<?xml version="1.0"?>
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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Fleshcrafting</id>
	<title>Fleshcrafting - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Fleshcrafting"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;action=history"/>
	<updated>2026-06-28T16:03:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218847&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 35 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218847&amp;oldid=prev"/>
		<updated>2023-06-21T13:38:21Z</updated>

		<summary type="html">&lt;p&gt;35 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:38, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218846&amp;oldid=prev</id>
		<title>1d4chan&gt;Blowthemandown: /* D&amp;D */ races of the dragon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218846&amp;oldid=prev"/>
		<updated>2023-06-20T15:42:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;D&amp;amp;D: &lt;/span&gt; races of the dragon&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:42, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fleshcrafting appears extensively in the Eberron setting, being the specialty of the Daelkyr and their minions, and the source of all aberrations in the setting. Even one of the races called out as masters of grafting and flesh crafting in d&amp;amp;d, mindflayers, are a product of flesh crafting. They run the gamut of the standard grafts seen in the fiend folio, cool fleshy armor, a ball of meat that mutates anything you put in it, and whole new races made of the various goblinoids. A few other factions get in on the fun, but fleshworking is the Daelkyr&amp;#039;s specialty and they&amp;#039;re better at it than anyone else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fleshcrafting appears extensively in the Eberron setting, being the specialty of the Daelkyr and their minions, and the source of all aberrations in the setting. Even one of the races called out as masters of grafting and flesh crafting in d&amp;amp;d, mindflayers, are a product of flesh crafting. They run the gamut of the standard grafts seen in the fiend folio, cool fleshy armor, a ball of meat that mutates anything you put in it, and whole new races made of the various goblinoids. A few other factions get in on the fun, but fleshworking is the Daelkyr&amp;#039;s specialty and they&amp;#039;re better at it than anyone else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic of Eberron adds a new rule to limit grafts&#039; potential cheese: sacrifice.  Grafts take a toll on the host&#039;s body that cannot be healed while the graft is attached, usually represented as permanent hit point drain, though a penalty to saves or even ability scores are the sacrifice for certain grafts.  To make matters worse, MoE does away with the Graft Flesh feat in favor of a slew of individual feats for each type of graft, like Elemental Grafter and Eldeen Plantgrafter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic of Eberron adds a new rule to limit grafts&#039; potential cheese: sacrifice.  Grafts take a toll on the host&#039;s body that cannot be healed while the graft is attached, usually represented as permanent hit point drain, though a penalty to saves or even ability scores are the sacrifice for certain grafts.  To make matters worse, MoE does away with the Graft Flesh feat in favor of a slew of individual feats for each type of graft, like Elemental Grafter and Eldeen Plantgrafter&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  [[Races of the Dragon]] follows the Magic of Eberron rules for its draconic grafts, adding the Wyrmgrafter feat&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Eberron]] fleshcrafting is mostly associated with Dealkyr and their insane cultists, responsible for the creation of most aberrations and a sizeable chunk of monstrosities in the world. Notably, some of the classic aberrations like Chokers, Neogi or Beholders in Eberron are products of Dealkyr fleshcrafting, as are Dolgrims and Dolgaunts, which are iconic aberration mooks of Eberron. Some Dorfs of Mror Holds took fleshcrafted weapons and symbionts as trophies from their fights with the legions of fleshcrafted aberrations during their ongoing war to retake their ancestral Realm Below, and some of the clans appropriate the art of fleshcrafting to fight the enemy with their own weapons in the best traditions of Radical Inquisitors. Some clans like Soldorak and Narathun embraced fleshcrafting whole-heatedly, cladding their elite soldiers in living armour and arming them with symbiotic weapons, even creating living equivalents of most popular magic items (symbiotic items are easier to create and they even reproduce naturally, so they&amp;#039;re cheaper, but they drink your blood/hit dice every day to sustain themselves and can only be detached from you with magic, so there&amp;#039;s pros and cons), seeing it as just another powerful tool no better or worse than metal or magic, while more traditional clans see symbionts as abominations and fleshcrafting as inherently evil and corrupting. Like everything in Eberron it&amp;#039;s up to each DM to decide which side is right (if any).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Eberron]] fleshcrafting is mostly associated with Dealkyr and their insane cultists, responsible for the creation of most aberrations and a sizeable chunk of monstrosities in the world. Notably, some of the classic aberrations like Chokers, Neogi or Beholders in Eberron are products of Dealkyr fleshcrafting, as are Dolgrims and Dolgaunts, which are iconic aberration mooks of Eberron. Some Dorfs of Mror Holds took fleshcrafted weapons and symbionts as trophies from their fights with the legions of fleshcrafted aberrations during their ongoing war to retake their ancestral Realm Below, and some of the clans appropriate the art of fleshcrafting to fight the enemy with their own weapons in the best traditions of Radical Inquisitors. Some clans like Soldorak and Narathun embraced fleshcrafting whole-heatedly, cladding their elite soldiers in living armour and arming them with symbiotic weapons, even creating living equivalents of most popular magic items (symbiotic items are easier to create and they even reproduce naturally, so they&amp;#039;re cheaper, but they drink your blood/hit dice every day to sustain themselves and can only be detached from you with magic, so there&amp;#039;s pros and cons), seeing it as just another powerful tool no better or worse than metal or magic, while more traditional clans see symbionts as abominations and fleshcrafting as inherently evil and corrupting. Like everything in Eberron it&amp;#039;s up to each DM to decide which side is right (if any).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Blowthemandown</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218845&amp;oldid=prev</id>
		<title>1d4chan&gt;Blowthemandown: /* D&amp;D */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218845&amp;oldid=prev"/>
		<updated>2023-06-20T06:00:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;D&amp;amp;D&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:00, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]], and they were deceptively powerful.  While offering modest bonuses like a +4 to natural armor or +2 Constitution, grafts occupy a whole set of item slots just for them, with your other magic items being worn on top of them, AND grafts work in an antimagic field. In 3.5 &amp;#039;&amp;#039;[[Lords of Madness]]&amp;#039;&amp;#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&amp;#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]], and they were deceptively powerful.  While offering modest bonuses like a +4 to natural armor or +2 Constitution, grafts occupy a whole set of item slots just for them, with your other magic items being worn on top of them, AND grafts work in an antimagic field. In 3.5 &amp;#039;&amp;#039;[[Lords of Madness]]&amp;#039;&amp;#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&amp;#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strictly speaking, the most famous magic items in the whole game are grafts: the [[Artifact]] known as the Eye of Vecna and and its counterpart the Hand.  Dragon Magazine 318 makes the obvious-in-retrospect connection to [Pirates], presenting magic peg legs, hook hands, and eyes with drawbacks that all but force you to keep them covered with an eyepatch when not using their specific powers, using Fiend Folio&#039;s rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strictly speaking, the most famous magic items in the whole game are grafts: the [[Artifact]] known as the Eye of Vecna and and its counterpart the Hand.  Dragon Magazine 318 makes the obvious-in-retrospect connection to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;[Pirates&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;], presenting magic peg legs, hook hands, and eyes with drawbacks that all but force you to keep them covered with an eyepatch when not using their specific powers, using Fiend Folio&#039;s rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meanwhile Monte was off doing his own book of weird-science: &amp;#039;&amp;#039;Chaositech&amp;#039;&amp;#039;. It becomes a big deal in his [[Ptolus]] setting, the [[Galchutt]] arc in it anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meanwhile Monte was off doing his own book of weird-science: &amp;#039;&amp;#039;Chaositech&amp;#039;&amp;#039;. It becomes a big deal in his [[Ptolus]] setting, the [[Galchutt]] arc in it anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Blowthemandown</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218844&amp;oldid=prev</id>
		<title>1d4chan&gt;Blowthemandown: /* D&amp;D */  pirates!</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218844&amp;oldid=prev"/>
		<updated>2023-06-20T05:59:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;D&amp;amp;D: &lt;/span&gt;  pirates!&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:59, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]], and they were deceptively powerful.  While offering modest bonuses like a +4 to natural armor or +2 Constitution, grafts occupy a whole set of item slots just for them, with your other magic items being worn on top of them, AND grafts work in an antimagic field. In 3.5 &amp;#039;&amp;#039;[[Lords of Madness]]&amp;#039;&amp;#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&amp;#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]], and they were deceptively powerful.  While offering modest bonuses like a +4 to natural armor or +2 Constitution, grafts occupy a whole set of item slots just for them, with your other magic items being worn on top of them, AND grafts work in an antimagic field. In 3.5 &amp;#039;&amp;#039;[[Lords of Madness]]&amp;#039;&amp;#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&amp;#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strictly speaking, the most famous magic items in the whole game are grafts: the [[Artifact]] known as the Eye of Vecna and and its counterpart the Hand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strictly speaking, the most famous magic items in the whole game are grafts: the [[Artifact]] known as the Eye of Vecna and and its counterpart the Hand&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Dragon Magazine 318 makes the obvious-in-retrospect connection to [Pirates], presenting magic peg legs, hook hands, and eyes with drawbacks that all but force you to keep them covered with an eyepatch when not using their specific powers, using Fiend Folio&#039;s rules&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meanwhile Monte was off doing his own book of weird-science: &amp;#039;&amp;#039;Chaositech&amp;#039;&amp;#039;. It becomes a big deal in his [[Ptolus]] setting, the [[Galchutt]] arc in it anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meanwhile Monte was off doing his own book of weird-science: &amp;#039;&amp;#039;Chaositech&amp;#039;&amp;#039;. It becomes a big deal in his [[Ptolus]] setting, the [[Galchutt]] arc in it anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Blowthemandown</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218843&amp;oldid=prev</id>
		<title>1d4chan&gt;Blowthemandown: /* D&amp;D */  magic of eberron</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218843&amp;oldid=prev"/>
		<updated>2023-06-20T05:17:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;D&amp;amp;D: &lt;/span&gt;  magic of eberron&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:17, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]] 2nd edition, PCs were pretty much restricted from using this style, although the Anatomist [[kits]] for the [[Necromancer]] ([[Wizard]]) did eventually allow the player to build flesh golems and, technically, the [[Xixchil]] could touch upon it through its racial ability to self-improve by grafting on armor and weapon-limbs. Several unique NPC monsters also existed to represent victims of flesh-crafting experiments. For [[Planescape]], [[Monte Cook]] had his villain Tapheon do a lot of this in &amp;quot;[[Hellbound: The Blood War|Squaring the Circle]]&amp;quot;. Tapheon used &amp;quot;The Despoiler of Flesh&amp;quot;: a rod made from human tongues sewn together, which grants its wielder the ability to mutate others more or less as they see fit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]] 2nd edition, PCs were pretty much restricted from using this style, although the Anatomist [[kits]] for the [[Necromancer]] ([[Wizard]]) did eventually allow the player to build flesh golems and, technically, the [[Xixchil]] could touch upon it through its racial ability to self-improve by grafting on armor and weapon-limbs. Several unique NPC monsters also existed to represent victims of flesh-crafting experiments. For [[Planescape]], [[Monte Cook]] had his villain Tapheon do a lot of this in &amp;quot;[[Hellbound: The Blood War|Squaring the Circle]]&amp;quot;. Tapheon used &amp;quot;The Despoiler of Flesh&amp;quot;: a rod made from human tongues sewn together, which grants its wielder the ability to mutate others more or less as they see fit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]], and they were deceptively powerful.  While offering modest bonuses like a +4 to natural armor or +2 Constitution, grafts occupy a whole set of item slots just for them, with your other magic items being worn on top of them. In 3.5 &#039;&#039;[[Lords of Madness]]&#039;&#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]], and they were deceptively powerful.  While offering modest bonuses like a +4 to natural armor or +2 Constitution, grafts occupy a whole set of item slots just for them, with your other magic items being worn on top of them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, AND grafts work in an antimagic field&lt;/ins&gt;. In 3.5 &#039;&#039;[[Lords of Madness]]&#039;&#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strictly speaking, the most famous magic items in the whole game are grafts: the [[Artifact]] known as the Eye of Vecna and and its counterpart the Hand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strictly speaking, the most famous magic items in the whole game are grafts: the [[Artifact]] known as the Eye of Vecna and and its counterpart the Hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fleshcrafting appears extensively in the Eberron setting, being the specialty of the Daelkyr and their minions, and the source of all aberrations in the setting. Even one of the races called out as masters of grafting and flesh crafting in d&amp;amp;d, mindflayers, are a product of flesh crafting. They run the gamut of the standard grafts seen in the fiend folio, cool fleshy armor, a ball of meat that mutates anything you put in it, and whole new races made of the various goblinoids. A few other factions get in on the fun, but fleshworking is the Daelkyr&amp;#039;s specialty and they&amp;#039;re better at it than anyone else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fleshcrafting appears extensively in the Eberron setting, being the specialty of the Daelkyr and their minions, and the source of all aberrations in the setting. Even one of the races called out as masters of grafting and flesh crafting in d&amp;amp;d, mindflayers, are a product of flesh crafting. They run the gamut of the standard grafts seen in the fiend folio, cool fleshy armor, a ball of meat that mutates anything you put in it, and whole new races made of the various goblinoids. A few other factions get in on the fun, but fleshworking is the Daelkyr&amp;#039;s specialty and they&amp;#039;re better at it than anyone else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic of Eberron adds a new rule to limit grafts&#039; potential cheese: sacrifice.  Grafts take a toll on the host&#039;s body that cannot be healed while the graft is attached, usually represented as permanent hit point drain, though a penalty to saves or even ability scores are the sacrifice for certain grafts.  To make matters worse, MoE does away with the Graft Flesh feat in favor of a slew of individual feats for each type of graft, like Elemental Grafter and Eldeen Plantgrafter.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Eberron]] fleshcrafting is mostly associated with Dealkyr and their insane cultists, responsible for the creation of most aberrations and a sizeable chunk of monstrosities in the world. Notably, some of the classic aberrations like Chokers, Neogi or Beholders in Eberron are products of Dealkyr fleshcrafting, as are Dolgrims and Dolgaunts, which are iconic aberration mooks of Eberron. Some Dorfs of Mror Holds took fleshcrafted weapons and symbionts as trophies from their fights with the legions of fleshcrafted aberrations during their ongoing war to retake their ancestral Realm Below, and some of the clans appropriate the art of fleshcrafting to fight the enemy with their own weapons in the best traditions of Radical Inquisitors. Some clans like Soldorak and Narathun embraced fleshcrafting whole-heatedly, cladding their elite soldiers in living armour and arming them with symbiotic weapons, even creating living equivalents of most popular magic items (symbiotic items are easier to create and they even reproduce naturally, so they&amp;#039;re cheaper, but they drink your blood/hit dice every day to sustain themselves and can only be detached from you with magic, so there&amp;#039;s pros and cons), seeing it as just another powerful tool no better or worse than metal or magic, while more traditional clans see symbionts as abominations and fleshcrafting as inherently evil and corrupting. Like everything in Eberron it&amp;#039;s up to each DM to decide which side is right (if any).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Eberron]] fleshcrafting is mostly associated with Dealkyr and their insane cultists, responsible for the creation of most aberrations and a sizeable chunk of monstrosities in the world. Notably, some of the classic aberrations like Chokers, Neogi or Beholders in Eberron are products of Dealkyr fleshcrafting, as are Dolgrims and Dolgaunts, which are iconic aberration mooks of Eberron. Some Dorfs of Mror Holds took fleshcrafted weapons and symbionts as trophies from their fights with the legions of fleshcrafted aberrations during their ongoing war to retake their ancestral Realm Below, and some of the clans appropriate the art of fleshcrafting to fight the enemy with their own weapons in the best traditions of Radical Inquisitors. Some clans like Soldorak and Narathun embraced fleshcrafting whole-heatedly, cladding their elite soldiers in living armour and arming them with symbiotic weapons, even creating living equivalents of most popular magic items (symbiotic items are easier to create and they even reproduce naturally, so they&amp;#039;re cheaper, but they drink your blood/hit dice every day to sustain themselves and can only be detached from you with magic, so there&amp;#039;s pros and cons), seeing it as just another powerful tool no better or worse than metal or magic, while more traditional clans see symbionts as abominations and fleshcrafting as inherently evil and corrupting. Like everything in Eberron it&amp;#039;s up to each DM to decide which side is right (if any).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Blowthemandown</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218842&amp;oldid=prev</id>
		<title>1d4chan&gt;Blowthemandown: Added some more MTG, and I think there&#039;s enough for its own section</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218842&amp;oldid=prev"/>
		<updated>2023-06-20T00:13:42Z</updated>

		<summary type="html">&lt;p&gt;Added some more MTG, and I think there&amp;#039;s enough for its own section&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lot of this is centered around a special ritual, one that lets them rip out various parts of (likely unwilling) subjects before surgically grafting them onto the main subject of the ritual. Of course, these rituals are also acts made to honor the Prince of Excess as well, meaning that these operations were usually done while dealing with either [[Noise Marine|brain-meltingly loud music]] or overpowering scented oils.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lot of this is centered around a special ritual, one that lets them rip out various parts of (likely unwilling) subjects before surgically grafting them onto the main subject of the ritual. Of course, these rituals are also acts made to honor the Prince of Excess as well, meaning that these operations were usually done while dealing with either [[Noise Marine|brain-meltingly loud music]] or overpowering scented oils.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==MTG==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [[Phyrexia]]ns from [[Magic: The Gathering]] are not a wasteful bunch. If you don&#039;t need a body part, and it can be used somewhere else, they will take it, and use it. They also have nanobots called glistening oil that turns creatures into phyrexians. MTG also has thrulls which are living creatures made out of corpses.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grafts, called Cytoplasts, are the tools of the trade for the [[Simic Combine]], mad scientists looking to reach the next stage of evolution.  Simic noobs literally have &#039;test subject&#039; as one of their main jobs, and [https://scryfall.com/card/mm2/162/simic-initiate?utm_source=mw_MTGWiki we are not exaggerating].  It should come as little surprise that when New Phyrexia invaded Ravinca, a number of Simic nutjobs deliberately infected themselves with glistening oil simply for research.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Games==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Games==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Skaven]] [[Clan Moulder]] in [[Warhammer Fantasy]] specializes in this, mostly to create bigger and better breeds of rats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Skaven]] [[Clan Moulder]] in [[Warhammer Fantasy]] specializes in this, mostly to create bigger and better breeds of rats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [[Phyrexia]]ns from [[Magic: The Gathering]] are not a wasteful bunch. If you don&#039;t need a body part, and it can be used somewhere else, they will take it, and use it. They also have nanobots called glistening oil that turns creatures into phyrexians. MTG also has thrulls which are living creatures made out of corpses.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fleshcrafter is a character class in [[FAPP]] that specializes in adding and removing assets and mutations to their self or others.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fleshcrafter is a character class in [[FAPP]] that specializes in adding and removing assets and mutations to their self or others.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Blowthemandown</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218841&amp;oldid=prev</id>
		<title>1d4chan&gt;Blowthemandown: /* D&amp;D */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218841&amp;oldid=prev"/>
		<updated>2023-06-20T00:04:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;D&amp;amp;D&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:04, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]] 2nd edition, PCs were pretty much restricted from using this style, although the Anatomist [[kits]] for the [[Necromancer]] ([[Wizard]]) did eventually allow the player to build flesh golems and, technically, the [[Xixchil]] could touch upon it through its racial ability to self-improve by grafting on armor and weapon-limbs. Several unique NPC monsters also existed to represent victims of flesh-crafting experiments. For [[Planescape]], [[Monte Cook]] had his villain Tapheon do a lot of this in &amp;quot;[[Hellbound: The Blood War|Squaring the Circle]]&amp;quot;. Tapheon used &amp;quot;The Despoiler of Flesh&amp;quot;: a rod made from human tongues sewn together, which grants its wielder the ability to mutate others more or less as they see fit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]] 2nd edition, PCs were pretty much restricted from using this style, although the Anatomist [[kits]] for the [[Necromancer]] ([[Wizard]]) did eventually allow the player to build flesh golems and, technically, the [[Xixchil]] could touch upon it through its racial ability to self-improve by grafting on armor and weapon-limbs. Several unique NPC monsters also existed to represent victims of flesh-crafting experiments. For [[Planescape]], [[Monte Cook]] had his villain Tapheon do a lot of this in &amp;quot;[[Hellbound: The Blood War|Squaring the Circle]]&amp;quot;. Tapheon used &amp;quot;The Despoiler of Flesh&amp;quot;: a rod made from human tongues sewn together, which grants its wielder the ability to mutate others more or less as they see fit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]], and they were deceptively powerful.  While offering modest bonuses like a +4 to natural armor, grafts occupy a whole set of item slots just for them, with your other magic items being worn on top of them. In 3.5 &#039;&#039;[[Lords of Madness]]&#039;&#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]], and they were deceptively powerful.  While offering modest bonuses like a +4 to natural armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or +2 Constitution&lt;/ins&gt;, grafts occupy a whole set of item slots just for them, with your other magic items being worn on top of them. In 3.5 &#039;&#039;[[Lords of Madness]]&#039;&#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strictly speaking, the most famous magic items in the whole game are grafts: the [[Artifact]] known as the Eye of Vecna and and its counterpart the Hand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strictly speaking, the most famous magic items in the whole game are grafts: the [[Artifact]] known as the Eye of Vecna and and its counterpart the Hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Blowthemandown</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218840&amp;oldid=prev</id>
		<title>1d4chan&gt;Blowthemandown: /* D&amp;D */ the Hand/Eye of Vecna deserve a mention</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218840&amp;oldid=prev"/>
		<updated>2023-06-20T00:02:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;D&amp;amp;D: &lt;/span&gt; the Hand/Eye of Vecna deserve a mention&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:02, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]], and they were deceptively powerful.  While offering modest bonuses like a +4 to natural armor, grafts occupy a whole set of item slots just for them, with your other magic items being worn on top of them. In 3.5 &amp;#039;&amp;#039;[[Lords of Madness]]&amp;#039;&amp;#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&amp;#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]], and they were deceptively powerful.  While offering modest bonuses like a +4 to natural armor, grafts occupy a whole set of item slots just for them, with your other magic items being worn on top of them. In 3.5 &amp;#039;&amp;#039;[[Lords of Madness]]&amp;#039;&amp;#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&amp;#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strictly speaking, the most famous magic items in the whole game are grafts: the [[Artifact]] known as the Eye of Vecna and and its counterpart the Hand.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meanwhile Monte was off doing his own book of weird-science: &amp;#039;&amp;#039;Chaositech&amp;#039;&amp;#039;. It becomes a big deal in his [[Ptolus]] setting, the [[Galchutt]] arc in it anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meanwhile Monte was off doing his own book of weird-science: &amp;#039;&amp;#039;Chaositech&amp;#039;&amp;#039;. It becomes a big deal in his [[Ptolus]] setting, the [[Galchutt]] arc in it anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Blowthemandown</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218839&amp;oldid=prev</id>
		<title>1d4chan&gt;Blowthemandown: /* D&amp;D */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218839&amp;oldid=prev"/>
		<updated>2023-06-20T00:01:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;D&amp;amp;D&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:01, 20 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]] 2nd edition, PCs were pretty much restricted from using this style, although the Anatomist [[kits]] for the [[Necromancer]] ([[Wizard]]) did eventually allow the player to build flesh golems and, technically, the [[Xixchil]] could touch upon it through its racial ability to self-improve by grafting on armor and weapon-limbs. Several unique NPC monsters also existed to represent victims of flesh-crafting experiments. For [[Planescape]], [[Monte Cook]] had his villain Tapheon do a lot of this in &amp;quot;[[Hellbound: The Blood War|Squaring the Circle]]&amp;quot;. Tapheon used &amp;quot;The Despoiler of Flesh&amp;quot;: a rod made from human tongues sewn together, which grants its wielder the ability to mutate others more or less as they see fit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Advanced Dungeons &amp;amp; Dragons]] 2nd edition, PCs were pretty much restricted from using this style, although the Anatomist [[kits]] for the [[Necromancer]] ([[Wizard]]) did eventually allow the player to build flesh golems and, technically, the [[Xixchil]] could touch upon it through its racial ability to self-improve by grafting on armor and weapon-limbs. Several unique NPC monsters also existed to represent victims of flesh-crafting experiments. For [[Planescape]], [[Monte Cook]] had his villain Tapheon do a lot of this in &amp;quot;[[Hellbound: The Blood War|Squaring the Circle]]&amp;quot;. Tapheon used &amp;quot;The Despoiler of Flesh&amp;quot;: a rod made from human tongues sewn together, which grants its wielder the ability to mutate others more or less as they see fit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]]. In 3.5 &#039;&#039;[[Lords of Madness]]&#039;&#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 3rd edition, PCs could actually get involved in this themselves. The principles of creating grafts were first introduced in the 3.0 [[Fiend Folio]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and they were deceptively powerful.  While offering modest bonuses like a +4 to natural armor, grafts occupy a whole set of item slots just for them, with your other magic items being worn on top of them&lt;/ins&gt;. In 3.5 &#039;&#039;[[Lords of Madness]]&#039;&#039; presented the Graft Flesh item creation feat, several new [[aberration]] grafts, and the Fleshwarper, a [[Prestige Class]] specialized in augmenting itself and others by grafting on bits of defeated monsters. The [[Half-Golem]] template technically represents one branch of fleshcrafting study. The [[Book of Vile Darkness]] [[splatbook]] brought Monte&#039;s Despoiler of Flesh as a Major Artifact. [[Fleshcrafter]] was also a class presented in [[Dragon Magazine]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meanwhile Monte was off doing his own book of weird-science: &amp;#039;&amp;#039;Chaositech&amp;#039;&amp;#039;. It becomes a big deal in his [[Ptolus]] setting, the [[Galchutt]] arc in it anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meanwhile Monte was off doing his own book of weird-science: &amp;#039;&amp;#039;Chaositech&amp;#039;&amp;#039;. It becomes a big deal in his [[Ptolus]] setting, the [[Galchutt]] arc in it anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Blowthemandown</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218811&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fleshcrafting&amp;diff=218811&amp;oldid=prev"/>
		<updated>2023-06-19T01:44:14Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:44, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
</feed>