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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Hard_Science_Fiction</id>
	<title>Hard Science Fiction - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Hard_Science_Fiction"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;action=history"/>
	<updated>2026-05-07T01:22:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245943&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 32 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245943&amp;oldid=prev"/>
		<updated>2023-06-21T14:46:20Z</updated>

		<summary type="html">&lt;p&gt;32 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:46, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245910&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245910&amp;oldid=prev"/>
		<updated>2023-06-19T02:03:26Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:03, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245909&amp;oldid=prev</id>
		<title>1d4chan&gt;Derpysaurus: Undo revision 801815 by 50.78.40.61 (talk) No strikethroughs, do it again.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245909&amp;oldid=prev"/>
		<updated>2021-12-22T10:11:09Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 801815 by &lt;a href=&quot;/wiki/Special:Contributions/50.78.40.61&quot; title=&quot;Special:Contributions/50.78.40.61&quot;&gt;50.78.40.61&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:50.78.40.61&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:50.78.40.61 (page does not exist)&quot;&gt;talk&lt;/a&gt;) No strikethroughs, do it again.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:11, 22 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Settings with HSF elements ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Settings with HSF elements ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;[[Traveller]]&#039;&#039; is a very old example, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/del&gt;and even its modern versions are practically impenetrable for the uncompromising rules that desperately try to simulate reality as closely as possible.  Building a spaceship and spacesuit in your backyard to go have actual space adventures requires about the same skillset and level of effort as playing &#039;&#039;Traveller&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt;&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s not true. Modern editions are extremely straightforward. Even the clunky old ship-to-ship combat has been reworked so as to be playable without taking up an entire living room floor. Don&#039;t be scared!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;[[Traveller]]&#039;&#039; is a very old example, and even its modern versions are practically impenetrable for the uncompromising rules that desperately try to simulate reality as closely as possible.  Building a spaceship and spacesuit in your backyard to go have actual space adventures requires about the same skillset and level of effort as playing &#039;&#039;Traveller&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Albedo]]&amp;#039;&amp;#039; is the work that gave us the word &amp;quot;furry.&amp;quot;  It also features detailed cutaway techno-porn diagrams of all the ships in the game and discussions of how the tech works for the curious, and is built on a complicated, realistic mix of politics and military action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Albedo]]&amp;#039;&amp;#039; is the work that gave us the word &amp;quot;furry.&amp;quot;  It also features detailed cutaway techno-porn diagrams of all the ships in the game and discussions of how the tech works for the curious, and is built on a complicated, realistic mix of politics and military action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Diaspora]]&amp;#039;&amp;#039; is, in many ways, a version of &amp;#039;&amp;#039;Traveller&amp;#039;&amp;#039; for the sorts of people who view dying (in &amp;#039;&amp;#039;or&amp;#039;&amp;#039; out of character) during character creation to be a bug rather than a badge of pride to filter out the riff-raff.  All the physics is internally-consistent and unforgiving, and the system includes a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of cultural and economic realism right there in the rules.  The [[Dresden Files RPG]]-style communal campaign-building also helps ensure that everyone gets to do the kinds of things they want to do in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Diaspora]]&amp;#039;&amp;#039; is, in many ways, a version of &amp;#039;&amp;#039;Traveller&amp;#039;&amp;#039; for the sorts of people who view dying (in &amp;#039;&amp;#039;or&amp;#039;&amp;#039; out of character) during character creation to be a bug rather than a badge of pride to filter out the riff-raff.  All the physics is internally-consistent and unforgiving, and the system includes a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of cultural and economic realism right there in the rules.  The [[Dresden Files RPG]]-style communal campaign-building also helps ensure that everyone gets to do the kinds of things they want to do in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Derpysaurus</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245942&amp;oldid=prev</id>
		<title>50.78.40.61 at 18:18, 21 December 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245942&amp;oldid=prev"/>
		<updated>2021-12-21T18:18:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:18, 21 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Settings with HSF elements ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Settings with HSF elements ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;[[Traveller]]&#039;&#039; is a very old example, and even its modern versions are practically impenetrable for the uncompromising rules that desperately try to simulate reality as closely as possible.  Building a spaceship and spacesuit in your backyard to go have actual space adventures requires about the same skillset and level of effort as playing &#039;&#039;Traveller&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;[[Traveller]]&#039;&#039; is a very old example, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;and even its modern versions are practically impenetrable for the uncompromising rules that desperately try to simulate reality as closely as possible.  Building a spaceship and spacesuit in your backyard to go have actual space adventures requires about the same skillset and level of effort as playing &#039;&#039;Traveller&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt;&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s not true. Modern editions are extremely straightforward. Even the clunky old ship-to-ship combat has been reworked so as to be playable without taking up an entire living room floor. Don&#039;t be scared!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Albedo]]&amp;#039;&amp;#039; is the work that gave us the word &amp;quot;furry.&amp;quot;  It also features detailed cutaway techno-porn diagrams of all the ships in the game and discussions of how the tech works for the curious, and is built on a complicated, realistic mix of politics and military action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Albedo]]&amp;#039;&amp;#039; is the work that gave us the word &amp;quot;furry.&amp;quot;  It also features detailed cutaway techno-porn diagrams of all the ships in the game and discussions of how the tech works for the curious, and is built on a complicated, realistic mix of politics and military action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Diaspora]]&amp;#039;&amp;#039; is, in many ways, a version of &amp;#039;&amp;#039;Traveller&amp;#039;&amp;#039; for the sorts of people who view dying (in &amp;#039;&amp;#039;or&amp;#039;&amp;#039; out of character) during character creation to be a bug rather than a badge of pride to filter out the riff-raff.  All the physics is internally-consistent and unforgiving, and the system includes a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of cultural and economic realism right there in the rules.  The [[Dresden Files RPG]]-style communal campaign-building also helps ensure that everyone gets to do the kinds of things they want to do in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Diaspora]]&amp;#039;&amp;#039; is, in many ways, a version of &amp;#039;&amp;#039;Traveller&amp;#039;&amp;#039; for the sorts of people who view dying (in &amp;#039;&amp;#039;or&amp;#039;&amp;#039; out of character) during character creation to be a bug rather than a badge of pride to filter out the riff-raff.  All the physics is internally-consistent and unforgiving, and the system includes a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of cultural and economic realism right there in the rules.  The [[Dresden Files RPG]]-style communal campaign-building also helps ensure that everyone gets to do the kinds of things they want to do in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>50.78.40.61</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245941&amp;oldid=prev</id>
		<title>1d4chan&gt;SpectralTime: First: The actual entry says &quot;Settings &#039;&#039;with HSF elements&#039;&#039;,&quot; not &quot;Hard SF Settings.&quot;  Second: the entry was pretty poorly-written and had a bunch of really bad grammar.  Third: ya got that grumpy about &#039;&#039;Mass Effect&#039;&#039; and completely overlooked &#039;&#039;Worm&#039;&#039;, which still got to hang out with the hard sf cool kids?  That said, trying to preserve other edits.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245941&amp;oldid=prev"/>
		<updated>2021-11-03T13:41:18Z</updated>

		<summary type="html">&lt;p&gt;First: The actual entry says &amp;quot;Settings &amp;#039;&amp;#039;with HSF elements&amp;#039;&amp;#039;,&amp;quot; not &amp;quot;Hard SF Settings.&amp;quot;  Second: the entry was pretty poorly-written and had a bunch of really bad grammar.  Third: ya got that grumpy about &amp;#039;&amp;#039;Mass Effect&amp;#039;&amp;#039; and completely overlooked &amp;#039;&amp;#039;Worm&amp;#039;&amp;#039;, which still got to hang out with the hard sf cool kids?  That said, trying to preserve other edits.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:41, 3 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Template:Stub}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Science fiction with emphasis on the &amp;quot;science.&amp;quot; Seems to be popular with people who prefer [[simulationist]] RPGs and/or physics/calculus. As you may expect, it is diametrically opposed to &amp;quot;[[Soft Science Fiction]].&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Science fiction with emphasis on the &amp;quot;science.&amp;quot; Seems to be popular with people who prefer [[simulationist]] RPGs and/or physics/calculus. As you may expect, it is diametrically opposed to &amp;quot;[[Soft Science Fiction]].&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, it should be forewarned that many Hard Sci-Fi works are setting-driven stories rather than character-driven. Since they are all focusing on the science aspect, it is natural for character development to be sacrificed for scientific accuracy. As such, the science in the setting is very much the main character rather than the characters themselves, who often act as a mouthpiece to explain shit. This could leave characters feeling rather dry and as charismatic as a brick. There are exceptions of course, such as The Martian or The Expanse, but usually, the setting is what makes Hard Sci-Fi truly hard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, it should be forewarned that many Hard Sci-Fi works are setting-driven stories rather than character-driven. Since they are all focusing on the science aspect, it is natural for character development to be sacrificed for scientific accuracy. As such, the science in the setting is very much the main character rather than the characters themselves, who often act as a mouthpiece to explain shit. This could leave characters feeling rather dry and as charismatic as a brick. There are exceptions of course, such as The Martian or The Expanse, but usually, the setting is what makes Hard Sci-Fi truly hard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Settings with HSF elements ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Settings with HSF elements ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Albedo]]&amp;#039;&amp;#039; is the work that gave us the word &amp;quot;furry.&amp;quot;  It also features detailed cutaway techno-porn diagrams of all the ships in the game and discussions of how the tech works for the curious, and is built on a complicated, realistic mix of politics and military action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Albedo]]&amp;#039;&amp;#039; is the work that gave us the word &amp;quot;furry.&amp;quot;  It also features detailed cutaway techno-porn diagrams of all the ships in the game and discussions of how the tech works for the curious, and is built on a complicated, realistic mix of politics and military action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Diaspora]]&amp;#039;&amp;#039; is, in many ways, a version of &amp;#039;&amp;#039;Traveller&amp;#039;&amp;#039; for the sorts of people who view dying (in &amp;#039;&amp;#039;or&amp;#039;&amp;#039; out of character) during character creation to be a bug rather than a badge of pride to filter out the riff-raff.  All the physics is internally-consistent and unforgiving, and the system includes a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of cultural and economic realism right there in the rules.  The [[Dresden Files RPG]]-style communal campaign-building also helps ensure that everyone gets to do the kinds of things they want to do in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Diaspora]]&amp;#039;&amp;#039; is, in many ways, a version of &amp;#039;&amp;#039;Traveller&amp;#039;&amp;#039; for the sorts of people who view dying (in &amp;#039;&amp;#039;or&amp;#039;&amp;#039; out of character) during character creation to be a bug rather than a badge of pride to filter out the riff-raff.  All the physics is internally-consistent and unforgiving, and the system includes a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of cultural and economic realism right there in the rules.  The [[Dresden Files RPG]]-style communal campaign-building also helps ensure that everyone gets to do the kinds of things they want to do in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;[[Battletech]]&#039;&#039; is a... contentious example, as the whole thing revolves around human-shaped warmachines, but outside of that, the game focuses on simulating believable socio-economic conditions and technology, and comes up with a believable explanation for man-piloted walker-mechs.  (Namely, the real-world fact that the biological human inner-ear is far superior to anything tech can replicate when it comes to preserving balance, and the mechs require it not to fall over in the derpiest possible fashion.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Mass Effect&#039;&#039; of [[Bioware]] fame is famous for the very hard background on the setting&#039;s technology, and how it treats the many different biologies of the setting&#039;s aliens. While most of the tech in the setting is based around a fictional element that would almost certainly kill whatever it came close to if it actually existed, and whose closest real-world physics equivalent does the &#039;&#039;opposite&#039;&#039; of what it does, all of the scientific tech based on the element (read: all of it) at least tries to make sense within the context of what it&#039;s established to do and to follow consistent rules. On the other hand, most of the aliens are 6ft tall and follow the human body plan (though this is probably mostly due to engine limitations), the Reapers and the methods they use to convert humans to impossibly durable warships and troops (spoilers, BTW) are less clear, and boil down to NANOMACHINES, SON.  Still harder than &#039;&#039;[[Star Trek]]&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Transhuman Space]]&amp;#039;&amp;#039; is a [[GURPS]]/[[Steve Jackson Games]] setting that is about as hard as possible. Focuses more on transhumanism than the usual science fictionery.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Transhuman Space]]&amp;#039;&amp;#039; is a [[GURPS]]/[[Steve Jackson Games]] setting that is about as hard as possible. Focuses more on transhumanism than the usual science fictionery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;2001: A Space Odyssey&#039;&#039; is possibly one of THE most famous examples of Hard Sci-Fi as well as one of the most influential. Whilst it does have the magic mccguffin of the Monolith, overall, the concepts shown such as space stations using centrifugal force for artificial gravity, realistic thrust-based movements and its overall quietness of vacuum makes it one of the earliest form of Hard Sci-Fi in cinema. Although it is not for everyone, as it is very, &#039;&#039;VERY&#039;&#039; slow-paced.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Interstellar&#039;&#039; is this generation&#039;s 2001: A Space Odyssey, taking many concepts of 2001 and expanding on it even more. Although there are some flaws in the film, such as the solid, floating ice clouds, the inconsistency between the planet&#039;s time dilation on their orbit around Gargantua, and whatever the fuck is going on with the tesseract. It is respected for its depiction of realistic spacecraft design, zero sound in space, the dangers of inertia, an accurate portrayal of a wormhole as well as its depiction of Gargantua, a black hole so scientifically accurate, it actually influenced real-life astrophysics.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Ringworld&#039;&#039; is the grandaddy of [[Halo]] for &#039;&#039;obvious reasons&#039;&#039;. It is one of the earliest depictions of Hard Sci-Fi that explores the concept of the titular ringworld, using real-world and theoretical physics to see how such a megastructure could feasibly work. It is so god damned hard that when a couple of high-school students spotted a flaw on the world, the author immediately took the flaw and fixed it in the next novel. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Expanse&amp;#039;&amp;#039; book series and TV show. In here, spaceships have to turn themselves around halfway to their destination and fire their engines in reverse to slow down (the so-called &amp;quot;Flip and Burn&amp;quot;) just like real life. The only artificial gravities are the ones created by centrifugal force or acceleration. And you have no way to ignore G-forces other than taking drugs that keep you conscious a little longer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Expanse&amp;#039;&amp;#039; book series and TV show. In here, spaceships have to turn themselves around halfway to their destination and fire their engines in reverse to slow down (the so-called &amp;quot;Flip and Burn&amp;quot;) just like real life. The only artificial gravities are the ones created by centrifugal force or acceleration. And you have no way to ignore G-forces other than taking drugs that keep you conscious a little longer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;[[Xeelee Sequence]]&#039;&#039; makes heavy use of concepts from theoretical and speculative astrophysics, such as dark matter, time dilation, quantum mechanics, general relativity, Planck&#039;s constant, the Heat Death of the universe, and the Great Attractor. While some aspects of the series are now considered outdated since science marches on and palaeontology not being Baxter&#039;s strong suit, overall, the Sequence holds up very well. No surprise since the author of the series has an actual degree in mathematics and engineering. Other than its absurd [[Grimdark]] and high octane nightmare fuel, the Xeelee Sequence is a rarity and an exception amongst its peers, for being a Hard Sci-Fi universe that could Godstomp the majority of fiction due to how scarily overpowered a Type V Kardashev civilization is depicted. For its more fantastical and soft sci-fi cousin, there is [[Doctor Who]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;[[Xeelee Sequence]]&#039;&#039; makes heavy use of concepts from theoretical and speculative astrophysics, such as dark matter, time dilation, quantum mechanics, general relativity, Planck&#039;s constant, the Heat Death of the universe, and the Great Attractor. While some aspects of the series are now considered outdated since science marches on and palaeontology not being Baxter&#039;s strong suit, overall, the Sequence holds up very well. No surprise since the author of the series has an actual degree in mathematics and engineering. Other than its absurd [[Grimdark]] and high octane nightmare fuel, the Xeelee Sequence is a rarity and an exception amongst its peers, for being a Hard Sci-Fi universe that could Godstomp the majority of fiction due to how scarily overpowered a Type V Kardashev civilization is depicted. For its more fantastical and soft sci-fi cousin, there is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;[[Doctor Who]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;2001: A Space Odyssey&#039;&#039; is possibly one of THE most famous examples of Hard Sci-Fi as well as one of the most influential. Whilst it does have the magic doodad plot device of the Monolith, overall, the concepts shown such as space stations using centrifugal force for artificial gravity, realistic thrust-based movements and its overall quietness of vacuum makes it one of the earliest form of Hard Sci-Fi in cinema. Although it is not for everyone, as it is very, &#039;&#039;VERY&#039;&#039; slow-paced and the characters are dull as ditchwater, save for the homicidal AI.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Interstellar&#039;&#039; is its generation&#039;s &#039;&#039;2001&#039;&#039;, taking many of the same concepts and expanding on them with better characterization. Although there are some flaws in the film, such as the solid, floating ice clouds, the inconsistency between the planet&#039;s time dilation on their orbit around Gargantua, and whatever the fuck is going on with the tesseract, it is respected for its depiction of realistic spacecraft design, zero sound in space, the dangers of inertia, an accurate portrayal of a wormhole as well as its depiction of Gargantua, a black hole so scientifically accurate, it actually influenced real-life astrophysics via Kit Thorne getting access to Hollywood&#039;s cutting edge special effect computers.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Ringworld&#039;&#039; is the grandaddy of &#039;&#039;[[Halo]]&#039;&#039; for &#039;&#039;obvious reasons&#039;&#039;. It is one of the earliest depictions of Hard Sci-Fi that explores the concept of the titular ringworld, using real-world and theoretical physics to see how such a megastructure could feasibly work. It is so god damned hard that when a couple of high-school students spotted a flaw on the world, the author immediately took the flaw and fixed it in the next novel. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Settings often mistaken as HSF ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;[[Battletech]]&#039;&#039; is a... contentious example, as the whole thing revolves around human-shaped warmachines, but outside of that, the game focuses on simulating believable socio-economic conditions and technology, and comes up with a believable explanation for man-piloted walker-mechs.  (Namely, the real-world fact that the biological human inner-ear is far superior to anything tech can replicate when it comes to preserving balance, and the mechs require it not to fall over in the derpiest possible fashion.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Mass Effect&#039;&#039; of [[Bioware]] fame is often mischaracterized for its hard background on the setting&#039;s technology, and how it treats the many different biologies of the setting&#039;s aliens. Although harder when compared relatively to its contemporaries like [[Halo]] or [[Star Trek]]. The keyword here is &#039;&#039;&#039;&#039;&#039;relative&#039;&#039;&#039;&#039;&#039;. Whilst it does respect certain aspects of Hard Science-Fiction, mainly in the concept of heat management, the vacuum of space, and the fact that all of the tech-based on the element (read: all of it) makes somewhat sense in context. Most often than not, it can just be as silly as [[Star Wars]] in terms of its techno-babble. Case in point, the titular Element Zero which creates the &#039;&#039;Mass Effect&#039;&#039;, a property that reduces the mass of an object to...well...zero. This in itself, already breaks several laws of physics and is pretty hilarious if you take the moniker of Element Zero to its literal extant since the only material that is closest to this in real-life would be Neutron Degenerate Matter...whose ridiculous density and radiation does [[Derp|the direct opposite of Eezo.]] Moreover, most of the aliens are 6ft tall and follow the human body plan (though this is probably mostly due to engine limitations), the Asari whose biology single-handily breaks any pretence of scientific accuracy, the Reapers and the methods they use to convert humans to impossibly durable warships and troops (spoilers, BTW) is less clear, and boils down to NANOMACHINES, SON. So yeah, Mass Effect on paper is Hard Sci-Fi, in actuality, it is the &#039;&#039;least&#039;&#039; Hard Sci-Fi franchise on the list, yes, even less than &#039;&#039;Battletech&#039;&#039;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SpectralTime</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245940&amp;oldid=prev</id>
		<title>1d4chan&gt;Derpysaurus: /* Settings with HSF elements */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245940&amp;oldid=prev"/>
		<updated>2021-11-01T11:04:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Settings with HSF elements&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:04, 1 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Transhuman Space]]&amp;#039;&amp;#039; is a [[GURPS]]/[[Steve Jackson Games]] setting that is about as hard as possible. Focuses more on transhumanism than the usual science fictionery.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Transhuman Space]]&amp;#039;&amp;#039; is a [[GURPS]]/[[Steve Jackson Games]] setting that is about as hard as possible. Focuses more on transhumanism than the usual science fictionery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;2001: A Space Odyssey&amp;#039;&amp;#039; is possibly one of THE most famous examples of Hard Sci-Fi as well as one of the most influential. Whilst it does have the magic mccguffin of the Monolith, overall, the concepts shown such as space stations using centrifugal force for artificial gravity, realistic thrust-based movements and its overall quietness of vacuum makes it one of the earliest form of Hard Sci-Fi in cinema. Although it is not for everyone, as it is very, &amp;#039;&amp;#039;VERY&amp;#039;&amp;#039; slow-paced.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;2001: A Space Odyssey&amp;#039;&amp;#039; is possibly one of THE most famous examples of Hard Sci-Fi as well as one of the most influential. Whilst it does have the magic mccguffin of the Monolith, overall, the concepts shown such as space stations using centrifugal force for artificial gravity, realistic thrust-based movements and its overall quietness of vacuum makes it one of the earliest form of Hard Sci-Fi in cinema. Although it is not for everyone, as it is very, &amp;#039;&amp;#039;VERY&amp;#039;&amp;#039; slow-paced.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Interstellar&#039;&#039; is this generation&#039;s 2001: A Space Odyssey, taking many concepts of 2001 and expanding on it even more. Although there are some flaws in the film, such as the solid, floating ice clouds, the inconsistency between the planet&#039;s time dilation on their orbit around Gargantua, and whatever the fuck is going on with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tesserect&lt;/del&gt;. It is respected for its depiction of realistic spacecraft design, zero sound in space, the dangers of inertia, an accurate portrayal of a wormhole as well as its depiction of Gargantua, a black hole so scientifically accurate, it actually influenced real-life astrophysics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Interstellar&#039;&#039; is this generation&#039;s 2001: A Space Odyssey, taking many concepts of 2001 and expanding on it even more. Although there are some flaws in the film, such as the solid, floating ice clouds, the inconsistency between the planet&#039;s time dilation on their orbit around Gargantua, and whatever the fuck is going on with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tesseract&lt;/ins&gt;. It is respected for its depiction of realistic spacecraft design, zero sound in space, the dangers of inertia, an accurate portrayal of a wormhole as well as its depiction of Gargantua, a black hole so scientifically accurate, it actually influenced real-life astrophysics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Ringworld&amp;#039;&amp;#039; is the grandaddy of [[Halo]] for &amp;#039;&amp;#039;obvious reasons&amp;#039;&amp;#039;. It is one of the earliest depictions of Hard Sci-Fi that explores the concept of the titular ringworld, using real-world and theoretical physics to see how such a megastructure could feasibly work. It is so god damned hard that when a couple of high-school students spotted a flaw on the world, the author immediately took the flaw and fixed it in the next novel.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Ringworld&amp;#039;&amp;#039; is the grandaddy of [[Halo]] for &amp;#039;&amp;#039;obvious reasons&amp;#039;&amp;#039;. It is one of the earliest depictions of Hard Sci-Fi that explores the concept of the titular ringworld, using real-world and theoretical physics to see how such a megastructure could feasibly work. It is so god damned hard that when a couple of high-school students spotted a flaw on the world, the author immediately took the flaw and fixed it in the next novel.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Derpysaurus</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245939&amp;oldid=prev</id>
		<title>1d4chan&gt;Derpysaurus: /* Settings with HSF elements */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245939&amp;oldid=prev"/>
		<updated>2021-11-01T11:04:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Settings with HSF elements&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:04, 1 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;2001: A Space Odyssey&amp;#039;&amp;#039; is possibly one of THE most famous examples of Hard Sci-Fi as well as one of the most influential. Whilst it does have the magic mccguffin of the Monolith, overall, the concepts shown such as space stations using centrifugal force for artificial gravity, realistic thrust-based movements and its overall quietness of vacuum makes it one of the earliest form of Hard Sci-Fi in cinema. Although it is not for everyone, as it is very, &amp;#039;&amp;#039;VERY&amp;#039;&amp;#039; slow-paced.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;2001: A Space Odyssey&amp;#039;&amp;#039; is possibly one of THE most famous examples of Hard Sci-Fi as well as one of the most influential. Whilst it does have the magic mccguffin of the Monolith, overall, the concepts shown such as space stations using centrifugal force for artificial gravity, realistic thrust-based movements and its overall quietness of vacuum makes it one of the earliest form of Hard Sci-Fi in cinema. Although it is not for everyone, as it is very, &amp;#039;&amp;#039;VERY&amp;#039;&amp;#039; slow-paced.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Interstellar&amp;#039;&amp;#039; is this generation&amp;#039;s 2001: A Space Odyssey, taking many concepts of 2001 and expanding on it even more. Although there are some flaws in the film, such as the solid, floating ice clouds, the inconsistency between the planet&amp;#039;s time dilation on their orbit around Gargantua, and whatever the fuck is going on with the tesserect. It is respected for its depiction of realistic spacecraft design, zero sound in space, the dangers of inertia, an accurate portrayal of a wormhole as well as its depiction of Gargantua, a black hole so scientifically accurate, it actually influenced real-life astrophysics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Interstellar&amp;#039;&amp;#039; is this generation&amp;#039;s 2001: A Space Odyssey, taking many concepts of 2001 and expanding on it even more. Although there are some flaws in the film, such as the solid, floating ice clouds, the inconsistency between the planet&amp;#039;s time dilation on their orbit around Gargantua, and whatever the fuck is going on with the tesserect. It is respected for its depiction of realistic spacecraft design, zero sound in space, the dangers of inertia, an accurate portrayal of a wormhole as well as its depiction of Gargantua, a black hole so scientifically accurate, it actually influenced real-life astrophysics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Ringworld&#039;&#039; is the grandaddy of [[Halo]] for &#039;&#039;obvious reasons&#039;&#039;. It is one of the earliest depictions of Hard Sci-Fi that explores the concept of the titular ringworld, using real-world and theoretical physics to see how such a megastructure could feasibly work. It is so god damned hard that when a couple of high-school students spotted a flaw on the world, the author immediately took the flaw and fixed it in the next novel. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Expanse&amp;#039;&amp;#039; book series and TV show. In here, spaceships have to turn themselves around halfway to their destination and fire their engines in reverse to slow down (the so-called &amp;quot;Flip and Burn&amp;quot;) just like real life. The only artificial gravities are the ones created by centrifugal force or acceleration. And you have no way to ignore G-forces other than taking drugs that keep you conscious a little longer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Expanse&amp;#039;&amp;#039; book series and TV show. In here, spaceships have to turn themselves around halfway to their destination and fire their engines in reverse to slow down (the so-called &amp;quot;Flip and Burn&amp;quot;) just like real life. The only artificial gravities are the ones created by centrifugal force or acceleration. And you have no way to ignore G-forces other than taking drugs that keep you conscious a little longer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Derpysaurus</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245938&amp;oldid=prev</id>
		<title>1d4chan&gt;Derpysaurus at 10:59, 1 November 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245938&amp;oldid=prev"/>
		<updated>2021-11-01T10:59:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:59, 1 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Template:Stub}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Science fiction with emphasis on the &amp;quot;science.&amp;quot; Seems to be popular with people who prefer [[simulationist]] RPGs and/or physics/calculus. As you may expect, it is diametrically opposed to &amp;quot;[[Soft Science Fiction]].&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Science fiction with emphasis on the &amp;quot;science.&amp;quot; Seems to be popular with people who prefer [[simulationist]] RPGs and/or physics/calculus. As you may expect, it is diametrically opposed to &amp;quot;[[Soft Science Fiction]].&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jules Verne&amp;#039;s works, when seen in the context of the time they were written, can be considered hard science fiction.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jules Verne&amp;#039;s works, when seen in the context of the time they were written, can be considered hard science fiction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All in all, it should be forewarned that many Hard Sci-Fi works are setting-driven stories rather than character-driven. Since they are all focusing on the science aspect, it is natural for character development to be sacrificed for scientific accuracy. As such, the science in the setting is very much the main character rather than the characters themselves, who often act as a mouthpiece to explain shit. This could leave characters feeling rather dry and as charismatic as a brick. There are exceptions of course, such as The Martian or The Expanse, but usually, the setting is what makes Hard Sci-Fi truly hard.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Settings with HSF elements ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Settings with HSF elements ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Albedo]]&amp;#039;&amp;#039; is the work that gave us the word &amp;quot;furry.&amp;quot;  It also features detailed cutaway techno-porn diagrams of all the ships in the game and discussions of how the tech works for the curious, and is built on a complicated, realistic mix of politics and military action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Albedo]]&amp;#039;&amp;#039; is the work that gave us the word &amp;quot;furry.&amp;quot;  It also features detailed cutaway techno-porn diagrams of all the ships in the game and discussions of how the tech works for the curious, and is built on a complicated, realistic mix of politics and military action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Diaspora]]&amp;#039;&amp;#039; is, in many ways, a version of &amp;#039;&amp;#039;Traveller&amp;#039;&amp;#039; for the sorts of people who view dying (in &amp;#039;&amp;#039;or&amp;#039;&amp;#039; out of character) during character creation to be a bug rather than a badge of pride to filter out the riff-raff.  All the physics is internally-consistent and unforgiving, and the system includes a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of cultural and economic realism right there in the rules.  The [[Dresden Files RPG]]-style communal campaign-building also helps ensure that everyone gets to do the kinds of things they want to do in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Diaspora]]&amp;#039;&amp;#039; is, in many ways, a version of &amp;#039;&amp;#039;Traveller&amp;#039;&amp;#039; for the sorts of people who view dying (in &amp;#039;&amp;#039;or&amp;#039;&amp;#039; out of character) during character creation to be a bug rather than a badge of pride to filter out the riff-raff.  All the physics is internally-consistent and unforgiving, and the system includes a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of cultural and economic realism right there in the rules.  The [[Dresden Files RPG]]-style communal campaign-building also helps ensure that everyone gets to do the kinds of things they want to do in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;[[Battletech]]&#039;&#039; is a... contentious example, as the whole thing revolves around human-shaped warmachines, but outside of that, the game focuses on simulating believable socio-economic conditions and technology, and comes up with a believable explanation for man-piloted walker-mechs.  (Namely, the real-world fact that the biological human inner-ear is far superior to anything tech can replicate when it comes to preserving balance, and the mechs require it not to fall over in the derpiest possible fashion.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Mass Effect&#039;&#039; of [[Bioware]] fame is often mischaracterized for its hard background on the setting&#039;s technology, and how it treats the many different biologies of the setting&#039;s aliens. Although harder when compared relatively to its contemporaries like [[Halo]] or [[Star Trek]]. The keyword here is &#039;&#039;&#039;&#039;&#039;relative&#039;&#039;&#039;&#039;&#039;. Whilst it does respect certain aspects of Hard Science-Fiction, mainly in the concept of heat management, the vacuum of space, and the fact that all of the tech-based on the element (read: all of it) makes somewhat sense in context. Most often than not, it can just be as silly as [[Star Wars]] in terms of its techno-babble. Case in point, the titular Element Zero which creates the &#039;&#039;Mass Effect&#039;&#039;, a property that reduces the mass of an object to...well...zero. This in itself, already breaks several laws of physics and is pretty hilarious if you take the moniker of Element Zero to its literal extant since the only material that is closest to this in real-life would be Neutron Degenerate Matter...whose ridiculous density and radiation does [[Derp|the direct opposite of Eezo.]] Moreover, most of the aliens are 6ft tall and follow the human body plan (though this is probably mostly due to engine limitations), the Asari whose biology single-handily breaks any pretence of scientific accuracy, the Reapers and the methods they use to convert humans to impossibly durable warships and troops (spoilers, BTW) is less clear, and boils down to NANOMACHINES, SON. So yeah, Mass Effect on paper is Hard Sci-Fi, in actuality, it is the &#039;&#039;least&#039;&#039; Hard Sci-Fi franchise on the list, yes, even less than &#039;&#039;Battletech&#039;&#039;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Transhuman Space]]&amp;#039;&amp;#039; is a [[GURPS]]/[[Steve Jackson Games]] setting that is about as hard as possible. Focuses more on transhumanism than the usual science fictionery.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Transhuman Space]]&amp;#039;&amp;#039; is a [[GURPS]]/[[Steve Jackson Games]] setting that is about as hard as possible. Focuses more on transhumanism than the usual science fictionery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;2001: A Space Odyssey&#039;&#039; is possibly one of THE most famous examples of Hard Sci-Fi as well as one of the most influential. Whilst it does have the magic mccguffin of the Monolith, overall, the concepts shown such as space stations using centrifugal force for artificial gravity, realistic thrust-based movements and its overall quietness of vacuum makes it one of the earliest form of Hard Sci-Fi in cinema. Although it is not for everyone, as it is very, &#039;&#039;VERY&#039;&#039; slow-paced.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Interstellar&#039;&#039; is this generation&#039;s 2001: A Space Odyssey, taking many concepts of 2001 and expanding on it even more. Although there are some flaws in the film, such as the solid, floating ice clouds, the inconsistency between the planet&#039;s time dilation on their orbit around Gargantua, and whatever the fuck is going on with the tesserect. It is respected for its depiction of realistic spacecraft design, zero sound in space, the dangers of inertia, an accurate portrayal of a wormhole as well as its depiction of Gargantua, a black hole so scientifically accurate, it actually influenced real-life astrophysics.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Expanse&amp;#039;&amp;#039; book series and TV show. In here, spaceships have to turn themselves around halfway to their destination and fire their engines in reverse to slow down (the so-called &amp;quot;Flip and Burn&amp;quot;) just like real life. The only artificial gravities are the ones created by centrifugal force or acceleration. And you have no way to ignore G-forces other than taking drugs that keep you conscious a little longer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Expanse&amp;#039;&amp;#039; book series and TV show. In here, spaceships have to turn themselves around halfway to their destination and fire their engines in reverse to slow down (the so-called &amp;quot;Flip and Burn&amp;quot;) just like real life. The only artificial gravities are the ones created by centrifugal force or acceleration. And you have no way to ignore G-forces other than taking drugs that keep you conscious a little longer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Xeelee Sequence]]&amp;#039;&amp;#039; makes heavy use of concepts from theoretical and speculative astrophysics, such as dark matter, time dilation, quantum mechanics, general relativity, Planck&amp;#039;s constant, the Heat Death of the universe, and the Great Attractor. While some aspects of the series are now considered outdated since science marches on and palaeontology not being Baxter&amp;#039;s strong suit, overall, the Sequence holds up very well. No surprise since the author of the series has an actual degree in mathematics and engineering. Other than its absurd [[Grimdark]] and high octane nightmare fuel, the Xeelee Sequence is a rarity and an exception amongst its peers, for being a Hard Sci-Fi universe that could Godstomp the majority of fiction due to how scarily overpowered a Type V Kardashev civilization is depicted. For its more fantastical and soft sci-fi cousin, there is [[Doctor Who]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Xeelee Sequence]]&amp;#039;&amp;#039; makes heavy use of concepts from theoretical and speculative astrophysics, such as dark matter, time dilation, quantum mechanics, general relativity, Planck&amp;#039;s constant, the Heat Death of the universe, and the Great Attractor. While some aspects of the series are now considered outdated since science marches on and palaeontology not being Baxter&amp;#039;s strong suit, overall, the Sequence holds up very well. No surprise since the author of the series has an actual degree in mathematics and engineering. Other than its absurd [[Grimdark]] and high octane nightmare fuel, the Xeelee Sequence is a rarity and an exception amongst its peers, for being a Hard Sci-Fi universe that could Godstomp the majority of fiction due to how scarily overpowered a Type V Kardashev civilization is depicted. For its more fantastical and soft sci-fi cousin, there is [[Doctor Who]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Settings often mistaken as HSF ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;[[Battletech]]&#039;&#039; is a... contentious example, as the whole thing revolves around human-shaped warmachines, but outside of that, the game focuses on simulating believable socio-economic conditions and technology, and comes up with a believable explanation for man-piloted walker-mechs.  (Namely, the real-world fact that the biological human inner-ear is far superior to anything tech can replicate when it comes to preserving balance, and the mechs require it not to fall over in the derpiest possible fashion.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Mass Effect&#039;&#039; of [[Bioware]] fame is often mischaracterized for its hard background on the setting&#039;s technology, and how it treats the many different biologies of the setting&#039;s aliens. Although harder when compared relatively to its contemporaries like [[Halo]] or [[Star Trek]]. The keyword here is &#039;&#039;&#039;&#039;&#039;relative&#039;&#039;&#039;&#039;&#039;. Whilst it does respect certain aspects of Hard Science-Fiction, mainly in the concept of heat management, the vacuum of space, and the fact that all of the tech-based on the element (read: all of it) makes somewhat sense in context. Most often than not, it can just be as silly as [[Star Wars]] in terms of its techno-babble. Case in point, the titular Element Zero which creates the &#039;&#039;Mass Effect&#039;&#039;, a property that reduces the mass of an object to...well...zero. This in itself, already breaks several laws of physics and is pretty hilarious if you take the moniker of Element Zero to its literal extant since the only material that is closest to this in real-life would be Neutron Degenerate Matter...whose ridiculous density and radiation does [[Derp|the direct opposite of Eezo.]] Moreover, most of the aliens are 6ft tall and follow the human body plan (though this is probably mostly due to engine limitations), the Asari whose biology single-handily breaks any pretence of scientific accuracy, the Reapers and the methods they use to convert humans to impossibly durable warships and troops (spoilers, BTW) is less clear, and boils down to NANOMACHINES, SON. So yeah, Mass Effect on paper is Hard Sci-Fi, in actuality, it is the &#039;&#039;least&#039;&#039; Hard Sci-Fi franchise on the list, yes, even less than &#039;&#039;Battletech&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Derpysaurus</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245937&amp;oldid=prev</id>
		<title>1d4chan&gt;Derpysaurus: /* Settings with HSF elements */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245937&amp;oldid=prev"/>
		<updated>2021-11-01T10:46:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Settings with HSF elements&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:46, 1 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Expanse&amp;#039;&amp;#039; book series and TV show. In here, spaceships have to turn themselves around halfway to their destination and fire their engines in reverse to slow down (the so-called &amp;quot;Flip and Burn&amp;quot;) just like real life. The only artificial gravities are the ones created by centrifugal force or acceleration. And you have no way to ignore G-forces other than taking drugs that keep you conscious a little longer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;The Expanse&amp;#039;&amp;#039; book series and TV show. In here, spaceships have to turn themselves around halfway to their destination and fire their engines in reverse to slow down (the so-called &amp;quot;Flip and Burn&amp;quot;) just like real life. The only artificial gravities are the ones created by centrifugal force or acceleration. And you have no way to ignore G-forces other than taking drugs that keep you conscious a little longer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;[[Xeelee Sequence]]&#039;&#039; makes heavy use of concepts from theoretical and speculative astrophysics, such as dark matter, time dilation, quantum mechanics, general relativity, Planck&#039;s constant, the Heat Death of the universe, and the Great Attractor. While some aspects of the series are now considered outdated since science marches on and palaeontology not being Baxter&#039;s strong suit, overall, the Sequence holds up very well. No surprise since the author of the series has an actual degree in mathematics and engineering. Other than its absurd [[Grimdark]] and high octane nightmare fuel, the Xeelee Sequence is a rarity and an exception amongst its peers, for being a Hard Sci-Fi universe that could Godstomp the majority of fiction due to how scarily overpowered a Type V Kardashev civilization is depicted.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;[[Xeelee Sequence]]&#039;&#039; makes heavy use of concepts from theoretical and speculative astrophysics, such as dark matter, time dilation, quantum mechanics, general relativity, Planck&#039;s constant, the Heat Death of the universe, and the Great Attractor. While some aspects of the series are now considered outdated since science marches on and palaeontology not being Baxter&#039;s strong suit, overall, the Sequence holds up very well. No surprise since the author of the series has an actual degree in mathematics and engineering. Other than its absurd [[Grimdark]] and high octane nightmare fuel, the Xeelee Sequence is a rarity and an exception amongst its peers, for being a Hard Sci-Fi universe that could Godstomp the majority of fiction due to how scarily overpowered a Type V Kardashev civilization is depicted&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. For its more fantastical and soft sci-fi cousin, there is [[Doctor Who]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gamer Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Derpysaurus</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245936&amp;oldid=prev</id>
		<title>1d4chan&gt;Derpysaurus: /* Settings with HSF elements */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hard_Science_Fiction&amp;diff=245936&amp;oldid=prev"/>
		<updated>2021-11-01T10:16:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Settings with HSF elements&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:16, 1 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Diaspora]]&amp;#039;&amp;#039; is, in many ways, a version of &amp;#039;&amp;#039;Traveller&amp;#039;&amp;#039; for the sorts of people who view dying (in &amp;#039;&amp;#039;or&amp;#039;&amp;#039; out of character) during character creation to be a bug rather than a badge of pride to filter out the riff-raff.  All the physics is internally-consistent and unforgiving, and the system includes a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of cultural and economic realism right there in the rules.  The [[Dresden Files RPG]]-style communal campaign-building also helps ensure that everyone gets to do the kinds of things they want to do in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Diaspora]]&amp;#039;&amp;#039; is, in many ways, a version of &amp;#039;&amp;#039;Traveller&amp;#039;&amp;#039; for the sorts of people who view dying (in &amp;#039;&amp;#039;or&amp;#039;&amp;#039; out of character) during character creation to be a bug rather than a badge of pride to filter out the riff-raff.  All the physics is internally-consistent and unforgiving, and the system includes a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of cultural and economic realism right there in the rules.  The [[Dresden Files RPG]]-style communal campaign-building also helps ensure that everyone gets to do the kinds of things they want to do in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Battletech]]&amp;#039;&amp;#039; is a... contentious example, as the whole thing revolves around human-shaped warmachines, but outside of that, the game focuses on simulating believable socio-economic conditions and technology, and comes up with a believable explanation for man-piloted walker-mechs.  (Namely, the real-world fact that the biological human inner-ear is far superior to anything tech can replicate when it comes to preserving balance, and the mechs require it not to fall over in the derpiest possible fashion.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Battletech]]&amp;#039;&amp;#039; is a... contentious example, as the whole thing revolves around human-shaped warmachines, but outside of that, the game focuses on simulating believable socio-economic conditions and technology, and comes up with a believable explanation for man-piloted walker-mechs.  (Namely, the real-world fact that the biological human inner-ear is far superior to anything tech can replicate when it comes to preserving balance, and the mechs require it not to fall over in the derpiest possible fashion.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Mass Effect&#039;&#039; of [[Bioware]] fame is often mischaracterized for its hard background on the setting&#039;s technology, and how it treats the many different biologies of the setting&#039;s aliens. Although harder when compared relatively to its contemporaries like [[Halo]] or [[Star Trek]]. The keyword here is &#039;&#039;&#039;&#039;&#039;relative&#039;&#039;&#039;&#039;&#039;. Whilst it does respect certain aspects of Hard Science-Fiction, mainly in the concept of heat management, the vacuum of space, and the fact that all of the tech-based on the element (read: all of it) makes somewhat sense in context. Most often than not, it can just be as silly as [[Star Wars]] in terms of its techno-babble. Case in point, the titular Element Zero which creates the &#039;&#039;Mass Effect&#039;&#039;, a property that reduces the mass of an object to...well...zero. This in itself, already breaks several laws of physics and is pretty hilarious if you take the moniker of Element Zero to its literal extant since the only material that is closest to this in real-life would be Neutron Degenerate Matter...whose ridiculous density and radiation does [[Derp|the direct opposite of Eezo.]] Moreover, most of the aliens are 6ft tall and follow the human body plan (though this is probably mostly due to engine limitations), the Reapers and the methods they use to convert humans to impossibly durable warships and troops (spoilers, BTW) is less clear, and boils down to NANOMACHINES, SON. So yeah, Mass Effect on paper is Hard Sci-Fi, in actuality, it is the &#039;&#039;least&#039;&#039; Hard Sci-Fi franchise on the list, yes, even less than &#039;&#039;Battletech&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Mass Effect&#039;&#039; of [[Bioware]] fame is often mischaracterized for its hard background on the setting&#039;s technology, and how it treats the many different biologies of the setting&#039;s aliens. Although harder when compared relatively to its contemporaries like [[Halo]] or [[Star Trek]]. The keyword here is &#039;&#039;&#039;&#039;&#039;relative&#039;&#039;&#039;&#039;&#039;. Whilst it does respect certain aspects of Hard Science-Fiction, mainly in the concept of heat management, the vacuum of space, and the fact that all of the tech-based on the element (read: all of it) makes somewhat sense in context. Most often than not, it can just be as silly as [[Star Wars]] in terms of its techno-babble. Case in point, the titular Element Zero which creates the &#039;&#039;Mass Effect&#039;&#039;, a property that reduces the mass of an object to...well...zero. This in itself, already breaks several laws of physics and is pretty hilarious if you take the moniker of Element Zero to its literal extant since the only material that is closest to this in real-life would be Neutron Degenerate Matter...whose ridiculous density and radiation does [[Derp|the direct opposite of Eezo.]] Moreover, most of the aliens are 6ft tall and follow the human body plan (though this is probably mostly due to engine limitations)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the Asari whose biology single-handily breaks any pretence of scientific accuracy&lt;/ins&gt;, the Reapers and the methods they use to convert humans to impossibly durable warships and troops (spoilers, BTW) is less clear, and boils down to NANOMACHINES, SON. So yeah, Mass Effect on paper is Hard Sci-Fi, in actuality, it is the &#039;&#039;least&#039;&#039; Hard Sci-Fi franchise on the list, yes, even less than &#039;&#039;Battletech&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Transhuman Space]]&amp;#039;&amp;#039; is a [[GURPS]]/[[Steve Jackson Games]] setting that is about as hard as possible. Focuses more on transhumanism than the usual science fictionery.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Transhuman Space]]&amp;#039;&amp;#039; is a [[GURPS]]/[[Steve Jackson Games]] setting that is about as hard as possible. Focuses more on transhumanism than the usual science fictionery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;[[Worm]]&amp;#039;&amp;#039; claims (and attempts) to more or less be one (e.g., &amp;quot;precognitive&amp;quot; powers are actually simulations), although the mechanism by which [[Supers|superpowers]] are HSF is a spoiler. How well it succeeds is [[skub|up for debate]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Derpysaurus</name></author>
	</entry>
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