<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=ICON</id>
	<title>ICON - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=ICON"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ICON&amp;action=history"/>
	<updated>2026-05-04T09:59:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260603&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 13 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260603&amp;oldid=prev"/>
		<updated>2023-06-21T15:25:43Z</updated>

		<summary type="html">&lt;p&gt;13 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260589&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260589&amp;oldid=prev"/>
		<updated>2023-06-19T02:11:14Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:11, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260588&amp;oldid=prev</id>
		<title>207.23.223.47 at 19:41, 2 November 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260588&amp;oldid=prev"/>
		<updated>2022-11-02T19:41:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:41, 2 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|playno = 3-5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|playno = 3-5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|time = 40 minutes - 1 hour&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|time = 40 minutes - 1 hour&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|authors = Tom &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Parkinson-Morgan&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|authors = Tom &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloom&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|year = Unpublished (Playtest only)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|year = Unpublished (Playtest only)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>207.23.223.47</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260602&amp;oldid=prev</id>
		<title>78.18.74.55: /* Tactical Play */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260602&amp;oldid=prev"/>
		<updated>2022-06-15T01:57:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tactical Play&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:57, 15 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Geomancer:&amp;#039;&amp;#039; A legit [[Avatar: The Last Airbender|Earthbender]], whose AoE attacks have aftereffects and can manipulate the terrain. While some of their powers slow the Geomancer down, these attacks can deal additional damage. Their Limit Break is Cataclysm, allowing them to dig into the earth and create a massive fissure that not only hits enemies but also destroys terrain for more damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Geomancer:&amp;#039;&amp;#039; A legit [[Avatar: The Last Airbender|Earthbender]], whose AoE attacks have aftereffects and can manipulate the terrain. While some of their powers slow the Geomancer down, these attacks can deal additional damage. Their Limit Break is Cataclysm, allowing them to dig into the earth and create a massive fissure that not only hits enemies but also destroys terrain for more damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Spellblade:&amp;#039;&amp;#039; The [[Gish]], more Bladesinger than anything else, the Spellblade specializes in teleporting around to stab people and making use of much more precise magic attacks, as opposed to Enochian&amp;#039;s &amp;quot;blow &amp;#039;em all up and don&amp;#039;t bother sorting them out&amp;quot; philosophy. Their Limit Break is Gran Levincross, letting them make a big cross of lightning that can potentially split up the entire map after shoving everyone into one corner.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Spellblade:&amp;#039;&amp;#039; The [[Gish]], more Bladesinger than anything else, the Spellblade specializes in teleporting around to stab people and making use of much more precise magic attacks, as opposed to Enochian&amp;#039;s &amp;quot;blow &amp;#039;em all up and don&amp;#039;t bother sorting them out&amp;quot; philosophy. Their Limit Break is Gran Levincross, letting them make a big cross of lightning that can potentially split up the entire map after shoving everyone into one corner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;Stormbender:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039; The water-themed mage, complete with a water sprite they can summon at any time as a proxy to cast your spells from. Their Limit Break is Elemental, allowing them to merge with their pet sprite in order to become a super-powered state.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&#039;&#039;Stormbender:&#039;&#039; The water-themed mage, complete with a water sprite they can summon at any time as a proxy to cast your spells from. Their Limit Break is Elemental, allowing them to merge with their pet sprite in order to become a super-powered state.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>78.18.74.55</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260601&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva at 15:08, 9 February 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260601&amp;oldid=prev"/>
		<updated>2022-02-09T15:08:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:08, 9 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Wolf:&amp;#039;&amp;#039;&amp;#039; The [[Edgy]] loner who hides in a corner and sulks all day rather than contributing to the party. They&amp;#039;re quite good at internalizing their own troubles and standing strong, but even that has limits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Wolf:&amp;#039;&amp;#039;&amp;#039; The [[Edgy]] loner who hides in a corner and sulks all day rather than contributing to the party. They&amp;#039;re quite good at internalizing their own troubles and standing strong, but even that has limits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Harlequin:&amp;#039;&amp;#039;&amp;#039; The dickass thief. They&amp;#039;re very much the troublemaker of the party and know plenty of tricks to confound adversaries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Harlequin:&amp;#039;&amp;#039;&amp;#039; The dickass thief. They&amp;#039;re very much the troublemaker of the party and know plenty of tricks to confound adversaries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bright&lt;/del&gt;:&#039;&#039;&#039; The heart of the party, [[-4 Str|likely played by a girl]]. They&#039;re very good at handling the issues of others and can sorta be like a [[Cleric]], they don&#039;t have much to support themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Highborn:&#039;&#039;&#039; The noble. They have plenty of ways to assert your wealth and privilege, though it means that they rely on the other plebs in the party to help out with stress.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;The Mender&lt;/ins&gt;:&#039;&#039;&#039; The heart of the party, [[-4 Str|likely played by a girl]]. They&#039;re very good at handling the issues of others and can sorta be like a [[Cleric]], they don&#039;t have much to support themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Brave:&amp;#039;&amp;#039;&amp;#039; The archetypal hero. They espouse teamwork the way evangelists talk about gods and work best with coordinating their partners.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Brave:&amp;#039;&amp;#039;&amp;#039; The archetypal hero. They espouse teamwork the way evangelists talk about gods and work best with coordinating their partners.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;The Broker:&#039;&#039;&#039; The shady dealer, likely better at dealing with people. A lot of their abilities focus on either scheming to make things pan out as intended or swaying others to their cause.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Tactical Play===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Tactical Play===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The jobs and classes available during the playtest are as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The jobs and classes available during the playtest are as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Stalwart:&#039;&#039;&#039; The [[Fighter]]s and [[Paladin]]s. The big beefy bastards, slow but the best-armored. They&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re so tanky they even start each battle with some overheal and have the ability to &lt;/del&gt;intercept certain attacks in the place of a nearby ally. Their special resource is Heroics, which is a limited resource they can expend to power up their moves like a mini-Limit Break.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Bastion:&#039;&#039; The walking fortress. They focus a lot on controlling the battlefield by shoving enemies around and use their shields in all sorts of ways, including as weapons. Their Limit Break is Helion, letting the Bastion toss their shield and shove enemies and allies in the direction he wishes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Stalwart:&#039;&#039;&#039; The [[Fighter]]s and [[Paladin]]s. The big beefy bastards, slow but the best-armored. They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rely on a special status that lets &lt;/ins&gt;intercept certain attacks in the place of a nearby ally &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or lash out at an enemy that tries to break away from them&lt;/ins&gt;. Their special resource is Heroics, which is a limited resource they can expend to power up their moves like a mini-Limit Break.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Bastion:&#039;&#039; The walking fortress. They focus a lot on controlling the battlefield by shoving enemies around and use their shields in all sorts of ways, including as weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This also means that they&#039;ll often be used as a wall between their squishier friends and the enemy, willingly or not&lt;/ins&gt;. Their Limit Break is Helion, letting the Bastion toss their shield and shove enemies and allies in the direction he wishes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like they&#039;re Captain America&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Demon Slayer:&amp;#039;&amp;#039; Monstrous warriors who seek to kill with overwhelming force. They favor using slow turns to power up their abilities, dealing vicious damage and handicaps with each blow. Their Limit Break is Split Heaven and Hell, an attack so powerful that the Demon Slayer has to take up a turn just to power it up, thankfully also making them plenty resistant to any interruptions. Their next attack unleashes a massive shockwave that blows everyone away.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Demon Slayer:&amp;#039;&amp;#039; Monstrous warriors who seek to kill with overwhelming force. They favor using slow turns to power up their abilities, dealing vicious damage and handicaps with each blow. Their Limit Break is Split Heaven and Hell, an attack so powerful that the Demon Slayer has to take up a turn just to power it up, thankfully also making them plenty resistant to any interruptions. Their next attack unleashes a massive shockwave that blows everyone away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Head Lopper&lt;/del&gt;:&#039;&#039; The bloodthirsty berserker, channeling the wrath of a viking seeking Valhalla. They become particularly dangerous when they get bloodied and can sacrifice health to use Heroic powers. Several of your powers also become more powerful if they&#039;re hampered by something. Their Limit Break is the Gigantas Crusher, a mighty piledriver that deals REAL SOVIET DAMAGE to both the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Head Lopper &lt;/del&gt;and their unlucky prey. [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wat|Gigantas Crusher &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however in fact misspelled&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning RAW it only deals damage to the Head Lopper and not &lt;/del&gt;the enemy they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grab&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colossus&lt;/ins&gt;:&#039;&#039; The bloodthirsty berserker, channeling the wrath of a viking seeking Valhalla. They become particularly dangerous when they get bloodied and can sacrifice health to use Heroic powers. Several of your powers also become more powerful if they&#039;re hampered by something. Their Limit Break is the Gigantas Crusher, a mighty piledriver that deals REAL SOVIET DAMAGE to both the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Colossus &lt;/ins&gt;and their unlucky prey.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Knave:&#039;&#039; The &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blackguard]] of the lot, willingly antagonizing foes in order to get attention away from friends. Their protective ability improves if they&#039;re affected by status conditions. Their Limit Break &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mock&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an ability that insults &lt;/ins&gt;the enemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so hard that &lt;/ins&gt;they&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re marked and afflicted with several conditions - all while you&#039;re rooted in place and very ready to take them on&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vagabond:&amp;#039;&amp;#039;&amp;#039; The [[Rogue]]s and [[Ranger]]s. They&amp;#039;re unarmored but aren&amp;#039;t helpless and are quite nimble as well. They can sprint far more easily than other classes and ignore any damage they would take from a missed attack or passing a save. Rather than a class resource, they have Finishing Blow, which powers up their attacks when they hit a bloodied foe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vagabond:&amp;#039;&amp;#039;&amp;#039; The [[Rogue]]s and [[Ranger]]s. They&amp;#039;re unarmored but aren&amp;#039;t helpless and are quite nimble as well. They can sprint far more easily than other classes and ignore any damage they would take from a missed attack or passing a save. Rather than a class resource, they have Finishing Blow, which powers up their attacks when they hit a bloodied foe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Fool:&amp;#039;&amp;#039; The closest to a classical rogue, slipping through foes and exploiting the Burning condtion. They&amp;#039;re not the sort to deal much damage, but when they hit hard, it will be deadly - Finishing Blows also allow them to automatically set a roll on the next attack to 6 instead of the normal roll. Their Limit Break is Curtain Call, which allows them to teleport and strike an opponent, dealing damage and other conditions depending on how far their target is.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Fool:&amp;#039;&amp;#039; The closest to a classical rogue, slipping through foes and exploiting the Burning condtion. They&amp;#039;re not the sort to deal much damage, but when they hit hard, it will be deadly - Finishing Blows also allow them to automatically set a roll on the next attack to 6 instead of the normal roll. Their Limit Break is Curtain Call, which allows them to teleport and strike an opponent, dealing damage and other conditions depending on how far their target is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Freelancer:&amp;#039;&amp;#039; The gunslinger, keying off critical hits and bouncing around when they can. They gain several abilities to control the distance from enemies, including being able to summon a literal angel. Their Limit Break is Aether Overdrive, making the Freelancer empty their gun at everyone at range and then they Go Beyond Gun, pulling bullets out of their own Aether to continue firing until their gun overheats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Freelancer:&amp;#039;&amp;#039; The gunslinger, keying off critical hits and bouncing around when they can. They gain several abilities to control the distance from enemies, including being able to summon a literal angel. Their Limit Break is Aether Overdrive, making the Freelancer empty their gun at everyone at range and then they Go Beyond Gun, pulling bullets out of their own Aether to continue firing until their gun overheats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Shade:&amp;#039;&amp;#039; The edgy shadow ninja. They are especially mobile in shadows, being able to walk through walls and teleport around to summon a shadow-clone to swap places with whenever they wish. Their abilities allow them to teleport around the field to annoy enemies and soften them up for more dangerous blows. Their Limit Break is Abyssal Ecstasy, blinding all enemies on the field and rendering the Shade and their allies invisible until they attack or get hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Shade:&amp;#039;&amp;#039; The edgy shadow ninja. They are especially mobile in shadows, being able to walk through walls and teleport around to summon a shadow-clone to swap places with whenever they wish. Their abilities allow them to teleport around the field to annoy enemies and soften them up for more dangerous blows. Their Limit Break is Abyssal Ecstasy, blinding all enemies on the field and rendering the Shade and their allies invisible until they attack or get hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Warden:&#039;&#039; The ranger, with a lot of reliance on summoned pets, though the most reliable one can be called upon at any time.  Their Limit Break is Fomorian, which augments this reliable companion in several ways for the rest of the fight.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Medicant:&amp;#039;&amp;#039;&amp;#039; The [[Cleric]]s and healers. Only Medicants have special actions for in-combat healing to restore health and cure status effects as well being able to help downed allies from a comfortable distance. Their unique resource is Blessings, a special mark they can grant friends and foes alike before being exploited as the job describes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Medicant:&amp;#039;&amp;#039;&amp;#039; The [[Cleric]]s and healers. Only Medicants have special actions for in-combat healing to restore health and cure status effects as well being able to help downed allies from a comfortable distance. Their unique resource is Blessings, a special mark they can grant friends and foes alike before being exploited as the job describes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Chanter:&#039;&#039; The classic priest with a touch of [[Bard]], with blessings that basically boost an ally&#039;s accuracy and gives a minor boost in movement. They rely a lot upon buffing allies, including being able to fly around like a literal angel until they or a blessed ally harms someone. Their Limit Break is March of the Saints, a stance that involves pulling out a massive musical number that can bless a nearby ally with one of several special effects each turn.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Harvester:&#039;&#039; A strange blend of [[Druid]] that can consume Blessings to help themselves and spread marks to friend and foe alike. Also curious is their ability to summon a plant monster to trap enemies. Their Limit Break is Death Sentence, a power that rips the soul out of the victim&#039;s body to make a second, more vulnerable weak spot for the Harvester&#039;s allies to strike at.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Sealer:&#039;&#039; More of a shugenja/warpriest. Their blessings can be used to bolster an ally&#039;s attacks. They&#039;re a bit more focused on close-ranged combat while also supporting their allies. Their Limit Break is Passage to the Afterlife, a dangerous attack that also lets the Sealer teleport in their allies for additional damage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Seer:&amp;#039;&amp;#039; A reader of the fates, utilizing tarot cards that allies can spend Blessings for. They can use their AoE attacks to fix allies. Their other abilities help guide allies and expanding the party&amp;#039;s reach. Their Limit Break is the High Prophecy, forcing all d6s you roll to become either a 1 or a 6.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Seer:&amp;#039;&amp;#039; A reader of the fates, utilizing tarot cards that allies can spend Blessings for. They can use their AoE attacks to fix allies. Their other abilities help guide allies and expanding the party&amp;#039;s reach. Their Limit Break is the High Prophecy, forcing all d6s you roll to become either a 1 or a 6.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Sealer:&#039;&#039; More of a shugenja/warpriest. Their blessings can be used to bolster attacks - whether it&#039;s on their own or an ally&#039;s. They&#039;re a bit more focused on close-ranged combat while also supporting their allies. Their Limit Break is Passage To The Afterlife, a dangerous attack that also lets the Sealer teleport in their allies for additional damage.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wrights:&#039;&#039;&#039; The [[Wizard]]s and [[Sorcerer]]s. While wimpier than other classes with even laughable damage, they focus heavily on long-range attacks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, where they also happen to be protected from&lt;/ins&gt;. Their class resource is Aether, a resource that Wrights constantly manage, gathering it during combat and expending it to power up abilities (well, the ones that don&#039;t take forever just to happen). Of course, you can hoard that aether until it sends them into an aether rage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Harvester:&#039;&#039; A strange blend of [[Druid]] that can consume Blessings to help themselves and spread marks to friend and foe alike. Also curious is their ability to summon a plant monster to trap enemies. Their Limit Break is Death Sentence, a power that rips the soul out of the victim&#039;s body to make a second, more vulnerable weak spot for the Harvester&#039;s allies to strike at.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Enochian:&#039;&#039; The classic fireball-slinging wizard who is built around big booms in big blasts, and can even pay their own lifeforce to pay the infusion cost of their abilities rather than their aether. Their Limit Break is Gigaflare, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a massive explosion that blasts &lt;/ins&gt;everything on the field except those close to them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Wrights:&#039;&#039;&#039; The [[Wizard]]s and [[Sorcerer]]s. While wimpier than other classes with even laughable damage, they focus heavily on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fray Damage (static damage that is always dealt on a hit) as well as being protected from &lt;/del&gt;long-range attacks. Their class resource is Aether, a resource that Wrights constantly manage, gathering it during combat and expending it to power up abilities (well, the ones that don&#039;t take forever just to happen). Of course, you can hoard that aether until it sends them into an aether rage.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Enochian:&#039;&#039; The classic fireball-slinging wizard who is built around big booms in big blasts, and can even pay their own lifeforce to pay the infusion cost of their abilities rather than their aether&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and even come the fuck back to life by burning aether when they die in a huge explosion&lt;/del&gt;. Their Limit Break is Gigaflare, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them to damage &lt;/del&gt;everything on the field except those close to them&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Default is one hit, it can be infused to be two hits or upgraded to be four&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Geomancer:&amp;#039;&amp;#039; A legit [[Avatar: The Last Airbender|Earthbender]], whose AoE attacks have aftereffects and can manipulate the terrain. While some of their powers slow the Geomancer down, these attacks can deal additional damage. Their Limit Break is Cataclysm, allowing them to dig into the earth and create a massive fissure that not only hits enemies but also destroys terrain for more damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Geomancer:&amp;#039;&amp;#039; A legit [[Avatar: The Last Airbender|Earthbender]], whose AoE attacks have aftereffects and can manipulate the terrain. While some of their powers slow the Geomancer down, these attacks can deal additional damage. Their Limit Break is Cataclysm, allowing them to dig into the earth and create a massive fissure that not only hits enemies but also destroys terrain for more damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Spellblade:&#039;&#039; The [[Gish]], more Bladesinger than anything else, the Spellblade specializes in teleporting around to stab people and making use of much more precise magic attacks, as opposed to Enochian&#039;s &quot;blow &#039;em all up and don&#039;t bother sorting them out&quot; philosophy. Their Limit Break is Gran Levincross, letting them make a big cross of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thunder &lt;/del&gt;that can potentially split up the entire map.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Spellblade:&#039;&#039; The [[Gish]], more Bladesinger than anything else, the Spellblade specializes in teleporting around to stab people and making use of much more precise magic attacks, as opposed to Enochian&#039;s &quot;blow &#039;em all up and don&#039;t bother sorting them out&quot; philosophy. Their Limit Break is Gran Levincross, letting them make a big cross of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lightning &lt;/ins&gt;that can potentially split up the entire map &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after shoving everyone into one corner.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Stormbender:&#039;&#039;&#039; The water-themed mage, complete with a water sprite they can summon at any time as a proxy to cast your spells from. Their Limit Break is Elemental, allowing them to merge with their pet sprite in order to become a super-powered state&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260600&amp;oldid=prev</id>
		<title>1d4chan&gt;Lancerfag at 23:20, 19 January 2022</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260600&amp;oldid=prev"/>
		<updated>2022-01-19T23:20:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:20, 19 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Medicant:&amp;#039;&amp;#039;&amp;#039; The [[Cleric]]s and healers. Only Medicants have special actions for in-combat healing to restore health and cure status effects as well being able to help downed allies from a comfortable distance. Their unique resource is Blessings, a special mark they can grant friends and foes alike before being exploited as the job describes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Medicant:&amp;#039;&amp;#039;&amp;#039; The [[Cleric]]s and healers. Only Medicants have special actions for in-combat healing to restore health and cure status effects as well being able to help downed allies from a comfortable distance. Their unique resource is Blessings, a special mark they can grant friends and foes alike before being exploited as the job describes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Seer:&amp;#039;&amp;#039; A reader of the fates, utilizing tarot cards that allies can spend Blessings for. They can use their AoE attacks to fix allies. Their other abilities help guide allies and expanding the party&amp;#039;s reach. Their Limit Break is the High Prophecy, forcing all d6s you roll to become either a 1 or a 6.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Seer:&amp;#039;&amp;#039; A reader of the fates, utilizing tarot cards that allies can spend Blessings for. They can use their AoE attacks to fix allies. Their other abilities help guide allies and expanding the party&amp;#039;s reach. Their Limit Break is the High Prophecy, forcing all d6s you roll to become either a 1 or a 6.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Sealer:&#039;&#039; More of a shugenja/warpriest. Their blessings can be used to bolster attacks - whether it&#039;s on their own or an ally&#039;s. They&#039;re a bit more focused on close-ranged combat while also supporting their allies. Their Limit Break is To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Afterlife, a dangerous attack that also lets the Sealer teleport in their allies for additional damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Sealer:&#039;&#039; More of a shugenja/warpriest. Their blessings can be used to bolster attacks - whether it&#039;s on their own or an ally&#039;s. They&#039;re a bit more focused on close-ranged combat while also supporting their allies. Their Limit Break is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passage &lt;/ins&gt;To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;Afterlife, a dangerous attack that also lets the Sealer teleport in their allies for additional damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Harvester:&amp;#039;&amp;#039; A strange blend of [[Druid]] that can consume Blessings to help themselves and spread marks to friend and foe alike. Also curious is their ability to summon a plant monster to trap enemies. Their Limit Break is Death Sentence, a power that rips the soul out of the victim&amp;#039;s body to make a second, more vulnerable weak spot for the Harvester&amp;#039;s allies to strike at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Harvester:&amp;#039;&amp;#039; A strange blend of [[Druid]] that can consume Blessings to help themselves and spread marks to friend and foe alike. Also curious is their ability to summon a plant monster to trap enemies. Their Limit Break is Death Sentence, a power that rips the soul out of the victim&amp;#039;s body to make a second, more vulnerable weak spot for the Harvester&amp;#039;s allies to strike at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wrights:&amp;#039;&amp;#039;&amp;#039; The [[Wizard]]s and [[Sorcerer]]s. While wimpier than other classes with even laughable damage, they focus heavily on Fray Damage (static damage that is always dealt on a hit) as well as being protected from long-range attacks. Their class resource is Aether, a resource that Wrights constantly manage, gathering it during combat and expending it to power up abilities (well, the ones that don&amp;#039;t take forever just to happen). Of course, you can hoard that aether until it sends them into an aether rage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wrights:&amp;#039;&amp;#039;&amp;#039; The [[Wizard]]s and [[Sorcerer]]s. While wimpier than other classes with even laughable damage, they focus heavily on Fray Damage (static damage that is always dealt on a hit) as well as being protected from long-range attacks. Their class resource is Aether, a resource that Wrights constantly manage, gathering it during combat and expending it to power up abilities (well, the ones that don&amp;#039;t take forever just to happen). Of course, you can hoard that aether until it sends them into an aether rage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lancerfag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260599&amp;oldid=prev</id>
		<title>1d4chan&gt;Lancerfag at 09:57, 19 August 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260599&amp;oldid=prev"/>
		<updated>2021-08-19T09:57:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:57, 19 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Bastion:&amp;#039;&amp;#039; The walking fortress. They focus a lot on controlling the battlefield by shoving enemies around and use their shields in all sorts of ways, including as weapons. Their Limit Break is Helion, letting the Bastion toss their shield and shove enemies and allies in the direction he wishes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Bastion:&amp;#039;&amp;#039; The walking fortress. They focus a lot on controlling the battlefield by shoving enemies around and use their shields in all sorts of ways, including as weapons. Their Limit Break is Helion, letting the Bastion toss their shield and shove enemies and allies in the direction he wishes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Demon Slayer:&amp;#039;&amp;#039; Monstrous warriors who seek to kill with overwhelming force. They favor using slow turns to power up their abilities, dealing vicious damage and handicaps with each blow. Their Limit Break is Split Heaven and Hell, an attack so powerful that the Demon Slayer has to take up a turn just to power it up, thankfully also making them plenty resistant to any interruptions. Their next attack unleashes a massive shockwave that blows everyone away.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Demon Slayer:&amp;#039;&amp;#039; Monstrous warriors who seek to kill with overwhelming force. They favor using slow turns to power up their abilities, dealing vicious damage and handicaps with each blow. Their Limit Break is Split Heaven and Hell, an attack so powerful that the Demon Slayer has to take up a turn just to power it up, thankfully also making them plenty resistant to any interruptions. Their next attack unleashes a massive shockwave that blows everyone away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Head Lopper:&#039;&#039; The bloodthirsty berserker, channeling the wrath of a viking seeking Valhalla. They become particularly dangerous when they get bloodied and can sacrifice health to use Heroic powers. Several of your powers also become more powerful if they&#039;re hampered by something. Their Limit Break is the Gigantas Crusher, a mighty piledriver that deals REAL SOVIET DAMAGE to both the Head Lopper and their unlucky prey.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Head Lopper:&#039;&#039; The bloodthirsty berserker, channeling the wrath of a viking seeking Valhalla. They become particularly dangerous when they get bloodied and can sacrifice health to use Heroic powers. Several of your powers also become more powerful if they&#039;re hampered by something. Their Limit Break is the Gigantas Crusher, a mighty piledriver that deals REAL SOVIET DAMAGE to both the Head Lopper and their unlucky prey. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Wat|Gigantas Crusher is however in fact misspelled, meaning RAW it only deals damage to the Head Lopper and not the enemy they grab.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vagabond:&amp;#039;&amp;#039;&amp;#039; The [[Rogue]]s and [[Ranger]]s. They&amp;#039;re unarmored but aren&amp;#039;t helpless and are quite nimble as well. They can sprint far more easily than other classes and ignore any damage they would take from a missed attack or passing a save. Rather than a class resource, they have Finishing Blow, which powers up their attacks when they hit a bloodied foe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vagabond:&amp;#039;&amp;#039;&amp;#039; The [[Rogue]]s and [[Ranger]]s. They&amp;#039;re unarmored but aren&amp;#039;t helpless and are quite nimble as well. They can sprint far more easily than other classes and ignore any damage they would take from a missed attack or passing a save. Rather than a class resource, they have Finishing Blow, which powers up their attacks when they hit a bloodied foe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Fool:&amp;#039;&amp;#039; The closest to a classical rogue, slipping through foes and exploiting the Burning condtion. They&amp;#039;re not the sort to deal much damage, but when they hit hard, it will be deadly - Finishing Blows also allow them to automatically set a roll on the next attack to 6 instead of the normal roll. Their Limit Break is Curtain Call, which allows them to teleport and strike an opponent, dealing damage and other conditions depending on how far their target is.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Fool:&amp;#039;&amp;#039; The closest to a classical rogue, slipping through foes and exploiting the Burning condtion. They&amp;#039;re not the sort to deal much damage, but when they hit hard, it will be deadly - Finishing Blows also allow them to automatically set a roll on the next attack to 6 instead of the normal roll. Their Limit Break is Curtain Call, which allows them to teleport and strike an opponent, dealing damage and other conditions depending on how far their target is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lancerfag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260598&amp;oldid=prev</id>
		<title>1d4chan&gt;Lancerfag at 20:56, 13 August 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260598&amp;oldid=prev"/>
		<updated>2021-08-13T20:56:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:56, 13 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Seer:&amp;#039;&amp;#039; A reader of the fates, utilizing tarot cards that allies can spend Blessings for. They can use their AoE attacks to fix allies. Their other abilities help guide allies and expanding the party&amp;#039;s reach. Their Limit Break is the High Prophecy, forcing all d6s you roll to become either a 1 or a 6.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Seer:&amp;#039;&amp;#039; A reader of the fates, utilizing tarot cards that allies can spend Blessings for. They can use their AoE attacks to fix allies. Their other abilities help guide allies and expanding the party&amp;#039;s reach. Their Limit Break is the High Prophecy, forcing all d6s you roll to become either a 1 or a 6.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Sealer:&amp;#039;&amp;#039; More of a shugenja/warpriest. Their blessings can be used to bolster attacks - whether it&amp;#039;s on their own or an ally&amp;#039;s. They&amp;#039;re a bit more focused on close-ranged combat while also supporting their allies. Their Limit Break is To the Afterlife, a dangerous attack that also lets the Sealer teleport in their allies for additional damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Sealer:&amp;#039;&amp;#039; More of a shugenja/warpriest. Their blessings can be used to bolster attacks - whether it&amp;#039;s on their own or an ally&amp;#039;s. They&amp;#039;re a bit more focused on close-ranged combat while also supporting their allies. Their Limit Break is To the Afterlife, a dangerous attack that also lets the Sealer teleport in their allies for additional damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Harvester &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Supplement)&lt;/del&gt;:&#039;&#039; A strange blend of [[Druid]] that can consume Blessings to help themselves and spread marks to friend and foe alike. Also curious is their ability to summon a plant monster to trap enemies. Their Limit Break is Death Sentence, a power that rips the soul out of the victim&#039;s body to make a second, more vulnerable weak spot for the Harvester&#039;s allies to strike at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Harvester:&#039;&#039; A strange blend of [[Druid]] that can consume Blessings to help themselves and spread marks to friend and foe alike. Also curious is their ability to summon a plant monster to trap enemies. Their Limit Break is Death Sentence, a power that rips the soul out of the victim&#039;s body to make a second, more vulnerable weak spot for the Harvester&#039;s allies to strike at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wrights:&amp;#039;&amp;#039;&amp;#039; The [[Wizard]]s and [[Sorcerer]]s. While wimpier than other classes with even laughable damage, they focus heavily on Fray Damage (static damage that is always dealt on a hit) as well as being protected from long-range attacks. Their class resource is Aether, a resource that Wrights constantly manage, gathering it during combat and expending it to power up abilities (well, the ones that don&amp;#039;t take forever just to happen). Of course, you can hoard that aether until it sends them into an aether rage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wrights:&amp;#039;&amp;#039;&amp;#039; The [[Wizard]]s and [[Sorcerer]]s. While wimpier than other classes with even laughable damage, they focus heavily on Fray Damage (static damage that is always dealt on a hit) as well as being protected from long-range attacks. Their class resource is Aether, a resource that Wrights constantly manage, gathering it during combat and expending it to power up abilities (well, the ones that don&amp;#039;t take forever just to happen). Of course, you can hoard that aether until it sends them into an aether rage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Enochian:&amp;#039;&amp;#039; The classic fireball-slinging wizard who is built around big booms in big blasts, and can even pay their own lifeforce to pay the infusion cost of their abilities rather than their aether, and even come the fuck back to life by burning aether when they die in a huge explosion. Their Limit Break is Gigaflare, allowing them to damage everything on the field except those close to them. Default is one hit, it can be infused to be two hits or upgraded to be four.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Enochian:&amp;#039;&amp;#039; The classic fireball-slinging wizard who is built around big booms in big blasts, and can even pay their own lifeforce to pay the infusion cost of their abilities rather than their aether, and even come the fuck back to life by burning aether when they die in a huge explosion. Their Limit Break is Gigaflare, allowing them to damage everything on the field except those close to them. Default is one hit, it can be infused to be two hits or upgraded to be four.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Lancerfag</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260597&amp;oldid=prev</id>
		<title>1d4chan&gt;ThatOneBruvva: /* Tactical Play */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260597&amp;oldid=prev"/>
		<updated>2021-08-11T18:30:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tactical Play&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:30, 11 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Bastion:&amp;#039;&amp;#039; The walking fortress. They focus a lot on controlling the battlefield by shoving enemies around and use their shields in all sorts of ways, including as weapons. Their Limit Break is Helion, letting the Bastion toss their shield and shove enemies and allies in the direction he wishes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Bastion:&amp;#039;&amp;#039; The walking fortress. They focus a lot on controlling the battlefield by shoving enemies around and use their shields in all sorts of ways, including as weapons. Their Limit Break is Helion, letting the Bastion toss their shield and shove enemies and allies in the direction he wishes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Demon Slayer:&amp;#039;&amp;#039; Monstrous warriors who seek to kill with overwhelming force. They favor using slow turns to power up their abilities, dealing vicious damage and handicaps with each blow. Their Limit Break is Split Heaven and Hell, an attack so powerful that the Demon Slayer has to take up a turn just to power it up, thankfully also making them plenty resistant to any interruptions. Their next attack unleashes a massive shockwave that blows everyone away.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Demon Slayer:&amp;#039;&amp;#039; Monstrous warriors who seek to kill with overwhelming force. They favor using slow turns to power up their abilities, dealing vicious damage and handicaps with each blow. Their Limit Break is Split Heaven and Hell, an attack so powerful that the Demon Slayer has to take up a turn just to power it up, thankfully also making them plenty resistant to any interruptions. Their next attack unleashes a massive shockwave that blows everyone away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Head Lopper &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Supplement)&lt;/del&gt;:&#039;&#039; The bloodthirsty berserker, channeling the wrath of a viking seeking Valhalla. They become particularly dangerous when they get bloodied and can sacrifice health to use Heroic powers. Several of your powers also become more powerful if they&#039;re hampered by something. Their Limit Break is the Gigantas Crusher, a mighty piledriver that deals REAL SOVIET DAMAGE to both the Head Lopper and their unlucky prey.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Head Lopper:&#039;&#039; The bloodthirsty berserker, channeling the wrath of a viking seeking Valhalla. They become particularly dangerous when they get bloodied and can sacrifice health to use Heroic powers. Several of your powers also become more powerful if they&#039;re hampered by something. Their Limit Break is the Gigantas Crusher, a mighty piledriver that deals REAL SOVIET DAMAGE to both the Head Lopper and their unlucky prey.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vagabond:&amp;#039;&amp;#039;&amp;#039; The [[Rogue]]s and [[Ranger]]s. They&amp;#039;re unarmored but aren&amp;#039;t helpless and are quite nimble as well. They can sprint far more easily than other classes and ignore any damage they would take from a missed attack or passing a save. Rather than a class resource, they have Finishing Blow, which powers up their attacks when they hit a bloodied foe.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Vagabond:&amp;#039;&amp;#039;&amp;#039; The [[Rogue]]s and [[Ranger]]s. They&amp;#039;re unarmored but aren&amp;#039;t helpless and are quite nimble as well. They can sprint far more easily than other classes and ignore any damage they would take from a missed attack or passing a save. Rather than a class resource, they have Finishing Blow, which powers up their attacks when they hit a bloodied foe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Fool:&#039;&#039; The closest to a classical rogue, slipping through foes and exploiting the Burning condtion. They&#039;re not the sort to deal much damage, but when they hit hard, it will be deadly - Finishing Blows also allow them to automatically set a roll on the next attack to 6 instead of the normal roll. Their Limit Break is Curtain Call, which allows them to teleport and strike an opponent, dealing damage and other conditions depending on how far their target is.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Freelancer:&#039;&#039; The gunslinger, keying off critical hits and bouncing around when they can. They gain several abilities to control the distance from enemies, including being able to summon a literal angel. Their Limit Break is Aether Overdrive, making the Freelancer empty their gun at everyone at range and then they Go Beyond Gun, pulling bullets out of their own Aether to continue firing until their gun overheats.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Shade:&amp;#039;&amp;#039; The edgy shadow ninja. They are especially mobile in shadows, being able to walk through walls and teleport around to summon a shadow-clone to swap places with whenever they wish. Their abilities allow them to teleport around the field to annoy enemies and soften them up for more dangerous blows. Their Limit Break is Abyssal Ecstasy, blinding all enemies on the field and rendering the Shade and their allies invisible until they attack or get hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Shade:&amp;#039;&amp;#039; The edgy shadow ninja. They are especially mobile in shadows, being able to walk through walls and teleport around to summon a shadow-clone to swap places with whenever they wish. Their abilities allow them to teleport around the field to annoy enemies and soften them up for more dangerous blows. Their Limit Break is Abyssal Ecstasy, blinding all enemies on the field and rendering the Shade and their allies invisible until they attack or get hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Freelancer:&#039;&#039; The gunslinger, keying off critical hits and bouncing around when they can. They gain several abilities to control the distance from enemies, including being able to summon a literal angel. Their Limit Break is Aether Overdrive, making the Freelancer empty their gun at everyone at range and then they Go Beyond Gun, pulling bullets out of their own Aether to continue firing until their gun overheats.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Medicant:&amp;#039;&amp;#039;&amp;#039; The [[Cleric]]s and healers. Only Medicants have special actions for in-combat healing to restore health and cure status effects as well being able to help downed allies from a comfortable distance. Their unique resource is Blessings, a special mark they can grant friends and foes alike before being exploited as the job describes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Medicant:&amp;#039;&amp;#039;&amp;#039; The [[Cleric]]s and healers. Only Medicants have special actions for in-combat healing to restore health and cure status effects as well being able to help downed allies from a comfortable distance. Their unique resource is Blessings, a special mark they can grant friends and foes alike before being exploited as the job describes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Seer:&amp;#039;&amp;#039; A reader of the fates, utilizing tarot cards that allies can spend Blessings for. They can use their AoE attacks to fix allies. Their other abilities help guide allies and expanding the party&amp;#039;s reach. Their Limit Break is the High Prophecy, forcing all d6s you roll to become either a 1 or a 6.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Seer:&amp;#039;&amp;#039; A reader of the fates, utilizing tarot cards that allies can spend Blessings for. They can use their AoE attacks to fix allies. Their other abilities help guide allies and expanding the party&amp;#039;s reach. Their Limit Break is the High Prophecy, forcing all d6s you roll to become either a 1 or a 6.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wrights:&amp;#039;&amp;#039;&amp;#039; The [[Wizard]]s and [[Sorcerer]]s. While wimpier than other classes with even laughable damage, they focus heavily on Fray Damage (static damage that is always dealt on a hit) as well as being protected from long-range attacks. Their class resource is Aether, a resource that Wrights constantly manage, gathering it during combat and expending it to power up abilities (well, the ones that don&amp;#039;t take forever just to happen). Of course, you can hoard that aether until it sends them into an aether rage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wrights:&amp;#039;&amp;#039;&amp;#039; The [[Wizard]]s and [[Sorcerer]]s. While wimpier than other classes with even laughable damage, they focus heavily on Fray Damage (static damage that is always dealt on a hit) as well as being protected from long-range attacks. Their class resource is Aether, a resource that Wrights constantly manage, gathering it during combat and expending it to power up abilities (well, the ones that don&amp;#039;t take forever just to happen). Of course, you can hoard that aether until it sends them into an aether rage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Enochian:&amp;#039;&amp;#039; The classic fireball-slinging wizard who is built around big booms in big blasts, and can even pay their own lifeforce to pay the infusion cost of their abilities rather than their aether, and even come the fuck back to life by burning aether when they die in a huge explosion. Their Limit Break is Gigaflare, allowing them to damage everything on the field except those close to them. Default is one hit, it can be infused to be two hits or upgraded to be four.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Enochian:&amp;#039;&amp;#039; The classic fireball-slinging wizard who is built around big booms in big blasts, and can even pay their own lifeforce to pay the infusion cost of their abilities rather than their aether, and even come the fuck back to life by burning aether when they die in a huge explosion. Their Limit Break is Gigaflare, allowing them to damage everything on the field except those close to them. Default is one hit, it can be infused to be two hits or upgraded to be four.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Spellblade:&#039;&#039; The [[Gish]], more Bladesinger than anything else, the Spellblade specializes in teleporting around to stab people and making use of much more precise magic attacks, as opposed to Enochian&#039;s &quot;blow &#039;em all up and don&#039;t bother sorting them out&quot; philosophy. Their Limit Break is Gran Levincross, letting them make a big cross of thunder that can potentially split up the entire map.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;Geomancer:&#039;&#039; A legit [[Avatar: The Last Airbender|Earthbender]], whose AoE attacks have aftereffects and can manipulate the terrain. While some of their powers slow the Geomancer down, these attacks can deal additional damage. Their Limit Break is Cataclysm, allowing them to dig into the earth and create a massive fissure that not only hits enemies but also destroys terrain for more damage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Spellblade:&#039;&#039; The [[Gish]], more Bladesinger than anything else, the Spellblade specializes in teleporting around to stab people and making use of much more precise magic attacks, as opposed to Enochian&#039;s &quot;blow &#039;em all up and don&#039;t bother sorting them out&quot; philosophy. Their Limit Break is Gran Levincross, letting them make a big cross of thunder that can potentially split up the entire map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;ThatOneBruvva</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260596&amp;oldid=prev</id>
		<title>1d4chan&gt;The Hat That Was at 19:32, 9 August 2021</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ICON&amp;diff=260596&amp;oldid=prev"/>
		<updated>2021-08-09T19:32:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:32, 9 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Spellblade:&amp;#039;&amp;#039; The [[Gish]], more Bladesinger than anything else, the Spellblade specializes in teleporting around to stab people and making use of much more precise magic attacks, as opposed to Enochian&amp;#039;s &amp;quot;blow &amp;#039;em all up and don&amp;#039;t bother sorting them out&amp;quot; philosophy. Their Limit Break is Gran Levincross, letting them make a big cross of thunder that can potentially split up the entire map.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Spellblade:&amp;#039;&amp;#039; The [[Gish]], more Bladesinger than anything else, the Spellblade specializes in teleporting around to stab people and making use of much more precise magic attacks, as opposed to Enochian&amp;#039;s &amp;quot;blow &amp;#039;em all up and don&amp;#039;t bother sorting them out&amp;quot; philosophy. Their Limit Break is Gran Levincross, letting them make a big cross of thunder that can potentially split up the entire map.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Links ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://massif-press.itch.io/icon The itch.io page], where it can be downloaded for free.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;[https://massif-press.itch.io/icon The itch.io page], where it can be downloaded for free.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Roleplaying]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;The Hat That Was</name></author>
	</entry>
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