<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Glass_Walkers</id>
	<title>Glass Walkers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Glass_Walkers"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;action=history"/>
	<updated>2026-05-13T08:05:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231676&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 14 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231676&amp;oldid=prev"/>
		<updated>2023-06-21T14:12:30Z</updated>

		<summary type="html">&lt;p&gt;14 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:12, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231661&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231661&amp;oldid=prev"/>
		<updated>2023-06-19T01:53:51Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:53, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231660&amp;oldid=prev</id>
		<title>1d4chan&gt;Mezmerro at 10:55, 4 June 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231660&amp;oldid=prev"/>
		<updated>2022-06-04T10:55:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 4 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently several major camps in the Glass Walkers:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently several major camps in the Glass Walkers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wise Guys&#039;&#039;&#039; - Werewolf mafia. Traces its lineage to Italy, so a lot of their Kin and members are Italian; when the Mafia rose to power they got carried in and found out there&#039;s a lot of money and power in organized crime that could be used in the name of Gaia. Their founder worked directly with Al Capone and was one of the most brilliant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theurges &lt;/del&gt;of his time, resulting in the Wise Guys developing lots of new rites and Gifts under his leadership. Probably the most &quot;brutal&quot; and &quot;aggressive&quot; (in quotes because they still look like hippies next to the [[Get of Fenris]] and [[Red Talons (Werewolf)|Red Talons]]) of the Glass Walker camps, it dominated the tribe from the Roaring Twenties to the 1950s, and are currently considered &quot;old-fashioned traditionalists&quot; despite the camp being less than 100 years old (for comparison, &quot;young and energetic&quot; house Wyrmfoe from the Silver Fangs is 500 years old).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wise Guys&#039;&#039;&#039; - Werewolf mafia. Traces its lineage to Italy, so a lot of their Kin and members are Italian; when the Mafia rose to power they got carried in and found out there&#039;s a lot of money and power in organized crime that could be used in the name of Gaia. Their founder worked directly with Al Capone and was one of the most brilliant &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Theurges &lt;/ins&gt;of his time, resulting in the Wise Guys developing lots of new rites and Gifts under his leadership&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In modern days whan Mafia is on the decline they try to branch out and infiltrate Mexican Cartels, Irish Mob and other ethnic organized crime (although never Russian Bratva, as it&#039;s considered Silver Fangs turf)&lt;/ins&gt;. Probably the most &quot;brutal&quot; and &quot;aggressive&quot; (in quotes because they still look like hippies next to the [[Get of Fenris]] and [[Red Talons (Werewolf)|Red Talons]]) of the Glass Walker camps, it dominated the tribe from the Roaring Twenties to the 1950s, and are currently considered &quot;old-fashioned traditionalists&quot; despite the camp being less than 100 years old (for comparison, &quot;young and energetic&quot; house Wyrmfoe from the Silver Fangs is 500 years old).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Corporate Wolves&amp;#039;&amp;#039;&amp;#039; - The camp that replaced the Wise Guys when the Mafia went out of power, and most Glass Walkers switched to legal business. Think &amp;#039;&amp;#039;Wolf of Wall Street&amp;#039;&amp;#039;, except very literal and somewhat less dickish. Continues to be the richest and most well-connected Garou around and are the go-to werewolves to hurt Wyrm corporations where it stings the most - in the stock market. Usually seen fighting Pentex and its subsidiaries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Corporate Wolves&amp;#039;&amp;#039;&amp;#039; - The camp that replaced the Wise Guys when the Mafia went out of power, and most Glass Walkers switched to legal business. Think &amp;#039;&amp;#039;Wolf of Wall Street&amp;#039;&amp;#039;, except very literal and somewhat less dickish. Continues to be the richest and most well-connected Garou around and are the go-to werewolves to hurt Wyrm corporations where it stings the most - in the stock market. Usually seen fighting Pentex and its subsidiaries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Random Interrupts&amp;#039;&amp;#039;&amp;#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since the late 1990s to the early 2000s. Expect every hacker cliché in the arsenal and make it double. Capable of doing batshit insane stunts like Matrix-style battles against Wyrm-produced computer viruses in online space, or travelling through an ethernet cable before popping out in Crinos form on the other end to rip a Pentex hacker&amp;#039;s ass open. As with the Corporate Wolves, they&amp;#039;re usually seen hitting Pentex (albeit in the IT dept., rather than the stock market.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Random Interrupts&amp;#039;&amp;#039;&amp;#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since the late 1990s to the early 2000s. Expect every hacker cliché in the arsenal and make it double. Capable of doing batshit insane stunts like Matrix-style battles against Wyrm-produced computer viruses in online space, or travelling through an ethernet cable before popping out in Crinos form on the other end to rip a Pentex hacker&amp;#039;s ass open. As with the Corporate Wolves, they&amp;#039;re usually seen hitting Pentex (albeit in the IT dept., rather than the stock market.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mezmerro</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231675&amp;oldid=prev</id>
		<title>1d4chan&gt;Mezmerro at 08:27, 25 April 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231675&amp;oldid=prev"/>
		<updated>2022-04-25T08:27:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:27, 25 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Glass Walkers&amp;#039;&amp;#039;&amp;#039; are one of the 13(-ish) remaining Garou tribes in [[Werewolf: The Apocalypse]]. They are the archetypical city-werewolves to the point other Garou accuse them of being &amp;quot;more human than wolf&amp;quot; or outright Weaver-tainted. While most Garou are disgusted by the &amp;quot;scabs&amp;quot; they call human cities, Glass Walkers thrive in them, embracing human culture and technology, incorporating it into their rites and gifts, and using it to their own benefit and the benefit of Gaia (as they see it of course). They&amp;#039;re the richest of the tribes and often take the job of financing nation-wide projects, so even their harshest critics in the Garou Nation can&amp;#039;t exactly deny they&amp;#039;d be fucked without Glass Walkers and their resources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Glass Walkers&amp;#039;&amp;#039;&amp;#039; are one of the 13(-ish) remaining Garou tribes in [[Werewolf: The Apocalypse]]. They are the archetypical city-werewolves to the point other Garou accuse them of being &amp;quot;more human than wolf&amp;quot; or outright Weaver-tainted. While most Garou are disgusted by the &amp;quot;scabs&amp;quot; they call human cities, Glass Walkers thrive in them, embracing human culture and technology, incorporating it into their rites and gifts, and using it to their own benefit and the benefit of Gaia (as they see it of course). They&amp;#039;re the richest of the tribes and often take the job of financing nation-wide projects, so even their harshest critics in the Garou Nation can&amp;#039;t exactly deny they&amp;#039;d be fucked without Glass Walkers and their resources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tribe&#039;s totem spirit - &#039;&#039;&#039;Cockroach&#039;&#039;&#039; - values adaptation and survival above all. In human-dominated world this means learning to live alongside humans and use their ways to your benefit. Cockroach is relatively friendly with Machine and Science aspects of Weaver but absolutely hates her Patriarch aspect and sees it as the biggest threat to the world. He teaches his children to nurture &quot;positive&quot; aspects of Weaver while fighting her more destructive and insane sides. Other tribes tend to miss nuances in this relationship and just think Cockroach is so corrupted by Weaver he barely counts as Gaian spirit anymore, and as such get no respect from other tribes, and some even see him as evil corruptive force. Glass Walkers themselves use the fact they worship it a source of (much needed) humility: &quot;Yes, we&#039;re the richest, most adaptive and one of the biggest tribes, but don&#039;t forget that we kneel to a tiny insect that crawls in the trash&quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&amp;#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&amp;#039;T go to Glass Walkers. They&amp;#039;re hilariously useless outside cities (to the point where they can&amp;#039;t recharge Gnosis outside of them) and halfway to useless in Garou politics, too involved in human affairs to pay attention to the games the [[Silver Fangs]] and [[Shadow Lords]] play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&amp;#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&amp;#039;T go to Glass Walkers. They&amp;#039;re hilariously useless outside cities (to the point where they can&amp;#039;t recharge Gnosis outside of them) and halfway to useless in Garou politics, too involved in human affairs to pay attention to the games the [[Silver Fangs]] and [[Shadow Lords]] play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy out of the Nation&#039;s members, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to the [[Children of Gaia]], and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Unlike Children of Gaia, however, Glass Walker Metises are valued on merit, not loved unconditionally. [[Noblebright|To the Walkers, a malformed or mutated Garou is still a Garou; though they might be limited next to a healthy Homid or Lupus, they&#039;re still given a chance to stand or fall on their own]] (though they still dump their insane/too crippled to be useful Metis on the CoG.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy out of the Nation&#039;s members, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to the [[Children of Gaia]], and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Unlike Children of Gaia, however, Glass Walker Metises are valued on merit, not loved unconditionally. [[Noblebright|To the Walkers, a malformed or mutated Garou is still a Garou; though they might be limited next to a healthy Homid or Lupus, they&#039;re still given a chance to stand or fall on their own]] (though they still dump their insane/too crippled to be useful Metis on the CoG.) On the plus side, GW Metises can be proud in knowing they&#039;re valued for their achievements, not out of pity. Most Walkers don&#039;t care about blood much and eagerly accept those born of other tribes if they agree with Walkers&#039; philosophy, and a sizeable minority of Glass Walkers are exiles from the tribes that see cities and technology as inherently evil and ostracize those who embrace them. As a result, Glass Walker blood is VERY mixed and [[Silver Fangs|&quot;pure&quot; blood lineages]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are almost nonexistent&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the plus side, GW Metises can be proud in knowing they&#039;re valued for their achievements, not out of pity. Most Walkers don&#039;t care about blood much and eagerly accept those born of other tribes if they agree with Walkers&#039; philosophy, and a sizeable minority of Glass Walkers are exiles from the tribes that see cities and technology as inherently evil and ostracize those who embrace them. As a result, Glass Walker blood is VERY mixed and [[Silver Fangs|&quot;pure&quot; blood lineages]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tend to be rare&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meritocracy and focusing on the future have it&amp;#039;s downsides, though. Glass Walkers internal politics are quite cutthroat - not to the level of the [[Shadow Lords|backstabbing beta bastards]], but often too uncomfortably competitive by the liking of other tribes. Those deemed &amp;quot;stuck in the past&amp;quot; and incapable to keep up with [[Tzeentch|rapidly progressing technology and human society]] are looked down upon and mockingly called &amp;quot;Iron Riders&amp;quot; (a reference to a now-obsolete camp of the Walkers from the Industrial Revolution). Older Garou, venerated in most tribes, are not given &amp;quot;proper respect&amp;quot; unless they can prove their worth and keep up with the young blood. Wisdom of the old age holds little value in they eyes of Glass Walkers, and countless gifts, rites, fetishes and the like are lost every few generations, forgotten in pursuit of newer and shinier toys (consumer culture, anyone?).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meritocracy and focusing on the future have it&amp;#039;s downsides, though. Glass Walkers internal politics are quite cutthroat - not to the level of the [[Shadow Lords|backstabbing beta bastards]], but often too uncomfortably competitive by the liking of other tribes. Those deemed &amp;quot;stuck in the past&amp;quot; and incapable to keep up with [[Tzeentch|rapidly progressing technology and human society]] are looked down upon and mockingly called &amp;quot;Iron Riders&amp;quot; (a reference to a now-obsolete camp of the Walkers from the Industrial Revolution). Older Garou, venerated in most tribes, are not given &amp;quot;proper respect&amp;quot; unless they can prove their worth and keep up with the young blood. Wisdom of the old age holds little value in they eyes of Glass Walkers, and countless gifts, rites, fetishes and the like are lost every few generations, forgotten in pursuit of newer and shinier toys (consumer culture, anyone?).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mezmerro</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231674&amp;oldid=prev</id>
		<title>1d4chan&gt;Ow, My Sanity. at 19:00, 21 April 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231674&amp;oldid=prev"/>
		<updated>2022-04-21T19:00:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:00, 21 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Glass Walkers are one of the 13(-ish) remaining Garou tribes in [[Werewolf: The Apocalypse]]. They are the archetypical city-werewolves to the point other Garou accuse them of being &quot;more human than wolf&quot; or outright Weaver-tainted. While most Garou are disgusted by the &quot;scabs&quot; they call human cities, Glass Walkers thrive in them, embracing human culture and technology, incorporating it into their rites and gifts, and using it to their own benefit and the benefit of Gaia (as they see it of course). They&#039;re the richest of the tribes and often take the job of financing nation-wide projects, so even their harshest critics in the Garou Nation can&#039;t exactly deny they&#039;d be fucked without Glass Walkers and their resources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Glass Walkers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;are one of the 13(-ish) remaining Garou tribes in [[Werewolf: The Apocalypse]]. They are the archetypical city-werewolves to the point other Garou accuse them of being &quot;more human than wolf&quot; or outright Weaver-tainted. While most Garou are disgusted by the &quot;scabs&quot; they call human cities, Glass Walkers thrive in them, embracing human culture and technology, incorporating it into their rites and gifts, and using it to their own benefit and the benefit of Gaia (as they see it of course). They&#039;re the richest of the tribes and often take the job of financing nation-wide projects, so even their harshest critics in the Garou Nation can&#039;t exactly deny they&#039;d be fucked without Glass Walkers and their resources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&amp;#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&amp;#039;T go to Glass Walkers. They&amp;#039;re hilariously useless outside cities (to the point where they can&amp;#039;t recharge Gnosis outside of them) and halfway to useless in Garou politics, too involved in human affairs to pay attention to the games the [[Silver Fangs]] and [[Shadow Lords]] play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&amp;#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&amp;#039;T go to Glass Walkers. They&amp;#039;re hilariously useless outside cities (to the point where they can&amp;#039;t recharge Gnosis outside of them) and halfway to useless in Garou politics, too involved in human affairs to pay attention to the games the [[Silver Fangs]] and [[Shadow Lords]] play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy out of the Nation&#039;s members, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to the [[Children of Gaia]], and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Unlike Children of Gaia, however, Glass Walker Metises are valued on merit, not loved unconditionally. To the Walkers, a malformed or mutated Garou is still a Garou; though they might be limited next to a healthy Homid or Lupus, they&#039;re still &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useful &lt;/del&gt;(they still dump their insane/too crippled to be useful Metis on the CoG&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as with the other tribes&lt;/del&gt;.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy out of the Nation&#039;s members, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to the [[Children of Gaia]], and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Unlike Children of Gaia, however, Glass Walker Metises are valued on merit, not loved unconditionally. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Noblebright|&lt;/ins&gt;To the Walkers, a malformed or mutated Garou is still a Garou; though they might be limited next to a healthy Homid or Lupus, they&#039;re still &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given a chance to stand or fall on their own]] &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though &lt;/ins&gt;they still dump their insane/too crippled to be useful Metis on the CoG.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the plus side, GW Metises can be proud in knowing they&amp;#039;re valued for their achievements, not out of pity. Most Walkers don&amp;#039;t care about blood much and eagerly accept those born of other tribes if they agree with Walkers&amp;#039; philosophy, and a sizeable minority of Glass Walkers are exiles from the tribes that see cities and technology as inherently evil and ostracize those who embrace them. As a result, Glass Walker blood is VERY mixed and [[Silver Fangs|&amp;quot;pure&amp;quot; blood lineages]] tend to be rare.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the plus side, GW Metises can be proud in knowing they&amp;#039;re valued for their achievements, not out of pity. Most Walkers don&amp;#039;t care about blood much and eagerly accept those born of other tribes if they agree with Walkers&amp;#039; philosophy, and a sizeable minority of Glass Walkers are exiles from the tribes that see cities and technology as inherently evil and ostracize those who embrace them. As a result, Glass Walker blood is VERY mixed and [[Silver Fangs|&amp;quot;pure&amp;quot; blood lineages]] tend to be rare.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meritocracy and focusing on the future have it&#039;s downsides, though. Glass Walkers internal politics are quite cutthroat - not to the level of the [[Shadow Lords|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spoopy &lt;/del&gt;backstabbing bastards]], but often too uncomfortably competitive by the liking of other tribes. Those deemed &quot;stuck in the past&quot; and incapable to keep up with rapidly progressing technology and human society are looked down upon and mockingly called &quot;Iron Riders&quot; (a reference to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an old and &lt;/del&gt;now-obsolete camp of the Walkers). Older Garou, venerated in most tribes, are not given &quot;proper respect&quot; unless they can prove their worth and keep up with the young blood. Wisdom of the old age holds little value in they eyes of Glass Walkers, and countless gifts, rites, fetishes and the like are lost every few generations, forgotten in pursuit of newer and shinier toys (consumer culture, anyone?).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meritocracy and focusing on the future have it&#039;s downsides, though. Glass Walkers internal politics are quite cutthroat - not to the level of the [[Shadow Lords|backstabbing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beta &lt;/ins&gt;bastards]], but often too uncomfortably competitive by the liking of other tribes. Those deemed &quot;stuck in the past&quot; and incapable to keep up with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Tzeentch|&lt;/ins&gt;rapidly progressing technology and human society&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;are looked down upon and mockingly called &quot;Iron Riders&quot; (a reference to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;now-obsolete camp of the Walkers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from the Industrial Revolution&lt;/ins&gt;). Older Garou, venerated in most tribes, are not given &quot;proper respect&quot; unless they can prove their worth and keep up with the young blood. Wisdom of the old age holds little value in they eyes of Glass Walkers, and countless gifts, rites, fetishes and the like are lost every few generations, forgotten in pursuit of newer and shinier toys (consumer culture, anyone?).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being human Glass Walker Kinfolk sucks though. They aren&#039;t [[Black Furies|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abused or&lt;/del&gt;]] [[Silver Fangs|relegated to second-class in the tribe]], despite what some of the more &quot;Modern Civilization is Evil!!!&quot; writers tried to retcon in, but the Walkers are so good at dealing with human stuff that their Kinfolk end up feeling kind of useless for all but making babies. Most tribes have them as their tribe&#039;s providers and invaluable buffer between humanity and Garou, but the Walkers are able to handle that almost on their own.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being human Glass Walker Kinfolk sucks though. They aren&#039;t [[Black Furies|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discriminated against]] [[Get of Fenris|for being &quot;weak&quot;&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;[[Silver Fangs|relegated to second-class in the tribe]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or [[Red Talons|essentially exiled if not killed]] &lt;/ins&gt;despite what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Phil Brucato|&lt;/ins&gt;some of the more &quot;Modern Civilization is Evil!!!&quot; writers tried to retcon in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, but the Walkers are so good at dealing with human stuff that their Kinfolk end up feeling kind of useless for all but making babies. Most tribes have them as their tribe&#039;s providers and invaluable buffer between humanity and Garou, but the Walkers are able to handle that almost on their own.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being Walker wolf-kinfolk is it&amp;#039;s own can of worms, as many Walker septs prefer to keep their wolf-kin in well protected zoos or parks - not exactly an ideal conditions for a wolf. Sometimes other Garou try to &amp;quot;liberate&amp;quot; them from these &amp;quot;chains of the Weaver&amp;quot;, but Glass Walkers aren&amp;#039;t messing with security of their treasured wolf-kin and [[Anal Circumference|often send trespassers back to their caerns in a series of small sandwich bags]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being Walker wolf-kinfolk is it&amp;#039;s own can of worms, as many Walker septs prefer to keep their wolf-kin in well protected zoos or parks - not exactly an ideal conditions for a wolf. Sometimes other Garou try to &amp;quot;liberate&amp;quot; them from these &amp;quot;chains of the Weaver&amp;quot;, but Glass Walkers aren&amp;#039;t messing with security of their treasured wolf-kin and [[Anal Circumference|often send trespassers back to their caerns in a series of small sandwich bags]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to the weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers (being heavily invested in human business) are particularly vulnerable on that field. Besides, the majority of vampires&amp;#039; obsession with keeping the Masquerade often makes them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers tend to deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &amp;quot;Lupines&amp;quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers have learned to compromise and ignore them until they start going too far.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to the weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers (being heavily invested in human business) are particularly vulnerable on that field. Besides, the majority of vampires&amp;#039; obsession with keeping the Masquerade often makes them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers tend to deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &amp;quot;Lupines&amp;quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers have learned to compromise and ignore them until they start going too far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For someone so often accused of being tainted by the Weaver, the tribe is extremely dynamic, changing with time and human civilization and even changing the tribe&#039;s name (something no other tribe has done, ever). They started as the &#039;&#039;&#039;Warders of Men&#039;&#039;&#039;, and were the tribe charged with overseeing human civilization in ancient Mesopotamia, Syria and Israel, and as city-based human civilization spread from there all over the world they followed. During antiquity they spread westwards and infiltrated Roman society, much to the chagrin of vampires (who infiltrated Roman politics and priesthood) and most other European Garou (who got their human Kinfolk royally fucked by Roman legions). During Medieval and Renaissance they continued to operate mostly from Italy and co-opted Italian scholars, philosophers and engineers, incorporating their teachings into tribe&#039;s philosophy, changing tribe&#039;s name to &#039;&#039;&#039;Tetrasomians&#039;&#039;&#039; (although most other Garou continued to call them Warders).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For someone so often accused of being tainted by the Weaver, the tribe is extremely dynamic, changing with time and human civilization and even changing the tribe&#039;s name (something no other tribe has done, ever). They started as the &#039;&#039;&#039;Warders of Men&#039;&#039;&#039;, and were the tribe charged with overseeing human civilization in ancient Mesopotamia, Syria and Israel, and as city-based human civilization spread from there all over the world they followed. During antiquity they spread westwards and infiltrated Roman society, much to the chagrin of vampires (who infiltrated Roman politics and priesthood) and most other European Garou (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[White Howlers|&lt;/ins&gt;who got their human Kinfolk royally fucked by Roman legions).&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;During &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Medieval &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;era &lt;/ins&gt;and Renaissance they continued to operate mostly from Italy and co-opted Italian scholars, philosophers and engineers, incorporating their teachings into tribe&#039;s philosophy, changing tribe&#039;s name to &#039;&#039;&#039;Tetrasomians&#039;&#039;&#039; (although most other Garou continued to call them Warders).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industrial revolution &lt;/del&gt;started, the tribe&#039;s political heart migrated to London (starting a long rivalry with the Fianna) and then across the ocean to Americas, where they moved behind the more aggressive tribes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;conquered Pure caerns from the locals &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;instead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;established &lt;/del&gt;railroads and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;built &lt;/del&gt;new caerns in big cities that other werewolves were avoiding, resulting in them being renamed the &#039;&#039;&#039;Iron Riders&#039;&#039;&#039;. At the break of the 20th century, one of their camps (called the Glass Walkers) discovered City Fathers and Mothers - powerful urban spirits - and overtook the whole tribe, to the point it changed their name. Again.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Industrial Revolution &lt;/ins&gt;started, the tribe&#039;s political heart migrated to London (starting a long rivalry with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ireland-based &lt;/ins&gt;Fianna) and then across the ocean to Americas, where they moved behind the more aggressive tribes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they &lt;/ins&gt;conquered Pure caerns from the locals&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Unlike the rest of the Garou, they mostly avoided conflict with the locals, &lt;/ins&gt;instead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;establishing &lt;/ins&gt;railroads and new caerns in big cities that other werewolves were avoiding, resulting in them being renamed the &#039;&#039;&#039;Iron Riders&#039;&#039;&#039;. At the break of the 20th century, one of their camps (called the Glass Walkers) discovered City Fathers and Mothers - powerful urban spirits - and overtook the whole tribe, to the point it changed their name. Again.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a bit of a twist, the &amp;#039;&amp;#039;&amp;#039;Glass Walkers&amp;#039;&amp;#039;&amp;#039;&amp;#039; reign as the top camp wasn&amp;#039;t long but everyone kind of agreed to keep the name because it rocked. (And because it was getting tiresome to change their name and update everyone on what one to use every couple decades.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a bit of a twist, the &amp;#039;&amp;#039;&amp;#039;Glass Walkers&amp;#039;&amp;#039;&amp;#039;&amp;#039; reign as the top camp wasn&amp;#039;t long but everyone kind of agreed to keep the name because it rocked. (And because it was getting tiresome to change their name and update everyone on what one to use every couple decades.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wise Guys&amp;#039;&amp;#039;&amp;#039; - Werewolf mafia. Traces its lineage to Italy, so a lot of their Kin and members are Italian; when the Mafia rose to power they got carried in and found out there&amp;#039;s a lot of money and power in organized crime that could be used in the name of Gaia. Their founder worked directly with Al Capone and was one of the most brilliant theurges of his time, resulting in the Wise Guys developing lots of new rites and Gifts under his leadership. Probably the most &amp;quot;brutal&amp;quot; and &amp;quot;aggressive&amp;quot; (in quotes because they still look like hippies next to the [[Get of Fenris]] and [[Red Talons (Werewolf)|Red Talons]]) of the Glass Walker camps, it dominated the tribe from the Roaring Twenties to the 1950s, and are currently considered &amp;quot;old-fashioned traditionalists&amp;quot; despite the camp being less than 100 years old (for comparison, &amp;quot;young and energetic&amp;quot; house Wyrmfoe from the Silver Fangs is 500 years old).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wise Guys&amp;#039;&amp;#039;&amp;#039; - Werewolf mafia. Traces its lineage to Italy, so a lot of their Kin and members are Italian; when the Mafia rose to power they got carried in and found out there&amp;#039;s a lot of money and power in organized crime that could be used in the name of Gaia. Their founder worked directly with Al Capone and was one of the most brilliant theurges of his time, resulting in the Wise Guys developing lots of new rites and Gifts under his leadership. Probably the most &amp;quot;brutal&amp;quot; and &amp;quot;aggressive&amp;quot; (in quotes because they still look like hippies next to the [[Get of Fenris]] and [[Red Talons (Werewolf)|Red Talons]]) of the Glass Walker camps, it dominated the tribe from the Roaring Twenties to the 1950s, and are currently considered &amp;quot;old-fashioned traditionalists&amp;quot; despite the camp being less than 100 years old (for comparison, &amp;quot;young and energetic&amp;quot; house Wyrmfoe from the Silver Fangs is 500 years old).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Corporate Wolves&amp;#039;&amp;#039;&amp;#039; - The camp that replaced the Wise Guys when the Mafia went out of power, and most Glass Walkers switched to legal business. Think &amp;#039;&amp;#039;Wolf of Wall Street&amp;#039;&amp;#039;, except very literal and somewhat less dickish. Continues to be the richest and most well-connected Garou around and are the go-to werewolves to hurt Wyrm corporations where it stings the most - in the stock market. Usually seen fighting Pentex and its subsidiaries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Corporate Wolves&amp;#039;&amp;#039;&amp;#039; - The camp that replaced the Wise Guys when the Mafia went out of power, and most Glass Walkers switched to legal business. Think &amp;#039;&amp;#039;Wolf of Wall Street&amp;#039;&amp;#039;, except very literal and somewhat less dickish. Continues to be the richest and most well-connected Garou around and are the go-to werewolves to hurt Wyrm corporations where it stings the most - in the stock market. Usually seen fighting Pentex and its subsidiaries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Random Interrupts&#039;&#039;&#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since the late 1990s to the early 2000s. Expect every hacker cliché in the arsenal and make it double. Capable of doing batshit insane stunts like Matrix-style battles against Wyrm-produced computer viruses in online space, or travelling through an ethernet cable before popping out in Crinos form on the other end to rip a Pentex hacker&#039;s ass open.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Random Interrupts&#039;&#039;&#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since the late 1990s to the early 2000s. Expect every hacker cliché in the arsenal and make it double. Capable of doing batshit insane stunts like Matrix-style battles against Wyrm-produced computer viruses in online space, or travelling through an ethernet cable before popping out in Crinos form on the other end to rip a Pentex hacker&#039;s ass open. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As with the Corporate Wolves, they&#039;re usually seen hitting Pentex (albeit in the IT dept., rather than the stock market.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyberdogs&amp;#039;&amp;#039;&amp;#039; - Started out as a camp of transhumanists who discovered how to make spirit-powered bionics, first to patch up combat wounds then to upgrade healthy limbs to bionics, then to run insane experiments. Their leadership was certainly corrupted by the Weaver, got exposed as such, and was massacred by the rest of Glass Walkers. Those who got in purely to replace lost limbs or eyes with cool prosthetics are still around and trying to rebuild the camp from the scraps left, with various degrees of success.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyberdogs&amp;#039;&amp;#039;&amp;#039; - Started out as a camp of transhumanists who discovered how to make spirit-powered bionics, first to patch up combat wounds then to upgrade healthy limbs to bionics, then to run insane experiments. Their leadership was certainly corrupted by the Weaver, got exposed as such, and was massacred by the rest of Glass Walkers. Those who got in purely to replace lost limbs or eyes with cool prosthetics are still around and trying to rebuild the camp from the scraps left, with various degrees of success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dies Ultimae&#039;&#039;&#039; - Half mercenary company, half doomsday cult, they are military werewolves who work for the highest bidder and prep for Apocalypse. Except, you know, the real one. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Wise Guys are the brutal enforcers of the tribe, Dies Ultimae are tactical spec ops, on the bleeding edge of military technology and tactics. &lt;/del&gt;They are known for incorporating Kinfolk into their war packs in some kind of combined arms tactics, kind of solving the problem with Kinfolk feeling useless but creating another problem by putting them in harm&#039;s way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dies Ultimae&#039;&#039;&#039; - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the Wise Guys are the brutal enforcers of the tribe, Dies Ultimae are the tactical spec ops division, on the bleeding edge of military technology and tactics. &lt;/ins&gt;Half mercenary company, half doomsday cult, they are military werewolves who work for the highest bidder and prep for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the coming &lt;/ins&gt;Apocalypse. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;Except, you know, the real one.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;They are known for incorporating Kinfolk into their war packs in some kind of combined arms tactics, kind of solving the problem with Kinfolk feeling useless but creating another problem by putting them in harm&#039;s way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;City Farmers&amp;#039;&amp;#039;&amp;#039; - Focuses on bringing the green back to cities instead of trying to slow down their growth, founding parks, hydroponics and designing bio-domes and arcologies for self-sustained cities of future that could leave the nature alone. The hippies of the tribe. Would probably work very well with the [[Children of Gaia]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;City Farmers&amp;#039;&amp;#039;&amp;#039; - Focuses on bringing the green back to cities instead of trying to slow down their growth, founding parks, hydroponics and designing bio-domes and arcologies for self-sustained cities of future that could leave the nature alone. The hippies of the tribe. Would probably work very well with the [[Children of Gaia]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{OWoD-Tribes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{OWoD-Tribes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ow, My Sanity.</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231673&amp;oldid=prev</id>
		<title>1d4chan&gt;Ow, My Sanity. at 08:14, 19 April 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231673&amp;oldid=prev"/>
		<updated>2022-04-19T08:14:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:14, 19 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&amp;#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&amp;#039;T go to Glass Walkers. They&amp;#039;re hilariously useless outside cities (to the point where they can&amp;#039;t recharge Gnosis outside of them) and halfway to useless in Garou politics, too involved in human affairs to pay attention to the games the [[Silver Fangs]] and [[Shadow Lords]] play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&amp;#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&amp;#039;T go to Glass Walkers. They&amp;#039;re hilariously useless outside cities (to the point where they can&amp;#039;t recharge Gnosis outside of them) and halfway to useless in Garou politics, too involved in human affairs to pay attention to the games the [[Silver Fangs]] and [[Shadow Lords]] play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy out of the Nation&#039;s members, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to the [[Children of Gaia]], and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Unlike Children of Gaia, however, Glass Walker Metises are valued on merit, not loved unconditionally. Walkers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see it that &lt;/del&gt;malformed or mutated Garou is still a Garou &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and have a lot of use, if &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit more limited than &lt;/del&gt;healthy Homid or Lupus, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have little patience with those Metis born &lt;/del&gt;insane &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;too crippled to be useful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and dump them to &lt;/del&gt;CoG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just like other tribes. On &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plus side, GW Metises can be proud in knowing they&#039;re valued for their achievements, not out of pity. Most Walkers don&#039;t care about blood much and eagerly accept those born of &lt;/del&gt;other tribes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if they agree with Walker philosophy, and sizeable minority of Glass Walkers are exiles from more &quot;backwards&quot; tribes that see cities and technology as inherently evil and ostracize those who embrace them. As a result, Glass Walkers blood is VERY mixed and they breed true less often then more pure blooded tribes and don&#039;t have pure blood lineages&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy out of the Nation&#039;s members, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to the [[Children of Gaia]], and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Unlike Children of Gaia, however, Glass Walker Metises are valued on merit, not loved unconditionally. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To the &lt;/ins&gt;Walkers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a &lt;/ins&gt;malformed or mutated Garou is still a Garou&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; though they might be limited next to &lt;/ins&gt;a healthy Homid or Lupus, they&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re still useful (they still dump their &lt;/ins&gt;insane&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;too crippled to be useful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metis on the &lt;/ins&gt;CoG&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as with &lt;/ins&gt;the other tribes.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meritocracy and focusing on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future have it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s downsides&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/del&gt;. Glass Walkers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internal politics &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite cutthroat - not to the level of Shadow Lords, but often too uncomfortably competitive by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;liking of other &lt;/del&gt;tribes&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Those &quot;stuck in the past&quot; &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incapable to keep up with rapidly progressing &lt;/del&gt;technology and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human society are looked down upon and mokingly called &quot;Iron Riders&quot;&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Older Garou&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;venerated in most tribes, are not given &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proper respect&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unless they can prove their worth and keep up with the young &lt;/del&gt;blood&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Wisdom of the old age holds little value in they eyes of Glass Walkers, and countless gifts, rites, fetishes and tallens are lost every few generations, forgotten in pursuit of newer shinier toys&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plus side, GW Metises can be proud in knowing they&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re valued for their achievements&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not out of pity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most Walkers don&#039;t care about blood much and eagerly accept those born of other tribes if they agree with Walkers&#039; philosophy, and a sizeable minority of &lt;/ins&gt;Glass Walkers are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exiles from &lt;/ins&gt;the tribes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that see cities &lt;/ins&gt;and technology &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as inherently evil &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ostracize those who embrace them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a result&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glass Walker blood is VERY mixed and [[Silver Fangs|&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pure&lt;/ins&gt;&quot; blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lineages]] tend to be rare&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being &lt;/del&gt;Glass &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Walker Kinfolk sucks though, &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because they abuse them or something&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because Walkers are so good at dealing with human stuff their Kinfolk end up feeling kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useless for all but making babies, while in most &lt;/del&gt;other tribes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;re tribe&#039;s providers &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invaluable buffer between humanity &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Garou nation. Being Walker wolf&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kinfolk is it&#039;s own can &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worms&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as many Walker septs prefer to keep their wolf-kin &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well protected zoos or parks - &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exactly an ideal conditions for a wolf. Sometimes other Garou try to &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;liberate&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them from these &quot;chains &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weaver&quot;, but &lt;/del&gt;Glass Walkers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aren&#039;t messing with security of their treasured wolf-kin &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often send trespassers back to their caerns &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a series &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small sandwich bags&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meritocracy and focusing on the future have it&#039;s downsides, though. &lt;/ins&gt;Glass &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Walkers internal politics are quite cutthroat - &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the level of the [[Shadow Lords|spoopy backstabbing bastards]]&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often too uncomfortably competitive by the liking &lt;/ins&gt;of other tribes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Those deemed &quot;stuck in the past&quot; and incapable to keep up with rapidly progressing technology and human society are looked down upon &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mockingly called &quot;Iron Riders&quot; (a reference to an old &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obsolete camp &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Walkers). Older Garou&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;venerated &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most tribes, are &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proper respect&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unless they can prove their worth and keep up with the young blood. Wisdom &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old age holds little value in they eyes of &lt;/ins&gt;Glass Walkers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and countless gifts, rites, fetishes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the like are lost every few generations, forgotten &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pursuit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newer and shinier toys (consumer culture, anyone?)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to the weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers (being heavily invested in human business) are particularly vulnerable on that field. Besides, the majority of vampires&#039; obsession with keeping the Masquerade often makes them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind of &lt;/del&gt;deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &quot;Lupines&quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers have learned to compromise and ignore them until they start going too far.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being human Glass Walker Kinfolk sucks though. They aren&#039;t [[Black Furies|abused or]] [[Silver Fangs|relegated to second-class in the tribe]], despite what some of the more &quot;Modern Civilization is Evil!!!&quot; writers tried to retcon in, but the Walkers are so good at dealing with human stuff that their Kinfolk end up feeling kind of useless for all but making babies. Most tribes have them as their tribe&#039;s providers and invaluable buffer between humanity and Garou, but the Walkers are able to handle that almost on their own. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being Walker wolf-kinfolk is it&#039;s own can of worms, as many Walker septs prefer to keep their wolf-kin in well protected zoos or parks - not exactly an ideal conditions for a wolf. Sometimes other Garou try to &quot;liberate&quot; them from these &quot;chains of the Weaver&quot;, but Glass Walkers aren&#039;t messing with security of their treasured wolf-kin and [[Anal Circumference|often send trespassers back to their caerns in a series of small sandwich bags]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to the weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers (being heavily invested in human business) are particularly vulnerable on that field. Besides, the majority of vampires&#039; obsession with keeping the Masquerade often makes them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tend to &lt;/ins&gt;deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &quot;Lupines&quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers have learned to compromise and ignore them until they start going too far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For someone so often accused of being tainted by the Weaver, the tribe is extremely dynamic, changing with time and human civilization and even changing the tribe&amp;#039;s name (something no other tribe has done, ever). They started as the &amp;#039;&amp;#039;&amp;#039;Warders of Men&amp;#039;&amp;#039;&amp;#039;, and were the tribe charged with overseeing human civilization in ancient Mesopotamia, Syria and Israel, and as city-based human civilization spread from there all over the world they followed. During antiquity they spread westwards and infiltrated Roman society, much to the chagrin of vampires (who infiltrated Roman politics and priesthood) and most other European Garou (who got their human Kinfolk royally fucked by Roman legions). During Medieval and Renaissance they continued to operate mostly from Italy and co-opted Italian scholars, philosophers and engineers, incorporating their teachings into tribe&amp;#039;s philosophy, changing tribe&amp;#039;s name to &amp;#039;&amp;#039;&amp;#039;Tetrasomians&amp;#039;&amp;#039;&amp;#039; (although most other Garou continued to call them Warders).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For someone so often accused of being tainted by the Weaver, the tribe is extremely dynamic, changing with time and human civilization and even changing the tribe&amp;#039;s name (something no other tribe has done, ever). They started as the &amp;#039;&amp;#039;&amp;#039;Warders of Men&amp;#039;&amp;#039;&amp;#039;, and were the tribe charged with overseeing human civilization in ancient Mesopotamia, Syria and Israel, and as city-based human civilization spread from there all over the world they followed. During antiquity they spread westwards and infiltrated Roman society, much to the chagrin of vampires (who infiltrated Roman politics and priesthood) and most other European Garou (who got their human Kinfolk royally fucked by Roman legions). During Medieval and Renaissance they continued to operate mostly from Italy and co-opted Italian scholars, philosophers and engineers, incorporating their teachings into tribe&amp;#039;s philosophy, changing tribe&amp;#039;s name to &amp;#039;&amp;#039;&amp;#039;Tetrasomians&amp;#039;&amp;#039;&amp;#039; (although most other Garou continued to call them Warders).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the industrial revolution started, the tribe&#039;s political heart migrated to London (starting a long rivalry with the Fianna) and then across the ocean to Americas, where they moved behind the more aggressive tribes that conquered Pure caerns from the locals and instead established railroads and built new caerns in big cities that other werewolves were avoiding, resulting in them being renamed the &#039;&#039;&#039;Iron Riders&#039;&#039;&#039;. At the break of the 20th century, one of their camps (called the Glass Walkers) discovered City Fathers and Mothers - powerful urban spirits - and overtook the whole tribe, to the point it changed their name. Again. In a bit of a twist, the &#039;&#039;&#039;Glass Walkers&#039;&#039;&#039;&#039; reign as the top camp wasn&#039;t long but everyone kind of agreed to keep the name because it rocked. (And because it was getting tiresome to change their name and update everyone on what one to use every couple &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years&lt;/del&gt;.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the industrial revolution started, the tribe&#039;s political heart migrated to London (starting a long rivalry with the Fianna) and then across the ocean to Americas, where they moved behind the more aggressive tribes that conquered Pure caerns from the locals and instead established railroads and built new caerns in big cities that other werewolves were avoiding, resulting in them being renamed the &#039;&#039;&#039;Iron Riders&#039;&#039;&#039;. At the break of the 20th century, one of their camps (called the Glass Walkers) discovered City Fathers and Mothers - powerful urban spirits - and overtook the whole tribe, to the point it changed their name. Again.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a bit of a twist, the &#039;&#039;&#039;Glass Walkers&#039;&#039;&#039;&#039; reign as the top camp wasn&#039;t long but everyone kind of agreed to keep the name because it rocked. (And because it was getting tiresome to change their name and update everyone on what one to use every couple &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decades&lt;/ins&gt;.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently several major camps in the Glass Walkers:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently several major camps in the Glass Walkers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wise Guys&amp;#039;&amp;#039;&amp;#039; - Werewolf mafia. Traces its lineage to Italy, so a lot of their Kin and members are Italian; when the Mafia rose to power they got carried in and found out there&amp;#039;s a lot of money and power in organized crime that could be used in the name of Gaia. Their founder worked directly with Al Capone and was one of the most brilliant theurges of his time, resulting in the Wise Guys developing lots of new rites and Gifts under his leadership. Probably the most &amp;quot;brutal&amp;quot; and &amp;quot;aggressive&amp;quot; (in quotes because they still look like hippies next to the [[Get of Fenris]] and [[Red Talons (Werewolf)|Red Talons]]) of the Glass Walker camps, it dominated the tribe from the Roaring Twenties to the 1950s, and are currently considered &amp;quot;old-fashioned traditionalists&amp;quot; despite the camp being less than 100 years old (for comparison, &amp;quot;young and energetic&amp;quot; house Wyrmfoe from the Silver Fangs is 500 years old).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wise Guys&amp;#039;&amp;#039;&amp;#039; - Werewolf mafia. Traces its lineage to Italy, so a lot of their Kin and members are Italian; when the Mafia rose to power they got carried in and found out there&amp;#039;s a lot of money and power in organized crime that could be used in the name of Gaia. Their founder worked directly with Al Capone and was one of the most brilliant theurges of his time, resulting in the Wise Guys developing lots of new rites and Gifts under his leadership. Probably the most &amp;quot;brutal&amp;quot; and &amp;quot;aggressive&amp;quot; (in quotes because they still look like hippies next to the [[Get of Fenris]] and [[Red Talons (Werewolf)|Red Talons]]) of the Glass Walker camps, it dominated the tribe from the Roaring Twenties to the 1950s, and are currently considered &amp;quot;old-fashioned traditionalists&amp;quot; despite the camp being less than 100 years old (for comparison, &amp;quot;young and energetic&amp;quot; house Wyrmfoe from the Silver Fangs is 500 years old).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Corporate Wolves&#039;&#039;&#039; - The camp that replaced the Wise Guys when the Mafia went out of power, and most Glass Walkers switched to legal business. Think &#039;&#039;Wolf of Wall Street&#039;&#039;, except very literal. Continues to be the richest and most well-connected Garou around and are the go-to werewolves to hurt Wyrm corporations where it stings the most - in the stock market. Usually seen fighting Pentex and its subsidiaries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Corporate Wolves&#039;&#039;&#039; - The camp that replaced the Wise Guys when the Mafia went out of power, and most Glass Walkers switched to legal business. Think &#039;&#039;Wolf of Wall Street&#039;&#039;, except very literal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and somewhat less dickish&lt;/ins&gt;. Continues to be the richest and most well-connected Garou around and are the go-to werewolves to hurt Wyrm corporations where it stings the most - in the stock market. Usually seen fighting Pentex and its subsidiaries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Random Interrupts&#039;&#039;&#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since the late 1990s to the early 2000s. Expect every hacker &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cliche &lt;/del&gt;in the arsenal and make it double. Capable of doing batshit insane stunts like Matrix-style battles against Wyrm-produced &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compouter &lt;/del&gt;viruses in online space, or travelling through an ethernet cable before popping out in Crinos form on the other end.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Random Interrupts&#039;&#039;&#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since the late 1990s to the early 2000s. Expect every hacker &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cliché &lt;/ins&gt;in the arsenal and make it double. Capable of doing batshit insane stunts like Matrix-style battles against Wyrm-produced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;computer &lt;/ins&gt;viruses in online space, or travelling through an ethernet cable before popping out in Crinos form on the other end &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to rip a Pentex hacker&#039;s ass open&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyberdogs&amp;#039;&amp;#039;&amp;#039; - Started out as a camp of transhumanists who discovered how to make spirit-powered bionics, first to patch up combat wounds then to upgrade healthy limbs to bionics, then to run insane experiments. Their leadership was certainly corrupted by the Weaver, got exposed as such, and was massacred by the rest of Glass Walkers. Those who got in purely to replace lost limbs or eyes with cool prosthetics are still around and trying to rebuild the camp from the scraps left, with various degrees of success.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyberdogs&amp;#039;&amp;#039;&amp;#039; - Started out as a camp of transhumanists who discovered how to make spirit-powered bionics, first to patch up combat wounds then to upgrade healthy limbs to bionics, then to run insane experiments. Their leadership was certainly corrupted by the Weaver, got exposed as such, and was massacred by the rest of Glass Walkers. Those who got in purely to replace lost limbs or eyes with cool prosthetics are still around and trying to rebuild the camp from the scraps left, with various degrees of success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dies Ultimae&amp;#039;&amp;#039;&amp;#039; - Half mercenary company, half doomsday cult, they are military werewolves who work for the highest bidder and prep for Apocalypse. Except, you know, the real one. If Wise Guys are the brutal enforcers of the tribe, Dies Ultimae are tactical spec ops, on the bleeding edge of military technology and tactics. They are known for incorporating Kinfolk into their war packs in some kind of combined arms tactics, kind of solving the problem with Kinfolk feeling useless but creating another problem by putting them in harm&amp;#039;s way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dies Ultimae&amp;#039;&amp;#039;&amp;#039; - Half mercenary company, half doomsday cult, they are military werewolves who work for the highest bidder and prep for Apocalypse. Except, you know, the real one. If Wise Guys are the brutal enforcers of the tribe, Dies Ultimae are tactical spec ops, on the bleeding edge of military technology and tactics. They are known for incorporating Kinfolk into their war packs in some kind of combined arms tactics, kind of solving the problem with Kinfolk feeling useless but creating another problem by putting them in harm&amp;#039;s way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ow, My Sanity.</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231672&amp;oldid=prev</id>
		<title>1d4chan&gt;Mezmerro at 07:38, 19 April 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231672&amp;oldid=prev"/>
		<updated>2022-04-19T07:38:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:38, 19 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&amp;#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&amp;#039;T go to Glass Walkers. They&amp;#039;re hilariously useless outside cities (to the point where they can&amp;#039;t recharge Gnosis outside of them) and halfway to useless in Garou politics, too involved in human affairs to pay attention to the games the [[Silver Fangs]] and [[Shadow Lords]] play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&amp;#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&amp;#039;T go to Glass Walkers. They&amp;#039;re hilariously useless outside cities (to the point where they can&amp;#039;t recharge Gnosis outside of them) and halfway to useless in Garou politics, too involved in human affairs to pay attention to the games the [[Silver Fangs]] and [[Shadow Lords]] play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy out of the Nation&#039;s members, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to the [[Children of Gaia]], and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Being Glass Walker Kinfolk sucks though, not because they abuse them or something, but because Walkers are so good at dealing with human stuff their Kinfolk end up feeling kind of useless for all but making babies, while in most other tribes they&#039;re tribe&#039;s providers and invaluable buffer between humanity and Garou nation. Being Walker wolf-kinfolk is it&#039;s own can of worms, as many Walker septs prefer to keep their wolf-kin in well protected zoos or parks - not exactly an ideal conditions for a wolf. Sometimes other Garou try to &quot;liberate&quot; them from these &quot;chains of the Weaver&quot;, but Glass Walkers aren&#039;t messing with security of their treasured wolf-kin and often send trespassers back to their caerns in a series of small sandwich bags.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy out of the Nation&#039;s members, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to the [[Children of Gaia]], and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike Children of Gaia, however, Glass Walker Metises are valued on merit, not loved unconditionally. Walkers see it that malformed or mutated Garou is still a Garou and have a lot of use, if a bit more limited than healthy Homid or Lupus, but they have little patience with those Metis born insane or too crippled to be useful and dump them to CoG just like other tribes. On the plus side, GW Metises can be proud in knowing they&#039;re valued for their achievements, not out of pity. Most Walkers don&#039;t care about blood much and eagerly accept those born of other tribes if they agree with Walker philosophy, and sizeable minority of Glass Walkers are exiles from more &quot;backwards&quot; tribes that see cities and technology as inherently evil and ostracize those who embrace them. As a result, Glass Walkers blood is VERY mixed and they breed true less often then more pure blooded tribes and don&#039;t have pure blood lineages.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meritocracy and focusing on the future have it&#039;s downsides, though. Glass Walkers internal politics are quite cutthroat - not to the level of Shadow Lords, but often too uncomfortably competitive by the liking of other tribes. Those &quot;stuck in the past&quot; and incapable to keep up with rapidly progressing technology and human society are looked down upon and mokingly called &quot;Iron Riders&quot;. Older Garou, venerated in most tribes, are not given &quot;proper respect&quot; unless they can prove their worth and keep up with the young blood. Wisdom of the old age holds little value in they eyes of Glass Walkers, and countless gifts, rites, fetishes and tallens are lost every few generations, forgotten in pursuit of newer shinier toys.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being Glass Walker Kinfolk sucks though, not because they abuse them or something, but because Walkers are so good at dealing with human stuff their Kinfolk end up feeling kind of useless for all but making babies, while in most other tribes they&#039;re tribe&#039;s providers and invaluable buffer between humanity and Garou nation. Being Walker wolf-kinfolk is it&#039;s own can of worms, as many Walker septs prefer to keep their wolf-kin in well protected zoos or parks - not exactly an ideal conditions for a wolf. Sometimes other Garou try to &quot;liberate&quot; them from these &quot;chains of the Weaver&quot;, but Glass Walkers aren&#039;t messing with security of their treasured wolf-kin and often send trespassers back to their caerns in a series of small sandwich bags.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to the weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers (being heavily invested in human business) are particularly vulnerable on that field. Besides, the majority of vampires&amp;#039; obsession with keeping the Masquerade often makes them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers kind of deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &amp;quot;Lupines&amp;quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers have learned to compromise and ignore them until they start going too far.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to the weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers (being heavily invested in human business) are particularly vulnerable on that field. Besides, the majority of vampires&amp;#039; obsession with keeping the Masquerade often makes them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers kind of deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &amp;quot;Lupines&amp;quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers have learned to compromise and ignore them until they start going too far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Random Interrupts&amp;#039;&amp;#039;&amp;#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since the late 1990s to the early 2000s. Expect every hacker cliche in the arsenal and make it double. Capable of doing batshit insane stunts like Matrix-style battles against Wyrm-produced compouter viruses in online space, or travelling through an ethernet cable before popping out in Crinos form on the other end.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Random Interrupts&amp;#039;&amp;#039;&amp;#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since the late 1990s to the early 2000s. Expect every hacker cliche in the arsenal and make it double. Capable of doing batshit insane stunts like Matrix-style battles against Wyrm-produced compouter viruses in online space, or travelling through an ethernet cable before popping out in Crinos form on the other end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyberdogs&amp;#039;&amp;#039;&amp;#039; - Started out as a camp of transhumanists who discovered how to make spirit-powered bionics, first to patch up combat wounds then to upgrade healthy limbs to bionics, then to run insane experiments. Their leadership was certainly corrupted by the Weaver, got exposed as such, and was massacred by the rest of Glass Walkers. Those who got in purely to replace lost limbs or eyes with cool prosthetics are still around and trying to rebuild the camp from the scraps left, with various degrees of success.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyberdogs&amp;#039;&amp;#039;&amp;#039; - Started out as a camp of transhumanists who discovered how to make spirit-powered bionics, first to patch up combat wounds then to upgrade healthy limbs to bionics, then to run insane experiments. Their leadership was certainly corrupted by the Weaver, got exposed as such, and was massacred by the rest of Glass Walkers. Those who got in purely to replace lost limbs or eyes with cool prosthetics are still around and trying to rebuild the camp from the scraps left, with various degrees of success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dies Ultimae&#039;&#039;&#039; - Half mercenary company, half doomsday cult, they are military werewolves who work for the highest bidder and prep for Apocalypse. Except, you know, the real one. They are known for incorporating Kinfolk into their war packs in some kind of combined arms tactics, kind of solving the problem with Kinfolk feeling useless but creating another problem by putting them in harm&#039;s way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dies Ultimae&#039;&#039;&#039; - Half mercenary company, half doomsday cult, they are military werewolves who work for the highest bidder and prep for Apocalypse. Except, you know, the real one&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If Wise Guys are the brutal enforcers of the tribe, Dies Ultimae are tactical spec ops, on the bleeding edge of military technology and tactics&lt;/ins&gt;. They are known for incorporating Kinfolk into their war packs in some kind of combined arms tactics, kind of solving the problem with Kinfolk feeling useless but creating another problem by putting them in harm&#039;s way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;City Farmers&amp;#039;&amp;#039;&amp;#039; - Focuses on bringing the green back to cities instead of trying to slow down their growth, founding parks, hydroponics and designing bio-domes and arcologies for self-sustained cities of future that could leave the nature alone. The hippies of the tribe. Would probably work very well with the [[Children of Gaia]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;City Farmers&amp;#039;&amp;#039;&amp;#039; - Focuses on bringing the green back to cities instead of trying to slow down their growth, founding parks, hydroponics and designing bio-domes and arcologies for self-sustained cities of future that could leave the nature alone. The hippies of the tribe. Would probably work very well with the [[Children of Gaia]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{OWoD-Tribes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{OWoD-Tribes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Mezmerro</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231671&amp;oldid=prev</id>
		<title>1d4chan&gt;Ow, My Sanity. at 12:55, 8 February 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231671&amp;oldid=prev"/>
		<updated>2022-02-08T12:55:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:55, 8 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Glass Walkers are one of the 13(-ish) remaining Garou tribes in [[Werewolf: The Apocalypse]]. They are the archetypical city-werewolves to the point other Garou accuse them of being &quot;more human than wolf&quot; or outright Weaver-tainted. While most Garou are disgusted by the &quot;scabs&quot; they call human cities, Glass &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Walkes &lt;/del&gt;thrive in them, embracing human culture and technology, incorporating it into their rites and gifts, and using it to their own benefit and the benefit of Gaia (as they see it of course). They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;the richest &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tribe &lt;/del&gt;and often take the job of financing nation-wide projects, so even their harshest critics &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could not &lt;/del&gt;deny &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Garou nation would &lt;/del&gt;fucked without Glass Walkers and their resources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Glass Walkers are one of the 13(-ish) remaining Garou tribes in [[Werewolf: The Apocalypse]]. They are the archetypical city-werewolves to the point other Garou accuse them of being &quot;more human than wolf&quot; or outright Weaver-tainted. While most Garou are disgusted by the &quot;scabs&quot; they call human cities, Glass &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Walkers &lt;/ins&gt;thrive in them, embracing human culture and technology, incorporating it into their rites and gifts, and using it to their own benefit and the benefit of Gaia (as they see it of course). They&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re &lt;/ins&gt;the richest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the tribes &lt;/ins&gt;and often take the job of financing nation-wide projects, so even their harshest critics &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the Garou Nation can&#039;t exactly &lt;/ins&gt;deny &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;d be &lt;/ins&gt;fucked without Glass Walkers and their resources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&#039;T go to Glass Walkers. They&#039;re hilariously useless outside cities and halfway to useless in Garou politics, too involved in human affairs to pay attention to the games the [[Silver Fangs]] and [[Shadow Lords]] play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&#039;T go to Glass Walkers. They&#039;re hilariously useless outside cities &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(to the point where they can&#039;t recharge Gnosis outside of them) &lt;/ins&gt;and halfway to useless in Garou politics, too involved in human affairs to pay attention to the games the [[Silver Fangs]] and [[Shadow Lords]] play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in all Garou nation&lt;/del&gt;, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to Children of Gaia, and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Being Glass Walker Kinfolk sucks though, not because they abuse them or something, but because Walkers are so good at dealing with human stuff their Kinfolk end up feeling kind of useless for all but making babies, while in most other tribes they&#039;re tribe&#039;s providers and invaluable buffer between humanity and Garou nation. Being Walker wolf-kinfolk is it&#039;s own can of worms, as many Walker septs prefer to keep their wolf-kin in well protected zoos or parks - not exactly an ideal conditions for a wolf. Sometimes other Garou try to &quot;liberate&quot; them from these &quot;chains of the Weaver&quot;, but Glass Walkers aren&#039;t messing with security of their treasured wolf-kin and often send trespassers back to their caerns in a series of small sandwich bags.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of the Nation&#039;s members&lt;/ins&gt;, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the [[&lt;/ins&gt;Children of Gaia&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Being Glass Walker Kinfolk sucks though, not because they abuse them or something, but because Walkers are so good at dealing with human stuff their Kinfolk end up feeling kind of useless for all but making babies, while in most other tribes they&#039;re tribe&#039;s providers and invaluable buffer between humanity and Garou nation. Being Walker wolf-kinfolk is it&#039;s own can of worms, as many Walker septs prefer to keep their wolf-kin in well protected zoos or parks - not exactly an ideal conditions for a wolf. Sometimes other Garou try to &quot;liberate&quot; them from these &quot;chains of the Weaver&quot;, but Glass Walkers aren&#039;t messing with security of their treasured wolf-kin and often send trespassers back to their caerns in a series of small sandwich bags.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to the weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers (being heavily invested in human business) are particularly vulnerable on that field. Besides, the majority of vampires&amp;#039; obsession with keeping the Masquerade often makes them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers kind of deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &amp;quot;Lupines&amp;quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers have learned to compromise and ignore them until they start going too far.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to the weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers (being heavily invested in human business) are particularly vulnerable on that field. Besides, the majority of vampires&amp;#039; obsession with keeping the Masquerade often makes them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers kind of deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &amp;quot;Lupines&amp;quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers have learned to compromise and ignore them until they start going too far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For someone so often accused of being tainted by the Weaver, the tribe is extremely dynamic, changing with time and human civilization and even changing the tribe&#039;s name (something no other tribe has done, ever). They started as the &#039;&#039;&#039;Warders of Men&#039;&#039;&#039;, and were the tribe charged with overseeing human civilization in ancient Mesopotamia, Syria and Israel, and as city-based human civilization spread from there all over the world they followed. During antiquity they spread westwards and infiltrated Roman &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legions&lt;/del&gt;, much to the chagrin of vampires (who infiltrated Roman politics and priesthood) and most other European Garou (who got their human Kinfolk royally fucked by Roman legions). During Medieval and Renaissance they continued to operate mostly from Italy and co-opted Italian scholars, philosophers and engineers, incorporating their teachings into tribe&#039;s philosophy, changing tribe&#039;s name to &#039;&#039;&#039;Tetrasomians&#039;&#039;&#039; (although most other Garou continued to call them Warders).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For someone so often accused of being tainted by the Weaver, the tribe is extremely dynamic, changing with time and human civilization and even changing the tribe&#039;s name (something no other tribe has done, ever). They started as the &#039;&#039;&#039;Warders of Men&#039;&#039;&#039;, and were the tribe charged with overseeing human civilization in ancient Mesopotamia, Syria and Israel, and as city-based human civilization spread from there all over the world they followed. During antiquity they spread westwards and infiltrated Roman &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;society&lt;/ins&gt;, much to the chagrin of vampires (who infiltrated Roman politics and priesthood) and most other European Garou (who got their human Kinfolk royally fucked by Roman legions). During Medieval and Renaissance they continued to operate mostly from Italy and co-opted Italian scholars, philosophers and engineers, incorporating their teachings into tribe&#039;s philosophy, changing tribe&#039;s name to &#039;&#039;&#039;Tetrasomians&#039;&#039;&#039; (although most other Garou continued to call them Warders).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the industrial revolution started, the tribe&#039;s political heart migrated to London (starting a long rivalry with the Fianna) and then across the ocean to Americas, where they moved behind the more aggressive tribes that conquered Pure caerns from locals and instead established railroads and built new caerns in big cities that other werewolves were avoiding, resulting in them being renamed the &#039;&#039;&#039;Iron Riders&#039;&#039;&#039;. At the break of the 20th century, one of their camps (called the Glass Walkers) discovered City Fathers and Mothers - powerful urban spirits - and overtook the whole tribe, to the point it changed their name. Again. In a bit of a twist, the &#039;&#039;&#039;Glass Walkers&#039;&#039;&#039;&#039; reign as the top camp wasn&#039;t long but everyone kind of agreed to keep the name because it rocked. (And because it was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting &lt;/del&gt;tiresome to change their name and update everyone on what one to use every couple years.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the industrial revolution started, the tribe&#039;s political heart migrated to London (starting a long rivalry with the Fianna) and then across the ocean to Americas, where they moved behind the more aggressive tribes that conquered Pure caerns from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;locals and instead established railroads and built new caerns in big cities that other werewolves were avoiding, resulting in them being renamed the &#039;&#039;&#039;Iron Riders&#039;&#039;&#039;. At the break of the 20th century, one of their camps (called the Glass Walkers) discovered City Fathers and Mothers - powerful urban spirits - and overtook the whole tribe, to the point it changed their name. Again. In a bit of a twist, the &#039;&#039;&#039;Glass Walkers&#039;&#039;&#039;&#039; reign as the top camp wasn&#039;t long but everyone kind of agreed to keep the name because it rocked. (And because it was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting &lt;/ins&gt;tiresome to change their name and update everyone on what one to use every couple years.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently several major camps in Glass Walkers:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently several major camps in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Glass Walkers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wise Guys&#039;&#039;&#039; - Werewolf mafia. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since tribe traces it&#039;s &lt;/del&gt;lineage to Italy a lot of their Kin and members are Italian &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;when Mafia rose to power they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/del&gt;carried in and found out there&#039;s a lot of money and power in organized &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;crime that could be used in the name of Gaia. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Founder of the camp &lt;/del&gt;worked directly with Al Capone and was one of the most brilliant theurges of his time, resulting in Wise Guys developing lots of new rites and Gifts under his leadership. Probably the most &quot;brutal&quot; and &quot;aggressive&quot; (in quotes because they still look like hippies next to the Get of Fenris and Red Talons) of Glass Walker camps, it dominated the tribe from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20-es till 50-es&lt;/del&gt;, and are currently considered &quot;old-fashioned traditionalists&quot; despite the camp being less than 100 years old (for comparison, &quot;young and energetic&quot; house Wyrmfoe from Silver Fangs is 500 years old).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wise Guys&#039;&#039;&#039; - Werewolf mafia. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traces its &lt;/ins&gt;lineage to Italy&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so &lt;/ins&gt;a lot of their Kin and members are Italian&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Mafia rose to power they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;got &lt;/ins&gt;carried in and found out there&#039;s a lot of money and power in organized crime that could be used in the name of Gaia. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their founder &lt;/ins&gt;worked directly with Al Capone and was one of the most brilliant theurges of his time, resulting in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Wise Guys developing lots of new rites and Gifts under his leadership. Probably the most &quot;brutal&quot; and &quot;aggressive&quot; (in quotes because they still look like hippies next to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Get of Fenris&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Red Talons &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Werewolf)|Red Talons]]&lt;/ins&gt;) of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Glass Walker camps, it dominated the tribe from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Roaring Twenties to the 1950s&lt;/ins&gt;, and are currently considered &quot;old-fashioned traditionalists&quot; despite the camp being less than 100 years old (for comparison, &quot;young and energetic&quot; house Wyrmfoe from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Silver Fangs is 500 years old).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Corporate Wolves&#039;&#039;&#039; - The camp that replaced Wise Guys when Mafia went out of power, and most Glass Walkers switched to legal business. Think &#039;&#039;Wolf of Wall Street&#039;&#039;, except very literal. Continues to be the richest and most well-connected Garou around and are the go to werewolves to hurt Wyrm corporations where it stings the most - in the stock market.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Corporate Wolves&#039;&#039;&#039; - The camp that replaced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Wise Guys when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Mafia went out of power, and most Glass Walkers switched to legal business. Think &#039;&#039;Wolf of Wall Street&#039;&#039;, except very literal. Continues to be the richest and most well-connected Garou around and are the go&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;to werewolves to hurt Wyrm corporations where it stings the most - in the stock market&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Usually seen fighting Pentex and its subsidiaries&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Random Interrupts&#039;&#039;&#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since late &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1990-es &lt;/del&gt;to the early 2000s. Expect every hacker cliche in the arsenal and make it double.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Random Interrupts&#039;&#039;&#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;late &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1990s &lt;/ins&gt;to the early 2000s. Expect every hacker cliche in the arsenal and make it double&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Capable of doing batshit insane stunts like Matrix-style battles against Wyrm-produced compouter viruses in online space, or travelling through an ethernet cable before popping out in Crinos form on the other end&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cyberdogs&#039;&#039;&#039; - Started out as a camp of transhumanists who discovered how to make spirit-powered bionics, first to patch up combat wounds then to upgrade healthy limbs to bionics, then to run insane experiments. Their leadership was certainly corrupted by Weaver, got exposed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on it &lt;/del&gt;and was massacred by the rest of Glass Walkers&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but those &lt;/del&gt;who got in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just &lt;/del&gt;to replace lost limbs or eyes with cool prosthetics are still around and trying to rebuild the camp from the scraps left.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cyberdogs&#039;&#039;&#039; - Started out as a camp of transhumanists who discovered how to make spirit-powered bionics, first to patch up combat wounds then to upgrade healthy limbs to bionics, then to run insane experiments. Their leadership was certainly corrupted by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Weaver, got exposed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as such, &lt;/ins&gt;and was massacred by the rest of Glass Walkers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Those &lt;/ins&gt;who got in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purely &lt;/ins&gt;to replace lost limbs or eyes with cool prosthetics are still around and trying to rebuild the camp from the scraps left&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with various degrees of success&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dies Ultimae&amp;#039;&amp;#039;&amp;#039; - Half mercenary company, half doomsday cult, they are military werewolves who work for the highest bidder and prep for Apocalypse. Except, you know, the real one. They are known for incorporating Kinfolk into their war packs in some kind of combined arms tactics, kind of solving the problem with Kinfolk feeling useless but creating another problem by putting them in harm&amp;#039;s way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dies Ultimae&amp;#039;&amp;#039;&amp;#039; - Half mercenary company, half doomsday cult, they are military werewolves who work for the highest bidder and prep for Apocalypse. Except, you know, the real one. They are known for incorporating Kinfolk into their war packs in some kind of combined arms tactics, kind of solving the problem with Kinfolk feeling useless but creating another problem by putting them in harm&amp;#039;s way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;City Farmers&#039;&#039;&#039; - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a camp that focuses &lt;/del&gt;on bringing the green back to cities instead of trying to slow down their growth, founding parks, hydroponics and designing bio-domes and arcologies for self-sustained cities of future that could leave the nature alone. The hippies of the tribe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;City Farmers&#039;&#039;&#039; - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Focuses &lt;/ins&gt;on bringing the green back to cities instead of trying to slow down their growth, founding parks, hydroponics and designing bio-domes and arcologies for self-sustained cities of future that could leave the nature alone. The hippies of the tribe&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Would probably work very well with the [[Children of Gaia]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{OWoD-Tribes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{OWoD-Tribes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ow, My Sanity.</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231670&amp;oldid=prev</id>
		<title>1d4chan&gt;Ow, My Sanity. at 18:36, 18 January 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231670&amp;oldid=prev"/>
		<updated>2022-01-18T18:36:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:36, 18 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Glass Walkers are one of the 13(-ish) remaining Garou tribes in [[Werewolf: The Apocalypse]]. They are the archetypical city-werewolves to the point other Garou accuse them of being &amp;quot;more human than wolf&amp;quot; or outright Weaver-tainted. While most Garou are disgusted by the &amp;quot;scabs&amp;quot; they call human cities, Glass Walkes thrive in them, embracing human culture and technology, incorporating it into their rites and gifts, and using it to their own benefit and the benefit of Gaia (as they see it of course). They are the richest tribe and often take the job of financing nation-wide projects, so even their harshest critics could not deny Garou nation would fucked without Glass Walkers and their resources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Glass Walkers are one of the 13(-ish) remaining Garou tribes in [[Werewolf: The Apocalypse]]. They are the archetypical city-werewolves to the point other Garou accuse them of being &amp;quot;more human than wolf&amp;quot; or outright Weaver-tainted. While most Garou are disgusted by the &amp;quot;scabs&amp;quot; they call human cities, Glass Walkes thrive in them, embracing human culture and technology, incorporating it into their rites and gifts, and using it to their own benefit and the benefit of Gaia (as they see it of course). They are the richest tribe and often take the job of financing nation-wide projects, so even their harshest critics could not deny Garou nation would fucked without Glass Walkers and their resources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&#039;T go to Glass Walkers. They&#039;re hilariously useless outside cities and halfway to useless in Garou politics, too involved in human affairs to pay attention to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;games Silver Fangs and Shadow Lords play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want gunslingers that can shoot a klaive out of a Black Spiral Dancer&#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about surviving in a forest? You DON&#039;T go to Glass Walkers. They&#039;re hilariously useless outside cities and halfway to useless in Garou politics, too involved in human affairs to pay attention to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the [[&lt;/ins&gt;Silver Fangs&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Shadow Lords&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy in all Garou nation, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to Children of Gaia, and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Being Glass Walker Kinfolk sucks though, not because they abuse them or something, but because Walkers are so good at dealing with human stuff their Kinfolk end up feeling kind of useless for all but making babies, while in most other tribes they&#039;re tribe&#039;s providers and invaluable buffer between humanity and Garou nation. Being Walker wolf-kinfolk is it&#039;s own can of worms, as many Walker septs prefer to keep their wolf-kin in well protected zoos or parks - not exactly an ideal conditions for a wolf. Sometimes other Garou try to &quot;liberate&quot; them from &quot;chains of Weaver&quot;, but Glass Walkers aren&#039;t messing with security of their treasured wolf-kin and often send trespassers back to their caerns in a series of small sandwich bags.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy in all Garou nation, with Lupus-born so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to Children of Gaia, and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Being Glass Walker Kinfolk sucks though, not because they abuse them or something, but because Walkers are so good at dealing with human stuff their Kinfolk end up feeling kind of useless for all but making babies, while in most other tribes they&#039;re tribe&#039;s providers and invaluable buffer between humanity and Garou nation. Being Walker wolf-kinfolk is it&#039;s own can of worms, as many Walker septs prefer to keep their wolf-kin in well protected zoos or parks - not exactly an ideal conditions for a wolf. Sometimes other Garou try to &quot;liberate&quot; them from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these &lt;/ins&gt;&quot;chains of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Weaver&quot;, but Glass Walkers aren&#039;t messing with security of their treasured wolf-kin and often send trespassers back to their caerns in a series of small sandwich bags.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to the weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers (being heavily invested in human business) are particularly vulnerable on that field. Besides, the majority of vampires&amp;#039; obsession with keeping the Masquerade often makes them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers kind of deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &amp;quot;Lupines&amp;quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers have learned to compromise and ignore them until they start going too far.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to the weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers (being heavily invested in human business) are particularly vulnerable on that field. Besides, the majority of vampires&amp;#039; obsession with keeping the Masquerade often makes them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers kind of deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &amp;quot;Lupines&amp;quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers have learned to compromise and ignore them until they start going too far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For someone so often accused of being tainted by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Waver &lt;/del&gt;the tribe is extremely dynamic, changing with time and human civilization and even changing the tribe&#039;s name. They started as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;Warders of Men&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;, and were the tribe charged with overseeing human civilization in ancient Mesopotamia, Syria and Israel, and as city-based human civilization spread from there all over the world they followed. During antiquity they spread westwards and infiltrated Roman legions, much to the chagrin &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;vampires (who infiltrated Roman politics and priesthood) and most other European Garou (who got their human Kinfolk royally fucked by Roman legions). During Medieval and Renaissance they continued to operate mostly from Italy and co-opted Italian scholars, philosophers and engineers, incorporating their teachings into tribe&#039;s philosophy, changing tribe&#039;s name to Tetrasomians (although most other Garou continued to call them Warders).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For someone so often accused of being tainted by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Weaver, &lt;/ins&gt;the tribe is extremely dynamic, changing with time and human civilization and even changing the tribe&#039;s name &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(something no other tribe has done, ever)&lt;/ins&gt;. They started as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &#039;&#039;&#039;&lt;/ins&gt;Warders of Men&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, and were the tribe charged with overseeing human civilization in ancient Mesopotamia, Syria and Israel, and as city-based human civilization spread from there all over the world they followed. During antiquity they spread westwards and infiltrated Roman legions, much to the chagrin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;vampires (who infiltrated Roman politics and priesthood) and most other European Garou (who got their human Kinfolk royally fucked by Roman legions). During Medieval and Renaissance they continued to operate mostly from Italy and co-opted Italian scholars, philosophers and engineers, incorporating their teachings into tribe&#039;s philosophy, changing tribe&#039;s name to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Tetrasomians&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(although most other Garou continued to call them Warders).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the industrial revolution started, the tribe&#039;s political heart migrated to London (starting a long rivalry with the Fianna) and then across the ocean to Americas, where they moved behind the more aggressive tribes that conquered Pure caerns from locals and instead established railroads and built new caerns in big cities that other werewolves were avoiding, resulting in them being renamed the Iron Riders. At the break of the 20th century, one of their camps (called the Glass Walkers) discovered City Fathers and Mothers - powerful urban spirits - and overtook the whole tribe, to the point it changed their name. Again. In a bit of a twist, the Glass Walkers&#039; reign as the top camp wasn&#039;t long but everyone kind of agreed to keep the name because it rocked. (And because it was setting tiresome to change their name and update everyone on what one to use every couple years.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the industrial revolution started, the tribe&#039;s political heart migrated to London (starting a long rivalry with the Fianna) and then across the ocean to Americas, where they moved behind the more aggressive tribes that conquered Pure caerns from locals and instead established railroads and built new caerns in big cities that other werewolves were avoiding, resulting in them being renamed the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Iron Riders&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;. At the break of the 20th century, one of their camps (called the Glass Walkers) discovered City Fathers and Mothers - powerful urban spirits - and overtook the whole tribe, to the point it changed their name. Again. In a bit of a twist, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Glass Walkers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&#039; reign as the top camp wasn&#039;t long but everyone kind of agreed to keep the name because it rocked. (And because it was setting tiresome to change their name and update everyone on what one to use every couple years.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently several major camps in Glass Walkers:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently several major camps in Glass Walkers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ow, My Sanity.</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231669&amp;oldid=prev</id>
		<title>1d4chan&gt;Ow, My Sanity. at 11:32, 17 January 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Glass_Walkers&amp;diff=231669&amp;oldid=prev"/>
		<updated>2022-01-17T11:32:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:32, 17 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Glass Walkers are one of the 13(-ish) remaining Garou tribes in [[Werewolf: The Apocalypse]]. They are the archetypical city-werewolves to the point other Garou accuse them of being &amp;quot;more human than wolf&amp;quot; or outright Weaver-tainted. While most Garou are disgusted by the &amp;quot;scabs&amp;quot; they call human cities, Glass Walkes thrive in them, embracing human culture and technology, incorporating it into their rites and gifts, and using it to their own benefit and the benefit of Gaia (as they see it of course). They are the richest tribe and often take the job of financing nation-wide projects, so even their harshest critics could not deny Garou nation would fucked without Glass Walkers and their resources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Glass Walkers are one of the 13(-ish) remaining Garou tribes in [[Werewolf: The Apocalypse]]. They are the archetypical city-werewolves to the point other Garou accuse them of being &amp;quot;more human than wolf&amp;quot; or outright Weaver-tainted. While most Garou are disgusted by the &amp;quot;scabs&amp;quot; they call human cities, Glass Walkes thrive in them, embracing human culture and technology, incorporating it into their rites and gifts, and using it to their own benefit and the benefit of Gaia (as they see it of course). They are the richest tribe and often take the job of financing nation-wide projects, so even their harshest critics could not deny Garou nation would fucked without Glass Walkers and their resources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gunslinger &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could &lt;/del&gt;shoot a klaive out of Black Spiral Dancer&#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surviivng &lt;/del&gt;in forest &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- you &lt;/del&gt;DON&#039;T go to Glass Walkers. They&#039;re hilariously useless outside cities and useless in Garou politics, too involved in human affairs to pay attention to  games Silver Fangs and Shadow Lords play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Glass Walkers are mostly known for three things: money, technology and guns. Everything that needs good financing needs a Glass Walker behind it. You need someone to hack security or delete footage of you breaking the Veil? Glass Walkers. Want &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gunslingers &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;shoot a klaive out of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;Black Spiral Dancer&#039;s hand from 500 feet away? You go Glass Walkers. Want someone who knows two shits about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surviving &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;forest&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? You &lt;/ins&gt;DON&#039;T go to Glass Walkers. They&#039;re hilariously useless outside cities and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;halfway to &lt;/ins&gt;useless in Garou politics, too involved in human affairs to pay attention to  games Silver Fangs and Shadow Lords play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy in all Garou nation, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lupuses &lt;/del&gt;so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to Children of Gaia, and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Being Glass Walker Kinfolk sucks though, not because they abuse them or something, but because Walkers are so good at dealing with human stuff their Kinfolk end up feeling kind of useless for all but making babies, while in most other tribes they&#039;re tribe&#039;s providers and invaluable buffer between humanity and Garou nation. Being Walker wolf kinfolk is it&#039;s own can of worms, as many Walker septs prefer to keep their wolf-kin in well protected zoos or parks - not exactly an ideal conditions for a wolf. Sometimes other Garou try to &quot;liberate&quot; them from &quot;chains of Weaver&quot;, but Glass Walkers aren&#039;t messing with security of their treasured wolf-kin and often send trespassers back to their caerns in series of small &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boxes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tribe is the most Homid-heavy in all Garou nation, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lupus-born &lt;/ins&gt;so rare and treasured most end up growing spoiled rotten due to constant care. They&#039;re also one of the most lenient tribes to Metis, second only to Children of Gaia, and as Lupus are so rare, their Metis tend to dominate positions that require high Gnosis. Being Glass Walker Kinfolk sucks though, not because they abuse them or something, but because Walkers are so good at dealing with human stuff their Kinfolk end up feeling kind of useless for all but making babies, while in most other tribes they&#039;re tribe&#039;s providers and invaluable buffer between humanity and Garou nation. Being Walker wolf&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;kinfolk is it&#039;s own can of worms, as many Walker septs prefer to keep their wolf-kin in well protected zoos or parks - not exactly an ideal conditions for a wolf. Sometimes other Garou try to &quot;liberate&quot; them from &quot;chains of Weaver&quot;, but Glass Walkers aren&#039;t messing with security of their treasured wolf-kin and often send trespassers back to their caerns in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;series of small &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sandwich bags&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;being heavily invested in human business&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;are vulnerable on that field. Besides, vampires obsession with keeping the Masquerade &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers kind of deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &quot;Lupines&quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers learned to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not get in leeches way unless &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/del&gt;too far.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Living in the cities means coming in contact with vampires, and while in combat most vampires are not really a threat even to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;weakest of werewolves, they can hit back hard in the field of intrigue and politics, and Glass walkers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;being heavily invested in human business&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particularly &lt;/ins&gt;vulnerable on that field. Besides, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the majority of &lt;/ins&gt;vampires&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; &lt;/ins&gt;obsession with keeping the Masquerade &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often makes &lt;/ins&gt;them clean up behind young hot-blooded packs who break the Veil, so leeches can have their use. Walkers kind of deal with vampires by not dealing with them - Banes and Pentex are much more immediate threats and much more visible one next to vampires who hide behind their Masquerade and are afraid of dreaded &quot;Lupines&quot; almost as much as they are afraid of humans finding them out. Sure, some young packs would occasionally kill some young vampires for a few points of renown, but older Walkers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;learned to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compromise and ignore them until &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start going &lt;/ins&gt;too far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For someone so often accused of being tainted by Waver the tribe is extremely dynamic, changing with time and human civilization and even changing tribe&#039;s name. They started as &quot;Warders of Men&quot;, and were the tribe charged with overseeing human civilization in ancient Mesopotamia, Syria and Israel, and as city-based human civilization spread from there all over the world they followed. During antiquity they spread westwards and infiltrated Roman legions, much to the chagrin or vampires (who infiltrated Roman politics and priesthood) and most other European Garou (who got their human Kinfolk royally fucked by Roman legions). During Medieval and Renaissance they continued to operate mostly from Italy and co-opted Italian scholars, philosophers and engineers, incorporating their teachings into tribe&#039;s philosophy, changing tribe&#039;s name to Tetrasomians (although most other Garou continued to call them Warders). When industrial revolution started tribe&#039;s political heart migrated to London (starting a long rivalry with Fianna) and then across the ocean to Americas where they moved behind more aggressive tribes that conquered Pure caerns from locals and instead established railroads and built new caerns in big cities other werewolves were avoiding, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking new name - &lt;/del&gt;Iron Riders. At the break &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o XX &lt;/del&gt;century one of their camps called Glass Walkers discovered &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city fathers &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mothers &lt;/del&gt;- powerful urban spirits - and overtook the whole tribe, to the point it changed name &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;again&lt;/del&gt;. Glass Walkers reign wasn&#039;t long but everyone kind of agreed to keep the name because it rocked. And because &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after that leading camps changes so fast other tribes barely able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep track&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For someone so often accused of being tainted by Waver the tribe is extremely dynamic, changing with time and human civilization and even changing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;tribe&#039;s name. They started as &quot;Warders of Men&quot;, and were the tribe charged with overseeing human civilization in ancient Mesopotamia, Syria and Israel, and as city-based human civilization spread from there all over the world they followed. During antiquity they spread westwards and infiltrated Roman legions, much to the chagrin or vampires (who infiltrated Roman politics and priesthood) and most other European Garou (who got their human Kinfolk royally fucked by Roman legions). During Medieval and Renaissance they continued to operate mostly from Italy and co-opted Italian scholars, philosophers and engineers, incorporating their teachings into tribe&#039;s philosophy, changing tribe&#039;s name to Tetrasomians (although most other Garou continued to call them Warders).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;industrial revolution started&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the &lt;/ins&gt;tribe&#039;s political heart migrated to London (starting a long rivalry with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Fianna) and then across the ocean to Americas&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;where they moved behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;more aggressive tribes that conquered Pure caerns from locals and instead established railroads and built new caerns in big cities &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;other werewolves were avoiding, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resulting in them being renamed the &lt;/ins&gt;Iron Riders. At the break &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the 20th &lt;/ins&gt;century&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;one of their camps &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Glass Walkers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;discovered &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;City Fathers &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mothers &lt;/ins&gt;- powerful urban spirits - and overtook the whole tribe, to the point it changed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;name. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again. In a bit of a twist, the &lt;/ins&gt;Glass Walkers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; &lt;/ins&gt;reign &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the top camp &lt;/ins&gt;wasn&#039;t long but everyone kind of agreed to keep the name because it rocked. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;And because &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was setting tiresome to change their name and update everyone on what one &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use every couple years&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently several major camps in Glass Walkers:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are currently several major camps in Glass Walkers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wise Guys&#039;&#039;&#039; - Werewolf mafia. Since tribe traces it&#039;s lineage to Italy a lot of their Kin and members are Italian so when Mafia rose to power they get carried in and found out there&#039;s a lot of money and power in organized  crime that could be used in the name of Gaia. Founder of the camp worked directly with Al Capone and was one of the most brilliant theurges of his time, resulting in Wise Guys developing lots of new rites and Gifts under his leadership. Probably the most &quot;brutal&quot; and &quot;aggressive&quot; (in quotes because they still look like hippies next &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;o &lt;/del&gt;Get of Fenris) of Glass Walker camps, it dominated the tribe from 20-es till 50-es, and are currently considered &quot;old-fashioned traditionalists&quot; despite the camp being less than 100 years old (for comparison, &quot;young and energetic&quot; house Wyrmfoe from Silver Fangs is 500 years old).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wise Guys&#039;&#039;&#039; - Werewolf mafia. Since tribe traces it&#039;s lineage to Italy a lot of their Kin and members are Italian so when Mafia rose to power they get carried in and found out there&#039;s a lot of money and power in organized  crime that could be used in the name of Gaia. Founder of the camp worked directly with Al Capone and was one of the most brilliant theurges of his time, resulting in Wise Guys developing lots of new rites and Gifts under his leadership. Probably the most &quot;brutal&quot; and &quot;aggressive&quot; (in quotes because they still look like hippies next &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the &lt;/ins&gt;Get of Fenris &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Red Talons&lt;/ins&gt;) of Glass Walker camps, it dominated the tribe from 20-es till 50-es, and are currently considered &quot;old-fashioned traditionalists&quot; despite the camp being less than 100 years old (for comparison, &quot;young and energetic&quot; house Wyrmfoe from Silver Fangs is 500 years old).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Corporate Wolves&#039;&#039;&#039; - The camp that replaced Wise Guys when Mafia went out of power, and most Glass Walkers switched to legal business. Think Wolf of Wall &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;street&lt;/del&gt;, except &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more &lt;/del&gt;literal. Continues to be the richest most well-connected Garou around and are the go to werewolves to hurt Wyrm corporations where it stings the most - in the stock market.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Corporate Wolves&#039;&#039;&#039; - The camp that replaced Wise Guys when Mafia went out of power, and most Glass Walkers switched to legal business. Think &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Wolf of Wall &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Street&#039;&#039;&lt;/ins&gt;, except &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very &lt;/ins&gt;literal. Continues to be the richest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;most well-connected Garou around and are the go to werewolves to hurt Wyrm corporations where it stings the most - in the stock market.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Random Interrupts&#039;&#039;&#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since late &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90&lt;/del&gt;-es&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;early &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0-es&lt;/del&gt;. Expect every hacker cliche in the arsenal and make it double.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Random Interrupts&#039;&#039;&#039; - Werewolf hackers and IT, and the camp on the rise, dominating the tribe politics since late &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1990&lt;/ins&gt;-es &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the &lt;/ins&gt;early &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2000s&lt;/ins&gt;. Expect every hacker cliche in the arsenal and make it double.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cyberdogs&#039;&#039;&#039; - a camp of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crazy transhumantis &lt;/del&gt;who discovered how to make spirit-powered bionics first to patch up combat wounds then to upgrade healthy limbs to bionics, then to run insane experiments. Their leadership was certainly corrupted by Weaver, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/del&gt;exposed on it and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/del&gt;massacred by the rest of Glass Walkers, but those who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/del&gt;in just to replace lost limbs or eyes with cool &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cyberfetish &lt;/del&gt;prosthetics are still around and trying to rebuild the camp from scraps left.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cyberdogs&#039;&#039;&#039; - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Started out as &lt;/ins&gt;a camp of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transhumanists &lt;/ins&gt;who discovered how to make spirit-powered bionics&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;first to patch up combat wounds then to upgrade healthy limbs to bionics, then to run insane experiments. Their leadership was certainly corrupted by Weaver, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;got &lt;/ins&gt;exposed on it and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;massacred by the rest of Glass Walkers, but those who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;got &lt;/ins&gt;in just to replace lost limbs or eyes with cool prosthetics are still around and trying to rebuild the camp from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;scraps left.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dies Ultimae&#039;&#039;&#039; - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;half &lt;/del&gt;mercenary company, half doomsday cult, they are military werewolves who work for the highest bidder and prep for Apocalypse. Except, you know, the real one. They are known for incorporating Kinfolk into their war packs in some kind of combined arms tactics, kind of solving the problem with Kinfolk feeling useless but creating another problem by putting them in harm&#039;s way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dies Ultimae&#039;&#039;&#039; - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Half &lt;/ins&gt;mercenary company, half doomsday cult, they are military werewolves who work for the highest bidder and prep for Apocalypse. Except, you know, the real one. They are known for incorporating Kinfolk into their war packs in some kind of combined arms tactics, kind of solving the problem with Kinfolk feeling useless but creating another problem by putting them in harm&#039;s way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;City Farmers&amp;#039;&amp;#039;&amp;#039; - a camp that focuses on bringing the green back to cities instead of trying to slow down their growth, founding parks, hydroponics and designing bio-domes and arcologies for self-sustained cities of future that could leave the nature alone. The hippies of the tribe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;City Farmers&amp;#039;&amp;#039;&amp;#039; - a camp that focuses on bringing the green back to cities instead of trying to slow down their growth, founding parks, hydroponics and designing bio-domes and arcologies for self-sustained cities of future that could leave the nature alone. The hippies of the tribe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{OWoD-Tribes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{OWoD-Tribes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Ow, My Sanity.</name></author>
	</entry>
</feed>