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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Hordes%2FTactics%2FLegion_of_Everblight</id>
	<title>Hordes/Tactics/Legion of Everblight - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Hordes%2FTactics%2FLegion_of_Everblight"/>
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	<updated>2026-04-24T07:25:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255301&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 69 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255301&amp;oldid=prev"/>
		<updated>2023-06-21T15:04:31Z</updated>

		<summary type="html">&lt;p&gt;69 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:04, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255231&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255231&amp;oldid=prev"/>
		<updated>2023-06-19T02:09:26Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:09, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255230&amp;oldid=prev</id>
		<title>192.225.114.210 at 22:37, 25 December 2016</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255230&amp;oldid=prev"/>
		<updated>2016-12-25T22:37:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:37, 25 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Absylonia, Terror of Everblight (Absylonia1):&amp;#039;&amp;#039;&amp;#039; The freaky mutant Absylonia is a great warlock for the newbies, but isn&amp;#039;t performing that well in tournament play because she suffers from some very nasty hard counters. Stat-wise she&amp;#039;s very solid, if a little on the fragile side, and well-lent to assassination gameplay. She has four spells, three of which are awesome-but-cheap upkeepable buffs, and she doesn&amp;#039;t pay for upkeeps on her personal warbeasts. Her feat fully recharges her health, and then lets her fully heal her warbeasts if she takes one point of damage per warbeast. Her tier list basically consists of nothing but warbeasts and beast support, and provides lots of Advance Deployment and Advance Move as well as a points cost improvement for warbeasts. This all leads to a lot of people playing her as a simple buff-then-charge warlock with the feat as backup if the game becomes a battle of attrition, but this strategy is easily countered by anti-beast or anti-magic armies (both of which are fairly common these days). If you want to play Absylonia in a more nuanced way, forget about the tier list and look to the Ogryn units to bring some extra bodies into play. Remember, you can cast Carnivore on Ogryns, but you&amp;#039;ll have to pay for the upkeep.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Absylonia, Terror of Everblight (Absylonia1):&amp;#039;&amp;#039;&amp;#039; The freaky mutant Absylonia is a great warlock for the newbies, but isn&amp;#039;t performing that well in tournament play because she suffers from some very nasty hard counters. Stat-wise she&amp;#039;s very solid, if a little on the fragile side, and well-lent to assassination gameplay. She has four spells, three of which are awesome-but-cheap upkeepable buffs, and she doesn&amp;#039;t pay for upkeeps on her personal warbeasts. Her feat fully recharges her health, and then lets her fully heal her warbeasts if she takes one point of damage per warbeast. Her tier list basically consists of nothing but warbeasts and beast support, and provides lots of Advance Deployment and Advance Move as well as a points cost improvement for warbeasts. This all leads to a lot of people playing her as a simple buff-then-charge warlock with the feat as backup if the game becomes a battle of attrition, but this strategy is easily countered by anti-beast or anti-magic armies (both of which are fairly common these days). If you want to play Absylonia in a more nuanced way, forget about the tier list and look to the Ogryn units to bring some extra bodies into play. Remember, you can cast Carnivore on Ogryns, but you&amp;#039;ll have to pay for the upkeep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Absylonia, Daughter of Everblight (Absylonia2):&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coming soon&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*Mark 3 changed Abby a lot, though whether for better or worse depends on how you look at her.  Her stat line traded a point of DEF to gain a point of ARM.  Reach mutation is gone, replaced by Ashen Veil.  Her flight grants a SPD buff.  All her Forsaken models get Ashen Veil, which is a pretty sweet as it can help keep them alive.  Spell-wise, she lost Carnivore, Playing God and Blight Field, picking up Aggravator, Blight Burst and Wild Aggression.  Aggravator gives her warbeasts a bit of a boost in mobility, Blight Burst is a potent AOE which causes those caught in it to be unable to spend focus, channel spells, or be forced.  Wild Aggression gives charges for free and boosted melee attack rolls, which is great.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Absylonia, Daughter of Everblight (Absylonia2):&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absylonia2 is all about her warbeasts, even more than her previous incarnation, if you can believe that.  Alpha Hunter gives a passive that lets her battlegroup run, charge, or power attack without spending focus.  If she gets a kill shot at any time, they gain buffs to SPD and MAT for a turn.  She can steal focus/fury with her stinger, and she repositions quite far.  Her spells boost defense, healing, and allow for counterattacks.  Her feat is a massive boost for melee models.  Unsurprisingly, she works best with melee battlegroups, and boosts their mobility in a frightening way&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bethayne, Voice of Everblight &amp;amp; Belphagor:&amp;#039;&amp;#039;&amp;#039; Feat boosts all magic attack and damage rolls for a turn. Max out on Hex Hunters, Nyss Sorceresses, Blackfrost Shard and such and go nuts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bethayne, Voice of Everblight &amp;amp; Belphagor:&amp;#039;&amp;#039;&amp;#039; Feat boosts all magic attack and damage rolls for a turn. Max out on Hex Hunters, Nyss Sorceresses, Blackfrost Shard and such and go nuts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lylyth, Herald of Everblight (Lylyth1):&amp;#039;&amp;#039;&amp;#039; The starter warlock in the Legion&amp;#039;s Battlebox, Lylyth is not entirely typical of the Everblight playstyle, but still very much supports assassination-driven gameplay. When she tags an enemy with her bow, her warbeasts can charge that enemy without gaining fury, and she can automatically hit it with offensive spells. Ideally, she wants to shoot a key target, cast Parasite, run away, have her Raptors harry it for a while, and then send a couple of warbeasts charging in to finish the job. Her FURY stat is absolutely terrible, so bring Shepherds and Forsaken. Both she and her epic version favor shooty armies, so bring Bolt Throwers and Ravagores. Her feat gives an additional die to attack rolls for every model in her control zone (not a boost, so you can increase it even further), making her feat turn pretty powerful with some careful planning and setup.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lylyth, Herald of Everblight (Lylyth1):&amp;#039;&amp;#039;&amp;#039; The starter warlock in the Legion&amp;#039;s Battlebox, Lylyth is not entirely typical of the Everblight playstyle, but still very much supports assassination-driven gameplay. When she tags an enemy with her bow, her warbeasts can charge that enemy without gaining fury, and she can automatically hit it with offensive spells. Ideally, she wants to shoot a key target, cast Parasite, run away, have her Raptors harry it for a while, and then send a couple of warbeasts charging in to finish the job. Her FURY stat is absolutely terrible, so bring Shepherds and Forsaken. Both she and her epic version favor shooty armies, so bring Bolt Throwers and Ravagores. Her feat gives an additional die to attack rolls for every model in her control zone (not a boost, so you can increase it even further), making her feat turn pretty powerful with some careful planning and setup.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>192.225.114.210</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255300&amp;oldid=prev</id>
		<title>46.5.19.44: /* Warlocks */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255300&amp;oldid=prev"/>
		<updated>2016-03-09T21:33:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warlocks&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:33, 9 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Absylonia, Daughter of Everblight (Absylonia2):&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Absylonia, Daughter of Everblight (Absylonia2):&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bethayne, Voice of Everblight &amp;amp; Belphagor:&amp;#039;&amp;#039;&amp;#039; Feat boosts all magic attack and damage rolls for a turn. Max out on Hex Hunters, Nyss Sorceresses, Blackfrost Shard and such and go nuts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bethayne, Voice of Everblight &amp;amp; Belphagor:&amp;#039;&amp;#039;&amp;#039; Feat boosts all magic attack and damage rolls for a turn. Max out on Hex Hunters, Nyss Sorceresses, Blackfrost Shard and such and go nuts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lylyth, Herald of Everblight (Lylyth1):&#039;&#039;&#039; The starter warlock in the Legion&#039;s Battlebox, Lylyth is not entirely typical of the Everblight playstyle, but still very much supports assassination-driven gameplay. When she tags an enemy with her bow, her warbeasts can charge that enemy without gaining fury, and she can automatically hit it with offensive spells. Ideally, she wants to shoot a key target, cast Parasite, run away, have her Raptors harry it for a while, and then send a couple of warbeasts charging in to finish the job. Her FURY stat is absolutely terrible, so bring Shepherds and Forsaken. Both she and her epic version favor shooty armies, so bring Bolt Throwers and Ravagores.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lylyth, Herald of Everblight (Lylyth1):&#039;&#039;&#039; The starter warlock in the Legion&#039;s Battlebox, Lylyth is not entirely typical of the Everblight playstyle, but still very much supports assassination-driven gameplay. When she tags an enemy with her bow, her warbeasts can charge that enemy without gaining fury, and she can automatically hit it with offensive spells. Ideally, she wants to shoot a key target, cast Parasite, run away, have her Raptors harry it for a while, and then send a couple of warbeasts charging in to finish the job. Her FURY stat is absolutely terrible, so bring Shepherds and Forsaken. Both she and her epic version favor shooty armies, so bring Bolt Throwers and Ravagores&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Her feat gives an additional die to attack rolls for every model in her control zone (not a boost, so you can increase it even further), making her feat turn pretty powerful with some careful planning and setup&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lylyth, Shadow of Everblight (Lylyth2):&amp;#039;&amp;#039;&amp;#039; Our go to ranged assassination &amp;#039;lock. Often takes 2 or more ravagores because her feat not only grants snipe to friendly models in her control area, but also increases the ROF of beasts in her battlegroup by one. She&amp;#039;s no slouch herself, acting as a deathstalker if need be. she also has +5 range on her spells, Eyeless Sight, and pathfinder. For spells she has Pin Cushion, that adds an additional die to ranged attack rolls (drop the lowest die) against the target. Also, Shadow Pack gives models in her control area Stealth. And she also has the spell Pursuit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lylyth, Shadow of Everblight (Lylyth2):&amp;#039;&amp;#039;&amp;#039; Our go to ranged assassination &amp;#039;lock. Often takes 2 or more ravagores because her feat not only grants snipe to friendly models in her control area, but also increases the ROF of beasts in her battlegroup by one. She&amp;#039;s no slouch herself, acting as a deathstalker if need be. she also has +5 range on her spells, Eyeless Sight, and pathfinder. For spells she has Pin Cushion, that adds an additional die to ranged attack rolls (drop the lowest die) against the target. Also, Shadow Pack gives models in her control area Stealth. And she also has the spell Pursuit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lylyth, Reckoning of Everblight (Lylyth3):&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lylyth, Reckoning of Everblight (Lylyth3):&amp;#039;&amp;#039;&amp;#039; Coming soon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>46.5.19.44</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255299&amp;oldid=prev</id>
		<title>78.72.46.25: /* Solos */ I fucking hate these things</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255299&amp;oldid=prev"/>
		<updated>2016-01-29T21:29:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Solos: &lt;/span&gt; I fucking hate these things&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:29, 29 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l154&quot;&gt;Line 154:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 154:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Forsaken:&amp;#039;&amp;#039;&amp;#039; Another solo to help with fury management. she can pull fury off your beasts and store up to 5 of it for her own use later. she can use it in melee or she can spend it all and auto hit enemy models within 1&amp;quot; per fury with an additional die damage per focus or fury on the target (fuck you, camping warcasters!).  Watch your shepherd, succubus or any other non-fearless models because she&amp;#039;s an abomination and can accidentally force command checks on your own guys.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Forsaken:&amp;#039;&amp;#039;&amp;#039; Another solo to help with fury management. she can pull fury off your beasts and store up to 5 of it for her own use later. she can use it in melee or she can spend it all and auto hit enemy models within 1&amp;quot; per fury with an additional die damage per focus or fury on the target (fuck you, camping warcasters!).  Watch your shepherd, succubus or any other non-fearless models because she&amp;#039;s an abomination and can accidentally force command checks on your own guys.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Nyss Strider Deathstalker:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MAT &lt;/del&gt;8 POW 10 handy infantry clearing solo with stealth, pathfinder, snapfire, swift hunter and advanced deployment. Usually taken in pairs.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Nyss Strider Deathstalker:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The bane of Protectorate Choirs and other single-wound support models. RAT &lt;/ins&gt;8 POW 10 handy infantry clearing solo with stealth, pathfinder, snapfire, swift hunter and advanced deployment. Usually taken in pairs.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Annyssa Ryvaal:&amp;#039;&amp;#039;&amp;#039; Character light calvary for when you absolutely must hunt and kill enemy solos and UAs. Her combination of speed, accuracy, defenses and movement shenanigans make her an excellent thorn in your opponent&amp;#039;s side. Did I mention that she also has stealth?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Annyssa Ryvaal:&amp;#039;&amp;#039;&amp;#039; Character light calvary for when you absolutely must hunt and kill enemy solos and UAs. Her combination of speed, accuracy, defenses and movement shenanigans make her an excellent thorn in your opponent&amp;#039;s side. Did I mention that she also has stealth?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>78.72.46.25</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255298&amp;oldid=prev</id>
		<title>2001:56A:F535:9D00:C1E4:BE13:D139:5663: /* Light Warbeasts */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255298&amp;oldid=prev"/>
		<updated>2015-12-22T08:27:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Light Warbeasts&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:27, 22 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Afflictor:&amp;#039;&amp;#039;&amp;#039; A flying warbeast with the ability to spawn Incubi when it stabs things. So that&amp;#039;s fun.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Afflictor:&amp;#039;&amp;#039;&amp;#039; A flying warbeast with the ability to spawn Incubi when it stabs things. So that&amp;#039;s fun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Naga Nightlurker:&amp;#039;&amp;#039;&amp;#039; Exists solely to boost the Legion&amp;#039;s access to non-elemental ranged weapons and ability to overcome magical defences. No other reason.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Naga Nightlurker:&amp;#039;&amp;#039;&amp;#039; Exists solely to boost the Legion&amp;#039;s access to non-elemental ranged weapons and ability to overcome magical defences. No other reason.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Nephilim Bloodseer:&#039;&#039;&#039; Animus fucks with enemy casting, gives a +2 to Magic attack rolls made against enemies that he&#039;s within 5&quot; of, can cast the animus of any friendly faction  warbeast within its command range, ARM 18, Flight, Reach, Brutal Charge. what&#039;s not to like? the fact that this fucker&#039;s model has yet to be released.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Nephilim Bloodseer:&#039;&#039;&#039; Animus fucks with enemy casting, gives a +2 to Magic attack rolls made against enemies that he&#039;s within 5&quot; of, can cast the animus of any friendly faction  warbeast within its command range, ARM 18, Flight, Reach, Brutal Charge. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;what&#039;s not to like? the fact that this fucker&#039;s model has yet to be released.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; They have had a model since August 2014. How outdated is this fucking page?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Nephilim Bolt Thrower:&amp;#039;&amp;#039;&amp;#039; One of our best ranged &amp;#039;beasties, equipped with a FUCKHUEG ballista that knocks enemies backwards. animus grants essentially flight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Nephilim Bolt Thrower:&amp;#039;&amp;#039;&amp;#039; One of our best ranged &amp;#039;beasties, equipped with a FUCKHUEG ballista that knocks enemies backwards. animus grants essentially flight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Nephilim Protector:&amp;#039;&amp;#039;&amp;#039; A defensive light warbeast with Shield Guard, allowing it to pull attacks off enemy models. Kind of runs antithesis to the Legion&amp;#039;s balls-out offensive playstyle, so overall not very popular.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Nephilim Protector:&amp;#039;&amp;#039;&amp;#039; A defensive light warbeast with Shield Guard, allowing it to pull attacks off enemy models. Kind of runs antithesis to the Legion&amp;#039;s balls-out offensive playstyle, so overall not very popular.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:56A:F535:9D00:C1E4:BE13:D139:5663</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255297&amp;oldid=prev</id>
		<title>208.98.188.95: /* Character Warbeasts */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255297&amp;oldid=prev"/>
		<updated>2015-10-26T17:27:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Character Warbeasts&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:27, 26 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Proteus:&amp;#039;&amp;#039;&amp;#039; In a lot of ways, Proteus is a warbeast of &amp;quot;buts&amp;quot;.  It has Herding, but in a faction where Shepherds come in at 1 point each having an 11-point warbeast with this ability is situational.  It has a ranged weapon with Drag, but the range is fairly short (with a threat range that is only slightly longer than his charge range).  It has 5 fury, but it&amp;#039;s extremely pillowfisted for its cost which limits the havoc you can cause.  It has Snacking as an animus, but it&amp;#039;s in a faction where warbeasts are generally not durable enough to make use of it.  For the most part, you&amp;#039;re paying a Carnivean price tag for a grab bag of abilities: it still might be worth it for certain lists, but be very sure that you&amp;#039;re getting the most of out of him compared to any equivalent heavy you could be taking for its price tag.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Proteus:&amp;#039;&amp;#039;&amp;#039; In a lot of ways, Proteus is a warbeast of &amp;quot;buts&amp;quot;.  It has Herding, but in a faction where Shepherds come in at 1 point each having an 11-point warbeast with this ability is situational.  It has a ranged weapon with Drag, but the range is fairly short (with a threat range that is only slightly longer than his charge range).  It has 5 fury, but it&amp;#039;s extremely pillowfisted for its cost which limits the havoc you can cause.  It has Snacking as an animus, but it&amp;#039;s in a faction where warbeasts are generally not durable enough to make use of it.  For the most part, you&amp;#039;re paying a Carnivean price tag for a grab bag of abilities: it still might be worth it for certain lists, but be very sure that you&amp;#039;re getting the most of out of him compared to any equivalent heavy you could be taking for its price tag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Typhon:&amp;#039;&amp;#039;&amp;#039; A three-headed regenerating hydra-thing which spews fire everywhere and throws things by biting them. Very expensive, and even worse defensive stats than most Legion heavies, but not bad if you can keep it healed up and charge it into combat first. Your enemy will at the very least have to pay attention to this thing to keep it from doing too much damage, its healing makes it hard to kill, having three attacks means its deadly in melee against heavy targets, and tarpits will barely even slow it down since it can use it&amp;#039;s ranged attack (which are [[Flamer| spray weapons]]) in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Typhon:&amp;#039;&amp;#039;&amp;#039; A three-headed regenerating hydra-thing which spews fire everywhere and throws things by biting them. Very expensive, and even worse defensive stats than most Legion heavies, but not bad if you can keep it healed up and charge it into combat first. Your enemy will at the very least have to pay attention to this thing to keep it from doing too much damage, its healing makes it hard to kill, having three attacks means its deadly in melee against heavy targets, and tarpits will barely even slow it down since it can use it&amp;#039;s ranged attack (which are [[Flamer| spray weapons]]) in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Zuriel:&#039;&#039;&#039; The result of Saeryn playing mad scientist with the dragonspawn and Rhyas, a heavy &#039;beast nephilim with two P+S:16 swords and a ROF 2 SP8 POW12 spray that it can fire as a chain attack which cause continuous fire. Can channel for Saeryn and gets Stealth from Rhyas. Also has Flight and Gunfighter. The model is, like PP&#039;s models sometimes tend to be, really awesomely posed and I can only imagine what a bitch it must be to assemble. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Who &lt;/del&gt;the fuck thought it was a good idea to have it stand on one leg in some sort of cheap-ass kung-fu flick pose&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Zuriel:&#039;&#039;&#039; The result of Saeryn playing mad scientist with the dragonspawn and Rhyas, a heavy &#039;beast nephilim with two P+S:16 swords and a ROF 2 SP8 POW12 spray that it can fire as a chain attack which cause continuous fire. Can channel for Saeryn and gets Stealth from Rhyas. Also has Flight and Gunfighter. The model is, like PP&#039;s models sometimes tend to be, really awesomely posed and I can only imagine what a bitch it must be to assemble. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whoever &lt;/ins&gt;the fuck thought it was a good idea to have it stand on one leg in some sort of cheap-ass kung-fu flick pose &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a genius.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Gargantuan====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Gargantuan====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>208.98.188.95</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255296&amp;oldid=prev</id>
		<title>208.98.188.95: /* Character Warbeasts */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255296&amp;oldid=prev"/>
		<updated>2015-10-26T17:26:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Character Warbeasts&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:26, 26 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Proteus:&amp;#039;&amp;#039;&amp;#039; In a lot of ways, Proteus is a warbeast of &amp;quot;buts&amp;quot;.  It has Herding, but in a faction where Shepherds come in at 1 point each having an 11-point warbeast with this ability is situational.  It has a ranged weapon with Drag, but the range is fairly short (with a threat range that is only slightly longer than his charge range).  It has 5 fury, but it&amp;#039;s extremely pillowfisted for its cost which limits the havoc you can cause.  It has Snacking as an animus, but it&amp;#039;s in a faction where warbeasts are generally not durable enough to make use of it.  For the most part, you&amp;#039;re paying a Carnivean price tag for a grab bag of abilities: it still might be worth it for certain lists, but be very sure that you&amp;#039;re getting the most of out of him compared to any equivalent heavy you could be taking for its price tag.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Proteus:&amp;#039;&amp;#039;&amp;#039; In a lot of ways, Proteus is a warbeast of &amp;quot;buts&amp;quot;.  It has Herding, but in a faction where Shepherds come in at 1 point each having an 11-point warbeast with this ability is situational.  It has a ranged weapon with Drag, but the range is fairly short (with a threat range that is only slightly longer than his charge range).  It has 5 fury, but it&amp;#039;s extremely pillowfisted for its cost which limits the havoc you can cause.  It has Snacking as an animus, but it&amp;#039;s in a faction where warbeasts are generally not durable enough to make use of it.  For the most part, you&amp;#039;re paying a Carnivean price tag for a grab bag of abilities: it still might be worth it for certain lists, but be very sure that you&amp;#039;re getting the most of out of him compared to any equivalent heavy you could be taking for its price tag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Typhon:&amp;#039;&amp;#039;&amp;#039; A three-headed regenerating hydra-thing which spews fire everywhere and throws things by biting them. Very expensive, and even worse defensive stats than most Legion heavies, but not bad if you can keep it healed up and charge it into combat first. Your enemy will at the very least have to pay attention to this thing to keep it from doing too much damage, its healing makes it hard to kill, having three attacks means its deadly in melee against heavy targets, and tarpits will barely even slow it down since it can use it&amp;#039;s ranged attack (which are [[Flamer| spray weapons]]) in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Typhon:&amp;#039;&amp;#039;&amp;#039; A three-headed regenerating hydra-thing which spews fire everywhere and throws things by biting them. Very expensive, and even worse defensive stats than most Legion heavies, but not bad if you can keep it healed up and charge it into combat first. Your enemy will at the very least have to pay attention to this thing to keep it from doing too much damage, its healing makes it hard to kill, having three attacks means its deadly in melee against heavy targets, and tarpits will barely even slow it down since it can use it&amp;#039;s ranged attack (which are [[Flamer| spray weapons]]) in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Zuriel:&#039;&#039;&#039; The result of Saeryn playing mad scientist with the dragonspawn and Rhyas, a heavy &#039;beast nephilim with two P+S:16 swords and a ROF 2 SP8 POW12 spray that it can fire as a chain attack. Can channel for Saeryn and gets Stealth from Rhyas. Also has Flight and Gunfighter. The model is, like PP&#039;s models sometimes tend to be, really &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stupidly &lt;/del&gt;posed and I can only imagine what a bitch it must be to assemble. Who the fuck thought it was a good idea to have it stand on one leg in some sort of cheap-ass kung-fu flick pose?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Zuriel:&#039;&#039;&#039; The result of Saeryn playing mad scientist with the dragonspawn and Rhyas, a heavy &#039;beast nephilim with two P+S:16 swords and a ROF 2 SP8 POW12 spray that it can fire as a chain attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which cause continuous fire&lt;/ins&gt;. Can channel for Saeryn and gets Stealth from Rhyas. Also has Flight and Gunfighter. The model is, like PP&#039;s models sometimes tend to be, really &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awesomely &lt;/ins&gt;posed and I can only imagine what a bitch it must be to assemble. Who the fuck thought it was a good idea to have it stand on one leg in some sort of cheap-ass kung-fu flick pose?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Gargantuan====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Gargantuan====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>208.98.188.95</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255295&amp;oldid=prev</id>
		<title>208.91.39.4: /* Warlocks */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255295&amp;oldid=prev"/>
		<updated>2015-09-05T23:09:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warlocks&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:09, 5 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kallus, Wrath of Everblight:&amp;#039;&amp;#039;&amp;#039; is a melee infantry focused warlock who plays like an alternative to Thagrosh1 with the difference being Kallus is more concerned with getting more out of infantry. While pThag&amp;#039;s animus can bring a warbeast back, Kallus&amp;#039; feat turns warrior models killed in his control range into incubus as gives +2 DEF to Soulless models for one turn. Not only does this give him an advantage towards attrition games but you might become aware of just how many models in Legion are soulless, including Kallus himself. He also has the spell Dark Guidance that adds an additional die to all melee attacks made by friendly models in his control area. He has Flashing Blade for clearing swaths of infantry or casting a spell to kill something standing in his way so he can charge.  Ignite gives a +2 to melee damage rolls as well as critical continuous fire, which is upkeepable. he also has Eruption that is a 3&amp;quot; AOE cloud effect that deals a POW 14 fire and remains in play for one round. entering or entering that cloud deals another POW 14 fire. He has reach and if he boxes an enemy model with it, enemy models within 1&amp;quot; get continuous fire.  He and friendly faction models get +2 ARM when engaged while under he control area. and finally. He has Hyper Regeneration. When Kallus activates he heals d3 damage. So, if you&amp;#039;re feeling ballsy you can run infantry spam with just one Scythean and if you go over your fury and need to cut, you have a reliable chance of healing back what you cut for.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Kallus, Wrath of Everblight:&amp;#039;&amp;#039;&amp;#039; is a melee infantry focused warlock who plays like an alternative to Thagrosh1 with the difference being Kallus is more concerned with getting more out of infantry. While pThag&amp;#039;s animus can bring a warbeast back, Kallus&amp;#039; feat turns warrior models killed in his control range into incubus as gives +2 DEF to Soulless models for one turn. Not only does this give him an advantage towards attrition games but you might become aware of just how many models in Legion are soulless, including Kallus himself. He also has the spell Dark Guidance that adds an additional die to all melee attacks made by friendly models in his control area. He has Flashing Blade for clearing swaths of infantry or casting a spell to kill something standing in his way so he can charge.  Ignite gives a +2 to melee damage rolls as well as critical continuous fire, which is upkeepable. he also has Eruption that is a 3&amp;quot; AOE cloud effect that deals a POW 14 fire and remains in play for one round. entering or entering that cloud deals another POW 14 fire. He has reach and if he boxes an enemy model with it, enemy models within 1&amp;quot; get continuous fire.  He and friendly faction models get +2 ARM when engaged while under he control area. and finally. He has Hyper Regeneration. When Kallus activates he heals d3 damage. So, if you&amp;#039;re feeling ballsy you can run infantry spam with just one Scythean and if you go over your fury and need to cut, you have a reliable chance of healing back what you cut for.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kallus has several subtle but substantial advantages that&#039;re often overlooked by players comparing him to the Thagroshes. The first big advantage is Eruption: It&#039;s not a POW 14 blast, it&#039;s an AoE that applies a (boostable) POW 14 damage roll to everything inside of it. This makes it absolutely brutal for clearing out infantry, and things that are immune to blasts are not immune to it. (Surprise, Battle Mages.) The extra AoE cloud effect is just funny if you manage to throw someone into it with a Carnivean (since it blocks LoS, they can&#039;t charge out of it, and they eat the PoW 14 damage roll). The second big advantage available to Kallus is his innate melee ability combined with Legion animi that lets him resist assassination runs. You can often win games with the sheer shock value of Kallus on his feat turn, under Spiny Growth, Tenacity, and Excessive Regeneration (Carnivean, Shredder, and Typhon respectively). While engaged in melee on such a turn, Kallus is DEF 17 (19 if he&#039;s got cover or concealment), ARM 21, and he&#039;s both healing back from damage taken and dishing out flat damage to warbeasts and warjacks that manage to hurt him. There are few things in the game more amusing than baiting someone into an assassination run on a prepared Kallus. And then you can drop Dark Guidance and launch a brutal counterattack. Flashing Blade before or after a charge, combined with his very solid melee weapon and Dark Guidance can do a lot of damage when you position it properly. You&#039;ll only have the one transfer, but if you lined it up properly, one is all you&#039;ll need.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kallus has several subtle but substantial advantages that&#039;re often overlooked by players comparing him to the Thagroshes. The first big advantage is Eruption: It&#039;s not a POW 14 blast, it&#039;s an AoE that applies a (boostable) POW 14 damage roll to everything inside of it. This makes it absolutely brutal for clearing out infantry, and things that are immune to blasts are not immune to it. (Surprise, Battle Mages.) The extra AoE cloud effect is just funny if you manage to throw someone into it with a Carnivean (since it blocks LoS, they can&#039;t charge out of it, and they eat the PoW 14 damage roll). The second big advantage available to Kallus is his innate melee ability combined with Legion animi that lets him resist assassination runs. You can often win games with the sheer shock value of Kallus on his feat turn, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;under Spiny Growth, Tenacity, and Excessive Regeneration (Carnivean, Shredder, and Typhon respectively). While engaged in melee on such a turn, Kallus is DEF 17 (19 if he&#039;s got cover or concealment), ARM 21, and he&#039;s both healing back from damage taken and dishing out flat damage to warbeasts and warjacks that manage to hurt him. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;There are few things in the game more amusing than baiting someone into an assassination run on a prepared Kallus&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &amp;lt;/strike&amp;gt; That doesn&#039;t work, you can only have 1 animus on him at a time- no stacking&lt;/ins&gt;. And then you can drop Dark Guidance and launch a brutal counterattack. Flashing Blade before or after a charge, combined with his very solid melee weapon and Dark Guidance can do a lot of damage when you position it properly. You&#039;ll only have the one transfer, but if you lined it up properly, one is all you&#039;ll need.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kallus is an infantry caster, and Everblight has great infantry. Legionnaires are very cheap and very buffable - Ignite puts their damage output at respectable levels, Defensive Line + Unyielding means that their deaths are not foregone conclusions, Vengeance and Reach weapons give them good threat, and when your opponent does commit to killing them, Kallus can pop his feat and bring 5 to 10 of them back as Incubi to start the whole dance over again. You definitely want to run multiple warbeasts on top of your infantry: they&amp;#039;re so inexpensive, you can run 20 legionnaires in a 30 point match and still have enough points left over for two heavies. Hex Hunters are very synergistic with Kallus, as Ignite&amp;#039;s extra damage and Dark Guidance&amp;#039;s extra die mean Battle Wizard is a lot more likely to proc (and they can dish out damage twice per model). Attaching Bayal for Advance Deployment and Igniting them on turn 1 is a great way to take control of the board, especially when playing for objectives: with intelligent use of Pathfinder, Hunter, and Stealth you can sit outside of LoS and ranged attack threats but still be capable of countercharging to deadly effect. More straightforward melee units like Swordsmen and Warmongers are also an option: they do very solid damage, but lack any tricks to help you outmaneuver the enemy in the way that Hex Hunters and Legionnaires do.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kallus is an infantry caster, and Everblight has great infantry. Legionnaires are very cheap and very buffable - Ignite puts their damage output at respectable levels, Defensive Line + Unyielding means that their deaths are not foregone conclusions, Vengeance and Reach weapons give them good threat, and when your opponent does commit to killing them, Kallus can pop his feat and bring 5 to 10 of them back as Incubi to start the whole dance over again. You definitely want to run multiple warbeasts on top of your infantry: they&amp;#039;re so inexpensive, you can run 20 legionnaires in a 30 point match and still have enough points left over for two heavies. Hex Hunters are very synergistic with Kallus, as Ignite&amp;#039;s extra damage and Dark Guidance&amp;#039;s extra die mean Battle Wizard is a lot more likely to proc (and they can dish out damage twice per model). Attaching Bayal for Advance Deployment and Igniting them on turn 1 is a great way to take control of the board, especially when playing for objectives: with intelligent use of Pathfinder, Hunter, and Stealth you can sit outside of LoS and ranged attack threats but still be capable of countercharging to deadly effect. More straightforward melee units like Swordsmen and Warmongers are also an option: they do very solid damage, but lack any tricks to help you outmaneuver the enemy in the way that Hex Hunters and Legionnaires do.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>208.91.39.4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Legion_of_Everblight&amp;diff=255294&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 03:19, 1 August 2015</title>
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		<updated>2015-08-01T03:19:25Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:19, 1 August 2015&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warmachine Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warmachine Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
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