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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Godtear</id>
	<title>Godtear - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Godtear"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;action=history"/>
	<updated>2026-04-25T09:55:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233887&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 46 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233887&amp;oldid=prev"/>
		<updated>2023-06-21T14:24:40Z</updated>

		<summary type="html">&lt;p&gt;46 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:24, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233840&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233840&amp;oldid=prev"/>
		<updated>2023-06-19T01:55:26Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:55, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233839&amp;oldid=prev</id>
		<title>1d4chan&gt;Dark Angel 2020: /* Slayers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233839&amp;oldid=prev"/>
		<updated>2022-10-04T19:57:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Slayers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:57, 4 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Keera, Dragon Princess:&amp;#039;&amp;#039;&amp;#039; Contrary to having a strong champion and weaker followers, Keera has two dragons and actually has zero offensive potential on her own. She does have attacks listed on her skill card, but per passive skill dictates that they must be measured from her dragon companions and they are essentially better versions of the dragon&amp;#039;s standard suite of attacks. Because her attacks are measured from two different locations that are capable of flying over obstacles, she is a very good slayer, since she actually finds it easy to chase and attack enemy champions. However, despite being massive dragons with five wounds each, they actually have low dodge and protection scores, so they can go down surprisingly easily. This all means that if the dragons go down, Keera can&amp;#039;t make any attacks for a while. Thankfully one of Keera&amp;#039;s skills in both Plot/Clash phases allow her to immediately recruit a dragon so they will never be down for long. The problem is that she still remains a fragile champion on her own with no ability to attack, so if someone gets up in her face and the dragons are elsewhere, then she is in REAL trouble.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Keera, Dragon Princess:&amp;#039;&amp;#039;&amp;#039; Contrary to having a strong champion and weaker followers, Keera has two dragons and actually has zero offensive potential on her own. She does have attacks listed on her skill card, but per passive skill dictates that they must be measured from her dragon companions and they are essentially better versions of the dragon&amp;#039;s standard suite of attacks. Because her attacks are measured from two different locations that are capable of flying over obstacles, she is a very good slayer, since she actually finds it easy to chase and attack enemy champions. However, despite being massive dragons with five wounds each, they actually have low dodge and protection scores, so they can go down surprisingly easily. This all means that if the dragons go down, Keera can&amp;#039;t make any attacks for a while. Thankfully one of Keera&amp;#039;s skills in both Plot/Clash phases allow her to immediately recruit a dragon so they will never be down for long. The problem is that she still remains a fragile champion on her own with no ability to attack, so if someone gets up in her face and the dragons are elsewhere, then she is in REAL trouble.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sneaky Peet, the Maligned:&amp;#039;&amp;#039;&amp;#039; [[Goblin]] [[Ninja]]s, and pretty damned effective too, if a bit counter-intuitive and tricker to use. They are one of the few units in the game capable of causing damage during the plot phase; Which means they might not be in best position to launch an attack when the turn starts. Peet himself has a range of useful abilities, including the ability to jump hexes, and he has the same attack in both the plot and clash phases that does a free point of damage just for scoring the hit, regardless of the following damage roll. The followers only damaging attack is in the plot phase, and it has an odd rule where is becomes more damaging but less accurate the more followers are in a stack &amp;#039;&amp;#039;(the sweet spot is two)&amp;#039;&amp;#039;. However, as with all slayers, their primary function is to assist their boss, so he gets more accurate for each follower adjacent to his target, kind of like a more selfish version of Maxen. Though admittedly, his attacks are already decent enough so he doesn&amp;#039;t really need their help. In any case, his followers are very mobile, capable of moving &amp;#039;&amp;#039;through&amp;#039;&amp;#039; enemy hexes, or one can instantly redeploy next to him for SURPRISE FUCKERS! Peet and his followers also have a frankly insane dodge score of 5, which can be made even higher with an allied champion with the appropriate buffs. This is balanced out their dismal protection score of 1, so any hits on them are likely going to hurt.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sneaky Peet, the Maligned:&amp;#039;&amp;#039;&amp;#039; [[Goblin]] [[Ninja]]s, and pretty damned effective too, if a bit counter-intuitive and tricker to use. They are one of the few units in the game capable of causing damage during the plot phase; Which means they might not be in best position to launch an attack when the turn starts. Peet himself has a range of useful abilities, including the ability to jump hexes, and he has the same attack in both the plot and clash phases that does a free point of damage just for scoring the hit, regardless of the following damage roll. The followers only damaging attack is in the plot phase, and it has an odd rule where is becomes more damaging but less accurate the more followers are in a stack &amp;#039;&amp;#039;(the sweet spot is two)&amp;#039;&amp;#039;. However, as with all slayers, their primary function is to assist their boss, so he gets more accurate for each follower adjacent to his target, kind of like a more selfish version of Maxen. Though admittedly, his attacks are already decent enough so he doesn&amp;#039;t really need their help. In any case, his followers are very mobile, capable of moving &amp;#039;&amp;#039;through&amp;#039;&amp;#039; enemy hexes, or one can instantly redeploy next to him for SURPRISE FUCKERS! Peet and his followers also have a frankly insane dodge score of 5, which can be made even higher with an allied champion with the appropriate buffs. This is balanced out their dismal protection score of 1, so any hits on them are likely going to hurt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Skullbreaker, The Dragon Slayer:&#039;&#039;&#039; No doubt has the most dangerous attack in the game. With a whopping 7 damage and the potential to go even higher with the &quot;Go for the Belly Skill&quot;/&quot;I Smell Blood&quot; skills making his damage or accuracy scores jump up to &#039;&#039;&#039;9&#039;&#039;&#039;, so there is a reasonable certainty that he will one-shot every opponent even without factoring in buffs/debuffs. To help make this attack, Skullbreaker has the ability to ignore followers for the sake of movement, so enemies cannot wall up to prevent him from passing. Skullbreaker can also simply remove a single debuff as an action in the plot phase, so it&#039;s not like an enemy can reliably reduce his accuracy or damage to try and stop him. Additionally, his Tooth Bearer followers can simultaneously give their boss a choice of boon or +1 movement whenever they damage anything, and their primary attack does 1 damage as a &#039;&#039;hit effect&#039;&#039;, IE: prior to the actual damage roll. So Skullbreaker is liable to always have the advantage when it comes to make his attack. The downsides are that his protection score is a piss-poor 1, so he&#039;s on par with Sneaky Peet in fragility. He also has middling/low speed; after making his attack, he suffers a movement debuff. Yes he can remove it with an action in the plot phase, but if he&#039;s going to spend the action, he might as well move with the imposed restriction anyway. Luckily, his followers have better movement skills, and with four of them can be spread out to try and shepherd their target to where Skullbreaker wants them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Maelstrom===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Maelstrom===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dark Angel 2020</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233886&amp;oldid=prev</id>
		<title>1d4chan&gt;Dark Angel 2020: /* Shapers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233886&amp;oldid=prev"/>
		<updated>2022-09-28T12:28:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Shapers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:28, 28 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Shayle, Keeper of the Oath:&amp;#039;&amp;#039;&amp;#039; a unique champion in that he has no inherent damaging abilities and only one Follower; a mighty rock golem called Landslide. Shayle&amp;#039;s abilities are very simple, in the plot phase he either buffs Landslide or shunts boons from enemy models onto friendly ones. While in the clash phase he [[Awesome|clears ALL enemy buffs entirely, without rolling to hit]] or debuffs their movement. Landslide does everything else, but instead of moving, he is &amp;quot;placed&amp;quot; for free every time Shalye activates so long as they remain in range of each other. This also means that if they get separated Landslide gets trapped in place. Landslide can move enemy models around quite reliably, he can also throw on a debuff to protection [[awesome|without having to roll to hit]] and has a very powerful boulder bash attack. If Landslide is defeated then he leaves an objective hex on the space, closing it off to enemy followers. The whole problem with Shayle is rather obvious, as his entire gimmick revolves around a single model that can only make one attack each turn. If he doesn&amp;#039;t have allies he will easily get surrounded and overwhelmed so the decision of whether to use him or not utterly depends on whether you can take advantage of the positional play he offers and his ability to reliably flatten enemy boons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Shayle, Keeper of the Oath:&amp;#039;&amp;#039;&amp;#039; a unique champion in that he has no inherent damaging abilities and only one Follower; a mighty rock golem called Landslide. Shayle&amp;#039;s abilities are very simple, in the plot phase he either buffs Landslide or shunts boons from enemy models onto friendly ones. While in the clash phase he [[Awesome|clears ALL enemy buffs entirely, without rolling to hit]] or debuffs their movement. Landslide does everything else, but instead of moving, he is &amp;quot;placed&amp;quot; for free every time Shalye activates so long as they remain in range of each other. This also means that if they get separated Landslide gets trapped in place. Landslide can move enemy models around quite reliably, he can also throw on a debuff to protection [[awesome|without having to roll to hit]] and has a very powerful boulder bash attack. If Landslide is defeated then he leaves an objective hex on the space, closing it off to enemy followers. The whole problem with Shayle is rather obvious, as his entire gimmick revolves around a single model that can only make one attack each turn. If he doesn&amp;#039;t have allies he will easily get surrounded and overwhelmed so the decision of whether to use him or not utterly depends on whether you can take advantage of the positional play he offers and his ability to reliably flatten enemy boons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rattlebone, Prophet of the Ascended Past:&amp;#039;&amp;#039;&amp;#039; an utterly frightening champion who does very little direct damage, but throws out blight debuffs as if they were wedding confetti. She also can also move boon and blight tokens more freely than Nia is able to do, and is even passively capable of moving them around every activation. Her hexlings can get free boons up to twice per phase but can&amp;#039;t do any damage, so basically exist as moving stockpiles of boon tokens that will eventually get shunted off, while also throwing out their &amp;#039;&amp;#039;choice&amp;#039;&amp;#039; of blight every phase. Rattlebone makes the perfect support champion for those characters who could use the extra bit of help &amp;#039;&amp;#039;(eg: Morrigan)&amp;#039;&amp;#039;, but can also royally fuck up any enemy strategy dependent on token placement &amp;#039;&amp;#039;(eg: Maxen, Luella)&amp;#039;&amp;#039;. Her other unique ability can temporarily create two objective hexes in the clash phase, which isn&amp;#039;t that great for scoring points considering most banners have to go down in the plot phase unless you can combo with some champions ability to move them around. Mostly it&amp;#039;s a good excuse to further fuck with the enemy and close off vital attack routes they were thinking about using.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rattlebone, Prophet of the Ascended Past:&amp;#039;&amp;#039;&amp;#039; an utterly frightening champion who does very little direct damage, but throws out blight debuffs as if they were wedding confetti. She also can also move boon and blight tokens more freely than Nia is able to do, and is even passively capable of moving them around every activation. Her hexlings can get free boons up to twice per phase but can&amp;#039;t do any damage, so basically exist as moving stockpiles of boon tokens that will eventually get shunted off, while also throwing out their &amp;#039;&amp;#039;choice&amp;#039;&amp;#039; of blight every phase. Rattlebone makes the perfect support champion for those characters who could use the extra bit of help &amp;#039;&amp;#039;(eg: Morrigan)&amp;#039;&amp;#039;, but can also royally fuck up any enemy strategy dependent on token placement &amp;#039;&amp;#039;(eg: Maxen, Luella)&amp;#039;&amp;#039;. Her other unique ability can temporarily create two objective hexes in the clash phase, which isn&amp;#039;t that great for scoring points considering most banners have to go down in the plot phase unless you can combo with some champions ability to move them around. Mostly it&amp;#039;s a good excuse to further fuck with the enemy and close off vital attack routes they were thinking about using.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Styx, Lord of Hounds:&#039;&#039;&#039; a very effective shaper of the battlefield. He is relatively slow, but has a lot of special rules that allow him to do different things. Most of his abilities are about forcing enemy movement, or otherwise inconveniencing the opponent, and in many cases not even requiring anything to roll. In the Plot phase, he can move an enemy one space towards himself, and can also throw a protection debuff [[Awesome|that doesn&#039;t require to hit, as a bonus action]]. In the Clash phase he can simply lift an Objective hex one space towards himself, with all models on it. He only has one attack though, which is a respectable accuracy 5, damage 5, so he has a good chance of damaging everyone. His attack also imposes a damage debuff on a hit, which he is going to need because he only has a protection score of 2 so he is rather fragile. Styx&#039;s ultimate power simply knocks out any enemy model within two hexes, &#039;&#039;&#039;period&#039;&#039;&#039;. However he gains no ladder steps for doing this, so it is probably best kept for when you get into a situation you really don&#039;t want to be in. His canine followers are large, much like Keera&#039;s dragons. They have a curiously worded attack in the Clash phase which allows them to roll to hit three times; that means rolling four accuracy dice three times, and with each hit they get to add two dice to the following damage roll. They also have the ability to drag followers around passively at the end of their turn and can also cast down enemy banners, which is something that followers cannot usually do. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All out &lt;/del&gt;together means that Styx is capable of reshaping enemy formations at his whim, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;opponents&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;such as Guardians, who depend on walling up around things will probably have a bad time. His weakness is that because he is pulling opponents &#039;&#039;towards&#039;&#039; himself, he is liable to generate a lot of aggro, so beware of Slayers who will welcome the chance to get up in his face.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Styx, Lord of Hounds:&#039;&#039;&#039; a very effective shaper of the battlefield. He is relatively slow, but has a lot of special rules that allow him to do different things. Most of his abilities are about forcing enemy movement, or otherwise inconveniencing the opponent, and in many cases not even requiring anything to roll. In the Plot phase, he can move an enemy one space towards himself, and can also throw a protection debuff [[Awesome|that doesn&#039;t require to hit, as a bonus action]]. In the Clash phase he can simply lift an Objective hex one space towards himself, with all models on it. He only has one attack though, which is a respectable accuracy 5, damage 5, so he has a good chance of damaging everyone. His attack also imposes a damage debuff on a hit, which he is going to need because he only has a protection score of 2 so he is rather fragile. Styx&#039;s ultimate power simply knocks out any enemy model within two hexes, &#039;&#039;&#039;period&#039;&#039;&#039;. However he gains no ladder steps for doing this, so it is probably best kept for when you get into a situation you really don&#039;t want to be in. His canine followers are large, much like Keera&#039;s dragons. They have a curiously worded attack in the Clash phase which allows them to roll to hit three times; that means rolling four accuracy dice three times, and with each hit they get to add two dice to the following damage roll. They also have the ability to drag followers around passively at the end of their turn and can also cast down enemy banners, which is something that followers cannot usually do. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When all put &lt;/ins&gt;together&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it &lt;/ins&gt;means that Styx is capable of reshaping enemy formations at his whim, opponents such as Guardians, who depend on walling up around things will probably have a bad time. His weakness is that because he is pulling opponents &#039;&#039;towards&#039;&#039; himself, he is liable to generate a lot of aggro, so beware of Slayers who will welcome the chance to get up in his face.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Guardians===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Guardians===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dark Angel 2020</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233885&amp;oldid=prev</id>
		<title>1d4chan&gt;Dark Angel 2020: /* Gameplay Overview */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233885&amp;oldid=prev"/>
		<updated>2022-09-28T12:11:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameplay Overview&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:11, 28 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The plot phase is the only phase where a champion can put down their &amp;#039;&amp;#039;&amp;#039;Banner&amp;#039;&amp;#039;&amp;#039; and stake a claim to the objective hexes strewn across the board. These are worth big points at the end of the turn, though they will require protecting until then.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The plot phase is the only phase where a champion can put down their &amp;#039;&amp;#039;&amp;#039;Banner&amp;#039;&amp;#039;&amp;#039; and stake a claim to the objective hexes strewn across the board. These are worth big points at the end of the turn, though they will require protecting until then.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Going first in the plot phase can have its advantages and disadvantages; It allows you to throw penalties on your opponent before they get the chance to do anything about it, but you are affectively allowing the opponent to see all of your moves and give them the room to counter you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Going first in the plot phase can have its advantages and disadvantages; It allows you to throw penalties on your opponent before they get the chance to do anything about it, but you are affectively allowing the opponent to see all of your moves and give them the room to counter you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The &#039;&#039;&#039;Clash Phase&#039;&#039;&#039; is where players alternate activating their units back and forth and is generally the most energetic phase. Where plot abilities are usually inoffensive, the clash abilities are where nearly all attack and damaging &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities &lt;/del&gt;occur.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The &#039;&#039;&#039;Clash Phase&#039;&#039;&#039; is where players alternate activating their units back and forth and is generally the most energetic phase. Where plot abilities are usually inoffensive, the clash abilities are where nearly all attack and damaging &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actions &lt;/ins&gt;occur.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The &amp;#039;&amp;#039;&amp;#039;End Phase&amp;#039;&amp;#039;&amp;#039;, where administrative clean-up is performed. Each players banners are removed and victory points are scored. Some champions have abilities that only apply in the End Phase, so its worth keeping an eye on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The &amp;#039;&amp;#039;&amp;#039;End Phase&amp;#039;&amp;#039;&amp;#039;, where administrative clean-up is performed. Each players banners are removed and victory points are scored. Some champions have abilities that only apply in the End Phase, so its worth keeping an eye on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dark Angel 2020</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233884&amp;oldid=prev</id>
		<title>1d4chan&gt;Dark Angel 2020: /* Guardians */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233884&amp;oldid=prev"/>
		<updated>2022-09-25T20:04:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Guardians&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:04, 25 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Helena, Inspiration of Hope:&amp;#039;&amp;#039;&amp;#039; Guess what? Helena IS her banner, so that means no action spared in order to plant it down and no chance of it being cast down just by the enemy walking over it. The problem is that she is fragile with only four wounds, so a good smack can take her out. To keep her on the table, her Peasant followers have the ability to heal her for one wound each phase. Her peasants are quite weak, but they gain +1 dodge and protection while within 2 hexes of Helena, and with SIX of them, and the possibility of restoring up to three per turn &amp;#039;&amp;#039;(using Helena&amp;#039;s &amp;quot;Rally the Troops&amp;quot; skill)&amp;#039;&amp;#039; they can make an effective wall keeping her safe and healthy. Helena also makes a good support Champion for other teams with large body counts, since her ultimate ability allows all friendly Champions to immediately restore their followers up to the maximum, which can massively turn the tide of a battle in a single activation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Helena, Inspiration of Hope:&amp;#039;&amp;#039;&amp;#039; Guess what? Helena IS her banner, so that means no action spared in order to plant it down and no chance of it being cast down just by the enemy walking over it. The problem is that she is fragile with only four wounds, so a good smack can take her out. To keep her on the table, her Peasant followers have the ability to heal her for one wound each phase. Her peasants are quite weak, but they gain +1 dodge and protection while within 2 hexes of Helena, and with SIX of them, and the possibility of restoring up to three per turn &amp;#039;&amp;#039;(using Helena&amp;#039;s &amp;quot;Rally the Troops&amp;quot; skill)&amp;#039;&amp;#039; they can make an effective wall keeping her safe and healthy. Helena also makes a good support Champion for other teams with large body counts, since her ultimate ability allows all friendly Champions to immediately restore their followers up to the maximum, which can massively turn the tide of a battle in a single activation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Halftusk, Warden of the Stonekin Isle:&amp;#039;&amp;#039;&amp;#039; The &amp;quot;tank&amp;quot; of the Guardians. Halftusk can heal two of his own wounds by using an action each phase, meaning it can be very difficult to drop him. He also has an interesting mechanic where his primary attack skill automatically allows a second attack as a bonus action, meaning he can throw out as much damage as some Maelstrom Champions. This is contrasted by the fact that his followers CANNOT cause any damage on their own but can pull banners and models from hex to hex. Halftusk&amp;#039;s most interesting gimmick is the fact that his Froglodytes have the ability to enter objective hexes -something that is otherwise impossible for followers to do- and then supercharge their defences by adding +1 dodge and protection. Meaning that when Halftusk wants to defend his banner, he is absolutely capable of walling up around it and making sure that no-one else can waltz in and just knock it over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Halftusk, Warden of the Stonekin Isle:&amp;#039;&amp;#039;&amp;#039; The &amp;quot;tank&amp;quot; of the Guardians. Halftusk can heal two of his own wounds by using an action each phase, meaning it can be very difficult to drop him. He also has an interesting mechanic where his primary attack skill automatically allows a second attack as a bonus action, meaning he can throw out as much damage as some Maelstrom Champions. This is contrasted by the fact that his followers CANNOT cause any damage on their own but can pull banners and models from hex to hex. Halftusk&amp;#039;s most interesting gimmick is the fact that his Froglodytes have the ability to enter objective hexes -something that is otherwise impossible for followers to do- and then supercharge their defences by adding +1 dodge and protection. Meaning that when Halftusk wants to defend his banner, he is absolutely capable of walling up around it and making sure that no-one else can waltz in and just knock it over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mournblade, the Soulless:&#039;&#039;&#039;. The &quot;Anti-Slayer&quot;. Mournblade has got a lot of useful gimmicks that make him a bastard to take down, &amp;lt;u&amp;gt;especially&amp;lt;/u&amp;gt; in larger games. For starters, he only has a wound score of 1, so any sucessful hit will probably take him out. However, his &quot;Undying&quot; passive ability means he&#039;s only worth a single ladder step when he&#039;s defeated rather than four, and he immediately rallies himself when any enemy (Champion or Follower) is knocked out. His followers can also rally him with one of their actions, so Mournblade doesn&#039;t have to waste an action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with soany &lt;/del&gt;avenues for someone else doing it for him, he is going to be going down and getting right back up again multiple times during the game. If his allies happen to go down, he also has the ability to rally ALL friendly champions as a single action, while his only damaging attack automatically restores one of his Knightshade followers. Mournblade is the guy who just keeps staying at peak efficiency at all times. Additionally, those Knightshades also reduce the speed stat of adjacent enemies to zero, effectively soaking the aggro and nullifying characters who might rather be doing something else. His other great trick is that when he makes a claim action, he can place his banner up the three hexes away, which makes him a safe bet for keeping it safe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mournblade, the Soulless:&#039;&#039;&#039;. The &quot;Anti-Slayer&quot;. Mournblade has got a lot of useful gimmicks that make him a bastard to take down, &amp;lt;u&amp;gt;especially&amp;lt;/u&amp;gt; in larger games. For starters, he only has a wound score of 1, so any sucessful hit will probably take him out. However, his &quot;Undying&quot; passive ability means he&#039;s only worth a single ladder step when he&#039;s defeated rather than four, and he immediately rallies himself when any enemy (Champion or Follower) is knocked out. His followers can also rally him with one of their actions, so Mournblade doesn&#039;t have to waste an action &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when he has so many &lt;/ins&gt;avenues for someone else doing it for him, he is going to be going down and getting right back up again multiple times during the game. If his allies happen to go down, he also has the ability to rally ALL friendly champions as a single action, while his only damaging attack automatically restores one of his Knightshade followers. Mournblade is the guy who just keeps staying at peak efficiency at all times. Additionally, those Knightshades also reduce the speed stat of adjacent enemies to zero, effectively soaking the aggro and nullifying characters who might rather be doing something else. His other great trick is that when he makes a claim action, he can place his banner up the three hexes away, which makes him a safe bet for keeping it safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Jaak, the Dubious Alchemist:&amp;#039;&amp;#039;&amp;#039; [[Goblin]] [[Alchemist]], also an incredibly useful bastard. Like all Goblins, they have a tendency to invert the play order; Jaak and his followers do the most damage in the Plot phase, and are slower in the Clash phase. But thankfully he and his followers attacks all have a two hex range, so don&amp;#039;t really have to worry about getting caught out of position as much. Jaak has two major tricks that make his really useful no matter what scale of game you play. This first is that he is a healer: so long as his banner is in play, after &amp;#039;&amp;#039;&amp;#039;every action&amp;#039;&amp;#039;&amp;#039; he can remove a wound token from a model within two hexes, and has the ultimate ability to remove a variable number of wounds to any number of champions/large followers within two hexes, then also healing them &amp;#039;&amp;#039;&amp;#039;again&amp;#039;&amp;#039;&amp;#039; because his passive still applies. Secondly, his followers are capable of playing hot potato with his banner. They are able to place it for him in the Plot phase, which is something no other follower can do, and they are allowed to reposition any friendly banners in the Clash phase. Both of these traits make him exceptionally flexible and an asset in larger games. His followers do the same thing as Sneaky Peet&amp;#039;s and are more damaging but less accurate the more models there are in the hex, but they also gain added accuracy and damage so long as their banner is in play, they can even force enemy movement away from themselves and apply a speed debuff to keep them there, so there aren&amp;#039;t really any issues there. His primary flaws are that he and his followers have sub-par speed and even lower protection scores. While he can buff both of his own using skill actions, his followers are always going to be easy pickings, so be careful of Maelstrom champions looking to take advantage of them for easy points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Jaak, the Dubious Alchemist:&amp;#039;&amp;#039;&amp;#039; [[Goblin]] [[Alchemist]], also an incredibly useful bastard. Like all Goblins, they have a tendency to invert the play order; Jaak and his followers do the most damage in the Plot phase, and are slower in the Clash phase. But thankfully he and his followers attacks all have a two hex range, so don&amp;#039;t really have to worry about getting caught out of position as much. Jaak has two major tricks that make his really useful no matter what scale of game you play. This first is that he is a healer: so long as his banner is in play, after &amp;#039;&amp;#039;&amp;#039;every action&amp;#039;&amp;#039;&amp;#039; he can remove a wound token from a model within two hexes, and has the ultimate ability to remove a variable number of wounds to any number of champions/large followers within two hexes, then also healing them &amp;#039;&amp;#039;&amp;#039;again&amp;#039;&amp;#039;&amp;#039; because his passive still applies. Secondly, his followers are capable of playing hot potato with his banner. They are able to place it for him in the Plot phase, which is something no other follower can do, and they are allowed to reposition any friendly banners in the Clash phase. Both of these traits make him exceptionally flexible and an asset in larger games. His followers do the same thing as Sneaky Peet&amp;#039;s and are more damaging but less accurate the more models there are in the hex, but they also gain added accuracy and damage so long as their banner is in play, they can even force enemy movement away from themselves and apply a speed debuff to keep them there, so there aren&amp;#039;t really any issues there. His primary flaws are that he and his followers have sub-par speed and even lower protection scores. While he can buff both of his own using skill actions, his followers are always going to be easy pickings, so be careful of Maelstrom champions looking to take advantage of them for easy points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Skirmish-Level Wargames]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Skirmish-Level Wargames]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dark Angel 2020</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233883&amp;oldid=prev</id>
		<title>1d4chan&gt;Dark Angel 2020: /* Guardians */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233883&amp;oldid=prev"/>
		<updated>2022-09-25T20:03:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Guardians&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:03, 25 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Helena, Inspiration of Hope:&amp;#039;&amp;#039;&amp;#039; Guess what? Helena IS her banner, so that means no action spared in order to plant it down and no chance of it being cast down just by the enemy walking over it. The problem is that she is fragile with only four wounds, so a good smack can take her out. To keep her on the table, her Peasant followers have the ability to heal her for one wound each phase. Her peasants are quite weak, but they gain +1 dodge and protection while within 2 hexes of Helena, and with SIX of them, and the possibility of restoring up to three per turn &amp;#039;&amp;#039;(using Helena&amp;#039;s &amp;quot;Rally the Troops&amp;quot; skill)&amp;#039;&amp;#039; they can make an effective wall keeping her safe and healthy. Helena also makes a good support Champion for other teams with large body counts, since her ultimate ability allows all friendly Champions to immediately restore their followers up to the maximum, which can massively turn the tide of a battle in a single activation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Helena, Inspiration of Hope:&amp;#039;&amp;#039;&amp;#039; Guess what? Helena IS her banner, so that means no action spared in order to plant it down and no chance of it being cast down just by the enemy walking over it. The problem is that she is fragile with only four wounds, so a good smack can take her out. To keep her on the table, her Peasant followers have the ability to heal her for one wound each phase. Her peasants are quite weak, but they gain +1 dodge and protection while within 2 hexes of Helena, and with SIX of them, and the possibility of restoring up to three per turn &amp;#039;&amp;#039;(using Helena&amp;#039;s &amp;quot;Rally the Troops&amp;quot; skill)&amp;#039;&amp;#039; they can make an effective wall keeping her safe and healthy. Helena also makes a good support Champion for other teams with large body counts, since her ultimate ability allows all friendly Champions to immediately restore their followers up to the maximum, which can massively turn the tide of a battle in a single activation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Halftusk, Warden of the Stonekin Isle:&amp;#039;&amp;#039;&amp;#039; The &amp;quot;tank&amp;quot; of the Guardians. Halftusk can heal two of his own wounds by using an action each phase, meaning it can be very difficult to drop him. He also has an interesting mechanic where his primary attack skill automatically allows a second attack as a bonus action, meaning he can throw out as much damage as some Maelstrom Champions. This is contrasted by the fact that his followers CANNOT cause any damage on their own but can pull banners and models from hex to hex. Halftusk&amp;#039;s most interesting gimmick is the fact that his Froglodytes have the ability to enter objective hexes -something that is otherwise impossible for followers to do- and then supercharge their defences by adding +1 dodge and protection. Meaning that when Halftusk wants to defend his banner, he is absolutely capable of walling up around it and making sure that no-one else can waltz in and just knock it over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Halftusk, Warden of the Stonekin Isle:&amp;#039;&amp;#039;&amp;#039; The &amp;quot;tank&amp;quot; of the Guardians. Halftusk can heal two of his own wounds by using an action each phase, meaning it can be very difficult to drop him. He also has an interesting mechanic where his primary attack skill automatically allows a second attack as a bonus action, meaning he can throw out as much damage as some Maelstrom Champions. This is contrasted by the fact that his followers CANNOT cause any damage on their own but can pull banners and models from hex to hex. Halftusk&amp;#039;s most interesting gimmick is the fact that his Froglodytes have the ability to enter objective hexes -something that is otherwise impossible for followers to do- and then supercharge their defences by adding +1 dodge and protection. Meaning that when Halftusk wants to defend his banner, he is absolutely capable of walling up around it and making sure that no-one else can waltz in and just knock it over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mournblade, the Soulless:&#039;&#039;&#039;. The &quot;Anti-Slayer&quot;. Mournblade has got a lot of useful gimmicks that make him a bastard to take down, &amp;lt;u&amp;gt;especially&amp;lt;/u&amp;gt; in larger games. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His &lt;/del&gt;&quot;Undying&quot; passive ability means he&#039;s only worth a single ladder step when he&#039;s defeated rather than four, and he immediately rallies himself when any enemy (Champion or Follower) is knocked out, so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he &lt;/del&gt;doesn&#039;t have to waste an action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;someone else &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can do &lt;/del&gt;it for him. If his allies happen to go down, he has the ability to rally ALL friendly champions as a single action, while his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ONLY &lt;/del&gt;damaging attack automatically restores one of his Knightshade followers. Additionally, those Knightshades also reduce the speed stat of adjacent enemies to zero, effectively soaking the aggro and nullifying characters who might rather be doing something else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mournblade, the Soulless:&#039;&#039;&#039;. The &quot;Anti-Slayer&quot;. Mournblade has got a lot of useful gimmicks that make him a bastard to take down, &amp;lt;u&amp;gt;especially&amp;lt;/u&amp;gt; in larger games. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For starters, he only has a wound score of 1, so any sucessful hit will probably take him out. However, his &lt;/ins&gt;&quot;Undying&quot; passive ability means he&#039;s only worth a single ladder step when he&#039;s defeated rather than four, and he immediately rallies himself when any enemy (Champion or Follower) is knocked out&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. His followers can also rally him with one of their actions&lt;/ins&gt;, so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mournblade &lt;/ins&gt;doesn&#039;t have to waste an action &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with soany avenues for &lt;/ins&gt;someone else &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doing &lt;/ins&gt;it for him&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, he is going to be going down and getting right back up again multiple times during the game&lt;/ins&gt;. If his allies happen to go down, he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;has the ability to rally ALL friendly champions as a single action, while his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/ins&gt;damaging attack automatically restores one of his Knightshade followers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Mournblade is the guy who just keeps staying at peak efficiency at all times&lt;/ins&gt;. Additionally, those Knightshades also reduce the speed stat of adjacent enemies to zero, effectively soaking the aggro and nullifying characters who might rather be doing something else&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. His other great trick is that when he makes a claim action, he can place his banner up the three hexes away, which makes him a safe bet for keeping it safe&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Jaak, the Dubious Alchemist:&amp;#039;&amp;#039;&amp;#039; [[Goblin]] [[Alchemist]], also an incredibly useful bastard. Like all Goblins, they have a tendency to invert the play order; Jaak and his followers do the most damage in the Plot phase, and are slower in the Clash phase. But thankfully he and his followers attacks all have a two hex range, so don&amp;#039;t really have to worry about getting caught out of position as much. Jaak has two major tricks that make his really useful no matter what scale of game you play. This first is that he is a healer: so long as his banner is in play, after &amp;#039;&amp;#039;&amp;#039;every action&amp;#039;&amp;#039;&amp;#039; he can remove a wound token from a model within two hexes, and has the ultimate ability to remove a variable number of wounds to any number of champions/large followers within two hexes, then also healing them &amp;#039;&amp;#039;&amp;#039;again&amp;#039;&amp;#039;&amp;#039; because his passive still applies. Secondly, his followers are capable of playing hot potato with his banner. They are able to place it for him in the Plot phase, which is something no other follower can do, and they are allowed to reposition any friendly banners in the Clash phase. Both of these traits make him exceptionally flexible and an asset in larger games. His followers do the same thing as Sneaky Peet&amp;#039;s and are more damaging but less accurate the more models there are in the hex, but they also gain added accuracy and damage so long as their banner is in play, they can even force enemy movement away from themselves and apply a speed debuff to keep them there, so there aren&amp;#039;t really any issues there. His primary flaws are that he and his followers have sub-par speed and even lower protection scores. While he can buff both of his own using skill actions, his followers are always going to be easy pickings, so be careful of Maelstrom champions looking to take advantage of them for easy points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Jaak, the Dubious Alchemist:&amp;#039;&amp;#039;&amp;#039; [[Goblin]] [[Alchemist]], also an incredibly useful bastard. Like all Goblins, they have a tendency to invert the play order; Jaak and his followers do the most damage in the Plot phase, and are slower in the Clash phase. But thankfully he and his followers attacks all have a two hex range, so don&amp;#039;t really have to worry about getting caught out of position as much. Jaak has two major tricks that make his really useful no matter what scale of game you play. This first is that he is a healer: so long as his banner is in play, after &amp;#039;&amp;#039;&amp;#039;every action&amp;#039;&amp;#039;&amp;#039; he can remove a wound token from a model within two hexes, and has the ultimate ability to remove a variable number of wounds to any number of champions/large followers within two hexes, then also healing them &amp;#039;&amp;#039;&amp;#039;again&amp;#039;&amp;#039;&amp;#039; because his passive still applies. Secondly, his followers are capable of playing hot potato with his banner. They are able to place it for him in the Plot phase, which is something no other follower can do, and they are allowed to reposition any friendly banners in the Clash phase. Both of these traits make him exceptionally flexible and an asset in larger games. His followers do the same thing as Sneaky Peet&amp;#039;s and are more damaging but less accurate the more models there are in the hex, but they also gain added accuracy and damage so long as their banner is in play, they can even force enemy movement away from themselves and apply a speed debuff to keep them there, so there aren&amp;#039;t really any issues there. His primary flaws are that he and his followers have sub-par speed and even lower protection scores. While he can buff both of his own using skill actions, his followers are always going to be easy pickings, so be careful of Maelstrom champions looking to take advantage of them for easy points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Skirmish-Level Wargames]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Skirmish-Level Wargames]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dark Angel 2020</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233882&amp;oldid=prev</id>
		<title>1d4chan&gt;Dark Angel 2020: /* Shapers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233882&amp;oldid=prev"/>
		<updated>2022-09-22T19:59:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Shapers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:59, 22 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Shayle, Keeper of the Oath:&amp;#039;&amp;#039;&amp;#039; a unique champion in that he has no inherent damaging abilities and only one Follower; a mighty rock golem called Landslide. Shayle&amp;#039;s abilities are very simple, in the plot phase he either buffs Landslide or shunts boons from enemy models onto friendly ones. While in the clash phase he [[Awesome|clears ALL enemy buffs entirely, without rolling to hit]] or debuffs their movement. Landslide does everything else, but instead of moving, he is &amp;quot;placed&amp;quot; for free every time Shalye activates so long as they remain in range of each other. This also means that if they get separated Landslide gets trapped in place. Landslide can move enemy models around quite reliably, he can also throw on a debuff to protection [[awesome|without having to roll to hit]] and has a very powerful boulder bash attack. If Landslide is defeated then he leaves an objective hex on the space, closing it off to enemy followers. The whole problem with Shayle is rather obvious, as his entire gimmick revolves around a single model that can only make one attack each turn. If he doesn&amp;#039;t have allies he will easily get surrounded and overwhelmed so the decision of whether to use him or not utterly depends on whether you can take advantage of the positional play he offers and his ability to reliably flatten enemy boons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Shayle, Keeper of the Oath:&amp;#039;&amp;#039;&amp;#039; a unique champion in that he has no inherent damaging abilities and only one Follower; a mighty rock golem called Landslide. Shayle&amp;#039;s abilities are very simple, in the plot phase he either buffs Landslide or shunts boons from enemy models onto friendly ones. While in the clash phase he [[Awesome|clears ALL enemy buffs entirely, without rolling to hit]] or debuffs their movement. Landslide does everything else, but instead of moving, he is &amp;quot;placed&amp;quot; for free every time Shalye activates so long as they remain in range of each other. This also means that if they get separated Landslide gets trapped in place. Landslide can move enemy models around quite reliably, he can also throw on a debuff to protection [[awesome|without having to roll to hit]] and has a very powerful boulder bash attack. If Landslide is defeated then he leaves an objective hex on the space, closing it off to enemy followers. The whole problem with Shayle is rather obvious, as his entire gimmick revolves around a single model that can only make one attack each turn. If he doesn&amp;#039;t have allies he will easily get surrounded and overwhelmed so the decision of whether to use him or not utterly depends on whether you can take advantage of the positional play he offers and his ability to reliably flatten enemy boons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rattlebone, Prophet of the Ascended Past:&amp;#039;&amp;#039;&amp;#039; an utterly frightening champion who does very little direct damage, but throws out blight debuffs as if they were wedding confetti. She also can also move boon and blight tokens more freely than Nia is able to do, and is even passively capable of moving them around every activation. Her hexlings can get free boons up to twice per phase but can&amp;#039;t do any damage, so basically exist as moving stockpiles of boon tokens that will eventually get shunted off, while also throwing out their &amp;#039;&amp;#039;choice&amp;#039;&amp;#039; of blight every phase. Rattlebone makes the perfect support champion for those characters who could use the extra bit of help &amp;#039;&amp;#039;(eg: Morrigan)&amp;#039;&amp;#039;, but can also royally fuck up any enemy strategy dependent on token placement &amp;#039;&amp;#039;(eg: Maxen, Luella)&amp;#039;&amp;#039;. Her other unique ability can temporarily create two objective hexes in the clash phase, which isn&amp;#039;t that great for scoring points considering most banners have to go down in the plot phase unless you can combo with some champions ability to move them around. Mostly it&amp;#039;s a good excuse to further fuck with the enemy and close off vital attack routes they were thinking about using.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rattlebone, Prophet of the Ascended Past:&amp;#039;&amp;#039;&amp;#039; an utterly frightening champion who does very little direct damage, but throws out blight debuffs as if they were wedding confetti. She also can also move boon and blight tokens more freely than Nia is able to do, and is even passively capable of moving them around every activation. Her hexlings can get free boons up to twice per phase but can&amp;#039;t do any damage, so basically exist as moving stockpiles of boon tokens that will eventually get shunted off, while also throwing out their &amp;#039;&amp;#039;choice&amp;#039;&amp;#039; of blight every phase. Rattlebone makes the perfect support champion for those characters who could use the extra bit of help &amp;#039;&amp;#039;(eg: Morrigan)&amp;#039;&amp;#039;, but can also royally fuck up any enemy strategy dependent on token placement &amp;#039;&amp;#039;(eg: Maxen, Luella)&amp;#039;&amp;#039;. Her other unique ability can temporarily create two objective hexes in the clash phase, which isn&amp;#039;t that great for scoring points considering most banners have to go down in the plot phase unless you can combo with some champions ability to move them around. Mostly it&amp;#039;s a good excuse to further fuck with the enemy and close off vital attack routes they were thinking about using.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Styx, Lord of Hounds:&#039;&#039;&#039; a very effective shaper of the battlefield. He is relatively slow, but has a lot of special rules that allow him to do different things. Most of his abilities are about forcing enemy movement, or otherwise inconveniencing the opponent, and in many cases not even requiring anything to roll. In the Plot phase, he can move an enemy one space towards himself, and can also throw a protection debuff [[Awesome|that doesn&#039;t require to hit, as a bonus action]]. In the Clash phase he can simply lift an Objective hex one space towards himself, with all models on it. He only has one attack though, which is a respectable accuracy 5, damage 5, so he has a good chance of damaging everyone. His attack also imposes a damage debuff on a hit, which he is going to need because he only has a protection score of 2 so he is rather fragile. Styx&#039;s ultimate power simply knocks out any enemy model within two hexes, &#039;&#039;&#039;period&#039;&#039;&#039;. However he gains no ladder steps for doing this, so it is probably best kept for when you get into a situation you really don&#039;t want to be in. His canine followers are large, much like Keera. They have a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;curiosly &lt;/del&gt;worded attack in the Clash phase which allows them to roll to hit three times; that means rolling four accuracy dice three times, and with each hit they get to add two dice to the following damage roll. They also have the ability to drag followers around passively at the end of their turn and can also cast down enemy banners, which is something that followers cannot usually do. All out together means that Styx is capable of reshaping enemy formations at his whim, so opponents, such as Guardians, who depend on walling up around things will probably have a bad time. His weakness is that because he is pulling opponents &#039;&#039;towards&#039;&#039; himself, he is liable to generate a lot of aggro, so beware of Slayers who will welcome the chance to get up in his face.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Styx, Lord of Hounds:&#039;&#039;&#039; a very effective shaper of the battlefield. He is relatively slow, but has a lot of special rules that allow him to do different things. Most of his abilities are about forcing enemy movement, or otherwise inconveniencing the opponent, and in many cases not even requiring anything to roll. In the Plot phase, he can move an enemy one space towards himself, and can also throw a protection debuff [[Awesome|that doesn&#039;t require to hit, as a bonus action]]. In the Clash phase he can simply lift an Objective hex one space towards himself, with all models on it. He only has one attack though, which is a respectable accuracy 5, damage 5, so he has a good chance of damaging everyone. His attack also imposes a damage debuff on a hit, which he is going to need because he only has a protection score of 2 so he is rather fragile. Styx&#039;s ultimate power simply knocks out any enemy model within two hexes, &#039;&#039;&#039;period&#039;&#039;&#039;. However he gains no ladder steps for doing this, so it is probably best kept for when you get into a situation you really don&#039;t want to be in. His canine followers are large, much like Keera&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s dragons&lt;/ins&gt;. They have a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;curiously &lt;/ins&gt;worded attack in the Clash phase which allows them to roll to hit three times; that means rolling four accuracy dice three times, and with each hit they get to add two dice to the following damage roll. They also have the ability to drag followers around passively at the end of their turn and can also cast down enemy banners, which is something that followers cannot usually do. All out together means that Styx is capable of reshaping enemy formations at his whim, so opponents, such as Guardians, who depend on walling up around things will probably have a bad time. His weakness is that because he is pulling opponents &#039;&#039;towards&#039;&#039; himself, he is liable to generate a lot of aggro, so beware of Slayers who will welcome the chance to get up in his face.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Guardians===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Guardians===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dark Angel 2020</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233881&amp;oldid=prev</id>
		<title>1d4chan&gt;Dark Angel 2020: /* Guardians */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233881&amp;oldid=prev"/>
		<updated>2022-09-22T19:42:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Guardians&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:42, 22 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Halftusk, Warden of the Stonekin Isle:&amp;#039;&amp;#039;&amp;#039; The &amp;quot;tank&amp;quot; of the Guardians. Halftusk can heal two of his own wounds by using an action each phase, meaning it can be very difficult to drop him. He also has an interesting mechanic where his primary attack skill automatically allows a second attack as a bonus action, meaning he can throw out as much damage as some Maelstrom Champions. This is contrasted by the fact that his followers CANNOT cause any damage on their own but can pull banners and models from hex to hex. Halftusk&amp;#039;s most interesting gimmick is the fact that his Froglodytes have the ability to enter objective hexes -something that is otherwise impossible for followers to do- and then supercharge their defences by adding +1 dodge and protection. Meaning that when Halftusk wants to defend his banner, he is absolutely capable of walling up around it and making sure that no-one else can waltz in and just knock it over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Halftusk, Warden of the Stonekin Isle:&amp;#039;&amp;#039;&amp;#039; The &amp;quot;tank&amp;quot; of the Guardians. Halftusk can heal two of his own wounds by using an action each phase, meaning it can be very difficult to drop him. He also has an interesting mechanic where his primary attack skill automatically allows a second attack as a bonus action, meaning he can throw out as much damage as some Maelstrom Champions. This is contrasted by the fact that his followers CANNOT cause any damage on their own but can pull banners and models from hex to hex. Halftusk&amp;#039;s most interesting gimmick is the fact that his Froglodytes have the ability to enter objective hexes -something that is otherwise impossible for followers to do- and then supercharge their defences by adding +1 dodge and protection. Meaning that when Halftusk wants to defend his banner, he is absolutely capable of walling up around it and making sure that no-one else can waltz in and just knock it over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mournblade, the Soulless:&amp;#039;&amp;#039;&amp;#039;. The &amp;quot;Anti-Slayer&amp;quot;. Mournblade has got a lot of useful gimmicks that make him a bastard to take down, &amp;lt;u&amp;gt;especially&amp;lt;/u&amp;gt; in larger games. His &amp;quot;Undying&amp;quot; passive ability means he&amp;#039;s only worth a single ladder step when he&amp;#039;s defeated rather than four, and he immediately rallies himself when any enemy (Champion or Follower) is knocked out, so he doesn&amp;#039;t have to waste an action if someone else can do it for him. If his allies happen to go down, he has the ability to rally ALL friendly champions as a single action, while his ONLY damaging attack automatically restores one of his Knightshade followers. Additionally, those Knightshades also reduce the speed stat of adjacent enemies to zero, effectively soaking the aggro and nullifying characters who might rather be doing something else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mournblade, the Soulless:&amp;#039;&amp;#039;&amp;#039;. The &amp;quot;Anti-Slayer&amp;quot;. Mournblade has got a lot of useful gimmicks that make him a bastard to take down, &amp;lt;u&amp;gt;especially&amp;lt;/u&amp;gt; in larger games. His &amp;quot;Undying&amp;quot; passive ability means he&amp;#039;s only worth a single ladder step when he&amp;#039;s defeated rather than four, and he immediately rallies himself when any enemy (Champion or Follower) is knocked out, so he doesn&amp;#039;t have to waste an action if someone else can do it for him. If his allies happen to go down, he has the ability to rally ALL friendly champions as a single action, while his ONLY damaging attack automatically restores one of his Knightshade followers. Additionally, those Knightshades also reduce the speed stat of adjacent enemies to zero, effectively soaking the aggro and nullifying characters who might rather be doing something else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Jaak, the Dubious Alchemist:&#039;&#039;&#039; [[Goblin]][[Alchemist]], also an incredibly useful bastard. Like all Goblins, they have a tendency to invert the play order; Jaak and his followers do the most damage in the Plot phase, and are slower in the Clash phase. But thankfully he and his followers attacks all have a two hex range, so don&#039;t really have to worry about getting caught out of position as much. Jaak has two major tricks that make his really useful no matter what scale of game you play. This first is that he is a healer: so long as his banner is in play, after &#039;&#039;&#039;every action&#039;&#039;&#039; he can remove a wound token from a model within two hexes, and has the ultimate ability to remove a variable number of wounds to any number of champions/large followers within two hexes, then also healing them &#039;&#039;&#039;again&#039;&#039;&#039; because his passive still applies. Secondly, his followers are capable of playing hot potato with his banner. They are able to place it for him in the Plot phase, which is something no other follower can do, and they are allowed to reposition any friendly banners in the Clash phase. Both of these traits make him exceptionally flexible and an asset in larger games. His followers do the same thing as Sneaky Peet&#039;s and are more damaging but less accurate the more models there are in the hex, but they also gain added accuracy and damage so long as their banner is in play, they can even force enemy movement away from themselves and apply a speed debuff to keep them there, so there aren&#039;t really any issues there. His primary flaws are that he and his followers have sub-par speed and even lower protection scores. While he can buff both of his own using skill actions, his followers are always going to be easy pickings, so be careful of Maelstrom champions looking to take advantage of them for easy points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Jaak, the Dubious Alchemist:&#039;&#039;&#039; [[Goblin]] [[Alchemist]], also an incredibly useful bastard. Like all Goblins, they have a tendency to invert the play order; Jaak and his followers do the most damage in the Plot phase, and are slower in the Clash phase. But thankfully he and his followers attacks all have a two hex range, so don&#039;t really have to worry about getting caught out of position as much. Jaak has two major tricks that make his really useful no matter what scale of game you play. This first is that he is a healer: so long as his banner is in play, after &#039;&#039;&#039;every action&#039;&#039;&#039; he can remove a wound token from a model within two hexes, and has the ultimate ability to remove a variable number of wounds to any number of champions/large followers within two hexes, then also healing them &#039;&#039;&#039;again&#039;&#039;&#039; because his passive still applies. Secondly, his followers are capable of playing hot potato with his banner. They are able to place it for him in the Plot phase, which is something no other follower can do, and they are allowed to reposition any friendly banners in the Clash phase. Both of these traits make him exceptionally flexible and an asset in larger games. His followers do the same thing as Sneaky Peet&#039;s and are more damaging but less accurate the more models there are in the hex, but they also gain added accuracy and damage so long as their banner is in play, they can even force enemy movement away from themselves and apply a speed debuff to keep them there, so there aren&#039;t really any issues there. His primary flaws are that he and his followers have sub-par speed and even lower protection scores. While he can buff both of his own using skill actions, his followers are always going to be easy pickings, so be careful of Maelstrom champions looking to take advantage of them for easy points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Skirmish-Level Wargames]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Skirmish-Level Wargames]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dark Angel 2020</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233880&amp;oldid=prev</id>
		<title>1d4chan&gt;Dark Angel 2020: /* Guardians */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Godtear&amp;diff=233880&amp;oldid=prev"/>
		<updated>2022-09-22T19:42:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Guardians&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:42, 22 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Halftusk, Warden of the Stonekin Isle:&amp;#039;&amp;#039;&amp;#039; The &amp;quot;tank&amp;quot; of the Guardians. Halftusk can heal two of his own wounds by using an action each phase, meaning it can be very difficult to drop him. He also has an interesting mechanic where his primary attack skill automatically allows a second attack as a bonus action, meaning he can throw out as much damage as some Maelstrom Champions. This is contrasted by the fact that his followers CANNOT cause any damage on their own but can pull banners and models from hex to hex. Halftusk&amp;#039;s most interesting gimmick is the fact that his Froglodytes have the ability to enter objective hexes -something that is otherwise impossible for followers to do- and then supercharge their defences by adding +1 dodge and protection. Meaning that when Halftusk wants to defend his banner, he is absolutely capable of walling up around it and making sure that no-one else can waltz in and just knock it over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Halftusk, Warden of the Stonekin Isle:&amp;#039;&amp;#039;&amp;#039; The &amp;quot;tank&amp;quot; of the Guardians. Halftusk can heal two of his own wounds by using an action each phase, meaning it can be very difficult to drop him. He also has an interesting mechanic where his primary attack skill automatically allows a second attack as a bonus action, meaning he can throw out as much damage as some Maelstrom Champions. This is contrasted by the fact that his followers CANNOT cause any damage on their own but can pull banners and models from hex to hex. Halftusk&amp;#039;s most interesting gimmick is the fact that his Froglodytes have the ability to enter objective hexes -something that is otherwise impossible for followers to do- and then supercharge their defences by adding +1 dodge and protection. Meaning that when Halftusk wants to defend his banner, he is absolutely capable of walling up around it and making sure that no-one else can waltz in and just knock it over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mournblade, the Soulless:&amp;#039;&amp;#039;&amp;#039;. The &amp;quot;Anti-Slayer&amp;quot;. Mournblade has got a lot of useful gimmicks that make him a bastard to take down, &amp;lt;u&amp;gt;especially&amp;lt;/u&amp;gt; in larger games. His &amp;quot;Undying&amp;quot; passive ability means he&amp;#039;s only worth a single ladder step when he&amp;#039;s defeated rather than four, and he immediately rallies himself when any enemy (Champion or Follower) is knocked out, so he doesn&amp;#039;t have to waste an action if someone else can do it for him. If his allies happen to go down, he has the ability to rally ALL friendly champions as a single action, while his ONLY damaging attack automatically restores one of his Knightshade followers. Additionally, those Knightshades also reduce the speed stat of adjacent enemies to zero, effectively soaking the aggro and nullifying characters who might rather be doing something else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mournblade, the Soulless:&amp;#039;&amp;#039;&amp;#039;. The &amp;quot;Anti-Slayer&amp;quot;. Mournblade has got a lot of useful gimmicks that make him a bastard to take down, &amp;lt;u&amp;gt;especially&amp;lt;/u&amp;gt; in larger games. His &amp;quot;Undying&amp;quot; passive ability means he&amp;#039;s only worth a single ladder step when he&amp;#039;s defeated rather than four, and he immediately rallies himself when any enemy (Champion or Follower) is knocked out, so he doesn&amp;#039;t have to waste an action if someone else can do it for him. If his allies happen to go down, he has the ability to rally ALL friendly champions as a single action, while his ONLY damaging attack automatically restores one of his Knightshade followers. Additionally, those Knightshades also reduce the speed stat of adjacent enemies to zero, effectively soaking the aggro and nullifying characters who might rather be doing something else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Jaak, the Dubious Alchemist:&#039;&#039;&#039; [[Goblin]][[Alchemist]], also an incredibly useful bastard. Like all Goblins, they have a tendency to invert the play order; Jaak and his followers do the most damage in the Plot phase, and are slower in the Clash phase. But thankfully he and his followers attacks all have a two hex range, so don&#039;t really have to worry about getting caught out of position as much. Jaak has two major tricks that make his really useful no matter what scale of game you play. This first is that he is a healer: so long as his banner is in play, after &#039;&#039;&#039;every action&#039;&#039;&#039; he can remove a wound token from a model within two hexes, and has the ultimate ability to remove a variable number of wounds to any number of champions/large followers within two hexes, then also healing them &#039;&#039;&#039;again&#039;&#039;&#039; because his passive still applies. Secondly, his followers are capable of playing hot potato with his banner. They are able to place it for him in the Plot phase, which is something no other follower can do, and they are allowed to reposition any friendly banners in the Clash phase. Both of these traits make him exceptionally flexible and an asset in larger games. His followers do the same thing as Sneaky Peet&#039;s and are more damaging but less accurate the more models there are in the hex, but they also gain added accuracy and damage so long as their banner is in play, they can even force enemy movement away from themselves and apply a speed debuff to keep them there, so there aren&#039;t really any issues there. His primary flaws are that he and his followers have sub-par speed and even lower protection scores. While he can buff both of his own using skill actions, his followers are always going to be easy pickings, so be careful of Maelstrom champions looking to take advantage of them for easy points.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Board Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Skirmish-Level Wargames]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Skirmish-Level Wargames]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Dark Angel 2020</name></author>
	</entry>
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