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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Infinity%2FN3_Tactics%2FJapanese_Sectorial_Army</id>
	<title>Infinity/N3 Tactics/Japanese Sectorial Army - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Infinity%2FN3_Tactics%2FJapanese_Sectorial_Army"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;action=history"/>
	<updated>2026-05-09T08:34:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272055&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 81 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272055&amp;oldid=prev"/>
		<updated>2023-06-21T15:50:10Z</updated>

		<summary type="html">&lt;p&gt;81 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:50, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=271973&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=271973&amp;oldid=prev"/>
		<updated>2023-06-19T02:14:32Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:14, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=271972&amp;oldid=prev</id>
		<title>82.25.20.4: /* Warband */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=271972&amp;oldid=prev"/>
		<updated>2019-12-10T22:32:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Warband&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:32, 10 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Warband===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Warband===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Miyamoto Mushashi:&#039;&#039;&#039; Miyamoto is another CC focused mercenary character. He isn&#039;t taken quite as frequently as say Shinobu or Yojimbo (smoke grenades are so incredibly useful for such a close-range army), but he is still a very capable fighter. For only 24pts you get a VERY fast trooper (6-4 movement and Kinematica L2) able to demolish anyone in CC. He&#039;s a soft target but has V:NWI. Though he only has a Chain Rifle and a Pistol for range, he&#039;s also got a WIP15 Flash Pulse for ARO (he actually has the highest WIP in JSA, so in missions with a Datatracker he makes for a good button pusher). And in CC, he can take down even the heaviest trooper with Dual Wield, CC25, MA5, and AP CCW+EXP CCW (like Neko, he causes as much damage as a D-Charge against structures). Miyamoto is irregular however, which is reflected in his low costs. Has plenty of different models to choose from due to also being an Aristeia! character.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Miyamoto Mushashi:&#039;&#039;&#039; Miyamoto is another CC focused mercenary character. He isn&#039;t taken quite as frequently as say Shinobu or Yojimbo (smoke grenades are so incredibly useful for such a close-range army), but he is still a very capable fighter. For only 24pts you get a VERY fast trooper (6-4 movement and Kinematica L2) able to demolish anyone in CC. He&#039;s a soft target but has V:NWI. Though he only has a Chain Rifle and a Pistol for range, he&#039;s also got a WIP15 Flash Pulse for ARO (he actually has the highest WIP in JSA, so in missions with a Datatracker he makes for a good button pusher). And in CC, he can take down even the heaviest trooper with Dual Wield, CC25, MA5, and AP CCW+EXP CCW (like Neko, he causes as much damage as a D-Charge against structures). Miyamoto is irregular however, which is reflected in his low costs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(24pts)&lt;/ins&gt;. Has plenty of different models to choose from due to also being an Aristeia! character.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Haris:&#039;&#039;&#039; Miyamoto&#039;s Haris option turns his discipline from Irregular to Regular, and he can be accompanied by a pair of Tankos. They can provide the long range fire support while Miyamoto takes thing close and personal. Though Miyamoto has V:NWI, he&#039;s still a very squishy target; Let the Tankos do the gun fighting (just watch out for hackers who may come after your HI buddies). A useful option if you&#039;ve already taken a core fireteam, but want to put the Tankos in a team so they stop being impetuous and can benefit from partial cover mods.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Haris:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For an extra 4pts and 0.5SWC &lt;/ins&gt;Miyamoto&#039;s Haris option turns his discipline from Irregular to Regular &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(so can actually take part in Coordinated Orders with the rest of the army or be nominated as your DataTracker in certain ITS missions)&lt;/ins&gt;, and he can be accompanied by a pair of Tankos. They can provide the long range fire support while Miyamoto takes thing close and personal. Though Miyamoto has V:NWI, he&#039;s still a very squishy target; Let the Tankos do the gun fighting (just watch out for hackers who may come after your HI buddies). A useful option if you&#039;ve already taken a core fireteam, but want to put the Tankos in a team so they stop being impetuous and can benefit from partial cover mods.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Yojimbo, Sword for Hire:&amp;#039;&amp;#039;&amp;#039; Yojimbo is an incredible mercenary trooper. For a DIRT CHEAP 21pts (you&amp;#039;ll see this guy in most JSA lists online), you get a 8-6MOV Biker, Smoke Grenades and Smoke LGL, Martial Arts L4, Nanopulser, 2 Crazy Koalas!, and V:NWI. Yojimbo has CC24, BS12, and PH14 as well. Martial Arts L4 makes him the only biker with Stealth (just keep in mind that his pet Koala bombs don&amp;#039;t, so will still provoke AROs when moving through enemy zones of control). Yojimbo also brings a whole lot of board control with the Crazy Koalas (great for minesweeping and triggering other perimeter weapons) and Smoke Grenades. In close combat, Yojimbo is able to cover his advance with Smoke, Stealth his way up to base contact, and he hits hard with PH14 and DACCW. He&amp;#039;s got very little for ranged combat, as he&amp;#039;s armed with only a short-ranged Contender. However, he can Smoke Dodge with great accuracy (generally on a 17 if he just drops a grenade at his feet). Unfortunately, he&amp;#039;s both Irregular and Extremely Impetuous (and doesn&amp;#039;t have Mimetism like the Aragoto), but that is reflected in his low costs. Note that setting a Koala into Stand By Mode counts as an attack, so can be done as part of his Impetuous order if need be. As the only Extremely Impetuous model in JSA, he&amp;#039;s a prime candidate for being held back during deployment and placed last, so you can better anticipate which enemy he&amp;#039;s going to start the game gunning towards (his smoke grenades aren&amp;#039;t going to do much good if he immediately zooms out into the sights of an MSV2 sniper and gets killed in his first order) and lower the likelihood of having to burn a regular order to rein him in from a suicide run.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Yojimbo, Sword for Hire:&amp;#039;&amp;#039;&amp;#039; Yojimbo is an incredible mercenary trooper. For a DIRT CHEAP 21pts (you&amp;#039;ll see this guy in most JSA lists online), you get a 8-6MOV Biker, Smoke Grenades and Smoke LGL, Martial Arts L4, Nanopulser, 2 Crazy Koalas!, and V:NWI. Yojimbo has CC24, BS12, and PH14 as well. Martial Arts L4 makes him the only biker with Stealth (just keep in mind that his pet Koala bombs don&amp;#039;t, so will still provoke AROs when moving through enemy zones of control). Yojimbo also brings a whole lot of board control with the Crazy Koalas (great for minesweeping and triggering other perimeter weapons) and Smoke Grenades. In close combat, Yojimbo is able to cover his advance with Smoke, Stealth his way up to base contact, and he hits hard with PH14 and DACCW. He&amp;#039;s got very little for ranged combat, as he&amp;#039;s armed with only a short-ranged Contender. However, he can Smoke Dodge with great accuracy (generally on a 17 if he just drops a grenade at his feet). Unfortunately, he&amp;#039;s both Irregular and Extremely Impetuous (and doesn&amp;#039;t have Mimetism like the Aragoto), but that is reflected in his low costs. Note that setting a Koala into Stand By Mode counts as an attack, so can be done as part of his Impetuous order if need be. As the only Extremely Impetuous model in JSA, he&amp;#039;s a prime candidate for being held back during deployment and placed last, so you can better anticipate which enemy he&amp;#039;s going to start the game gunning towards (his smoke grenades aren&amp;#039;t going to do much good if he immediately zooms out into the sights of an MSV2 sniper and gets killed in his first order) and lower the likelihood of having to burn a regular order to rein him in from a suicide run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.25.20.4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272054&amp;oldid=prev</id>
		<title>82.25.20.4: /* Skirmishers */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272054&amp;oldid=prev"/>
		<updated>2019-12-10T22:21:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Skirmishers&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:21, 10 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l119&quot;&gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Saito Togan:&amp;#039;&amp;#039;&amp;#039; Saito is a TO Infiltrating ninja mercenary. He&amp;#039;s only 2pts &amp;lt;strike&amp;gt;cheaper&amp;lt;/strike&amp;gt; pricier (now they can trade their shotgun for an SMG) than a generic Oniwaban because he wields an EXP CCW instead of monofilament (on the plus side, it means you can go after scenery items in objective games) and has only regular Infiltration rather than Superior (so he successfully infiltrates into the opponent&amp;#039;s half on a 10 rather than 15). However, he&amp;#039;s still very capable in close combat and even brings his own Smoke Grenades. &amp;lt;strike&amp;gt;For an extra point, you can have him as a Specialist to push buttons&amp;lt;/strike&amp;gt; apparently this was an error and the Specialist profile is Druze-only, much to every JSA player&amp;#039;s disgust. His model &amp;lt;strike&amp;gt;is kinda goofy&amp;lt;/strike&amp;gt; has been updated and looks pretty cool, although many people previously instead used Nakadai from the Outrage box to represent him.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Saito Togan:&amp;#039;&amp;#039;&amp;#039; Saito is a TO Infiltrating ninja mercenary. He&amp;#039;s only 2pts &amp;lt;strike&amp;gt;cheaper&amp;lt;/strike&amp;gt; pricier (now they can trade their shotgun for an SMG) than a generic Oniwaban because he wields an EXP CCW instead of monofilament (on the plus side, it means you can go after scenery items in objective games) and has only regular Infiltration rather than Superior (so he successfully infiltrates into the opponent&amp;#039;s half on a 10 rather than 15). However, he&amp;#039;s still very capable in close combat and even brings his own Smoke Grenades. &amp;lt;strike&amp;gt;For an extra point, you can have him as a Specialist to push buttons&amp;lt;/strike&amp;gt; apparently this was an error and the Specialist profile is Druze-only, much to every JSA player&amp;#039;s disgust. His model &amp;lt;strike&amp;gt;is kinda goofy&amp;lt;/strike&amp;gt; has been updated and looks pretty cool, although many people previously instead used Nakadai from the Outrage box to represent him.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Oniwaban:&#039;&#039;&#039; The Oniwaban are the master assassins. They have no specialist choice, because their sole purpose is to kill. Superior Infiltration gives them a +3MOD to infiltration in the enemy half (i.e. succeeding on a 15) and they wield a Monofilament CCW with Martial Arts L4. They also have Boarding Shotgun for short range gunfighting, or Nanopulser for surprise templates. If the super ninja makes it into base contact with the target, he can get an extra burst in CC with MA4 (although the +3/-3 from MA3 is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generally &lt;/del&gt;the better option&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, statistically, especially with the additional -6 to hit you &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you Surprise Attack them from marker state&lt;/del&gt;). Kinematika L2&#039;s 4&quot; dodge/engage is worth remembering too. His skills also gives him Stealth, so he can easily maneuver around to stab the enemy in the back (although watch out for 4+ member link teams or anyone else with Sixth Sense). Almost anything can be a target for the Oniwaban (avoid Natural Born Warriors and Flamethrowers). Once the Oniwaban gets within the 8&quot; short range, they can be brutal. You do pay 41pts for him (37pts for the new SMG profile), so he&#039;s pretty expensive, and maneuvering and getting the best out of an Oniwaban takes practice and patience.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Oniwaban:&#039;&#039;&#039; The Oniwaban are the master assassins. They have no specialist choice, because their sole purpose is to kill. Superior Infiltration gives them a +3MOD to infiltration in the enemy half (i.e. succeeding on a 15) and they wield a Monofilament CCW with Martial Arts L4. They also have Boarding Shotgun for short range gunfighting, or Nanopulser for surprise templates. If the super ninja makes it into base contact with the target, he can get an extra burst in CC with MA4 (although the +3/-3 from MA3 is the better option if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going against other CC capable enemies&lt;/ins&gt;). Kinematika L2&#039;s 4&quot; dodge/engage is worth remembering too. His skills also gives him Stealth, so he can easily maneuver around to stab the enemy in the back (although watch out for 4+ member link teams or anyone else with Sixth Sense). Almost anything can be a target for the Oniwaban (avoid Natural Born Warriors and Flamethrowers). Once the Oniwaban gets within the 8&quot; short range, they can be brutal. You do pay 41pts for him (37pts for the new SMG profile), so he&#039;s pretty expensive, and maneuvering and getting the best out of an Oniwaban takes practice and patience.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Since Uprising they can now shave 4pts off their cost by taking an SMG instead of the shotgun, which also gives them the dickish option of suppressive fire for a massive -12 to hit them in cover in an ARO face to face (-6 for TO, -3 for suppressive fire, -3 for cover). That said, unless you end up in a really advantageous position, you&amp;#039;re generally better off putting his fragile self in marker state and leaving this sort of stuff to the SMG Ryuken-9&amp;#039;s who are better equipped for it due to being cheaper, better armored and having higher BS and an X-Visor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Since Uprising they can now shave 4pts off their cost by taking an SMG instead of the shotgun, which also gives them the dickish option of suppressive fire for a massive -12 to hit them in cover in an ARO face to face (-6 for TO, -3 for suppressive fire, -3 for cover). That said, unless you end up in a really advantageous position, you&amp;#039;re generally better off putting his fragile self in marker state and leaving this sort of stuff to the SMG Ryuken-9&amp;#039;s who are better equipped for it due to being cheaper, better armored and having higher BS and an X-Visor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Oniwaban count as &amp;quot;Elite Troops&amp;quot; for the purposes of some of the new Classified Objectives (make sure you&amp;#039;re not using monofilament if trying to capture a model alive) and certain missions (such as gaining an adhesive launcher in Hunting Party).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Oniwaban count as &amp;quot;Elite Troops&amp;quot; for the purposes of some of the new Classified Objectives (make sure you&amp;#039;re not using monofilament if trying to capture a model alive) and certain missions (such as gaining an adhesive launcher in Hunting Party).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.25.20.4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272053&amp;oldid=prev</id>
		<title>82.25.20.4: /* Light Infantry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272053&amp;oldid=prev"/>
		<updated>2019-12-10T22:16:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Light Infantry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:16, 10 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Light Infantry===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Light Infantry===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Keisotsu Butai:&amp;#039;&amp;#039;&amp;#039; Keisotsu are the basic troop for the JSA, and it doesn&amp;#039;t get much more basic than them. Poor stats across the board. However, they have V:Courage and are VERY cheap. There are 3 Specialist options -Hacker, Forward Observer, and Paramedic-, but they have a very low WIP12. Individually, they are perfect order fillers. It&amp;#039;s worth noting that they have the only normal Hacking Device in the army.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Keisotsu Butai:&amp;#039;&amp;#039;&amp;#039; Keisotsu are the basic troop for the JSA, and it doesn&amp;#039;t get much more basic than them. Poor stats across the board. However, they have V:Courage and are VERY cheap. There are 3 Specialist options -Hacker, Forward Observer, and Paramedic-, but they have a very low WIP12. Individually, they are perfect order fillers. It&amp;#039;s worth noting that they have the only normal Hacking Device in the army.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Kaizoku, Yuriko Oda:&#039;&#039;&#039; Yuriko Oda is the Dire Foes character based on the Keisotsu. However, she&#039;s far better trained and equipped: BS12, PH11, WIP13 with Hyper-Dynamics L1, Engineer, Minelayer, and V:Courage. The Engineer skill makes her a specialist with D-Charges. Minelayer comes with Antipersonnel Mines which allows her to protect the Deployment Zone &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/del&gt;as well as playing a shell game with Raidens&amp;lt;/strike&amp;gt;. Only PH11, but she can Dodge and Change Face more reliably thanks to Hyper Dynamics. She has two loadout options: for 23pts, she gains a E/Mitter attached to her Combi Rifle, or for a 1pt more she gets a Panzerfaust instead. The most common choice is the Panzerfaust. Though E/M is a scary ammunition (and isn&#039;t limited to two shots), Domaru and Haramaki both have E/M weapons already and the Panzerfaust gives her a longer (and more forgiving) range band to shoot at. Also, using a baggage bot on her will refill both her Mines and Panzerfaust in the same order.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Kaizoku, Yuriko Oda:&#039;&#039;&#039; Yuriko Oda is the Dire Foes character based on the Keisotsu. However, she&#039;s far better trained and equipped: BS12, PH11, WIP13 with Hyper-Dynamics L1, Engineer, Minelayer, and V:Courage. The Engineer skill makes her a specialist with D-Charges. Minelayer comes with Antipersonnel Mines which allows her to protect the Deployment Zone as well as playing a shell game with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;Raidens&amp;lt;/strike&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HRL Ryukens and Ninja/Oniwaban you&#039;ve opted to deploy as Camo markers rather than TO&lt;/ins&gt;. Only PH11 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(so her CCW weapon does the exact same damage in CC as her pistol, making it completely redundant)&lt;/ins&gt;, but she can Dodge and Change Face more reliably thanks to Hyper Dynamics. She has two loadout options: for 23pts, she gains a E/Mitter attached to her Combi Rifle, or for a 1pt more she gets a Panzerfaust instead. The most common choice is the Panzerfaust. Though E/M is a scary ammunition (and isn&#039;t limited to two shots), Domaru and Haramaki both have E/M weapons already and the Panzerfaust gives her a longer (and more forgiving) range band to shoot at. Also, using a baggage bot on her will refill both her Mines and Panzerfaust in the same order.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Core:&amp;#039;&amp;#039;&amp;#039; The Keisotsu can link into an inexpensive, but formidable, fireteam. The support weapons are so cheap that Keisotsu have a reputation as a decent defensive team. Always take them in 5s to get that +3MOD bonus. If somehow, there isn&amp;#039;t enough points for a 5th member, the team will not survive long due to their terrible BS10. Yuriko Oda can join a Keisotsu fireteam. She&amp;#039;s able to provide deadly Panzerfaust support, capture objectives, and protect their flank with mines. Take a Keisotsu fireteam if you need a lot of points for the rest of the army.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Core:&amp;#039;&amp;#039;&amp;#039; The Keisotsu can link into an inexpensive, but formidable, fireteam. The support weapons are so cheap that Keisotsu have a reputation as a decent defensive team. Always take them in 5s to get that +3MOD bonus. If somehow, there isn&amp;#039;t enough points for a 5th member, the team will not survive long due to their terrible BS10. Yuriko Oda can join a Keisotsu fireteam. She&amp;#039;s able to provide deadly Panzerfaust support, capture objectives, and protect their flank with mines. Take a Keisotsu fireteam if you need a lot of points for the rest of the army.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Special Core:&amp;#039;&amp;#039;&amp;#039; 3 Keisotsu, a Kempetai, and a single Domaru can join as a single team, providing a cheap way to give a Spitfire Domaru the bonuses of a full link team without having to invest in other HIs, or give your team of squishy specialists a beefy pointman to act as bodyguard and get them where they need to go.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Special Core:&amp;#039;&amp;#039;&amp;#039; 3 Keisotsu, a Kempetai, and a single Domaru can join as a single team, providing a cheap way to give a Spitfire Domaru the bonuses of a full link team without having to invest in other HIs, or give your team of squishy specialists a beefy pointman to act as bodyguard and get them where they need to go.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;UPRISING:&amp;#039;&amp;#039;&amp;#039; Keisotsu lost the MULTI Sniper option (now the Ninja is the only JSA sniper and that particular loadout is overpriced due to all the CC stuff it also comes with). Just take two missile launchers; it&amp;#039;s the same burst in reaction fire, and why are you using the Keisotsu in the active phase anyways (even with their poor BS, a HMG is still a HMG, and a fully linked Keisotsu with one is still effective in the active turn for helping you punch your way out of your deployment zone through sheer weight of fire)?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;UPRISING:&amp;#039;&amp;#039;&amp;#039; Keisotsu lost the MULTI Sniper option (now the Ninja is the only JSA sniper and that particular loadout is overpriced due to all the CC stuff it also comes with). Just take two missile launchers; it&amp;#039;s the same burst in reaction fire, and why are you using the Keisotsu in the active phase anyways (even with their poor BS, a HMG is still a HMG, and a fully linked Keisotsu with one is still effective in the active turn for helping you punch your way out of your deployment zone through sheer weight of fire)?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Kempeitai:&#039;&#039;&#039; Kempeitai are a very cheap source of Chain of Command, giving you another Specialist as well as letting you use your Lieutenant in an extremely aggressive manner (as is the JSA way). BS12 is decent, and WIP14 is great for objective capping (the CoC Kempeitai is tied with Kuroshi Rider for having the highest WIP of a JSA Specialist). Kempeitai also have a couple of support weapon options for mid range combat. The Spitfire offers a high burst weapon, and the Shock Marksman Rifle with MSV2 gives you a deadly Shock ammo in the same range bands (and pairs well with the Smoke Grenade characters JSA has access to or if you need someone to deal with ODD or discover markers). Unfortunately these two options do not come with Chain of Command. Has Sixth Sense Lv1, although you&#039;re likely to be taking him in a Keisotsu link and giving the team Lv2; and an Electric Pulse that seems a bit wasted on a model with CC15.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Kempeitai:&#039;&#039;&#039; Kempeitai are a very cheap source of Chain of Command, giving you another Specialist as well as letting you use your Lieutenant in an extremely aggressive manner (as is the JSA way). BS12 is decent, and WIP14 is great for objective capping (the CoC Kempeitai is tied with Kuroshi Rider for having the highest WIP of a JSA Specialist). Kempeitai also have a couple of support weapon options for mid range combat. The Spitfire offers a high burst weapon, and the Shock Marksman Rifle with MSV2 gives you a deadly Shock ammo in the same range bands (and pairs well with the Smoke Grenade characters JSA has access to or if you need someone to deal with ODD or discover markers). Unfortunately these two options do not come with Chain of Command. Has Sixth Sense Lv1, although you&#039;re likely to be taking him in a Keisotsu link and giving the team Lv2; and an Electric Pulse that seems a bit wasted on a model with CC15 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(he also sports a CCW that does less damage in CC than his pistol)&lt;/ins&gt;.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Special Core:&amp;#039;&amp;#039;&amp;#039; 1-2 Kempeitai and up to 4 Keisotsus (max five models) can form a link, adding a bit more durability with the Number 2 rule (Kempeitai can become the new Link Leader if the current one become Isolated or Unconscious/Dead), and to keep your Chain of Command model safer with the Fireteam bonuses. With the new weapon loudouts, the Kempei can add a decent mid range firepower in the Keisotsu team as well as a way to deal with Smoke or ODD.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Special Core:&amp;#039;&amp;#039;&amp;#039; 1-2 Kempeitai and up to 4 Keisotsus (max five models) can form a link, adding a bit more durability with the Number 2 rule (Kempeitai can become the new Link Leader if the current one become Isolated or Unconscious/Dead), and to keep your Chain of Command model safer with the Fireteam bonuses. With the new weapon loudouts, the Kempei can add a decent mid range firepower in the Keisotsu team as well as a way to deal with Smoke or ODD.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Aragoto Senkenbutai, Advance Guard Regiment of Nippon:&amp;#039;&amp;#039;&amp;#039; The Aragoto is one of the main attractions to the JSA, and why they have a reputation for speed. Aragoto are a well trained biker regiment unlike those dirty Kum Bikers from Haqqislam. They have a very nice assortment of weapon options, and with Mimetism they gain that edge against enemy fire. The most noteworthy options include: 19pt Boarding Shotgun for a very inexpensive short ranged gunfighter; Assault Hacker is a great and fast specialists especially for ITS missions like Supplies; The Spitfire is damn good alpha striker. Aragoto make for an excellent vanguard trooper.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Aragoto Senkenbutai, Advance Guard Regiment of Nippon:&amp;#039;&amp;#039;&amp;#039; The Aragoto is one of the main attractions to the JSA, and why they have a reputation for speed. Aragoto are a well trained biker regiment unlike those dirty Kum Bikers from Haqqislam. They have a very nice assortment of weapon options, and with Mimetism they gain that edge against enemy fire. The most noteworthy options include: 19pt Boarding Shotgun for a very inexpensive short ranged gunfighter; Assault Hacker is a great and fast specialists especially for ITS missions like Supplies; The Spitfire is damn good alpha striker. Aragoto make for an excellent vanguard trooper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;&amp;lt;strike&amp;gt;Asuka Kisaragi, Aragoto Senkenbutai Jun-I:&amp;#039;&amp;#039;&amp;#039; Asuka Kisaragi is the Aragoto character. She has similar stats as the regular versions. However, what makes her stand out is her weapons: Combi Rifle+LFT and Assault Pistol. She&amp;#039;s VERY short ranged, but has nice damage output with a variety of tools. LFT to deal with ODD and Camo, Combi Rifle for short-mid range combat, and a high burst Assault Pistol for close encounters. She&amp;#039;s also a very solid LT choice: WIP14 for the initiative roll off, and that extra LT order to spend freely thanks to Chain of Command Kempeitai&amp;lt;/strike&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;&amp;lt;strike&amp;gt;Asuka Kisaragi, Aragoto Senkenbutai Jun-I:&amp;#039;&amp;#039;&amp;#039; Asuka Kisaragi is the Aragoto character. She has similar stats as the regular versions. However, what makes her stand out is her weapons: Combi Rifle+LFT and Assault Pistol. She&amp;#039;s VERY short ranged, but has nice damage output with a variety of tools. LFT to deal with ODD and Camo, Combi Rifle for short-mid range combat, and a high burst Assault Pistol for close encounters. She&amp;#039;s also a very solid LT choice: WIP14 for the initiative roll off, and that extra LT order to spend freely thanks to Chain of Command Kempeitai&amp;lt;/strike&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Kuroshi Rider, Aragoto Senkenbutai Rikugun Shoi:&#039;&#039;&#039; With Asuka MIA, the Kuroshi Rider takes her place. Kuroshi has the Aragoto platform with Asuka&#039;s same Combi Rifle + LFT. Instead of the Assault Pistol she is downgraded to Breaker Pistol. Her points feel artificially inflated with the AP+Shock CCW; She&#039;s got a great CC22, but no close combat skills to help with it. Overall, the Kuroshi Rider will perform the same as the previous Asuka&#039;s profile because of the similar loud out and platform - which begs the question: why did CB even bother replacing her?  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Kuroshi Rider, Aragoto Senkenbutai Rikugun Shoi:&#039;&#039;&#039; With Asuka MIA, the Kuroshi Rider takes her place. Kuroshi has the Aragoto platform with Asuka&#039;s same Combi Rifle + LFT. Instead of the Assault Pistol she is downgraded to Breaker Pistol. Her points feel artificially inflated with the AP+Shock CCW; She&#039;s got a great CC22, but no close combat skills to help with it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Martial Arts would have been worth it just so she can benefit from Stealth like Yojimbo)&lt;/ins&gt;. Overall, the Kuroshi Rider will perform the same as the previous Asuka&#039;s profile because of the similar loud out and platform - which begs the question: why did CB even bother replacing her?  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Kuroshi Rider&amp;#039;s WIP14 and Specialist Operative rule means she&amp;#039;s tied with the CoC Kempeitai for being the most effective button pusher in JSA (you&amp;#039;ll need something to use as a dismounted Kuroshi model in case you need to climb a ladder to get to it though)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Kuroshi Rider&amp;#039;s WIP14 and Specialist Operative rule means she&amp;#039;s tied with the CoC Kempeitai for being the most effective button pusher in JSA (you&amp;#039;ll need something to use as a dismounted Kuroshi model in case you need to climb a ladder to get to it though)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It&amp;#039;s worth noting that the Aragoto are well trained enough that they are normal Impetuous - allowing them to cancel their Impetuous Order without having to spend an order (unlike that crazy Yojimbo, who also loses out on Mimetism).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It&amp;#039;s worth noting that the Aragoto are well trained enough that they are normal Impetuous - allowing them to cancel their Impetuous Order without having to spend an order (unlike that crazy Yojimbo, who also loses out on Mimetism).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.25.20.4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272052&amp;oldid=prev</id>
		<title>82.25.20.4: /* Heavy Infantry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272052&amp;oldid=prev"/>
		<updated>2019-12-10T22:04:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Heavy Infantry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:04, 10 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Domaru Butai:&amp;#039;&amp;#039;&amp;#039; Domaru are one of the more iconic units in JSA. For 2-wound HI they are super cheap. However, for HI they have a rather low BS12 (although only a few profiles will actually make use of it). Even still these guys are fantastic door kickers. MA3 gives them V:Courage and Stealth. The N3 update also upgraded their Kinematica to level 2 (providing them with 4&amp;quot; dodges and engage range in ARO) and gave them dual wield so now they cause Shock damage in close combat in addition to their standard E/M or DA weapon (useful against enemies with Dogged or No Wound Incapacitation). Berserk adds even greater odds of critting in CC: CC23 + 3 for MA3 + 6 for Berserk = a whopping 32 in close combat. The options like the Chain Rifle Domaru already carry a short ranged payload, so CC is a valid option for them. All of their options except for the Spitfire carry E/M grenades as well, and with PH14 they&amp;#039;re throwing them quite reliably even with Speculative Fire. The LT option is also noteworthy for the low cost. He can freely spend his LT Order without the fear of Loss of Lieutenant thanks to the Kempeitai Chain of Command. Domaru has Frenzy and will go Impetuous in the next turn if they wound something, providing they are not part of a linkteam. The biggest downside to the Domaru is that JSA has little access to Smoke Grenades making it more difficult to bring their swords in closer. For Specialists the Domaru has a single Forward Observer option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Domaru Butai:&amp;#039;&amp;#039;&amp;#039; Domaru are one of the more iconic units in JSA. For 2-wound HI they are super cheap. However, for HI they have a rather low BS12 (although only a few profiles will actually make use of it). Even still these guys are fantastic door kickers. MA3 gives them V:Courage and Stealth. The N3 update also upgraded their Kinematica to level 2 (providing them with 4&amp;quot; dodges and engage range in ARO) and gave them dual wield so now they cause Shock damage in close combat in addition to their standard E/M or DA weapon (useful against enemies with Dogged or No Wound Incapacitation). Berserk adds even greater odds of critting in CC: CC23 + 3 for MA3 + 6 for Berserk = a whopping 32 in close combat. The options like the Chain Rifle Domaru already carry a short ranged payload, so CC is a valid option for them. All of their options except for the Spitfire carry E/M grenades as well, and with PH14 they&amp;#039;re throwing them quite reliably even with Speculative Fire. The LT option is also noteworthy for the low cost. He can freely spend his LT Order without the fear of Loss of Lieutenant thanks to the Kempeitai Chain of Command. Domaru has Frenzy and will go Impetuous in the next turn if they wound something, providing they are not part of a linkteam. The biggest downside to the Domaru is that JSA has little access to Smoke Grenades making it more difficult to bring their swords in closer. For Specialists the Domaru has a single Forward Observer option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Domaru Takeshi &#039;Neko&#039; Oyama:&#039;&#039;&#039; Neko is the Domaru character, costing only 2pts more than the cheapest Domaru profile. The main difference with him is that he&#039;s even more CC focused. He&#039;s got the standard Frenzy, Chain Rifle, E/M Grenades, MA3, and Berserk, but with CC24 and Dual Wield. In CC, he&#039;ll hit with PH14 AP+EXP (functionally equivalent to a D-Charge against structures). If he touches something in CC, it&#039;s dead. Also carries a Breaker Pistol instead of a normal one. Neko can also be a solid LT choice with WIP14 and can make good use of the Lieutenant Order, given his HI toughness and JSA&#039;s cheap access to Chain of Command.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Domaru Takeshi &#039;Neko&#039; Oyama:&#039;&#039;&#039; Neko is the Domaru character, costing only 2pts more than the cheapest Domaru profile. The main difference with him is that he&#039;s even more CC focused. He&#039;s got the standard Frenzy, Chain Rifle, E/M Grenades, MA3, and Berserk, but with CC24 and Dual Wield. In CC, he&#039;ll hit with PH14 AP+EXP (functionally equivalent to a D-Charge against structures). If he touches something in CC, it&#039;s dead. Also carries a Breaker Pistol instead of a normal one. Neko can also be a solid LT choice with WIP14 and can make good use of the Lieutenant Order, given his HI toughness and JSA&#039;s cheap access to Chain of Command&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. His BTS6 makes him more resistant to E/M and Hacking attacks that are usually the bane of HIs and being a character also gives him the Veteran characteristic in the current ITS season (making him eligible for certain Classified Objectives as well as giving him a free adhesive launcher in the Hunting Party mission)&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Core:&amp;#039;&amp;#039;&amp;#039; For a HI Core link, Domaru are rather inexpensive. In this team the Spitfire becomes far more relevant benefiting from fireteam bonuses. E/M Grenades and Speculative Fire gets far more potent as well. And in CC, the link leader gains +1 to PH and Burst for each fireteam member also engaged. Neko can also join the team. They only lack a real long ranged threat...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Core:&amp;#039;&amp;#039;&amp;#039; For a HI Core link, Domaru are rather inexpensive. In this team the Spitfire becomes far more relevant benefiting from fireteam bonuses. E/M Grenades and Speculative Fire gets far more potent as well. And in CC, the link leader gains +1 to PH and Burst for each fireteam member also engaged. Neko can also join the team. They only lack a real long ranged threat...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;Special Core:&amp;#039;&amp;#039;&amp;#039; 2 Domaru and up to 3 Tankos can form a fireteam. Tankos can add much needed long ranged fire support while the Domaru takes on the close/mid range threats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&amp;#039;&amp;#039;&amp;#039;Special Core:&amp;#039;&amp;#039;&amp;#039; 2 Domaru and up to 3 Tankos can form a fireteam. Tankos can add much needed long ranged fire support while the Domaru takes on the close/mid range threats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.25.20.4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272051&amp;oldid=prev</id>
		<title>82.25.20.4: /* Heavy Infantry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272051&amp;oldid=prev"/>
		<updated>2019-12-07T22:00:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Heavy Infantry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:00, 7 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Core:&amp;#039;&amp;#039;&amp;#039; They do not have the Fireteam:Core skill; However, up to 4 Haramaki can join a Domaru fireteam (1 Domaru/Neko + up to 4 Haramaki OR 1 Domaru+Neko + up to 3 Haramaki). Domaru are the only way to link Haramaki which opens up some interesting ideas. Haramaki have better BS and can provide long ranged Blitzen or Missile Launcher support, while the Domaru get up close and personal. Contenders become deadly short ranged ARO weapons. Also the basic Haramaki is 3pts cheaper than the basic Domaru, so they are better fillers. In the fireteam, the Extremely Impetuous is suppressed. Like the Domaru fireteam, this team will also be used for pure aggression and/or area domination.&amp;lt;/strike&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Core:&amp;#039;&amp;#039;&amp;#039; They do not have the Fireteam:Core skill; However, up to 4 Haramaki can join a Domaru fireteam (1 Domaru/Neko + up to 4 Haramaki OR 1 Domaru+Neko + up to 3 Haramaki). Domaru are the only way to link Haramaki which opens up some interesting ideas. Haramaki have better BS and can provide long ranged Blitzen or Missile Launcher support, while the Domaru get up close and personal. Contenders become deadly short ranged ARO weapons. Also the basic Haramaki is 3pts cheaper than the basic Domaru, so they are better fillers. In the fireteam, the Extremely Impetuous is suppressed. Like the Domaru fireteam, this team will also be used for pure aggression and/or area domination.&amp;lt;/strike&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Shikami:&#039;&#039;&#039; The Shikami is a beastly combination of Domaru and Ninja. Same exact stats as a Domaru, but they&#039;re equipped with ODD. They&#039;re highly mobile with both Super-Jump and Climbing Plus. Dual Wield using AP and DA CCWs, and MA3 provides both V:Courage and Stealth. Also they&#039;re Specialist Operatives with DA+AP close combat weapons (due to Dual Wield) so can both push buttons and attack structures in objective games. These guys are very potent threats for both in combat and ITS objective missions. The weapon selection is thin with either Contender and Nimbus Grenades (a VERY situational weapon, but if used in tandem with cover and the Shikami&#039;s natural ODD the -12 penalty to enemy BS can automatically negate enemy shooting in certain situations), or Combi Rifle (giving a nasty suppressive fire option coupled with the Shikmai&#039;s ODD and ability to maneouver himself into annoying/unexpected firing positions). The Contender option has an Assault Pistol; though short ranged, the mobility and ODD can easily get the Shikami in close to maximise its effectiveness. They are on the higher end on costs, but with such a nice combination of equipment and skills. As a HI they are vulnerable to hackers or E/M attacks, so it is best to either be mindful of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thes &lt;/del&gt;threats or give him appropriate support (Fairy Dust supportware, an accompanying killer hacker, etc.).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Shikami:&#039;&#039;&#039; The Shikami is a beastly combination of Domaru and Ninja. Same exact stats as a Domaru, but they&#039;re equipped with ODD. They&#039;re highly mobile with both Super-Jump and Climbing Plus. Dual Wield using AP and DA CCWs, and MA3 provides both V:Courage and Stealth &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(which he can use while climbing and jumping due to treating them as short movement skills)&lt;/ins&gt;. Also they&#039;re Specialist Operatives with DA+AP close combat weapons (due to Dual Wield) so can both push buttons and attack structures in objective games. These guys are very potent threats for both in combat and ITS objective missions. The weapon selection is thin with either Contender and Nimbus Grenades (a VERY situational weapon, but if used in tandem with cover and the Shikami&#039;s natural ODD the -12 penalty to enemy BS can automatically negate enemy shooting in certain situations), or Combi Rifle (giving a nasty suppressive fire option coupled with the Shikmai&#039;s ODD and ability to maneouver himself into annoying/unexpected firing positions). The Contender option has an Assault Pistol; though short ranged, the mobility and ODD can easily get the Shikami in close to maximise its effectiveness. They are on the higher end on costs, but with such a nice combination of equipment and skills. As a HI they are vulnerable to hackers or E/M attacks, so it is best to either be mindful of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these &lt;/ins&gt;threats or give him appropriate support (Fairy Dust supportware, an accompanying killer hacker, etc.).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Duo:&amp;#039;&amp;#039;&amp;#039; Both options come with the Fireteam: Duo skill, so you can have a pair of these guys running up walls and jumping on rooftops.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Duo:&amp;#039;&amp;#039;&amp;#039; Both options come with the Fireteam: Duo skill, so you can have a pair of these guys running up walls and jumping on rooftops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Shikami count as &amp;quot;Elite Troops&amp;quot; for the purposes of some of the new Classified Objectives and missions (e.g. gaining an Adhesive Launcher in Hunting Party).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Shikami count as &amp;quot;Elite Troops&amp;quot; for the purposes of some of the new Classified Objectives and missions (e.g. gaining an Adhesive Launcher in Hunting Party).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.25.20.4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272050&amp;oldid=prev</id>
		<title>82.25.20.4: /* REMs */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272050&amp;oldid=prev"/>
		<updated>2019-12-07T17:12:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;REMs&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:12, 7 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Yaokong:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Yaokong:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Weibing:&#039;&#039;&#039; Standard toolbox REM. Sensor: Triangulated Fire (a BS8 combi rifle full order with no other modifiers applied up to 48&quot;) can occasionally be worth it, particularly given JSA&#039;s lack of long range options (and pairs well with a Shikami&#039;s nimbus grenade if taking a shot at a link team member due to ignoring the low vis penalty) or for safely shooting into close combat.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Weibing:&#039;&#039;&#039; Standard toolbox REM. Sensor: Triangulated Fire (a BS8 combi rifle full order with no other modifiers applied up to 48&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;, or WIP10 Flash Pulse/Forward Observer up to 96&lt;/ins&gt;&quot;) can occasionally be worth it, particularly given JSA&#039;s lack of long range options (and pairs well with a Shikami&#039;s nimbus grenade if taking a shot at a link team member due to ignoring the low vis penalty) or for safely shooting into close combat.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Husong:&amp;#039;&amp;#039;&amp;#039; Standard Total Reaction HMG REM. JSA doesn&amp;#039;t have a whole lot of HMGs, so the Husong is worth considering. Now costs 1.5 SWC after the Uprising.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Husong:&amp;#039;&amp;#039;&amp;#039; Standard Total Reaction HMG REM. JSA doesn&amp;#039;t have a whole lot of HMGs, so the Husong is worth considering. Now costs 1.5 SWC after the Uprising.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Son-Bae:&amp;#039;&amp;#039;&amp;#039; Standard SML bot. JSA doesn&amp;#039;t have a good deal of FOs and Keisotsu are only WIP12. There are fast or infiltrating Assault Hackers in the army, but they would need to Spotlight on WIP10s. SML bots aren&amp;#039;t really worth the trouble. Of debatable worth if you&amp;#039;ve taken along a Domaru or Ninja FO (yes, Surprise Shot: Forward Observe is a thing) or are running a lot of Karakuri.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Son-Bae:&amp;#039;&amp;#039;&amp;#039; Standard SML bot. JSA doesn&amp;#039;t have a good deal of FOs and Keisotsu are only WIP12. There are fast or infiltrating Assault Hackers in the army, but they would need to Spotlight on WIP10s. SML bots aren&amp;#039;t really worth the trouble. Of debatable worth if you&amp;#039;ve taken along a Domaru or Ninja FO (yes, Surprise Shot: Forward Observe is a thing) or are running a lot of Karakuri.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.25.20.4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272049&amp;oldid=prev</id>
		<title>82.25.20.4: /* Light Infantry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272049&amp;oldid=prev"/>
		<updated>2019-11-26T18:52:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Light Infantry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:52, 26 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It&amp;#039;s worth noting that the Aragoto are well trained enough that they are normal Impetuous - allowing them to cancel their Impetuous Order without having to spend an order (unlike that crazy Yojimbo, who also loses out on Mimetism).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It&amp;#039;s worth noting that the Aragoto are well trained enough that they are normal Impetuous - allowing them to cancel their Impetuous Order without having to spend an order (unlike that crazy Yojimbo, who also loses out on Mimetism).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tokusetsu Butai:&#039;&#039;&#039; Basic Doctor/Engineer troopers. Unfortunately, they have an awful BS10, but with a competent WIP13.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tokusetsu Butai:&#039;&#039;&#039; Basic Doctor/Engineer troopers. Unfortunately, they have an awful BS10, but with a competent WIP13&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As they share the same profile, you have the option of doubling up if you want one particular specialist twice (although you&#039;ll probably get more use out of just taking a G: Servant)&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Warcor:&#039;&#039;&#039; Cheap and Irregular 3pt Flash Pulse dude with WIP13 and either Sixth Sense or a 360 visor. Take them if you got a few points left over. Don&#039;t underestimate how useful they are as an ARO piece. If you have command tokens to spare, their irregular order can be converted into a more useful regular order for the rest of your force in a pinch.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Warcor:&#039;&#039;&#039; Cheap and Irregular 3pt Flash Pulse dude with WIP13 and either Sixth Sense or a 360 visor. Take them if you got a few points left over. Don&#039;t underestimate how useful they are as an ARO piece. If you have command tokens to spare, their irregular order can be converted into a more useful regular order for the rest of your force in a pinch. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New &quot;Concilium Watch&quot; rule means they can potentially score you an extra victory point in certain missions if they&#039;re able to get a non-null enemy trooper with a Concilium-banned weapon into their ZoC at the end of the game; incredibly unlikely to happen, but worth bearing in mind if you get the last turn and still have your warcor alive.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ryuken Unit-9:&amp;#039;&amp;#039;&amp;#039; The Unit-9 are the Raidan replacements. The first profile comes with a HRL, Limited Camo, and Mines. This is a nice little platform to send surprise fire templates at long ranges. However, the second profile seems to outshine. It comes with ODD, Forward Deployment L2, Mines, SMG, and D-Charges. With Minelayer as a base profile skill, this option can deploy with mines further up the board. ODD is nasty, but in Suppression Fire it becomes deadly (X-Visor is also in the base profile, so it nullifies the -3MOD in the 16&amp;quot;-24&amp;quot; range). The ODD option offers a whole lot of board control.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ryuken Unit-9:&amp;#039;&amp;#039;&amp;#039; The Unit-9 are the Raidan replacements. The first profile comes with a HRL, Limited Camo, and Mines. This is a nice little platform to send surprise fire templates at long ranges. However, the second profile seems to outshine. It comes with ODD, Forward Deployment L2, Mines, SMG, and D-Charges. With Minelayer as a base profile skill, this option can deploy with mines further up the board. ODD is nasty, but in Suppression Fire it becomes deadly (X-Visor is also in the base profile, so it nullifies the -3MOD in the 16&amp;quot;-24&amp;quot; range). The ODD option offers a whole lot of board control.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.25.20.4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272048&amp;oldid=prev</id>
		<title>82.25.20.4: /* Tactics */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/Japanese_Sectorial_Army&amp;diff=272048&amp;oldid=prev"/>
		<updated>2019-11-26T18:43:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tactics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:43, 26 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot;&gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ninjas:&amp;#039;&amp;#039;&amp;#039; Ninjas, Oniwaban, Saito, and Shinobu takes some practice to anticipate enemy movements and knowing when to strike. They are all so aggression focused that it&amp;#039;s rarely useful to strike in ARO losing any surprise bonuses and burst. Avoid the temptation to jump out in ARO. Instead, allow the enemy to get close or past them, and use you Stealth and surprise bonuses to take them down on you next turn. Unless you absolutely need to ARO from hidden that is; In that case, ARO Engage is a fun choice if they&amp;#039;re close enough (note that they all have some level of Kinematica).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ninjas:&amp;#039;&amp;#039;&amp;#039; Ninjas, Oniwaban, Saito, and Shinobu takes some practice to anticipate enemy movements and knowing when to strike. They are all so aggression focused that it&amp;#039;s rarely useful to strike in ARO losing any surprise bonuses and burst. Avoid the temptation to jump out in ARO. Instead, allow the enemy to get close or past them, and use you Stealth and surprise bonuses to take them down on you next turn. Unless you absolutely need to ARO from hidden that is; In that case, ARO Engage is a fun choice if they&amp;#039;re close enough (note that they all have some level of Kinematica).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Although primarily close combat murderers, going into a suppressive fire state with a Combi Rifle (or the new Oniwaban SMG) can be surprisingly inconvenient when mixed with cover and TO camo mods (or ODD in the case of the Combi Rifle Shikami). Ninjas, Saito and Shikami can also be taken as Specialists and have access to Anti-Materiel close combat weapons, which is useful for many objective games.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Although primarily close combat murderers, going into a suppressive fire state with a Combi Rifle (or the new Oniwaban SMG) can be surprisingly inconvenient when mixed with cover and TO camo mods (or ODD in the case of the Combi Rifle Shikami)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, although given how fragile they are it is often best to just re-camo if possible&lt;/ins&gt;. Ninjas, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;Saito&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/strike&amp;gt; &lt;/ins&gt;and Shikami can also be taken as Specialists and have access to Anti-Materiel close combat weapons, which is useful for many objective games.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Board Control:&#039;&#039;&#039; Crazy Koalas offer a lot of board control, and they&#039;re on tough and fast troopers. Yuriko and the Ryukken both have Minelayer with Antipersonnel Mines. Ninjas, Oniwaban, Saito, and Shinobu can play psychological games. JSA can put out a surprising level of board control.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Board Control:&#039;&#039;&#039; Crazy Koalas offer a lot of board control, and they&#039;re on tough and fast troopers. Yuriko and the Ryukken both have Minelayer with Antipersonnel Mines &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the HRL Ryuken has limited camouflage, allowing you to set up a bit of a camo token shell game&lt;/ins&gt;. Ninjas, Oniwaban, Saito, and Shinobu can play psychological games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(you can even choose to downgrade their TO and deploy them as regular camo tokens, giving you the option of pretending they&#039;re mines)&lt;/ins&gt;. JSA can put out a surprising level of board control.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Holoprojector L2:&#039;&#039;&#039; Lu Duan can cause great confusion by Holoprojecting itself as 3 Aragoto, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Panggulin&lt;/del&gt;, or other Yaoxie. This would only be a deployment bluff, because they would not have Impetuous Orders and activating it will require a marker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Holoprojector L2:&#039;&#039;&#039; Lu Duan can cause great confusion by Holoprojecting itself as 3 Aragoto, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pangguling (the humble baggage bot being probably the most easily ignored given its lack of guns)&lt;/ins&gt;, or other Yaoxie . This would only be a deployment bluff, because they would not have Impetuous Orders and activating it will require a marker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;MSV2 and Smoke Grenades:&amp;#039;&amp;#039;&amp;#039; There are only 3 units with Smoke Grenades (Yojimbo, Saito and Shinobu) and only 2 with MSV2 (Rui Shi and MSR Kempeitai), but it&amp;#039;s still a very strong tactic to use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;MSV2 and Smoke Grenades:&amp;#039;&amp;#039;&amp;#039; There are only 3 units with Smoke Grenades (Yojimbo, Saito and Shinobu) and only 2 with MSV2 (Rui Shi and MSR Kempeitai), but it&amp;#039;s still a very strong tactic to use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l158&quot;&gt;Line 158:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 158:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;CC and Smoke Grenades:&amp;#039;&amp;#039;&amp;#039; Smoke Grenades are a great way to get a Close Combat unit into base contact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;CC and Smoke Grenades:&amp;#039;&amp;#039;&amp;#039; Smoke Grenades are a great way to get a Close Combat unit into base contact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Natural Born Warrior:&#039;&#039;&#039; Avoid CC with troopers with Natural Born Warriors. They will shut your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;samurais &lt;/del&gt;and ninjas down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Natural Born Warrior:&#039;&#039;&#039; Avoid CC with troopers with Natural Born Warriors. They will shut your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;samurai &lt;/ins&gt;and ninjas down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Characters:&#039;&#039;&#039; If there&#039;s a role you NEED to fill (LT, biker, ninja, specialist), look for a character with that skillset.  Their upgrade prices are pretty reasonable compared to the base profile considering the extra tools they get, and will fill out important niches in your army.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Characters:&#039;&#039;&#039; If there&#039;s a role you NEED to fill (LT, biker, ninja, specialist), look for a character with that skillset.  Their upgrade prices are pretty reasonable compared to the base profile considering the extra tools they get, and will fill out important niches in your army&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In the current ITS season (11) they also count as Veterans, which is important for certain classified objectives and missions (such as gaining an adhesive launcher in Hunting Party)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Infinity Tactics|Non-Aligned Armies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Infinity Tactics|Non-Aligned Armies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.25.20.4</name></author>
	</entry>
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