<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Gamemaster</id>
	<title>Gamemaster - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Gamemaster"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;action=history"/>
	<updated>2026-05-15T14:15:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224547&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 184 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224547&amp;oldid=prev"/>
		<updated>2023-06-21T13:59:37Z</updated>

		<summary type="html">&lt;p&gt;184 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:59, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224362&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224362&amp;oldid=prev"/>
		<updated>2023-06-19T01:49:14Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:49, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224361&amp;oldid=prev</id>
		<title>2601:1C0:5001:5320:B5F3:D8BD:A6BC:B9A4: /* Types of GM */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224361&amp;oldid=prev"/>
		<updated>2023-05-23T02:33:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Types of GM&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:33, 23 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l166&quot;&gt;Line 166:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 166:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Favored Games:&amp;#039;&amp;#039;&amp;#039; -  [[Paranoia]], [[Human Occupied Landfill|HōL]], or any &amp;quot;serious&amp;quot; game, like the [[Warhammer 40,000 Roleplay]] series, [[White Wolf]] games, [[D&amp;amp;D]], where the humor can take on a tone of parody of the normal sort of games those systems/settings expect. A good Comedian can make just about any game into a laugh riot. Perhaps even [[FATAL]] {{BLAM}} {{BLAM|EXTRA HERESY!}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Favored Games:&amp;#039;&amp;#039;&amp;#039; -  [[Paranoia]], [[Human Occupied Landfill|HōL]], or any &amp;quot;serious&amp;quot; game, like the [[Warhammer 40,000 Roleplay]] series, [[White Wolf]] games, [[D&amp;amp;D]], where the humor can take on a tone of parody of the normal sort of games those systems/settings expect. A good Comedian can make just about any game into a laugh riot. Perhaps even [[FATAL]] {{BLAM}} {{BLAM|EXTRA HERESY!}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Killer GM&#039;&#039;&#039; [[File:Iamthegamemaster.jpg|300px|right]] - This GM very much believes that their job is adversarial. They&#039;re here to fuck you up through any means necessary, either through crunch or fluff. Expect save-or-die traps, Level 20 town guards, monsters out of nowhere, and Tomb of Horrors style dungeons. Very little or even non-existent storyline, just challenge after challenge, essentially creating a P&amp;amp;P Dark Souls. Killer GM are also unique in that they are often a secondary role, difficult is after all easiest part of a story to change so any of the above roles can also run a killer GM game. (Reportedly [[Gary Gygax]] himself was one of these, which might explain the nature of [[Old School Roleplaying]]. many those how were their at dawn of Roleplaying games tend to be the killer as the game was a evolution of war games where PC lives were thought as cheap even to those players, with the point of games was beating the meatgrinder and most long term campaign long character development was enjoying the fact you were able to keep your ant alive long enough that they get god-like powers as a reward.) (as roleplay became more important, the Killer GM is either an old-schooler or old-schooler fan, or a dick). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Killer GM&#039;&#039;&#039; [[File:Iamthegamemaster.jpg|300px|right]] - This GM very much believes that their job is adversarial. They&#039;re here to fuck you up through any means necessary, either through crunch or fluff. Expect save-or-die traps, Level 20 town guards, monsters out of nowhere, and Tomb of Horrors style dungeons. Very little or even non-existent storyline, just challenge after challenge, essentially creating a P&amp;amp;P Dark Souls. Killer GM are also unique in that they are often a secondary role, difficult is after all easiest part of a story to change so any of the above roles can also run a killer GM game. (Reportedly [[Gary Gygax]] himself was one of these, which might explain the nature of [[Old School Roleplaying]]. many those how were their at dawn of Roleplaying games tend to be the killer as the game was a evolution of war games where PC lives were thought as cheap even to those players, with the point of games was beating the meatgrinder and most long term campaign long character development was enjoying the fact you were able to keep your ant alive long enough that they get god-like powers as a reward.) (as roleplay became more important, the Killer GM is either an old-schooler or old-schooler fan, or a dick). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also if you want to run these kinds of games: for the love of god have a plan B for if your players even as optimized as they are just roll a one and die. Restarting at level 1 not only sucks for them it suck for the st of the party as they now lack a major amount of firepower.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Pros&amp;#039;&amp;#039;&amp;#039; - You want a mechanical challenge? This is the GM for you. The perfect opponent for munchkins and murderhobos, the good kind of Killer GM excels at creating harsh, cruel, punishing, though not impossible, scenarios. If all the players just want to kill stuff and feel smart for avoiding traps and generally enacting badass death-defying stunts, the Killer GM can provide.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Pros&amp;#039;&amp;#039;&amp;#039; - You want a mechanical challenge? This is the GM for you. The perfect opponent for munchkins and murderhobos, the good kind of Killer GM excels at creating harsh, cruel, punishing, though not impossible, scenarios. If all the players just want to kill stuff and feel smart for avoiding traps and generally enacting badass death-defying stunts, the Killer GM can provide.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Cons&amp;#039;&amp;#039;&amp;#039; - Just as with the Comedian here above, players and GM must be on the same wavelength and accept that things can go utterly, awfully, hilariously [[just as planned|right]] or [[not as planned|wrong]] with little forewarning, sometimes on a single die roll. And the GM must be impartial, or even a little in the party favor if they make an honest mistake in the knife edge balance a killer game requires. A bad Killer GM is just a [[That Guy|massive twat]] with a huge hate-boner for you, your character, and everything you stand for. Hopefully not going as far to just kill you with no saves or warning, but the sort of GM to throw Lvl 20 monsters at a Lvl 1 party and then wonder why you didn&amp;#039;t min-max enough to beat them. Like a Railroad GM, except the only destination is your frustrating, inexplicable death. Railroaders are also infamous for metamorphosing into Killer GM&amp;#039;s in order to punish players who stray from there{{BLAM}}{{BLAM}}{{BLAM}} their story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Cons&amp;#039;&amp;#039;&amp;#039; - Just as with the Comedian here above, players and GM must be on the same wavelength and accept that things can go utterly, awfully, hilariously [[just as planned|right]] or [[not as planned|wrong]] with little forewarning, sometimes on a single die roll. And the GM must be impartial, or even a little in the party favor if they make an honest mistake in the knife edge balance a killer game requires. A bad Killer GM is just a [[That Guy|massive twat]] with a huge hate-boner for you, your character, and everything you stand for. Hopefully not going as far to just kill you with no saves or warning, but the sort of GM to throw Lvl 20 monsters at a Lvl 1 party and then wonder why you didn&amp;#039;t min-max enough to beat them. Like a Railroad GM, except the only destination is your frustrating, inexplicable death. Railroaders are also infamous for metamorphosing into Killer GM&amp;#039;s in order to punish players who stray from there{{BLAM}}{{BLAM}}{{BLAM}} their story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2601:1C0:5001:5320:B5F3:D8BD:A6BC:B9A4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224546&amp;oldid=prev</id>
		<title>1d4chan&gt;Slipmcripfist: direct link</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224546&amp;oldid=prev"/>
		<updated>2023-05-12T03:10:46Z</updated>

		<summary type="html">&lt;p&gt;direct link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:10, 12 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a subset of &amp;quot;difficult&amp;quot; players; there can be unseen difficulties when new players join your group, or return after an extended period of time and expect to play the same character. Furthermore you can often find players &amp;#039;&amp;#039;(usually [[Powergamers]])&amp;#039;&amp;#039; who contrive of flimsy excuses to kill/retire their character in order to roll up a new build that they like, essentially introducing a &amp;quot;new&amp;quot; character to the game which is already ongoing. There is nothing inherently wrong with any of this, but it can introduce a few problems to the table:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a subset of &amp;quot;difficult&amp;quot; players; there can be unseen difficulties when new players join your group, or return after an extended period of time and expect to play the same character. Furthermore you can often find players &amp;#039;&amp;#039;(usually [[Powergamers]])&amp;#039;&amp;#039; who contrive of flimsy excuses to kill/retire their character in order to roll up a new build that they like, essentially introducing a &amp;quot;new&amp;quot; character to the game which is already ongoing. There is nothing inherently wrong with any of this, but it can introduce a few problems to the table:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem is the plot rationale for the introduction, particularly at high levels. If the players have been playing for a long time and have established themselves as influential figures, then why is the new guy just as good as &#039;&#039;([[Powergamer|or better than]])&#039;&#039; they are? without having done any of the legwork they they have? and why hasn&#039;t he shown his face before now? This is most often covered in Dungeon Master Guides and rulebooks, it generally needs some degree of creativity to make sense of the new introduction and some give-and-take on behalf of the whole group to accommodate the new arrival. The new player/character will be left out of a lot of the group history and the in-jokes, and presumably won&#039;t have any of the unique artefacts or unique campaign options that can only be achieved through actual time spent at the table &#039;&#039;(quite a lot of [[Prestige &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class&lt;/del&gt;]] prerequisites come to mind)&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem is the plot rationale for the introduction, particularly at high levels. If the players have been playing for a long time and have established themselves as influential figures, then why is the new guy just as good as &#039;&#039;([[Powergamer|or better than]])&#039;&#039; they are? without having done any of the legwork they they have? and why hasn&#039;t he shown his face before now? This is most often covered in Dungeon Master Guides and rulebooks, it generally needs some degree of creativity to make sense of the new introduction and some give-and-take on behalf of the whole group to accommodate the new arrival. The new player/character will be left out of a lot of the group history and the in-jokes, and presumably won&#039;t have any of the unique artefacts or unique campaign options that can only be achieved through actual time spent at the table &#039;&#039;(quite a lot of [[Prestige &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Class&lt;/ins&gt;]] prerequisites come to mind)&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second issue is the sudden jump of experience their &amp;quot;new&amp;quot; character receive, as any player presented with a rulebook and a specified sum of experience and cash will cherry pick their favourite options and powergame with the system, even if it wasn&amp;#039;t their intention in the first place. This is less apparent with groups that haven&amp;#039;t been playing long, or with particularly small groups who really need all the help they can get. But in large groups or groups with a lot of history; the introduction of a freshly minted Space Marine or a level 18 [[CoDzilla]] that never existed before can really upset the group dynamics. At the start of a campaign, players will write their back stories, then branch their characters as the story progresses, picking up feats, talents or skills based on the circumstances of the plot, such as the ability to swim, drive, speak new languages or have fighters being able to cast low level cantrips, or wizards multi-classing as rogues out of necessity when the group changes or the plot moves forward. Contrast with freshly joined players who will usually build the character first then write the story for that build, utterly neglecting the sacrifices other players needed to make to get to the same point.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second issue is the sudden jump of experience their &amp;quot;new&amp;quot; character receive, as any player presented with a rulebook and a specified sum of experience and cash will cherry pick their favourite options and powergame with the system, even if it wasn&amp;#039;t their intention in the first place. This is less apparent with groups that haven&amp;#039;t been playing long, or with particularly small groups who really need all the help they can get. But in large groups or groups with a lot of history; the introduction of a freshly minted Space Marine or a level 18 [[CoDzilla]] that never existed before can really upset the group dynamics. At the start of a campaign, players will write their back stories, then branch their characters as the story progresses, picking up feats, talents or skills based on the circumstances of the plot, such as the ability to swim, drive, speak new languages or have fighters being able to cast low level cantrips, or wizards multi-classing as rogues out of necessity when the group changes or the plot moves forward. Contrast with freshly joined players who will usually build the character first then write the story for that build, utterly neglecting the sacrifices other players needed to make to get to the same point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Slipmcripfist</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224545&amp;oldid=prev</id>
		<title>87.221.198.77: /* A Rebuttal From That Guy */ Joke was redundant</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224545&amp;oldid=prev"/>
		<updated>2022-10-21T13:57:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;A Rebuttal From That Guy: &lt;/span&gt; Joke was redundant&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:57, 21 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shut up. Just shut the hell up. You know what? You&amp;#039;re dead. You died. Orcus reached through a tear in the abyss and pulped you like an orange. Now get ready to roll a new character, we&amp;#039;re playing my &amp;#039;&amp;#039;[[Magical realm|erotically charged]] [[My Little Pony]] [[Ponyfinder|homebrew sys]]-&amp;#039;&amp;#039; {{BLAM}} &amp;#039;&amp;#039;&amp;#039;Oh, don&amp;#039;t mind me, I just crawled out of the 40K Section.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shut up. Just shut the hell up. You know what? You&amp;#039;re dead. You died. Orcus reached through a tear in the abyss and pulped you like an orange. Now get ready to roll a new character, we&amp;#039;re playing my &amp;#039;&amp;#039;[[Magical realm|erotically charged]] [[My Little Pony]] [[Ponyfinder|homebrew sys]]-&amp;#039;&amp;#039; {{BLAM}} &amp;#039;&amp;#039;&amp;#039;Oh, don&amp;#039;t mind me, I just crawled out of the 40K Section.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Praise the Emprah.&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &#039;&#039; {{BLAM}}  {{BLAM}} &#039;&#039;&#039;It twitched. Praise the Emprah.&lt;/del&gt;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Praise the Emprah.&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types of GM==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types of GM==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>87.221.198.77</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224544&amp;oldid=prev</id>
		<title>1d4chan&gt;MrPhantom: /* Types of GM */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224544&amp;oldid=prev"/>
		<updated>2022-04-21T18:47:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Types of GM&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:47, 21 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot;&gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Railroader&amp;#039;&amp;#039;&amp;#039; - Often appears to have the most desirable skillset as a GM; knows his fluff, the ruleset and gets on well with the group but do not be deceived, he is one of the worst types of style. Recognisable for his lack of dice rolling, also for constantly talking to his players and knowing what happens next without referring to books/notes. Often giving them loads of information to work with and dropping hints about what they could be doing next. If he&amp;#039;s good, he will often defer to the players and create a scenario on the fly depending upon what their options are.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Railroader&amp;#039;&amp;#039;&amp;#039; - Often appears to have the most desirable skillset as a GM; knows his fluff, the ruleset and gets on well with the group but do not be deceived, he is one of the worst types of style. Recognisable for his lack of dice rolling, also for constantly talking to his players and knowing what happens next without referring to books/notes. Often giving them loads of information to work with and dropping hints about what they could be doing next. If he&amp;#039;s good, he will often defer to the players and create a scenario on the fly depending upon what their options are.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Pros&amp;#039;&amp;#039;&amp;#039; - One of the smoothest operating GMs, since his plan is constantly in his mind he will quickly have a resolution to most scenarios. Also can be as creative as the aspiring author above, and when telling a good story and is in his interactive element, the players may not ever realise that they have been railroaded at all - which is the sign of a &amp;#039;&amp;#039;&amp;#039;REALLY&amp;#039;&amp;#039;&amp;#039; good GM.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Pros&amp;#039;&amp;#039;&amp;#039; - One of the smoothest operating GMs, since his plan is constantly in his mind he will quickly have a resolution to most scenarios. Also can be as creative as the aspiring author above, and when telling a good story and is in his interactive element, the players may not ever realise that they have been railroaded at all - which is the sign of a &amp;#039;&amp;#039;&amp;#039;REALLY&amp;#039;&amp;#039;&amp;#039; good GM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Cons&#039;&#039;&#039; - The players will feel railroaded by his constant hint dropping, and will be punished (sometimes severely) with whatever consequence he has in his twisted mind for not taking those hints. Since there is little to no dice rolling there is often no comeback for the players. This GM will insist &#039;&#039;(and often genuinely believe)&#039;&#039; he is being fair and is NOT railroading you since you &#039;&#039;always had the &quot;option&quot; of following his advice&#039;&#039;. Also, since it&#039;s all mostly in his mind, if he gets an opinion or a vendetta in there against you, you&#039;re pretty much screwed over at this point and are just pawns in his little game that he&#039;s playing with himself. Additionally if he can&#039;t think fast on his feet, going off the rails may flummox him even if he tries to play along to the party&#039;s wishes. Still, if he calls a break to figure out where the hell things are going, at least he&#039;s trying, so cut him some slack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Cons&#039;&#039;&#039; - The players will feel railroaded by his constant hint dropping, and will be punished (sometimes severely) with whatever consequence he has in his twisted mind for not taking those hints. Since there is little to no dice rolling there is often no comeback for the players. This GM will insist &#039;&#039;(and often genuinely believe)&#039;&#039; he is being fair and is NOT railroading you since you &#039;&#039;always had the &quot;option&quot; of following his advice&#039;&#039;. Also, since it&#039;s all mostly in his mind, if he gets an opinion or a vendetta in there against you, you&#039;re pretty much screwed over at this point and are just pawns in his little game that he&#039;s playing with himself. Additionally if he can&#039;t think fast on his feet, going off the rails may flummox him even if he tries to play along to the party&#039;s wishes. Still, if he calls a break to figure out where the hell things are going, at least he&#039;s trying, so cut him some slack&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Also a combination with the Fanboy can occur where the Railroader puts the players on the side of a major conflict in the setting without actually allowing players to influence it meaningfully&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Most likely campaign ending&amp;#039;&amp;#039;&amp;#039; -  [[Rocks fall, everyone dies]] because you went down a corridor the GM &amp;#039;&amp;#039;told&amp;#039;&amp;#039; you not to go down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Most likely campaign ending&amp;#039;&amp;#039;&amp;#039; -  [[Rocks fall, everyone dies]] because you went down a corridor the GM &amp;#039;&amp;#039;told&amp;#039;&amp;#039; you not to go down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Favored Games:&amp;#039;&amp;#039;&amp;#039; -  [[Paranoia]], [[D&amp;amp;D]], [[Pathfinder]], [[Only War]], though they can pop up with just about any system.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Favored Games:&amp;#039;&amp;#039;&amp;#039; -  [[Paranoia]], [[D&amp;amp;D]], [[Pathfinder]], [[Only War]], though they can pop up with just about any system.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;MrPhantom</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224543&amp;oldid=prev</id>
		<title>94.21.45.131: /* Other Terms */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224543&amp;oldid=prev"/>
		<updated>2021-10-27T15:12:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Terms&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:12, 27 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* maze controller ([[Mazes and Monsters]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* maze controller ([[Mazes and Monsters]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Quest Master &amp;quot;QM&amp;quot; (online play-by-posts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Quest Master &amp;quot;QM&amp;quot; (online play-by-posts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Kalandmester &quot;KM&quot; - literally Adventure Master ([[M.A.G.U.S.]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Don&#039;t!&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Kalandmester &quot;KM&quot; - literally Adventure Master ([[M.A.G.U.S.]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==How do I shot GM?==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==How do I shot GM?==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>94.21.45.131</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224542&amp;oldid=prev</id>
		<title>1d4chan&gt;Zimriel: /* Other Terms */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224542&amp;oldid=prev"/>
		<updated>2021-08-22T04:27:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Terms&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:27, 22 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Dungeon Master, &amp;quot;DM&amp;quot; (later editions [[Dungeons &amp;amp; Dragons]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Dungeon Master, &amp;quot;DM&amp;quot; (later editions [[Dungeons &amp;amp; Dragons]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Judge ([[Judges Guild]])&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Keeper ([[Call of Cthulhu]], [[Trail of Cthulhu]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Keeper ([[Call of Cthulhu]], [[Trail of Cthulhu]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Storyteller, &amp;quot;ST&amp;quot; (All [[World of Darkness]] games, most [[White Wolf]] games)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Storyteller, &amp;quot;ST&amp;quot; (All [[World of Darkness]] games, most [[White Wolf]] games)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Zimriel</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224541&amp;oldid=prev</id>
		<title>1d4chan&gt;Stephenlucas600: /* Types of GM */ origin of Killer GM mindset, from wargame to Old School Roleplaying</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224541&amp;oldid=prev"/>
		<updated>2021-08-21T21:50:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Types of GM: &lt;/span&gt; origin of Killer GM mindset, from wargame to Old School Roleplaying&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:50, 21 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l165&quot;&gt;Line 165:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 165:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Favored Games:&amp;#039;&amp;#039;&amp;#039; -  [[Paranoia]], [[Human Occupied Landfill|HōL]], or any &amp;quot;serious&amp;quot; game, like the [[Warhammer 40,000 Roleplay]] series, [[White Wolf]] games, [[D&amp;amp;D]], where the humor can take on a tone of parody of the normal sort of games those systems/settings expect. A good Comedian can make just about any game into a laugh riot. Perhaps even [[FATAL]] {{BLAM}} {{BLAM|EXTRA HERESY!}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Favored Games:&amp;#039;&amp;#039;&amp;#039; -  [[Paranoia]], [[Human Occupied Landfill|HōL]], or any &amp;quot;serious&amp;quot; game, like the [[Warhammer 40,000 Roleplay]] series, [[White Wolf]] games, [[D&amp;amp;D]], where the humor can take on a tone of parody of the normal sort of games those systems/settings expect. A good Comedian can make just about any game into a laugh riot. Perhaps even [[FATAL]] {{BLAM}} {{BLAM|EXTRA HERESY!}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Killer GM&#039;&#039;&#039; [[File:Iamthegamemaster.jpg|300px|right]] - This GM very much believes that their job is adversarial. They&#039;re here to fuck you up through any means necessary, either through crunch or fluff. Expect save-or-die traps, Level 20 town guards, monsters out of nowhere, and Tomb of Horrors style dungeons. Very little or even non-existent storyline, just challenge after challenge, essentially creating a P&amp;amp;P Dark Souls. Killer GM are also unique in that they are often a secondary role, difficult is after all easiest part of a story to change so any of the above roles can also run a killer GM game. (Reportedly Gary Gygax himself was one of these, which might explain the nature of [[Old School Roleplaying]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Killer GM&#039;&#039;&#039; [[File:Iamthegamemaster.jpg|300px|right]] - This GM very much believes that their job is adversarial. They&#039;re here to fuck you up through any means necessary, either through crunch or fluff. Expect save-or-die traps, Level 20 town guards, monsters out of nowhere, and Tomb of Horrors style dungeons. Very little or even non-existent storyline, just challenge after challenge, essentially creating a P&amp;amp;P Dark Souls. Killer GM are also unique in that they are often a secondary role, difficult is after all easiest part of a story to change so any of the above roles can also run a killer GM game. (Reportedly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Gary Gygax&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;himself was one of these, which might explain the nature of [[Old School Roleplaying]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. many those how were their at dawn of Roleplaying games tend to be the killer as the game was a evolution of war games where PC lives were thought as cheap even to those players, with the point of games was beating the meatgrinder and most long term campaign long character development was enjoying the fact you were able to keep your ant alive long enough that they get god-like powers as a reward&lt;/ins&gt;.) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(as roleplay became more important, the Killer GM is either an old-schooler or old-schooler fan, or a dick).  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Pros&amp;#039;&amp;#039;&amp;#039; - You want a mechanical challenge? This is the GM for you. The perfect opponent for munchkins and murderhobos, the good kind of Killer GM excels at creating harsh, cruel, punishing, though not impossible, scenarios. If all the players just want to kill stuff and feel smart for avoiding traps and generally enacting badass death-defying stunts, the Killer GM can provide.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Pros&amp;#039;&amp;#039;&amp;#039; - You want a mechanical challenge? This is the GM for you. The perfect opponent for munchkins and murderhobos, the good kind of Killer GM excels at creating harsh, cruel, punishing, though not impossible, scenarios. If all the players just want to kill stuff and feel smart for avoiding traps and generally enacting badass death-defying stunts, the Killer GM can provide.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Cons&amp;#039;&amp;#039;&amp;#039; - Just as with the Comedian here above, players and GM must be on the same wavelength and accept that things can go utterly, awfully, hilariously [[just as planned|right]] or [[not as planned|wrong]] with little forewarning, sometimes on a single die roll. And the GM must be impartial, or even a little in the party favor if they make an honest mistake in the knife edge balance a killer game requires. A bad Killer GM is just a [[That Guy|massive twat]] with a huge hate-boner for you, your character, and everything you stand for. Hopefully not going as far to just kill you with no saves or warning, but the sort of GM to throw Lvl 20 monsters at a Lvl 1 party and then wonder why you didn&amp;#039;t min-max enough to beat them. Like a Railroad GM, except the only destination is your frustrating, inexplicable death. Railroaders are also infamous for metamorphosing into Killer GM&amp;#039;s in order to punish players who stray from there{{BLAM}}{{BLAM}}{{BLAM}} their story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Cons&amp;#039;&amp;#039;&amp;#039; - Just as with the Comedian here above, players and GM must be on the same wavelength and accept that things can go utterly, awfully, hilariously [[just as planned|right]] or [[not as planned|wrong]] with little forewarning, sometimes on a single die roll. And the GM must be impartial, or even a little in the party favor if they make an honest mistake in the knife edge balance a killer game requires. A bad Killer GM is just a [[That Guy|massive twat]] with a huge hate-boner for you, your character, and everything you stand for. Hopefully not going as far to just kill you with no saves or warning, but the sort of GM to throw Lvl 20 monsters at a Lvl 1 party and then wonder why you didn&amp;#039;t min-max enough to beat them. Like a Railroad GM, except the only destination is your frustrating, inexplicable death. Railroaders are also infamous for metamorphosing into Killer GM&amp;#039;s in order to punish players who stray from there{{BLAM}}{{BLAM}}{{BLAM}} their story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Stephenlucas600</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224540&amp;oldid=prev</id>
		<title>99.250.10.218: /* Other Terms */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gamemaster&amp;diff=224540&amp;oldid=prev"/>
		<updated>2021-07-27T17:40:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Terms&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:40, 27 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Hollyhock God ([[Nobilis]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Hollyhock God ([[Nobilis]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Sargon ([[Hero Quest]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Sargon ([[Hero Quest]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marshall &lt;/del&gt;([[Deadlands]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marshal &lt;/ins&gt;([[Deadlands]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Big Mack Daddy ([[Stuperpowers]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Big Mack Daddy ([[Stuperpowers]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Cardmaster ([[Sine Requie]])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Cardmaster ([[Sine Requie]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>99.250.10.218</name></author>
	</entry>
</feed>