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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Hearts_of_Iron</id>
	<title>Hearts of Iron - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Hearts_of_Iron"/>
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	<updated>2026-04-26T13:50:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=1009430&amp;oldid=prev</id>
		<title>73.69.193.6: Undo revision 1008327 by 192.42.116.179 (talk)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=1009430&amp;oldid=prev"/>
		<updated>2026-03-26T01:26:42Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/wiki/Special:Diff/1008327&quot; title=&quot;Special:Diff/1008327&quot;&gt;1008327&lt;/a&gt; by &lt;a href=&quot;/wiki/Special:Contributions/192.42.116.179&quot; title=&quot;Special:Contributions/192.42.116.179&quot;&gt;192.42.116.179&lt;/a&gt; (&lt;a href=&quot;/mediawiki/index.php?title=User_talk:192.42.116.179&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:192.42.116.179 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;amp;diff=1009430&amp;amp;oldid=1008327&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>73.69.193.6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=1008327&amp;oldid=prev</id>
		<title>192.42.116.179: Blanked the page</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=1008327&amp;oldid=prev"/>
		<updated>2026-02-10T23:22:36Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;amp;diff=1008327&amp;amp;oldid=1003372&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>192.42.116.179</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=1003372&amp;oldid=prev</id>
		<title>95.167.183.107: /* Things I wish I knew that HOI4 doesn&#039;t explain */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=1003372&amp;oldid=prev"/>
		<updated>2025-07-08T18:30:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Things I wish I knew that HOI4 doesn&amp;#039;t explain&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:30, 8 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l145&quot;&gt;Line 145:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 145:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;9. Invasions: You typically want to have some divisions to break through the enemy line, mostly armored and motorized. These should be no more than two regions wide. The Mechanized make the breakthrough, while the motorized get into position and delay counterattack so the rest of your army can properly encircle the enemy. The rest of the front are your cookie cutter infantry divisions that protect yourself from counterinvasions by the enemy, and should push into the enemy set to &amp;quot;Cautious&amp;quot; battle plan execution.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;9. Invasions: You typically want to have some divisions to break through the enemy line, mostly armored and motorized. These should be no more than two regions wide. The Mechanized make the breakthrough, while the motorized get into position and delay counterattack so the rest of your army can properly encircle the enemy. The rest of the front are your cookie cutter infantry divisions that protect yourself from counterinvasions by the enemy, and should push into the enemy set to &amp;quot;Cautious&amp;quot; battle plan execution.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;10. [https://tvtropes.org/pmwiki/pmwiki.php/GameBreaker/HeartsOfIron Read the TvTropes &quot;Game Breaker&quot; page about game]. &quot;Piling up all the loopholes and game logic abuse you can find about against the other player&quot; is still viable - and listing &#039;&#039;&#039;all&#039;&#039;&#039; exploits there would be too long. [https://tvtropes.org/pmwiki/pmwiki.php/YMMV/HeartsOfIron YMMV page also lists less broken examples, in &quot;Cheese Strategy&quot;, &quot;Complacent Gaming Syndrome&quot;]. Some other non-exploit pages can be looked as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;10. [https://tvtropes.org/pmwiki/pmwiki.php/GameBreaker/HeartsOfIron Read the TvTropes &quot;Game Breaker&quot; page about game]. &quot;Piling up all the loopholes and game logic abuse you can find about against the other player&quot; is still viable - and listing &#039;&#039;&#039;all&#039;&#039;&#039; exploits there would be too long. [https://tvtropes.org/pmwiki/pmwiki.php/YMMV/HeartsOfIron YMMV page also lists less broken examples, in &quot;Cheese Strategy&quot;, &quot;Complacent Gaming Syndrome&quot;]. Some other non-exploit pages can be looked as well&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. And read other sources and guides on Internet, while checking when they were written - as some parts on TvTropes are not listed or got outdated&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Miscellaneous===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Miscellaneous===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>95.167.183.107</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=1003371&amp;oldid=prev</id>
		<title>95.167.183.107 at 17:24, 8 July 2025</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=1003371&amp;oldid=prev"/>
		<updated>2025-07-08T17:24:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;amp;diff=1003371&amp;amp;oldid=247508&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>95.167.183.107</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247508&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 224 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247508&amp;oldid=prev"/>
		<updated>2023-06-21T14:49:36Z</updated>

		<summary type="html">&lt;p&gt;224 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:49, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247283&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247283&amp;oldid=prev"/>
		<updated>2023-06-19T02:03:41Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:03, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247282&amp;oldid=prev</id>
		<title>1d4chan&gt;Val Killmore: /* Notable Mods */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247282&amp;oldid=prev"/>
		<updated>2023-05-02T05:59:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notable Mods&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:59, 2 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l169&quot;&gt;Line 169:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 169:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Thousand Week Reich&amp;#039;&amp;#039;&amp;#039; - What if the Nazis &amp;quot;kinda&amp;quot; won after UK throws in the towel and signs White Peace after Dunkirk, but the Reich barely held together? Is TNO&amp;#039;s lighter and softer version. German civil war can be avoided, Japan is defeated, China is the new rising power thanks to &amp;#039;&amp;#039;massive&amp;#039;&amp;#039; nuclear bombing of the Japanese archipelago, which can devolve into communism, or fascism and invaded again. Italy is, as usual, flip-flopping.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Thousand Week Reich&amp;#039;&amp;#039;&amp;#039; - What if the Nazis &amp;quot;kinda&amp;quot; won after UK throws in the towel and signs White Peace after Dunkirk, but the Reich barely held together? Is TNO&amp;#039;s lighter and softer version. German civil war can be avoided, Japan is defeated, China is the new rising power thanks to &amp;#039;&amp;#039;massive&amp;#039;&amp;#039; nuclear bombing of the Japanese archipelago, which can devolve into communism, or fascism and invaded again. Italy is, as usual, flip-flopping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Disaster: Death of Peace&amp;#039;&amp;#039;&amp;#039; - Red Flood alike mod; less meme insanity, more grimdark. &amp;#039;&amp;#039;&amp;#039;Every&amp;#039;&amp;#039;&amp;#039; major(or even average) country is balkanized when Versailles Conference ends up in a brawl. Even USA. Since the devs are Turkish, expect a dozen superevents for that already tiny shithole balkanized over9000 times.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Disaster: Death of Peace&amp;#039;&amp;#039;&amp;#039; - Red Flood alike mod; less meme insanity, more grimdark. &amp;#039;&amp;#039;&amp;#039;Every&amp;#039;&amp;#039;&amp;#039; major(or even average) country is balkanized when Versailles Conference ends up in a brawl. Even USA. Since the devs are Turkish, expect a dozen superevents for that already tiny shithole balkanized over9000 times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Pax Britannica: An Imperial Timeline&#039;&#039;&#039; - what if the American revolution never succeeded, Austria united the German lands and the world just accepted all the insane shit Nicola Tesla had invented? Pretty solit mod with plenty of war crimes to commit, from chemical weapons to combat psychedelics and lab-grown hivemind cattle-sized bugs. Currently has focus trees for British Empire, France, United Lands of Germany and United Commonwealth (the original 13 colonies plus Florida), with planned expansions for Russian Empire and United States of China.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Val Killmore</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247507&amp;oldid=prev</id>
		<title>71.12.55.22: /* Hearts of Iron 3 */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247507&amp;oldid=prev"/>
		<updated>2023-05-02T02:29:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Hearts of Iron 3&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:29, 2 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This game decided to double-down on everything introduced in HoI2. Smaller, more numerous provinces? They went from regions and even state-sized things to &amp;#039;&amp;#039;county&amp;#039;&amp;#039;-sized, so you&amp;#039;re fighting town by town, rather than region by region. Logistics? Forget the TC counter, now you have to account distance, infrastructure level of each province on the way, the fact the transport trains and trucks don&amp;#039;t run on air, so they will eat up supplies along the way. Oil? What are you, an idiot? Refine that shit into fuel first. Divisions having support brigades? Now you are assembling them from up to 5 brigades whole, and what you put inside of it will greatly alter their on-field performance. And it&amp;#039;s not that you can just get bunch of tanks together, because without proper support, they will be torn apart by bunch of rusticks with oversized artillery. Politics? Have you considered how cohesive your government is and how united your general populance behind your leaders is? Upgrades and technology? Now you don&amp;#039;t even research &amp;quot;new division tech&amp;quot;, you need to research every piece of their equipment separately, along with support stuff, then upgrade each of those elements separately, too, so simply rushing the tech isn&amp;#039;t going to do you any favours if you are in the middle of already fighting a war. HQ unit and command? You now have entire theatres to arrange, going from corps level all the way to theatre HQ, adding units - and better hope they are within radio range of nearby HQ, or the pile of bonuses from various commanders won&amp;#039;t even apply to you. Because you remembered to research and equip radios, right? Tech-teams are gone, replaced with ubiquitous &amp;quot;Leadership&amp;quot; counter you have, which you spend on research (along with diplomacy, espionage and officers training), which grants you theoretical knowledge as by-product, making future research easier, while decaying slowly back to zero. Same with gearing bonus, which is replaced by practical knowledge, affecting all future production. Your divisions not only require raw manpower for rank and file, but you also need trained officers to command them, so make sure you dedicated enough of brains to leading people in the field, or you will see why the Great Purge was so bad for Soviets first-hand. Country got defeated? They are now government in exile, because their alliance is still around and kicking, making occupation far harder than before. Alliances and allies? Send them some of your IC as lend-lease, along with a loicense for new, shiny tanks and planes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This game decided to double-down on everything introduced in HoI2. Smaller, more numerous provinces? They went from regions and even state-sized things to &amp;#039;&amp;#039;county&amp;#039;&amp;#039;-sized, so you&amp;#039;re fighting town by town, rather than region by region. Logistics? Forget the TC counter, now you have to account distance, infrastructure level of each province on the way, the fact the transport trains and trucks don&amp;#039;t run on air, so they will eat up supplies along the way. Oil? What are you, an idiot? Refine that shit into fuel first. Divisions having support brigades? Now you are assembling them from up to 5 brigades whole, and what you put inside of it will greatly alter their on-field performance. And it&amp;#039;s not that you can just get bunch of tanks together, because without proper support, they will be torn apart by bunch of rusticks with oversized artillery. Politics? Have you considered how cohesive your government is and how united your general populance behind your leaders is? Upgrades and technology? Now you don&amp;#039;t even research &amp;quot;new division tech&amp;quot;, you need to research every piece of their equipment separately, along with support stuff, then upgrade each of those elements separately, too, so simply rushing the tech isn&amp;#039;t going to do you any favours if you are in the middle of already fighting a war. HQ unit and command? You now have entire theatres to arrange, going from corps level all the way to theatre HQ, adding units - and better hope they are within radio range of nearby HQ, or the pile of bonuses from various commanders won&amp;#039;t even apply to you. Because you remembered to research and equip radios, right? Tech-teams are gone, replaced with ubiquitous &amp;quot;Leadership&amp;quot; counter you have, which you spend on research (along with diplomacy, espionage and officers training), which grants you theoretical knowledge as by-product, making future research easier, while decaying slowly back to zero. Same with gearing bonus, which is replaced by practical knowledge, affecting all future production. Your divisions not only require raw manpower for rank and file, but you also need trained officers to command them, so make sure you dedicated enough of brains to leading people in the field, or you will see why the Great Purge was so bad for Soviets first-hand. Country got defeated? They are now government in exile, because their alliance is still around and kicking, making occupation far harder than before. Alliances and allies? Send them some of your IC as lend-lease, along with a loicense for new, shiny tanks and planes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, the game became one&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;fuck-huge spreadsheet to manage, with variety of factors to consider and expansions adding further details to it. AI became far more competent, to the point where if you arrange your divisions properly and set up the command chain for your units with right people in right places, you could set things to auto-pilot and your army would win the war by itself (why would you want for AI to fight the war for you in a strategic warfare game is another question). You could also redistribute things like industry or research to AI, if it&#039;s too much for you to handle and just focus on commanding troops - and the AI will easily manage. This of course means the AI you are facing is significantly more challenging, especially when you aren&#039;t fighting about some fourth-rate pushover with barely any troops to field. The logistics and anything related with them meant you had both tactical and strategic choices in the game of great importance. Can&#039;t or don&#039;t want to invade the UK? Bomb the fuckers to the ground and sink every convoy even gets close to the Island, until they will simply collapse from war-wearness and lack of industry to keep their war machine going. Japanese trying to invade China? Blow the fuck up Chinese ports and watch as IJA gets butt-fucked by lack of supplies flowing to the continent. Planning to take over Siberia? Well, it would be a really bad thing for Soviets if their Trans-Siberial Railroad got obliterated in few important choke-points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, the game became one fuck-huge spreadsheet to manage, with variety of factors to consider and expansions adding further details to it. AI became far more competent, to the point where if you arrange your divisions properly and set up the command chain for your units with right people in right places, you could set things to auto-pilot and your army would win the war by itself (why would you want for AI to fight the war for you in a strategic warfare game is another question). You could also redistribute things like industry or research to AI, if it&#039;s too much for you to handle and just focus on commanding troops - and the AI will easily manage. This of course means the AI you are facing is significantly more challenging, especially when you aren&#039;t fighting about some fourth-rate pushover with barely any troops to field. The logistics and anything related with them meant you had both tactical and strategic choices in the game of great importance. Can&#039;t or don&#039;t want to invade the UK? Bomb the fuckers to the ground and sink every convoy even gets close to the Island, until they will simply collapse from war-wearness and lack of industry to keep their war machine going. Japanese trying to invade China? Blow the fuck up Chinese ports and watch as IJA gets butt-fucked by lack of supplies flowing to the continent. Planning to take over Siberia? Well, it would be a really bad thing for Soviets if their Trans-Siberial Railroad got obliterated in few important choke-points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fanbase became divided. The game was fuck-huge and this wasn&amp;#039;t exactly to everyone&amp;#039;s liking that you have gorillion of provinces to conquer, while the logistics system wasn&amp;#039;t everyone&amp;#039;s favourite either. Especially since in the same time HoI2 was receiving it&amp;#039;s final expansions, so there was a direct comparison with more toned-down system for doing the same shit. Considering where you are, chances are you are autistic just enough to get the appeal of HoI3 without seeing it as a bad thing, but feel warmed that the game was divisive on how autistic one must be to play it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fanbase became divided. The game was fuck-huge and this wasn&amp;#039;t exactly to everyone&amp;#039;s liking that you have gorillion of provinces to conquer, while the logistics system wasn&amp;#039;t everyone&amp;#039;s favourite either. Especially since in the same time HoI2 was receiving it&amp;#039;s final expansions, so there was a direct comparison with more toned-down system for doing the same shit. Considering where you are, chances are you are autistic just enough to get the appeal of HoI3 without seeing it as a bad thing, but feel warmed that the game was divisive on how autistic one must be to play it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>71.12.55.22</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247506&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Notable Mods */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247506&amp;oldid=prev"/>
		<updated>2023-05-01T11:09:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notable Mods&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:09, 1 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l162&quot;&gt;Line 162:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 162:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Fuhrerreich&amp;#039;&amp;#039;&amp;#039; - There is an event in Kaiserreich which describes a book about &amp;quot;What if Germany lost the Weltkrieg?&amp;quot;, which mirrors the OTL but with in-universe&amp;#039;s pro-monarchistic bent and with syndicalism coloring the view on communism, and this mod is basically that, meta of a meta.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Fuhrerreich&amp;#039;&amp;#039;&amp;#039; - There is an event in Kaiserreich which describes a book about &amp;quot;What if Germany lost the Weltkrieg?&amp;quot;, which mirrors the OTL but with in-universe&amp;#039;s pro-monarchistic bent and with syndicalism coloring the view on communism, and this mod is basically that, meta of a meta.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Kalterkrieg&amp;#039;&amp;#039;&amp;#039; - Post 2nd Weltkrieg mod where most of major Syndicalist powers were defeated and the world settled into a Cold War between the Reichspakt and the Entente, with the 2nd American Civil War STILL ongoing.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Kalterkrieg&amp;#039;&amp;#039;&amp;#039; - Post 2nd Weltkrieg mod where most of major Syndicalist powers were defeated and the world settled into a Cold War between the Reichspakt and the Entente, with the 2nd American Civil War STILL ongoing.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Kaiserredux&#039;&#039;&#039; - Submod, later separate fork to Kaiserreich focusing more on fun and &quot;wacky&quot; scenarios over the realism of the &quot;main&quot; mod. Notable for expanding the American Civil War into a bloated shitfest with 6 main factions in total that can end with even &#039;&#039;more&#039;&#039; states like Texas, Alaska, Arizona and the city of New York seceding alongside Black and Indian revolts, with potential unifiers ranging from [[Noblebright|surprisingly stable, progressive and free]] to completely [[Grimderp]] situations like an america reunified by [[SJW|The Nation of Islam who deports and genocide white people while promoting black supremacism and instigating an even more fundamentalistic version of the Sharia Law]] or [[/pol/|The Old Klan, a bunch of rabid racists who create a white supremacist personality cult while persecuting catholics and treating women like 18th century america]]. Other iconic paths include those restored from OG Kaiserreich that were removed for being too &quot;unrealistic&quot; like [[Communism|Stalin controlling Georgia]] or Roman von Ungern-Sternberg LARPing as [[Genghis motherfucking Khan|Genghis Khan]] in Mongolia. Also, it&#039;s infamous for running &#039;&#039;&#039;horribly&#039;&#039;&#039; even on good PCs and being unplayable by the lategame unless you have absurd specs and/or lower the settings.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Kaiserredux&#039;&#039;&#039; - Submod, later separate fork to Kaiserreich focusing more on fun and &quot;wacky&quot; scenarios over the realism of the &quot;main&quot; mod. Notable for expanding the American Civil War into a bloated shitfest with 6 main factions in total that can end with even &#039;&#039;more&#039;&#039; states like Texas, Alaska, Arizona and the city of New York seceding alongside Black and Indian revolts, with potential unifiers ranging from [[Noblebright|surprisingly stable, progressive and free]] to completely [[Grimderp]] situations like an america reunified by [[SJW|The Nation of Islam who deports and genocide white people while promoting black supremacism and instigating an even more fundamentalistic version of the Sharia Law]] or [[/pol/|The Old Klan, a bunch of rabid racists who create a white supremacist personality cult while persecuting catholics and treating women like 18th century america]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, even [[H.P. Lovecraft]] instilling an esoteric monarchy with genuine Lovecraftian undertones, with four different future variations such as Lovecraftian socialism where he stops racism in USA, instilling a militarist society that arms up against Elder beings&lt;/ins&gt;. Other iconic paths include those restored from OG Kaiserreich that were removed for being too &quot;unrealistic&quot; like [[Communism|Stalin controlling Georgia]] or Roman von Ungern-Sternberg LARPing as [[Genghis motherfucking Khan|Genghis Khan]] in Mongolia. Also, it&#039;s infamous for running &#039;&#039;&#039;horribly&#039;&#039;&#039; even on good PCs and being unplayable by the lategame unless you have absurd specs and/or lower the settings.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The New Order: Last Days of Europe&#039;&#039;&#039; - [[/pol/|What if the Nazis won]], gone full [[Grimdark]]. Released 21 July 2020, the mod is a remake of HoI4 in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terrifying &lt;/del&gt;fashion with countless new features, from money &amp;amp; taxes to new tickers and gauges for separate factions which became prominent in minigames for alternate faction plots. Lots of [[Fluff]](each nation has more text-events than the base game total for every nation combined), almost no [[Crunch]] unless you play a Russian warlord to reunite Russia. Famous for &quot;Superevents&quot;, plot-wise critical events with the jingle of a Leitmotif, a cinematic picture and a big-ass explanation.  Many nations have the chance to start a nuclear war and end human civilization; it&#039;s one nation&#039;s &#039;&#039;win condition&#039;&#039;.  (Happily, there is an option to prevent this escalation from happening randomly.) Suffered a massive shakeup [[Not as Planned|after a devbuild was leaked...]] resulting in accusations of cronyism, Pro-Soviet revisionism and general power abuse amongst the devteam, and their response was to &amp;lt;s&amp;gt;calmly explain themselves&amp;lt;/s&amp;gt; [[Blam|silence all dissent]], which was only exacerbated when evidence came forth of the devteam grooming minors. Development has gone back to normal after a small purge, releasing a massive update overhauling and expanding the base game’s economic mechanics. Nowadays the [[skub]] tends to instead come from the current team&#039;s attempts to completely rework and replace all the old content for reasons of realism and/or historicity instead of progressing the timeline. Even when old skeleton content gets fleshed out and made playable, it often gets totally changed in the bargain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The New Order: Last Days of Europe&#039;&#039;&#039; - [[/pol/|What if the Nazis won]], gone full [[Grimdark]]. Released 21 July 2020, the mod is a remake of HoI4 in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very dark &lt;/ins&gt;fashion with countless new features, from money &amp;amp; taxes to new tickers and gauges for separate factions which became prominent in minigames for alternate faction plots. Lots of [[Fluff]](each nation has more text-events than the base game total for every nation combined), almost no [[Crunch]] unless you play a Russian warlord to reunite Russia&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so plays like a decision game like Suzerain&lt;/ins&gt;. Famous for &quot;Superevents&quot;, plot-wise critical events with the jingle of a Leitmotif, a cinematic picture and a big-ass explanation.  Many nations have the chance to start a nuclear war and end human civilization; it&#039;s one nation&#039;s &#039;&#039;win condition&#039;&#039;.  (Happily, there is an option to prevent this escalation from happening randomly.) Suffered a massive shakeup [[Not as Planned|after a devbuild was leaked...]] resulting in accusations of cronyism, Pro-Soviet revisionism and general power abuse amongst the devteam, and their response was to &amp;lt;s&amp;gt;calmly explain themselves&amp;lt;/s&amp;gt; [[Blam|silence all dissent]], which was only exacerbated when evidence came forth of the devteam grooming minors. Development has gone back to normal after a small purge, releasing a massive update overhauling and expanding the base game’s economic mechanics. Nowadays the [[skub]] tends to instead come from the current team&#039;s attempts to completely rework and replace all the old content for reasons of realism and/or historicity instead of progressing the timeline. Even when old skeleton content gets fleshed out and made playable, it often gets totally changed in the bargain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Red Dawn&amp;#039;&amp;#039;&amp;#039; - The Soviet Union wins the Cold War (point of divergence being the Korean War), only to find out that their victory is hollow. Per typical leftists, now everyone fights over the concept of &amp;quot;True Communism&amp;quot; and create their own factions. The US is a balkanized mess made up of racists, leftists, social liberals, rightists, corporatists and every other political view imaginable. Oh, and Bernie Sanders is a [[Just as Planned|mastermind with a secret agenda]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Red Dawn&amp;#039;&amp;#039;&amp;#039; - The Soviet Union wins the Cold War (point of divergence being the Korean War), only to find out that their victory is hollow. Per typical leftists, now everyone fights over the concept of &amp;quot;True Communism&amp;quot; and create their own factions. The US is a balkanized mess made up of racists, leftists, social liberals, rightists, corporatists and every other political view imaginable. Oh, and Bernie Sanders is a [[Just as Planned|mastermind with a secret agenda]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Red Flood&amp;#039;&amp;#039;&amp;#039; - What if NO ONE won WW1? Communist Third International is in every continent and they clearly plan to flood the world with red conscripts, facing reactionary right-wing governments and futurist crazies and Russia is balkanized. Iconic for its &amp;quot;le happy Goebbels&amp;quot; portrait of a communist Germany, a moderate, non-racist Hitler defending Austria vs extremism (later clobbered when it started attracting actual fascists and people unfamiliar with the backstory of other mods it was referencing) and a batshit insane [[SJW|futurist, anti-modernist]] France bent on world conquest with [[Slaanesh|Slaaneshi]] and caveman variations in the beginning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Red Flood&amp;#039;&amp;#039;&amp;#039; - What if NO ONE won WW1? Communist Third International is in every continent and they clearly plan to flood the world with red conscripts, facing reactionary right-wing governments and futurist crazies and Russia is balkanized. Iconic for its &amp;quot;le happy Goebbels&amp;quot; portrait of a communist Germany, a moderate, non-racist Hitler defending Austria vs extremism (later clobbered when it started attracting actual fascists and people unfamiliar with the backstory of other mods it was referencing) and a batshit insane [[SJW|futurist, anti-modernist]] France bent on world conquest with [[Slaanesh|Slaaneshi]] and caveman variations in the beginning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247505&amp;oldid=prev</id>
		<title>1d4chan&gt;Lord Of The Lemmings: /* Things I wish I knew that HOI4 doesn&#039;t explain */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hearts_of_Iron&amp;diff=247505&amp;oldid=prev"/>
		<updated>2022-10-31T17:15:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Things I wish I knew that HOI4 doesn&amp;#039;t explain&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:15, 31 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l130&quot;&gt;Line 130:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 130:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*On top of that, never play any of the above unless you hate yourself or have a life. It&amp;#039;s a military wargame, not an economy and infrastructure simulator.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*On top of that, never play any of the above unless you hate yourself or have a life. It&amp;#039;s a military wargame, not an economy and infrastructure simulator.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5. Support companies: Good, but don&#039;t concentrate a dumb number of them in your line infantry battalions. Hospitals, Engineers, and Artillery work just fine early on, though you&#039;d be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forgive &lt;/del&gt;for adding in support AT companies. Leave the other stuff for Armored, mechanized, or special forces. Later game you&#039;ll want Line artillery to replace the support artillery and support AA because planes are the new meta. Keep in mind this isn&#039;t always a rule but a general guideline, and AA is always the poor man&#039;s [[Bolter]] to add that penetration force and hurt enemy plane production.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5. Support companies: Good, but don&#039;t concentrate a dumb number of them in your line infantry battalions. Hospitals, Engineers, and Artillery work just fine early on, though you&#039;d be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forgiven &lt;/ins&gt;for adding in support AT companies. Leave the other stuff for Armored, mechanized, or special forces. Later game you&#039;ll want Line artillery to replace the support artillery and support AA because planes are the new meta. Keep in mind this isn&#039;t always a rule but a general guideline, and AA is always the poor man&#039;s [[Bolter]] to add that penetration force and hurt enemy plane production.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6. List Building: HOI4 is a lot like 40k list building in that you need to tailor your armies to what industrial, military, and resource strengths you have. Brazil has a decent supply of Aluminum and Rubber, so you bet your ass you&amp;#039;re gonna be heavy on the air force. Compare this to Iran or Iraq who have fuck all but oil. This means you&amp;#039;ll need to consider having recon and radio companies just to make your basic infantry worth anything, and you can forget about having any real kind of air force. In single player at least: in Multiplayer every player coalition is meta-wise under free trade and buy stuff from each other so it&amp;#039;s often a question of using your population and designs fitting the battleground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6. List Building: HOI4 is a lot like 40k list building in that you need to tailor your armies to what industrial, military, and resource strengths you have. Brazil has a decent supply of Aluminum and Rubber, so you bet your ass you&amp;#039;re gonna be heavy on the air force. Compare this to Iran or Iraq who have fuck all but oil. This means you&amp;#039;ll need to consider having recon and radio companies just to make your basic infantry worth anything, and you can forget about having any real kind of air force. In single player at least: in Multiplayer every player coalition is meta-wise under free trade and buy stuff from each other so it&amp;#039;s often a question of using your population and designs fitting the battleground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lord Of The Lemmings</name></author>
	</entry>
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