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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Hordes%2FTactics%2FSkorne</id>
	<title>Hordes/Tactics/Skorne - Revision history</title>
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	<updated>2026-04-23T17:57:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255322&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 18 revisions imported</title>
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		<updated>2023-06-21T15:04:31Z</updated>

		<summary type="html">&lt;p&gt;18 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:04, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>imported&gt;Administrator</name></author>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255303&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-19T02:09:26Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:09, 19 June 2023&lt;/td&gt;
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		<author><name>imported&gt;Administrator</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255302&amp;oldid=prev</id>
		<title>69.131.82.125 at 03:01, 9 January 2017</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255302&amp;oldid=prev"/>
		<updated>2017-01-09T03:01:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:01, 9 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lord Tyrant Hexeris:&amp;#039;&amp;#039;&amp;#039; A Mortitheurge who sold his House to Morghul in exchange for a pardon when his Dominar betrayed Raelthorne. He doesn&amp;#039;t have a lot of tricks for getting his army in close or cracking big models but when he gets there he can tear through infantry like a chainsaw.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lord Tyrant Hexeris:&amp;#039;&amp;#039;&amp;#039; A Mortitheurge who sold his House to Morghul in exchange for a pardon when his Dominar betrayed Raelthorne. He doesn&amp;#039;t have a lot of tricks for getting his army in close or cracking big models but when he gets there he can tear through infantry like a chainsaw.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lord Arbiter Hexeris:&amp;#039;&amp;#039;&amp;#039; The gossipiest wizard in the Army of the Western Reaches. He has some more defensive tricks than his first incarnation but he still wants to be up close to the front debuffing and stabbing enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Lord Arbiter Hexeris:&amp;#039;&amp;#039;&amp;#039; The gossipiest wizard in the Army of the Western Reaches. He has some more defensive tricks than his first incarnation but he still wants to be up close to the front debuffing and stabbing enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Archdomina Makeda:&#039;&#039;&#039; The big cheese of the Skorne army in the West. Every Makeda is a beatstick; this one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes with spells that can turn large Cataphractii or Immortal units into fast unshiftable walls to screen everyone else while she &lt;/del&gt;and her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beasts march up to thump people&lt;/del&gt;. She &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also makes &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skorne in &lt;/del&gt;her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control area Fearless&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Archdomina Makeda:&#039;&#039;&#039; The big cheese of the Skorne army in the West. Every Makeda is a beatstick; this one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gives Shield Guard out for an upkeep &lt;/ins&gt;and her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feat makes your opponent wast a ton of time just delaying you a turn&lt;/ins&gt;. She&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s a little weak in MK3 just due to &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the anti-infantry tech that&#039;s floating about, but can hold &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own pretty well&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Supreme Archdomina Makeda:&#039;&#039;&#039; Makeda after overthowing Raelthorne and taking the throne herself. She can get a combined-arms force up the field quickly and beat folks to death with lots of POW &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/del&gt;melee attacks. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archidons really like her &lt;/del&gt;feat&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can fly over things without taking free strikes to tear the face off the enemy caster&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Supreme Archdomina Makeda:&#039;&#039;&#039; Makeda after overthowing Raelthorne and taking the throne herself. She can get a combined-arms force up the field quickly and beat folks to death with lots of POW &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14 &lt;/ins&gt;melee attacks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or one POW 19 and several POW 14&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her &lt;/ins&gt;feat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes everyone steady, which is nice, and &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get boosted attack rolls, which is nice. Consider using a Willbreaker and some Swordsmen or Centurions for maximum benefit&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Makeda and the Exalted Court:&#039;&#039;&#039; Queen of the Skorne after being formally crowned. The beatstickiest version of Makeda, she doesn&#039;t support her army much, but if her army supports her she can walk through the enemy into their caster. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Bronzeback&#039;s Animus makes &lt;/del&gt;her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feat tremendously powerful&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Makeda and the Exalted Court:&#039;&#039;&#039; Queen of the Skorne after being formally crowned. The beatstickiest version of Makeda, she doesn&#039;t support her army much, but if her army supports her she can walk through the enemy into their caster. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her feat turns &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into a non-nerfed E Madrak, considering that she gets Greivous Wounds and Overtake from one spell. Not QUITE as potent as Madrak, but definitely can be great&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Void Seer Mordikaar:&#039;&#039;&#039; A dead Skorne wizard who walked his way back from the Void and made his body start working again. He&#039;s a squishy support caster; leave him away from the fighting and he can do interesting things but if he gets up close he will die quickly. Pay attention to his sidekick warbeast, the Despoiler; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s not worth taking with anyone else but with Mordikaar it&#039;s significantly more effective&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Void Seer Mordikaar:&#039;&#039;&#039; A dead Skorne wizard who walked his way back from the Void and made his body start working again. He&#039;s a squishy support caster; leave him away from the fighting and he can do interesting things but if he gets up close he will die quickly. Pay attention to his sidekick warbeast, the Despoiler; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;together they can really wreak havoc on caster warnouns&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Master Tormentor Morghul:&#039;&#039;&#039; Raelthorne&#039;s top enforcer. He likes beasts a lot; Abuse is one of the best beast-support spells around, but he doesn&#039;t have a lot of Fury to work with so effective Fury management is essential to his force. He&#039;s made of tissue paper but he&#039;s also pretty hard to hit&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; beware &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knockdown/stationary effects&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Master Tormentor Morghul:&#039;&#039;&#039; Raelthorne&#039;s top enforcer. He likes beasts a lot; Abuse is one of the best beast-support spells around, but he doesn&#039;t have a lot of Fury to work with so effective Fury management is essential to his force. He&#039;s made of tissue paper but he&#039;s also pretty hard to hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and steady this edition, which is nice. He&#039;s basically an Assassin focused caster with tech focused on burning through beasts and choking Warlocks &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fury&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lord Assassin Morghul:&#039;&#039;&#039; After Makeda&#039;s coup Morghul got her the allegiance of the Paingiver caste and she got him a new sword. The new Morghul hits like a ton of bricks with his POW 12 Weapon Master sword; from full Fury he can kill a heavy &#039;Beast/&#039;Jack from full health on his own, avoid melee retaliation by Blinding his foes, and chew up infantry with Flashing Blade to attack everyone in his melee range. He can&#039;t take a hit any more than his first incarnation so keep him backed up and don&#039;t get into a fight with dedicated caster assassins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lord Assassin Morghul:&#039;&#039;&#039; After Makeda&#039;s coup Morghul got her the allegiance of the Paingiver caste and she got him a new sword. The new Morghul hits like a ton of bricks with his POW 12 Weapon Master sword; from full Fury he can kill a heavy &#039;Beast/&#039;Jack from full health on his own, avoid melee retaliation by Blinding his foes, and chew up infantry with Flashing Blade to attack everyone in his melee range. He can&#039;t take a hit any more than his first incarnation so keep him backed up and don&#039;t get into a fight with dedicated caster assassins&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Also, don&#039;t cast Flesh Hooks. Ever. He doesn&#039;t have the fury to support it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Master Ascetic Naresh:&#039;&#039;&#039; The crazy sadomasochistic warlock; he&#039;s a crazy two-hundred-year-old monk. He gets stronger when he takes damage and heals when he kills things, keep him with his army in a front-line run.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Master Ascetic Naresh:&#039;&#039;&#039; The crazy sadomasochistic warlock; he&#039;s a crazy two-hundred-year-old monk. He gets stronger when he takes damage and heals when he kills things, keep him with his army in a front-line run&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  He&#039;s also got Lamentation, so, that&#039;s pretty nice. He can help shut down cast-happy jerks. Sadly, he&#039;s hindered by his average Fury count. Lamentation doesn&#039;t have the range to affect full spell-casters like Sevvy&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dominar Rasheth:&#039;&#039;&#039; Jabba the Hutt is a fatass amidst an anorexic nation who reclines on a couch carried by Agonizers whilst zapping folks. He&#039;s on a large base so he&#039;s hard to screen; he can channel spells through friendly Warriors but they take damage from the ability so he likes having multi-wound heavy infantry on the board. His feat and spell list runs lots of general buffs and debuffs that beasts and infantry can both take advantage of; he&#039;s a fairly versatile caster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Dominar Rasheth:&#039;&#039;&#039; Jabba the Hutt is a fatass amidst an anorexic nation who reclines on a couch carried by Agonizers whilst zapping folks. He&#039;s on a large base so he&#039;s hard to screen; he can channel spells through friendly Warriors but they take damage from the ability so he likes having multi-wound heavy infantry on the board. His feat and spell list runs lots of general buffs and debuffs that beasts and infantry can both take advantage of; he&#039;s a fairly versatile caster&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Note, by the way, that he has absolutely no melee weapon and can&#039;t attack outside of spells, so he also cannot engage models&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tyrant Xerxis:&#039;&#039;&#039; Makeda&#039;s tactician-in-chief. He&#039;s a Tyrant, which means high Armour, a medium base, and Battle Plan; he&#039;s probably the best warlock to run a ranged list with, since he lets your infantry move and shoot through each other and has the defensive buffs to make an Immortal screen or Karax shieldwall pretty hard to get through.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tyrant Xerxis:&#039;&#039;&#039; Makeda&#039;s tactician-in-chief. He&#039;s a Tyrant, which means high Armour, a medium base, and Battle Plan; he&#039;s probably the best warlock to run a ranged list with, since he lets your infantry move and shoot through each other and has the defensive buffs to make an Immortal screen or Karax shieldwall pretty hard to get through&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In MK3, Ferox love him because of the Defensive Ward and Rhaidem&#039;s dodge grant. Those cats can fly&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Xerxis, Fury of Halaak:&amp;#039;&amp;#039;&amp;#039; This is Warmachine, when your back gets broken you don&amp;#039;t get put in a wheelchair, you get put on a rhinoceros. He works best with lots of warbeasts; he&amp;#039;s brutally fast and makes your Titans fast enough to keep up, while increasing everyone&amp;#039;s damage output to match.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Xerxis, Fury of Halaak:&amp;#039;&amp;#039;&amp;#039; This is Warmachine, when your back gets broken you don&amp;#039;t get put in a wheelchair, you get put on a rhinoceros. He works best with lots of warbeasts; he&amp;#039;s brutally fast and makes your Titans fast enough to keep up, while increasing everyone&amp;#039;s damage output to match.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lord Tyrant Zaadesh:&#039;&#039;&#039; Ho boy. Lord Tyrant Zaadesh is just Zaadesh on steroids. He loses some mobility, but gains screening clouds and his feat is absurd. He does little for defense outside of an Arm buff, but at least his feat gives his army some quick defensive strikes when they get engaged.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Lord Tyrant Zaadesh:&#039;&#039;&#039; Ho boy. Lord Tyrant Zaadesh is just Zaadesh on steroids. He loses some mobility, but gains screening clouds and his feat is absurd. He does little for defense outside of an Arm buff, but at least his feat gives his army some quick defensive strikes when they get engaged&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Archidons are interesting tech with him, as are Scarab packs. Sac pawn and Flank make him one of the best beastick casters&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Supreme Aptimus Zaal and Kovaas:&#039;&#039;&#039; An old mad scientist who does crazy things with the Ancestral Guardians. If an AG dies, the Kovaas (an incorporeal AG that gets souls from enemies instead of friendlies) pops out. Zaal&#039;s feat is better the more infantry he has; he likes large swarm armies with just enough beasts to keep his Fury up and Ancestral Guardians in support. His ability to spend a Fury to give souls to all his AGs mean you want to run as many AGs as you can.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Supreme Aptimus Zaal and Kovaas:&#039;&#039;&#039; An old mad scientist who does crazy things with the Ancestral Guardians. If an AG dies, the Kovaas (an incorporeal AG that gets souls from enemies instead of friendlies) pops out. Zaal&#039;s feat is better the more infantry he has; he likes large swarm armies with just enough beasts to keep his Fury up and Ancestral Guardians in support. His ability to spend a Fury to give souls to all his AGs mean you want to run as many AGs as you can&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Sadly with the anti-infantry tech in MK 3, he may just not have the infantry left when he makes contact&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Zaal, Ancestral Advocate:&#039;&#039;&#039; Zaal died and it didn&#039;t stick: he&#039;s back in walking statue form. He still likes hoovering up souls from infantry swarms, and still likes Ancestral Guardians - they, along with Zaal himself, are the best targets for his feat, though it also makes Immortals insultingly tough. He&#039;s slow and insultingly easy to hit, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so he likes beasts who make him harder to hit at range like the Krea or Aradus Sentinel.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Zaal, Ancestral Advocate:&#039;&#039;&#039; Zaal died and it didn&#039;t stick: he&#039;s back in walking statue form. He still likes hoovering up souls from infantry swarms, and still likes Ancestral Guardians - they, along with Zaal himself, are the best targets for his feat, though it also makes Immortals insultingly tough. He&#039;s slow and insultingly easy to hit, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but hey! L&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Warbeasts===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Warbeasts===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>69.131.82.125</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255321&amp;oldid=prev</id>
		<title>69.131.82.125: /* Warlocks */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255321&amp;oldid=prev"/>
		<updated>2017-01-09T00:55:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warlocks&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:55, 9 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tyrant Xerxis:&amp;#039;&amp;#039;&amp;#039; Makeda&amp;#039;s tactician-in-chief. He&amp;#039;s a Tyrant, which means high Armour, a medium base, and Battle Plan; he&amp;#039;s probably the best warlock to run a ranged list with, since he lets your infantry move and shoot through each other and has the defensive buffs to make an Immortal screen or Karax shieldwall pretty hard to get through.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tyrant Xerxis:&amp;#039;&amp;#039;&amp;#039; Makeda&amp;#039;s tactician-in-chief. He&amp;#039;s a Tyrant, which means high Armour, a medium base, and Battle Plan; he&amp;#039;s probably the best warlock to run a ranged list with, since he lets your infantry move and shoot through each other and has the defensive buffs to make an Immortal screen or Karax shieldwall pretty hard to get through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Xerxis, Fury of Halaak:&amp;#039;&amp;#039;&amp;#039; This is Warmachine, when your back gets broken you don&amp;#039;t get put in a wheelchair, you get put on a rhinoceros. He works best with lots of warbeasts; he&amp;#039;s brutally fast and makes your Titans fast enough to keep up, while increasing everyone&amp;#039;s damage output to match.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Xerxis, Fury of Halaak:&amp;#039;&amp;#039;&amp;#039; This is Warmachine, when your back gets broken you don&amp;#039;t get put in a wheelchair, you get put on a rhinoceros. He works best with lots of warbeasts; he&amp;#039;s brutally fast and makes your Titans fast enough to keep up, while increasing everyone&amp;#039;s damage output to match.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Lord Tyrant Zaadesh:&#039;&#039;&#039; Ho boy. Lord Tyrant Zaadesh is just Zaadesh on steroids. He loses some mobility, but gains screening clouds and his feat is absurd. He does little for defense outside of an Arm buff, but at least his feat gives his army some quick defensive strikes when they get engaged.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Supreme Aptimus Zaal and Kovaas:&amp;#039;&amp;#039;&amp;#039; An old mad scientist who does crazy things with the Ancestral Guardians. If an AG dies, the Kovaas (an incorporeal AG that gets souls from enemies instead of friendlies) pops out. Zaal&amp;#039;s feat is better the more infantry he has; he likes large swarm armies with just enough beasts to keep his Fury up and Ancestral Guardians in support. His ability to spend a Fury to give souls to all his AGs mean you want to run as many AGs as you can.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Supreme Aptimus Zaal and Kovaas:&amp;#039;&amp;#039;&amp;#039; An old mad scientist who does crazy things with the Ancestral Guardians. If an AG dies, the Kovaas (an incorporeal AG that gets souls from enemies instead of friendlies) pops out. Zaal&amp;#039;s feat is better the more infantry he has; he likes large swarm armies with just enough beasts to keep his Fury up and Ancestral Guardians in support. His ability to spend a Fury to give souls to all his AGs mean you want to run as many AGs as you can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Zaal, Ancestral Advocate:&amp;#039;&amp;#039;&amp;#039; Zaal died and it didn&amp;#039;t stick: he&amp;#039;s back in walking statue form. He still likes hoovering up souls from infantry swarms, and still likes Ancestral Guardians - they, along with Zaal himself, are the best targets for his feat, though it also makes Immortals insultingly tough. He&amp;#039;s slow and insultingly easy to hit, so he likes beasts who make him harder to hit at range like the Krea or Aradus Sentinel.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Zaal, Ancestral Advocate:&amp;#039;&amp;#039;&amp;#039; Zaal died and it didn&amp;#039;t stick: he&amp;#039;s back in walking statue form. He still likes hoovering up souls from infantry swarms, and still likes Ancestral Guardians - they, along with Zaal himself, are the best targets for his feat, though it also makes Immortals insultingly tough. He&amp;#039;s slow and insultingly easy to hit, so he likes beasts who make him harder to hit at range like the Krea or Aradus Sentinel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>69.131.82.125</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255320&amp;oldid=prev</id>
		<title>24.179.76.70: /* Units */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255320&amp;oldid=prev"/>
		<updated>2016-06-12T11:11:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Units&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:11, 12 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Paingiver Beast Handlers:&amp;#039;&amp;#039;&amp;#039; Yes. A support toolbox that makes warbeasts much better at a very reasonable price with some fury management on top of it. If you&amp;#039;re running any melee beasts at all Beast Handlers are pretty important to your list.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Paingiver Beast Handlers:&amp;#039;&amp;#039;&amp;#039; Yes. A support toolbox that makes warbeasts much better at a very reasonable price with some fury management on top of it. If you&amp;#039;re running any melee beasts at all Beast Handlers are pretty important to your list.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Paingiver Bloodrunners:&amp;#039;&amp;#039;&amp;#039; A situational assassin unit. They can eat light infantry and solos but they don&amp;#039;t do a lot of damage to anything else at their price.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Paingiver Bloodrunners:&amp;#039;&amp;#039;&amp;#039; A situational assassin unit. They can eat light infantry and solos but they don&amp;#039;t do a lot of damage to anything else at their price.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cataphract Arcuarii:&#039;&#039;&#039; A weird&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-ass &lt;/del&gt;unit; they&#039;re tough medium-based heavy infantry with harpoons that drag medium- or small-based people into melee with them, after which they can make melee attacks with POW 12 Weapon Master spears. They open up some strange shenanigans and have a surprisingly long threat range for a Skorne unit. Keep in mind that unlike most peoples&#039; medium-based heavy infantry Cataphractii are unit size 4 for a minimum unit and 6 for a maximum unit instead of 3/5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cataphract Arcuarii:&#039;&#039;&#039; A weird unit; they&#039;re tough medium-based heavy infantry with harpoons that drag medium- or small-based people into melee with them, after which they can make melee attacks with POW 12 Weapon Master spears. They open up some strange shenanigans and have a surprisingly long threat range for a Skorne unit. Keep in mind that unlike most peoples&#039; medium-based heavy infantry Cataphractii are unit size 4 for a minimum unit and 6 for a maximum unit instead of 3/5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cataphract Cetratii:&amp;#039;&amp;#039;&amp;#039; The basic Cataphractii. Better armor than their brethren and Shieldwall with POW 11 Weapon Master spears, but they&amp;#039;re more expensive. A good screening unit that can do a fair bit of damage if they live through getting charged (with eight health and Armour 20 in Shieldwall they&amp;#039;d better), they work very well with Xerxis.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cataphract Cetratii:&amp;#039;&amp;#039;&amp;#039; The basic Cataphractii. Better armor than their brethren and Shieldwall with POW 11 Weapon Master spears, but they&amp;#039;re more expensive. A good screening unit that can do a fair bit of damage if they live through getting charged (with eight health and Armour 20 in Shieldwall they&amp;#039;d better), they work very well with Xerxis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;Tyrant Vorkesh:&amp;#039;&amp;#039;&amp;#039; A Character Cataphractii boss; he grants Spell Ward, which is a mixed blessing since you are immune to all sorts of enemy debuffs but at the same time you can&amp;#039;t get Inviolable Resolve or Defender&amp;#039;s Ward to make the unit even tougher. He also grants Precision Strike; if you&amp;#039;re getting a charge off with your Cataphractii the ability to selectively knock out a warjack&amp;#039;s arms or cortex can seriously cripple retaliation even if you don&amp;#039;t kill it outright.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;Tyrant Vorkesh:&amp;#039;&amp;#039;&amp;#039; A Character Cataphractii boss; he grants Spell Ward, which is a mixed blessing since you are immune to all sorts of enemy debuffs but at the same time you can&amp;#039;t get Inviolable Resolve or Defender&amp;#039;s Ward to make the unit even tougher. He also grants Precision Strike; if you&amp;#039;re getting a charge off with your Cataphractii the ability to selectively knock out a warjack&amp;#039;s arms or cortex can seriously cripple retaliation even if you don&amp;#039;t kill it outright.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>24.179.76.70</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255319&amp;oldid=prev</id>
		<title>24.179.76.70: /* Light Warbeasts */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255319&amp;oldid=prev"/>
		<updated>2016-06-12T11:08:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Light Warbeasts&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:08, 12 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Light Warbeasts====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Light Warbeasts====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Basilisk Drake:&amp;#039;&amp;#039;&amp;#039; A weird model; it&amp;#039;s got a magical spray in a melee-oriented army, an Animus that grants Bushwhack in an army where nobody really uses it, and generally uninspired melee. It takes some work to fit into a force - unless you&amp;#039;re playing the wacky and e-popular Epic Xerxis list that fields at least six.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Basilisk Drake:&amp;#039;&amp;#039;&amp;#039; A weird model; it&amp;#039;s got a magical spray in a melee-oriented army, an Animus that grants Bushwhack in an army where nobody really uses it, and generally uninspired melee. It takes some work to fit into a force - unless you&amp;#039;re playing the wacky and e-popular Epic Xerxis list that fields at least six.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Basilisk Krea:&#039;&#039;&#039; One of the best Animi around; if you can cover your shieldwall with it the enemy pretty much has to get into melee with you, and melee with Skorne is a bad place to be. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She&#039;s &lt;/del&gt;a utility beast that fits in most anywhere.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Basilisk Krea:&#039;&#039;&#039; One of the best Animi around; if you can cover your shieldwall with it the enemy pretty much has to get into melee with you, and melee with Skorne is a bad place to be.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its &lt;/ins&gt;a utility beast that fits in most anywhere.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyclops Brute:&amp;#039;&amp;#039;&amp;#039; The tanky Cyclops. You can force it to make the other guy reroll hits on you, which helps if you have defense buffs but less otherwise; everything else makes it a bodyguard beast to babysit your warlock and ensure nobody gets to him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyclops Brute:&amp;#039;&amp;#039;&amp;#039; The tanky Cyclops. You can force it to make the other guy reroll hits on you, which helps if you have defense buffs but less otherwise; everything else makes it a bodyguard beast to babysit your warlock and ensure nobody gets to him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyclops Raider:&amp;#039;&amp;#039;&amp;#039; The shooty Cyclops. POW 12 and Burst Fire is okay, his Animus is good to have if you want to build a ranged army.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyclops Raider:&amp;#039;&amp;#039;&amp;#039; The shooty Cyclops. POW 12 and Burst Fire is okay, his Animus is good to have if you want to build a ranged army.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>24.179.76.70</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255318&amp;oldid=prev</id>
		<title>76.170.147.100: /* Battle Engines */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255318&amp;oldid=prev"/>
		<updated>2016-04-25T03:25:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Battle Engines&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:25, 25 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot;&gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Battle Engines===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Battle Engines===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Siege Animantarax:&#039;&#039;&#039; A giant ankylosaurus with a gun platform. It has d3+1 shots with a POW 13 Reiver, gains Rage tokens it can use to boost melee attacks with its tail, and otherwise behaves like a typical aggressive murderous Skorne model.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Siege Animantarax:&#039;&#039;&#039; A giant ankylosaurus with a gun platform. It has d3+1 shots with a POW 13 Reiver, gains Rage tokens it can use to boost &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;melee attacks with its tail&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; any attack, thanks to the errata&lt;/ins&gt;, and otherwise behaves like a typical aggressive murderous Skorne model.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Minions===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Minions===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>76.170.147.100</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255317&amp;oldid=prev</id>
		<title>78.151.221.246: added Zaal2, corrected Xerxis2&#039;s name, added note about Drake spam, added note about Tiberion&#039;s immobility, added Desert Hydra, added Praetorian Keltarii.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255317&amp;oldid=prev"/>
		<updated>2016-03-29T16:34:15Z</updated>

		<summary type="html">&lt;p&gt;added Zaal2, corrected Xerxis2&amp;#039;s name, added note about Drake spam, added note about Tiberion&amp;#039;s immobility, added Desert Hydra, added Praetorian Keltarii.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:34, 29 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dominar Rasheth:&amp;#039;&amp;#039;&amp;#039; Jabba the Hutt is a fatass amidst an anorexic nation who reclines on a couch carried by Agonizers whilst zapping folks. He&amp;#039;s on a large base so he&amp;#039;s hard to screen; he can channel spells through friendly Warriors but they take damage from the ability so he likes having multi-wound heavy infantry on the board. His feat and spell list runs lots of general buffs and debuffs that beasts and infantry can both take advantage of; he&amp;#039;s a fairly versatile caster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Dominar Rasheth:&amp;#039;&amp;#039;&amp;#039; Jabba the Hutt is a fatass amidst an anorexic nation who reclines on a couch carried by Agonizers whilst zapping folks. He&amp;#039;s on a large base so he&amp;#039;s hard to screen; he can channel spells through friendly Warriors but they take damage from the ability so he likes having multi-wound heavy infantry on the board. His feat and spell list runs lots of general buffs and debuffs that beasts and infantry can both take advantage of; he&amp;#039;s a fairly versatile caster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tyrant Xerxis:&amp;#039;&amp;#039;&amp;#039; Makeda&amp;#039;s tactician-in-chief. He&amp;#039;s a Tyrant, which means high Armour, a medium base, and Battle Plan; he&amp;#039;s probably the best warlock to run a ranged list with, since he lets your infantry move and shoot through each other and has the defensive buffs to make an Immortal screen or Karax shieldwall pretty hard to get through.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Tyrant Xerxis:&amp;#039;&amp;#039;&amp;#039; Makeda&amp;#039;s tactician-in-chief. He&amp;#039;s a Tyrant, which means high Armour, a medium base, and Battle Plan; he&amp;#039;s probably the best warlock to run a ranged list with, since he lets your infantry move and shoot through each other and has the defensive buffs to make an Immortal screen or Karax shieldwall pretty hard to get through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Epic &lt;/del&gt;Xerxis:&#039;&#039;&#039; This is Warmachine, when your back gets broken you don&#039;t get put in a wheelchair, you get put on a rhinoceros. He works best with lots of warbeasts; he&#039;s brutally fast and makes your Titans fast enough to keep up, while increasing everyone&#039;s damage output to match.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Xerxis&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Fury of Halaak&lt;/ins&gt;:&#039;&#039;&#039; This is Warmachine, when your back gets broken you don&#039;t get put in a wheelchair, you get put on a rhinoceros. He works best with lots of warbeasts; he&#039;s brutally fast and makes your Titans fast enough to keep up, while increasing everyone&#039;s damage output to match.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Supreme Aptimus Zaal and Kovaas:&amp;#039;&amp;#039;&amp;#039; An old mad scientist who does crazy things with the Ancestral Guardians. If an AG dies, the Kovaas (an incorporeal AG that gets souls from enemies instead of friendlies) pops out. Zaal&amp;#039;s feat is better the more infantry he has; he likes large swarm armies with just enough beasts to keep his Fury up and Ancestral Guardians in support. His ability to spend a Fury to give souls to all his AGs mean you want to run as many AGs as you can.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Supreme Aptimus Zaal and Kovaas:&amp;#039;&amp;#039;&amp;#039; An old mad scientist who does crazy things with the Ancestral Guardians. If an AG dies, the Kovaas (an incorporeal AG that gets souls from enemies instead of friendlies) pops out. Zaal&amp;#039;s feat is better the more infantry he has; he likes large swarm armies with just enough beasts to keep his Fury up and Ancestral Guardians in support. His ability to spend a Fury to give souls to all his AGs mean you want to run as many AGs as you can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Zaal, Ancestral Advocate:&#039;&#039;&#039; Zaal died and it didn&#039;t stick: he&#039;s back in walking statue form. He still likes hoovering up souls from infantry swarms, and still likes Ancestral Guardians - they, along with Zaal himself, are the best targets for his feat, though it also makes Immortals insultingly tough. He&#039;s slow and insultingly easy to hit, so he likes beasts who make him harder to hit at range like the Krea or Aradus Sentinel.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Warbeasts===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Warbeasts===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Light Warbeasts====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Light Warbeasts====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Basilisk Drake:&#039;&#039;&#039; A weird model; it&#039;s got a magical spray in a melee-oriented army, an Animus that grants Bushwhack in an army where nobody really uses it, and generally uninspired melee. It takes some work to fit into a force.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Basilisk Drake:&#039;&#039;&#039; A weird model; it&#039;s got a magical spray in a melee-oriented army, an Animus that grants Bushwhack in an army where nobody really uses it, and generally uninspired melee. It takes some work to fit into a force &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- unless you&#039;re playing the wacky and e-popular Epic Xerxis list that fields at least six&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Basilisk Krea:&amp;#039;&amp;#039;&amp;#039; One of the best Animi around; if you can cover your shieldwall with it the enemy pretty much has to get into melee with you, and melee with Skorne is a bad place to be. She&amp;#039;s a utility beast that fits in most anywhere.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Basilisk Krea:&amp;#039;&amp;#039;&amp;#039; One of the best Animi around; if you can cover your shieldwall with it the enemy pretty much has to get into melee with you, and melee with Skorne is a bad place to be. She&amp;#039;s a utility beast that fits in most anywhere.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyclops Brute:&amp;#039;&amp;#039;&amp;#039; The tanky Cyclops. You can force it to make the other guy reroll hits on you, which helps if you have defense buffs but less otherwise; everything else makes it a bodyguard beast to babysit your warlock and ensure nobody gets to him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cyclops Brute:&amp;#039;&amp;#039;&amp;#039; The tanky Cyclops. You can force it to make the other guy reroll hits on you, which helps if you have defense buffs but less otherwise; everything else makes it a bodyguard beast to babysit your warlock and ensure nobody gets to him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Titan Gladiator:&amp;#039;&amp;#039;&amp;#039; The king of slamming, plus one of the best Animi in Skorne. He comes in the battle box because he makes a slow army faster, which is enough to give him a place in almost every list.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Titan Gladiator:&amp;#039;&amp;#039;&amp;#039; The king of slamming, plus one of the best Animi in Skorne. He comes in the battle box because he makes a slow army faster, which is enough to give him a place in almost every list.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Titan Sentry:&amp;#039;&amp;#039;&amp;#039; Tougher than the other Titans but doesn&amp;#039;t hit quite so hard and has no open fists for power attacks. Tiberion does almost everything it does better, its Animus is the only exception. The ability to lock people into your melee range shuts down a lot of caster assassination vectors, so a Sentry is nice to have on some of your squishier casters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Titan Sentry:&amp;#039;&amp;#039;&amp;#039; Tougher than the other Titans but doesn&amp;#039;t hit quite so hard and has no open fists for power attacks. Tiberion does almost everything it does better, its Animus is the only exception. The ability to lock people into your melee range shuts down a lot of caster assassination vectors, so a Sentry is nice to have on some of your squishier casters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bronzeback Titan:&#039;&#039;&#039; A rare alpha Titan that never appears in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skorn &lt;/del&gt;captivity and needs to be caught and tamed in the wild. Yes. It&#039;s durable, surprisingly fast on its own with Counter Charge and the Animus to grant Beat Back, makes a bunch of other models and beasts flat-out better by granting them Beat Back, higher Strength than other Titans, makes other Titans not Frenzy, and has a Chain Attack: Grab &amp;amp; Smash to boot on top having its tusks and gauntlets, meaning this thing will likely make three attacks on likely get a free power attack. Even tarpit units aren&#039;t likely to slow it down. Hands-down the best non-character warbeast in faction for all-round offensive power.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bronzeback Titan:&#039;&#039;&#039; A rare alpha Titan that never appears in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skorne &lt;/ins&gt;captivity and needs to be caught and tamed in the wild. Yes. It&#039;s durable, surprisingly fast on its own with Counter Charge and the Animus to grant Beat Back, makes a bunch of other models and beasts flat-out better by granting them Beat Back, higher Strength than other Titans, makes other Titans not Frenzy, and has a Chain Attack: Grab &amp;amp; Smash to boot on top having its tusks and gauntlets, meaning this thing will likely make three attacks on likely get a free power attack. Even tarpit units aren&#039;t likely to slow it down. Hands-down the best non-character warbeast in faction for all-round offensive power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Character Warbeasts====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Character Warbeasts====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Despoiler:&amp;#039;&amp;#039;&amp;#039; Situationally powerful. Without Mordikaar all it really has going for it is Arcane Suppression, not really worth a ten-point beast with no offensive potential; with Mordikaar, you reduce the ARM of nearby enemies so he can kill stuff and the Void Spirits you put into play actually pull their weight. Crit Brutal Damage on the tail is pretty nice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Despoiler:&amp;#039;&amp;#039;&amp;#039; Situationally powerful. Without Mordikaar all it really has going for it is Arcane Suppression, not really worth a ten-point beast with no offensive potential; with Mordikaar, you reduce the ARM of nearby enemies so he can kill stuff and the Void Spirits you put into play actually pull their weight. Crit Brutal Damage on the tail is pretty nice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Molik Karn:&amp;#039;&amp;#039;&amp;#039; King of the Cyclopses. He&amp;#039;s a heavy warbest with two Weapon Master (!) falchions with Reach; combine with Bronzeback Animus and Makeda3 feat and you can walk through enemy infantry like they weren&amp;#039;t there. He has both Future Sight and Intuition on the same model, Fury 5 if near Makeda, Side Step for starting the rape chain and Fate Walker to finish it. Note that Fate Walker doesn&amp;#039;t grant Sprint so if you have an Archidon you can make Molik Karn move twice after he attacks in melee. If you&amp;#039;re a not WMH player, this stuff basically makes Molik Karn one of the strongest pieces in both games as he is incredibly consistent at hitting targets and swings for a bullshit amount of damage as well as being able to reposition a pretty decent distance afterwards. The joke with this guy is that your army and warlock is an attachment to him instead of the other way around. But makes sure you have support for him, on his own he can end up doing less damage than a Bronzeback and for a greater cost and lower survivability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Molik Karn:&amp;#039;&amp;#039;&amp;#039; King of the Cyclopses. He&amp;#039;s a heavy warbest with two Weapon Master (!) falchions with Reach; combine with Bronzeback Animus and Makeda3 feat and you can walk through enemy infantry like they weren&amp;#039;t there. He has both Future Sight and Intuition on the same model, Fury 5 if near Makeda, Side Step for starting the rape chain and Fate Walker to finish it. Note that Fate Walker doesn&amp;#039;t grant Sprint so if you have an Archidon you can make Molik Karn move twice after he attacks in melee. If you&amp;#039;re a not WMH player, this stuff basically makes Molik Karn one of the strongest pieces in both games as he is incredibly consistent at hitting targets and swings for a bullshit amount of damage as well as being able to reposition a pretty decent distance afterwards. The joke with this guy is that your army and warlock is an attachment to him instead of the other way around. But makes sure you have support for him, on his own he can end up doing less damage than a Bronzeback and for a greater cost and lower survivability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tiberion:&#039;&#039;&#039; A Sentry on all the steroids. Unlike the Sentry he has Shield Guard, his Animus means most people are only getting one attack in on him. His giant mace has POW 18 and slams the target on a critical.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tiberion:&#039;&#039;&#039; A Sentry on all the steroids. Unlike the Sentry he has Shield Guard, his Animus means most people are only getting one attack in on him. His giant mace has POW 18 and slams the target on a critical&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. He never, ever moves outside his own activation, whether you want him to or not&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Gargantuan====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Gargantuan====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mammoth:&amp;#039;&amp;#039;&amp;#039; One of the better Gargantuans, the Mammoth comes with three high-POW melee attacks instead of the two most colossals/gargantuans have, a POW-15 artillery battery shooting 4&amp;quot; blasts, Assault, and Critical Pitch on its tusks. The Animus is not game-winningly broken but at the same time a free attack during the enemy&amp;#039;s turn with the weapons available isn&amp;#039;t too shabby.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mammoth:&amp;#039;&amp;#039;&amp;#039; One of the better Gargantuans, the Mammoth comes with three high-POW melee attacks instead of the two most colossals/gargantuans have, a POW-15 artillery battery shooting 4&amp;quot; blasts, Assault, and Critical Pitch on its tusks. The Animus is not game-winningly broken but at the same time a free attack during the enemy&amp;#039;s turn with the weapons available isn&amp;#039;t too shabby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Desert Hydra&#039;&#039;&#039; A debatable Gargantuan. It comes with five attacks - either 6&quot; sprays or high-POW melee bites with Grievous Wounds - and can buy up to four more melee attacks. It can also trade in its five sprays for one 10&quot; spray. It regenerates like a Dire Troll, snacks like a Dire Troll, and its animus shuts down enemy ranged attacks within a modest radius. All sounds good, but it has to be right up in your opponent&#039;s grill to do anything, whereas the Mammoth is contributing on the way in. Jury&#039;s out on whether it&#039;s worth the effort. It&#039;s also, apparently, a grade one bastard to manufacture, but PP assure us it will be out... eventually.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Units===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Units===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cataphract Cetratii:&amp;#039;&amp;#039;&amp;#039; The basic Cataphractii. Better armor than their brethren and Shieldwall with POW 11 Weapon Master spears, but they&amp;#039;re more expensive. A good screening unit that can do a fair bit of damage if they live through getting charged (with eight health and Armour 20 in Shieldwall they&amp;#039;d better), they work very well with Xerxis.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Cataphract Cetratii:&amp;#039;&amp;#039;&amp;#039; The basic Cataphractii. Better armor than their brethren and Shieldwall with POW 11 Weapon Master spears, but they&amp;#039;re more expensive. A good screening unit that can do a fair bit of damage if they live through getting charged (with eight health and Armour 20 in Shieldwall they&amp;#039;d better), they work very well with Xerxis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;Tyrant Vorkesh:&amp;#039;&amp;#039;&amp;#039; A Character Cataphractii boss; he grants Spell Ward, which is a mixed blessing since you are immune to all sorts of enemy debuffs but at the same time you can&amp;#039;t get Inviolable Resolve or Defender&amp;#039;s Ward to make the unit even tougher. He also grants Precision Strike; if you&amp;#039;re getting a charge off with your Cataphractii the ability to selectively knock out a warjack&amp;#039;s arms or cortex can seriously cripple retaliation even if you don&amp;#039;t kill it outright.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;Tyrant Vorkesh:&amp;#039;&amp;#039;&amp;#039; A Character Cataphractii boss; he grants Spell Ward, which is a mixed blessing since you are immune to all sorts of enemy debuffs but at the same time you can&amp;#039;t get Inviolable Resolve or Defender&amp;#039;s Ward to make the unit even tougher. He also grants Precision Strike; if you&amp;#039;re getting a charge off with your Cataphractii the ability to selectively knock out a warjack&amp;#039;s arms or cortex can seriously cripple retaliation even if you don&amp;#039;t kill it outright.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cataphract Incendiarii:&#039;&#039;&#039; The strangest Cataphractii; they all have AOE 3&quot; Continuous Fire ranged attacks, but they lose Weapon Master to get them. Decent against horde forces but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;otherwise &lt;/del&gt;outperformed by both other Cataphractii units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cataphract Incendiarii:&#039;&#039;&#039; The strangest Cataphractii; they all have AOE 3&quot; Continuous Fire ranged attacks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with CRA&lt;/ins&gt;, but they lose Weapon Master to get them. Decent against horde forces but outperformed by both other Cataphractii units &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in melee&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Immortals:&amp;#039;&amp;#039;&amp;#039; Dead spirits bound into statues to bring them to life and send them out to hack people to bits. Good POW melee weapons with Reach, good ARM, and even decent MAT and DEF, they&amp;#039;re slow but having an Ancestral Guardian nearby mitigates it. They&amp;#039;re a centerpiece of a lot of bricks since they&amp;#039;re Fearless and they can take a lot of punishment with Krea animus and Defender&amp;#039;s Ward or Inviolable Resolve on them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Immortals:&amp;#039;&amp;#039;&amp;#039; Dead spirits bound into statues to bring them to life and send them out to hack people to bits. Good POW melee weapons with Reach, good ARM, and even decent MAT and DEF, they&amp;#039;re slow but having an Ancestral Guardian nearby mitigates it. They&amp;#039;re a centerpiece of a lot of bricks since they&amp;#039;re Fearless and they can take a lot of punishment with Krea animus and Defender&amp;#039;s Ward or Inviolable Resolve on them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Praetorian Ferox:&amp;#039;&amp;#039;&amp;#039; The strangest cavalry unit around. They have Combat Rider, so they can make mount attacks even if they didn&amp;#039;t charge, they&amp;#039;re very fast with a Speed of 8 and Leap on top of that, and can&amp;#039;t be knocked down; they&amp;#039;re a threatening flanking unit but they&amp;#039;re not a frontline heavy cavalry unit that can wreck armies alone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Praetorian Ferox:&amp;#039;&amp;#039;&amp;#039; The strangest cavalry unit around. They have Combat Rider, so they can make mount attacks even if they didn&amp;#039;t charge, they&amp;#039;re very fast with a Speed of 8 and Leap on top of that, and can&amp;#039;t be knocked down; they&amp;#039;re a threatening flanking unit but they&amp;#039;re not a frontline heavy cavalry unit that can wreck armies alone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Praetorian Karax:&amp;#039;&amp;#039;&amp;#039; A cheap tanking unit; they only have ARM 14 base but they have Shieldwall and they&amp;#039;re in a faction with some pretty solid armour buffs. They don&amp;#039;t suffer damage from blasts and they&amp;#039;re among the cheapest large units; they have a spotty reputation since they can&amp;#039;t kill all that much but they can take a punch very affordably.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Praetorian Karax:&amp;#039;&amp;#039;&amp;#039; A cheap tanking unit; they only have ARM 14 base but they have Shieldwall and they&amp;#039;re in a faction with some pretty solid armour buffs. They don&amp;#039;t suffer damage from blasts and they&amp;#039;re among the cheapest large units; they have a spotty reputation since they can&amp;#039;t kill all that much but they can take a punch very affordably.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Praetorian Keltarii:&#039;&#039;&#039; A slightly less cheap skirmishing unit, competitively priced with Nihilators. Decent DEF, rising to good against ranged attacks, Reach on their single attack, and Parry plus Reform for skipping about in combat. They&#039;re very good at getting to places they shouldn&#039;t be able to go but not that great at doing damage when they get there. Rasheth loves them as volunteer arc nodes and a caster with Defender&#039;s Ward or Ashen Veil elevates their DEF to &quot;excellent&quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Praetorian Swordsmen:&amp;#039;&amp;#039;&amp;#039; Another cheap unit, this one designed to fight offensively; they don&amp;#039;t have Reach, but they have two swords that can combo strike and they can deal one automatic damage instead of rolling damage against Warjacks and Warbeasts. If you can get them into the fight they can do some damage, but they don&amp;#039;t have the defenses to get there unaided.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Praetorian Swordsmen:&amp;#039;&amp;#039;&amp;#039; Another cheap unit, this one designed to fight offensively; they don&amp;#039;t have Reach, but they have two swords that can combo strike and they can deal one automatic damage instead of rolling damage against Warjacks and Warbeasts. If you can get them into the fight they can do some damage, but they don&amp;#039;t have the defenses to get there unaided.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;Praetorian Swordsmen Officer and Standard:&amp;#039;&amp;#039;&amp;#039; He contributes Side Step to the unit, which lets you run in, do some pummeling, and then move aside to let someone else whack the enemy in your place, and he grants Ranked Attacks to the unit. A pretty solid choice for an infantry-focused army that doesn&amp;#039;t want to use Xerxis.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;Praetorian Swordsmen Officer and Standard:&amp;#039;&amp;#039;&amp;#039; He contributes Side Step to the unit, which lets you run in, do some pummeling, and then move aside to let someone else whack the enemy in your place, and he grants Ranked Attacks to the unit. A pretty solid choice for an infantry-focused army that doesn&amp;#039;t want to use Xerxis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>78.151.221.246</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255316&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 03:31, 1 August 2015</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255316&amp;oldid=prev"/>
		<updated>2015-08-01T03:31:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:31, 1 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot;&gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warmachine Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Warmachine Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Hordes Tactics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255315&amp;oldid=prev</id>
		<title>50.197.88.21 at 18:31, 8 February 2015</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hordes/Tactics/Skorne&amp;diff=255315&amp;oldid=prev"/>
		<updated>2015-02-08T18:31:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:31, 8 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Titan Gladiator:&amp;#039;&amp;#039;&amp;#039; The king of slamming, plus one of the best Animi in Skorne. He comes in the battle box because he makes a slow army faster, which is enough to give him a place in almost every list.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Titan Gladiator:&amp;#039;&amp;#039;&amp;#039; The king of slamming, plus one of the best Animi in Skorne. He comes in the battle box because he makes a slow army faster, which is enough to give him a place in almost every list.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Titan Sentry:&amp;#039;&amp;#039;&amp;#039; Tougher than the other Titans but doesn&amp;#039;t hit quite so hard and has no open fists for power attacks. Tiberion does almost everything it does better, its Animus is the only exception. The ability to lock people into your melee range shuts down a lot of caster assassination vectors, so a Sentry is nice to have on some of your squishier casters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Titan Sentry:&amp;#039;&amp;#039;&amp;#039; Tougher than the other Titans but doesn&amp;#039;t hit quite so hard and has no open fists for power attacks. Tiberion does almost everything it does better, its Animus is the only exception. The ability to lock people into your melee range shuts down a lot of caster assassination vectors, so a Sentry is nice to have on some of your squishier casters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bronzeback Titan:&#039;&#039;&#039; A rare alpha Titan that never appears in Skorn captivity and needs to be caught and tamed in the wild. Yes. It&#039;s durable, surprisingly fast on its own with Counter Charge and the Animus to grant Beat Back, makes a bunch of other models and beasts flat-out better by granting them Beat Back, higher Strength than other Titans, makes other Titans not Frenzy, and has a Chain Attack: Grab &amp;amp; Smash to boot on top having its tusks and gauntlets, meaning this thing will likely make three attacks on likely get a free power attack. Even tarpit units aren&#039;t likely to slow it down. Hands-down the best non-character warbeast in faction for all-round offensive power. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s only weakness &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bronzeback Titan:&#039;&#039;&#039; A rare alpha Titan that never appears in Skorn captivity and needs to be caught and tamed in the wild. Yes. It&#039;s durable, surprisingly fast on its own with Counter Charge and the Animus to grant Beat Back, makes a bunch of other models and beasts flat-out better by granting them Beat Back, higher Strength than other Titans, makes other Titans not Frenzy, and has a Chain Attack: Grab &amp;amp; Smash to boot on top having its tusks and gauntlets, meaning this thing will likely make three attacks on likely get a free power attack. Even tarpit units aren&#039;t likely to slow it down. Hands-down the best non-character warbeast in faction for all-round offensive power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Character Warbeasts====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Character Warbeasts====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>50.197.88.21</name></author>
	</entry>
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