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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Jozhal</id>
	<title>Jozhal - Revision history</title>
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	<updated>2026-05-10T19:03:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Jozhal&amp;diff=283009&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
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		<updated>2023-06-19T02:23:26Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:23, 19 June 2023&lt;/td&gt;
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		<author><name>imported&gt;Administrator</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Jozhal&amp;diff=283008&amp;oldid=prev</id>
		<title>1d4chan&gt;QuietBrowser: Created page with &quot;{{NeedsImages}}  &#039;&#039;&#039;Jozhal&#039;&#039;&#039; are... well, you know how Dark Sun made a big deal out of killing off lizardfolk, only to stop and realize &quot;Oh shit! Reptilian humanoids...&quot;</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Jozhal&amp;diff=283008&amp;oldid=prev"/>
		<updated>2022-10-04T21:19:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{NeedsImages}}  &amp;#039;&amp;#039;&amp;#039;Jozhal&amp;#039;&amp;#039;&amp;#039; are... well, you know how &lt;a href=&quot;/wiki/Dark_Sun&quot; title=&quot;Dark Sun&quot;&gt;Dark Sun&lt;/a&gt; made a big deal out of killing off &lt;a href=&quot;/wiki/Lizardfolk&quot; title=&quot;Lizardfolk&quot;&gt;lizardfolk&lt;/a&gt;, only to stop and realize &amp;quot;Oh shit! Reptilian humanoids...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{NeedsImages}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jozhal&amp;#039;&amp;#039;&amp;#039; are... well, you know how [[Dark Sun]] made a big deal out of killing off [[lizardfolk]], only to stop and realize &amp;quot;Oh shit! Reptilian humanoids are a great fit for this kind of [[Post-Apocalyptic]] [[Sword &amp;amp; Sorcery]] setting!&amp;quot; Jozhals are amongst the myriad attempts [[TSR]] made to fix that mistake.&lt;br /&gt;
&lt;br /&gt;
Standing about four feet tall, a jozhal is a small, slender, bipedal reptile with long, lanky limbs, a serpentine neck and tail, and dexterous clawed hands. Basically, they&amp;#039;re a miniature theropod-type [[dinosaur]], like a Compsognathus or the smaller raptors, but fully sapient. Seriously, they basically look like a miniature version of the [[erdlu]] or [[crodlu]]. Their mostr unique physical trait is their chameleon-like ability to change colors in order to blend into their environments.&lt;br /&gt;
&lt;br /&gt;
Living in small family groups that average four to five creatures, the jozhal are highly intelligent omnivores who are defined by the unusual trait of both having a deep appreciation for magic but also an intense reverence for nature; as a result, they strive to make sure to never overstress their native environment and often wield surprisingly powerful spells, which can be either [[elementalist|elemental cleric]], [[druid]]ic or [[Wizard|preserver]] in nature. They regard Athasian [[human]]s and [[demihuman]]s as dangerous, foolish creatures (and, let&amp;#039;s be fair, it&amp;#039;s not hard to see why), so they do their best to avoid them... except when they sense that travelers have magic items, in which case they&amp;#039;ll do their best to nick said items.&lt;br /&gt;
&lt;br /&gt;
The fanmade 3e update for Jozhal in &amp;quot;Terrors of Athas&amp;quot; expands on this point considerably, noting that the jozhal go so far as to cannibalize their dead and salvage their hides and bones for gear out of a desire to live in balance, and they particularly revile humans and elves for their destructive behavior.&lt;br /&gt;
&lt;br /&gt;
=Playing Jozhal=&lt;br /&gt;
Jozhal actually make an appearance as a non-hostile race in the [[Prism Pentad]], and even help out the protagonists. So, whilst [[TSR]] never revisted their list of playable [[Dark Sun]] races beyond the [[Aarakocra]], [[Pterran]] and [[Dray]], fans decided to take up the slack, converting jozhal into a PC race for [[Advanced Dungeons &amp;amp; Dragons]] 2nd edition in the Complete Book of Athasian Humanoids.&lt;br /&gt;
&lt;br /&gt;
::Ability Score Minimum/Maximum: Strength 5/18, Dexterity 8/20, Constitution 5/20, Intelligence 8/20, Wisdom 5/20, Charisma 5/17&lt;br /&gt;
::Ability Score Adjustments: +1 Dexterity, +2 Intelligence, -2 Strength, -1 Constitution, -2 Charisma (note: increase Cha by +2 when dealing with NPCs of the same race)&lt;br /&gt;
::Racial Class/Level Limits: [[Fighter]] 10, [[Gladiator]] 8, [[Ranger]] 8, [[Wizard|Preserver]] 12, [[Cleric]] 12, [[Druid]] 8, [[Thief]] 10, [[Psion]]icist Unlimited&lt;br /&gt;
:::Racial Thieving Skill Adjustments: Pick Pockets +5%, Open Locks -5%, Move Silently +10%, Hide in Shados +15%, Climb Walls -15%, Read Languages +5%, Detect Magic +10%, Detect Illusion +5%, Forge Documents -5%, Bribe Officials -10%&lt;br /&gt;
::Natural Armor Class: 5&lt;br /&gt;
::Movement: 18&lt;br /&gt;
::Camouflage: By changing their color to blend in, jozhal can attempt to become invisible; a creature must successfully pass a Wisdom check to detect a camouflaged jozhal.&lt;br /&gt;
::Ambush: If a jozhal makes a surprise attack after having gone unseen and undetected, its target suffers a -2 penalty to their Surprise check.&lt;br /&gt;
::Natural Weapons: A jozhal can make either 2 Claw attacks (1d4 damage) or one Bite attack (1d8 damage) per round.&lt;br /&gt;
::10% Magic Resistance&lt;br /&gt;
::Infravision 60&amp;#039;&lt;br /&gt;
::From 4th level, regardless of class, a jozhal can cast Detect Magic 1/day.&lt;br /&gt;
::Jozhal cannot wear armor of any kind; they are too small and wierdly shaped.&lt;br /&gt;
::Roleplaying Disadvantage: The jozhal love for magic (and willingness to steal magical gear) is well known. Creatures with a low opinion of magic users will often dislike jozhal, and of course, they will immediately be blamed for magical stuff going missing.&lt;br /&gt;
::Mandatory Initial NW Proficiency: Spellcraft&lt;br /&gt;
&lt;br /&gt;
Naturally, this was then followed into [[Dungeons &amp;amp; Dragons 3rd Edition]] with Terrors of Athas:&lt;br /&gt;
::Ability Modifiers: +4 Dexterity, +4 Intelligence, +2 Wisdom, -4 Strength, -2 Constitution&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Space/Reach: 5ft/5ft&lt;br /&gt;
::Speed: 30ft&lt;br /&gt;
::Weapon Proficiency: All Simple Weapons, Jozhal NAtural Weapons&lt;br /&gt;
::+4 racial bonus on Hide checks.&lt;br /&gt;
::+4 racial bonus on Use Magic Device checks.&lt;br /&gt;
::+1 natural armor bonus.&lt;br /&gt;
::Natural Weapons: Bite (1d4 damage)&lt;br /&gt;
::Special Attacks:&lt;br /&gt;
:::Psi-Like Abilities: Burst 3/day, Empty Mind (+4 bonus) 3/day, Dimension Swap 1/day. Manifester level 6th and included. Save DCS are Charisma based.&lt;br /&gt;
::Special Qualities:&lt;br /&gt;
:::Spell Resistance (Ex): A jozhal has spell resistance equal to its Hit Dice + 5.&lt;br /&gt;
::Automatic Languages: Jozhal, Common. Bonus Languages: [[Aarakocra]], [[Elf|Elven]], [[Dwarf|Dwarven]], [[Thri-Kreen]], [[Pterran]].&lt;br /&gt;
::[[Favored Class]]: [[Cleric]]&lt;br /&gt;
::[[Level Adjustment]]: +2&lt;br /&gt;
&lt;br /&gt;
[[Category: Dark Sun]] [[Category: Monsters]]&lt;/div&gt;</summary>
		<author><name>1d4chan&gt;QuietBrowser</name></author>
	</entry>
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