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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Heroes_of_Might_and_Magic</id>
	<title>Heroes of Might and Magic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Heroes_of_Might_and_Magic"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;action=history"/>
	<updated>2026-06-11T00:33:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250968&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 67 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250968&amp;oldid=prev"/>
		<updated>2023-06-21T14:58:42Z</updated>

		<summary type="html">&lt;p&gt;67 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:58, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250900&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250900&amp;oldid=prev"/>
		<updated>2023-06-19T02:07:37Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:07, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250899&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Heroes VI/VII - The Bleak Future */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250899&amp;oldid=prev"/>
		<updated>2023-04-28T22:15:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Heroes VI/VII - The Bleak Future&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:15, 28 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heroes VI/VII - The Bleak Future===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heroes VI/VII - The Bleak Future===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the arrival of Heroes VI and VII, the series is considered dead by own fanbase and managed to instantly alienate any sort of new players. While on the gameplay side barely anything changed from previous two games save for a vague alignment system called Blood or Tears(Being a ruthless killer gives your heroes offensive bonuses-Blood, whereas letting the defeated go gives defensive-Tears), just running the game is an adventure all by itself due to buggy and clearly unfinished state, further botched by tons of DRM. In other words - the game is close to impossible to run,  while the content is bland, unbalanced and simply boring with only exaggerated graphics with overly elaborate equipments for every unit that would usually cost an arm and leg concerning their meager position and fees, single player maps little more than corridored linear challenge fests.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the arrival of Heroes VI and VII, the series is considered dead by own fanbase and managed to instantly alienate any sort of new players. While on the gameplay side barely anything changed from previous two games save for a vague alignment system called Blood or Tears(Being a ruthless killer gives your heroes offensive bonuses-Blood, whereas letting the defeated go gives defensive-Tears), just running the game is an adventure all by itself due to buggy and clearly unfinished state, further botched by tons of DRM. In other words - the game is close to impossible to run,  while the content is bland, unbalanced and simply boring with only exaggerated graphics with overly elaborate equipments for every unit that would usually cost an arm and leg concerning their meager position and fees, single player maps little more than corridored linear challenge fests&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The ONLY good feature the sixth game brought was converting enemy towns into own faction&#039;s for a price, destroying most buildings but keeping similar ones&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If there&amp;#039;s anything to be learned, it&amp;#039;s that we could do quite well without the mangling of what made older beloved franchises unique as a result of companies trying to cash in on aimless nostalgia without understanding where it came from, its&amp;#039; nuance, and &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; giving in to quantity of feedback rather than quality, and especially NOT to make three prequels in a row: Heroes of Might and Magic 5 has canonically the final timeline, and no one cares about your Russian-Flavored &amp;quot;How did the human kingdoms come to be diverse, starting with Russia&amp;quot; bullshit duchies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If there&amp;#039;s anything to be learned, it&amp;#039;s that we could do quite well without the mangling of what made older beloved franchises unique as a result of companies trying to cash in on aimless nostalgia without understanding where it came from, its&amp;#039; nuance, and &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; giving in to quantity of feedback rather than quality, and especially NOT to make three prequels in a row: Heroes of Might and Magic 5 has canonically the final timeline, and no one cares about your Russian-Flavored &amp;quot;How did the human kingdoms come to be diverse, starting with Russia&amp;quot; bullshit duchies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250967&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Heroes V - A New Hope */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250967&amp;oldid=prev"/>
		<updated>2023-04-28T22:12:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Heroes V - A New Hope&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:12, 28 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;UbiSoft, today known widely (and sadly only) by people for their Assassin&amp;#039;s Creed games, picked up the trademarks for the series and hired Nival Interactive (known at that time for their really awesome Heroes-clone, later turned King&amp;#039;s-Bounty-clone-smashed-with-Magic-The-Gathering series, known as Etherlords or Blitzkrieg, Evil Islands and Rage of Mages series) to make a new Heroes game (despite that it was already in production by 3DO and NWC, but after the two bankrupted, Ubi gained the rights and modified it into a game for the current hardware). Thus in 2006, Heroes of Might and Magic V came out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;UbiSoft, today known widely (and sadly only) by people for their Assassin&amp;#039;s Creed games, picked up the trademarks for the series and hired Nival Interactive (known at that time for their really awesome Heroes-clone, later turned King&amp;#039;s-Bounty-clone-smashed-with-Magic-The-Gathering series, known as Etherlords or Blitzkrieg, Evil Islands and Rage of Mages series) to make a new Heroes game (despite that it was already in production by 3DO and NWC, but after the two bankrupted, Ubi gained the rights and modified it into a game for the current hardware). Thus in 2006, Heroes of Might and Magic V came out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fifth entry in the series was a return to what Heroes III took and polished when it combined the best of the first two games as well as several &quot;Quality Of Life&quot; tweaks. Heroes V was simply a III in 3D with even more diversities between cities (six were playable) and Heroes (sadly, each city now had only one Hero type that a city had was both MIGHT and MAGIC with racial skills they could upgrade, but also with personal skills that made each Hero different from each other). Faction differences are now more pronounced: Knights can upgrade unit tiers with training facilities and money, drilling the peasants into archers if you can afford it, Necromancers raising the fallen enemy only if they have flesh and bones, and with a &quot;Dark Energy&quot; limit per week which consumes more energy per fallen enemy tier but also yields similar tiered undead(Mage dead yields Liches, high tier melee beasts yield strong zombies etc).Overall the game was very well received, but stuff that Heroes IV presented (like aforementioned Caravans and flaggable Mills) was thrown out.  It also rebooted the lore into a newer, more generic, universe that&#039;s best known for being where &#039;&#039;Dark Messiah&#039;&#039;, which is awesome, takes place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fifth entry in the series was a return to what Heroes III took and polished when it combined the best of the first two games as well as several &quot;Quality Of Life&quot; tweaks. Heroes V was simply a III in 3D with even more diversities between cities (six were playable) and Heroes (sadly, each city now had only one Hero type that a city had was both MIGHT and MAGIC with racial skills they could upgrade, but also with personal skills that made each Hero different from each other). Faction differences are now more pronounced: Knights can upgrade unit tiers with training facilities and money, drilling the peasants into archers if you can afford it, Necromancers raising the fallen enemy only if they have flesh and bones, and with a &quot;Dark Energy&quot; limit per week which consumes more energy per fallen enemy tier but also yields similar tiered undead(Mage dead yields Liches, high tier melee beasts yield strong zombies etc).Overall the game was very well received, but stuff that Heroes IV presented (like aforementioned Caravans and flaggable Mills) was thrown out&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but Heroes fighting alongside their units stay, albeit invincible until the last unit croaks unlike HoMM4&lt;/ins&gt;.  It also rebooted the lore into a newer, more generic, universe that&#039;s best known for being where &#039;&#039;Dark Messiah&#039;&#039;, which is awesome, takes place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay is similar to the third, though sadly has far smaller maps with shorter and more annoying literal blue-balls inducing single player levels (baseless levels, Inferno campaign where Inferno hero uses elves rather than Inferno since there *are* no Inferno towns, Necromancer hero plays only two levels with Necromancer towns and plods with the rest with knights and neutral creatures) extremely similar to Warcraft 3 lone hero levels but turn based.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay is similar to the third, though sadly has far smaller maps with shorter and more annoying literal blue-balls inducing single player levels (baseless levels, Inferno campaign where Inferno hero uses elves rather than Inferno since there *are* no Inferno towns, Necromancer hero plays only two levels with Necromancer towns and plods with the rest with knights and neutral creatures) extremely similar to Warcraft 3 lone hero levels but turn based.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250966&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Warlock&#039;s Town/Dungeon/Asylum */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250966&amp;oldid=prev"/>
		<updated>2023-04-28T22:08:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warlock&amp;#039;s Town/Dungeon/Asylum&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:08, 28 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l138&quot;&gt;Line 138:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Warlock&amp;#039;s Town/Dungeon/Asylum====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Warlock&amp;#039;s Town/Dungeon/Asylum====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Evil spellcasters and oft-subterranean monsters can be found here. Fields [[beholder]]s, harpies, [[manticore]]s, [[Minotaur]]s and powerful [[dragon]]s. The Elitist faction throughout the series, most units are expensive, few in number but powerful, necessitating keeping them alive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Evil spellcasters and oft-subterranean monsters can be found here. Fields [[beholder]]s, harpies, [[manticore]]s, [[Minotaur]]s and powerful [[dragon]]s. The Elitist faction throughout the series, most units are expensive, few in number but powerful, necessitating keeping them alive&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Later games give it a [[Drow]] flavor with Dark Elven supremacy&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Heroes=====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Heroes=====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250965&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Warlock&#039;s Town/Dungeon/Asylum */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250965&amp;oldid=prev"/>
		<updated>2023-04-28T22:04:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warlock&amp;#039;s Town/Dungeon/Asylum&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:04, 28 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l138&quot;&gt;Line 138:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Warlock&amp;#039;s Town/Dungeon/Asylum====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Warlock&amp;#039;s Town/Dungeon/Asylum====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Evil spellcasters and monsters can be found here. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Field &lt;/del&gt;[[beholder]]s and powerful [[dragon]]s. The Elitist faction throughout the series, most units are expensive, few in number but powerful, necessitating keeping them alive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Evil spellcasters and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oft-subterranean &lt;/ins&gt;monsters can be found here. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fields &lt;/ins&gt;[[beholder&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]s, harpies, [[manticore]]s, [[Minotaur&lt;/ins&gt;]]s and powerful [[dragon]]s. The Elitist faction throughout the series, most units are expensive, few in number but powerful, necessitating keeping them alive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Heroes=====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Heroes=====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250964&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Heroes III - THE GAME. THE LEGEND. (/v/ has a hardon for it, so do we) */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250964&amp;oldid=prev"/>
		<updated>2023-04-28T22:01:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Heroes III - THE GAME. THE LEGEND. (/v/ has a hardon for it, so do we)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:01, 28 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even today, TWO decades after, the game is regularly played and enjoyed by its old fans, and there is a whole Russian remake mod called Wake of the Gods...(but then [[Tau|those filthy commies]] are making a push for every fantasy strategy game in existence). Heroes III was a step up not only in graphics, but also in scale and generosity. Towns gave more income, more creatures, events and opportunities. Resources are much more plentiful, making the start of every game a beautiful adventure with meadows, [[Rogue Trader|glittering treasures, mysteries to unlock and beautiful adventures]]. I&amp;#039;m not crying, it&amp;#039;s just dust in my eye.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even today, TWO decades after, the game is regularly played and enjoyed by its old fans, and there is a whole Russian remake mod called Wake of the Gods...(but then [[Tau|those filthy commies]] are making a push for every fantasy strategy game in existence). Heroes III was a step up not only in graphics, but also in scale and generosity. Towns gave more income, more creatures, events and opportunities. Resources are much more plentiful, making the start of every game a beautiful adventure with meadows, [[Rogue Trader|glittering treasures, mysteries to unlock and beautiful adventures]]. I&amp;#039;m not crying, it&amp;#039;s just dust in my eye.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, the sequel brought signs of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future &lt;/del&gt;decay of the series, but we&#039;ll get to that: You see, the interlude RPG game named Might and Magic 7 was planned to have the Dark Side Ending as canon where the adventurers repair a Heavenly Forge (Star Trek replicator, yes, the whole series was officially in Star Trek universe, surprise!), and start conquering the world with a new Town called Forge, armed with modern guns. A bunch of autistic screeching faggotrons threatened 3DO with death (yes), and the company scrapped every reference to Ancients and technology from now on. Might and Magic 8 would only have ONE retarded reference, a cyborg that tries to destroy worlds infected by Kreegans and completely ruining the plot. Ever since that day, we are looking for the responsible ones to kill for ruining an entire franchise.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, the sequel brought signs of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slow &lt;/ins&gt;decay of the series, but we&#039;ll get to that: You see, the interlude RPG game named Might and Magic 7 was planned to have the Dark Side Ending as canon where the adventurers repair a Heavenly Forge (Star Trek replicator, yes, the whole series was officially in Star Trek universe, surprise!), and start conquering the world with a new Town called Forge, armed with modern guns. A bunch of autistic screeching faggotrons threatened 3DO with death (yes), and the company scrapped every reference to Ancients and technology from now on. Might and Magic 8 would only have ONE retarded reference, a cyborg that tries to destroy worlds infected by Kreegans and completely ruining the plot. Ever since that day, we are looking for the responsible ones to kill for ruining an entire franchise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The same year saw Armageddon&amp;#039;s Blade, the first expansion to Heroes III, that added the ninth city, Conflux with its elementals along with the Planeswalkers and Elementalists. Canonically, Good Ending of M&amp;amp;M7 happened, making the heroes fuck off to space and back to a space station, somehow leaving the Ancient&amp;#039;s Gate to the stars, their own world behind and forgetting to leave a bunch of [[Lasgun|Ancient Weapons]] for the human kingdom, the ungrateful faggots. The surviving demons were retconned into terrestrial elemental horrors rather than aliens and attempted another unholy crusade the turn the world into lava. Queen Catherine leads the last remnants of human armies loyal to her against a new Kreegan resurgence, and Kreegan General Xeron makes a superweapon sword, Armageddon&amp;#039;s blade which nukes the battlefields on turn one. Elven ranger Gelu and Catherine reach out to Elemental Leaders, and corner and kill Xeron, taking the sword. Lucifer Kreegan, king of Demons calls the Warlocks of Nighon again for help but Gelu yeets Lucifer with the superblade, stops the war, ending Kreegans&amp;#039; unified status as a race. Yay.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The same year saw Armageddon&amp;#039;s Blade, the first expansion to Heroes III, that added the ninth city, Conflux with its elementals along with the Planeswalkers and Elementalists. Canonically, Good Ending of M&amp;amp;M7 happened, making the heroes fuck off to space and back to a space station, somehow leaving the Ancient&amp;#039;s Gate to the stars, their own world behind and forgetting to leave a bunch of [[Lasgun|Ancient Weapons]] for the human kingdom, the ungrateful faggots. The surviving demons were retconned into terrestrial elemental horrors rather than aliens and attempted another unholy crusade the turn the world into lava. Queen Catherine leads the last remnants of human armies loyal to her against a new Kreegan resurgence, and Kreegan General Xeron makes a superweapon sword, Armageddon&amp;#039;s blade which nukes the battlefields on turn one. Elven ranger Gelu and Catherine reach out to Elemental Leaders, and corner and kill Xeron, taking the sword. Lucifer Kreegan, king of Demons calls the Warlocks of Nighon again for help but Gelu yeets Lucifer with the superblade, stops the war, ending Kreegans&amp;#039; unified status as a race. Yay.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enter new neutral creatures that some campaign exclusive Heroes could upgrade certain creatures into (like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elves &lt;/del&gt;into Sharpshooters, or Mages into Enchanters), or new artefacts and campaigns. Reactions were mixed, and disappointed, more to come. Elementalist towns are often banned from Multiplayer due to CHEESE grade units that can faceroll even the Necropolis.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enter new neutral creatures that some campaign exclusive Heroes could upgrade certain creatures into (like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all sorts of archers &lt;/ins&gt;into Sharpshooters, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monks and &lt;/ins&gt;Mages into Enchanters), or new artefacts and campaigns. Reactions were mixed, and disappointed, more to come. Elementalist towns are often banned from Multiplayer due to CHEESE grade units that can faceroll even the Necropolis.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2000 was the year where Shadows of Death, the second expansion to Heroes III, appeared. It didn&amp;#039;t give anything new except for new artefacts and campaigns, though as a little grace had Sandro&amp;#039;s tale for a treat (and his CHEEEEESE ability to create POWER LICHES from DEAD LITTLE GOBLINS WHAT THE FUCK). The same year was when Heroes III was re-release along with the expansions as Heroes of Might and Magic III: Complete, as well New World Computing and 3DO released Heroes Chronicles to attract a younger audience to the Heroes series. Chronicles was...how to say it...casual. It was in fact Heroes III: Light and Redundant Edition. A mockery to fans as custom scenarios and multiplayer was not included, not to mention that the level difficulties were low, but the number of bugs were high. Still, despite that the franchise prospered...until that happened.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2000 was the year where Shadows of Death, the second expansion to Heroes III, appeared. It didn&amp;#039;t give anything new except for new artefacts and campaigns, though as a little grace had Sandro&amp;#039;s tale for a treat (and his CHEEEEESE ability to create POWER LICHES from DEAD LITTLE GOBLINS WHAT THE FUCK). The same year was when Heroes III was re-release along with the expansions as Heroes of Might and Magic III: Complete, as well New World Computing and 3DO released Heroes Chronicles to attract a younger audience to the Heroes series. Chronicles was...how to say it...casual. It was in fact Heroes III: Light and Redundant Edition. A mockery to fans as custom scenarios and multiplayer was not included, not to mention that the level difficulties were low, but the number of bugs were high. Still, despite that the franchise prospered...until that happened.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250963&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Heroes III - THE GAME. THE LEGEND. (/v/ has a hardon for it, so do we) */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250963&amp;oldid=prev"/>
		<updated>2023-04-28T21:51:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Heroes III - THE GAME. THE LEGEND. (/v/ has a hardon for it, so do we)&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:51, 28 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Three years have passed since Heroes II, and after this another sequel appeared, in conjunction with the RPG Might and Magic 7 which takes place a few years after the game ended. (In a similar way, Might and Magic 6 happens a few years after Heroes II ends and Heroes III begins.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Three years have passed since Heroes II, and after this another sequel appeared, in conjunction with the RPG Might and Magic 7 which takes place a few years after the game ended. (In a similar way, Might and Magic 6 happens a few years after Heroes II ends and Heroes III begins.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thus appeared Heroes of Might and Magic III: The Restoration of Erathia, and hit the store shelves with the power of a cyclonic torpedo. Not only eight cities were present in the game with two types of Heroes for each (one of MIGHT like the Knight or Barbarian, and one of MAGIC like Necromancer or Wizard), it also ran extremely fast on any PC and still had beautiful graphics. It took all the best elements from the two previous games, refurbished them and added things such as Undergrounds for exploration and places that would give out for free certain Talents such as Witch Huts and Learning Stones that would give free experience, as well as buildings that allowed to be interacted with like Academies or Hill Forts that respectfully could raise the MIGHT capabilities of a Hero and upgrade units without the need to upgrade structures in the cities. &#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Fun fact&#039;&#039;&#039;: one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the available Necromancers (Necropolis Magic hero) is named [[Nagash]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thus appeared Heroes of Might and Magic III: The Restoration of Erathia, and hit the store shelves with the power of a cyclonic torpedo. Not only eight cities were present in the game with two types of Heroes for each (one of MIGHT like the Knight or Barbarian, and one of MAGIC like Necromancer or Wizard), it also ran extremely fast on any PC and still had beautiful graphics. It took all the best elements from the two previous games, refurbished them and added things such as Undergrounds for exploration and places that would give out for free certain Talents such as Witch Huts and Learning Stones that would give free experience, as well as buildings that allowed to be interacted with like Academies or Hill Forts that respectfully could raise the MIGHT capabilities of a Hero and upgrade units without the need to upgrade structures in the cities. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you are hard up for resources and can&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t expand, all towns have a little investment building called &quot;Resource Silo&quot; which gives a tiny trickle &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much needed specific resource a faction needs&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Devils&quot; from Might and Magic 6 are revealed to be alien invaders named &amp;lt;s&amp;gt;Klingons&amp;lt;/s&amp;gt; Kreegan whose ships are [[Rok|meteor-shaped colony bases]] and slam into the world. So the second game&#039;s winner, Roland has a [[-4 Str|warrior wife]] named Catherine who [[gets shit done]] and starts to fight back. The war is cut short when the Necromancers of Deyja try to have their slice of the cake and get their teeth kicked in as Kreegans retreat to northeast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Fun fact&#039;&#039;&#039;: one of the available Necromancers (Necropolis Magic hero) is named [[Nagash]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Devils&quot; from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the good ol&#039; &lt;/ins&gt;Might and Magic 6 are revealed to be alien invaders named &amp;lt;s&amp;gt;Klingons&amp;lt;/s&amp;gt; Kreegan whose ships are [[Rok|meteor-shaped colony bases]] and slam into the world. So the second game&#039;s winner, Roland has a [[-4 Str|warrior wife]] named Catherine who [[gets shit done]] and starts to fight back. The war is cut short when the Necromancers of Deyja try to have their slice of the cake and get their teeth kicked in as Kreegans retreat to northeast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even today, TWO decades after, the game is regularly played and enjoyed by its old fans, and there is a whole Russian remake mod called Wake of the Gods...(but then [[Tau|those filthy commies]] are making a push for every fantasy strategy game in existence). Heroes III was a step up not only in graphics, but also in scale and generosity. Towns gave more income, more creatures, events and opportunities. Resources are much more plentiful, making the start of every game a beautiful adventure with meadows, [[Rogue Trader|glittering treasures, mysteries to unlock and beautiful adventures]]. I&amp;#039;m not crying, it&amp;#039;s just dust in my eye.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even today, TWO decades after, the game is regularly played and enjoyed by its old fans, and there is a whole Russian remake mod called Wake of the Gods...(but then [[Tau|those filthy commies]] are making a push for every fantasy strategy game in existence). Heroes III was a step up not only in graphics, but also in scale and generosity. Towns gave more income, more creatures, events and opportunities. Resources are much more plentiful, making the start of every game a beautiful adventure with meadows, [[Rogue Trader|glittering treasures, mysteries to unlock and beautiful adventures]]. I&amp;#039;m not crying, it&amp;#039;s just dust in my eye.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, the sequel brought signs of a future decay of the series, but we&#039;ll get to that: You see, the interlude RPG game named Might and Magic 7 was planned to have the Dark Side Ending as canon where the adventurers repair a Heavenly Forge (Star Trek replicator, yes, the whole series was officially in Star Trek universe, surprise!), and start conquering the world with a new Town called Forge, armed with modern guns. A bunch of autistic screeching faggotrons threatened 3DO with death (yes&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, they literally did&lt;/del&gt;), and the company scrapped every reference to Ancients and technology from now on. Might and Magic 8 would only have ONE retarded reference, a cyborg that tries to destroy worlds infected by Kreegans and completely ruining the plot. Ever since that day, we are looking for the responsible ones to kill for ruining an entire franchise.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, the sequel brought signs of a future decay of the series, but we&#039;ll get to that: You see, the interlude RPG game named Might and Magic 7 was planned to have the Dark Side Ending as canon where the adventurers repair a Heavenly Forge (Star Trek replicator, yes, the whole series was officially in Star Trek universe, surprise!), and start conquering the world with a new Town called Forge, armed with modern guns. A bunch of autistic screeching faggotrons threatened 3DO with death (yes), and the company scrapped every reference to Ancients and technology from now on. Might and Magic 8 would only have ONE retarded reference, a cyborg that tries to destroy worlds infected by Kreegans and completely ruining the plot. Ever since that day, we are looking for the responsible ones to kill for ruining an entire franchise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The same year saw Armageddon&#039;s Blade, the first expansion to Heroes III, that added the ninth city, Conflux with its elementals along with the Planeswalkers and Elementalists. Canonically, Good Ending of M&amp;amp;M7 happened, making the heroes fuck off to space and back to a space station, somehow leaving the Ancient&#039;s Gate to the stars, their own world behind and forgetting to leave a bunch of [[Lasgun|Ancient Weapons]] for the human kingdom, the ungrateful faggots. The surviving demons were retconned into terrestrial elemental horrors rather than aliens and attempted another unholy crusade the turn the world into lava.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The same year saw Armageddon&#039;s Blade, the first expansion to Heroes III, that added the ninth city, Conflux with its elementals along with the Planeswalkers and Elementalists. Canonically, Good Ending of M&amp;amp;M7 happened, making the heroes fuck off to space and back to a space station, somehow leaving the Ancient&#039;s Gate to the stars, their own world behind and forgetting to leave a bunch of [[Lasgun|Ancient Weapons]] for the human kingdom, the ungrateful faggots. The surviving demons were retconned into terrestrial elemental horrors rather than aliens and attempted another unholy crusade the turn the world into lava&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Queen Catherine leads the last remnants of human armies loyal to her against a new Kreegan resurgence, and Kreegan General Xeron makes a superweapon sword, Armageddon&#039;s blade which nukes the battlefields on turn one. Elven ranger Gelu and Catherine reach out to Elemental Leaders, and corner and kill Xeron, taking the sword. Lucifer Kreegan, king of Demons calls the Warlocks of Nighon again for help but Gelu yeets Lucifer with the superblade, stops the war, ending Kreegans&#039; unified status as a race. Yay&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enter new neutral creatures that some campaign exclusive Heroes could upgrade certain creatures into (like Elves into Sharpshooters, or Mages into Enchanters), or new artefacts and campaigns. Reactions were mixed, and disappointed, more to come. Elementalist towns are often banned from Multiplayer due to CHEESE grade units that can faceroll even the Necropolis.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enter new neutral creatures that some campaign exclusive Heroes could upgrade certain creatures into (like Elves into Sharpshooters, or Mages into Enchanters), or new artefacts and campaigns. Reactions were mixed, and disappointed, more to come. Elementalist towns are often banned from Multiplayer due to CHEESE grade units that can faceroll even the Necropolis.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250962&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Heroes VI/VII - The Bleak Future */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250962&amp;oldid=prev"/>
		<updated>2023-04-28T18:41:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Heroes VI/VII - The Bleak Future&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:41, 28 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heroes VI/VII - The Bleak Future===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heroes VI/VII - The Bleak Future===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the arrival of Heroes VI and VII, the series is considered dead by own fanbase and managed to instantly alienate any sort of new players. While on the gameplay side barely anything changed from previous two games save for a vague alignment system called Blood or Tears(Being a ruthless killer gives your heroes offensive bonuses-Blood, whereas letting the defeated go gives defensive-Tears), just running the game is an adventure all by itself due to buggy and clearly unfinished state, further botched by tons of DRM. In other words - the game is close to impossible to run,  while the content is bland, unbalanced and simply boring with only exaggerated graphics with overly elaborate equipments for every unit that would usually cost an arm and leg concerning their meager position and fees&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;..&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the arrival of Heroes VI and VII, the series is considered dead by own fanbase and managed to instantly alienate any sort of new players. While on the gameplay side barely anything changed from previous two games save for a vague alignment system called Blood or Tears(Being a ruthless killer gives your heroes offensive bonuses-Blood, whereas letting the defeated go gives defensive-Tears), just running the game is an adventure all by itself due to buggy and clearly unfinished state, further botched by tons of DRM. In other words - the game is close to impossible to run,  while the content is bland, unbalanced and simply boring with only exaggerated graphics with overly elaborate equipments for every unit that would usually cost an arm and leg concerning their meager position and fees&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, single player maps little more than corridored linear challenge fests&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If there&amp;#039;s anything to be learned, it&amp;#039;s that we could do quite well without the mangling of what made older beloved franchises unique as a result of companies trying to cash in on aimless nostalgia without understanding where it came from, its&amp;#039; nuance, and &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; giving in to quantity of feedback rather than quality, and especially NOT to make three prequels in a row: Heroes of Might and Magic 5 has canonically the final timeline, and no one cares about your Russian-Flavored &amp;quot;How did the human kingdoms come to be diverse, starting with Russia&amp;quot; bullshit duchies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If there&amp;#039;s anything to be learned, it&amp;#039;s that we could do quite well without the mangling of what made older beloved franchises unique as a result of companies trying to cash in on aimless nostalgia without understanding where it came from, its&amp;#039; nuance, and &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; giving in to quantity of feedback rather than quality, and especially NOT to make three prequels in a row: Heroes of Might and Magic 5 has canonically the final timeline, and no one cares about your Russian-Flavored &amp;quot;How did the human kingdoms come to be diverse, starting with Russia&amp;quot; bullshit duchies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250961&amp;oldid=prev</id>
		<title>1d4chan&gt;SaltyMan: /* Barbarian&#039;s Town/Stronghold */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heroes_of_Might_and_Magic&amp;diff=250961&amp;oldid=prev"/>
		<updated>2023-04-28T18:38:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Barbarian&amp;#039;s Town/Stronghold&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:38, 28 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Barbarian&amp;#039;s Town/Stronghold====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Barbarian&amp;#039;s Town/Stronghold====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The home of those to whom best in life is the crushing of enemies, the driving before of them and hearing the lamentations of the women. Fields monsters of all sorts, including the [[Star Wars|Rancor]]-like Behemoth. Units are often sturdy enough but need to close in for fighting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The home of those to whom best in life is the crushing of enemies, the driving before of them and hearing the lamentations of the women. Fields &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goblinoids and mountain dwelling &lt;/ins&gt;monsters of all sorts, including the [[Star Wars|Rancor]]-like Behemoth. Units are often sturdy enough but need to close in for fighting&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Needless to say, a maxed out Haste can make your enemy ragequit hard&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Heroes=====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====Heroes=====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;SaltyMan</name></author>
	</entry>
</feed>