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	<id>http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Kings_of_War%2FTactics%2FEmpire_of_Dust</id>
	<title>Kings of War/Tactics/Empire of Dust - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Kings_of_War%2FTactics%2FEmpire_of_Dust"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;action=history"/>
	<updated>2026-05-15T19:25:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291474&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 24 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291474&amp;oldid=prev"/>
		<updated>2023-06-21T16:23:02Z</updated>

		<summary type="html">&lt;p&gt;24 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:23, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291449&amp;oldid=prev</id>
		<title>imported&gt;Administrator: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291449&amp;oldid=prev"/>
		<updated>2023-06-19T02:27:06Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:27, 19 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Administrator</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291448&amp;oldid=prev</id>
		<title>1d4chan&gt;CorinthianHelm at 23:06, 12 July 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291448&amp;oldid=prev"/>
		<updated>2020-07-12T23:06:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:06, 12 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bone Giant:&amp;#039;&amp;#039;&amp;#039; A typical giant, with random attacks, brutal, and Strider. Pretty good all things considered, with shambling thrown in because it&amp;#039;s undead. Great nerve as well meaning that ol&amp;#039; Boney can take a few hits before going down too. If you&amp;#039;re looking for a monster that can put out the hurt, and aren&amp;#039;t looking for something flashy like the Bone Dragon and don&amp;#039;t need the flying, the Bone Giant is the way to go. Problbly the best option to hold the line or protect a flank from some flier dragon or such, turn round, surge and hold them forever, well invested points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bone Giant:&amp;#039;&amp;#039;&amp;#039; A typical giant, with random attacks, brutal, and Strider. Pretty good all things considered, with shambling thrown in because it&amp;#039;s undead. Great nerve as well meaning that ol&amp;#039; Boney can take a few hits before going down too. If you&amp;#039;re looking for a monster that can put out the hurt, and aren&amp;#039;t looking for something flashy like the Bone Dragon and don&amp;#039;t need the flying, the Bone Giant is the way to go. Problbly the best option to hold the line or protect a flank from some flier dragon or such, turn round, surge and hold them forever, well invested points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Giant Undead Scorpion:&#039;&#039;&#039; Pretty cheap for a monster, with vicious, vanguard, and crushing strength, but few attacks and a mediocre nerve. Decent flanker, but it doesn&#039;t have any particular staying power if it gets charged or your opponent commits any real shooting to killing it. If it gets in the back lines it can tear shit up, but so can any half decent monster, and the scorpion&#039;s got shambling so it has a hard time getting around without being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;babysit &lt;/del&gt;by a Surge source.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Giant Undead Scorpion:&#039;&#039;&#039; Pretty cheap for a monster, with vicious, vanguard, and crushing strength, but few attacks and a mediocre nerve. Decent flanker, but it doesn&#039;t have any particular staying power if it gets charged or your opponent commits any real shooting to killing it. If it gets in the back lines it can tear shit up, but so can any half decent monster, and the scorpion&#039;s got shambling so it has a hard time getting around without being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;babysat &lt;/ins&gt;by a Surge source.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Reanimated Behemoth:&amp;#039;&amp;#039;&amp;#039; A decent monster with an interesting upgrade, it has decent and unremarkable killing stats, with hitting on 4+, Crushing Strength (3), and nine attacks.The big bonus the Behemoth has is that it&amp;#039;s got a 6+ save, which makes it quite durable, and the lower nerve than the Giant or Dragon generally doesn&amp;#039;t matter with such a high save. Also, for 20 points more, you can slap a tiny catapult on its back and turn it into a mobile shooting platform. The nice upside to this is that you&amp;#039;re getting about half a Balefire Catapult for about 1/5th the price, and slapping it on a mostly defensive but unimpressive combat-wise monster body to protect it, making for a pretty interesting unit overall. In general, a good jack-of-all-trades monster that isn&amp;#039;t the combat monster the Bone Giant is, nor the flying threat the Dragon is, but can make for an occasionally-threatening ranged beast and a solid anvil with its great save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Reanimated Behemoth:&amp;#039;&amp;#039;&amp;#039; A decent monster with an interesting upgrade, it has decent and unremarkable killing stats, with hitting on 4+, Crushing Strength (3), and nine attacks.The big bonus the Behemoth has is that it&amp;#039;s got a 6+ save, which makes it quite durable, and the lower nerve than the Giant or Dragon generally doesn&amp;#039;t matter with such a high save. Also, for 20 points more, you can slap a tiny catapult on its back and turn it into a mobile shooting platform. The nice upside to this is that you&amp;#039;re getting about half a Balefire Catapult for about 1/5th the price, and slapping it on a mostly defensive but unimpressive combat-wise monster body to protect it, making for a pretty interesting unit overall. In general, a good jack-of-all-trades monster that isn&amp;#039;t the combat monster the Bone Giant is, nor the flying threat the Dragon is, but can make for an occasionally-threatening ranged beast and a solid anvil with its great save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;CorinthianHelm</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291473&amp;oldid=prev</id>
		<title>1d4chan&gt;CorinthianHelm at 22:52, 12 July 2020</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291473&amp;oldid=prev"/>
		<updated>2020-07-12T22:52:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:52, 12 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hero===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hero===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ahmunite Pharaoh:&#039;&#039;&#039; Your combat hero who also have Surge (8). These rulers are pretty strong with Crushing Strength (2) and hitting in melee on a 3+, but like a lot of these type of hero units there just aren&#039;t a lot of attacks on this one. If you want a source of Surge,could be useful to help a mobile army, but not as effective as a high priest. If you want a combat hero, choices are kind of rough none of them have a particularly large amount of attacks. That being said though, throwing on Wings of Honeymaize makes for an excellent mobile command base, giving out inspiring and Surge spells, and being quite difficult to kill with most shooting. A winged Pharaoh almost always has something to do, and is rarely useless points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Ahmunite Pharaoh:&#039;&#039;&#039; Your combat hero who also have Surge (8). These rulers are pretty strong with Crushing Strength (2) and hitting in melee on a 3+, but like a lot of these type of hero units there just aren&#039;t a lot of attacks on this one. If you want a source of Surge,could be useful to help a mobile army, but not as effective as a high priest. If you want a combat hero, choices are kind of rough&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as &lt;/ins&gt;none of them have a particularly large amount of attacks. That being said though, throwing on Wings of Honeymaize makes for an excellent mobile command base, giving out inspiring and Surge spells, and being quite difficult to kill with most shooting. A winged Pharaoh almost always has something to do, and is rarely useless points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ahmunite Pharaoh on Royal Chariot:&amp;#039;&amp;#039;&amp;#039; Your Ahmunite Pharaoh on his personal pimp mobile. He&amp;#039;s got 2 more attacks and speed. He also gains Thunderous Charge (1), for what it&amp;#039;s worth. Its not as useful as a pharaoh on foot, but with the Nimble rule and 8 Mov, not being shambling , it can threaten a flank or command a combined flanking attack. it also has the regeneration rule, which can be enhanced with a magic object to regenerate 4+, holding a monster or unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Ahmunite Pharaoh on Royal Chariot:&amp;#039;&amp;#039;&amp;#039; Your Ahmunite Pharaoh on his personal pimp mobile. He&amp;#039;s got 2 more attacks and speed. He also gains Thunderous Charge (1), for what it&amp;#039;s worth. Its not as useful as a pharaoh on foot, but with the Nimble rule and 8 Mov, not being shambling , it can threaten a flank or command a combined flanking attack. it also has the regeneration rule, which can be enhanced with a magic object to regenerate 4+, holding a monster or unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>1d4chan&gt;CorinthianHelm</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291472&amp;oldid=prev</id>
		<title>2A00:23C4:A16C:BB00:A496:9D16:2C60:AD76: /* Monsters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291472&amp;oldid=prev"/>
		<updated>2018-05-10T19:04:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:04, 10 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bone Giant:&amp;#039;&amp;#039;&amp;#039; A typical giant, with random attacks, brutal, and Strider. Pretty good all things considered, with shambling thrown in because it&amp;#039;s undead. Great nerve as well meaning that ol&amp;#039; Boney can take a few hits before going down too. If you&amp;#039;re looking for a monster that can put out the hurt, and aren&amp;#039;t looking for something flashy like the Bone Dragon and don&amp;#039;t need the flying, the Bone Giant is the way to go. Problbly the best option to hold the line or protect a flank from some flier dragon or such, turn round, surge and hold them forever, well invested points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bone Giant:&amp;#039;&amp;#039;&amp;#039; A typical giant, with random attacks, brutal, and Strider. Pretty good all things considered, with shambling thrown in because it&amp;#039;s undead. Great nerve as well meaning that ol&amp;#039; Boney can take a few hits before going down too. If you&amp;#039;re looking for a monster that can put out the hurt, and aren&amp;#039;t looking for something flashy like the Bone Dragon and don&amp;#039;t need the flying, the Bone Giant is the way to go. Problbly the best option to hold the line or protect a flank from some flier dragon or such, turn round, surge and hold them forever, well invested points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Giant Undead Scorpion: Pretty cheap for a monster, with vicious, vanguard, and crushing strength, but few attacks and a mediocre nerve. Decent flanker, but it doesn&#039;t have any particular staying power if it gets charged or your opponent commits any real shooting to killing it. If it gets in the back lines it can tear shit up, but so can any half decent monster, and the scorpion&#039;s got shambling so it has a hard time getting around without being babysit by a Surge source.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Giant Undead Scorpion:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;Pretty cheap for a monster, with vicious, vanguard, and crushing strength, but few attacks and a mediocre nerve. Decent flanker, but it doesn&#039;t have any particular staying power if it gets charged or your opponent commits any real shooting to killing it. If it gets in the back lines it can tear shit up, but so can any half decent monster, and the scorpion&#039;s got shambling so it has a hard time getting around without being babysit by a Surge source.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Reanimated Behemoth:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;A decent monster with an interesting upgrade, it has decent and unremarkable killing stats, with hitting on 4+, Crushing Strength (3), and nine attacks.The big bonus the Behemoth has is that it&#039;s got a 6+ save, which makes it quite durable, and the lower nerve than the Giant or Dragon generally doesn&#039;t matter with such a high save. Also, for 20 points more, you can slap a tiny catapult on its back and turn it into a mobile shooting platform. The nice upside to this is that you&#039;re getting about half a Balefire Catapult for about 1/5th the price, and slapping it on a mostly defensive but unimpressive combat-wise monster body to protect it, making for a pretty interesting unit overall. In general, a good jack-of-all-trades monster that isn&#039;t the combat monster the Bone Giant is, nor the flying threat the Dragon is, but can make for an occasionally-threatening ranged beast and a solid anvil with its great save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Reanimated Behemoth:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;A decent monster with an interesting upgrade, it has decent and unremarkable killing stats, with hitting on 4+, Crushing Strength (3), and nine attacks.The big bonus the Behemoth has is that it&#039;s got a 6+ save, which makes it quite durable, and the lower nerve than the Giant or Dragon generally doesn&#039;t matter with such a high save. Also, for 20 points more, you can slap a tiny catapult on its back and turn it into a mobile shooting platform. The nice upside to this is that you&#039;re getting about half a Balefire Catapult for about 1/5th the price, and slapping it on a mostly defensive but unimpressive combat-wise monster body to protect it, making for a pretty interesting unit overall. In general, a good jack-of-all-trades monster that isn&#039;t the combat monster the Bone Giant is, nor the flying threat the Dragon is, but can make for an occasionally-threatening ranged beast and a solid anvil with its great save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===War Engines===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===War Engines===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2A00:23C4:A16C:BB00:A496:9D16:2C60:AD76</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291471&amp;oldid=prev</id>
		<title>85.84.50.130 at 18:12, 24 March 2018</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291471&amp;oldid=prev"/>
		<updated>2018-03-24T18:12:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;amp;diff=291471&amp;amp;oldid=291470&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>85.84.50.130</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291470&amp;oldid=prev</id>
		<title>2600:8802:5500:8CE0:945F:8830:C379:211A: /* Monsters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291470&amp;oldid=prev"/>
		<updated>2017-05-19T01:38:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:38, 19 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bone Dragon:&amp;#039;&amp;#039;&amp;#039; Bone Dragons are about as expensive as a golden limousine and roughly as useful; it&amp;#039;ll get you there, but you are probably better off with a less flashy and more reliable method. That being said, they&amp;#039;re solid fliers and are shambling so they can join in all the wacky goofy shooting-charging bullshit that is Empire of Dust&amp;#039;s signature style. Flap over an enemy and turn around, and then Surge into their rear for a serious threat, or simply harass their Banner Bearers, heroes, and war machines. Best of all, if you get a large and imposing enough miniature to represent it, the foe will overcommit to killing the monster, making for a pricey but effective [[DISTRACTION CARNIFEX]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Bone Dragon:&amp;#039;&amp;#039;&amp;#039; Bone Dragons are about as expensive as a golden limousine and roughly as useful; it&amp;#039;ll get you there, but you are probably better off with a less flashy and more reliable method. That being said, they&amp;#039;re solid fliers and are shambling so they can join in all the wacky goofy shooting-charging bullshit that is Empire of Dust&amp;#039;s signature style. Flap over an enemy and turn around, and then Surge into their rear for a serious threat, or simply harass their Banner Bearers, heroes, and war machines. Best of all, if you get a large and imposing enough miniature to represent it, the foe will overcommit to killing the monster, making for a pricey but effective [[DISTRACTION CARNIFEX]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bone Giant:&#039;&#039;&#039; A typical giant, with random attacks, brutal, and Strider. Pretty good all things considered, with shambling thrown in because it&#039;s undead. Great nerve as well meaning that ol&#039; Boney can take a few hits before going down too. If you&#039;re looking for a monster that can put out the hurt, and aren&#039;t looking for something flashy like the Bone Dragon, the Bone Giant is the way to go.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Bone Giant:&#039;&#039;&#039; A typical giant, with random attacks, brutal, and Strider. Pretty good all things considered, with shambling thrown in because it&#039;s undead. Great nerve as well meaning that ol&#039; Boney can take a few hits before going down too. If you&#039;re looking for a monster that can put out the hurt, and aren&#039;t looking for something flashy like the Bone Dragon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and don&#039;t need the flying&lt;/ins&gt;, the Bone Giant is the way to go.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Giant Undead Scorpion:&amp;#039;&amp;#039;&amp;#039; A use for your Tomb King scorpiion models you&amp;#039;ve had lying around. Pretty cheap for a monster, with vicious, vanguard, and crushing strength, but few attacks and a mediocre nerve. Decent flanker, but it doesn&amp;#039;t have any particular staying power if it gets charged or your opponent commits any real shooting to killing it. If it gets in the back lines it can tear shit up, but so can any half decent monster, and the scorpion&amp;#039;s got shambling so it has a hard time getting around without being babysit by a Surge source.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Giant Undead Scorpion:&amp;#039;&amp;#039;&amp;#039; A use for your Tomb King scorpiion models you&amp;#039;ve had lying around. Pretty cheap for a monster, with vicious, vanguard, and crushing strength, but few attacks and a mediocre nerve. Decent flanker, but it doesn&amp;#039;t have any particular staying power if it gets charged or your opponent commits any real shooting to killing it. If it gets in the back lines it can tear shit up, but so can any half decent monster, and the scorpion&amp;#039;s got shambling so it has a hard time getting around without being babysit by a Surge source.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:8802:5500:8CE0:945F:8830:C379:211A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291469&amp;oldid=prev</id>
		<title>2600:8802:5500:8CE0:945F:8830:C379:211A: /* Monsters */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291469&amp;oldid=prev"/>
		<updated>2017-05-19T01:38:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:38, 19 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Giant Undead Scorpion:&amp;#039;&amp;#039;&amp;#039; A use for your Tomb King scorpiion models you&amp;#039;ve had lying around. Pretty cheap for a monster, with vicious, vanguard, and crushing strength, but few attacks and a mediocre nerve. Decent flanker, but it doesn&amp;#039;t have any particular staying power if it gets charged or your opponent commits any real shooting to killing it. If it gets in the back lines it can tear shit up, but so can any half decent monster, and the scorpion&amp;#039;s got shambling so it has a hard time getting around without being babysit by a Surge source.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Giant Undead Scorpion:&amp;#039;&amp;#039;&amp;#039; A use for your Tomb King scorpiion models you&amp;#039;ve had lying around. Pretty cheap for a monster, with vicious, vanguard, and crushing strength, but few attacks and a mediocre nerve. Decent flanker, but it doesn&amp;#039;t have any particular staying power if it gets charged or your opponent commits any real shooting to killing it. If it gets in the back lines it can tear shit up, but so can any half decent monster, and the scorpion&amp;#039;s got shambling so it has a hard time getting around without being babysit by a Surge source.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Reanimated Behemoth:&#039;&#039;&#039; Oh hey, a use for that big, expensive Khemrian Warsphinx model you had sitting in your closet. A decent monster with an interesting upgrade, it has decent and unremarkable killing stats, with hitting on 4+, Crushing Strength (3), and nine attacks. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you don&#039;t want random attacks from the Giant, or want something a hair cheaper than the Bone Dragon, this might be for you, but both the Giant and Dragon are much faster and have better Nerve. However, the &lt;/del&gt;big bonus the Behemoth has is that it&#039;s got a 6+ save, which makes it quite durable, and the lower nerve generally doesn&#039;t matter &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when everything short of Ogres or charging cavalry has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1/3 chance of actually hurting the damn thing at BEST&lt;/del&gt;. Also, for 20 points more, you can slap a tiny catapult on its back and turn it into a mobile shooting platform. The nice upside to this is that you&#039;re getting about half a Balefire Catapult for about 1/5th the price, and slapping it on a mostly defensive but unimpressive combat-wise monster body to protect it, making for a pretty interesting unit overall.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Reanimated Behemoth:&#039;&#039;&#039; Oh hey, a use for that big, expensive Khemrian Warsphinx model you had sitting in your closet. A decent monster with an interesting upgrade, it has decent and unremarkable killing stats, with hitting on 4+, Crushing Strength (3), and nine attacks.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;big bonus the Behemoth has is that it&#039;s got a 6+ save, which makes it quite durable, and the lower nerve &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than the Giant or Dragon &lt;/ins&gt;generally doesn&#039;t matter &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with such &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high save&lt;/ins&gt;. Also, for 20 points more, you can slap a tiny catapult on its back and turn it into a mobile shooting platform. The nice upside to this is that you&#039;re getting about half a Balefire Catapult for about 1/5th the price, and slapping it on a mostly defensive but unimpressive combat-wise monster body to protect it, making for a pretty interesting unit overall&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In general, a good jack-of-all-trades monster that isn&#039;t the combat monster the Bone Giant is, nor the flying threat the Dragon is, but can make for an occasionally-threatening ranged beast and a solid anvil with its great save&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===War Engines===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===War Engines===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:8802:5500:8CE0:945F:8830:C379:211A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291468&amp;oldid=prev</id>
		<title>68.108.243.2: /* Tactics */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291468&amp;oldid=prev"/>
		<updated>2017-05-19T01:20:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tactics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:20, 19 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tactics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tactics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tactica here&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tomb Kings- I mean, Empire of Dust is a very, very slow army. It has limited access to flying and the cavalry is generally best as a supplement to your blocks of bones. Even the dwarfs and their abyssal cousins are faster, because of their ability to actually march, as well as better and more core cavalry. This is compensated by very easy access to surge, as well as a cheap unit upgrade that makes for even stronger clutch surges. Empire of Dust also struggles with many basic units being slightly overcosted, with very few army choices being efficient for their points cost. That does not mean that the army is bad, but that you&#039;ll need to get the most out of units, and one of the greatest losses EoD can have is losing a block of infantry or a monster to shooting without gaining any real value from it. Because of this, the primary power of Empire of Dust is shooty-chargey bullshit. Instead of charging the enemy unit in your face, instead walk up close, then shoot the unit to pieces with Enslaved Guardian Archers, Balefire Catapults, or spells, and end the shooting phase by surging your combat unit in for a softened target. With this method, you can take out units that outskill yours in combat much more easily.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EoD also is heavily designed around Hammer-and-Anvil attacks, defending with mummy or skeleton hordes, then charging flanks or rears with bone dragons, worm riders, Behemoths, giants, or whatever else. EoD is a reactive army, and needs to be played like one. Charging up the field or maneuvering aggressively will probably result in you getting picked to pieces. Position your armies so that your shooting units have clear firing lines, something helped by placing blocks of height 0 scarabs in front of your archers or crossbowmen, and height 1 mummies in front of your height 2 Enslaved Guardian Archers.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speaking of Enslaved Guardian Archers, EGA are one of your strongest army choices. without support a unit of 3 can pick off small flankers and hurt annoying fliers, and a horde of 6 can wipe out whole hordes of cavalry on their own. In addition, Mummies are hands-down the strongest and most durable unit in KoW, for the price. A block of them can take practically any charge, and survive, and even have a decent chance of surviving multicharges. Nest is your Cursed High Priest, who surges your blocks where they need to go. There is essentially no army list that wouldn&#039;t be made better without a CHP, who can be customized in a number of ways, either taking heal (In addition to surge, NEVER replace surge with heal) to keep your units healthy, or adding in a breath attack to help deal with enemies who&#039;ve gotten to close. Taking all three is an excellent base for any army, but alone they can&#039;t win a battle, as both of them lack the number of attacks to threaten large hordes and aren&#039;t maneuverable enough to deal with pesky fliers or irritating nimble cavalry. It&#039;s up to you how to fill out your army from there, either with a flying Pharaoh for a highly mobile command threat, or a block of chariots or worm riders to flank charge and act as hammer units. A bone giant makes an excellent distraction, as well as a hard-hitting monster if it somehow survives, and various war engines such as Balefire Catapults or the Soul Snare make for good additions to your shooting lineup, and the Monolith is great for boosting your spellcasters if you&#039;ve invested enough points into them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lastly, consider allying in some units to deal with the things Empire of Dust can&#039;t, such as some Varangur cavalry for a better moble punch, or invest in some Abyssal Dwarf Decimators for a ranged option against hordes, or even a few specialized units from other armies, such as Nightstalkers&#039; Doppelgangers. Even without allying Empire of Dust can generally pull its own weight, but struggles by being a bit more expensive than other armies, points wise, meaning that each unit needs to be protected carefully, and throwing away units incautiously will lead to definite defeat&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Kings of War/Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Kings of War/Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>68.108.243.2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291467&amp;oldid=prev</id>
		<title>2600:8802:5500:8CE0:945F:8830:C379:211A: /* Large Infantry */</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kings_of_War/Tactics/Empire_of_Dust&amp;diff=291467&amp;oldid=prev"/>
		<updated>2017-05-19T00:41:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Large Infantry&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:41, 19 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Enslaved Guardians:&amp;#039;&amp;#039;&amp;#039; Empire of dust&amp;#039;s knockoff Ushabti, with a twist. Three of them is ten points cheaper than a regiment of Mummies, and the comparison is pretty rough on the Guardians,with the same Crushing Strength and hit rolls, but with fewer attacks, no regen, and far worse nerve. Weirdly, they get WindBlast (5), and it&amp;#039;s up to you whether that&amp;#039;s a good tradeoff. The Horde of six is better in combat, but more expensive, so if you looked at mummies and asked &amp;quot;Where can I get more killing power, at the expense of no regen and a higher points cost?&amp;quot; then this is the horde for you. Generally too inefficient to be good, but in bigger games a Regiment of them could be annoying with the WindBlast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Enslaved Guardians:&amp;#039;&amp;#039;&amp;#039; Empire of dust&amp;#039;s knockoff Ushabti, with a twist. Three of them is ten points cheaper than a regiment of Mummies, and the comparison is pretty rough on the Guardians,with the same Crushing Strength and hit rolls, but with fewer attacks, no regen, and far worse nerve. Weirdly, they get WindBlast (5), and it&amp;#039;s up to you whether that&amp;#039;s a good tradeoff. The Horde of six is better in combat, but more expensive, so if you looked at mummies and asked &amp;quot;Where can I get more killing power, at the expense of no regen and a higher points cost?&amp;quot; then this is the horde for you. Generally too inefficient to be good, but in bigger games a Regiment of them could be annoying with the WindBlast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Enslaved Guardians Archers:&#039;&#039;&#039; The Enslaved Guardian&#039;s big brothers. For the same points cost as guardians, you get crappier melee hit rolls but the same number of attacks at 36&quot; range and piercing (2), making everything within three feet their bitch. Even better, because they&#039;re height two they can shoot over most friends or enemies without fail making them excellent for picking off banner bearers and wizards hiding behind the meaty regiments and hordes of the enemy. If you have the points throw on the Brew of Keen-Eyeness and watch as your opponent cries softly while you pick off &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everything smaller than a horde with ease&lt;/del&gt;. Just make sure to keep them safe, because they&#039;re about as cheap as a solid diamond tank. Also plan on using Surge on them every time you need to reposition, because of Reload!.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Enslaved Guardians Archers:&#039;&#039;&#039; The Enslaved Guardian&#039;s big brothers. For the same points cost as guardians, you get crappier melee hit rolls but the same number of attacks at 36&quot; range and piercing (2), making everything within three feet their bitch. Even better, because they&#039;re height two they can shoot over most friends or enemies without fail making them excellent for picking off banner bearers and wizards hiding behind the meaty regiments and hordes of the enemy. If you have the points throw on the Brew of Keen-Eyeness and watch as your opponent cries softly while you pick off &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their elites easily. However, they lack the sheer number of shots to threaten high nerve hordes, like Ratmen or Goblins, so try to aim them ONLY at the elites, or you&#039;re wasting your fire&lt;/ins&gt;. Just make sure to keep them safe, because they&#039;re about as cheap as a solid diamond tank. Also plan on using Surge on them every time you need to reposition, because of Reload!.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Scavengers:&amp;#039;&amp;#039;&amp;#039; Cheap vultures to fly around and harass war machines, Scavengers are notable for actually being ALIVE. That&amp;#039;s right, they can waver, and don&amp;#039;t have shambling, making them an interesting flanker and rather independent becuase they don&amp;#039;t rely on Surge to get around everywhere. Not as killy as the Scorpion Husk, they have a much better chance of getting behind enemy lines to annoy the opponent than the Bone Dragon, and with Lifeleech (2) if they take some hits getting to the backline they have can heal up surprisingly well. Lastly, if you&amp;#039;re feeling lucky or know you&amp;#039;ll be facing serious warmachine fire, you can buy The Fog magic item for them, and make it that much harder for the enemy to put them down with shooting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Scavengers:&amp;#039;&amp;#039;&amp;#039; Cheap vultures to fly around and harass war machines, Scavengers are notable for actually being ALIVE. That&amp;#039;s right, they can waver, and don&amp;#039;t have shambling, making them an interesting flanker and rather independent becuase they don&amp;#039;t rely on Surge to get around everywhere. Not as killy as the Scorpion Husk, they have a much better chance of getting behind enemy lines to annoy the opponent than the Bone Dragon, and with Lifeleech (2) if they take some hits getting to the backline they have can heal up surprisingly well. Lastly, if you&amp;#039;re feeling lucky or know you&amp;#039;ll be facing serious warmachine fire, you can buy The Fog magic item for them, and make it that much harder for the enemy to put them down with shooting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:8802:5500:8CE0:945F:8830:C379:211A</name></author>
	</entry>
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