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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Infinity%2FN3_Tactics%2FUSARF</id>
	<title>Infinity/N3 Tactics/USARF - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Infinity%2FN3_Tactics%2FUSARF"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;action=history"/>
	<updated>2026-05-06T09:17:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272847&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 41 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272847&amp;oldid=prev"/>
		<updated>2023-06-21T15:50:16Z</updated>

		<summary type="html">&lt;p&gt;41 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:50, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272805&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272805&amp;oldid=prev"/>
		<updated>2023-06-19T02:14:34Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:14, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272804&amp;oldid=prev</id>
		<title>2001:67C:2660:425:21:0:0:31C: /* REM */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272804&amp;oldid=prev"/>
		<updated>2020-10-12T01:38:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;REM&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:38, 12 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===REM===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===REM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Traktor Mul, Artillery and Support Regiment:&#039;&#039;&#039; Firstly, Traktor Muls require a Dozer with controller, so consider that into list building. Traktor Muls are pretty short ranged, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/del&gt;mainly for guided strikes and baggage. Even with the Dozer costs, Traktor Muls are not very expensive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Traktor Mul, Artillery and Support Regiment:&#039;&#039;&#039; Firstly, Traktor Muls require a Dozer with controller, so consider that into list building. Traktor Muls are pretty short ranged, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;re &lt;/ins&gt;mainly for guided strikes and baggage. Even with the Dozer costs, Traktor Muls are not very expensive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Skirmishers===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Skirmishers===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2001:67C:2660:425:21:0:0:31C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272846&amp;oldid=prev</id>
		<title>1d4chan&gt;HorribleLittleBird: Adjusted Roger Van Zant entry.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272846&amp;oldid=prev"/>
		<updated>2020-07-30T22:41:12Z</updated>

		<summary type="html">&lt;p&gt;Adjusted Roger Van Zant entry.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:41, 30 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;6th Airborne Rangers REG.:&amp;#039;&amp;#039;&amp;#039; The 6th Airborne is a AD:Parachutist trooper, who specializes in melee over shooting, unlike many other AD troops. Martial Arts L2 and CC22 isn&amp;#039;t a huge deal compared to more CC dedicated troopers, however, it works well against basic troopers as well as providing the ever useful Stealth and V:Courage skill. The 6th Airborne can bring a heavier weapon, Molotok, and they have a single specialist, Forward Observer at WIP13. Parachutist requires a bit of practice to use. The combination of Martial Arts and their Knife means that an Airborne Ranger can stealthily move into combat with an enemy model and attack it with a PH14 shock melee attack, only allowing the enemy model to ARO or use Warning if they survive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;6th Airborne Rangers REG.:&amp;#039;&amp;#039;&amp;#039; The 6th Airborne is a AD:Parachutist trooper, who specializes in melee over shooting, unlike many other AD troops. Martial Arts L2 and CC22 isn&amp;#039;t a huge deal compared to more CC dedicated troopers, however, it works well against basic troopers as well as providing the ever useful Stealth and V:Courage skill. The 6th Airborne can bring a heavier weapon, Molotok, and they have a single specialist, Forward Observer at WIP13. Parachutist requires a bit of practice to use. The combination of Martial Arts and their Knife means that an Airborne Ranger can stealthily move into combat with an enemy model and attack it with a PH14 shock melee attack, only allowing the enemy model to ARO or use Warning if they survive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Roger Van Zant, Captain of 6th Airborne Rangers &quot;Oklahoma&quot;:&#039;&#039;&#039; Roger Van Zant is the heroic Airborne character. Expensive trooper, but he has the rare Tactical Jump skill allowing him to deploy on any table edge including the opponent&#039;s deployment zone edge. Like the generic Airborne, RVZ also has Martial Arts L2(Stealth and V:Courage) and CC22 for this badass AP CCW axe. He&#039;s armed with an AP Rifle and Heavy Pistol; Though short ranged, his unique deployment options easily brings his guns to bear. RVZ has 2 options, a regular version and a second profile with Executive Order. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;S&amp;gt;&lt;/del&gt;Executive Order &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediately makes him the Lieutenant as soon as he hits the board; Though Executive Order is considered hidden info, RVZ is already a massive threat/bullet magnet, but it gives him the extra LT Order.&amp;lt;/S&amp;gt; &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See Below &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Executive Order&lt;/del&gt;) V:Dogged keeps him fighting to the bitter end, and BS13 means he&#039;s a very skilled gunfighter. Roger Van Zant is a scary motherfucker and the reason players deploy with some of their troopers facing their own deployment edges against the USA. Managing to remove one of these back-watchers can open up for amazing sweeps of back-line cheerleaders by RVZ.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Roger Van Zant, Captain of 6th Airborne Rangers &quot;Oklahoma&quot;:&#039;&#039;&#039; Roger Van Zant is the heroic Airborne character. Expensive trooper, but he has the rare Tactical Jump skill allowing him to deploy on any table edge including the opponent&#039;s deployment zone edge. Like the generic Airborne, RVZ also has Martial Arts L2(Stealth and V:Courage) and CC22 for this badass AP CCW axe. He&#039;s armed with an AP Rifle and Heavy Pistol; Though short ranged, his unique deployment options easily brings his guns to bear. RVZ has 2 options, a regular version and a second profile with Executive Order. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skip &lt;/ins&gt;Executive Order (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see below &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;V:Dogged keeps him fighting to the bitter end, and BS13 means he&#039;s a very skilled gunfighter. Roger Van Zant is a scary motherfucker and the reason players deploy with some of their troopers facing their own deployment edges against the USA. Managing to remove one of these back-watchers can open up for amazing sweeps of back-line cheerleaders by RVZ.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Warning&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;Executive Order has been dead in the water since early ITS10 - Roger Van Zant (Executive Order) cannot spend a lieutenant order that he did not generate himself. This means that he cannot use the Lieutenant Order in the turn you landed him - nor can you have your former lieutenant use it. This might serve a use as having an off-board COC model that&#039;s less of a joke than UKR, so you can have your LT push aggressively, die, and then put RVZ on the board before the end of the turn... but does this really sound like it&#039;s worth 40pts?  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A note on Executive Order&lt;/ins&gt;: Executive Order has been dead in the water since early ITS10 - Roger Van Zant (Executive Order) cannot spend a lieutenant order that he did not generate himself. This means that he cannot use the Lieutenant Order in the turn you landed him - nor can you have your former lieutenant use it. This might serve a use as having an off-board COC model that&#039;s less of a joke than UKR, so you can have your LT push aggressively, die, and then put RVZ on the board before the end of the turn... but does this really sound like it&#039;s worth 40pts?  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Unknown Ranger:&amp;#039;&amp;#039;&amp;#039; The Unknown Ranger is expensive as hell for a single wound figure. However, his profile is incredibly tough. Only a single wound but with V:NWI, Mimetism, Natural Born Warrior (NBW also gives V:Courage and Stealth!), and Scavenger. He may be ARM4, but he still maintains a 4-4MOV. The Unknown Ranger has high CC22, BS13, and PH13 as well. He&amp;#039;s not bad in CC either; NBW mode A cancels all CC Skills of the enemy, and Mode B give the Unknown Ranger a +3 attack MOD and +1 Damage...Also he wields a deadly T2 CCW. Keep him in cover to benefit from ARM7 after modifers use Smoke from other units to get him where he needs to be. His biggest weakness is the lack of Shock Immunity and NO BTS, so keep AWAY from Shock and Viral. Both of his options are solid. His two options are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Unknown Ranger:&amp;#039;&amp;#039;&amp;#039; The Unknown Ranger is expensive as hell for a single wound figure. However, his profile is incredibly tough. Only a single wound but with V:NWI, Mimetism, Natural Born Warrior (NBW also gives V:Courage and Stealth!), and Scavenger. He may be ARM4, but he still maintains a 4-4MOV. The Unknown Ranger has high CC22, BS13, and PH13 as well. He&amp;#039;s not bad in CC either; NBW mode A cancels all CC Skills of the enemy, and Mode B give the Unknown Ranger a +3 attack MOD and +1 Damage...Also he wields a deadly T2 CCW. Keep him in cover to benefit from ARM7 after modifers use Smoke from other units to get him where he needs to be. His biggest weakness is the lack of Shock Immunity and NO BTS, so keep AWAY from Shock and Viral. Both of his options are solid. His two options are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Chain of Command with Rifle:&#039;&#039;&#039; Though very short ranged, the sectorial army has plenty of Smoke Grenades to safely get him across the field, and he could potentially get a better weapon with Scavenger. Chain of Command combos well &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Roger Van Zant&#039;s Executive Order profile or &lt;/del&gt;with any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/del&gt;aggressive LT. Remember: Chain of Command is a Specialist type for ITS objectives.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Chain of Command with Rifle:&#039;&#039;&#039; Though very short ranged, the sectorial army has plenty of Smoke Grenades to safely get him across the field, and he could potentially get a better weapon with Scavenger. Chain of Command combos well with any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of your &lt;/ins&gt;aggressive LT. Remember: Chain of Command is a Specialist type for ITS objectives.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Specialist Operative with Molotok:&amp;#039;&amp;#039;&amp;#039; The Unknown Ranger is armed with a mid ranged weapon with higher burst. Use Smoke coverage to bring his guns into good range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Specialist Operative with Molotok:&amp;#039;&amp;#039;&amp;#039; The Unknown Ranger is armed with a mid ranged weapon with higher burst. Use Smoke coverage to bring his guns into good range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Biker Army:&amp;#039;&amp;#039;&amp;#039; Don&amp;#039;t. Mavericks are AVA5 and Desperadoes are AVA6, so it&amp;#039;s very tempting to play a list with maxed bikers. Unless you&amp;#039;re very experienced or it&amp;#039;s a friendly match, don&amp;#039;t play a list with maxed out bikes. You need to allocate enough points to the rest of your list, make sure you have enough Regular orders, and also having so many Impetuous Orders slow the game to a crawl. That being said there&amp;#039;s nothing wrong with either units, and there&amp;#039;s nothing wrong with having multiple bikers. Just make sure there is enough for at least a fireteam and a bunch of specialists.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Biker Army:&amp;#039;&amp;#039;&amp;#039; Don&amp;#039;t. Mavericks are AVA5 and Desperadoes are AVA6, so it&amp;#039;s very tempting to play a list with maxed bikers. Unless you&amp;#039;re very experienced or it&amp;#039;s a friendly match, don&amp;#039;t play a list with maxed out bikes. You need to allocate enough points to the rest of your list, make sure you have enough Regular orders, and also having so many Impetuous Orders slow the game to a crawl. That being said there&amp;#039;s nothing wrong with either units, and there&amp;#039;s nothing wrong with having multiple bikers. Just make sure there is enough for at least a fireteam and a bunch of specialists.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;I lead. You follow:&#039;&#039;&#039; &amp;lt;s&amp;gt;An interesting but expensive combo involves Roger Van Zant with Executive Order and the Unknown Ranger with Chain of Command. You can freely use a LT (like a Marauder) aggressively, with the Unknown Ranger as a safety net for when he dies. RVZ can then jump in this or next turn, become the LT, and wreak havoc in the opponent&#039;s backside. Then when he inevitably dies, the Unknown Ranger becomes the LT again. It&#039;s a bit gimmicky, but ensures the army never drops into Loss of Lieutenant and the LT can be as aggressive as it wants; Also RVZ would get an extra LT order to play with. &amp;lt;/s&amp;gt; Executive Order troops cannot use Lieutenant orders per the July 2019 FAQ.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/s&amp;gt; &lt;/del&gt;Still, you can push hard with a Marauder, and then either bring Van Zant on to the board as a &#039;hidden COC&#039;-like troop that wasn&#039;t previously there, or you can just have UKR on the board as your standard (albeit overpriced) COC piece.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;I lead. You follow:&#039;&#039;&#039; &amp;lt;s&amp;gt;An interesting but expensive combo involves Roger Van Zant with Executive Order and the Unknown Ranger with Chain of Command. You can freely use a LT (like a Marauder) aggressively, with the Unknown Ranger as a safety net for when he dies. RVZ can then jump in this or next turn, become the LT, and wreak havoc in the opponent&#039;s backside. Then when he inevitably dies, the Unknown Ranger becomes the LT again. It&#039;s a bit gimmicky, but ensures the army never drops into Loss of Lieutenant and the LT can be as aggressive as it wants; Also RVZ would get an extra LT order to play with. &amp;lt;/s&amp;gt; Executive Order troops cannot use Lieutenant orders &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that they did not generate themselves, &lt;/ins&gt;per the July 2019 FAQ. Still, you can push hard with a Marauder, and then either bring Van Zant on to the board as a &#039;hidden COC&#039;-like troop that wasn&#039;t previously there, or you can just have UKR on the board as your standard (albeit overpriced) COC piece.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Slow and steady:&amp;#039;&amp;#039;&amp;#039; The USARF is a bit slower in MOV than other armies. However, they make up for it is firepower and ARM. Be aggressive but stay in cover for the Cover MOD for those high ARM units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Slow and steady:&amp;#039;&amp;#039;&amp;#039; The USARF is a bit slower in MOV than other armies. However, they make up for it is firepower and ARM. Be aggressive but stay in cover for the Cover MOD for those high ARM units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;HorribleLittleBird</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272845&amp;oldid=prev</id>
		<title>1d4chan&gt;HorribleLittleBird: Executive Order is defunct.</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272845&amp;oldid=prev"/>
		<updated>2020-07-30T22:38:26Z</updated>

		<summary type="html">&lt;p&gt;Executive Order is defunct.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:38, 30 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;6th Airborne Rangers REG.:&amp;#039;&amp;#039;&amp;#039; The 6th Airborne is a AD:Parachutist trooper, who specializes in melee over shooting, unlike many other AD troops. Martial Arts L2 and CC22 isn&amp;#039;t a huge deal compared to more CC dedicated troopers, however, it works well against basic troopers as well as providing the ever useful Stealth and V:Courage skill. The 6th Airborne can bring a heavier weapon, Molotok, and they have a single specialist, Forward Observer at WIP13. Parachutist requires a bit of practice to use. The combination of Martial Arts and their Knife means that an Airborne Ranger can stealthily move into combat with an enemy model and attack it with a PH14 shock melee attack, only allowing the enemy model to ARO or use Warning if they survive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;6th Airborne Rangers REG.:&amp;#039;&amp;#039;&amp;#039; The 6th Airborne is a AD:Parachutist trooper, who specializes in melee over shooting, unlike many other AD troops. Martial Arts L2 and CC22 isn&amp;#039;t a huge deal compared to more CC dedicated troopers, however, it works well against basic troopers as well as providing the ever useful Stealth and V:Courage skill. The 6th Airborne can bring a heavier weapon, Molotok, and they have a single specialist, Forward Observer at WIP13. Parachutist requires a bit of practice to use. The combination of Martial Arts and their Knife means that an Airborne Ranger can stealthily move into combat with an enemy model and attack it with a PH14 shock melee attack, only allowing the enemy model to ARO or use Warning if they survive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Roger Van Zant, Captain of 6th Airborne Rangers &quot;Oklahoma&quot;:&#039;&#039;&#039; Roger Van Zant is the heroic Airborne character. Expensive trooper, but he has the rare Tactical Jump skill allowing him to deploy on any table edge including the opponent&#039;s deployment zone edge. Like the generic Airborne, RVZ also has Martial Arts L2(Stealth and V:Courage) and CC22 for this badass AP CCW axe. He&#039;s armed with an AP Rifle and Heavy Pistol; Though short ranged, his unique deployment options easily brings his guns to bear. RVZ has 2 options, a regular version and a second profile with Executive Order. Executive Order immediately makes him the Lieutenant as soon as he hits the board; Though Executive Order is considered hidden info, RVZ is already a massive threat/bullet magnet, but it gives him the extra LT Order. V:Dogged keeps him fighting to the bitter end, and BS13 means he&#039;s a very skilled gunfighter. Roger Van Zant is a scary motherfucker and the reason players deploy with some of their troopers facing their own deployment edges against the USA. Managing to remove one of these back-watchers can open up for amazing sweeps of back-line cheerleaders by RVZ.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Roger Van Zant, Captain of 6th Airborne Rangers &quot;Oklahoma&quot;:&#039;&#039;&#039; Roger Van Zant is the heroic Airborne character. Expensive trooper, but he has the rare Tactical Jump skill allowing him to deploy on any table edge including the opponent&#039;s deployment zone edge. Like the generic Airborne, RVZ also has Martial Arts L2(Stealth and V:Courage) and CC22 for this badass AP CCW axe. He&#039;s armed with an AP Rifle and Heavy Pistol; Though short ranged, his unique deployment options easily brings his guns to bear. RVZ has 2 options, a regular version and a second profile with Executive Order. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;S&amp;gt;&lt;/ins&gt;Executive Order immediately makes him the Lieutenant as soon as he hits the board; Though Executive Order is considered hidden info, RVZ is already a massive threat/bullet magnet, but it gives him the extra LT Order.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/S&amp;gt; (See Below for Executive Order) &lt;/ins&gt;V:Dogged keeps him fighting to the bitter end, and BS13 means he&#039;s a very skilled gunfighter. Roger Van Zant is a scary motherfucker and the reason players deploy with some of their troopers facing their own deployment edges against the USA. Managing to remove one of these back-watchers can open up for amazing sweeps of back-line cheerleaders by RVZ.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;***&#039;&#039;&#039;Warning:&#039;&#039;&#039; Executive Order has been dead in the water since early ITS10 - Roger Van Zant (Executive Order) cannot spend a lieutenant order that he did not generate himself. This means that he cannot use the Lieutenant Order in the turn you landed him - nor can you have your former lieutenant use it. This might serve a use as having an off-board COC model that&#039;s less of a joke than UKR, so you can have your LT push aggressively, die, and then put RVZ on the board before the end of the turn... but does this really sound like it&#039;s worth 40pts? &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Unknown Ranger:&amp;#039;&amp;#039;&amp;#039; The Unknown Ranger is expensive as hell for a single wound figure. However, his profile is incredibly tough. Only a single wound but with V:NWI, Mimetism, Natural Born Warrior (NBW also gives V:Courage and Stealth!), and Scavenger. He may be ARM4, but he still maintains a 4-4MOV. The Unknown Ranger has high CC22, BS13, and PH13 as well. He&amp;#039;s not bad in CC either; NBW mode A cancels all CC Skills of the enemy, and Mode B give the Unknown Ranger a +3 attack MOD and +1 Damage...Also he wields a deadly T2 CCW. Keep him in cover to benefit from ARM7 after modifers use Smoke from other units to get him where he needs to be. His biggest weakness is the lack of Shock Immunity and NO BTS, so keep AWAY from Shock and Viral. Both of his options are solid. His two options are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Unknown Ranger:&amp;#039;&amp;#039;&amp;#039; The Unknown Ranger is expensive as hell for a single wound figure. However, his profile is incredibly tough. Only a single wound but with V:NWI, Mimetism, Natural Born Warrior (NBW also gives V:Courage and Stealth!), and Scavenger. He may be ARM4, but he still maintains a 4-4MOV. The Unknown Ranger has high CC22, BS13, and PH13 as well. He&amp;#039;s not bad in CC either; NBW mode A cancels all CC Skills of the enemy, and Mode B give the Unknown Ranger a +3 attack MOD and +1 Damage...Also he wields a deadly T2 CCW. Keep him in cover to benefit from ARM7 after modifers use Smoke from other units to get him where he needs to be. His biggest weakness is the lack of Shock Immunity and NO BTS, so keep AWAY from Shock and Viral. Both of his options are solid. His two options are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Biker Army:&amp;#039;&amp;#039;&amp;#039; Don&amp;#039;t. Mavericks are AVA5 and Desperadoes are AVA6, so it&amp;#039;s very tempting to play a list with maxed bikers. Unless you&amp;#039;re very experienced or it&amp;#039;s a friendly match, don&amp;#039;t play a list with maxed out bikes. You need to allocate enough points to the rest of your list, make sure you have enough Regular orders, and also having so many Impetuous Orders slow the game to a crawl. That being said there&amp;#039;s nothing wrong with either units, and there&amp;#039;s nothing wrong with having multiple bikers. Just make sure there is enough for at least a fireteam and a bunch of specialists.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Biker Army:&amp;#039;&amp;#039;&amp;#039; Don&amp;#039;t. Mavericks are AVA5 and Desperadoes are AVA6, so it&amp;#039;s very tempting to play a list with maxed bikers. Unless you&amp;#039;re very experienced or it&amp;#039;s a friendly match, don&amp;#039;t play a list with maxed out bikes. You need to allocate enough points to the rest of your list, make sure you have enough Regular orders, and also having so many Impetuous Orders slow the game to a crawl. That being said there&amp;#039;s nothing wrong with either units, and there&amp;#039;s nothing wrong with having multiple bikers. Just make sure there is enough for at least a fireteam and a bunch of specialists.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;I lead. You follow:&#039;&#039;&#039; An interesting but expensive combo involves Roger Van Zant with Executive Order and the Unknown Ranger with Chain of Command. You can freely use a LT (like a Marauder) aggressively, with the Unknown Ranger as a safety net for when he dies. RVZ can then jump in this or next turn, become the LT, and wreak havoc in the opponent&#039;s backside. Then when he inevitably dies, the Unknown Ranger becomes the LT again. It&#039;s a bit gimmicky, but ensures the army never drops into Loss of Lieutenant and the LT can be as aggressive as it wants; Also RVZ would get an extra LT order to play with.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;I lead. You follow:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;s&amp;gt;&lt;/ins&gt;An interesting but expensive combo involves Roger Van Zant with Executive Order and the Unknown Ranger with Chain of Command. You can freely use a LT (like a Marauder) aggressively, with the Unknown Ranger as a safety net for when he dies. RVZ can then jump in this or next turn, become the LT, and wreak havoc in the opponent&#039;s backside. Then when he inevitably dies, the Unknown Ranger becomes the LT again. It&#039;s a bit gimmicky, but ensures the army never drops into Loss of Lieutenant and the LT can be as aggressive as it wants; Also RVZ would get an extra LT order to play with&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &amp;lt;/s&amp;gt; Executive Order troops cannot use Lieutenant orders per the July 2019 FAQ.&amp;lt;/s&amp;gt; Still, you can push hard with a Marauder, and then either bring Van Zant on to the board as a &#039;hidden COC&#039;-like troop that wasn&#039;t previously there, or you can just have UKR on the board as your standard (albeit overpriced) COC piece&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Slow and steady:&amp;#039;&amp;#039;&amp;#039; The USARF is a bit slower in MOV than other armies. However, they make up for it is firepower and ARM. Be aggressive but stay in cover for the Cover MOD for those high ARM units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Slow and steady:&amp;#039;&amp;#039;&amp;#039; The USARF is a bit slower in MOV than other armies. However, they make up for it is firepower and ARM. Be aggressive but stay in cover for the Cover MOD for those high ARM units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;HorribleLittleBird</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272844&amp;oldid=prev</id>
		<title>24.2.154.47: /* Hints and Tactics */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272844&amp;oldid=prev"/>
		<updated>2020-05-08T23:21:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Hints and Tactics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:21, 8 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Slow and steady:&amp;#039;&amp;#039;&amp;#039; The USARF is a bit slower in MOV than other armies. However, they make up for it is firepower and ARM. Be aggressive but stay in cover for the Cover MOD for those high ARM units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Slow and steady:&amp;#039;&amp;#039;&amp;#039; The USARF is a bit slower in MOV than other armies. However, they make up for it is firepower and ARM. Be aggressive but stay in cover for the Cover MOD for those high ARM units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Sniper Tower&#039;&#039;&#039; Take several (at least 4) Grunt snipers. Read the rule entry on Marksmanship: LX and Coordinated Orders. Use said coordinated orders to put 4 sniper shots at that pesky Avatar with a +6 modifier, and ignoring the benefits of cover. Laugh.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Infinity Tactics|Ariadna]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Infinity Tactics|Ariadna]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>24.2.154.47</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272843&amp;oldid=prev</id>
		<title>2601:150:8200:3A4F:21F0:7BC:FB48:D0C9 at 01:32, 4 August 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272843&amp;oldid=prev"/>
		<updated>2018-08-04T01:32:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:32, 4 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;USAriadna Grunts, Line Rangers Regiment:&amp;#039;&amp;#039;&amp;#039; The Grunts are the basic trooper for the USARF. They have Shock Immunity, ARM3, an array of options, and they&amp;#039;re super cheap. Individually, they aren&amp;#039;t more than order generators and/or rear guard. There are only 2 specialist options: Forward Observer and Paramedic. A VERY noteworthy option is the Inferior Infiltrator with HFT and LSG. This profile can be very dangerous especially against fireteams or crowds...if they can stick their inferior infiltration roll that is. Though very inexpensive, they have quite a drawback - only 4-2MOV (normal for Medium Infantry) and only WIP12.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;USAriadna Grunts, Line Rangers Regiment:&amp;#039;&amp;#039;&amp;#039; The Grunts are the basic trooper for the USARF. They have Shock Immunity, ARM3, an array of options, and they&amp;#039;re super cheap. Individually, they aren&amp;#039;t more than order generators and/or rear guard. There are only 2 specialist options: Forward Observer and Paramedic. A VERY noteworthy option is the Inferior Infiltrator with HFT and LSG. This profile can be very dangerous especially against fireteams or crowds...if they can stick their inferior infiltration roll that is. Though very inexpensive, they have quite a drawback - only 4-2MOV (normal for Medium Infantry) and only WIP12.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Core:&amp;#039;&amp;#039;&amp;#039; In a Core team, the Grunts become a very formidable defensive team. The HMG is great for any active turn shooting, VERY cheap Snipers for AROs, HFT/LSG for close quarter gunfights, and ARM6 in cover! Though there are specialist options, the team is better as a defensive unit that hunkers down and over watch firelanes. It doesn&amp;#039;t cost a lot, leaving you plenty of points for more troopers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Core:&amp;#039;&amp;#039;&amp;#039; In a Core team, the Grunts become a very formidable defensive team. The HMG is great for any active turn shooting, VERY cheap Snipers for AROs, HFT/LSG for close quarter gunfights, and ARM6 in cover! Though there are specialist options, the team is better as a defensive unit that hunkers down and over watch firelanes. It doesn&amp;#039;t cost a lot, leaving you plenty of points for more troopers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Grunt Intel Rosalind &#039;Rosie&#039; Munroe:&#039;&#039;&#039; Rosie is the spec-ops character for USARF. While her MOV4-2 is still the same, her BS12 and WIP13 is a very nice improvement over the generic Grunt. For 22pts, she brings a Light Rocket Launcher, Light Shotgun, D-Charges, Forward Deployment L1, Shock Immunity, V:Dogged, Specialist Operative, and counts as a Grunt for Fireteam composition. Grunts have good &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short and &lt;/del&gt;long ranged weapons; Rosie brings a mid ranged weapon, Light Rocket Launcher, giving the team more aggressive purpose - move forward and take &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;objectives&lt;/del&gt;. As oppose to sitting back and covering firing lanes. Shock Immunity and V:Dogged is a neat little combo, and Forward Deployment L1 gives her an extra 4&quot; for deployment getting her to good range-band more easily. Also she&#039;s the one other unit that brings D-Charges. Her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downside is that &lt;/del&gt;she &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lacks a high burst weapon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are many high burst options from other units, including within her own team&lt;/del&gt;, a Grunt &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with HMG&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rosie is a solid addition to USARF and shines in a Grunt Core fireteam&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;&#039;Grunt Intel Rosalind &#039;Rosie&#039; Munroe:&#039;&#039;&#039; Rosie is the spec-ops character for USARF. While her MOV4-2 is still the same, her BS12 and WIP13 is a very nice improvement over the generic Grunt. For 22pts, she brings a Light Rocket Launcher, Light Shotgun, D-Charges, Forward Deployment L1, Shock Immunity, V:Dogged, Specialist Operative, and counts as a Grunt for Fireteam composition. Grunts have good long ranged weapons; Rosie brings a mid ranged weapon, Light Rocket Launcher, giving the team more aggressive purpose - move forward and take &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oobjectives&lt;/ins&gt;. As oppose to sitting back and covering firing lanes. Shock Immunity and V:Dogged is a neat little combo, and Forward Deployment L1 gives her an extra 4&quot; for deployment getting her to good range-band more easily. Also she&#039;s the one other unit that brings D-Charges. Her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills and equipment are at odds with the Grunts &lt;/ins&gt;she &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would lead&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grunts excel in defensive ARO duties&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Rosie not only wants to move forward&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also deploy further up; So she may just not be worth taking over &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solid &lt;/ins&gt;Grunt &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sniper team&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marauders are better at the midfield fight than the Grunts&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mavericks, 9th Motorized Recon Battalion:&amp;#039;&amp;#039;&amp;#039; Mavericks are the disciplined biker unit of the USARF. They are Regular and Impetuous - NOT Extremely so they can cancel their Impetuous Order freely. Contrary to all over bikers, Mavericks are slower with 8-4MOV which is hardly a issue because they&amp;#039;ll most likely be dropping Smoke Grenades and 8-4MOV is still pretty fast. Mavericks also have ARM3 and MSV1 - also unique to the Mavericks. They have a nice arsenal most notably the SMG and Light Rocket Launcher. They also have a nicely priced Forward Observer specialist with WIP13.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mavericks, 9th Motorized Recon Battalion:&amp;#039;&amp;#039;&amp;#039; Mavericks are the disciplined biker unit of the USARF. They are Regular and Impetuous - NOT Extremely so they can cancel their Impetuous Order freely. Contrary to all over bikers, Mavericks are slower with 8-4MOV which is hardly a issue because they&amp;#039;ll most likely be dropping Smoke Grenades and 8-4MOV is still pretty fast. Mavericks also have ARM3 and MSV1 - also unique to the Mavericks. They have a nice arsenal most notably the SMG and Light Rocket Launcher. They also have a nicely priced Forward Observer specialist with WIP13.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2601:150:8200:3A4F:21F0:7BC:FB48:D0C9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272842&amp;oldid=prev</id>
		<title>203.13.3.106 at 01:15, 29 June 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272842&amp;oldid=prev"/>
		<updated>2018-06-29T01:15:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:15, 29 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unit overview and tactica for the USARF&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unit overview and tactica for the USARF&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image: Riveting.png |thumb|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Make Ariadna Great Again&lt;/del&gt;!]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image: Riveting.png |thumb|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Semper Fidelis &lt;/ins&gt;!]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why play the USAriadna Ranger Force (USARF)?==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why play the USAriadna Ranger Force (USARF)?==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>203.13.3.106</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272841&amp;oldid=prev</id>
		<title>1d4chan&gt;Robot Jones at 20:47, 27 February 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272841&amp;oldid=prev"/>
		<updated>2018-02-27T20:47:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:47, 27 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unit overview and tactica for the USARF&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unit overview and tactica for the USARF&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;USARF&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg &lt;/del&gt;|thumb|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enlist now&lt;/del&gt;!]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Riveting&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png &lt;/ins&gt;|thumb|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Make Ariadna Great Again&lt;/ins&gt;!]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why play the USAriadna Ranger Force (USARF)?==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why play the USAriadna Ranger Force (USARF)?==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Robot Jones</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272840&amp;oldid=prev</id>
		<title>1d4chan&gt;Robot Jones at 19:02, 27 February 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Infinity/N3_Tactics/USARF&amp;diff=272840&amp;oldid=prev"/>
		<updated>2018-02-27T19:02:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:02, 27 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;USAriadna Grunts, Line Rangers Regiment:&amp;#039;&amp;#039;&amp;#039; The Grunts are the basic trooper for the USARF. They have Shock Immunity, ARM3, an array of options, and they&amp;#039;re super cheap. Individually, they aren&amp;#039;t more than order generators and/or rear guard. There are only 2 specialist options: Forward Observer and Paramedic. A VERY noteworthy option is the Inferior Infiltrator with HFT and LSG. This profile can be very dangerous especially against fireteams or crowds...if they can stick their inferior infiltration roll that is. Though very inexpensive, they have quite a drawback - only 4-2MOV (normal for Medium Infantry) and only WIP12.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;USAriadna Grunts, Line Rangers Regiment:&amp;#039;&amp;#039;&amp;#039; The Grunts are the basic trooper for the USARF. They have Shock Immunity, ARM3, an array of options, and they&amp;#039;re super cheap. Individually, they aren&amp;#039;t more than order generators and/or rear guard. There are only 2 specialist options: Forward Observer and Paramedic. A VERY noteworthy option is the Inferior Infiltrator with HFT and LSG. This profile can be very dangerous especially against fireteams or crowds...if they can stick their inferior infiltration roll that is. Though very inexpensive, they have quite a drawback - only 4-2MOV (normal for Medium Infantry) and only WIP12.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Core:&amp;#039;&amp;#039;&amp;#039; In a Core team, the Grunts become a very formidable defensive team. The HMG is great for any active turn shooting, VERY cheap Snipers for AROs, HFT/LSG for close quarter gunfights, and ARM6 in cover! Though there are specialist options, the team is better as a defensive unit that hunkers down and over watch firelanes. It doesn&amp;#039;t cost a lot, leaving you plenty of points for more troopers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;Core:&amp;#039;&amp;#039;&amp;#039; In a Core team, the Grunts become a very formidable defensive team. The HMG is great for any active turn shooting, VERY cheap Snipers for AROs, HFT/LSG for close quarter gunfights, and ARM6 in cover! Though there are specialist options, the team is better as a defensive unit that hunkers down and over watch firelanes. It doesn&amp;#039;t cost a lot, leaving you plenty of points for more troopers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&#039;&#039;&#039;Grunt Intel Rosalind &#039;Rosie&#039; Munroe:&#039;&#039;&#039; Rosie is the spec-ops character for USARF. While her MOV4-2 is still the same, her BS12 and WIP13 is a very nice improvement over the generic Grunt. For 22pts, she brings a Light Rocket Launcher, Light Shotgun, D-Charges, Forward Deployment L1, Shock Immunity, V:Dogged, Specialist Operative, and counts as a Grunt for Fireteam composition. Grunts have good short and long ranged weapons; Rosie brings a mid ranged weapon, Light Rocket Launcher, giving the team more aggressive purpose - move forward and take objectives. As oppose to sitting back and covering firing lanes. Shock Immunity and V:Dogged is a neat little combo, and Forward Deployment L1 gives her an extra 4&quot; for deployment getting her to good range-band more easily. Also she&#039;s the one other unit that brings D-Charges. Her downside is that she lacks a high burst weapon. However, there are many high burst options from other units, including within her own team, a Grunt with HMG. Rosie is a solid addition to USARF and shines in a Grunt Core fireteam.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mavericks, 9th Motorized Recon Battalion:&amp;#039;&amp;#039;&amp;#039; Mavericks are the disciplined biker unit of the USARF. They are Regular and Impetuous - NOT Extremely so they can cancel their Impetuous Order freely. Contrary to all over bikers, Mavericks are slower with 8-4MOV which is hardly a issue because they&amp;#039;ll most likely be dropping Smoke Grenades and 8-4MOV is still pretty fast. Mavericks also have ARM3 and MSV1 - also unique to the Mavericks. They have a nice arsenal most notably the SMG and Light Rocket Launcher. They also have a nicely priced Forward Observer specialist with WIP13.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mavericks, 9th Motorized Recon Battalion:&amp;#039;&amp;#039;&amp;#039; Mavericks are the disciplined biker unit of the USARF. They are Regular and Impetuous - NOT Extremely so they can cancel their Impetuous Order freely. Contrary to all over bikers, Mavericks are slower with 8-4MOV which is hardly a issue because they&amp;#039;ll most likely be dropping Smoke Grenades and 8-4MOV is still pretty fast. Mavericks also have ARM3 and MSV1 - also unique to the Mavericks. They have a nice arsenal most notably the SMG and Light Rocket Launcher. They also have a nicely priced Forward Observer specialist with WIP13.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;Robot Jones</name></author>
	</entry>
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