gt;[[grognard]] rage, they created the system of the Favored Class, which would encourage players to stay closer to these archetypical classes. Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&amp;#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&amp;#039;t match their homebrew campaign&amp;#039;s depiction of a given race]], but most focused on the fact that it literally had no effect unless you were multiclassing and worked retardedly even when it did apply: You could take 1 or 2 levels in &amp;#039;&amp;#039;every&amp;#039;&amp;#039; class without penalty, but a character that took two levels in barbarian and four in ranger (both wilderness focused martial classes) did. And thus, the mechanic was cancelled with 4th edition&amp;#039;s release, and doesn&amp;#039;t look like returning any time soon.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&amp;#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&amp;#039;t match their homebrew campaign&amp;#039;s depiction of a given race]], but most focused on the fact that it literally had no effect unless you were multiclassing and worked retardedly even when it did apply: You could take 1 or 2 levels in &amp;#039;&amp;#039;every&amp;#039;&amp;#039; class without penalty, but a character that took two levels in barbarian and four in ranger (both wilderness focused martial classes) did. And thus, the mechanic was cancelled with 4th edition&amp;#039;s release, and doesn&amp;#039;t look like returning any time soon.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RPGA]] added an exploit to these rules. RPGA kept high level characters in limited numbers by retiring them once they hit high enough level. By extensively multiclassing as you got near the level cap, a character could acquire 100% EXP penalty and never risk hitting the cap. This allowed a character to play through infinite scenarios and build power by acquiring theoretically unlimited wealth instead of a higher level (though for caster preferred to abuse spells with an XP cost).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[RPGA]] added an exploit to these rules. RPGA kept high level characters in limited numbers by retiring them once they hit high enough level. By extensively multiclassing as you got near the level cap, a character could acquire 100% EXP penalty and never risk hitting the cap. This allowed a character to play through infinite scenarios and build power by acquiring theoretically unlimited wealth instead of a higher level (though for caster preferred to abuse spells with an XP cost).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, [[Pathfinder]] had its own variation of the concept. Instead of placing some arbitrary XP handicap on various classes for each race, PF Favored Classes instead allowed for each race to gain a particular minor bonus for each level they take in one class (two for Half-Elves because snowflake), which vary in usefulness from more spells and extra class features to...a situational bonus for a skill test. This is hampered further by the rather vast array of races available to Pathfinder, of which about 60% of the non-core races will lack Favored Class Bonuses for certain classes because Paizo can&#039;t be arsed to write for all of them. Of course, these guys aren&#039;t entirely SOL as that Class Bonus could still be used for a skill rank (which is pretty much a crutch for classes with abysmal skill ranks like Fighter and Cleric) or a spare point of HP. (a crutch for the classes with low hitdie) It wasn&#039;t as widely despised as WotC&#039;s iteration, but Paizo&#039;s lack of coverage and the flaws in the construction of other things for the classes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does &lt;/del&gt;hamper the mechanic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, [[Pathfinder]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First Edition &lt;/ins&gt;had its own variation of the concept. Instead of placing some arbitrary XP handicap on various classes for each race, PF Favored Classes instead allowed for each race to gain a particular minor bonus for each level they take in one class (two for Half-Elves because snowflake), which vary in usefulness from more spells and extra class features to...a situational bonus for a skill test. This is hampered further by the rather vast array of races available to Pathfinder, of which about 60% of the non-core races will lack Favored Class Bonuses for certain classes because Paizo can&#039;t be arsed to write for all of them. Of course, these guys aren&#039;t entirely SOL as that Class Bonus could still be used for a skill rank (which is pretty much a crutch for classes with abysmal skill ranks like Fighter and Cleric) or a spare point of HP. (a crutch for the classes with low hitdie) It wasn&#039;t as widely despised as WotC&#039;s iteration, but Paizo&#039;s lack of coverage and the flaws in the construction of other things for the classes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did &lt;/ins&gt;hamper the mechanic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Come Second Edition, Paizo would similarly discontinue use of Favored Class, if only because there was no way for them to implement it as a feat&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{D&amp;amp;D3-Classes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{D&amp;amp;D3-Classes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211056&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 07:12, 5 December 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211056&amp;oldid=prev"/>
		<updated>2018-12-05T07:12:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:12, 5 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most focused on the fact that it literally had no effect unless you were multiclassing and worked retardedly even when it did apply: You could take 1 or 2 levels in &#039;&#039;every&#039;&#039; class without penalty, but a character that took two levels in barbarian and four in ranger (both wilderness focused martial classes) did. And thus, the mechanic was cancelled with 4th edition&#039;s release, and doesn&#039;t look like returning any time soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most focused on the fact that it literally had no effect unless you were multiclassing and worked retardedly even when it did apply: You could take 1 or 2 levels in &#039;&#039;every&#039;&#039; class without penalty, but a character that took two levels in barbarian and four in ranger (both wilderness focused martial classes) did. And thus, the mechanic was cancelled with 4th edition&#039;s release, and doesn&#039;t look like returning any time soon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[RPGA]] added an exploit to these rules. RPGA kept high level characters in limited numbers by retiring them once they hit high enough level. By extensively multiclassing as you got near the level cap, a character could acquire 100% EXP penalty and never risk hitting the cap. This allowed a character to play through infinite scenarios and build power by acquiring theoretically unlimited wealth instead of a higher level (though for caster preferred to abuse spells with an XP cost)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, [[Pathfinder]] had its own variation of the concept. Instead of placing some arbitrary XP handicap on various classes for each race, PF Favored Classes instead allowed for each race to gain a particular minor bonus for each level they take in one class (two for Half-Elves because snowflake), which vary in usefulness from more spells and extra class features to...a situational bonus for a skill test. This is hampered further by the rather vast array of races available to Pathfinder, of which about 60% of the non-core races will lack Favored Class Bonuses for certain classes because Paizo can&amp;#039;t be arsed to write for all of them. Of course, these guys aren&amp;#039;t entirely SOL as that Class Bonus could still be used for a skill rank (which is pretty much a crutch for classes with abysmal skill ranks like Fighter and Cleric) or a spare point of HP. (a crutch for the classes with low hitdie) It wasn&amp;#039;t as widely despised as WotC&amp;#039;s iteration, but Paizo&amp;#039;s lack of coverage and the flaws in the construction of other things for the classes does hamper the mechanic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, [[Pathfinder]] had its own variation of the concept. Instead of placing some arbitrary XP handicap on various classes for each race, PF Favored Classes instead allowed for each race to gain a particular minor bonus for each level they take in one class (two for Half-Elves because snowflake), which vary in usefulness from more spells and extra class features to...a situational bonus for a skill test. This is hampered further by the rather vast array of races available to Pathfinder, of which about 60% of the non-core races will lack Favored Class Bonuses for certain classes because Paizo can&amp;#039;t be arsed to write for all of them. Of course, these guys aren&amp;#039;t entirely SOL as that Class Bonus could still be used for a skill rank (which is pretty much a crutch for classes with abysmal skill ranks like Fighter and Cleric) or a spare point of HP. (a crutch for the classes with low hitdie) It wasn&amp;#039;t as widely despised as WotC&amp;#039;s iteration, but Paizo&amp;#039;s lack of coverage and the flaws in the construction of other things for the classes does hamper the mechanic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211055&amp;oldid=prev</id>
		<title>1d4chan&gt;Agiletek at 03:55, 11 October 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211055&amp;oldid=prev"/>
		<updated>2018-10-11T03:55:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:55, 11 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most focused on the fact that it literally had no effect unless you were multiclassing. And thus, the mechanic was cancelled with 4th edition&#039;s release, and doesn&#039;t look like returning any time soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most focused on the fact that it literally had no effect unless you were multiclassing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and worked retardedly even when it did apply: You could take 1 or 2 levels in &#039;&#039;every&#039;&#039; class without penalty, but a character that took two levels in barbarian and four in ranger (both wilderness focused martial classes) did&lt;/ins&gt;. And thus, the mechanic was cancelled with 4th edition&#039;s release, and doesn&#039;t look like returning any time soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, [[Pathfinder]] had its own variation of the concept. Instead of placing some arbitrary XP handicap on various classes for each race, PF Favored Classes instead allowed for each race to gain a particular minor bonus for each level they take in one class (two for Half-Elves because snowflake), which vary in usefulness from more spells and extra class features to...a situational bonus for a skill test. This is hampered further by the rather vast array of races available to Pathfinder, of which about 60% of the non-core races will lack Favored Class Bonuses for certain classes because Paizo can&amp;#039;t be arsed to write for all of them. Of course, these guys aren&amp;#039;t entirely SOL as that Class Bonus could still be used for a skill rank (which is pretty much a crutch for classes with abysmal skill ranks like Fighter and Cleric) or a spare point of HP. (a crutch for the classes with low hitdie) It wasn&amp;#039;t as widely despised as WotC&amp;#039;s iteration, but Paizo&amp;#039;s lack of coverage and the flaws in the construction of other things for the classes does hamper the mechanic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, [[Pathfinder]] had its own variation of the concept. Instead of placing some arbitrary XP handicap on various classes for each race, PF Favored Classes instead allowed for each race to gain a particular minor bonus for each level they take in one class (two for Half-Elves because snowflake), which vary in usefulness from more spells and extra class features to...a situational bonus for a skill test. This is hampered further by the rather vast array of races available to Pathfinder, of which about 60% of the non-core races will lack Favored Class Bonuses for certain classes because Paizo can&amp;#039;t be arsed to write for all of them. Of course, these guys aren&amp;#039;t entirely SOL as that Class Bonus could still be used for a skill rank (which is pretty much a crutch for classes with abysmal skill ranks like Fighter and Cleric) or a spare point of HP. (a crutch for the classes with low hitdie) It wasn&amp;#039;t as widely despised as WotC&amp;#039;s iteration, but Paizo&amp;#039;s lack of coverage and the flaws in the construction of other things for the classes does hamper the mechanic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Agiletek</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211054&amp;oldid=prev</id>
		<title>1d4chan&gt;Biggus Berrus at 09:26, 11 June 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Favored_Class&amp;diff=211054&amp;oldid=prev"/>
		<updated>2017-06-11T09:26:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:26, 11 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{dnd-stub}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{dnd-stub}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Favored Class&amp;#039;&amp;#039;&amp;#039; is a games mechanic native to [[Dungeons &amp;amp; Dragons 3rd edition]], which has yet to resurface.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Favored Class&amp;#039;&amp;#039;&amp;#039; is a games mechanic native to [[Dungeons &amp;amp; Dragons 3rd edition]], which has yet to resurface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a nutshell, Favored Class was developed from the principles of Racial Class Restrictions pioneered in [[Advanced Dungeons &amp;amp; Dragons]]: perhaps because of its origins, D&amp;amp;D has traditionally had an issue with pigeonholing races into classes based on what the designers thought were archetypical. For example, all [[gnome]]s will only use illusion magic if they study to become [[wizard]]s, a [[dwarf]] would never use non-[[cleric]]al magic, only a [[human]] has the purity of soul to be a [[paladin]], and so forth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a nutshell, Favored Class was developed from the principles of Racial Class Restrictions pioneered in [[Advanced Dungeons &amp;amp; Dragons]]: perhaps because of its origins, D&amp;amp;D has traditionally had an issue with pigeonholing races into classes based on what the designers thought were archetypical. For example, all [[gnome]]s will only use illusion magic if they study to become [[wizard]]s, a [[dwarf]] would never use non-[[cleric]]al magic, only a [[human]] has the purity of soul to be a [[paladin]], and so forth. Needless to say, this idea was [[skub|hugely contentious]] amongst the fanbase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Needless to say, this idea was [[skub|hugely contentious]] amongst the fanbase.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recognition of that, when [[Wizards of the Coast]] took over the D&amp;amp;D license and decided to produce a new edition of the game, they decided to junk that rubbish - at least, partially. Fearful of arousing too much [[grognard]] rage, they created the system of the Favored Class, which would encourage players to stay closer to these archetypical classes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In recognition of that, when [[Wizards of the Coast]] took over the D&amp;amp;D license and decided to produce a new edition of the game, they decided to junk that rubbish - at least, partially. Fearful of arousing too much [[grognard]] rage, they created the system of the Favored Class, which would encourage players to stay closer to these archetypical classes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Working off of the new [[multiclassing]] rules, it basically functioned like this: apart from certain rare exceptions, all races had a favored class. If they had levels in this favored class, than either they needed to keep this class highest whilst multiclassing or suffer XP penalties, or levels in it simply did not count towards XP penalties, depending on whether you&amp;#039;re talking 3.0 or 3.5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most focused on the fact that it literally had no effect unless you were multiclassing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanic... wasn&#039;t exactly well-received. The whole idea of classes being favored bugged some fans, who complained that [[Your Dudes|this didn&#039;t match their homebrew campaign&#039;s depiction of a given race]], but most focused on the fact that it literally had no effect unless you were multiclassing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. And thus, the mechanic was cancelled with 4th edition&#039;s release, and doesn&#039;t look like returning any time soon&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And thus&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanic was cancelled &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4th edition&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t look like returning any time soon&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Pathfinder]] had its own variation of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concept. Instead of placing some arbitrary XP handicap on various classes for each race, PF Favored Classes instead allowed for each race to gain a particular minor bonus for each level they take in one class (two for Half-Elves because snowflake), which vary in usefulness from more spells and extra class features to...a situational bonus for a skill test. This is hampered further by the rather vast array of races available to Pathfinder, of which about 60% of the non-core races will lack Favored Class Bonuses for certain classes because Paizo can&#039;t be arsed to write for all of them. Of course, these guys aren&#039;t entirely SOL as that Class Bonus could still be used for a skill rank (which is pretty much a crutch for classes with abysmal skill ranks like Fighter and Cleric) or a spare point of HP. (a crutch for the classes &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low hitdie) It wasn&#039;t as widely despised as WotC&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iteration&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Paizo&#039;s lack of coverage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the flaws in the construction of other things for the classes does hamper the mechanic&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, [[Pathfinder]] had its own variation of the concept. Instead of placing some arbitrary XP handicap on various classes for each race, PF Favored &lt;/del&gt;Classes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead allowed for each race to gain a particular minor bonus for each level they take in one class (two for Half-Elves because snowflake), which vary in usefulness from more spells and extra class features to...a situational bonus for a skill test. This is hampered further by the rather vast array of races available to Pathfinder, of which about 60% of the non-core races will lack Favored Class Bonuses for certain classes because Paizo can&#039;t be arsed to write for all of them. Of course, these guys aren&#039;t entirely SOL as that Class Bonus could still be used for a skill rank (which is pretty much a crutch for classes with abysmal skill ranks like Fighter and Cleric) or a spare point of HP. (a crutch for the classes with low hitdie) It wasn&#039;t as widely despised as WotC&#039;s iteration, but Paizo&#039;s lack of coverage and the flaws in the construction of other things for the classes does hamper the mechanic.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{D&amp;amp;D3-&lt;/ins&gt;Classes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Dungeons &amp;amp; Dragons]]&lt;/del&gt;[[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Biggus Berrus</name></author>
	</entry>
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