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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Kings_of_War%2FTactics%2FDwarfs</id>
	<title>Kings of War/Tactics/Dwarfs - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Kings_of_War%2FTactics%2FDwarfs"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;action=history"/>
	<updated>2026-05-14T16:39:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291407&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 75 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291407&amp;oldid=prev"/>
		<updated>2023-06-21T16:23:01Z</updated>

		<summary type="html">&lt;p&gt;75 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:23, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291331&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291331&amp;oldid=prev"/>
		<updated>2023-06-19T02:27:06Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:27, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291330&amp;oldid=prev</id>
		<title>2600:1702:3630:8BC0:3915:2C38:7D60:2308: /* Large Infantry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291330&amp;oldid=prev"/>
		<updated>2019-03-24T06:13:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Large Infantry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:13, 24 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Large Infantry===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Large Infantry===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Earth Elementals:&#039;&#039;&#039; These guys are awesome, especially in terrain.  Decent hitting power, pathfinder, and fantastic defense - they&#039;re super solid. They won&#039;t replace Shieldbreakers for crushing power and aren&#039;t worth it without a Stone Priest for support, but boy are they durable.  Give bane chant to your stone priest so that they become crushing strength 2 (their base is crushing 1).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Earth Elementals:&#039;&#039;&#039; These guys are awesome, especially in terrain.  Decent hitting power, pathfinder, and fantastic defense - they&#039;re super solid. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18 attacks for a horde.  &lt;/ins&gt;They won&#039;t replace Shieldbreakers for crushing power and aren&#039;t worth it without a Stone Priest for support, but boy are they durable.  Give bane chant to your stone priest so that they become crushing strength 2 (their base is crushing 1).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cavalry===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cavalry===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1702:3630:8BC0:3915:2C38:7D60:2308</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291406&amp;oldid=prev</id>
		<title>2600:1702:3630:8BC0:3915:2C38:7D60:2308: /* Infantry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291406&amp;oldid=prev"/>
		<updated>2019-03-24T06:09:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Infantry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:09, 24 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Berserkers:&amp;#039;&amp;#039;&amp;#039; A truly obscene number of attacks - especially for a troop (20 attacks!) - and very high nerve make them fantastic hitters.  Their 3+ defense is bad, but incredibly high nerve keeps them around longer than you would think.  They are also fearless and cannot be wavered.  Great in Troop strength to add some serious hitting power to your 2nd line, keep them away or hidden from ranged attacks. Thanks to their Nerve, it will take a lot to make them break, but don&amp;#039;t expect them to survive sustained combat.  The regiments are over costed when compared to Berserker Brock Riders, take mounted variant unless models restrict.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Berserkers:&amp;#039;&amp;#039;&amp;#039; A truly obscene number of attacks - especially for a troop (20 attacks!) - and very high nerve make them fantastic hitters.  Their 3+ defense is bad, but incredibly high nerve keeps them around longer than you would think.  They are also fearless and cannot be wavered.  Great in Troop strength to add some serious hitting power to your 2nd line, keep them away or hidden from ranged attacks. Thanks to their Nerve, it will take a lot to make them break, but don&amp;#039;t expect them to survive sustained combat.  The regiments are over costed when compared to Berserker Brock Riders, take mounted variant unless models restrict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bulwarkers:&#039;&#039;&#039; These guys are incredible, especially as a horde.  They are the anvil of anvils.  Really difficult for even an incredibly hard hitting unit to break by itself.  They have big shield (6+ defense from the front) AND phalanx, cancelling thunderous charge, with a nerve of 21/23.  Give them a battle standard bearer or a hero in proximity for inspiring.  If you want to get really crazy, put Banner of the Griffin near them with Rally 1 to raise their nerve even higher.   With thirty attacks in a horde, they can really counterpunch too.  It&#039;s never a bad idea to give these guys Blessing of the Gods (elite) or Brew of Strength (crushing strength 1). Like an Ironclad they can take throwing mastiffs, which is nice, because like most Dwarf infantry, they&#039;re slow.  Protect their flanks and they are among the hardest units to break &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inn &lt;/del&gt;the whole game.  Put them in front of a hill with a pair of organ guns behind them (or other serious shooters) and they are a wall of steel protecting your firepower from a charge.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bulwarkers:&#039;&#039;&#039; These guys are incredible, especially as a horde.  They are the anvil of anvils.  Really difficult for even an incredibly hard hitting unit to break by itself.  They have big shield (6+ defense from the front) AND phalanx, cancelling thunderous charge, with a nerve of 21/23.  Give them a battle standard bearer or a hero in proximity for inspiring.  If you want to get really crazy, put Banner of the Griffin near them with Rally 1 to raise their nerve even higher.   With thirty attacks in a horde, they can really counterpunch too.  It&#039;s never a bad idea to give these guys Blessing of the Gods (elite) or Brew of Strength (crushing strength 1). Like an Ironclad they can take throwing mastiffs, which is nice, because like most Dwarf infantry, they&#039;re slow.  Protect their flanks and they are among the hardest units to break &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the whole game.  Put them in front of a hill with a pair of organ guns behind them (or other serious shooters) and they are a wall of steel protecting your firepower from a charge.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ironclad:&amp;#039;&amp;#039;&amp;#039; Your cheapest unit of Dwarfs. They hit on 4s in melee and have 5+ defense with headstrong.  Very solid for the price.  Give them throwing mastiffs for a range attack. Nothing too fancy, but a cheap filler unit if you don&amp;#039;t have many points left.  Ironclad troops at 70 points makes the cheapest screens dwarfs have access to.  Hordes are very sturdy.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ironclad:&amp;#039;&amp;#039;&amp;#039; Your cheapest unit of Dwarfs. They hit on 4s in melee and have 5+ defense with headstrong.  Very solid for the price.  Give them throwing mastiffs for a range attack. Nothing too fancy, but a cheap filler unit if you don&amp;#039;t have many points left.  Ironclad troops at 70 points makes the cheapest screens dwarfs have access to.  Hordes are very sturdy.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1702:3630:8BC0:3915:2C38:7D60:2308</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291405&amp;oldid=prev</id>
		<title>2600:1702:3630:8BC0:3915:2C38:7D60:2308: /* Monsters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291405&amp;oldid=prev"/>
		<updated>2019-03-24T06:05:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:05, 24 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Greater Earth Elemental:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a good addition to add some serious hitting power to a charge or if you&amp;#039;re going heavy on Earth Elementals, but it won&amp;#039;t last long going toe-to-toe against infantry (though fearless 18 nerve and def 6+ is pretty great for the cost). Like it&amp;#039;s smaller cousins, a Stone Priest is the next best thing to mandatory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Greater Earth Elemental:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a good addition to add some serious hitting power to a charge or if you&amp;#039;re going heavy on Earth Elementals, but it won&amp;#039;t last long going toe-to-toe against infantry (though fearless 18 nerve and def 6+ is pretty great for the cost). Like it&amp;#039;s smaller cousins, a Stone Priest is the next best thing to mandatory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Steel Behemoth:&#039;&#039;&#039; It&#039;s a GOAT tank. Supremely hard to kill, hits like... well, like a tank, and with a breath attack with piercing 1, ludicrously high Nerve, and Crushing Strength (3!!!) to boot. Great place for those gyrocopter/bomber models... Mantic released their version at last, and it is magnificent. It&#039;s point cost is a little steep, but a monster-sized base, Crushing Strength (3), and over 20 attacks each combat make this guy the most powerful (and &#039;&#039;durable&#039;&#039;) multi-charge support we&#039;ve got.  250 points.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Steel Behemoth:&#039;&#039;&#039; It&#039;s a GOAT tank. Supremely hard to kill, hits like... well, like a tank, and with a breath attack with piercing 1, ludicrously high Nerve, and Crushing Strength (3!!!) to boot. Great place for those gyrocopter/bomber models... Mantic released their version at last, and it is magnificent. It&#039;s point cost is a little steep, but a monster-sized base, Crushing Strength (3), and over 20 attacks each combat make this guy the most powerful (and &#039;&#039;durable&#039;&#039;) multi-charge support we&#039;ve got&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Strider, so good in tough terrain too&lt;/ins&gt;.  250 points.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Craggoth:&amp;#039;&amp;#039;&amp;#039; He&amp;#039;s a super Greater Earth Elemental, hitting on 3s instead of 4s.  Crushing Strength 3.  Also has vanguard.  40 points more.  He&amp;#039;s good.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Craggoth:&amp;#039;&amp;#039;&amp;#039; He&amp;#039;s a super Greater Earth Elemental, hitting on 3s instead of 4s.  Crushing Strength 3.  Also has vanguard.  40 points more.  He&amp;#039;s good.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Golloch&#039;s Legendary Steel Behemoth:&#039;&#039;&#039;  He&#039;s super expensive at 340 points.  He&#039;s also probably worth it.  Iron Resolve, Very inspiring (9 inch range), 6+ defense, Golloch&#039;s Gun (15 attacks at 18 inches with piercing 2 hitting on 4s), Crushing strength 3, D6 + 25 in melee.  Golloch is a killer, both at range and in melee.  He also can support a lot of other units with his very inspiring.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Golloch&#039;s Legendary Steel Behemoth:&#039;&#039;&#039;  He&#039;s super expensive at 340 points.  He&#039;s also probably worth it.  Iron Resolve&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Strider&lt;/ins&gt;, Very inspiring (9 inch range), 6+ defense, Golloch&#039;s Gun (15 attacks at 18 inches with piercing 2 hitting on 4s), Crushing strength 3, D6 + 25 in melee.  Golloch is a killer, both at range and in melee.  He also can support a lot of other units with his very inspiring&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Consider Golloch&#039;s Thunder formation (Golloch and two regular steel behemoths) to increase all of their speed to 5.  Remember this gives you extra range on shooting too, since they can move and shoot.  It can make a big difference&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===War Engines===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===War Engines===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1702:3630:8BC0:3915:2C38:7D60:2308</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291404&amp;oldid=prev</id>
		<title>2600:1702:3630:8BC0:3915:2C38:7D60:2308: /* Monsters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291404&amp;oldid=prev"/>
		<updated>2019-03-24T06:02:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:02, 24 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Craggoth:&amp;#039;&amp;#039;&amp;#039; He&amp;#039;s a super Greater Earth Elemental, hitting on 3s instead of 4s.  Crushing Strength 3.  Also has vanguard.  40 points more.  He&amp;#039;s good.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Craggoth:&amp;#039;&amp;#039;&amp;#039; He&amp;#039;s a super Greater Earth Elemental, hitting on 3s instead of 4s.  Crushing Strength 3.  Also has vanguard.  40 points more.  He&amp;#039;s good.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Golloch&#039;s Legendary Steel Behemoth:&#039;&#039;&#039;  He&#039;s super expensive at 340 points.  He&#039;s also probably worth it.  Iron Resolve, Very inspiring (9 inch range), 6+ defense, Golloch&#039;s Gun (15 attacks at 18 inches with piercing 2 hitting on 4s, Crushing strength 3, D6 + 25 in melee.  Golloch is a killer, both at range and in melee.  He also can support a lot of other units with his very inspiring.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Golloch&#039;s Legendary Steel Behemoth:&#039;&#039;&#039;  He&#039;s super expensive at 340 points.  He&#039;s also probably worth it.  Iron Resolve, Very inspiring (9 inch range), 6+ defense, Golloch&#039;s Gun (15 attacks at 18 inches with piercing 2 hitting on 4s&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;, Crushing strength 3, D6 + 25 in melee.  Golloch is a killer, both at range and in melee.  He also can support a lot of other units with his very inspiring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===War Engines===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===War Engines===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1702:3630:8BC0:3915:2C38:7D60:2308</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291403&amp;oldid=prev</id>
		<title>2600:1702:3630:8BC0:3915:2C38:7D60:2308: /* War Engines */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291403&amp;oldid=prev"/>
		<updated>2019-03-24T06:01:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;War Engines&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:01, 24 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Battle Driller:&amp;#039;&amp;#039;&amp;#039; A melee weapon team in all but name, it doesn&amp;#039;t really work on it&amp;#039;s own on account of low Nerve, but can stack on extra attacks and lower the enemy nerve in combined charges. Useful to quickly swing Horde-on-Horde combat in your favor or get a good flank in, but overall you get more bang for your buck elsewhere. For the price, it&amp;#039;s not a bad choice to guard your gun line while the main units are throwing down elsewhere.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Battle Driller:&amp;#039;&amp;#039;&amp;#039; A melee weapon team in all but name, it doesn&amp;#039;t really work on it&amp;#039;s own on account of low Nerve, but can stack on extra attacks and lower the enemy nerve in combined charges. Useful to quickly swing Horde-on-Horde combat in your favor or get a good flank in, but overall you get more bang for your buck elsewhere. For the price, it&amp;#039;s not a bad choice to guard your gun line while the main units are throwing down elsewhere.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Flame Belcher:&#039;&#039;&#039; Breath Attack 18!&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt; Very handy against light units. Short range but useful as a defensive machine to protect other war machines. Gets Elite when near a Warsmith.  Don&#039;t underestimate these guys.  Remember, they have no reload and can move and shoot.  One of the best chaff-clearers around.  .&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Flame Belcher:&#039;&#039;&#039; Breath Attack 18!  Very handy against light units. Short range but useful as a defensive machine to protect other war machines. Gets Elite when near a Warsmith.  Don&#039;t underestimate these guys.  Remember, they have no reload and can move and shoot.  One of the best chaff-clearers around.  .&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ironbelcher Cannon:&amp;#039;&amp;#039;&amp;#039; A war machine with Blast (D6+2) and Piercing (4). This thing hits really hard, although it only gets one shot with the Blast per turn. Like many dwarf war machines, if it sits within 6&amp;quot; of a friendly Warsmith it gains a special bonus; this one has you add +1 to your Blast attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ironbelcher Cannon:&amp;#039;&amp;#039;&amp;#039; A war machine with Blast (D6+2) and Piercing (4). This thing hits really hard, although it only gets one shot with the Blast per turn. Like many dwarf war machines, if it sits within 6&amp;quot; of a friendly Warsmith it gains a special bonus; this one has you add +1 to your Blast attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1702:3630:8BC0:3915:2C38:7D60:2308</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291402&amp;oldid=prev</id>
		<title>2600:1702:3630:8BC0:3915:2C38:7D60:2308: /* War Engines */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291402&amp;oldid=prev"/>
		<updated>2019-03-24T06:01:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;War Engines&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:01, 24 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Battle Driller:&amp;#039;&amp;#039;&amp;#039; A melee weapon team in all but name, it doesn&amp;#039;t really work on it&amp;#039;s own on account of low Nerve, but can stack on extra attacks and lower the enemy nerve in combined charges. Useful to quickly swing Horde-on-Horde combat in your favor or get a good flank in, but overall you get more bang for your buck elsewhere. For the price, it&amp;#039;s not a bad choice to guard your gun line while the main units are throwing down elsewhere.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Battle Driller:&amp;#039;&amp;#039;&amp;#039; A melee weapon team in all but name, it doesn&amp;#039;t really work on it&amp;#039;s own on account of low Nerve, but can stack on extra attacks and lower the enemy nerve in combined charges. Useful to quickly swing Horde-on-Horde combat in your favor or get a good flank in, but overall you get more bang for your buck elsewhere. For the price, it&amp;#039;s not a bad choice to guard your gun line while the main units are throwing down elsewhere.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Flame Belcher:&#039;&#039;&#039; Breath Attack 18.  Very handy against light units. Short range but useful as a defensive machine to protect other war machines. Gets Elite when near a Warsmith.  Don&#039;t underestimate these guys.  Remember, they have no reload and can move and shoot.  One of the best chaff-clearers around.  .&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Flame Belcher:&#039;&#039;&#039; Breath Attack 18&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!&lt;/ins&gt;.  Very handy against light units. Short range but useful as a defensive machine to protect other war machines. Gets Elite when near a Warsmith.  Don&#039;t underestimate these guys.  Remember, they have no reload and can move and shoot.  One of the best chaff-clearers around.  .&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ironbelcher Cannon:&amp;#039;&amp;#039;&amp;#039; A war machine with Blast (D6+2) and Piercing (4). This thing hits really hard, although it only gets one shot with the Blast per turn. Like many dwarf war machines, if it sits within 6&amp;quot; of a friendly Warsmith it gains a special bonus; this one has you add +1 to your Blast attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ironbelcher Cannon:&amp;#039;&amp;#039;&amp;#039; A war machine with Blast (D6+2) and Piercing (4). This thing hits really hard, although it only gets one shot with the Blast per turn. Like many dwarf war machines, if it sits within 6&amp;quot; of a friendly Warsmith it gains a special bonus; this one has you add +1 to your Blast attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ironbelcher Organ Gun:&#039;&#039;&#039; A 15 shot, 24&quot; range gun platform&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;Incredible firepower for the price.  The shots only hit on a 5+, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they do have &lt;/del&gt;Piercing (2) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; so what does hit is likely to inflict some damage&lt;/del&gt;. If they are within 6&quot; of a Warsmith they gain Elite.  That makes a big difference.  Consider taking two with a warsmith as a powerful battery in the center of your line.  They can knock out expensive, high defense, hard hitting units.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In larger games you can rely on multiple warmachines to get at least one hit. When your choices are limited it&#039;s sometimes nice to fall back on 5 weaker hits a turn.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ironbelcher Organ Gun:&#039;&#039;&#039; A 15 shot, 24&quot; range gun platform&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!  &lt;/ins&gt;Incredible firepower for the price.  The shots only hit on a 5+, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;Piercing (2) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they punch through even the highest defense&lt;/ins&gt;. If they are within 6&quot; of a Warsmith they gain Elite.  That makes a big difference.  Consider taking two with a warsmith as a powerful battery in the center of your line &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(or even better, on a hill behind your infantry)&lt;/ins&gt;.  They can knock out expensive, high defense, hard hitting units.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Jarrun Bombard:&amp;#039;&amp;#039;&amp;#039; An alternate version of the Ironbelcher Cannon. This one is always Blast (D6+3), but drops to Piercing (2) in return for the ability to use the Indirect Fire rule if it wishes at a range of 12&amp;quot; to 60&amp;quot; for it&amp;#039;s shot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Jarrun Bombard:&amp;#039;&amp;#039;&amp;#039; An alternate version of the Ironbelcher Cannon. This one is always Blast (D6+3), but drops to Piercing (2) in return for the ability to use the Indirect Fire rule if it wishes at a range of 12&amp;quot; to 60&amp;quot; for it&amp;#039;s shot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1702:3630:8BC0:3915:2C38:7D60:2308</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291401&amp;oldid=prev</id>
		<title>2600:1702:3630:8BC0:3915:2C38:7D60:2308: /* Infantry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291401&amp;oldid=prev"/>
		<updated>2019-03-24T05:59:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Infantry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:59, 24 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Berserkers:&amp;#039;&amp;#039;&amp;#039; A truly obscene number of attacks - especially for a troop (20 attacks!) - and very high nerve make them fantastic hitters.  Their 3+ defense is bad, but incredibly high nerve keeps them around longer than you would think.  They are also fearless and cannot be wavered.  Great in Troop strength to add some serious hitting power to your 2nd line, keep them away or hidden from ranged attacks. Thanks to their Nerve, it will take a lot to make them break, but don&amp;#039;t expect them to survive sustained combat.  The regiments are over costed when compared to Berserker Brock Riders, take mounted variant unless models restrict.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Berserkers:&amp;#039;&amp;#039;&amp;#039; A truly obscene number of attacks - especially for a troop (20 attacks!) - and very high nerve make them fantastic hitters.  Their 3+ defense is bad, but incredibly high nerve keeps them around longer than you would think.  They are also fearless and cannot be wavered.  Great in Troop strength to add some serious hitting power to your 2nd line, keep them away or hidden from ranged attacks. Thanks to their Nerve, it will take a lot to make them break, but don&amp;#039;t expect them to survive sustained combat.  The regiments are over costed when compared to Berserker Brock Riders, take mounted variant unless models restrict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bulwarkers:&#039;&#039;&#039; These guys are incredible, especially as a horde.  They are the anvil of anvils.  Really difficult for even an incredibly hard hitting unit to break by itself.  They have big shield (6+ defense from the front) AND phalanx, cancelling thunderous charge, with a nerve of 21/23.  Give them a battle standard bearer or a hero in proximity for inspiring.  If you want to get really crazy, put Banner of the Griffin near them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to give them &lt;/del&gt;Rally 1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also&lt;/del&gt;.   With thirty attacks in a horde, they can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight &lt;/del&gt;too.  It&#039;s never a bad idea to give these guys Blessing of the Gods (elite) or Brew of Strength (crushing strength 1). Like an Ironclad they can take throwing mastiffs, which is nice, because like most Dwarf infantry, they&#039;re slow.  Protect their flanks and they are among the hardest units to break inn the whole game.  Put them in front of a hill with a pair of organ guns behind them (or other serious shooters) and they are a wall of steel protecting your firepower from a charge.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bulwarkers:&#039;&#039;&#039; These guys are incredible, especially as a horde.  They are the anvil of anvils.  Really difficult for even an incredibly hard hitting unit to break by itself.  They have big shield (6+ defense from the front) AND phalanx, cancelling thunderous charge, with a nerve of 21/23.  Give them a battle standard bearer or a hero in proximity for inspiring.  If you want to get really crazy, put Banner of the Griffin near them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;Rally 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to raise their nerve even higher&lt;/ins&gt;.   With thirty attacks in a horde, they can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really counterpunch &lt;/ins&gt;too.  It&#039;s never a bad idea to give these guys Blessing of the Gods (elite) or Brew of Strength (crushing strength 1). Like an Ironclad they can take throwing mastiffs, which is nice, because like most Dwarf infantry, they&#039;re slow.  Protect their flanks and they are among the hardest units to break inn the whole game.  Put them in front of a hill with a pair of organ guns behind them (or other serious shooters) and they are a wall of steel protecting your firepower from a charge.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ironclad:&amp;#039;&amp;#039;&amp;#039; Your cheapest unit of Dwarfs. They hit on 4s in melee and have 5+ defense with headstrong.  Very solid for the price.  Give them throwing mastiffs for a range attack. Nothing too fancy, but a cheap filler unit if you don&amp;#039;t have many points left.  Ironclad troops at 70 points makes the cheapest screens dwarfs have access to.  Hordes are very sturdy.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ironclad:&amp;#039;&amp;#039;&amp;#039; Your cheapest unit of Dwarfs. They hit on 4s in melee and have 5+ defense with headstrong.  Very solid for the price.  Give them throwing mastiffs for a range attack. Nothing too fancy, but a cheap filler unit if you don&amp;#039;t have many points left.  Ironclad troops at 70 points makes the cheapest screens dwarfs have access to.  Hordes are very sturdy.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1702:3630:8BC0:3915:2C38:7D60:2308</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291400&amp;oldid=prev</id>
		<title>2600:1702:3630:8BC0:3915:2C38:7D60:2308: /* Infantry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Dwarfs&amp;diff=291400&amp;oldid=prev"/>
		<updated>2019-03-24T05:57:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Infantry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:57, 24 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Berserkers:&amp;#039;&amp;#039;&amp;#039; A truly obscene number of attacks - especially for a troop (20 attacks!) - and very high nerve make them fantastic hitters.  Their 3+ defense is bad, but incredibly high nerve keeps them around longer than you would think.  They are also fearless and cannot be wavered.  Great in Troop strength to add some serious hitting power to your 2nd line, keep them away or hidden from ranged attacks. Thanks to their Nerve, it will take a lot to make them break, but don&amp;#039;t expect them to survive sustained combat.  The regiments are over costed when compared to Berserker Brock Riders, take mounted variant unless models restrict.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Berserkers:&amp;#039;&amp;#039;&amp;#039; A truly obscene number of attacks - especially for a troop (20 attacks!) - and very high nerve make them fantastic hitters.  Their 3+ defense is bad, but incredibly high nerve keeps them around longer than you would think.  They are also fearless and cannot be wavered.  Great in Troop strength to add some serious hitting power to your 2nd line, keep them away or hidden from ranged attacks. Thanks to their Nerve, it will take a lot to make them break, but don&amp;#039;t expect them to survive sustained combat.  The regiments are over costed when compared to Berserker Brock Riders, take mounted variant unless models restrict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bulwarkers:&#039;&#039;&#039; These guys are incredible, especially as a horde.  They are the anvil of anvils.  Really difficult for even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;incredibly hard hitting unit to break by itself.  They have big shield (6+ defense from the front) AND phalanx, cancelling thunderous charge, with a nerve of 21/23.  Give them a battle standard bearer or a hero in proximity for inspiring.  If you want to get really crazy, put Banner of the Griffin near them to give them Rally 1 also.   With thirty attacks in a horde, they can fight too.  It&#039;s never a bad idea to give these guys Blessing of the Gods (elite) or Brew of Strength (crushing strength 1). Like an Ironclad they can take throwing mastiffs, which is nice, because like most Dwarf infantry, they&#039;re slow.  Protect their flanks and they are among the hardest units to break inn the whole game.  Put them in front of a hill with a pair of organ guns behind them (or other serious shooters) and they are a wall of steel protecting your firepower from a charge.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bulwarkers:&#039;&#039;&#039; These guys are incredible, especially as a horde.  They are the anvil of anvils.  Really difficult for even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;incredibly hard hitting unit to break by itself.  They have big shield (6+ defense from the front) AND phalanx, cancelling thunderous charge, with a nerve of 21/23.  Give them a battle standard bearer or a hero in proximity for inspiring.  If you want to get really crazy, put Banner of the Griffin near them to give them Rally 1 also.   With thirty attacks in a horde, they can fight too.  It&#039;s never a bad idea to give these guys Blessing of the Gods (elite) or Brew of Strength (crushing strength 1). Like an Ironclad they can take throwing mastiffs, which is nice, because like most Dwarf infantry, they&#039;re slow.  Protect their flanks and they are among the hardest units to break inn the whole game.  Put them in front of a hill with a pair of organ guns behind them (or other serious shooters) and they are a wall of steel protecting your firepower from a charge.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ironclad:&amp;#039;&amp;#039;&amp;#039; Your cheapest unit of Dwarfs. They hit on 4s in melee and have 5+ defense with headstrong.  Very solid for the price.  Give them throwing mastiffs for a range attack. Nothing too fancy, but a cheap filler unit if you don&amp;#039;t have many points left.  Ironclad troops at 70 points makes the cheapest screens dwarfs have access to.  Hordes are very sturdy.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ironclad:&amp;#039;&amp;#039;&amp;#039; Your cheapest unit of Dwarfs. They hit on 4s in melee and have 5+ defense with headstrong.  Very solid for the price.  Give them throwing mastiffs for a range attack. Nothing too fancy, but a cheap filler unit if you don&amp;#039;t have many points left.  Ironclad troops at 70 points makes the cheapest screens dwarfs have access to.  Hordes are very sturdy.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1702:3630:8BC0:3915:2C38:7D60:2308</name></author>
	</entry>
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