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	<title>Hej-kin - Revision history</title>
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	<updated>2026-05-12T01:42:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-19T02:05:17Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<author><name>imported&gt;Administrator</name></author>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Hej-kin&amp;diff=248105&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser: Created page with &quot;{{dnd-stub}} {{NeedsImages}}  &#039;&#039;&#039;Hej-kin&#039;&#039;&#039; (also spelled as &#039;&#039;&#039;Hejkin&#039;&#039;&#039; in their 4e incarnation) are a race of insane, cannibalistic burrowing humanoids from the Dungeons...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hej-kin&amp;diff=248105&amp;oldid=prev"/>
		<updated>2022-10-31T06:51:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{dnd-stub}} {{NeedsImages}}  &amp;#039;&amp;#039;&amp;#039;Hej-kin&amp;#039;&amp;#039;&amp;#039; (also spelled as &amp;#039;&amp;#039;&amp;#039;Hejkin&amp;#039;&amp;#039;&amp;#039; in their 4e incarnation) are a race of insane, cannibalistic burrowing humanoids from the Dungeons...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
{{NeedsImages}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hej-kin&amp;#039;&amp;#039;&amp;#039; (also spelled as &amp;#039;&amp;#039;&amp;#039;Hejkin&amp;#039;&amp;#039;&amp;#039; in their 4e incarnation) are a race of insane, cannibalistic burrowing humanoids from the [[Dungeons &amp;amp; Dragons]] world of [[Dark Sun]]. Looking something like an insane hybrid between a devolved [[gnome]] and a killer mole, hej-kin actually have wildly different lore between 2nd and 4th edition. The 2e version is largely just a regular race of mole people (sans the cannibalism, of course), whilst the 4e version is a race of insane mutants that have been warped into [[aberrations]] by exposure to the mutagenic touch of the [[Far Realm]].&lt;br /&gt;
&lt;br /&gt;
=Playing Hej-kin=&lt;br /&gt;
Hej-kin were never officially updated to [[Dungeons &amp;amp; Dragons 3rd Edition]], so fans stepped in and took care of that with their Terrors of Athas [[netbook]]. Since their lore was still rooted in hej-kin as magical cannibal mole-men, they even went so far as to make them playable. They also can be summoned to battle alongside you if you cast the Athasian version of Summon Nature&amp;#039;s Ally III.&lt;br /&gt;
&lt;br /&gt;
::Ability Score Modifiers: -4 Str, +2 Wis, -2 Cha  &lt;br /&gt;
::Small: Hej-kin gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character  &lt;br /&gt;
::Space/Reach: 5 ft./5 ft.  &lt;br /&gt;
::A hej-kin‘s base land speed is 20 feet. They may phase through rock and earth at a speed of 10 ft.  &lt;br /&gt;
::Darkvision 60 ft.  &lt;br /&gt;
::Racial Hit Dice: A hej-kin begins with 3 levels of humanoid (hej-kin), which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +1 and Will +1.  &lt;br /&gt;
::Racial Skills: A hej-kin‘s humanoid levels give it skill points equal to 6 x (2 + Int modifier). Its class skills are Hide, Listen, Spot and Survival.  &lt;br /&gt;
::A hej-kin‘s humanoid levels give it 2 feats.  &lt;br /&gt;
::Weapon Proficiency: A hej-kin is proficient with its natural weapons and all simple weapons.  &lt;br /&gt;
::+1 natural armor bonus.  &lt;br /&gt;
::Natural Weapons: 2 claws (1d4).  &lt;br /&gt;
::Phase (Su): Hej-kin may move through earth and rock at a speed of 10 ft. They may stop while inside of walls or floors and remain there indefinitely.  *Hej-kin receive a +30 circumstance bonus on Hide checks while phased inside solid rock. &lt;br /&gt;
::Psi-like Abilities: 3/day – biofeedback (3/-*), claws of the vampire, missive (40 ft.*).  Manifester level 5th.  The save DCs are Charisma-based.  *Includes augmentation for the hej-kin‘s manifester level.  &lt;br /&gt;
::Automatic Languages: Hej-kin. Bonus Languages: Anakore, Common, Gith, Elven, Tarek.  &lt;br /&gt;
::[[Favored Class]]: [[Rogue]].  &lt;br /&gt;
::[[Level Adjustment]]: +1.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dark Sun]] [[Category: Monsters]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
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